I lied, im responding now when i should be sleeping
i had a p ok mod going on but then it deleted itself
00:11:370 (4,5,6,7) - 00:16:170 (4,5,6,7) - feels weird for these to be so comapct when drum is still strong + everything else is so spaced out Suppose if I map it spaced in Insane, theres no reason not to here
00:14:070 (5) - maybe make this circle + 3/4 slider to emphasize that winding sound at 00:14:670 - yeah that works
00:21:270 (1,2,3,4,5) - p dumb that every jump pattern is the same, theres more room for creativity but since u dont take advantage of that it makes the map feel pretty bland, which i think u were kinda going for Changed up the second one in the first half of the kiai. Other ones aren't exactly the same but i kinda get your point
00:28:470 (1) - 00:33:870 (2,3) - also room for cool patterns considering the general spacing; the triplet rhythm would be distinguishable even if u were to map it w/ circles fuck it why not
00:53:670 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - maybe try something other than rotating jumps lol, maybe something that builds on the zig zag back and forth jumps u do a lot I kinda want to change this pattern but I don't really have a solid idea on what to make, and I don't want to go too crazy with the jumps so there isn't too much of a star rating jump between Insane and here.
stuff here kinda applies to other diffs
00:11:370 (4,5,6) - weird for these to be spaced whereas in awm its not Spaced in AWM instead.
better in presentation than awm
00:12:120 - 00:16:920 - could use some loving on the drums Probably. Also fine as is imo.
00:35:520 - same Makes sense here since I did in rest of kiai
00:34:920 (2,3) - stack oops
gl its p easy to rank as is imo