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PinocchioP - I'm glad you're evil too

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Total Posts
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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on July 3, 2017 at 11:14:30 PM

Artist: PinocchioP
Title: I'm glad you're evil too
Tags: hatsune miku 初音ミク hatsune_miku vocaloid ボーカロイド yuma saito kimi mo warui hito de yokatta
BPM: 88
Filesize: 9142kb
Play Time: 05:54
Difficulties Available:
  1. Devious (4.66 stars, 983 notes)
Download: PinocchioP - I'm glad you're evil too
Information: Scores/Beatmap Listing
---------------
Ready for mods. But i'm too lazy to reply to mods, so ready for BN's!

Hitsounds by Milan-
Sona lessthan3
yeh, the song is really lovely
Weber
please map more pinocchioP daddy
DeletedUser_3638005
hello.

[Devious]
  1. 00:13:351 (3,4,5) - I feel like your choice of rhythm could be a bit better here. Try extending 00:13:351 (3) - this slider to a 1/1, and placing a hitcircle 00:13:863 - here.
  2. 01:10:965 (4) - Maybe try making this a 3/2? I feel like it plays much more interestingly.
  3. 02:23:919 (1,2,3,4) - This pattern feels very uncomfortable to play, to me at least. Mainly because of how 02:24:090 (2) - is pointing outwards while 3 and 4 are going the other way. It doesn't seem like you're going for uncomfortable flow for the rest of this section, so maybe try something different for the slider?
  4. 04:38:578 (2,3) - stack is off :e
  5. 05:13:692 (1,1) - I was overwhelmed by the velocity of these sliders when I first played them. I expected a slow down like 04:51:874 (1) - here, since it's literally the same rhythm up until that point. I believe the player can't really tell if it's going to slow down like before or continue at the same speed, so to make it a bit more fair for the player you could decrease the slider velocity multiplier a little bit while still maintaining the intensity of the song.

rly good.

i love hatsune miku
Rizen
Devious
  1. gross image dimensions ;_;
  2. a lot of unsnapping inherited timing points according to ModdingAssistant (too many to list) although it's not unrankable
  3. 00:13:692 (4) - white tick where the slider head is at sounds overmapped? I can't hear any beats on that tick
  4. 00:25:624 (2,3,4,5,6,7,1) - not really a fan of this pattern, most of the other patterns you mapped are based on polygons and straightforward flow while this one doesn't really follow either. I can see the polygons but it isn't really like the others if you get what I mean
  5. 01:08:749 - any way to map these piano sounds? cos u did at 01:05:851 (5) - and would make this section more interesting instead of 1/1 slider spam ahahha
  6. 01:24:601 (4) - 1/1 slider instead? would map that secondary piano sound
  7. 01:47:783 (5,6) - I think a 1/1 slider then circle would fit this part better
  8. 02:22:215 (6,7) - based on the spacing concept at 02:21:192 (1,2,3,4,5,6,7) - , you appear to increase spacing on a significant piano note. Perhaps you want to increase spacing for circle 7 as it also has a significant piano note like the one at 02:21:874 (4) - ?
  9. 02:27:328 (4) - shouldn't spacing be increased for this over 02:27:158 (3) - because of strong vocals and ther percussion?
  10. 02:32:783 (3,4) - ctrl+g this and 02:33:124 (5,6) - ? would flow a bit better imo with the back and forth motion, and the last two circles could represent the pitch of the piano
  11. 03:18:806 (1,2) - ctrl+g positions here? imo would help consistency with 01:44:033 (1,2,3,1,2,3,1,2,3,1,2,3) - . Over there, you increase the initial spacing after every three objects in what appears to be a build up. However at 03:18:465 (3,1) - , the decrease in spacing contradicts that. switching the positions of 1-2 would help imo by providing back flow and increased spacing for a 'build-up'
  12. 03:52:556 (1) - move to somewhere like x:153 y:349? would fit better with the pattern imo
  13. 04:30:056 - conflicting timing point options >.>
  14. 04:38:578 (2,3) - misstack I think
  15. 04:46:249 (5,1,2) - switch NC on each of these objects? may reflect the 3 object combo better
  16. 04:55:283 (3) - may conflict with your vocals emphasis here but I think two circles would work nicely here because of the percussion on the tick where the slider tail current resides
  17. 05:24:260 (4) - two circles perhaps because of two vocal points?
good luckk
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/558287

  1. 00:48:806 (3) - I don't see the reason why to use 1/2 reserve slider here. 00:49:147 - is more important than 00:48:806 - imo
  2. 02:15:056 - 02:30:056 - you've followed all the finish in this part except them. I know the rhythm of vocal are different here but they're heard really weird. If you want to keep this rhythm, you'd better to add some hitsound to follow vocal in this part
  3. 02:34:658 - 02:36:703 - ... I will add whistle at them, and add whistle at 02:34:147 - 02:35:169 - ... too
  4. 02:53:919 (3) - https://puu.sh/wso4S/f585e41ebe.png use this to follow clap?
  5. 03:16:760 (1,2) - 03:17:442 (1,2) - 03:18:124 (1,2) - 03:18:806 (1,2) - they're really soft... jumps is a bit too huge here. Maybe use ds bigger than bigger
  6. 03:50:340 (2) - touch the hp bar after automatic stack (coordinate is negative number after stack too)
  7. 04:37:556 (3,4) - ds is too big compared with 04:36:874 (1,2) - . You can increase ds 04:36:874 (1,2) -
Really nothing to mod lol

GL
Kibbleru
00:12:840 (1,2) - i reckon that a 1/1 slider would work better
01:00:738 (1) - u dont rly need htis NC
01:05:510 (4,5) - u can try a 3/2 slider here, having 01:05:851 - clickable doesnt make too much sense here to me
01:08:749 - u mapped this b4 but u didnt here lol
01:11:476 - 01:14:203 - 01:16:931 - ^ etc
01:44:033 - 01:33:124 - the designs of these 2 parts are kinda funadmentally different while the music only changes by the different vocals
01:54:601 (2,1) - aa they overlap and im triggered
03:22:044 (2,1) - does hitburst cover the repeat here? u shud double check
05:10:965 (1,2,3,4,1) - why dont u try to make a pentagon thing here instead
05:32:101 (1,2) - imo a slider would work better to emphasize the decrease in intensity
Lama Poluna
I think you must change romanised title to Kimi mo Warui Hito de Yokatta
Topic Starter
Monstrata
Lama Poluna

Monstrata wrote:

https://www.youtube.com/watch?v=PLevj9bdRRA

No.
this is the translated title and the field name is romanized, not translated
but I think I made a mistake, sorry. I found maps with the same metadata conflict
Lasse
translations are fine if they are official, recent example would be something like https://osu.ppy.sh/s/586841
and since this is the artist's official youtube channel it's alright here (or probably even preferred)

general
04:30:056 - red/green line sampleset is different
drums make it seem like bpm should be halved??

map
00:19:488 (6) - with the vocal focus before not having the red tick clickable seems a bit too undermapped here, I guess it can work totransition to the thing after. but I think something like http://i.imgur.com/5ihljwR.jpg could work too
00:32:101 (1,2,3,4,5,6,7,8) - the shape of this feels so out of place with your usual geometrical patterns in this part lol
01:48:124 (6) - vocal emphasis is shifting to red tick here and since you followed them before it would be nice if the tapping rhythm reflected that here
02:59:374 (1,2,3,4,5) - wouldve expected this to be a square with how you build up patterning before, something like http://i.imgur.com/yXWGS7d.jpg could fit
04:53:919 (1,1,1,1) - 1/8 snap on these would make way more sense I think

05:14:715 (2) - seems a bit undermapped in contrast to 05:13:351 (5,6) -
you also could have some more similarity between 05:24:260 (4,1,2) - and this


looks like you got some mods to reply to, feel free to poke me for bubble/qualify after that
Rumia-
very short mod x-x
[Devious]
00:43:863 (5,6) - i feel that reverse this beat ( ctrl g ) would match the piano feeling more
00:50:681 (5,1) - extend 5 as 1/1 and focus on vocal instead? i feel like the vocal here really strong so u can put nc on the white tick
00:54:772 (5,6,7) - also this one too ~
00:57:669 (3) - convert this to circle is better in my opinion , since its build up the strong piano on the white tick
01:24:942 (5) - why do you skip this obv beat ??
02:12:840 (1,2) - ctrl g beat? fits more for me!
02:53:749 (3) - add a circle here? feel something missing here ._.
04:38:578 (2,3) - perfect this stack
04:45:737 (4) - 1 grid down off blanket xD

nth to mod since its structurely good D:
Topic Starter
Monstrata

Riven wrote:

hello.

[Devious]
  1. 00:13:351 (3,4,5) - I feel like your choice of rhythm could be a bit better here. Try extending 00:13:351 (3) - this slider to a 1/1, and placing a hitcircle 00:13:863 - here.
  2. 01:10:965 (4) - Maybe try making this a 3/2? I feel like it plays much more interestingly. Prefer to keep it 1/1 for consistency.
  3. 02:23:919 (1,2,3,4) - This pattern feels very uncomfortable to play, to me at least. Mainly because of how 02:24:090 (2) - is pointing outwards while 3 and 4 are going the other way. It doesn't seem like you're going for uncomfortable flow for the rest of this section, so maybe try something different for the slider? It feels fine for me. The spacing is low enough that I don't think this will be an issue.
  4. 04:38:578 (2,3) - stack is off :e
  5. 05:13:692 (1,1) - I was overwhelmed by the velocity of these sliders when I first played them. I expected a slow down like 04:51:874 (1) - here, since it's literally the same rhythm up until that point. I believe the player can't really tell if it's going to slow down like before or continue at the same speed, so to make it a bit more fair for the player you could decrease the slider velocity multiplier a little bit while still maintaining the intensity of the song. I want to maintain intensity though the rhythm becomes simpler.

rly good.

i love hatsune miku
Thanks ^^

Rizen wrote:

Devious
  1. gross image dimensions ;_;
  2. a lot of unsnapping inherited timing points according to ModdingAssistant (too many to list) although it's not unrankable
  3. 00:13:692 (4) - white tick where the slider head is at sounds overmapped? I can't hear any beats on that tick
  4. 00:25:624 (2,3,4,5,6,7,1) - not really a fan of this pattern, most of the other patterns you mapped are based on polygons and straightforward flow while this one doesn't really follow either. I can see the polygons but it isn't really like the others if you get what I mean I think it plays pretty well D:. But yea im playing around with different 1.0 DS aesthetics
  5. 01:08:749 - any way to map these piano sounds? cos u did at 01:05:851 (5) - and would make this section more interesting instead of 1/1 slider spam ahahha Prefer not to map it for the pattern im using
  6. 01:24:601 (4) - 1/1 slider instead? would map that secondary piano sound Same, prefer to keep.
  7. 01:47:783 (5,6) - I think a 1/1 slider then circle would fit this part better Prefer this kind of rhythm.
  8. 02:22:215 (6,7) - based on the spacing concept at 02:21:192 (1,2,3,4,5,6,7) - , you appear to increase spacing on a significant piano note. Perhaps you want to increase spacing for circle 7 as it also has a significant piano note like the one at 02:21:874 (4) - ? Eh idk. I don't really want to respect emphasis too much. I think this is adequate while being fun to play
  9. 02:27:328 (4) - shouldn't spacing be increased for this over 02:27:158 (3) - because of strong vocals and ther percussion? Same, just not going to respect emphasis here for the pattern.
  10. 02:32:783 (3,4) - ctrl+g this and 02:33:124 (5,6) - ? would flow a bit better imo with the back and forth motion, and the last two circles could represent the pitch of the piano
  11. 03:18:806 (1,2) - ctrl+g positions here? imo would help consistency with 01:44:033 (1,2,3,1,2,3,1,2,3,1,2,3) - . Over there, you increase the initial spacing after every three objects in what appears to be a build up. However at 03:18:465 (3,1) - , the decrease in spacing contradicts that. switching the positions of 1-2 would help imo by providing back flow and increased spacing for a 'build-up'
  12. 03:52:556 (1) - move to somewhere like x:153 y:349? would fit better with the pattern imo I want the wider angle for emphasis.
  13. 04:30:056 - conflicting timing point options >.>
  14. 04:38:578 (2,3) - misstack I think
  15. 04:46:249 (5,1,2) - switch NC on each of these objects? may reflect the 3 object combo better
  16. 04:55:283 (3) - may conflict with your vocals emphasis here but I think two circles would work nicely here because of the percussion on the tick where the slider tail current resides I prefer the vocal emphasis yea.
  17. 05:24:260 (4) - two circles perhaps because of two vocal points? Fixed and applied to some other places.
good luckk
Thanks!! Awesome mod.

Pata-Mon wrote:

M4M from your q
My map: https://osu.ppy.sh/s/558287

  1. 00:48:806 (3) - I don't see the reason why to use 1/2 reserve slider here. 00:49:147 - is more important than 00:48:806 - imo
  2. 02:15:056 - 02:30:056 - you've followed all the finish in this part except them. I know the rhythm of vocal are different here but they're heard really weird. If you want to keep this rhythm, you'd better to add some hitsound to follow vocal in this part Just some rhythm diversity here.
  3. 02:34:658 - 02:36:703 - ... I will add whistle at them, and add whistle at 02:34:147 - 02:35:169 - ... too
  4. 02:53:919 (3) - https://puu.sh/wso4S/f585e41ebe.png use this to follow clap?
  5. 03:16:760 (1,2) - 03:17:442 (1,2) - 03:18:124 (1,2) - 03:18:806 (1,2) - they're really soft... jumps is a bit too huge here. Maybe use ds bigger than bigger I think theyre fine in terms of spacing.
  6. 03:50:340 (2) - touch the hp bar after automatic stack (coordinate is negative number after stack too)
  7. 04:37:556 (3,4) - ds is too big compared with 04:36:874 (1,2) - . You can increase ds 04:36:874 (1,2) - I really like this pattern. It doesn't respect emphasis fully but I think it plays really well so i'm willing to sacrifice emphasis for it.
Really nothing to mod lol

GL

Kibbleru wrote:

00:12:840 (1,2) - i reckon that a 1/1 slider would work better Prefer 1/1 slider. i mean. both work anyways.
01:00:738 (1) - u dont rly need htis NC Yea but I like NC"ing final notes.
01:05:510 (4,5) - u can try a 3/2 slider here, having 01:05:851 - clickable doesnt make too much sense here to me Made it a 1/1 slider instead.
01:08:749 - u mapped this b4 but u didnt here lol
01:11:476 - 01:14:203 - 01:16:931 - ^ etc Fixed them all by fixing the first one so i essentially dont map any of them
01:44:033 - 01:33:124 - the designs of these 2 parts are kinda funadmentally different while the music only changes by the different vocals Yea, I want the map to gradually build up so this is denser than the previous ones and begins to introduce jumps which continue to build up later on.
01:54:601 (2,1) - aa they overlap and im triggered redid them
03:22:044 (2,1) - does hitburst cover the repeat here? u shud double check It doesn't. and theres enough time since this is a 1/1 repeat slider not a 1/2
05:10:965 (1,2,3,4,1) - why dont u try to make a pentagon thing here instead I want the last slider (on the new combo) to feel different.
Originally went with pentagon but decided not to cuz of that xP. i dont want them all to feel the same

05:32:101 (1,2) - imo a slider would work better to emphasize the decrease in intensity wanted a more empty feel with the last two notes to reflect the song so they feel kinda like anti-jumps almost even though the flow is very much the same.
Thanks ^^

Lasse wrote:

translations are fine if they are official, recent example would be something like https://osu.ppy.sh/s/586841
and since this is the artist's official youtube channel it's alright here (or probably even preferred)

general
04:30:056 - red/green line sampleset is different
drums make it seem like bpm should be halved??

map
00:19:488 (6) - with the vocal focus before not having the red tick clickable seems a bit too undermapped here, I guess it can work totransition to the thing after. but I think something like http://i.imgur.com/5ihljwR.jpg could work too I don't like that only because the circles would map to both instrument and vocal and i want the clicks to only map to one layer at a time. theres too much blending here so i went with a slider instead.
00:32:101 (1,2,3,4,5,6,7,8) - the shape of this feels so out of place with your usual geometrical patterns in this part lol Feels fine for me xD its just 1.00x DS patterns and this is a Ctrl+J style pattern that i use with sliders.
01:48:124 (6) - vocal emphasis is shifting to red tick here and since you followed them before it would be nice if the tapping rhythm reflected that here Still prefer using the current 1/2 rhythm. It feels better to play.
02:59:374 (1,2,3,4,5) - wouldve expected this to be a square with how you build up patterning before, something like http://i.imgur.com/yXWGS7d.jpg could fit But square would make the last note feel out of place i think
04:53:919 (1,1,1,1) - 1/8 snap on these would make way more sense I think I like that

05:14:715 (2) - seems a bit undermapped in contrast to 05:13:351 (5,6) - I think the jump belongs with the previous pattern and the song winds down after the slider so i feel its okay that theyre different. I made some changes though to the same rhythm later on so maybe it alleviates the issue a bit.
you also could have some more similarity between 05:24:260 (4,1,2) - and this ^


looks like you got some mods to reply to, feel free to poke me for bubble/qualify after that
Thanks :D

MoeMoeKyunNN wrote:

very short mod x-x
[Devious]
00:43:863 (5,6) - i feel that reverse this beat ( ctrl g ) would match the piano feeling more I want to focus on vocals
00:50:681 (5,1) - extend 5 as 1/1 and focus on vocal instead? i feel like the vocal here really strong so u can put nc on the white tick Ehh,
it doesn't sound right for me xP

00:54:772 (5,6,7) - also this one too ~ I prefer my current rhythm. I think its simpler this way.
00:57:669 (3) - convert this to circle is better in my opinion , since its build up the strong piano on the white tick
01:24:942 (5) - why do you skip this obv beat ??
02:12:840 (1,2) - ctrl g beat? fits more for me! I want to follow vocal rhythm
02:53:749 (3) - add a circle here? feel something missing here ._.
04:38:578 (2,3) - perfect this stack
04:45:737 (4) - 1 grid down off blanket xD

nth to mod since its structurely good D:
Thanks :D

[]

Thanks for the mods everyone!!

I'm quite tired nowadays so no reply = fixed.
Kibbleru
looks good then
Lasse
hard to keep track of so many maps I'm supposed to nominate

might look nice if you swapped blue and purple colors since the pink/purple are so much closer together than the others if that makes sense

04:55:965 (1,2,3) - seemed a bit unfitting as the angles are much wider than you usually have on similar jumps, but I can't really figure out a nice solution and it's a rather minor thing lol

let me know when I can qualify
Topic Starter
Monstrata
Yea, fixed the combo colors, good point.

About the pattern there, I think the angle is fine since the flowbreak on slider 3's head helps to offset the angle a bit. 1>2>3's flow doesn't correspond to 3's slider direction so the player has to adjust slightly and it causes the wide-ish angle not to be that prominent. Also fits pattern pretty well.


Anyways, updated, please qualify when you're free, idk how many maps you have in your queue atm lol.
Lasse
alright
Rumia-
grats!
Haruto
congrats monstra~
Mint
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