I'm triggered because there's no long ass spinner at the end for point farming :c
[anxient's normal]
~ Is there a specific reason you switch between sliders on offbeats and then on downbeats...?
01:23:200 (1,4) - Stack my dude
01:30:400 (1,2) - I don't think this is too important, but these are the only two sliders with an overlap in this section. Again, not too important, but just fyi.
01:42:400 (3,1) - Loosen (3) to blanket (1) better.
01:56:400 - Your NC's are super inconsistent from here on out. 02:08:000 - Use the NCing from here and redo the first part.
[mun's hard]
mun's hard... mun is hard...? SHIIRN WHAT ARE YOU DOING PUT YOUR SHIRT BACK ON
This is by far the hardest-to-read "Hard" difficulty I've ever seen
01:19:600 (1,2) - Stack.
01:23:600 - NC this for consistency. All of the other times, you do an NC on the growl. Do the same here.
01:25:200 (2,1) - Loosen (2)'s bottom curve to more exactly match (1)'s curve.
01:29:600 (1,1) - Stack.
01:31:200 (2) - Stack etc.
lmao rip all your patterning ^. Gotta select them all and move 'em.
01:59:200 (2) - Rotate by -45 to complement 01:59:600 (1) - . It's also very covered up how it is now.
02:09:000 (3,1) - So is this a Hard difficulty or what because I have never in my entire life seen a 1/6 spacing between sliders like this...
02:15:800 (1,2) - Snap these to the grid and make them parallel. http://puu.sh/wac7t/9b28389938.jpg.
02:18:400 (3) - CTRL+H and replace. Again, it's really dense in this section and there's a heck-ton of overlaps. You can clear it up a bit.
[mir's insane]
mir's insane... mir is in- okno
01:36:000 (1) - this slider cute af
01:39:200 (1,2) - Stack.
01:43:200 (1,1) - Fix the bottom of this blanket a bit, my guy.
01:47:100 (2,2) - Stack.
01:48:400 (1) - This too ^.
01:57:600 (1,1) - Stack.
02:14:400 (1,2) - Stack?
02:19:600 (1,2) - Stack?
[conceptualize madness]
01:17:200 (1) - Stack this with the rest of the slider. Literally just drag it and let it snap.
01:26:800 (1,2,1) - I really think you should move (1 (the long slider)) down a little to match the visual spacing given by (1 (the short slider)) and (2). 'm assuming you were going for 01:29:000 (1,2,1) - This type of look. If not, ignore this.
01:29:600 (1) - This isn't a change or anything, but please explain why this is on the blue tick? I'm really only curious. Also, this slider reminds me of a staple.
inb4 Shiirn from Staples meme
01:38:800 (1,1) - I believe you should move (1 (shorter one)) closer to the first one. The reason I say this is because during this section of the map, you've been spacing them equally. 01:32:400 (1,1) - 01:35:600 (1,1) - etc. This one seems a bit weird. If you want to fix it, a very simple change would be to CTRL+, and CTRL+J, and replace.
01:39:200 (1) - Oh hey also this isn't snapped to 1/4. Is this deliberate?
01:45:200 (3) - Make the FIRST/MIDDLE curve a bit looser to match the other side. Afterwards, move the LAST/TOP curve to blanket 01:45:800 (2) - better.
01:45:600 (1,2,3,4,5,6,7) - While (1,3,5,7) are all snapped and stacked, (2,4,6) aren't the same way. I'm assuming you moved (4) down for visibility/readability, so I think it would be best to unsnap (6) from (2) and move it downward, following the motion as (2,4).
01:45:600 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The spacing in the section is a bit anti-climactic (especially 01:47:200 (1,2,3,4,5,6,7,8) - ). I think the first set of 9 is okay because you do the same type of patterning 01:48:800 (1,2,3,4,5,6,1,2,3) - here, but with increased spacing. I think you should find a way to increase spacing. If you don't care, you don't have to open up that box.
02:07:900 (4) - I really think you should snap this to 02:08:800 (1) - so as not to break the rotating flow.
02:12:000 (2,1) - This spacing is inconsistent with the rest of this part. For this specific sound, you haven't been changing the spacing much. 01:56:200 (2,1) - , 01:59:200 (2,1) - , 02:05:600 (2,1) - , etc. These are all relatively equally distance. However, you have 02:12:000 (2,1) - almost stacked. Again, if you don't care, don't click the box.
[In General...]
The 1/4 spacing/jumps in the lower diffs are really inconsistent. I understand the style of this mapset is quite different than most you'll see, but I still think that the spacing should be a lot cleaner.
[anxient's normal]
~ Is there a specific reason you switch between sliders on offbeats and then on downbeats...?
01:23:200 (1,4) - Stack my dude
01:30:400 (1,2) - I don't think this is too important, but these are the only two sliders with an overlap in this section. Again, not too important, but just fyi.
01:42:400 (3,1) - Loosen (3) to blanket (1) better.
01:56:400 - Your NC's are super inconsistent from here on out. 02:08:000 - Use the NCing from here and redo the first part.
[mun's hard]
mun's hard... mun is hard...? SHIIRN WHAT ARE YOU DOING PUT YOUR SHIRT BACK ON
This is by far the hardest-to-read "Hard" difficulty I've ever seen
01:19:600 (1,2) - Stack.
01:23:600 - NC this for consistency. All of the other times, you do an NC on the growl. Do the same here.
01:25:200 (2,1) - Loosen (2)'s bottom curve to more exactly match (1)'s curve.
01:29:600 (1,1) - Stack.
01:31:200 (2) - Stack etc.
lmao rip all your patterning ^. Gotta select them all and move 'em.
01:59:200 (2) - Rotate by -45 to complement 01:59:600 (1) - . It's also very covered up how it is now.
02:09:000 (3,1) - So is this a Hard difficulty or what because I have never in my entire life seen a 1/6 spacing between sliders like this...
02:15:800 (1,2) - Snap these to the grid and make them parallel. http://puu.sh/wac7t/9b28389938.jpg.
02:18:400 (3) - CTRL+H and replace. Again, it's really dense in this section and there's a heck-ton of overlaps. You can clear it up a bit.
[mir's insane]
mir's insane... mir is in- okno
01:36:000 (1) - this slider cute af
01:39:200 (1,2) - Stack.
01:43:200 (1,1) - Fix the bottom of this blanket a bit, my guy.
01:47:100 (2,2) - Stack.
01:48:400 (1) - This too ^.
01:57:600 (1,1) - Stack.
02:14:400 (1,2) - Stack?
02:19:600 (1,2) - Stack?
[conceptualize madness]
01:17:200 (1) - Stack this with the rest of the slider. Literally just drag it and let it snap.
01:26:800 (1,2,1) - I really think you should move (1 (the long slider)) down a little to match the visual spacing given by (1 (the short slider)) and (2). 'm assuming you were going for 01:29:000 (1,2,1) - This type of look. If not, ignore this.
01:29:600 (1) - This isn't a change or anything, but please explain why this is on the blue tick? I'm really only curious. Also, this slider reminds me of a staple.
inb4 Shiirn from Staples meme
01:38:800 (1,1) - I believe you should move (1 (shorter one)) closer to the first one. The reason I say this is because during this section of the map, you've been spacing them equally. 01:32:400 (1,1) - 01:35:600 (1,1) - etc. This one seems a bit weird. If you want to fix it, a very simple change would be to CTRL+, and CTRL+J, and replace.
01:39:200 (1) - Oh hey also this isn't snapped to 1/4. Is this deliberate?
01:45:200 (3) - Make the FIRST/MIDDLE curve a bit looser to match the other side. Afterwards, move the LAST/TOP curve to blanket 01:45:800 (2) - better.
01:45:600 (1,2,3,4,5,6,7) - While (1,3,5,7) are all snapped and stacked, (2,4,6) aren't the same way. I'm assuming you moved (4) down for visibility/readability, so I think it would be best to unsnap (6) from (2) and move it downward, following the motion as (2,4).
01:45:600 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The spacing in the section is a bit anti-climactic (especially 01:47:200 (1,2,3,4,5,6,7,8) - ). I think the first set of 9 is okay because you do the same type of patterning 01:48:800 (1,2,3,4,5,6,1,2,3) - here, but with increased spacing. I think you should find a way to increase spacing. If you don't care, you don't have to open up that box.
How *I* would fix it
01:49:800 (6) - Move this out from so far under the sliders for visibility. I suggest putting it and the end of 01:49:400 (4) - this slider, much like you did with 01:49:000 (2) - . This doesn't mean to remove the overlap though, just to move it out a bit more.This is assuming you took 01:45:600 - 's mod!
I would firstly move 01:47:200 (1) - down to around x:310|y:310 for emphasis from 01:46:800 (7,8,9) - this triple.
01:47:600 (3,4,5) -Then, I would snap (5) to 01:46:600 (6) - .
01:48:000 (6,7,8) - I would lastly snap (8) to 01:47:200 (1) - .
I would firstly move 01:47:200 (1) - down to around x:310|y:310 for emphasis from 01:46:800 (7,8,9) - this triple.
01:47:600 (3,4,5) -Then, I would snap (5) to 01:46:600 (6) - .
01:48:000 (6,7,8) - I would lastly snap (8) to 01:47:200 (1) - .
02:07:900 (4) - I really think you should snap this to 02:08:800 (1) - so as not to break the rotating flow.
02:12:000 (2,1) - This spacing is inconsistent with the rest of this part. For this specific sound, you haven't been changing the spacing much. 01:56:200 (2,1) - , 01:59:200 (2,1) - , 02:05:600 (2,1) - , etc. These are all relatively equally distance. However, you have 02:12:000 (2,1) - almost stacked. Again, if you don't care, don't click the box.
How *I* fixed it
02:13:600 (1) - Move this to the right a little bit to even out the space between both slider borders. http://puu.sh/waeEg/0984cc69a5.jpg.02:12:000 (2,1) - Move (1) into the centre of (2) and give it a blanket. I then move 02:13:000 (1) - up, like this.
[In General...]
The 1/4 spacing/jumps in the lower diffs are really inconsistent. I understand the style of this mapset is quite different than most you'll see, but I still think that the spacing should be a lot cleaner.