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Hyadain - Hyadain no Kakakata Kataomoi-C (TV Size)

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Topic Starter
Uta
This beatmap was submitted using in-game submission on 02 October 2021 at 17:49:23

Artist: Hyadain
Title: Hyadain no Kakakata Kataomoi-C (TV Size)
Source: Nichijou
Tags: Nichijou OP
BPM: 180
Filesize: 2427kb
Play Time: 01:27
Difficulties Available:
  1. One Sided Love (5,42 stars, 363 notes)
Download: Hyadain - Hyadain no Kakakata Kataomoi-C (TV Size)
Information: Scores/Beatmap Listing
---------------
Remapping this shit
hitsound'll come soon
Zelzatter Zero
Hi M4M

[Normal>w<]
00:30:489 (3) - Why not NC?
00:34:489 (3) - ^
00:41:155 (6) - ^
00:41:155 (8) - ^
01:02:322 (2) - ^
01:03:655 (5) - ^

[Hard>w<]
00:50:489 (3,5) - fix blanket
01:18:822 (2,3) - ^

And I don't found anything wrong in this map, including 2 Insane diffs left.
i'll quit now

GL~~~ :) :) :)
gary00737
From my Q , if you want m4m : https://osu.ppy.sh/s/645142

eufrasia!
00:07:822 (5) - delete this note will be better
00:11:322 (3) - this slider end is clickable
00:13:155 (2) - remove will be better
00:13:822 (2) - ^
00:19:155 (4) - ^
00:20:822 (3,4) - try this ? i think it will better
00:22:489 (1,2,3,1,2,3,4) - 1/1 and 1/2 spacing not prominent , please prominent 00:22:489 (1,2,3) -
00:31:989 - here have sound , i think you don't ignore it ,


00:53:822 (3) - sorry start here i don't know what you follow . _.', it can't prominent vocals
if you want prominent vocals you can try this
if you want prominent music you can try this


um , sorry for shot mod
but i like this song , GL~
Topic Starter
Uta

gary00737 wrote:

From my Q , if you want m4m : https://osu.ppy.sh/s/645142

eufrasia!
00:07:822 (5) - delete this note will be better Thanks for listening the song, demnz
00:11:322 (3) - this slider end is clickable Done
00:13:155 (2) - remove will be better Green
00:13:822 (2) - ^ Green
00:19:155 (4) - ^ Green
00:20:822 (3,4) - try this ? i think it will better It does
00:22:489 (1,2,3,1,2,3,4) - 1/1 and 1/2 spacing not prominent , please prominent 00:22:489 (1,2,3) - umm, kinda confused with this ill reduce the distance
00:31:989 - here have sound , i think you don't ignore it , YES, fixed


00:53:822 (3) - sorry start here i don't know what you follow . _.', it can't prominent vocals
if you want prominent vocals you can try this
if you want prominent music you can try this
Using music to fill this part of the song


um , sorry for shot mod
but i like this song , GL~
Really helpful, Thanks >w<
Topic Starter
Uta

Uraomote Error wrote:

Hi M4M

[Normal>w<]
00:30:489 (3) - Why not NC?
00:34:489 (3) - ^
00:41:155 (6) - ^
00:41:155 (8) - ^
01:02:322 (2) - ^
01:03:655 (5) - ^

[Hard>w<]
00:50:489 (3,5) - fix blanket
01:18:822 (2,3) - ^

And I don't found anything wrong in this map, including 2 Insane diffs left.
i'll quit now

GL~~~ :) :) :)
I'm changing the nc on low diff mostly on the different male and female vocal part

Thanks for the mod :D (Your mod will come soon after I'm not busy lol)
Amryu
Coming from my modding queue.

General:

- Try tilting sliders by some angle. Vertical or horizontal straight sliders don't look gold and more like old mapping. Try to turn them
so they fit the flow better.
- Copy paste sliders to make your map look more tidy and organized and make sure objects have the same spacing everywhere when packed together. This makes maps look really organized.
- Puit timelines on top of the notes they should begin on. This works perfectly fine.
- Don't map vocals since the drawn out length of them doesn't allow for regular rhythm most of the time. Map drums, flute and synth sounds
rather than vocals. This is a big beginner mistake, so be careful about mapping vocals because they don't properly represent the rhythm or intensity
other instruments provide.
- use distance snap on easier diffs to keep distance consistent. There are some inconsistencies probably because you moved objects afterwards without checking for distance after that.
- Check AIMod, your backgrounds resoultion is too high

Normal:

00:01:989 (3) - Consider moving this note on top of the head of 00:02:322 (4) as well as moving it forward by half a beat, that is if you want to map the drum here. If you want to map the synth consider moving 00:01:822 (2,3) both a beat forward and adapt your placement accordingly which would make more sense since the 00:02:322 (4) focuses the synth sound too. Rethink this part.
00:01:989 (3,4) - fix blanket, the 00:01:989 (3) is the base of the stack not the 00:01:822 (2) (if still applicable after the previous change)
00:19:489 (5,6) - this seems weirdly shifted to the right. Make it look more nice?
00:23:322 (2) - You don't need to indicate flow by putting this circle down but this is just my opinion.
00:28:489 (2) - The green line here seems to be set too late?
00:29:989 (1,2,3) - Consider adding a note inbetween here since the section is intense and the drums support it.
01:21:822 (1,2,3) - ^
00:31:489 (4,5) - Add a circle before this for the flute sound
00:17:655 (2,3) - Sliderends seem to have stronger sounds than the head.
00:17:655 (2,3,4) - Add circles inbetween these?
01:04:989 (1,2,3,4,5,6,1,2,3,4,5,6) - try to add some variety (it would be best to change at the new combo since vocals change so you could reflect that), different slidershapes could be enough
01:16:488 (2,3) - I reommend to make this 2 notes and a half beat slider since you are skipping over an equally strong sound

Hard:

00:11:322 (2,3) - This jump will be misinterpreted as a 1/2 beat jump, change spacing
00:11:822 (4,4) - Reduce stack leniency so those don't stack with each other.
00:20:822 (5,6) - This was earlier used to represent a double (00:11:739 (3,4)) Give the player some visual cue whether it's a double or a simple half beat gap.
00:29:989 (2,3,1) - Add a note inbetween, the stack is telling the player that there is a triple when there is not, very misleading
00:30:489 (1) - Make the slider end on a sound (make it half a beat smaller seems approoiate here.
00:31:489 (2) - Place a note before this, a note where the slider head is, make this a half beat slider and move it half a beat to the right
00:31:989 (5,6) - this is a double (move the 5 one beat to the right, should be better but you may want to cover the weird 3/4th gap up with a slider.
00:02:655 (1,2) - fix blanket
00:04:489 (4,1) - ^
00:14:322 (7,1) - ^
00:16:989 (7,1) - ^
00:18:322 (4,5) - ^
00:18:989 (5,8) - ^
00:20:989 (6,9) - ^
00:24:822 (5,1) - ^
00:28:655 (1,1) - ^
00:34:489 (3,4) - ^
00:39:155 (2,3) - ^
00:41:155 (5,6) - ^
00:45:155 (4,5) - ^
00:42:155 (6,7) - ^
00:45:155 (4,5) - ^
00:45:155 (4,6) - ^
00:50:489 (3,5) - ^ (I know this one is tricky but possible)
00:54:322 (2,4) - ^
01:00:322 (4,5) - ^
01:01:322 (7,8) - ^
01:06:739 (7,8) - ^
01:18:822 (2,3) - ^
01:19:655 (5,6) - ^
00:40:822 (4,6) - overlap
00:23:489 (1,2) - I recommend making those round sliders too or is there a reason not to? At least make the first slider not look as out of place as it does by turning it to be parallel to the second straight slider.
01:07:489 (2,3,4) - Try to place the 2 more equally spaced between the 3 and 4
01:08:655 (5,6) - mirror them on y-axis for better flow
01:09:655 (8) - Don't go style over flow with the blanket here. This flow bad into the next object, mirror this on the y-axis
Maybe design the pattern like this (this includes mirroring the sliders 01:08:655 (5,6) from before):

01:22:655 (4,5,6) - flow seems messed up here, try this:

01:24:822 (2,3) - this slider flows bad into the other one. Conside letting the 2 slider point down rather than up. Look at this:


You can also see how I didn't stack the different notes based on their time distance. You should try establishing this "code" through your whole map. How you do it doesn't matter that's just an example.

Insane

- You were very hesitant to use higher spacing. You cling too much to distance snapping when you should emphasize sounds.
- Slidere velocity is way too low, especially in the chorus. When there are important sounds increase spacing and for intense sections increase spacing and slider velocity.
- don't overlap objects randomly. Either you have a reason to do it or you already did it all the map for some specific patterns but that's not the case here. (example: 00:22:489 (2,1,2,3))

00:01:156 (3,4) - This is weird flow (make this two linear sliders like 00:07:155 (3,4) ?)
00:01:989 (1,2,3) - higher spacing
00:03:322 (2,3,4) - ^
00:06:489 (1,2) - fix blanket
00:08:989 (4,1) - Remember that you will be leaving the slider on it's head so try to account for that when placing the circles after^^
00:02:655 (1) - I would make this 2 very high spaced circles since this section is quite intense
00:10:655 (1) - ^
00:03:989 (1,2) - those passive reverse sliders don't fit the intensity
00:08:989 (4) - This could be a stream or multiple kicksliders
00:09:822 (1,2,3) - You can increase spacing on each note a bit more (suggestion)
00:11:155 (2) - delete this
00:11:322 (3,4,5) - make those bigger jumps
00:11:655 (4) - This can be made a slider (suggestion)
00:11:989 (1) - delete this
00:12:155 (1,2,3,4,5,6,7,8,9,10,1,2) - Change it to look like this to follow the music better (Try to think about why I used objects like that)


Apply this kind of rhythm to other parts of the song too.

00:16:655 (8) - make this slider 1/4th beat shorter and put a note or slider where the end was to make the important ending sound clickable
00:15:655 (5,6,7,8,9) - arrange those sliders like this to make it more of a consecutive line


00:17:322 (1) - delete this
00:18:155 (3,4) - don't place those below a slider like this because this indicates a double after the slider most of the time
00:19:322 (1,2,3,4,5,6,7,8,9) - Think of better patterns and try to emphasize important sounds more. Also use some sliders in here since it's not that intense.
00:20:989 (1) - Consider making this a halfbeat slider and placing a note where the end was
00:21:489 (3,4) - higher spacing
00:23:322 (1,2,3,1,2,3) - those pattern are too easy and not sufficiently spaced. You can use triangles from the polygon note creation tool instead and change them to fit the map
00:24:655 (1,2,3,1,2,3,1,2,3) - You don't have to increase spacing on those that much since they also require some reading, but consider not just stacking them. It's not about creating random patterns but reflecting the music
00:28:655 (1,2,3,1,2,3) - The second 3 notes should be higher spaced than those before since the vocals get louder here
00:29:989 (4, 5) - Put a stream or kicksliders here
put a double at 32:072 and 32:739, this is an insane so this is appropiate
00:33:155 (1,2) - fix blanket
00:39:822 (4,5) - overlap them more or get some distance inbetween those
00:44:822 (6,1) - make those a slider since you did it for 00:43:489 (3) too for basically the same sound
00:51:822 (5) - make this a stream or multiple buzz sliders until 00:53:155 (1)
01:04:655 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - this is a clusterf***, please remap the whole chorus
01:13:989 (3,4,5) - There is no reason for this to be a stack instead of jumps
01:16:322 (4) - either remove this note or emphasize 01:16:489 (5,6,7) more
01:20:989 (7) - make this a one beat slider and delete 01:21:322 (1)
01:21:822 (4,5,6) - emphasize those more than 01:21:322 (1,2,3) because the vocals come back
01:24:489 (2,3,4,5) - think of a better pattern


One tip for the future: Sliderends should never have a stronger sound than the head unless you have a very good reason to do so. Try to decide early whether you want to have a more slider heavy or slider lacking map and change the ratio of circles to sliders according to the part of the song you're in.

To be continued...
Cheri
NM from queue (No M4M)
Insane
  1. 00:03:822 - you ignore an important note here
  2. 00:03:989 (1,2,3) - all the important beats is on the white tick - they are too strong to be on a slider's end so move them life this
    http://imgur.com/a/A30eY to the white tick - there is more like this as far as I see so just look around in ur map
  3. Since I am hoping u are going to move them - don't forget a note here 00:04:822 -
  4. 00:07:822 - right here you ignore an important sound - this isn't the only 1 so please pay attention to this
small mod since I be just pointing out the same issues above
Syrus
Heyo/ M4M for eufrasai difficulty.

General:

  1. Please use the distance snap tool more often, especially during jumps. Having oddly spaced jumps can lead to a lot of problems within the map. Distance snap everything that should have equal spacing!
  2. Use Kiai time during the chorus and exciting parts of the song. It both tells the player that this is the part where the song and maps speed up and emphasizes that part of the map.
  3. Consider the important sounds of the song. If you instinctively follow a certain sound when you listen to a song, make sure that the map follows that sound as well and not just follow a pattern.
  4. Consider that the player follows the slider until the end, and will most likely want to move in the same direction. Unless the song calls for it, or you want to intentionally break up flow, make sure that slider ends points to an object.


00:00:489 (1,2,3) - These three triples are mapped to nothing. Could be hard since player does not really know when to hit them. If you want triples to start of your map, try

00:01:156 (1,2,3,4) - These 4 sliders look iffy. They are spaced strangely. Try using distance snap to space these sliders out an equal distance.

00:01:822 (3,4) - In this part, the melody is more important and prevalent than the drumbeat. I would start the slider on the red tick and the the white.

00:03:155 (2) - I don't really like this blanket. Since the slider velocity is relatively low, the player will most likely follow the entirety of the slider, which makes the flow in this part rather awkward. Try this arrangement:

00:04:655 (3) - Flow again, remember that the player will be following the slider, meaning that their cursor will also continue after the slider has ended. This flow is rather strange, since nothing in the song is changing and the first two sliders have circular flow.

Try this arrangement:

00:05:655 (5) - New Combo would be good here. Remove new combo on 00:06:489 (1)

00:05:655 (5,6) - Blanket would be nice.

00:06:822 (2,3) - These two sliders do not have the same angel, it's very small but noticeable and makes the slider feel a little wonky.

00:07:989 (5) - New combo here instead of at 00:08:489 (1) -

00:07:989 (5,6,7,1,2,3,4) - Use distance snapping to make jumps. Inconsistently spaced jumps are awkward to play.

00:10:989 (2) - Most prevalent instrument is on a repeat slider end, which the player does not click. Make sure to have the player click sounds that stand out from the rest of the song. Try this arrangement:

00:12:322 (1,2,3,4,1,2,3,4,5) - Distance snap these jumps.

00:20:489 (2,3,4) - Flow. Try this arrangement:

00:23:322 (1,2,3,4,1,2,3,4,5,6,7) - Distance snapping.

00:25:989 (1,2,3,4,5,6) - Pay attention to the song. The notes at 00:26:489 (3,4,5,6) - have their slider ends mapped to the singing, which you were trying to following. I would re-do this bit so that the slider stands on when the singer sings.

00:31:989 (1,1,2) - These do not follow the sound. The notes goes on these beats (Ignore placement):

00:54:155 (11) - A new combo here would be nice instead of having new combo at 00:54:322 (1)

00:59:155 (4) - Move this note somewhere else. I like the idea of the back and forward jumps for when the singer sings "b-b-baka", but this note is not a part of that section of the song and thus shouldn't really be in the pattern.

01:05:322 (1,2,3,4,5,6) - Distance snapping.

01:04:989 (2,1) - Since the music stops here for a brief second, I would stack these two notes instead of having them spaced.

01:09:655 (4,5) - Missing a note on the red tick after this '5' note. No reason to not map the singer's voice here.

01:12:322 (1,2,3,1,2,3) - Since the singer repeats the same words here, I would also reflect it in the mapping by having the two pattern be extremely similar.
Left
Lets start mod
[General]
- actually didn't like diffname + >w<.
- study more about HS pls

[Normal]
- use one Distance Snap pls
- 00:01:989 (3) - changing this to 1/2 would be better

[Hard]
- 00:12:489 (1,2,3) - suddenly big DS, looks heavy for nuubs xd
- 00:14:155 (6,7) - this is also too hard, insane level jump. try to put jump like 00:05:989 (2,3,1) - .
- 00:23:489 (1,2,3,4,5) - inconsistent rhythm choice, you were following vocal but suddenly drum here

[Insane]
- 00:07:989 (1,2,3,4) - this rhythm was quite heavy...just 1/2 looks better
- 00:56:655 (1,2,3,1,2,3) - this idea was good, but not considering drum was still disappointing




actually modding has no power to raise map's quality now, need to improve some skills. Let's say with top diff

slider use, 00:11:822 (6) - this kind of basic sliders were decent. and blanket try was also cool. but 00:02:655 (1) - yea pls master basic shape first. and 00:15:655 (4) - slider with this direction isn't good when use only this.

rhythm choice. try to consider song's drumbeat. now you're just following vocal. also there's style that follows entirely vocal, but that works mainly in weak drum song, and should have ability to HS nicely with that.

distance. now quite random, don't care song's intensity. i recommend starting from same distance between every stuffs, then give slight emphasis on strong parts, then make your own use of spacing.

that's first, and style, cool sliders are next. good luck!
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