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posted
This beatmap was submitted using in-game submission on Dienstag, 6. Juni 2017 at 19:05:24

Artist: Konomi Suzuki
Title: This game(TV-Size)
Source: ノーゲーム・ノーライフ
Tags: No Game No Life opening Shiro Sora Ai Kayano Matsuoka Yoshitsugu
BPM: 147
Filesize: 3659kb
Play Time: 01:27
Difficulties Available:
  1. Futsuu (2,18 stars, 172 notes)
  2. Inner Oni (3,94 stars, 506 notes)
  3. Kantan (1,23 stars, 110 notes)
  4. Muzukashii (2,68 stars, 307 notes)
  5. Oni (3,1 stars, 382 notes)


Download: Konomi Suzuki - This game(TV-Size)
Information: Scores/Beatmap Listing
---------------
good anime
posted
Mod on the lower diffs as requested. Let's actually try to mod this seriously

Add a preview point

[Kantan]
  1. 00:08:480 (11,12) - Not sure why it's not same colours here like the others
  2. If you don't change the thing ^ then I'd say change 00:12:357 (16) - to k
  3. 00:30:521 (39,40,41) - Change to dkd for consistency
  4. 00:33:786 (43,44,45) - Change to kkd for consistency with 00:27:255 (33,34,35) - come on man
  5. 00:46:847 - You should add a note here
  6. 01:06:439 - Not having a note here feels weird



[Futsuu]
  1. 00:03:582 (7,8,9) - would work better as kkd imo
  2. 00:08:480 (16,17,18) - Why isn't this dkd like the others?
  3. 00:30:521 (59,60,61) - Instead of having the three notes here how about having only two and then a note on 00:31:643 - The triple there doesn't really feel right
  4. 00:50:521 - Why did you ignore this? It's more important than this note 00:51:337 (92) - so remove it and add one on the empty beat
  5. 01:24:500 - 01:24:806 - You could probably map these tbh


[Muzukashi]
  1. 00:09:500 (30,31,32,33) - dkkd for consistency
  2. 00:12:765 - 00:12:970 - dd or kk here
  3. 00:25:112 (80,81,82,83) - imo ddkk or kkdd would work better here!
  4. 00:32:255 (111) - d
  5. That kiai is really well done, I doN,t have anything else to say on this diff


I can't play the higher difficulties, good luck with the map!
posted

celerih wrote:

Mod on the lower diffs as requested. Let's actually try to mod this seriously

Add a preview point added... i forget every time lmao

[Kantan]
  1. 00:08:480 (11,12) - Not sure why it's not same colours here like the others structured variety
  2. If you don't change the thing ^ then I'd say change 00:12:357 (16) - to k sound is different here
  3. 00:30:521 (39,40,41) - Change to dkd for consistency
  4. 00:33:786 (43,44,45) - Change to kkd for consistency with 00:27:255 (33,34,35) - come on man oops, done both
  5. 00:46:847 - You should add a note here i see your point but the current pattern makes for good buildup
  6. 01:06:439 - Not having a note here feels weird note leaves a short break before the 2nd half of the kiai which is good



[Futsuu]
  1. 00:03:582 (7,8,9) - would work better as kkd imo structured variety with 00:00:317 -
  2. 00:08:480 (16,17,18) - Why isn't this dkd like the others? similar structured variety scheme as before
  3. 00:30:521 (59,60,61) - Instead of having the three notes here how about having only two and then a note on 00:31:643 - The triple there doesn't really feel right current pattern is more suited to the futsuu difficulty
  4. 00:50:521 - Why did you ignore this? It's more important than this note 00:51:337 (92) - so remove it and add one on the empty beat done
  5. 01:24:500 - 01:24:806 - You could probably map these tbh added one on 01:24:806 - , otherwise the blue tick pattern would be too long for the futsuu imo


[Muzukashi]
  1. 00:09:500 (30,31,32,33) - dkkd for consistency same structured variety as mentioned earlier
  2. 00:12:765 - 00:12:970 - dd or kk here added
  3. 00:25:112 (80,81,82,83) - imo ddkk or kkdd would work better here! current pattern fits better imo
  4. 00:32:255 (111) - d wanna keep these as k tbh
  5. That kiai is really well done, I doN,t have anything else to say on this diff tyvm <3


I can't play the higher difficulties, good luck with the map!
thx for modding :D
posted
IRC LOG
10:49 Chromoxx: ちょっとirc modしてもらえますか?w
10:49 Charlotte: どの譜面ですか?
10:49 *Chromoxx is listening to [https://osu.ppy.sh/b/1310281 Suzuki Konomi - This game (TV Size)]
10:49 Chromoxx: これです
10:50 Chromoxx: TV size xD
10:50 Charlotte: okです
10:50 Chromoxx: ありがとうございます
10:52 *Charlotte is editing [https://osu.ppy.sh/b/1302300 Suzuki Konomi - This game (TV Size) [Inner Oni]]
10:53 Charlotte: 00:17:153 - k? high sound
10:55 Chromoxx: color change emphasizes the pattern better and flows well imo
10:55 Charlotte: okay
10:57 Charlotte: 日本語でもokですか?
10:58 Chromoxx: 大丈夫です
10:59 Charlotte: 00:22:561 - を 00:22:459 - へ移動
10:59 Charlotte: 今お婆ちゃんが来てるので少し反応遅かったらごめんね
11:00 Chromoxx: いいえいいえ
11:01 Chromoxx: 00:22:561 - にドラムがあるので今の方がいいと思います
11:01 Charlotte: 00:32:663 (196,197) - 今のパターンの方が聞こえは良いですが、kddkddkを反転させたdkkdkkkdを使うのはどうですか?
11:01 Charlotte: okです
11:03 Charlotte: 弱い提案も含みますので悪かったらkeepで全然okです
11:03 Chromoxx: 00:32:561 (195,197) - のボーカルを強調したいので変更なしです
11:04 Charlotte: 00:38:888 - k 00:39:092 - add d Vocalに沿わすのはどうですか?
11:04 Charlotte: dkdでぷつっと切れた感じがしました。
11:05 Chromoxx: changed :D
11:07 Charlotte: 00:54:398 - del 00:55:010 - k?
11:08 Charlotte: このリズムが難しい感じをddk→dkに変えることで更に表現できる感じがします
11:08 Charlotte: 00:55:010 - high vocal
11:10 Chromoxx: そのあとでdkをいっぱい使ってるので変更しないけど、00:54:806 - をkにして、color changeで00:55:010 -
11:10 Chromoxx: を強調する
11:12 Charlotte: 00:58:072 - 同様にk?
11:12 Charlotte: okです
11:13 Chromoxx: 全キアイで変更しました
11:13 Charlotte: okです
11:15 Chromoxx: 急に頼んだので全diffじゃなくてもいいです
11:15 Charlotte: 01:12:970 - k? piano sound
11:15 Charlotte: 気になるdiffありますか?
11:15 Charlotte: 他に
11:15 Chromoxx: maybe Oni xD
11:16 Charlotte: ではInnerとOniでokですか?
11:16 Chromoxx: 01:13:378 - のピッチの方が高いのでdでいいと思います
11:16 Charlotte: ok
11:16 Chromoxx: おkです
11:17 Charlotte: 01:22:663 - を 01:22:561 - へ
11:18 Charlotte: Inner Oni以上です。Preview pointは入れておいたほうが良いでしょう
11:19 *Charlotte is editing [https://osu.ppy.sh/b/1302301 Suzuki Konomi - This game (TV Size) [Oni]]
11:20 Charlotte: 00:01:337 (4,5,6,7,8,9) - 00:04:602 (16,17,18,19,20,21) - どっちかのパターンで合わせるのはどうでしょうか
11:21 Chromoxx: 00:05:214 - changed to k
11:22 Charlotte: 00:06:847 (25,26,27,28,29) - 00:08:480 (33,34,35,36,37) - 00:10:112 (41,42,43,44,45) - Finishの過剰表現な気がします。
11:23 Charlotte: 00:19:194 - Kiaiじゃないので優しくしたいという場合、削除できます
11:25 Chromoxx: finishは普通だと思います
11:27 Chromoxx: 00:19:194 - はドラムがあるのでこの5pletは大丈夫だと思う
11:27 Charlotte: D kkk D←の音はそこまで強くないと感じましたがまぁお任せします。
11:28 Charlotte: 00:30:827 - ここkじゃないのはFor various pattern?
11:29 Chromoxx: 00:30:827 (139,140) - のボーカルは前のパターンに比べて強くないと感じましたので
11:29 Charlotte: なるほど、確かに少しだけ小さく感じますね ok
11:30 Charlotte: 00:26:439 - 00:31:337 - ここの1/2+1/4のパターン長いと感じますか?
11:30 Charlotte: もしそうであれば休憩を挟んでも良いかもしれません
11:32 Chromoxx: 少し長いけど、曲で一番強いパートだし、自然な休憩場所がないし
11:32 Charlotte: 00:39:500 - Innerと等しくK。他の箇所もつめるならつめて良いです
11:32 Chromoxx: changed
11:33 Charlotte: ok、まぁ休憩入れるならこの鮮明なリズムはなくなりますね
11:34 Charlotte: 00:41:133 - k
11:34 Charlotte: for vocal
11:35 Chromoxx: 00:40:725 - changed to k instead
11:35 Charlotte: ok
11:35 Chromoxx: higher vocal + color change emphasis for 00:41:133 -
11:36 Charlotte: 00:44:398 - Oniのレベルでスライダーは優しすぎるので
11:37 Charlotte: 00:44:398 - kkkkk 00:45:010 - d
11:38 Chromoxx: 平和なパートに譜面の一番長いストリームを入れるのはちょっと変なのでスライダーにしました
11:38 Charlotte: 5pletでも変?
11:39 Chromoxx: スライダーの方が好き
11:39 Charlotte: ok
11:41 Charlotte: 00:57:868 (245,246,247,248,249,250,251,252,253,254,255,256,257) - ここだけあえてパターン崩してますか?
11:41 Charlotte: 00:54:602 (229,230,231,232,233,234,235,236) - x-x-x-xxx-x-x 00:56:235 (237,238,239,240,241,242,243,244) - x-x-x-xxx-x-x
11:43 Chromoxx: 少し変更しました
11:43 Charlotte: ok
11:46 Charlotte: 01:16:439 (344,345,346,347,348,349) - 1/2の6連が気になるので
11:46 Charlotte: 01:17:255 - 1/4右へ移動?
11:46 Charlotte: 以上です
posted
Inner Oni

00:46:847 - You should really consider mapping this sound. It's stronger than what you mapped at 00:48:480 - and feels weird to be blank imo
00:54:194 - The main phrases of the kiai seem a bit ddk heavy, so maybe consider changing some triplets for better variety? Ehh i guess it fits the music but xd

Oni

00:13:990 - I would recommend changing this to K, since it would flow more naturally and it's also the option you went for in all the other diffs
00:46:847 - Same as Inner Oni, map this sound?

Muzukashii

00:01:337 - I would consider mapping these notes here, since after looking at the lower diffs,you seem to opt for emphasizing the raise intensity for 00:06:847 - only through finishers and not additional density
01:02:153 - 01:02:970 - Maybe find a way to differentiate these triplets since the vocals are kinda different but it's still the exact same pattern

Futsuu

00:27:255 - Starting with a triplet here feels kinda abrupt, maybe try shifting it a bit?
00:33:786 - ^Same
00:39:500 - Okay, the density in this part is pretty much the same as the Kantan xd, just that the triplet at 00:41:133 - is inconsistent, so maybe raise it a bit?
01:19:704 - d here sounds pretty nice to emphasize the drums

Kantan

00:26:439 - You should try shifting the triplets to start from here instead. I think it would seem more natural and leave a bit of a break before the finisher on 00:31:337 -
00:32:970 - ^Same idea here.

[]

Should be all~
posted

Monstrata wrote:

Inner Oni

00:46:847 - You should really consider mapping this sound. It's stronger than what you mapped at 00:48:480 - and feels weird to be blank imo the sound is pretty tricky to map imo, since there wouldn't really be a natural way to emphasize it, so i guess leaving it out is probably the best option here
00:54:194 - The main phrases of the kiai seem a bit ddk heavy, so maybe consider changing some triplets for better variety? Ehh i guess it fits the music but xd i see your point here, but the current ddk patterns flow more naturally than anything i could substitute them with and it isn't too repetitive since there is usually plenty of other stuff between them

Oni

00:13:990 - I would recommend changing this to K, since it would flow more naturally and it's also the option you went for in all the other diffs yep, changed :o
00:46:847 - Same as Inner Oni, map this sound? same reason as for the inner, it kinda feels awkward mapping this to me :/

Muzukashii

00:01:337 - I would consider mapping these notes here, since after looking at the lower diffs,you seem to opt for emphasizing the raise intensity for 00:06:847 - only through finishers and not additional density i thought about this myself when mapping it but i feel like how i have now offers a nice transition between how i used purely the finishers for kantan/futsuu and how i use density for oni/inner onii
01:02:153 - 01:02:970 - Maybe find a way to differentiate these triplets since the vocals are kinda different but it's still the exact same pattern done

Futsuu

00:27:255 - Starting with a triplet here feels kinda abrupt, maybe try shifting it a bit? true, done for both
00:33:786 - ^Same
00:39:500 - Okay, the density in this part is pretty much the same as the Kantan xd, just that the triplet at 00:41:133 - is inconsistent, so maybe raise it a bit? made it a bit denser
01:19:704 - d here sounds pretty nice to emphasize the drums nice, added

Kantan

00:26:439 - You should try shifting the triplets to start from here instead. I think it would seem more natural and leave a bit of a break before the finisher on 00:31:337 - nice idea, done
00:32:970 - ^Same idea here.
[]

Should be all~
thx for the mod <33
posted
eyyy i mapped an inner for this many months ago, gl with set
posted

OzzyOzrock wrote:

eyyy i mapped an inner for this many months ago, gl with set
Thx man <3
posted
Remove (TV Size) from Title

Optionally, also change the artist to Konomi Suzuki instead, since that's how she romanized her name for this particular song anyways. (Technically both work since her official website lists her as Suzuki Konomi and Konomi Suzuki).

From official video op:


From official album tracklist:


From album cover:
posted
Will remove the "(TV Size)" and change the romanized artist to "Konomi Suzuki" when i get up, thanks a lot! :D

edit: done and fixed :D
posted
Bubbled~
posted
https://ngnl.jp/tv/special/




https://osu.ppy.sh/s/164264 <---- That map is correct with metadata
posted

KittyAdventure wrote:

https://ngnl.jp/tv/special/




https://osu.ppy.sh/s/164264 <---- That map is correct with metadata
The sources you gave seem to be from some karaoke related site, not any official site of the artist, whereas the sources monstrata linked are directly from the album/anime itsself and should therefore hold more validity.
posted
Please quote something official, or explain how the site you listed is official.

I got the Title from the official opening video in the anime. I also checked both Konomi Suzuki's official album release for This game, as well as No Game No Life's official soundtrack albums, (1, 2, and 3). None of them support This game (TV-Size). Please don't refer to previous ranked maps for metadata, that's just objectively wrong. People didn't care about metadata as much back then. You can quote what people quoted for metadata back then though.

Current Title + Artist are the most accurate.
posted
Lets IamKwaN confirm about this. Meg confirm it too
posted
why is the site unofficial lol
http://ngnl.jp/tv/news/20140503/
make it This game(TV-Size)...

and romanised artist is up to you, both look fine, we don't force usage of specific format for a particular song as long as they are used by the artist
cover or biography, http://konomi-suzuki.net/biography/
whatever floats your boat
posted
changed the title, thanks for checking :D
posted
Poor reasoning, but official site so okay lol.

My main concern was that This game(TV-Size) referred to a karaoke version of the song. When you look at official album/track list you can always tell that the title and the song are what you expect. Here, since it's clearly a karaoke ad, i don't think that link is clear. I can't assume This game(TV-Size) is the TV Size with Konomi Suzuki singing, and not a karaoke version with no vocals :P.

Anyways, osu doesn't really care that much about metadata anyways. From the outside it seems like we're nazi metadata checkers, but when you actually do metadata searches at work, you begin to realize how much osu actually skimps on metadata xD.
posted
SLAM THE BRAKES ON THIS SPEEDRANK
posted

strickluke wrote:

SLAM THE BRAKES ON THIS SPEEDRANK
If you have something to provide to improve the quality of this map, please post that instead of senseless memes, it would be greatly appreciated :)
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