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posted
This beatmap was submitted using in-game submission on 2017年8月3日 at 0:45:58

Artist: Fujita Akane, Miyamoto Yume, Ozawa Ari
Title: Precious You*
Source: ロクでなし魔術講師と禁忌教典
Tags: akashic records of bastard magic instructor rokudenashi majutsu koushi to kinki kyouten tv size anime ending white cat mtbbsben minakami yuki システィーナ=フィーベル Sistine Fibel ルミア=ティンジェル Rumia Tingel リィエル=レイフォード Riel Reyford
BPM: 130
Filesize: 16130kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.39 stars, 91 notes)
  2. Hard (2.7 stars, 211 notes)
  3. Insane (3.58 stars, 307 notes)
  4. Normal (1.71 stars, 130 notes)


Download: Fujita Akane, Miyamoto Yume, Ozawa Ari - Precious You*
Download: Fujita Akane, Miyamoto Yume, Ozawa Ari - Precious You* (no video)
Information: Scores/Beatmap Listing
---------------

#18 <Precious You☆>, the ending of <ロクでなし魔術講師と禁忌教典>.
All diffs by myself.
Opening by Rizia

Thanks Shad0w1and for providing me the mp3 and video!
posted
metadata: the artist is too long to submit, comfirmed with KwaN and only use CV's name as the artist.

posted

Koiyuki wrote:

thanks 虾抖烂的 for providing me the mp3 and video!
我是烂的

[Insane]
00:04:016 - 考虑切断强调这个音
00:04:709 - 00:04:939 - 可以考虑跟
00:41:632 - 提前切断?
00:43:016 - 给成两个1/4短滑条?这个beat最好点一下
01:27:324 - 建议给个点击,note或者1/2滑条都好
[Hard]
01:24:209 - 感觉应该切开
01:27:324 - 和i一样
[Normal]
00:46:939 (5,6) - 可以包好点
00:57:093 (2,3) -
01:00:786 (3,4) -
01:20:170 (3,4) - 脱了DS,弄回1.0
[Easy]
00:01:709 (2) - 包
00:19:247 (1) - 不太好看,微调下

https://osu.ppy.sh/s/586296
posted
[Easy]
  1. 00:10:016 (3,1,2) - 这样下有些变化比较有趣,并且兼顾人声https://puu.sh/w5lE7/2372cbc823.png
  2. 00:02:632 (3) - 在低难度的话这滑条可能自身重合有点多了,调整一下前半的角度就行吧.
  3. 00:28:478 (3,1) - 包一下?
  4. 00:35:862 (3,4) - 我觉得3/2gap还是不如折返好 低难度的话
  5. 01:25:247 (4,1,2) - 跟第一条一样可以ctrl+G


[Normal]
  1. 00:34:016 (1) - 这滑条也是自身重合多了点
  2. 00:36:093 (2) - 你基本上都只跟鼓,那其实原曲并没有鼓,只有vocal,并不一定非得这样强调,所以1跟2我觉得还是换滑条比较好,而且nm里连续4个1/2的clickable尽管bpm低也有点
  3. 00:58:939 (4,5,6) - 考虑原曲中鼓位置,这里节奏ctrl+G会比较好,00:59:632 - 这里没鼓


[Hard]
  1. 00:24:670 (6,1) - stack
  2. 00:25:709 (3,2) - ^
  3. 00:42:324 (4) - 这里的蓝线音其实比较轻,但00:42:555 - 这个鼓点很重并且有vocal.建议换个节奏,感觉没必要跟蓝线.(00:43:247 (1,2) - 相比之下这里蓝线音重多了,全用折返滑条就没对比)
  4. 01:03:555 (1,2) - 这样看看?其实蓝线上也有背景音https://puu.sh/w5mei/7aba82573a.png
  5. 01:18:786 (4,5) - off有点多


[Insane]
  1. 00:22:247 (6) - 这里还挺明显是4个音……是不能再加一次折返了是吗我不太清楚
  2. 00:53:401 (4) - 拆成俩1/4?
  3. 00:55:593 (9) - 这个感觉删掉比较好?如果说是为了vocal的“s”感觉也有点牵强,背景音来讲肯定是overmap,打起来空空的


GL
posted


  • sorry....I think that English is somewhat strange because I am using google translation :cry:

    Easy
     
  1. 01:13:478 - remove inherited points
  2. 01:13:593 - ^

    Normal
     
  3. I thought that flow would be bad a little if bending in the same direction.
    How about making it like an image?
  4. 01:06:093 - Since vocal is clearly included, I think that it is better to take the sound as shown below.
  5. 01:13:478 - remove inherited points
  6. 01:13:593 - ^

    Hard
     
  7. 00:24:786 (1) - stack to 00:24:555 (5,6) -
  8. 00:31:247 (3) - ^ 00:31:016 (2) -
  9. 00:34:016 (1) - ^ 00:33:093 (3) - slider end
  10. 00:41:862 (3) - ^ 00:41:401 (1) -

    Insane

    Nice


    I'm sorry for my mod quality :cry:
    Very nice beatmap !
    good luck (*。>∀<)9"
posted
虾抖烂的

Shad0w1and wrote:

Koiyuki wrote:

thanks 虾抖烂的 for providing me the mp3 and video!
我是烂的

[Insane]
00:04:016 - 考虑切断强调这个音 前奏不考虑 这里跟不太舒服
00:04:709 - 00:04:939 - 可以考虑跟
00:41:632 - 提前切断?考虑一下
00:43:016 - 给成两个1/4短滑条?这个beat最好点一下 有这想法但是有点难摆,我考虑考虑
01:27:324 - 建议给个点击,note或者1/2滑条都好 可以
[Hard]
01:24:209 - 感觉应该切开 no
01:27:324 - 和i一样 no
[Normal]
00:46:939 (5,6) - 可以包好点
00:57:093 (2,3) -
01:00:786 (3,4) - 姐姐这些不是blanket
01:20:170 (3,4) - 脱了DS,弄回1.0 ok
[Easy]
00:01:709 (2) - 包 fixed
00:19:247 (1) - 不太好看,微调下 没啥好调的

https://osu.ppy.sh/s/586296
patamon

Pata-Mon wrote:

[Easy]
  1. 00:10:016 (3,1,2) - 这样下有些变化比较有趣,并且兼顾人声https://puu.sh/w5lE7/2372cbc823.png keep 我easy无比善良
  2. 00:02:632 (3) - 在低难度的话这滑条可能自身重合有点多了,调整一下前半的角度就行吧. 我感觉不用
  3. 00:28:478 (3,1) - 包一下????
  4. 00:35:862 (3,4) - 我觉得3/2gap还是不如折返好 低难度的话 想想改了
  5. 01:25:247 (4,1,2) - 跟第一条一样可以ctrl+G keep


[Normal]
  1. 00:34:016 (1) - 这滑条也是自身重合多了点 hmm
  2. 00:36:093 (2) - 你基本上都只跟鼓,那其实原曲并没有鼓,只有vocal,并不一定非得这样强调,所以1跟2我觉得还是换滑条比较好,而且nm里连续4个1/2的clickable尽管bpm低也有点 不改 我个人觉得这种强调更好 而且normal也没几个1/2单点
  3. 00:58:939 (4,5,6) - 考虑原曲中鼓位置,这里节奏ctrl+G会比较好,00:59:632 - 这里没鼓 ^


[Hard]
  1. 00:24:670 (6,1) - stack
  2. 00:25:709 (3,2) - ^ fixed
  3. 00:42:324 (4) - 这里的蓝线音其实比较轻,但00:42:555 - 这个鼓点很重并且有vocal.建议换个节奏,感觉没必要跟蓝线.(00:43:247 (1,2) - 相比之下这里蓝线音重多了,全用折返滑条就没对比)改了个节奏
  4. 01:03:555 (1,2) - 这样看看?其实蓝线上也有背景音https://puu.sh/w5mei/7aba82573a.png 这里我个人觉得1/1比3/4更舒服
  5. 01:18:786 (4,5) - off有点多


[Insane]
  1. 00:22:247 (6) - 这里还挺明显是4个音……是不能再加一次折返了是吗我不太清楚 en, 确保安全所以没加
  2. 00:53:401 (4) - 拆成俩1/4? 可以说我个人dt有点累了所以这里就下的简单了点2333
  3. 00:55:593 (9) - 这个感觉删掉比较好?如果说是为了vocal的“s”感觉也有点牵强,背景音来讲肯定是overmap,打起来空空的 还好吧


GL
eLy

eLy wrote:



  • sorry....I think that English is somewhat strange because I am using google translation :cry:

    Easy
     
  1. 01:13:478 - remove inherited points
  2. 01:13:593 - ^ kk

    Normal
     
  3. I thought that flow would be bad a little if bending in the same direction.
    How about making it like an image? k
  4. 01:06:093 - Since vocal is clearly included, I think that it is better to take the sound as shown below. the former rhythm is enough so that's why i make here a bit easier, keep
  5. 01:13:478 - remove inherited points
  6. 01:13:593 - ^ k

    Hard
     
  7. 00:24:786 (1) - stack to 00:24:555 (5,6) -
  8. 00:31:247 (3) - ^ 00:31:016 (2) -
  9. 00:34:016 (1) - ^ 00:33:093 (3) - slider end
  10. 00:41:862 (3) - ^ 00:41:401 (1) - auto stack issues, fixed

    Insane

    Nice


    I'm sorry for my mod quality :cry:
    Very nice beatmap !
    good luck (*。>∀<)9"


thanks for modding!@
posted
hello, don't hit me for my english :x

General
00:59:747 - why u divide this kiai, this point is useless imo

Insane
00:15:324 - i want to see this sliderend more clickable, here is the same sound
00:17:286 (7) , 00:17:786 (2) and other - i hear here is a 1\6 rhythm, have nothing against this, but... hm ok seems fine
00:22:016 (5) - why here is so small spacing? it's very good sound, something like this will be more better
00:31:247 (3) - same as 00:15:324 -
00:41:632 - you can highlight this vocal by a sliderend imo
00:59:632 (4) - quiet sound, can you reduce spacing here

Hard
01:03:555 (1) - i think u can map this vocal http://puu.sh/wiKOi/a53af5a678.jpg

Normal
00:04:478 (1) - move this slider to the left

Easy
well, i can find nothing

good luck!
posted
asdfasdf

Easy

  1. 00:00:324 (1) - I'm really unsure about this. You've only used 1/2 in 00:58:939 (4) - , and overall map has only used simple rhythm structure, especially in kiai, overall rhythm was 1/1 and 2/1. However using 1/2 slider at the beginning can break the rhythmical balance of map, so I strongly recommend to use 1/1.
  2. 00:37:709 (1) - flow can be bit hard, consider changing like this

Normal

  1. 00:04:478 (1,2) - this can be bit hard to read due to stack
  2. 00:35:862 (1,2,3,4) - it can be bit hard but idk blablabla
  3. 00:52:478 (1,2) - imo this part should be bit harder

Hard

  1. 00:41:401 (1,2,3) - flow is kinda bad
  2. 00:44:170 (1) - circles might be better than sliders
  3. 01:03:093 (4,1) - stack is slightly off
  4. 01:17:401 (3,4) - what about this

Insane

  1. 00:14:862 (6) - i'm unsure about this, is this really 1/8?
  2. 00:37:016 (5) - nc for emphasis?
  3. 00:44:170 (1) - same as hard
I like the kiai on Insane diff, gl!
posted
M4M :3

[General]
  1. 00:00:786 - You've here stacked TS with different volumes and hitsounds sets on every diff.


[Easy]
  1. 00:59:862 (1,2) - Don't you think smoother flow will work better here? https://osu.ppy.sh/ss/8451029 like this.
    Hey! This diff is awesome!


[Normal]
  1. 00:32:170 (3) - NC will look nice here.
    Again, awesome diff!


[Hard]
  1. 00:08:170 (1) - I think you can use here a bit different shape to emphasise that rythm here is other than rythms 00:06:324 (3,4) - here.
  2. 00:14:632 (4,5) - I think this slider compositon looks a bit random. What are you think about http://osu.ppy.sh/ss/8451072 this instead? Looks and plays better I think.


[Insane]
  1. 00:40:478 (5,6,7,8) - I think you should nerf this spacing a bit, because you've used similar spacing to 00:35:862 (1,2,3,4) - this one, when here you've drums.
  2. 00:54:786 (4,5,6) - I think this spacing seems a bit random. What are you think about http://osu.ppy.sh/ss/8451124 this or something similar?
  3. 00:58:709 (4,1) - rip stack


Overall, this is very good mapset! I think you can call me back If I'll pass BN test, but I think it's not very realistic scenario xD
posted
Free short mod for My Angel Rumia

[General]

omg ban this illust

[Normal]
00:42:093 (2,3,4) - 1/2 + 1/1 or 1/2 + circle + 1/2 isn't better considering your rhythm use and drumbeat?

[Hard]
00:29:401 (3) - can give HS in reversepoint i think?
00:45:093 (1,2,3,4) - vs 00:59:862 (1,2,3,4) - rhythm is entirely different
01:03:093 (4,1) - stack

[Insane]
00:17:747 (2) - 00:26:978 (2) - i liked 00:15:555 (1,2) - just this 1/2 gap

my modding skill is too suck and map is cool
posted

General
  1. 音效太小聲了, 聽得不太清楚 試著調大聲點吧

Easy
  1. 00:02:632 (3) - 3/2 Reverse 滑條比較適合跟歌聲的節奏 00:03:324
  2. 00:10:016 (3) - ^
  3. 00:46:939 (3) - ^ at places like these in kiai. Creates more rhythm variety

Normal
  1. 00:43:247 (1) - 這裡開始節奏有點怪因為鼓聲從 00:43:016 - 開始所以我覺得滑條應該也要在這開始 :v http://puu.sh/wCwgg/c5a853280a.jpg

Hard
  1. 00:16:709 (4,5,6) - 打開stack view把DS修一下吧 osu自動會移這些疊起來的所以需要自己改 https://osu.ppy.sh/ss/8519598
  2. 01:18:555 (2,3,4) - ^
[]GL
posted
insane
我覺得把00:55:363 (7) - 刪了的話這段來得更帶感


normal
01:10:478 (6) - 這個可以換成一個circle在白線

posted
vanucik

vanucik wrote:

hello, don't hit me for my english :x

General
00:59:747 - why u divide this kiai, this point is useless imo for origin skin

Insane
00:15:324 - i want to see this sliderend more clickable, here is the same sound well after a 1/8 tick i'd like to make it easier to catch
00:17:286 (7) , 00:17:786 (2) and other - i hear here is a 1\6 rhythm, have nothing against this, but... hm ok seems fine omg i'd like to communicate with other bns it's not a necessary thing to fix imo, 1/4 plays much better
00:22:016 (5) - why here is so small spacing? it's very good sound, something like this will be more better yea because my style cant let me find other place to place...orz
00:31:247 (3) - same as 00:15:324 - afterjump is also an emphasis
00:41:632 - you can highlight this vocal by a sliderend imo hmm i have no idea how to change
00:59:632 (4) - quiet sound, can you reduce spacing here not every quite sound need small space, here i'd like to emphasize the vocal

Hard
01:03:555 (1) - i think u can map this vocal http://puu.sh/wiKOi/a53af5a678.jpg ok

Normal
00:04:478 (1) - move this slider to the left ok

Easy
well, i can find nothing

good luck!
Cellina

Cellina wrote:

asdfasdf

Easy

  1. 00:00:324 (1) - I'm really unsure about this. You've only used 1/2 in 00:58:939 (4) - , and overall map has only used simple rhythm structure, especially in kiai, overall rhythm was 1/1 and 2/1. However using 1/2 slider at the beginning can break the rhythmical balance of map, so I strongly recommend to use 1/1. just because here is 1/2
  2. 00:37:709 (1) - flow can be bit hard, consider changing like this
imo there is no flow in the easy

Normal

  1. 00:04:478 (1,2) - this can be bit hard to read due to stack did some changes
  2. 00:35:862 (1,2,3,4) - it can be bit hard but idk blablabla the only part in normal to click 1/2s, i think it's fine
  3. 00:52:478 (1,2) - imo this part should be bit harder in order to fit the music, also harder parts to easier here

Hard

  1. 00:41:401 (1,2,3) - flow is kinda bad ??
  2. 00:44:170 (1) - circles might be better than sliders i dont think so
  3. 01:03:093 (4,1) - stack is slightly off fixed
  4. 01:17:401 (3,4) - what about this not bad

Insane

  1. 00:14:862 (6) - i'm unsure about this, is this really 1/8? of course
  2. 00:37:016 (5) - nc for emphasis? no
  3. 00:44:170 (1) - same as hard no
I like the kiai on Insane diff, gl!
Venix

Venix wrote:

M4M :3

[General]
  1. 00:00:786 - You've here stacked TS with different volumes and hitsounds sets on every diff. ??


[Easy]
  1. 00:59:862 (1,2) - Don't you think smoother flow will work better here? https://osu.ppy.sh/ss/8451029 like this. maybe, but only ds in easy, no flow can be called as FLOW in easy imo
    Hey! This diff is awesome!


[Normal]
  1. 00:32:170 (3) - NC will look nice here. ok!
    Again, awesome diff!


[Hard]
  1. 00:08:170 (1) - I think you can use here a bit different shape to emphasise that rythm here is other than rythms 00:06:324 (3,4) - here. kk
  2. 00:14:632 (4,5) - I think this slider compositon looks a bit random. What are you think about http://osu.ppy.sh/ss/8451072 this instead? Looks and plays better I think. 00:15:093 (5,1) - both beats are strong so i mapped like this


[Insane]
  1. 00:40:478 (5,6,7,8) - I think you should nerf this spacing a bit, because you've used similar spacing to 00:35:862 (1,2,3,4) - this one, when here you've drums. spacing is one way to judge, but 00:35:862 (1,2,3,4) - is definitely harder than this because of shape, this one is smooth to play so it's not a hard one
  2. 00:54:786 (4,5,6) - I think this spacing seems a bit random. What are you think about http://osu.ppy.sh/ss/8451124 this or something similar? blanket lol
  3. 00:58:709 (4,1) - rip stack fixed, but should rip the editor always make this bug


Overall, this is very good mapset! I think you can call me back If I'll pass BN test, but I think it's not very realistic scenario xD
Left

Left wrote:

Free short mod for My Angel Rumia

[General]

omg ban this illust omg i cant ps

[Normal]
00:42:093 (2,3,4) - 1/2 + 1/1 or 1/2 + circle + 1/2 isn't better considering your rhythm use and drumbeat? !nice, fixed

[Hard]
00:29:401 (3) - can give HS in reversepoint i think? k
00:45:093 (1,2,3,4) - vs 00:59:862 (1,2,3,4) - rhythm is entirely different because i dont like to map the same
01:03:093 (4,1) - stack fixed

[Insane]
00:17:747 (2) - 00:26:978 (2) - i liked 00:15:555 (1,2) - just this 1/2 gap lol

my modding skill is too suck and map is cool
kisses

Kisses wrote:

General
  1. 音效太小聲了, 聽得不太清楚 試著調大聲點吧
我感觉够了啊,可能我耳机比较明显lol

Easy
  1. 00:02:632 (3) - 3/2 Reverse 滑條比較適合跟歌聲的節奏 00:03:324
  2. 00:10:016 (3) - ^
  3. 00:46:939 (3) - ^ at places like these in kiai. Creates more rhythm variety 我觉得现在可挺好,毕竟是easy

Normal
  1. 00:43:247 (1) - 這裡開始節奏有點怪因為鼓聲從 00:43:016 - 開始所以我覺得滑條應該也要在這開始 :v http://puu.sh/wCwgg/c5a853280a.jpg 不太想改,其实这样也没啥问题吧

Hard
  1. 00:16:709 (4,5,6) - 打開stack view把DS修一下吧 osu自動會移這些疊起來的所以需要自己改 https://osu.ppy.sh/ss/8519598
  2. 01:18:555 (2,3,4) - ^ all fixed
[]GL


@rizia, all fixed
posted
bubbled
posted

that's unrankable D:
posted

Venix wrote:


that's unrankable D:
edit: sry the screenshot hasnt loaded successfully

it's ok in my mapset i am sure
because there are 2 notes before the red line, i use drum sound to hitsound them, also there is speed change, i use sliders after
posted
talked with natsu then i'm going to fix the issue :d

self-poped and updated
posted
Re
posted
btw gratz on bubble, nice song!
posted
[Insane]
  1. 00:21:786 (4,5,6) - i'd like to suggest a flow like this, as the current pattern looks kinda cramped in my eyes
  2. 00:42:324 (4,5) - i think the rhythm is a bit weird. beats like this 00:42:555 - 00:43:016 - should be clickable in my opinion, because they're stronger than the ones you're mapping. maybe a rhythm like this would fit the music better
  3. 00:47:862 (1,2) - 01:02:632 (1,2) - maybe distance should be higher than the current one so that it contrast the vocals


[Hard]
  1. fine


[Normal]
  1. 01:25:247 (4,1) - vs 01:26:170 (2,3) - try to make the spacing consistent, the 1/2 distance looks different for no reason, it should be 0.8x on 01:26:632 (3) -
  2. 01:27:555 - according to ranking criteria, you should avoid spinners less than 3 beats on normal diffs , so this would be probably safer


[Easy]
  1. 00:02:632 (3) - complex shapes where the head overlaps the borders of the slider are discouraged on easy difficulties.
  2. 00:58:939 (4) - this should be avoided as well, the slider is too short for beginners to realize how it's meant to be played, i would suggest 2 circles instead. it should represent the music intensity fairly well
  3. 01:27:555 (1) - same as normal. the spinner is too short for this type of diff
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