this is good.
Akareh wrote:
Mykaterasu wrote:
00:43:704 (4,5,6,7) - I don't think a stack of this speed is appropriate for this difficulty rating, especially since we never see this pattern again. Well, it's more a rhythm issue than an spacing issue, IMO. The jump is the same as 00:48:215 (3,4) - and infact it should be easier to play since we both have a precedent in the same combo and also 5 flows to 6 with way more ease. We also do see similar patterns at 00:49:954 (3,4,5) - 00:51:693 (3,4,5) - It's the same concept, but the rhythm is noticeably different on the drums, so I have to note+slider instead of 2 1/2's like at these.
Mykaterasu wrote:
especially since we never see this pattern again
Hey, thanks for your input, really appreciate it.Arduck wrote:
I think you misinterpreted this guy's comment. He was mentioning the 1/8 triplet 00:43:704 (4,5,6) - which is the reason I came here in the first place.
About that being appropriate or not, that's subjective but the point he made afterwards is what I completely agree with.Mykaterasu wrote:
especially since we never see this pattern againRhyth-wise that's cool, but I think you chose the wrong objects.
If you still want to keep that 1/8 triplet for that part I suggest making those 3x sliders hitcircles instead 00:42:563 (1,2,3) - so the burst afterwards becomes easier to read and to hit as well. Triplets stacked right after a sliderend, especially if they are burst ones are not comfortable and really stand out in this case for the reason mentioned above.
Either that, or completely remove the 1/8 triplet and use a rhythm like this one:Randomly found out about this mapset, gave it a try and wanted to share my thoughts.
You've done a pretty good job tbh, really nice song choice as well!
Bad Apple!! and all of it's remixes bring back memories since the original was one of the first songs besides the default ones that really got me into this game ;D
It would be nice to get one more Bad Apple!! song into the ranked section.
Go for it!
Good luck ;3
You don't have to make changes that you don't agree with and I'm with you on that one, ignoring the 1/8 part isn't a good choice either.Akareh wrote:
Okay, I've changed the 1/8 stream to a standard-ish 1/4 stream instead, which should be easier to play and pose no problems.
I'm not happy with it, because now that part sounds really empty, but I can get the reasoning so I'll cope.
I tested that pattern with your previous mod, but was unsure of breaking 00:43:432 (3) - since it's essentially the same sound as 00:42:563 (1,2) - and thus it shouldn't really be different from those, that's why I went with skipping the 1/8th. I know that it's not a good choice, but IMO breaking 00:43:432 (3) - isn't exactly a perfect solution either. I tried shortening the first two to keep consistency with 3 so I could go with the repeat, but the sound holds to those 1/2's so it was kinda awkward also.Arduck wrote:
You don't have to make changes that you don't agree with and I'm with you on that one, ignoring the 1/8 part isn't a good choice either.Akareh wrote:
Okay, I've changed the 1/8 stream to a standard-ish 1/4 stream instead, which should be easier to play and pose no problems.
I'm not happy with it, because now that part sounds really empty, but I can get the reasoning so I'll cope.
That's why I'll give you an example for the pattern that I had in mind that doesn't ignore this rhythm and it doesn't go against your mapping logic.
Simply add this .osu file as a new diff on this mapset's folder and check out 00:43:432 (3,4,5,6) -
Suggestion
Akareh wrote:
I'll go with your suggestion since I actually kinda prefer having 00:43:432 (3) - not be so consistent to skipping the 1/8th altogether.
Thanks!
Thank you!MrSergio wrote:
All touhou games end with a dot (.) character, which is missing in your source right now woops, fixed
[Limbo]cool
- 01:59:519 (2) - this stuff is repeated a lot, but this last one feels a bit more important than the others, so what do you think of using circles instead?
If you listen, 01:53:867 - 01:55:606 - 01:57:345 - all these start the same rhythm 3 times, but 01:59:084 - starts a similar rhythm which is slightly different,
that's why it would be nice to change 01:59:519 (2) - in some way to make it stand out hmm, I noticed it but figured I'd rather try and be consistent than changing it, let's see how it goes, sure- 02:06:476 (2,3,4,5,6) - first, I find consistency important in a map, so you should try to make something similar to 01:59:084 (1,2,3) - (since they are similar). I'd prefer to keep this as is, if possible, since I feel that part has so much power compared to 01:59:084. I mean, it introduces the build up and the change of rhythm, I think it's not too far-fetched to give it some more emphasis.
Second, I wanted to see if you liked something like... this. The reason for that is for the sound on 02:06:910 (4,5) - compared to the sound on 02:07:345 (6,7) - .
02:06:910 (4,5) - seem rather stale, while 02:07:345 (6,7) - start pumping up the song, so ye... more movement on stuff that needs intensity, less movement on stuff that doesn't need it Your suggestion is nice, if I can't keep ^ as it is I'll probably change those to something like that, yeah- 02:51:041 (8,9,1) - seeing what you usually did with this rhythm, making 02:51:041 (8,9) - a slider and 02:51:258 (1) - into a couple of circles looks and plays better: https://osu.ppy.sh/ss/9416563 yep, sure
- 03:04:954 (8,9,1) - probably same ^ yep
- 03:57:997 (5,1) - if ever, having a NC on the start of the stream looks cleaner imo. If not, you can even remove 03:58:215 (1) - as NC since it's part of the same rhythm as the rest of the stream sure, I'll start NC earlier
- 05:39:519 (6,7) - highly personal, but stacked they feel better // 05:46:476 (6,7) - obviously same for all the others if you agree I'd prefer to keep the movement in these, tbh.
MrSergio wrote:
All touhou games end with a dot (.) character, which is missing in your source right now
[Storyboard]
As far as I could observe, you have 3 main effects + lyrics in the whole map. What you did was basically starting up each effect and letting it go on and on till the end of the map. While the effects themselves are not bad, their continuous usage feels kinda unfitting at times.
Examples of this is for example your spectrum running at all times, even during breaks; you also have the entire map being highlighted with that glow effect.
My suggestion is to use these things sparingly, since they would add much more effect that way through contrast with parts that don't have such effects:
for example, the highlighting glow effect on each note can be done during really calm parts only:
- from start till 00:16:476 - is a good section;
- 00:37:345 - 00:44:302 -
- 00:56:476 - 01:26:041 - to add extra effect to kiai
and so on... Just make sure you don't use it everywhere, otherwise it's kinda pointless imo. Using too much something becomes boring
As for the spectrum: as you did from 00:37:345 - 01:26:041 - is cool (maybe cut it at 01:24:302 - instead since it looks like a good point where the song becomes way calmer). The same would be nice for the other kiais too.
The concept is similar: don't use that spectrum everywhere, but cut it during really calm parts. Start it again when some strong kick kicks in:
- 02:07:780 - 02:20:823 -
- 02:35:606 - 03:15:497 -
and so on...
Overall simple but nice SB, just try to not make it too boring tho
Masayoshi Minoshima is god.Akareh wrote:
nomico is bae
nhato is daddy
thank you!