the storyboarded hitsound were intended to fill out the blank sounds (aka the unhitsounded sound),Hobbes2 wrote:
top diff -
I don't really know if this is worth a dq, but 04:05:632 (2) - has a storyboarded hitsound there but there's a circle with the hitsound, so it ends up playing the hitsound really loud, or worse, it'll play the hitsound twice if the player hits the circle off time.
edit, while im here,
04:12:142 - im not sure if the hitsound is a mistake, but you can actually just hitsound the sliderhead instead of putting the whisle in the storyboard. that said, it actually just sounds weird so i think its a mistake anyway.
like i said to hobbes, its to give a small feedback to the unhitsounded part by giving sb'ed hitsound.pkhg wrote:
its full of sbd sounds lol theyre rly misleading cuz youre not hitting anything and the slider doesnt have a tick. since rc states that ticksounds are discouraged from being used i guess this is "worst" or something
that thing is supposed to be used on mania
also just by playing the intro you can notice how early the bpm is. it kinda normalizes from 00:36:544 (8) - until kiai where it matches the song accurately but everything else before that timestamp is very early
just look at this players acc meter, i experienced the same when i played it
i think thats not the only section with a wrong offset it seems
a more in depth look through timing would be nice
about timing, im 100% sure the timing is right since goldenwolf and narcissu provided me the accurate timing.