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posted
This beatmap was submitted using in-game submission on 01 June 2017 at 01:15:55

Artist: UNDEAD CORPORATION
Title: Reach for the Moon, My Grudge
Source: 東方永夜抄 ~ Imperishable Night.
Tags: touhou project th8 満月の夜に超旋律的重低爆音 パインツリー パイン 天外冬黄 ウェストヴィレッジ 平野幸村 パインツリー 月まで届け、不死の煙 Fuyuki Tenge West Village Yukimura Hirano Pine Tree Yukimura Hirano Mangetsu no Yoru ni Chousenritsuteki Juutei Bakuon Reach for the Moon Immortal Smoke Fujiwara no Mokou zun
BPM: 150
Filesize: 4645kb
Play Time: 03:48
Difficulties Available:
  1. Lunatic (5.16 stars, 1444 notes)


Download: UNDEAD CORPORATION - Reach for the Moon, My Grudge
Information: Scores/Beatmap Listing
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Immortal elixir, soar to the sky
posted
как же зеленый с красным красиво смотрится.
posted
  • Here by request~

    [Lunatic]

    Could switch the red combo colours saturation and luminosity to be identical to the green's. Would look even better than it already do as of now.

    00:01:720 (1,2,3) - Why the difference in spacing compared to 00:00:120 (1,2,3,4) - ? I get that you wanted to emhpasise the crash on 00:01:720 (1) - but you should have kept the manual spacing on the ones afterwards imo
    00:20:586 - skipping a beat here, I would advice making 00:20:420 (1) - into a normal kick slider and then start 00:20:653 (2) - on 00:20:520 - and let it repeat until where it ends currently kinda like this 02:54:386 (1,1) - but with a repeat instead of a long slow slider
    00:32:186 (1,1,1,1,2,3,4,1) - a bit confusing since you're following the drums, but only a set pair of them, not all of them. Makes the pattern feels kinda empty when putting it into context of the song.
    00:32:186 (1,1,1,1,2,3,4,1) - missed stack on slider end
    01:23:120 (2) - ^
    01:36:586 - missed beat, would be cool with a 1/6 double here imo
    02:04:220 - missed stacks again xd
    02:27:820 - missed beat
    02:40:320 (2) - ignoring a 1/6 drumroll here, can just fix it by making the slider a reverse on 1/6 snap.
    02:40:586 - 1/6 double here again would be cool, would also keep it consistent if you agree to do it the first time
    02:56:720 - missed beat
    02:57:586 - & 02:57:653 - are missed beats
    03:05:720 (1) - stack
    03:10:820 - missed beat
    03:40:320 (2) - same as before, skipping a 1/6 drumroll so should make this a repeat on 1/6 snap
    03:42:120 (1,2,3) - same as my first point, would advice manually stacking 2 and 3 to keep it consistent with the first combo
    03:46:520 (8) - is a quad and not a triple, extend slider to red tick
    03:46:920 (1,2) - could change this section into 4 repeats that covers 3 hits each, would fit better with the music imo since you're skipping a lot of drums


    Nice and solid map, very well done.
posted

Hysteria wrote:

  • Here by request~

    [Lunatic]

    Could switch the red combo colours saturation and luminosity to be identical to the green's. Would look even better than it already do as of now. okay

    00:01:720 (1,2,3) - Why the difference in spacing compared to 00:00:120 (1,2,3,4) - ? I get that you wanted to emhpasise the crash on 00:01:720 (1) - but you should have kept the manual spacing on the ones afterwards imo wanted to emphasize different bg sounds with that
    00:20:586 - skipping a beat here, I would advice making 00:20:420 (1) - into a normal kick slider and then start 00:20:653 (2) - on 00:20:520 - and let it repeat until where it ends currently kinda like this 02:54:386 (1,1) - but with a repeat instead of a long slow slider good idea
    00:32:186 (1,1,1,1,2,3,4,1) - a bit confusing since you're following the drums, but only a set pair of them, not all of them. Makes the pattern feels kinda empty when putting it into context of the song. added some notes
    00:32:186 (1,1,1,1,2,3,4,1) - missed stack on slider end
    01:23:120 (2) - ^
    01:36:586 - missed beat, would be cool with a 1/6 double here imo oke
    02:04:220 - missed stacks again xd
    02:27:820 - missed beat don't really wanna map it because i try to make small pauses after 02:38:120 (1,2,1,2,1,2,1,2,1,2,1,2) - that
    02:40:320 (2) - ignoring a 1/6 drumroll here, can just fix it by making the slider a reverse on 1/6 snap. sure
    02:40:586 - 1/6 double here again would be cool, would also keep it consistent if you agree to do it the first time mhm
    02:56:720 - missed beat yeah
    02:57:586 - & 02:57:653 - are missed beats i think so
    03:05:720 (1) - stack
    03:10:820 - missed beat i don't really hear something here
    03:40:320 (2) - same as before, skipping a 1/6 drumroll so should make this a repeat on 1/6 snap okay
    03:42:120 (1,2,3) - same as my first point, would advice manually stacking 2 and 3 to keep it consistent with the first combo same as my first answer
    03:46:520 (8) - is a quad and not a triple, extend slider to red tick but there is beats on 03:46:586 - and 03:46:653 -
    03:46:920 (1,2) - could change this section into 4 repeats that covers 3 hits each, would fit better with the music imo since you're skipping a lot of drums i'm skipping drums because i have bad hearing


    Nice and solid map, very well done. thank you. fixed all stack issues by the way

Amos wrote:

hello, come from my queue
firstly: damn dude, i have lots of abandoned map and this is one of them
okay, get back to the mod
[lunatic]
00:06:920 (1,2,1,2,3) - i think streams would fit better because of the intensity 1/6 streams at the beginning would be really hard
00:07:720 (3,1,1) - i was told to not just map one or two instruments of the song, you should map most of the audible sound nah, that will be boring
00:16:720 (7,1,2) - add one more kickslider here kicksliders were set like this to follow the vocals in stream sections
00:26:920 (3,4,1,2) - 1 and 2 is uncomfortable to hit, make it the same as 3 and 4 would be better okay
00:42:920 (1,1,1,1,1,1) - why NC? i don't like ugly followpoints here
00:45:320 (1,2,3,4,5,6) - add more space between the object, because there's a strong drum sound sure
00:50:120 (1,2,3,4,1,2,3,4) - the drum is still the same but you changed the spacing i've more following the intensity of vocals and guitar
01:27:720 (1,2,3,4,1,2,3,4,1,2,3,4) - why don't you emphasize with kickslider like before? because new words appears only on white ticks and i don't see any reason to place kicksliders here
01:37:320 (1,1,1,1,1) - ah you didn't map the guitar solo, i'm disappointed =(
02 >:( :17:320 (1,2,3,4,1,2,3,4) - i think you should emphasize more here eeh? i don't know what else i can emphasize here..
02:24:320 (7,1,2) - same as before, add more kickslider aand same as before
02:54:920 (2,3,4,5,1,2,3,4,1) - why no emphasize? emphasized the guitar
03:03:720 (1,2,1,2) - bad overlap that's okay
i think that's all from me, gl with your map thank you
posted
hello, come from my queue
firstly: damn dude, i have lots of abandoned map and this is one of them
okay, get back to the mod
[lunatic]
00:06:920 (1,2,1,2,3) - i think streams would fit better because of the intensity
00:07:720 (3,1,1) - i was told to not just map one or two instruments of the song, you should map most of the audible sound
00:16:720 (7,1,2) - add one more kickslider here
00:26:920 (3,4,1,2) - 1 and 2 is uncomfortable to hit, make it the same as 3 and 4 would be better
00:42:920 (1,1,1,1,1,1) - why NC?
00:45:320 (1,2,3,4,5,6) - add more space between the object, because there's a strong drum sound
00:50:120 (1,2,3,4,1,2,3,4) - the drum is still the same but you changed the spacing
01:27:720 (1,2,3,4,1,2,3,4,1,2,3,4) - why don't you emphasize with kickslider like before?
01:37:320 (1,1,1,1,1) - ah you didn't map the guitar solo, i'm disappointed
02:17:320 (1,2,3,4,1,2,3,4) - i think you should emphasize more here
02:24:320 (7,1,2) - same as before, add more kickslider
02:54:920 (2,3,4,5,1,2,3,4,1) - why no emphasize?
03:03:720 (1,2,1,2) - bad overlap
i think that's all from me, gl with your map
posted
привет

00:07:720 (3) - вот прям очень хочется стакнуть с 00:08:120 (1), чтобы этот медленный слайдер падал на последнюю ноту стрим-части.
00:19:320 (1,2,1,2,3) - вот здесь, в таких моментах, которые дальше будут повторяться еще в песне, мне бы очень хотелось как-то по-особенному обыграть эту барабанную дробь. 00:18:520 (1,2,1,2) - вот этот паттерн с прыжками идеально нагоняет темп, но хочется какого-то особенного продолжения, что ли. может даже стрим из сирклов с большим снапом, к тому же с 00:19:920 по 00:20:120 ритм 1/6. ну или если следовать словам, то можно оставить прыжки слайдерами , но может просто немного поменять их вид и сделать по-сложнее?
00:23:720 (3) - это придирка совсем, просто переход в музыке начинается отсюда, и вот прям очень хочется отсюда НК начать.
00:25:720 - и тут.
00:26:920 - ^
01:22:920 (1) - вот опять такой момент. тут даже двойки хочется отбить. можно просто кружками джампы, или может даже какую-нибудь такую наркоманию сделать:

01:35:720 (1,2,1,2,1,1) - вот тут снова. хоть убей, вижу горизонтальный стрим из сирклов с широким снапом + снова явный 1/6 с 01:36:320.
02:09:720 - этот пропуск ноты очень сбивает, тем более что по дистанции кажется что 02:09:820 (4) будет сразу же.
02:26:920 (1) - опять же, для консистенции - если будешь таки переделывать похожие паттерны - сделай ритм с двоечками.
02:40:586 (2) - да, звук тут есть, но эта нота кажется лишней в целом. upd: сейчас заметил, что раньше в похожих моментах эти ноты тоже были. так что лучше прислушайся к другим игрокам.

удачи с картой!
posted

IceBeam wrote:

привет

00:07:720 (3) - вот прям очень хочется стакнуть с 00:08:120 (1), чтобы этот медленный слайдер падал на последнюю ноту стрим-части.
00:19:320 (1,2,1,2,3) - вот здесь, в таких моментах, которые дальше будут повторяться еще в песне, мне бы очень хотелось как-то по-особенному обыграть эту барабанную дробь. 00:18:520 (1,2,1,2) - вот этот паттерн с прыжками идеально нагоняет темп, но хочется какого-то особенного продолжения, что ли. может даже стрим из сирклов с большим снапом, к тому же с 00:19:920 по 00:20:120 ритм 1/6. ну или если следовать словам, то можно оставить прыжки слайдерами , но может просто немного поменять их вид и сделать по-сложнее? даже не знаю.. как по мне, так это будет чересчур сложно прожать и прочитать для большинства игроков
00:23:720 (3) - это придирка совсем, просто переход в музыке начинается отсюда, и вот прям очень хочется отсюда НК начать.
00:25:720 - и тут.
00:26:920 - ^ хорошоо... везде поменял
01:22:920 (1) - вот опять такой момент. тут даже двойки хочется отбить. можно просто кружками джампы, или может даже какую-нибудь такую наркоманию сделать: тогда такое придётся делать везде, а меня устраивает текущее положение!

01:35:720 (1,2,1,2,1,1) - вот тут снова. хоть убей, вижу горизонтальный стрим из сирклов с широким снапом + снова явный 1/6 с 01:36:320. я специально всё это андермапал, чтобы пожалеть людей, которые будут в это играть
02:09:720 - этот пропуск ноты очень сбивает, тем более что по дистанции кажется что 02:09:820 (4) будет сразу же. 02:09:820 (4,5,6) - поставил это чуть подальше
02:26:920 (1) - опять же, для консистенции - если будешь таки переделывать похожие паттерны - сделай ритм с двоечками. выше уже объяснил, почему не мапал эти звуки
02:40:586 (2) - да, звук тут есть, но эта нота кажется лишней в целом. upd: сейчас заметил, что раньше в похожих моментах эти ноты тоже были. так что лучше прислушайся к другим игрокам. играется нормально (ну хотя бы в тем моменты, когда я спектейтил), так что оставлю её, наверное

удачи с картой! спасибо за мод!
posted
Hi! ^^

[Lunatic]

Firstly, there are some inconsistencies in these two sections of the map: 00:33:320 - to 00:46:120 - and 01:37:320 - to 01:50:120 -:
- 00:36:120 (4,5,6,7,1) - You decided to map the 4th circle here but you didn't on other equal parts like 00:42:520 (4,5,6,1) - and all of the second section. You can either remove it from the first part or map it on everything else, both are fine.
- Also there is some nc inconsistency between the first and the second section here: in the first, combos on the triplets are 1,2,3 - 4,5,6 but in the second, combos are 1,2,3 1,2,3. I recommend using 1,2,3 - 1,2,3 for both sections since they are mapping the same thing.

02:45:320 (1) - I think the jump is a bit too wide since it's technically a 225bpm one, maybe reduce it from 18x to 14x-15x, also keep the y coordinate on 364 while you do so, it looks good.

02:56:520 (8,1,2,3,4,1,1,1,1) - Almost unplayable. I mean you can fc it if you spam through it but that's not something you want to happen. 02:56:786 (2,3) - are also very misleading, since you used the same distance for 1/4 beats several times, and nc should start at (8). You really need to remap this in a more understandable way. Here's what it think is a good and easy-to-read rhythm. You can also spam ncs to indicate the incoming 1/3 and 1/6 beats. Don't exaggerate with the jumps though, remember they are 225bpm.

03:03:720 (1,2,1,2) - These beats aren't that much different from all the other ones, so they must be mapped in a similar way. Also nc can be just a bit misleading, since you used it several times to indicate 1/6 beats.

That's all! I really love this map, take my star ★~
posted

walter85 wrote:

Hi! ^^

[Lunatic]

Firstly, there are some inconsistencies in these two sections of the map: 00:33:320 - to 00:46:120 - and 01:37:320 - to 01:50:120 -:
- 00:36:120 (4,5,6,7,1) - You decided to map the 4th circle here but you didn't on other equal parts like 00:42:520 (4,5,6,1) - and all of the second section. You can either remove it from the first part or map it on everything else, both are fine. eeeh? there's no sound on a blue tick 00:42:520 (4,5,6,1) - and i don't want to overmap it too
- Also there is some nc inconsistency between the first and the second section here: in the first, combos on the triplets are 1,2,3 - 4,5,6 but in the second, combos are 1,2,3 1,2,3. I recommend using 1,2,3 - 1,2,3 for both sections since they are mapping the same thing. forgot about it, fixed

02:45:320 (1) - I think the jump is a bit too wide since it's technically a 225bpm one, maybe reduce it from 18x to 14x-15x, also keep the y coordinate on 364 while you do so, it looks good. sure

02:56:520 (8,1,2,3,4,1,1,1,1) - Almost unplayable. I mean you can fc it if you spam through it but that's not something you want to happen. 02:56:786 (2,3) - are also very misleading, since you used the same distance for 1/4 beats several times, and nc should start at (8). You really need to remap this in a more understandable way. Here's what it think is a good and easy-to-read rhythm. You can also spam ncs to indicate the incoming 1/3 and 1/6 beats. Don't exaggerate with the jumps though, remember they are 225bpm. did it in slighty another way

03:03:720 (1,2,1,2) - These beats aren't that much different from all the other ones, so they must be mapped in a similar way. Also nc can be just a bit misleading, since you used it several times to indicate 1/6 beats. guitar, you know. nc removed anyway

That's all! I really love this map, take my star ★~ thank you!
posted
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