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posted
why did you add sakuraburst also in the tags?
posted
"sakuraburst sample pack 5" is technically the album name.
posted

Shiirn wrote:

"sakuraburst sample pack 5" is technically the album name.
whoops, missed this. its redundant because if you search sakuraburst it'll show up anyway because its in the title. fix before qualy i guess
posted
BUT IF IT'S JUST "SAMPLE PACK 5" IT DOESN'T QUITE HAVE THE SAME COMEDIC IMPACT, who cares if its redundant

i was 100% aware of this btw
posted
Did I missed something or Anxient never replied to mods and diff seems not even updated from eventual changes ?
nice bg name

[anxient's normal :]
  1. Answer mods
  2. Like Hobbes2 asked, I wonder why there's so much DS variations from that point 02:04:000 - , because I kinda get the system you used for 01:28:000 - this part, but this one have no real sense.
  3. 01:30:400 (1,2) - Also I would avoid that for readability and be safe with new players.


[plaudible's advanced :]
  1. 01:53:600 (1) - Unsnaped, also make it stop at 01:53:800 - to keep it with one reverse and not making it inconsistent for a player of that lvl.
  2. 01:54:000 (1) - This extended have no reason to be. You have an obvious drumbeat on 01:54:200 - who deserve to be clickable, also it would make this section a bit less dense and make the player having a small break after the reverses.


[mun's hard :]
  1. 01:18:000 (3,1) - Is there a reason why this DS is lower than other when other similar stuff have an equal spacing ? (like 01:20:800 (3,4,1) - )
  2. 02:01:200 (2) - Make that reverse arrow more visible pls (example : https://puu.sh/xwgni/163acec874.png ).


[mir's insane]
  1. 02:07:400 (2,1) - I would have nerf a bit this one to make the gap a bit more like 02:07:200 (1,2) - (the minimum I ask if you really can't is to stack 02:07:600 (1) - with end of 02:07:000 (3) - ).


[conceptualize madness :]
  1. 01:23:500 - Did you forget to lower volume here ? The volume is definitly too loud here. Same for 01:29:900 - / 01:33:100 - / etc....
  2. 01:43:200 - Imo the 1212 don't work because the spacing shouldn't increase that much, music intensity don't grow like that, and also because you can feel a small change at 01:44:400 - who kill the point of doing that pattern.

Mukyu~
posted

Nozhomi wrote:

Did I missed something or Anxient never replied to mods and diff seems not even updated from eventual changes ?
nice bg name

[anxient's normal :]
  1. Answer mods im lazy as fuck to respond for him, and halfy's mod was declined in general
  2. Like Hobbes2 asked, I wonder why there's so much DS variations from that point 02:04:000 - , because I kinda get the system you used for 01:28:000 - this part, but this one have no real sense. imo it's fine more due to the fact that each noise is independent - there's no real rhythm and stuff to it and players will need to use approach circles anyway
  3. 01:30:400 (1,2) - Also I would avoid that for readability and be safe with new players. sure


[plaudible's advanced :]
  1. 01:53:600 (1) - Unsnaped, also make it stop at 01:53:800 - to keep it with one reverse and not making it inconsistent for a player of that lvl. fixed unsnap but really don't see the point of maintaining 1-repeat since this leads into a different slider and its not like it'd really be confusing
  2. 01:54:000 (1) - This extended have no reason to be. You have an obvious drumbeat on 01:54:200 - who deserve to be clickable, also it would make this section a bit less dense and make the player having a small break after the reverses. There's the vocal-ish hold pattern that he's using instead of the drums. I think this is actually really cool. and the drumbeats are not obvious nor demanding to be clicked.


[mun's hard :]
  1. 01:18:000 (3,1) - Is there a reason why this DS is lower than other when other similar stuff have an equal spacing ? (like 01:20:800 (3,4,1) - ) sure fix sure
  2. 02:01:200 (2) - Make that reverse arrow more visible pls (example : https://puu.sh/xwgni/163acec874.png ).sure fix sure


[mir's insane]
  1. 02:07:400 (2,1) - I would have nerf a bit this one to make the gap a bit more like 02:07:200 (1,2) - (the minimum I ask if you really can't is to stack 02:07:600 (1) - with end of 02:07:000 (3) - ). nerfed just a smidge


[conceptualize madness :]
  1. 01:23:500 - Did you forget to lower volume here ? The volume is definitly too loud here. Same for 01:29:900 - / 01:33:100 - / etc.... 1:23:500 fixed but the others are intentionally hitsounded for emphasis on them being longer
  2. 01:43:200 - Imo the 1212 don't work because the spacing shouldn't increase that much, music intensity don't grow like that, and also because you can feel a small change at 01:44:400 - who kill the point of doing that pattern. I don't really know what you're pointing at that 3 for - the musical pattern is a clear 1234123412(growl), and this pattern is intentionally absurdly basic and simple straight back-and-forths to contrast the higher density and more rotation nature of the following patterns

Mukyu~ ugu
posted
Oki back~
Be careful about how you answer mods for your GDers next time tho.
posted
yes mom
posted
sure fix sure
posted
Play all the diffs
posted
Maybe i'm not up to date on this but i always thought youd have to map something like 80% of the mp3 file, but this one only has 1:04 drain on a 2:20 song so less than 50% mapped right? thought that was against the rc?

anyway it's an awesome map. top diff is hilarious. thanks shiirn :-3
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