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Unknown Artist - Nitori no Uta (Kappa Nitori)

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Topic Starter
Avenora
This beatmap was submitted using in-game submission on Tuesday, September 19, 2017 at 9:01:21 PM

Artist: Unknown Artist
Title: Nitori no Uta (Kappa Nitori)
Source: 東方Project
Tags: nitori kawashiro akutagawa ryuunosuke's kappa candid friend touhou fuujinroku mountain of faith amos
BPM: 173
Filesize: 3222kb
Play Time: 01:41
Difficulties Available:
  1. Amos' Easy (1.64 stars, 115 notes)
  2. Hard (3.3 stars, 212 notes)
  3. Lunatic (4.51 stars, 370 notes)
  4. Normal (2.24 stars, 146 notes)
Download: Unknown Artist - Nitori no Uta (Kappa Nitori)
Information: Scores/Beatmap Listing
---------------
open for mods, going for ranked (eventually)
Joe Castle
:) HI! im here from #modreqs, where you requested mods for your map! im here to help you with your map
i hope my mod helps you a bit at least :S

General:

1. you should use more pure colors, instead of kinda white colors, like a sky blue or something :S


Collab Easy:

1. 00:06:470 (1,2,3,4) - do this http://osu.ppy.sh/ss/8198339
2. 00:15:834 - i recommend to put a circle here
3. 00:16:181 (3) - end the slider at 00:16:874, add a circle in 00:17:221
4. 00:20:342 (2,3) - move the circle to X:128-Y:88
5. 00:24:504 (6) - Make the same thing i said at #3
6. 00:31:094 (5,6,7) - you should really separate this from the slider at 00:30:053 (4)
7. 00:44:273 (1,2) - move this whole section to X:236-7:208
8. 00:51:210 (4,1,2) - Make this objects have an equal spacing
9. 00:51:556 (1,2,1,2) - make a Little bit of spacing between these two combos
10. 00:55:718 (5,6) - same reason as #9
11. 01:00:227 (2) and 01:01:267 (2) should have a bit more of spacing so they dont collide
12. 01:05:082 (3,4) - make them have more spacing, so they dont collide
13. 01:08:204 (1,2,1,2) - same reason as #12
14. 01:16:527 (2,3) - same reason as #12 again
15. 01:22:770 (3,4,1) - make this objects have an equal spacing between them
16. 01:26:932 (5,6,1) - same as #15 here
17. 01:32:134 (6) - move this circle to X:172-Y:200, so it flows with the curve of the slider


Normal:

1. 00:02:655 (1,2,3) - make this objects have an equal spacing between them uwu
2. 00:27:626 (2,3,4,5,6) - do something like this http://osu.ppy.sh/ss/8198391 so its fits more with the line theme
3. 00:31:094 (1,2,3,4,5) - try to do the same thing i told you at #2
4. 00:50:169 (1,2) - try doing something like this https://osu.ppy.sh/ss/8198397



Hard:

1. 00:33:695 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this is too much for a hard, try making them short sliders or something x.x
2. 00:49:475 (1,2,3,4) - make this have a same spacing between them
3. 00:54:678 (1,2,3,4,5) - make this start where 00:53:637 begins :o it will make it cooler
4. 00:55:718 (1,2,3) - separate that whole part from 00:56:759 (1)
5. 00:59:880 (1,2,3,1,2,3) - make all of this sliders have an equal sliders, some of them look kinda dropped randomly
6. 01:10:285 (1,2) - separate this sliders a bit more, so they dont collide, also move them a Little bit up, so they dont collide with 01:09:939 (4)
7. 01:12:886 (2,3,4) - move this whole part a Little bit up, so it doesnt collide with 01:12:365 (1)
8. 01:16:527 (1,2,3) - make this have the same spacing, circle "2" doesnt have any spacing at all with circle "3"
9. 01:21:730 (1,2,3) - dont do that, place circle "2" where circle "3" is and move circle "3" where circle "2" is!!!


Lunatic:

1. for me, this is the best diff, because it reminds me of 2010-2012 mapping uwu
2. 00:25:545 (1,2,3,4,5,6,7,8,9,10,11,12) - move this a Little bit down, so it has a proper transition with the slider (X:256-Y:100)
3. 00:46:181 (4) - Make this https://osu.ppy.sh/ss/8198447
4. 00:54:678 (1,2,3,4,5) - make this same shape, but in 00:53:637 (1,2,3,4,5)
5. 00:59:533 (1,2,3,4) - move this to X:156-Y:200, it will make the transition to the slider better


hope this helps :s
Topic Starter
Avenora
Thank you for the mod. :)
JierYagtama
fix ur audio quality boi and offset is a bit early try 2695

how to map with 100% volume on normal hitsounds :thonkang:

if this is going for ranked hitsounding is mandatory!

Insane
Please please please use more space in the playfield lo

00:08:204 (1,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - There isnt anything wrong with the mapping here but I'll give you my personal opinion about this
It's obvious that you're aiming for sum elements in old mapping here but its straight out really boring to play. I'd recommend mapping something like ezek style since he's mappin style is old but has modern elements
00:25:545 (1,2,3,4,5,6,7,8,9,10,11,12) - what is this stream even mapping on Theres 1 with that drum sound but what about the rest?
00:33:695 (7) - NC lo
00:43:233 (1) - I get that this sv change is to emphasize the intensity of the vocals here but its too unexpected make it more intuitive to play for the player here go with 1.30 sv


For Insane this is really undermapped imo. You mostly mapped the vocals all through out the map when theres other clickable sounds like the instruments to spice up the map a bit but since you're a new mapper then make your maps more modern since stuff from old mappin is unrankable naw
Topic Starter
Avenora
That's a polite way of saying "remap the whole thing", thanks.
Only audio source I can find is YouTube, so I can't do much about that (yet). Though I'll fix hitsounds and stuff.
Yes, some elements from old mapping are unrankable, but I didn't use any of them, so I consider this "rankable" in a way.

Thanks for the "mod". Poof, kudosu for you and I'll remap this.
BanchoBot
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