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Masayoshi Minoshima - Bad Apple!! feat.nomico (Nhato Remix)

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Topic Starter
Akareh

Amaikai wrote:

Hard map to find faults or even improvements at. hopefully that's because its good and not because its a mess :o

Best apple
06:01:258 (3) - I feel like entirely focusing on 1/1 rhythm here would work better because the normal rhythm on 06:01:258 (3) - is present on every white tick 06:00:823 (1) - 06:01:693 (4) - 06:02:128 (6) - but it's only followed there. sure
If you do change above, 06:01:258 (3) - finish and 06:01:476 (4) - clap.

06:02:128 (6) - Remove hitfinish from sliderend it messes up with finish,clap alternating rhythm. y

Having whistle+clap here 06:01:910 (6) - and 06:02:345 (8) - sounds bit overdone to my ears, maybe just clap?y

From my queue, mod ended up being short so no kds if not helpful.
Thank you~
Please don't mind highlight problems with the SB for now, I'm waiting for some mods before telling Antlia- to update~
Mykaterasu
Hey! I'm from over here!

Hitsounds
  1. soft-hitclap3 has some sort of in filter which isn't really advised since it doesn't give a strong and immediate response upon hitting which can be justified as unrankable in the criteria.

Limbo
  1. 00:43:704 (4,5,6,7) - I don't think a stack of this speed is appropriate for this difficulty rating, especially since we never see this pattern again.
  2. 01:03:215 (8,9,1) - This kinda pattern is very unorthodox when compared to what you've done before. Aesthetically it would mean that 8 and 9 are to be grouped together, then 1 is something different. This doesn't really convey the emphasis on 9 very well. Similar things happen to the curved triples e.g. 01:06:693 (8,9,1) - here because instead of looking like a curve, it looks like a line formed by 2 circles, then a slider head that doesn't lie on said line. If you're going to make it so that these don't stack, I think it would make a lot more sense to only apply one idea to make the themes congruent in the section instead of acting like individual outliers. There are many spacing or aesthetic choices that could be really good here. Something like this where 8 and 9 are ctrl+g'd will be a choice that would allow you to keep the kind of aesthetic you've chosen.
  3. 01:11:910 (5) - I don't think it's generally acceptable to have hitsounds that play longer than the duration of the object that they're emphasising (not including reverb). It carries over the bar too.
  4. 02:19:302 (6,8) - I fear these reverse sliders are too short. The arrow is completely under the head, which hasn't been well prepared since the spacing is so similar to 02:18:650 (3) - that the body is almost hidden by it.
  5. 00:55:171 (3,4,5) - or 03:42:563 (6,7,8) - You have to be careful with segments with flow like this, because this is probably the hardest part of this 4* diff. I don't believe it should appear so leisurely other than to really emphasise the highest intensity phrases in the piece. In this case, I think flow like this would be much better suited to the last kiai. When it's one-directional it's a lot harder than when it's non-linear e.g; 00:53:432 (3,4,5) - is pretty easy because the sharp change in movement accents the off-beat rhythm where the last note of the synth ends
  6. 04:54:302 (1,1) - This 3/4 slider is moderately deceptive and prone to slider breaks because it matches the prospective length of a 1/2 slider when referred to 04:52:128 (1,2,3,4) - the last rhythmically significant sliders. This problem is only compounded because it's a straight slider, so design-wise it seems like a normal 1/2 slider. All of your other 3/4 sliders have been a lot longer and easily identifiable, so giving this slider a special shape and bumping up the SV a tad should do wonders.
  7. 05:08:215 (1,2,3,4) - I recommend you drop the volume of the sliderends to something like 20%, it does wonders since there isn't actually any 1/8 rhythm here. Makes things a lot cleaner.

As far as storyboards go, I recommend blowing up a bar.png, black fading that to make the blackscreen fadeout effect, since your spectrum isn't fading with the background, which is kinda weird.

Good luck with the map~
Topic Starter
Akareh

Mykaterasu wrote:

Hey! I'm from over here!

Hitsounds
  1. soft-hitclap3 has some sort of in filter which isn't really advised since it doesn't give a strong and immediate response upon hitting which can be justified as unrankable in the criteria. I don't think it's unrankable, to be honest. Most of these sounds I've gotten from ranked mapsets, and at some cases (I don't really remember if this particular one it's one of them) they've been collected from LordRaika's sets. He's one of the most reputed hitsounders out there, so I don't think there will be serious issues with them. I'd like to keep until I receive more negative feedback on this, since I think it fits really well.

Limbo
  1. 00:43:704 (4,5,6,7) - I don't think a stack of this speed is appropriate for this difficulty rating, especially since we never see this pattern again. Well, it's more a rhythm issue than an spacing issue, IMO. The jump is the same as 00:48:215 (3,4) - and infact it should be easier to play since we both have a precedent in the same combo and also 5 flows to 6 with way more ease. We also do see similar patterns at 00:49:954 (3,4,5) - 00:51:693 (3,4,5) - It's the same concept, but the rhythm is noticeably different on the drums, so I have to note+slider instead of 2 1/2's like at these.
  2. 01:03:215 (8,9,1) - This kinda pattern is very unorthodox when compared to what you've done before. Aesthetically it would mean that 8 and 9 are to be grouped together, then 1 is something different. This doesn't really convey the emphasis on 9 very well. Similar things happen to the curved triples e.g. 01:06:693 (8,9,1) - here because instead of looking like a curve, it looks like a line formed by 2 circles, then a slider head that doesn't lie on said line. If you're going to make it so that these don't stack, I think it would make a lot more sense to only apply one idea to make the themes congruent in the section instead of acting like individual outliers. There are many spacing or aesthetic choices that could be really good here. Something like this where 8 and 9 are ctrl+g'd will be a choice that would allow you to keep the kind of aesthetic you've chosen. I really like that solution, but I think it's a bit to much to space a stream like that in a set of this difficulty. I'll bring the streams in line with 00:59:737 (8,9,1) - to make those not seem so special, I guess. I want to break from stacking both to break boredom for the player and to differentiate between the sounds of 00:58:215 (1,2,3) - and 00:59:737 (8,9,1) -
  3. 01:11:910 (5) - I don't think it's generally acceptable to have hitsounds that play longer than the duration of the object that they're emphasising (not including reverb). It carries over the bar too. I'll hold on changing this until more feedback is placed. I get why it could be an issue, but it really fits.
  4. 02:19:302 (6,8) - I fear these reverse sliders are too short. The arrow is completely under the head, which hasn't been well prepared since the spacing is so similar to 02:18:650 (3) - that the body is almost hidden by it. While I agree, I think having a repeating slider is wiser here than a 1/6th stream for the difficulty this is aiming at. I've only used one on the whole song and it was because intensity and rhythm didn't really admit anything else tbh.
    I can't prepare the player since we have no 1/6 rhythms I could build up from, and no matter how I put these, they will still be short.

  5. 00:55:171 (3,4,5) - or 03:42:563 (6,7,8) - You have to be careful with segments with flow like this, because this is probably the hardest part of this 4* diff. I don't believe it should appear so leisurely other than to really emphasise the highest intensity phrases in the piece. In this case, I think flow like this would be much better suited to the last kiai. When it's one-directional it's a lot harder than when it's non-linear e.g; 00:53:432 (3,4,5) - is pretty easy because the sharp change in movement accents the off-beat rhythm where the last note of the synth ends I agree these are probably one of the hardest parts.
    00:55:171 (3,4,5) - is a linear circular flow though, even if it's a bit widely spaced intensity really allows it IMO. 03:42:563 (6,7,8) - specially, both because of vocals and because of the background rhythm really deserved a pattern like that for intensity.
    I'll have a look and try to tone down some, but I'm going to mostly keep these as they are.
  6. 04:54:302 (1,1) - This 3/4 slider is moderately deceptive and prone to slider breaks because it matches the prospective length of a 1/2 slider when referred to 04:52:128 (1,2,3,4) - the last rhythmically significant sliders. This problem is only compounded because it's a straight slider, so design-wise it seems like a normal 1/2 slider. All of your other 3/4 sliders have been a lot longer and easily identifiable, so giving this slider a special shape and bumping up the SV a tad should do wonders. Sure, not much I can do shape-wise 'cause of the low SV tho
  7. 05:08:215 (1,2,3,4) - I recommend you drop the volume of the sliderends to something like 20%, it does wonders since there isn't actually any 1/8 rhythm here. Makes things a lot cleaner. sure, why not

As far as storyboards go, I recommend blowing up a bar.png, black fading that to make the blackscreen fadeout effect, since your spectrum isn't fading with the background, which is kinda weird.

Good luck with the map~
Thank you! :)
Sorry I couldn't get to answering this earlier :?
Chihara Minori

Akareh wrote:

Time Capsule wrote:

do you really want me to mod this?
I mean isn't it too painfull to sber when I just do like "ctrl+g" and you approve it lol

placeholder maybe
I mean... If you have input that can improve the map I want to hear it if possible lol. If it's a shit map I want to know why and fix it

Even if it's control+g this and blanket that if it helps and improves the map, why not?

I'm nowhere near approving this tho, I can't find BNs. Mod this if you want to :D
aright, ill take a peek once I'm home
Topic Starter
Akareh

Time Capsule wrote:

do you really want me to mod this?
I mean isn't it too painfull to sber when I just do like "ctrl+g" and you approve it lol

placeholder maybe
I mean... If you have input that can improve the map I want to hear it if possible lol. If it's a shit map I want to know why and fix it

Even if it's control+g this and blanket that if it helps and improves the map, why not?

I'm nowhere near approving this tho, I can't find BNs. Mod this if you want to :D
Asaiga
this is good.
Topic Starter
Akareh
Thanks! :oops:
Arduck

Akareh wrote:

Mykaterasu wrote:

00:43:704 (4,5,6,7) - I don't think a stack of this speed is appropriate for this difficulty rating, especially since we never see this pattern again. Well, it's more a rhythm issue than an spacing issue, IMO. The jump is the same as 00:48:215 (3,4) - and infact it should be easier to play since we both have a precedent in the same combo and also 5 flows to 6 with way more ease. We also do see similar patterns at 00:49:954 (3,4,5) - 00:51:693 (3,4,5) - It's the same concept, but the rhythm is noticeably different on the drums, so I have to note+slider instead of 2 1/2's like at these.
I think you misinterpreted this guy's comment. He was mentioning the 1/8 triplet 00:43:704 (4,5,6) - which is the reason I came here in the first place.

About that being appropriate or not, that's subjective but the point he made afterwards is what I completely agree with.


Mykaterasu wrote:

especially since we never see this pattern again


Rhyth-wise that's cool, but I think you chose the wrong objects.

If you still want to keep that 1/8 triplet for that part I suggest making those 3x sliders hitcircles instead 00:42:563 (1,2,3) - so the burst afterwards becomes easier to read and to hit as well. Triplets stacked right after a sliderend, especially if they are burst ones are not comfortable and really stand out in this case for the reason mentioned above.

Either that, or completely remove the 1/8 triplet and use a rhythm like this one:


Randomly found out about this mapset, gave it a try and wanted to share my thoughts.

You've done a pretty good job tbh, really nice song choice as well!

Bad Apple!! and all of it's remixes bring back memories since the original was one of the first songs besides the default ones that really got me into this game ;D
It would be nice to get one more Bad Apple!! song into the ranked section.

Go for it!

Good luck ;3
Topic Starter
Akareh

Arduck wrote:

I think you misinterpreted this guy's comment. He was mentioning the 1/8 triplet 00:43:704 (4,5,6) - which is the reason I came here in the first place.

About that being appropriate or not, that's subjective but the point he made afterwards is what I completely agree with.


Mykaterasu wrote:

especially since we never see this pattern again


Rhyth-wise that's cool, but I think you chose the wrong objects.

If you still want to keep that 1/8 triplet for that part I suggest making those 3x sliders hitcircles instead 00:42:563 (1,2,3) - so the burst afterwards becomes easier to read and to hit as well. Triplets stacked right after a sliderend, especially if they are burst ones are not comfortable and really stand out in this case for the reason mentioned above.

Either that, or completely remove the 1/8 triplet and use a rhythm like this one:


Randomly found out about this mapset, gave it a try and wanted to share my thoughts.

You've done a pretty good job tbh, really nice song choice as well!

Bad Apple!! and all of it's remixes bring back memories since the original was one of the first songs besides the default ones that really got me into this game ;D
It would be nice to get one more Bad Apple!! song into the ranked section.

Go for it!

Good luck ;3
Hey, thanks for your input, really appreciate it.
Okay, I've changed the 1/8 stream to a standard-ish 1/4 stream instead, which should be easier to play and pose no problems.
I'm not happy with it, because now that part sounds really empty, but I can get the reasoning so I'll cope.

Changing 00:42:563 (1,2,3) - to hitcircles instead of sliders is not an option for me, though. That kills all the mood and build up and makes that section extremely boring, both visually and gameplay-wise IMO.

I started playing this game solely because I saw a bad apple beatmap in youtube. I've come full circle from playing it to making one myself now lmao

Glad you liked the map, thanks!
Arduck

Akareh wrote:

Okay, I've changed the 1/8 stream to a standard-ish 1/4 stream instead, which should be easier to play and pose no problems.
I'm not happy with it, because now that part sounds really empty, but I can get the reasoning so I'll cope.
You don't have to make changes that you don't agree with and I'm with you on that one, ignoring the 1/8 part isn't a good choice either.

That's why I'll give you an example for the pattern that I had in mind that doesn't ignore this rhythm and it doesn't go against your mapping logic.

Simply add this .osu file as a new diff on this mapset's folder and check out 00:43:432 (3,4,5,6) -

Suggestion
Topic Starter
Akareh

Arduck wrote:

Akareh wrote:

Okay, I've changed the 1/8 stream to a standard-ish 1/4 stream instead, which should be easier to play and pose no problems.
I'm not happy with it, because now that part sounds really empty, but I can get the reasoning so I'll cope.
You don't have to make changes that you don't agree with and I'm with you on that one, ignoring the 1/8 part isn't a good choice either.

That's why I'll give you an example for the pattern that I had in mind that doesn't ignore this rhythm and it doesn't go against your mapping logic.

Simply add this .osu file as a new diff on this mapset's folder and check out 00:43:432 (3,4,5,6) -

Suggestion
I tested that pattern with your previous mod, but was unsure of breaking 00:43:432 (3) - since it's essentially the same sound as 00:42:563 (1,2) - and thus it shouldn't really be different from those, that's why I went with skipping the 1/8th. I know that it's not a good choice, but IMO breaking 00:43:432 (3) - isn't exactly a perfect solution either. I tried shortening the first two to keep consistency with 3 so I could go with the repeat, but the sound holds to those 1/2's so it was kinda awkward also.

I don't follow mod suggestions without serious thinking, though. I originally mapped this the way it was because it's such a hard point to decide about and I couldn't find an optimal solution, but I guess a 1/8th stream for the difficulty level this aims at was kinda overdoing it and it being (out of necessity) after a slider end doesn't really help it. I agree to that reasoning, and was actually considering doing something about it, I just didn't know what to do.

I guess in the end it's a matter of preferences. I'll go with your suggestion since I actually kinda prefer having 00:43:432 (3) - not be so consistent to skipping the 1/8th altogether.

Thanks! :)
Arduck

Akareh wrote:

I'll go with your suggestion since I actually kinda prefer having 00:43:432 (3) - not be so consistent to skipping the 1/8th altogether.

Thanks! :)

Glad I was able to help ^^
Seijiro
All touhou games end with a dot (.) character, which is missing in your source right now

[Storyboard]
As far as I could observe, you have 3 main effects + lyrics in the whole map. What you did was basically starting up each effect and letting it go on and on till the end of the map. While the effects themselves are not bad, their continuous usage feels kinda unfitting at times.
Examples of this is for example your spectrum running at all times, even during breaks; you also have the entire map being highlighted with that glow effect.

My suggestion is to use these things sparingly, since they would add much more effect that way through contrast with parts that don't have such effects:
for example, the highlighting glow effect on each note can be done during really calm parts only:
- from start till 00:16:476 - is a good section;
- 00:37:345 - 00:44:302 -
- 00:56:476 - 01:26:041 - to add extra effect to kiai
and so on... Just make sure you don't use it everywhere, otherwise it's kinda pointless imo. Using too much something becomes boring

As for the spectrum: as you did from 00:37:345 - 01:26:041 - is cool (maybe cut it at 01:24:302 - instead since it looks like a good point where the song becomes way calmer). The same would be nice for the other kiais too.
The concept is similar: don't use that spectrum everywhere, but cut it during really calm parts. Start it again when some strong kick kicks in:
- 02:07:780 - 02:20:823 -
- 02:35:606 - 03:15:497 -
and so on...

Overall simple but nice SB, just try to not make it too boring tho


[Limbo]
  1. 01:59:519 (2) - this stuff is repeated a lot, but this last one feels a bit more important than the others, so what do you think of using circles instead?
    If you listen, 01:53:867 - 01:55:606 - 01:57:345 - all these start the same rhythm 3 times, but 01:59:084 - starts a similar rhythm which is slightly different,
    that's why it would be nice to change 01:59:519 (2) - in some way to make it stand out
  2. 02:06:476 (2,3,4,5,6) - first, I find consistency important in a map, so you should try to make something similar to 01:59:084 (1,2,3) - (since they are similar).
    Second, I wanted to see if you liked something like... this. The reason for that is for the sound on 02:06:910 (4,5) - compared to the sound on 02:07:345 (6,7) - .
    02:06:910 (4,5) - seem rather stale, while 02:07:345 (6,7) - start pumping up the song, so ye... more movement on stuff that needs intensity, less movement on stuff that doesn't need it
  3. 02:51:041 (8,9,1) - seeing what you usually did with this rhythm, making 02:51:041 (8,9) - a slider and 02:51:258 (1) - into a couple of circles looks and plays better: https://osu.ppy.sh/ss/9416563
  4. 03:04:954 (8,9,1) - probably same ^
  5. 03:57:997 (5,1) - if ever, having a NC on the start of the stream looks cleaner imo. If not, you can even remove 03:58:215 (1) - as NC since it's part of the same rhythm as the rest of the stream
  6. 05:39:519 (6,7) - highly personal, but stacked they feel better // 05:46:476 (6,7) - obviously same for all the others if you agree
cool
Topic Starter
Akareh

MrSergio wrote:

All touhou games end with a dot (.) character, which is missing in your source right now woops, fixed

[Limbo]
  1. 01:59:519 (2) - this stuff is repeated a lot, but this last one feels a bit more important than the others, so what do you think of using circles instead?
    If you listen, 01:53:867 - 01:55:606 - 01:57:345 - all these start the same rhythm 3 times, but 01:59:084 - starts a similar rhythm which is slightly different,
    that's why it would be nice to change 01:59:519 (2) - in some way to make it stand out hmm, I noticed it but figured I'd rather try and be consistent than changing it, let's see how it goes, sure
  2. 02:06:476 (2,3,4,5,6) - first, I find consistency important in a map, so you should try to make something similar to 01:59:084 (1,2,3) - (since they are similar). I'd prefer to keep this as is, if possible, since I feel that part has so much power compared to 01:59:084. I mean, it introduces the build up and the change of rhythm, I think it's not too far-fetched to give it some more emphasis.
    Second, I wanted to see if you liked something like... this. The reason for that is for the sound on 02:06:910 (4,5) - compared to the sound on 02:07:345 (6,7) - .
    02:06:910 (4,5) - seem rather stale, while 02:07:345 (6,7) - start pumping up the song, so ye... more movement on stuff that needs intensity, less movement on stuff that doesn't need it Your suggestion is nice, if I can't keep ^ as it is I'll probably change those to something like that, yeah
  3. 02:51:041 (8,9,1) - seeing what you usually did with this rhythm, making 02:51:041 (8,9) - a slider and 02:51:258 (1) - into a couple of circles looks and plays better: https://osu.ppy.sh/ss/9416563 yep, sure
  4. 03:04:954 (8,9,1) - probably same ^ yep
  5. 03:57:997 (5,1) - if ever, having a NC on the start of the stream looks cleaner imo. If not, you can even remove 03:58:215 (1) - as NC since it's part of the same rhythm as the rest of the stream sure, I'll start NC earlier
  6. 05:39:519 (6,7) - highly personal, but stacked they feel better // 05:46:476 (6,7) - obviously same for all the others if you agree I'd prefer to keep the movement in these, tbh.
cool
Thank you! :D
Antlia-

MrSergio wrote:

All touhou games end with a dot (.) character, which is missing in your source right now

[Storyboard]
As far as I could observe, you have 3 main effects + lyrics in the whole map. What you did was basically starting up each effect and letting it go on and on till the end of the map. While the effects themselves are not bad, their continuous usage feels kinda unfitting at times.
Examples of this is for example your spectrum running at all times, even during breaks; you also have the entire map being highlighted with that glow effect.

My suggestion is to use these things sparingly, since they would add much more effect that way through contrast with parts that don't have such effects:
for example, the highlighting glow effect on each note can be done during really calm parts only:
- from start till 00:16:476 - is a good section;
- 00:37:345 - 00:44:302 -
- 00:56:476 - 01:26:041 - to add extra effect to kiai
and so on... Just make sure you don't use it everywhere, otherwise it's kinda pointless imo. Using too much something becomes boring

As for the spectrum: as you did from 00:37:345 - 01:26:041 - is cool (maybe cut it at 01:24:302 - instead since it looks like a good point where the song becomes way calmer). The same would be nice for the other kiais too.
The concept is similar: don't use that spectrum everywhere, but cut it during really calm parts. Start it again when some strong kick kicks in:
- 02:07:780 - 02:20:823 -
- 02:35:606 - 03:15:497 -
and so on...

Overall simple but nice SB, just try to not make it too boring tho
:o

Thank you so much for the mod, I will apply it soon. I'll apply this weekend bc this is the last week of the quarter so finals are happening. When I get to it I will edit this post into a mod response. Thank you!
Topic Starter
Akareh
SBer seems really busy and I have mods waiting, so I learnt the basics of SBing and fixed the thing myself.
Had to redo almost everything, but thankfully I managed to make it almost the same as Antlia -'s.

So yeah:
- Fixed highlights
- Centered Spectrums and added fade in/fade outs to them, now they should fit better.
- Reduced usage of both to the points Sergio mentioned, plus some others I deemed fit.
- We're now HD b o y s
- ...and I had to redo particles to have that wooops
- Added some visual flair, some pulses on really strong moments and a handful of background dims.

I still have a backup of the previous SB, if anything has to go.
So yap, updated ~

I don't know if you're still checking this Sergio, but please refrain from rechecking or bubbling (?) for now, I know MaridiuS wanted to check this for a potential bubble and he can't otherwise.
MaridiuS
We need dis
2017-11-14 15:52 MaridiuS: wtf
2017-11-14 15:52 MaridiuS: 00:42:563 (1) -
2017-11-14 15:52 MaridiuS: take this, hold ctrl and click right arrow 3 times
2017-11-14 15:52 MaridiuS: quality modding (Y)
2017-11-14 15:52 Akareh: 'ere we go
2017-11-14 15:52 MaridiuS: and you'll see that it should look better xdd
2017-11-14 15:52 MaridiuS: the ovrelap on 7
2017-11-14 15:53 Akareh: they did that originally tho
2017-11-14 15:53 Akareh: I'll move around sure
2017-11-14 15:54 MaridiuS: ahh i gotta map this such a lit song
2017-11-14 15:54 MaridiuS: 01:10:389 (1) - is this really modding lol, move it a bit to the bottom right will fit your visual spacing more
2017-11-14 15:55 Akareh: ye
2017-11-14 15:56 MaridiuS: okay so
2017-11-14 15:56 MaridiuS: here comes some meaningful stuff
2017-11-14 15:56 MaridiuS: i've noticed that you try to follow the melody mostly on point
2017-11-14 15:56 MaridiuS: not the vocals bt the sytnh
2017-11-14 15:56 Akareh: yep
2017-11-14 15:56 MaridiuS: 01:19:084 (1) - here for example
2017-11-14 15:56 MaridiuS: the melody point is on blue tick
2017-11-14 15:57 MaridiuS: vocals and drum is on white tick
2017-11-14 15:57 MaridiuS: 01:19:954 (5) - same for here
2017-11-14 15:57 MaridiuS: think you could do 2 circles there
2017-11-14 15:57 MaridiuS: it will add to the intensity as the finale of the section too
2017-11-14 15:58 MaridiuS: 01:20:823 (1) - same here
2017-11-14 15:59 Akareh: https://osu.ppy.sh/ss/9539080
2017-11-14 15:59 Akareh: this?
2017-11-14 15:59 Akareh: seems weird to me tbh
2017-11-14 15:59 MaridiuS: yeah it seems that the synth is going like that excusively on the fourth part of the section
2017-11-14 15:59 Akareh: ya, can see it
2017-11-14 16:00 MaridiuS: https://i.imgur.com/uiODard.jpg not sure what you did
2017-11-14 16:00 MaridiuS: but this is the rhythm u could try
2017-11-14 16:01 MaridiuS: actually (4) in my link could be made into 3 circles to also follow drums idk might be exciting
2017-11-14 16:02 MaridiuS: anyways it's in a fine state now, but in case new interpretation works it would be wonderous
2017-11-14 16:04 MaridiuS: 02:20:389 (3,4,5) - incorrect spacing lmao
2017-11-14 16:05 Akareh: osu broke lmao
2017-11-14 16:05 Akareh: can you paste the convo for me again please?
2017-11-14 16:05 MaridiuS: hm
2017-11-14 16:06 MaridiuS: whole chat?
2017-11-14 16:06 Akareh: ya if you can
2017-11-14 16:06 Akareh: I didn't save so I have to redo lmao
MaridiuS
irc
2017-11-14 16:05 Akareh: osu broke lmao
2017-11-14 16:05 Akareh: can you paste the convo for me again please?
2017-11-14 16:05 MaridiuS: hm
2017-11-14 16:06 MaridiuS: whole chat?
2017-11-14 16:06 Akareh: ya if you can
2017-11-14 16:06 Akareh: I didn't save so I have to redo lmao
2017-11-14 16:07 MaridiuS: k posted in thread xd
2017-11-14 16:08 Akareh: based
2017-11-14 16:08 MaridiuS: actually taking another look
2017-11-14 16:08 MaridiuS: the fourth part of
2017-11-14 16:08 MaridiuS: 03:10:654 - this section
2017-11-14 16:08 MaridiuS: should also have similar rhythm
2017-11-14 16:08 MaridiuS: and i've also noticed that you often follow the synth on point with blue ticks
2017-11-14 16:09 Akareh: so, for those parts
2017-11-14 16:09 MaridiuS: so I think it's more of an issue right now ;o
2017-11-14 16:09 Akareh: at the end of the kiai
2017-11-14 16:09 Akareh: I was actually trying to simplify rhythm from synth to drums
2017-11-14 16:09 Akareh: so that
2017-11-14 16:09 Akareh: 01:24:302 (1) -
2017-11-14 16:09 Akareh: these didn't came out of nowhere
2017-11-14 16:10 MaridiuS: oh no people won't get bother by it at all if there is no synth in that part over drums
2017-11-14 16:10 Akareh: i still followed the synth somewhat do so yeah I should look at that probably
2017-11-14 16:10 MaridiuS: and that it happesn after 2 white to red tick sliders
2017-11-14 16:10 MaridiuS: which too follow drum
2017-11-14 16:10 MaridiuS: + it could serve as a stronger contrast ;p
2017-11-14 16:10 MaridiuS: rather than making it in pattern with the kiai which is vastly different
2017-11-14 16:11 Akareh: I didn't know you could move things with control+arrows
2017-11-14 16:11 Akareh: dude this shit
2017-11-14 16:11 Akareh: is life changing
2017-11-14 16:12 Akareh: lmao
2017-11-14 16:12 MaridiuS: lmao
2017-11-14 16:12 MaridiuS: nice
2017-11-14 16:12 MaridiuS: 01:25:171 (5) - okay so any reason for giving this the least spacing when it's arguably stronger than the others
2017-11-14 16:13 MaridiuS: since the vocals stop there and sound impactful + a different snare sound
2017-11-14 16:13 MaridiuS: + you could nc it
2017-11-14 16:13 MaridiuS: anyways i go make coffee or something
2017-11-14 16:13 MaridiuS: untill you experiment a bit with the fourth part of kiais
2017-11-14 16:16 MaridiuS: Reitaisai 14 アルストロメリアレコーズ possible tags xd
2017-11-14 16:17 MaridiuS: but meh fk japan people xd
2017-11-14 16:18 Akareh: nah I'll add those
2017-11-14 16:18 Akareh: tags never hurt
2017-11-14 16:18 MaridiuS: also you can delete project in tags
2017-11-14 16:18 MaridiuS: if you have THproject in tags
2017-11-14 16:18 MaridiuS: if you search project it will come up
2017-11-14 16:18 MaridiuS: or touhou project
2017-11-14 16:18 Akareh: so, 01:25:171 (5) -
2017-11-14 16:19 MaridiuS: mmh
2017-11-14 16:19 Akareh: for me, the strongest hits are 01:24:519 (2,4) -
2017-11-14 16:19 Akareh: that's why I space those further
2017-11-14 16:19 Akareh: than 1 and 3
2017-11-14 16:19 Akareh: but looking at it
2017-11-14 16:19 Akareh: I should make 5 at least
2017-11-14 16:19 Akareh: as spaced as 3
2017-11-14 16:19 Akareh: lmao
2017-11-14 16:19 MaridiuS: btw try a star pattern xd
2017-11-14 16:20 Akareh: ah, I'm trying to make all of these like 00:07:780 (1,2,3,4) -
2017-11-14 16:20 MaridiuS: hm those on start have much more impactful red ticks
2017-11-14 16:20 MaridiuS: compared to white ticks
2017-11-14 16:21 MaridiuS: 00:08:650 (5) - speaking of scaling, this vs 01:25:171 (5) - :thinking:
2017-11-14 16:21 Akareh: yap
2017-11-14 16:23 Akareh: https://osu.ppy.sh/ss/9539226
2017-11-14 16:23 Akareh: maybe?
2017-11-14 16:23 MaridiuS: mby nc 5
2017-11-14 16:23 MaridiuS: and yeah
2017-11-14 16:23 Akareh: cool
2017-11-14 16:23 Akareh: I'll go through the others
2017-11-14 16:27 MaridiuS: tell when ready for more stuff
2017-11-14 16:28 Akareh: https://osu.ppy.sh/ss/9539264
2017-11-14 16:28 Akareh: how about that?
2017-11-14 16:28 Akareh: 01:19:084 (1) -
2017-11-14 16:28 Akareh: a litter simpler than before
2017-11-14 16:28 Akareh: but not so radical
2017-11-14 16:29 Akareh: ignore spacing tho lmao
2017-11-14 16:30 MaridiuS: 01:19:628 - hmMMMmm
2017-11-14 16:30 MaridiuS: do u feel like its fine
2017-11-14 16:30 MaridiuS: oh actualyl its good
2017-11-14 16:30 MaridiuS: red tick being followed seems nice
2017-11-14 16:30 MaridiuS: 01:19:628 - however u'll want to follow this too OwO
2017-11-14 16:31 MaridiuS: 01:20:063 - same 4 dis, though triple spam doesn't seem ideal
2017-11-14 16:32 Akareh: hmm
2017-11-14 16:32 Akareh: 01:19:628 doesn't need to be clickable imo
2017-11-14 16:32 Akareh: i could make 2 sliders
2017-11-14 16:32 Akareh: less triple spam that way
2017-11-14 16:33 Akareh: keep going if you want, I'll fiddle with that section later since it seems like it's going to take a while
2017-11-14 16:34 MaridiuS: alright
2017-11-14 16:34 MaridiuS: 02:15:606 (5,6) - emphasis seems to not be quite right
2017-11-14 16:34 MaridiuS: till now you give finishes to white ticks
2017-11-14 16:34 MaridiuS: like
2017-11-14 16:34 MaridiuS: 02:12:128 (3) -
2017-11-14 16:34 MaridiuS: not red ticks
2017-11-14 16:34 MaridiuS: and listening it doesn't make sense at all to put a finish on those red ticks
2017-11-14 16:35 MaridiuS: 02:15:606 (5) - I believe this should be given most emphsis on a jump
2017-11-14 16:35 MaridiuS: and since 02:15:823 (6) - sounds the weakest as it has no synth on it, you could stack it on (5) after you made it spaced
2017-11-14 16:36 MaridiuS: further more the synth is on the blue tick 02:15:937 - and you might consider making use of that though you haven't been using it till now so i'm not sure
2017-11-14 16:37 MaridiuS: https://i.imgur.com/bS5pKAB.jpg patterning such as this was what I was suggesting
2017-11-14 16:38 Akareh: yep, gotcha https://osu.ppy.sh/ss/9539322
2017-11-14 16:39 MaridiuS: dont forget to do the finish on (5) not 6
2017-11-14 16:40 Akareh: yep
2017-11-14 16:40 MaridiuS: 02:21:258 (2) - stacking it on (1) should serve as a nice contrast
2017-11-14 16:40 MaridiuS: to show it's low intensity and switch of sections
2017-11-14 16:41 MaridiuS: or you could do something gimmicky like placing 1 on (2) sliderend xd
2017-11-14 16:42 MaridiuS: 02:22:563 (4,5,6) - for the section wish that you used more of this pattern it feels really misplaced to make only one pattern to be like this
2017-11-14 16:43 MaridiuS: 02:43:432 (5) - make it like this idk, should look mcuh better https://i.imgur.com/WtrN93w.jpg
2017-11-14 16:44 MaridiuS: 02:35:606 (1,2,3) - a bit misplaced too to have only one pattern in the section with this 1/4 spacing
2017-11-14 16:48 Akareh: k 02:21:258 (2) - fixed
2017-11-14 16:48 Akareh: 02:22:563 (4,5,6) - made more of these
2017-11-14 16:48 Akareh: and as for 02:35:606 (1,2,3) -
2017-11-14 16:48 Akareh: I'll just go with a stack I guess
2017-11-14 16:49 MaridiuS: 001:04:628 (6,7) - idk 02:55:932 (6,7) - i know its a different section
2017-11-14 16:49 MaridiuS: but in the second section nonetheless it feels misplaced
2017-11-14 16:49 MaridiuS: since you use it quite rarely
2017-11-14 16:50 MaridiuS: 03:09:845 (6,7) - that's the second time u use big 1/4 spacing
2017-11-14 16:50 MaridiuS: and thats it for the section
2017-11-14 16:50 Akareh: ye
2017-11-14 16:50 Akareh: but those feel better for me like that
2017-11-14 16:50 Akareh: than connecting with a slider
2017-11-14 16:52 Akareh: the kiai ones are there 'cause I wanted to emphasize those synth hits
2017-11-14 16:52 Akareh: there's also this one
2017-11-14 16:52 Akareh: 01:18:106 (4,5,6) -
2017-11-14 16:52 MaridiuS: oh
2017-11-14 16:52 Akareh: so I'm consistent at least
2017-11-14 16:52 MaridiuS: nice
2017-11-14 16:53 MaridiuS: 06:01:910 (6,8) - these two are 1/16 owo
2017-11-14 16:54 Akareh: oh lmao
2017-11-14 16:54 Akareh: fixed
2017-11-14 16:54 MaridiuS: 04:53:867 (1) - can u lower sound or something
2017-11-14 16:54 MaridiuS: my ears got chronical autism wheni heard thsi xd
2017-11-14 16:55 Akareh: kek yeah
2017-11-14 16:55 Akareh: should also probably make that slowly get quieter
2017-11-14 16:55 MaridiuS: also maybe it shold be soft sampleset
2017-11-14 16:55 MaridiuS: think it'll fit better
2017-11-14 16:56 MaridiuS: 00:41:910 (6,8) - yeah these two are also 1/16 not 1/12 i believe
2017-11-14 16:57 Akareh: yeah, probably
2017-11-14 16:57 Akareh: 00:43:650 (4) -
2017-11-14 16:57 Akareh: i think?
2017-11-14 16:57 Akareh: this also
2017-11-14 16:58 MaridiuS: 1/8
2017-11-14 16:59 MaridiuS: 02:43:432 (5) - have u fixed dis?
2017-11-14 16:59 MaridiuS: i mean
2017-11-14 16:59 MaridiuS: considered my option ;d
2017-11-14 17:00 Akareh: ye
2017-11-14 17:01 Akareh: copied that
2017-11-14 17:03 MaridiuS: 06:03:867 (3) - could extend this one more time owo
2017-11-14 17:03 MaridiuS: 06:04:084 (4) - and 1/16 ugu
2017-11-14 17:05 Akareh: 06:03:867 (3) -
2017-11-14 17:05 Akareh: I cut that short since a jump from yellow tick seemed overkill lmao
2017-11-14 17:05 Akareh: ye to 4 tho
2017-11-14 17:05 MaridiuS: then reduce the jump
2017-11-14 17:06 Akareh: I guess xd
2017-11-14 17:07 MaridiuS: its low bpm so 1/8 isn't so dangerous
2017-11-14 17:10 Akareh: 01:19:084 (1) -
2017-11-14 17:10 Akareh: https://dl.dropboxusercontent.com/s/hft ... -07-17.mp4
2017-11-14 17:10 Akareh: ?
2017-11-14 17:14 MaridiuS: yeah guess its fine
2017-11-14 17:14 MaridiuS: 01:20:823 (1) - now here too
2017-11-14 17:14 Akareh: yep, I only changed the first
2017-11-14 17:28 Akareh: k, done
2017-11-14 17:28 MaridiuS: wai
2017-11-14 17:28 MaridiuS: t
2017-11-14 17:28 Akareh: I'll update the highlights and send
2017-11-14 17:28 MaridiuS: no update
2017-11-14 17:28 Akareh: oh k
2017-11-14 17:28 MaridiuS: SB\f\0030.png
2017-11-14 17:29 MaridiuS: 0030
2017-11-14 17:29 MaridiuS: 0031 005c 007b 007d are unusued SB elements
2017-11-14 17:29 MaridiuS: you should add epilepsy warning
2017-11-14 17:29 MaridiuS: and soft hitclap 3 has a delay of over 5 MS
2017-11-14 17:29 MaridiuS: consider cutting the silence before the sound on audacity
2017-11-14 17:31 MaridiuS: or wait hm
2017-11-14 17:32 Akareh: hmm are the pulses that heavy for a epilepsy warning tho?
2017-11-14 17:32 Akareh: thought those were tame but I don't want to hurt no one so might as well
2017-11-14 17:32 Akareh: lol
2017-11-14 17:32 Akareh: deleted those
2017-11-14 17:32 MaridiuS: on background dim 100%
2017-11-14 17:32 MaridiuS: oh
2017-11-14 17:33 MaridiuS: on high background dim like 80%
2017-11-14 17:33 MaridiuS: IDK
2017-11-14 17:33 Akareh: I mean sure
2017-11-14 17:33 Akareh: better to do that now than regret later I guess
2017-11-14 17:33 MaridiuS: 04:54:084 - this part looks spoopy
2017-11-14 17:34 Akareh: yep i can see why
2017-11-14 17:34 Akareh: warning added
2017-11-14 17:34 MaridiuS: asking epileptic people to testwatch it
2017-11-14 17:34 MaridiuS: isnt smart xdd
2017-11-14 17:35 Akareh: not really no lmao
2017-11-14 17:35 MaridiuS: hmmm can i trust you that the lyrics are from a trusty source
2017-11-14 17:35 MaridiuS: saw some people getting some japanese fanatics
2017-11-14 17:35 MaridiuS: to purify the lyrics
2017-11-14 17:36 MaridiuS: also nvm about hitclap3
2017-11-14 17:36 MaridiuS: my program is drunk
2017-11-14 17:37 Akareh: I mean
2017-11-14 17:37 Akareh: got them from the touhou wiki
2017-11-14 17:38 Akareh: I've checked them (i know some japanese)
2017-11-14 17:38 Akareh: and haven't seen anything wrong
2017-11-14 17:38 Akareh: so
2017-11-14 17:38 MaridiuS: oki u can update
2017-11-14 17:40 Akareh: k, let me have a final look first
2017-11-14 17:50 Akareh: aaaaaaand we're live
2017-11-14 17:54 MaridiuS: hmmm
2017-11-14 17:54 MaridiuS: 06:04:084 (4) - 1/16 time for new circle
2017-11-14 17:54 MaridiuS: also reiteisai 14 in tags
2017-11-14 17:54 MaridiuS: wait let me see spelling
2017-11-14 17:55 Akareh: oh fuck the tags
2017-11-14 17:55 MaridiuS: akareh 1 hour earlier "YEAH ALL TAGS ARE IMPORTANT"
2017-11-14 17:55 MaridiuS: "meh fuck the tags man"
2017-11-14 17:56 MaridiuS: Reitaisai 14 I believe
2017-11-14 17:56 Akareh: no, i mean
2017-11-14 17:56 Akareh: fuck i forgot
2017-11-14 17:56 Akareh: about them
2017-11-14 17:56 Akareh: xDDDD
2017-11-14 17:56 Akareh: commas are important
2017-11-14 17:56 MaridiuS: Reitaisai 14 mhm
2017-11-14 17:56 Akareh: i can add the japanese spelling of that
2017-11-14 17:57 MaridiuS: too mcuh tags
2017-11-14 17:58 MaridiuS: i'd say leav 1/8 space
2017-11-14 17:58 MaridiuS: for final circle lol
2017-11-14 17:58 MaridiuS: and wait lemme recheck
2017-11-14 18:00 Akareh: do I remove project from tags then_
2017-11-14 18:00 Akareh: ?
2017-11-14 18:00 MaridiuS: i think yeah
2017-11-14 18:00 Akareh: k
2017-11-14 18:00 MaridiuS: searchin project brings out the result anyways
2017-11-14 18:01 MaridiuS: since you have THproject
2017-11-14 18:01 MaridiuS: TH being chinese letetrs
2017-11-14 18:01 Akareh: moonrunes*
2017-11-14 18:01 MaridiuS: 02:29:845 (5) - owh 0.45x to 0.55x weird shit
2017-11-14 18:02 Akareh: wut
2017-11-14 18:02 Akareh: i swear i made those with ds on lol
2017-11-14 18:02 Akareh: fix
2017-11-14 18:03 MaridiuS: alright seems fine
2017-11-14 18:04 Akareh: k, gimme a sec
2017-11-14 18:09 Akareh: done ~
2017-11-14 18:12 MaridiuS: oki bubble is okay? ;d

Fixed some inconsistencies, revamped some small sections, and It seems like it's ready.
Aurele
omg yes!
Topic Starter
Akareh
Had laughs.



Life-changing revelations were shared.



What a modding session.
Thank you based papa

Seijiro
SB effects look definitely better

nomico is bae
Topic Starter
Akareh
nomico is bae
nhato is daddy

thank you! :D
MaridiuS

Akareh wrote:

nomico is bae
nhato is daddy

thank you! :D
Masayoshi Minoshima is god.
Lama Poluna
source shoud be without dot
http://www16.big.or.jp/~zun/html/pmd.html
Topic Starter
Akareh
Nice catch, searched a bit and japanese wikis also support the source without dot http://thwiki.info/th/gen/index.html http://thwiki.info
Seems like the dot in the names is only after th6 as far as I can tell?

I don't think it's a huge deal, since the set appears either searching with or without dot, but anyway let's wait on some BN/QAT I guess :)
Lama Poluna
It makes a huge difference. Let's put dots where all want?
Topic Starter
Akareh
Let's chill for a bit, okay?

I've told you I agree source should not have the dot. The issue has been pointed out and I'll try to get some QATs to give input to see if this merits a disqual or not. You don't need to be so aggresive with me lol.
Seijiro


cool, this game was an old game on PC-98 and ZUN didn't add that dot for some reason (or rather, he started adding the dot later on newer games for whatever reason)

For how dumb it sounds, you gotta dq for a dot :roll:
Topic Starter
Akareh
Yep, the two sources I posted earlier seem to coincide in that. Dots started appearing after th6 so th4 does not have one, waiting on dq so I can fix it :D
Naxess
ok.
Topic Starter
Akareh
Source fixed
Naxess
ok
Topic Starter
Akareh
I see what you did there
Xinnoh
ok
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