General• Correct offset is 537-539. Fix this, resnap all notes and sv points fixed!
• Your metadata source doesn't have the parentheses around feat Syd, and its also spelt as ft. in your source. Can you make this consistent with your source?Yeah, I took what iTunes gave me but Bakari said I should use youtube as source so I never fixed it. Should be good now!
ik• 00:24:549 (1,2,3,4,5,6,7) - Usually you map map to drums for 2 beat then vocals for 2 beats, for example at 00:20:185 (1,2,3,4) - why do you break this pattern here and map to vocals first? I'm not understanding this, I'll try to catch you in game
• 00:36:958 (8,9) - 00:39:139 (5,6) - 00:45:685 (5,6) - 00:47:867 (5,6) - 00:42:412 (2,3) - don't you usually use x1 ds for these 1/4 rhythms? These are x.8 or x.9 for some reason. This happens later in the diff too, would just prefer consistency here woop yeah when I remapped the rhythm for some reason I used 0.8
• 00:43:639 - Ignored note here? I know that you're focusing drums here, but i think putting something here would make this part more fluent in rhythm. Same for 01:52:912 (4,5) - I tried this but it just doesnt feel right tbh but I see what you're saying. The main reason for this is that vocals "reset" and it also gives the player a "reset" in a way after a pretty rhythmically dense section. but if you have any suggestions for rhythm that would fit, please give meeee
• 01:28:639 (3,4,5,6) - Can you space this triple farther from 6? there's not a lot of movement in this pattern so this might be confusing. Same for 01:33:003 (3,4,5,6) - sure
• 01:36:821 (2,3) - Dont like how you left one vocal note on a clickable beat (2) and another on a passive beat (3 sliderend). Same for 01:39:003 (2,3,4) - bakari mentioned this but I didn't feel like doubles would be comfortable for a player at this SR, so I added 1/4 sliders (tell me if this is fine,
I tested and it seems ok)
• 01:46:776 (1) - Move nc to 01:47:458 (3) - because you usually have 8 beat combos oop
• 03:06:276 (2,3,4,6) - since 2,3,4 stack, 2 is barely touching 6. Can you move 6 so this doesn't happen? (View stacking for this) should be good now
• 03:09:276 (5,6) - Slider here? to be consistent with this pattern 03:00:549 (6,7) - I want the "let me" vocals to be clickable and then sliders for the "bay bayyyy" part as her voice tones down, I feel it just plays better.
• 03:21:821 (2,3) - Don't like the flow choice here, since the jump from 2 to3 goes completely against the slider flow of 2, which you don't really find in this map hmm I'm not understanding and idk if I agree. The flow is still going clockwise until the 3/4 reverse. Similar to 01:10:355 (1,2) -
• In the first part of the map, from the beginning until about 02:18:003 - you use 8 beat nc patterns, until about 02:18:003 - where you switch to using 4 beats for the rest of the map. Can you make this consistent throughout the map (4 beats would be more optimal because its consistent with normal too)? all NCs should be good. I think it was just the section at 01:10:355 - that I messed up the NCs and used 8 beats NCs
Normal• 00:15:821 (1) - 00:33:276 (1) - 01:43:094 (1) - 02:18:003 (1) - 02:52:912 (1) - Spinner feels wayy too short for a normal diff. You're a lot better off extending them by one beat like this one 01:08:185 (1) -
• 00:26:730 (5) - missing nc?
• 01:28:639 (2,3,1,2,3) - Too many 3/4 rhythms at once here makes this part confusing. It's fine how you use the 3/4 sliders but this part of the map specifically is too complex. Please make this a little bit simpler
• 02:25:639 (3,4,1) - 02:34:367 (3,1) - Inconsistency in rhythm before the "aaaaaa" part. In one of them this note 02:26:458 (4) - is clickable and in the other it is a passive sliderend. Since this recognizable I would correct this
• 02:46:367 (1,2,3) - vs. 02:48:549 (1,2,3) - I think the player will confuse the second pattern to have the same as the first one because the spacing in between these two is pretty similar (even though you use ds). Maybe change the rhythm for one of these to have a slider or do something to make the 3/4 change more recognizable?
everything in normal fixed ^^