01:26:600 (2,1,1) - the pattern itself is good, but it's not lined up accurately. https://puu.sh/woFuS/54a45afc77.png vs https://puu.sh/woG6U/2031c1a2dc.png
01:27:200 (2,1) - fix blanket (you'll probably have to change the grid size to blanket it properly)
01:28:900 (2) - this circle is slightly misaligned from the rest of the group in an inconsistent way.
01:35:200 (4) - move to x:236 y:152 for aesthetic purposes
01:45:800 (2,4,6) - pattern itself is fine, but the direction is inconsistent. move 6 down instead of up.
01:47:600 (3,4,5,6,7,8,1) - this overlap is kind of bothersome, but I'll let you use your best judgment here.
01:57:400 (2,1) - fix blanket
01:57:400 (2,2) - after blanketing, stack these for a e s t h e t i c purposes.
02:07:600 (1,2,3,4,1) - isn't too big of a problem, it's fun to play, but it feels a bit uncomfortable to play. you've set up this curvy motion through the previous section and it suddenly gets multi-directional and snappy. even moving the 4 south-east of its current location just a bit would help the flow.
01:28:500 (3) - nc this.
01:32:800 (1,2,3) - don't start these anti-jumps in the same place the slider ended as it's inconsistent with the last set of anti-jumps. move the circle so it's an anti-jump as well.
01:36:000 (1,2,3) - same here.
01:39:200 (1,2,3) - and here.
01:38:800 (1,1,2,3,4,1) - https://puu.sh/woHct/de95c11643.png this is really cluttered and ugly. change the direction of the anti-jumps.
01:42:700 (2,1) - fix blanket
01:42:700 (2,1) - overlap 2's start with 1's end
01:44:000 (2) - move to x:336 y:148 for blanket aesthetic purposes
01:43:000 (3) - if you follow through with the above, move to x:406 y:276 for aesthetic purposes
01:51:200 (3,1) - beautiful blanket I'm so proud of you :')
01:56:400 (1,2,1) - don't stack circle/slider like this if you've blanketed the circle; overlap the slider with the circle or change the slider's location.
02:12:600 (1,2,3,1,2,1) - flow is a tad off. 02:13:600 (1) - lower this slider so its start is where its end currently is. then fix blanket accordingly.
02:15:800 (1,2,3) - lower 3 so it's not overlapping 1 or stack 3's start with 1's end.
01:19:200 (2) - Although it shouldn't be a problem, I would consider ncing this just for a very slight quality of life adjustment. Wouldn't effect beatmap rankability though.
01:22:400 (2) - nc this.
01:22:800 (1) - dont make this a nc.
01:28:800 (4,5,6,7,8) - probably shouldn't have a stream like this in a hard difficulty, and it interferes with consistency. two sliders and a circle should be fine.
01:28:800 (4) - nc.
01:48:000 (3,4,5) - adjust the spacing of these triplets. it's inconsistent with every other triplet in the map.
01:54:000 (1,2) - change these into a slider.
01:26:400 (1,2) - fix blanket, it's a few pixels off. might require a lower grid size.
01:28:000 (1,2) - fix blanket (move right a bit)
01:29:600 (1,2) - either nc the two or adjust the first slider to match the upcoming sliders, otherwise it causes a consistency issue.
01:32:800 (1,2) - since you repeat it here i'd just nc the twos. same with the whole section.
01:44:000 (3,4) - holy mother of blanketing fix
01:47:200 (4,5) - blanket (just move the sliderend of four slightly to the right)
02:18:000 (3) - nc.
02:18:800 (1) - delete nc.
02:20:000 (2) - i'd make this a 1/2 slider instead of a 1/1 slider. if you apply the above ncs, nc this.
02:20:800 (1) - if you apply the above change, place this under the sliderend of 2 but don't overlap it for a e s t h e t i c purposes.
01:18:000 (3,4,1) - blanket 3 and 1 with 4
01:18:000 (3,1) - stack these
01:44:800 (3,4,1) - I get what you were trying to do here but it's ugly. just go with the blanketed alternative.
All in all gud map and a pretty balanced spread but blankets need improvement. Good luck with ranking!