Sayuri - birthday song

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Jemzuu
god i love sayuri's voice aaaaaa
good song good map good mappers alright good for rank
rank this ! ! <333
KittyAdventure
Issues tag? "RLCmikazuki no koukai album"
Narcissu
fix and remap some //

@appleeaterx: maybe you want to move 02:15:863 (2) - , you stack it in my slider but my slider moved :P

@Haruto: help me readd NC .. look like you skip some colours, but i deleted other part then remap, so NC boom ....

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Milan-
iunsaen thinkf coalb
-00:23:101 (1,2,3,4) - so triggered that it breaks all the patterns you do before. try something like http://puu.sh/xLDVR/6c5e20e2d7.jpg maybe, or something that you find more fitting with the rest of the patterns
-02:06:120 (1,2,1,2) - would be cool if these were increasing in distance or sv, to make it somewhat familiar with what you did before here 02:01:026 (1,2,1,2,1,2,1,2) - , which is cool
-04:28:132 (1,2,1,2) - so weird that you do these doubles thingy when the first two are so different to the others 2. if it was like http://puu.sh/xLEnU/fa9c854117.jpg , it'd fit much better imo

i tried
blueloniess
what a nice map!
rank or love this map pls!
iYiyo
This is nice.
iYiyo
  • [Gift]
  1. 00:25:931 (2) - Looks like the head of this slider should have Normal Sampleset to match the clap.
  2. 00:27:629 (1) - 00:28:620 (5) - 00:30:176 (3) - 00:30:743 (5,7) - Remove the whistles from their slider bodies? Tbh looks like they were placed by mistake cause you don't add them after 00:31:592 -
  3. 01:03:290 (1,2,3,4) - Any particular reason on why the diff spike here? If compared with 00:54:233 (1,2,3,4) - it's clearly to see that is way harder on 2nd half on that kiai.
  4. Change 01:26:780 - & 01:27:346 - to S:C1? Those random whistles sounds are just weird and doen't really match with the current hitsounding.
  5. Why the pattern change 03:20:774 (1,1,1,1) - here but not 03:25:302 (1,2,3,4,5,1) - here while both are pretty similar while having this drum smash pattern?
  6. 04:08:604 (6,1) - missing hitsounds on these?
  7. 04:11:717 (2,3,1) - What are you exactly following here? Specifically 04:11:858 (3) - this doesn't look to be following vocals nor instrument at all. Would suggest to do something else over here.

    [Thinking Fam Collab Insane]
  8. 00:25:931 - same as other diff.
  9. 00:32:158 (1) - missing hitsound?
  10. 01:26:780 - 01:27:346 - similar to other diff, change those green lines to S:C1.
  11. 02:58:698 (1) - Why you stand out this specific slider with a triangle just here? I'd honestly reserve this shape for the last part.
  12. 04:25:019 - add drum sampleset on tail & 04:25:160 - add clap head? Or just add some hitsounds lol
  13. 04:32:943 - 04:33:085 - similar ^
  14. 04:41:151 - 04:50:208 - missing clap?
  15. 04:42:283 (8) - Add NC to match 04:51:340 (1) - this?


also make sure everyone who's collabing is on tags.
Topic Starter
Haruto

iYiyo wrote:

  • [Gift]
  1. 00:25:931 (2) - Looks like the head of this slider should have Normal Sampleset to match the clap. fixed
  2. 00:27:629 (1) - 00:28:620 (5) - 00:30:176 (3) - 00:30:743 (5,7) - Remove the whistles from their slider bodies? Tbh looks like they were placed by mistake cause you don't add them after 00:31:592 - yeah fixed
  3. 01:03:290 (1,2,3,4) - Any particular reason on why the diff spike here? If compared with 00:54:233 (1,2,3,4) - it's clearly to see that is way harder on 2nd half on that kiai. i think val did it on purpose, comparing to 00:54:233 (1,2,3,4) - , the beat here isnt as huge as 01:03:290 (1,2,3,4) - so yeah, this should be fine imo
  4. Change 01:26:780 - & 01:27:346 - to S:C1? Those random whistles sounds are just weird and doen't really match with the current hitsounding. fixed
  5. Why the pattern change 03:20:774 (1,1,1,1) - here but not 03:25:302 (1,2,3,4,5,1) - here while both are pretty similar while having this drum smash pattern? handsome wanted some pattern variation i think which is creative imo. 03:20:774 (1,1,1,1) - also this one has a drum sound on it so its completely fine imo
  6. 04:08:604 (6,1) - missing hitsounds on these?
  7. 04:11:717 (2,3,1) - What are you exactly following here? Specifically 04:11:858 (3) - this doesn't look to be following vocals nor instrument at all. Would suggest to do something else over here fixed for sing

    [Thinking Fam Collab Insane]
  8. 00:25:931 - same as other diff.
  9. 00:32:158 (1) - missing hitsound?
  10. 01:26:780 - 01:27:346 - similar to other diff, change those green lines to S:C1.
  11. 02:58:698 (1) - Why you stand out this specific slider with a triangle just here? I'd honestly reserve this shape for the last part.
  12. 04:25:019 - add drum sampleset on tail & 04:25:160 - add clap head? Or just add some hitsounds lol
  13. 04:32:943 - 04:33:085 - similar ^
  14. 04:41:151 - 04:50:208 - missing clap?
  15. 04:42:283 (8) - Add NC to match 04:51:340 (1) - this? fixed all


also make sure everyone who's collabing is on tags.
yea, everyone is in the tags
thanks for checking! also fixed the burai slider on probox part
-Sh1n1-

iYiyo wrote:

This is nice.
iYiyo
Both diffs:
From 00:31:592 - to 00:35:695 - looks like you're not using claps which feels kinda empty in terms of hitsounds. Please add some.

Fam:
04:32:943 - 04:33:085 - please remove the whistle on both cause it's causing a hitsound which you don't use on the kiai at all.
Topic Starter
Haruto

iYiyo wrote:

Both diffs:
From 00:31:592 - to 00:35:695 - looks like you're not using claps which feels kinda empty in terms of hitsounds. Please add some.

Fam:
04:32:943 - 04:33:085 - please remove the whistle on both cause it's causing a hitsound which you don't use on the kiai at all.
fixed all!!
iYiyo
Happy birthday!
Nevo
Let's consider Tianna Bartoletta's gold medal jump in the Women's Long Jump during the Rio Olympics of 2016.
Topic Starter
Haruto

Nevo wrote:

Let's consider Tianna Bartoletta's gold medal jump in the Women's Long Jump during the Rio Olympics of 2016.
agree

Happy Belated Birthday Monstrata!
Thank you to people who've modded the map and to people who have take a participation in this :oops: .
also big thanks to Nevo and YiYo for checking the map o/
Kyousukee
gratz Haruto ! :)
Monstrata
Wow, it got qualified! Thank you everyone for participating in this collab, and special thanks to Haruto for organizing it <3.
Maxus
Oh wow this is really nice, it's rare seeing people rank map to be dedicated for someone else's birthday, let alone on this scale.

Grats Haruto, and Happy belated birthday monstrata owo!
blueloniess
I DO LOVE THIS MAP
IT'S A MASTERPIECE
Hobbes2
top diff -

I don't really know if this is worth a dq, but 04:05:632 (2) - has a storyboarded hitsound there but there's a circle with the hitsound, so it ends up playing the hitsound really loud, or worse, it'll play the hitsound twice if the player hits the circle off time.

edit, while im here,

04:12:142 - im not sure if the hitsound is a mistake, but you can actually just hitsound the sliderhead instead of putting the whisle in the storyboard. that said, it actually just sounds weird so i think its a mistake anyway.
pkhg


its full of sbd sounds lol theyre rly misleading cuz youre not hitting anything and the slider doesnt have a tick. since rc states that ticksounds are discouraged from being used i guess this is "worst" or something

that thing is supposed to be used on mania

also just by playing the intro you can notice how early the bpm is. it kinda normalizes from 00:36:544 (8) - until kiai where it matches the song accurately but everything else before that timestamp is very early

just look at this players acc meter, i experienced the same when i played it


i think thats not the only section with a wrong offset it seems


a more in depth look through timing would be nice
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