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Sayuri - birthday song

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worst fl player
happy birthday!
xChorse
Hello, M4M from my queue.

Already really nice so can't help much so have this garbage mod:

RLC

00:13:478 (6) - Map this with hitcircles since the other return sliders didn't have such strong sounds

val0108

Some sliders could be smoother for better visuals:
00:46:592 (4) - curve less so it blankets 00:46:875 (5) -
00:48:007 (1,2) - Move the white ticks towards the center of the curve so it's smoother
ShiraKai

01:17:936 (3) - doesn't really follow anything (there's a sound on 01:17:901 - ) and having it as filler rhythm is kinda questionable since it's the only one like this and things like 01:20:200 - are ignored

appleeaterx

02:07:818 (3) - could be a 1/2 slider since all of the other claps are like that

Narcissu

02:39:199 (3,1) - stack is kinda uh noticeably broken

Kibbleru

02:59:689 (3,4,5) - pretty big spacing compared to everything else in this section

ProBox

04:05:491 (1) - you emphasized the instrumentals a bit more here 04:03:226 (5,6,7) - which is better imo

05:12:283 (1) - tail doesn't look perfectly alligned with 05:13:415 (1) - but idk it probably is im just stupid; oh yeah it also covers hp bar a bit depending on it's size


idk if i messed up the timestamps with the names but idk, good luck!
Sing
Xayler
Happy birthday, Monstrata!
Zexpha
happy birthday monstrata!
anna apple

Gift


  • 00:31:592 (1,2,3,4) -
    movement here is pretty difficult like 00:27:346 (6,7) - though this is more of a filler rhythm to the main part you are mapping to, so I don't think it deserves such strength. Maybe cut it into a slider then two circles under the slider tail? or w/e fits
    00:49:422 (1,2) -
    this is kind of high spacing for being quieter sounds also
    00:49:280 -
    if anything I think you should map this as a circle instead of 00:49:565 (2) - since there is more support for it
    00:50:271 (1,2) -
    I'm sure you are aware that the player at this level is most likely to hold the head of 1 and then just move to the head of 2. It basically means the player doesn't get anything other than a click from the first slider which makes it weak.
    00:51:120 (4,5) -
    sure there is a strong drum sound on the blue tick, but there are other drum sounds you skipped over in this kiai like 00:47:016 - and 00:47:441 -

    00:58:903 (3) -
    I think the symmetry you are trying to inplement into this map comes off as forced becasue notes like these don't have anywhere near the same support as other objects.
    01:17:936 (3) -
    I don't think you should have this note, also I think the vocal is snapped to the 1/6. also you don't really map vocals like 01:18:478 - so mapping this one seems a bit out of place imo
    I just realized this was a collab
    , I'm also tired lol, I was going to say "who do you think you are rlc using filler snapped rhythm to force your visual pattern but rlc actually mapped some of this LOL but you turned out to be val0108. (I was wondering why symmetry all of a sudden)
    02:04:988 (1,1,1,1,1,1,1,1) -
    I just dislike nc's like this in general.
    02:14:603 (1) -
    I think you should remove this nc because it would give more importance to the next NC's that are more unique "patterns" than this one.
    02:53:321 (6,7) -
    02:54:028 (8,1) - lol
    03:01:528 (2,3) -
    you are not skystar :^)
    03:18:509 (1,1,1,1,1,1,1) -
    I don't think its necessary to nc like this, though I get why you did :/
    04:23:887 (2) -
    I would avoid making this a slider like you have to make 04:23:604 (1,3,4) - these more meaningfull as representing the vocal sounds.
    04:25:160 -
    should probably have a circle here to match 04:20:632 (2) -
    04:40:656 (1) -
    LOL, I mean val has some interesting slider designs, but I don't think they reach this far
    probox
    what the fuck LOL this isn't a wub map.
parts are pretty solid overall, still funny about the rlc meme LOL I don't mean to offend
Realazy
returning m4m

[RLC]

00:09:233 (1,3) - you could swap those NCs to emphasize the start of a different section

[Haruto]

00:38:101 (6,7) - i believe the bigger spacing should be on 7 rather than 6 because of how much stronger it is to add more emphasis than the flow break already implies, you could just turn 00:37:818 (5) - into a repeat slider like 00:40:082 (2) - ?

03:31:387 (4,5,6) - i don't think you should stick with that triple when this is such a calm part

[val0108]

00:49:422 (1,2) - i think this could have a much lower spacing considering how barely noticeable the spacing difference with 00:49:565 (2,3) - is considering how strong 3 is
00:49:988 (4) - so this could've been spaced further compared to how large 00:49:422 (1,2,3) - is since it's as strong if not stronger than 3
00:50:271 (1,2) - can these be the same sliders please
00:51:969 (2) - this could be spaced further to make a nice triangle with 00:51:261 (5,1) - 's tails, place it at x198 y117?
00:53:526 (3) - this is so spaced for a not so strong sound, you could try stacking it on 00:52:818 (1) - 's tail
01:06:120 (1,2,3,4) - i don't get the spacing here, why is it so inconsistent?

[ShiraKai]

01:17:936 (3) - yeah as bor said this isn't necessary, vocal ending on 1/6 should be enough

[appleeaterx]

01:51:969 (1) - why is this NC'd?

[Narcissu]

02:28:088 (6) - this is a really big jump when the snare is actually on 5, you could ctrl+g 02:27:949 (5,6) -

[handsome]

03:16:245 (1,1,1,1) - how about only keeping the NC spam for the 1/6 stream and the 1/16 sliders to make them stand out more?

[ProfessionalBox]

04:05:491 (1) - is that NC really necessary? doesn't seem that important

05:05:491 (1) - i mean if you wanna keep it you might want to lower the SV and make the right part shorter so ppl know which way this goes :^)
05:06:340 (1) - ya same

pretty good
lit120
happy belated birthday monsty!

XD
squirrelpascals
M4M!

In an earlier thread (p/6029023) Sing pointed out that the girl in the bg is more visible if you flip the bg. I actually recommend this lol, because otherwise the song in song select doesnt have character

RLC
• 00:14:469 (2) - The note under this circle is extremely faint and out of rhythm (the note is actually around 00:14:540 - ) I would suggest removing this circle

thats it

val
• 00:48:007 (1,2,3) - The notes at 00:48:431 - 00:48:856 - have the same intensity, but the hit objects are spaced differently. I'd suggest spacing 00:48:007 (1,2) - less or spacing 00:48:856 (3) - more (The latter would fit the rest of your part the best)

shira
• 01:10:365 (6,1) - This can easily be mistaken as a 1/4 because of the spacing at 01:11:497 (3,4) - and the perfect 1/8 overlap at 01:08:384 (1,2) - . Be consistent with your 1/4 and 1/8 spacing here somehow

• 01:17:936 (3,4) - The same as above applies here too, but I would strongly advise against this rhythm overall. People will perceive the second vocal note to be at 01:17:868 - ,even if it is at the 1/8. This doesn't really play naturally because of this.

appleeaterx
• 01:45:743 (5,2) - faulty blanket is easily noticable here

• 02:03:856 (1,2) - This spacing choice is new, why did you decide to stack this note out of all other notes?

• 02:07:960 - This note feels ignored in the midst of all the other guitar notes you mapped in this part

narcissu
• 02:21:144 (3,4,5,6) - This combination of spacing and angles here really does not make this pattern play well and makes it feel unnatrual. It would feel a lot better if you used crtl+g on 02:21:421 (5,6) -

• 02:25:310 - Feels weird how you skip this vocal note when 02:25:588 (2,3,4,1,2,3,4) - revolves around the vocals

kibbleru
• 02:58:557 - Why did you ignore this note? You mapped others like it already (like 02:52:472 (3,4,5) - )

• 02:59:264 (2,3,4) - This is a pretty big jump in spacing compared to what you've already been doing after sliderends

handsome
• 03:10:868 (1) - why this drastic sv change on this note above all others? You could have done it here 03:13:132 (2) - here 03:15:396 - etc. but you chose not to for some reason

• 03:13:698 (4,5,1) - This change in spacing is very uncomfortable to play in general

• 03:19:500 (1,2,3) - as far as rhythm goes i cant tell the difference in between this and 03:13:557 (2,3,4) - or 03:25:443 (2,3,4) -

• 03:19:076 (1,2,3,1,2,3,1,2,3,1,2,3) - 03:21:340 (1,2,3,1,2,3,1,2,3,1,2,3) - don't really understand many of your mapping choices here. how do your changes in spacing relate to the music?

• 03:20:774 (1,1,1,1) - Don't see how these notes stand out in anyway for them to be special enough for 1/16 sliders and ncs. Again it doesn't really feel like this correlates to anything

haurto #2
• 03:34:925 (1,2) - Don't hear anything under those reverse arrows, a 1/2 slider would be more fitting here if you want to use sliders imo.

probox
• 03:56:009 (3) - It sounds like the strong note is on the sliderend here, ctrl+g 03:55:868 (2,3) - would be a better rhythm. Samekind of thing for 04:05:066 (3,4) -

and for your triangle part

05:05:491 (1,1) - Are these triangles really rankable? even if the sliderend isn't visible at all? xp

fanzhen
• 04:30:113 (4,5) - 04:34:641 (4,5) - This spacing reads like a 1/4 gap, compared to 04:28:132 (1,2,3,4) -

asphyxiz
• 04:53:038 (4,5) - space these both evenly from the middle slider? would fix up the aesthetics, don't really see a reason not to

good luch guys! this is an awesome birthday present
Winnie
Hello from modding queue for a light mod



[Gift]
Offset feels a little early could double check that
00:31:592 (1,2,3,4) - I feel like it doesn't have to be so intense yet. Could be just http://puu.sh/w3eVW/2732066c51.jpg Definitely the same things as previously but it definitely keeps it nice
00:35:837 (3,4,5,6,7,8) - Quite excessive tbh if it's already like this then just from that perspective alone I can tell this map is going to get wild. It feels like you're building intensity based on your hitsounds and not the music themselves.
00:48:007 (1,2) - Goes from 2 sliders with huge spacing to then somehow shrinking the spacing to a measly basic DS pattern 00:48:856 (3,4) - If (3) and (4) were spaced more it'll add more effect and keep your map more consistent in how you're mapping. Also (3) also plays off in transition to her vocals so technically (1)(2) and (3) are both part of her vocal so they should be consistent to one another. Take (3) in this image some place where a different pattern of yours could start really adds a lot of depth in it http://puu.sh/w3fao/de7546c42a.jpg
00:57:063 (1,2,3) - Just like this it's nice
01:03:290 (1,2,3,4,1) - Vintage Val back at it again
01:09:375 (3) - Could be spaced more to add a better spacing differentiation for the timing in the map
Appleeaterx is too clean
Not really much more I can say tbh.
aviaaan
i know im quite late lol, but happy birthday to one of the greatest!!! hope you had a good one monstrata
7ambda
  1. 01:16:309 (1,2) - It'd be nice if you could show that this instrument is more powerful. I'm not really getting that notion since it has low spacing to (2). Maybe stack on (2) slidertail?
  2. 03:52:755 - You could probably indicate the vocalist taking in her breath, since the transition between these parts seem pretty fast.
    I stacked (6) sliderhead on 03:53:462 (2) btw. https://osu.ppy.sh/ss/8213017
  3. 04:15:962 (2,1) - i mentioned this before, but i don't think it was noticed. this uses the same spacing as the 1/2 jump {04:15:679 (1,2)}. i think it would be more clear to indicate this 1/4 jump through lower spacing since there's a 1/2 jump right before, maybe by stacking (1) on 04:15:113 (1) slidertail?
  4. 04:46:670 (6,7,8,9,10) - structure looks kind of random imo. if you realigned (9) like this, you would get a more organized pair of triangles
  5. 05:04:925 (1,1,2,1,2,1,2,1,2,1,2,3,4,1,1,1,1,2,3,1,1) - ₵ Ɽ Ɇ ₳ ₮ ł V ł ₮Ɏ
h3oCharles
is the storyboard sounds only?

Also, so close to 100 stars ;_;
hehe

squirrelpascals wrote:

• 03:13:698 (4,5,1) - This change in spacing is very uncomfortable to play in general and

• 03:19:076 (1,2,3,1,2,3,1,2,3,1,2,3) - 03:21:340 (1,2,3,1,2,3,1,2,3,1,2,3) - don't really understand many of your mapping choices here. how do your changes in spacing relate to the music? 1324

• 03:20:774 (1,1,1,1) - Don't see how these notes stand out in anyway for them to be special enough for 1/16 sliders and ncs. Again it doesn't really feel like this correlates to anything toms
Mint
dunois:
01:46:309 (2,1) - not without breaking all the blankets lo l

anxient:
01:45:743 (5,1) - uhh idk tho my spacing is p large at so many times so this is ez ez koi yuki
01:51:969 (1) - that build up tho (and its really easy to catch/read too bc its the body is close)
02:10:507 (4) - its just stack pattern with back and forth which is pretty standard so keepin thi s

xchorse:
02:10:507 (4) - i like the gfap as a sort transitino into slow part

bor:
02:04:988 (1,1,1,1,1) - i can agree but i did this to b consistent with the last kiais since i finished my part as one of thje last (lol i suk) ill see what the rest does and adjust accordingly bc i dont mind with or without ncs
02:14:603 (1) - this reading can still b a little tricky (actually move for me lolol i suk)

realazy:
01:51:969 (1) - sv change

squirrelPa:
01:45:743 (5,2) - well uhh i tried and i suck at blankets so its prob still not perfect but in game play its not that noticeable tbh bc these objects are far apart in timelin e
02:03:856 (1,2) - almost same as 02:03:573 (4,5) - so i think stack = appropriate
02:07:818 (3,4) - transition explained somewhere ^

winnie:
ily

no mention is fix thanks!!
Asphyxia
@Anxient I tested that part like 10 times and still feels fine to me but if more people say it's bad then I'll change it!

@borborygmos Not sure what you mean with 04:40:656 (1) - assuming this is for me...

@squirrelpascals Fixed

@F1r3tar Fixed

Thank you! :)
ShiraKai
Anxient

Anxient wrote:

ShiraKai
01:09:375 (3,4) - this rhythm is feels way off. i think you meant to do this? http://puu.sh/vY2KO/12170b5926.jpg, or if its intentional, pls explain why ><

01:09:445 - or ya could map this 1/8, just like you did with 01:17:724 (2,3,4) -
please hear music

01:14:044 (4) - i think ctrl g would make the map move better/naturally with the upcoming objects. 01:14:044 (4,5,6) - http://puu.sh/vY2NR/f36789a5a0.jpg
nope i like this style

01:27:912 (3) - woah im regressing to my 2013 modding style lmao, ctrl g this? it plays more smoothly imo
no it's consistency

01:32:158 (2) - same here.
^

01:37:393 - are you sure you should be ignoring this?
^

01:42:063 (5) - aaaand here. same: ctrl g thing
^

xChorse

xChorse wrote:

Hello, M4M from my queue.

Already really nice so can't help much so have this garbage mod:

ShiraKai

01:17:936 (3) - doesn't really follow anything (there's a sound on 01:17:901 - ) and having it as filler rhythm is kinda questionable since it's the only one like this and things like 01:20:200 - are ignored
remove this

idk if i messed up the timestamps with the names but idk, good luck!

borborygmos

borborygmos wrote:

Gift


01:17:936 (3) - I don't think you should have this note, also I think the vocal is snapped to the 1/6. also you don't really map vocals like 01:18:478 - so mapping this one seems a bit out of place imo remove this

Realazy

Realazy wrote:

returning m4m

[ShiraKai]

01:17:936 (3) - yeah as bor said this isn't necessary, vocal ending on 1/6 should be enough fixed

pretty good

squirrelpascals

squirrelpascals wrote:

M4M!

In an earlier thread (https://osu.ppy.sh/forum/p/6029023) Sing pointed out that the girl in the bg is more visible if you flip the bg. I actually recommend this lol, because otherwise the song in song select doesnt have character

• 01:10:365 (6,1) - This can easily be mistaken as a 1/4 because of the spacing at 01:11:497 (3,4) - and the perfect 1/8 overlap at 01:08:384 (1,2) - . Be consistent with your 1/4 and 1/8 spacing here somehow stack it :3

• 01:17:936 (3,4) - The same as above applies here too, but I would strongly advise against this rhythm overall. People will perceive the second vocal note to be at 01:17:868 - ,even if it is at the 1/8. This doesn't really play naturally because of this. remove (3)

good luch guys! this is an awesome birthday present
thank you for modding :D

SPOILER
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Topic Starter
Haruto
updated all

new addition :
- the thinking fam collab insane (featuring kalibe, akitoshi, sotarks, pentori, doormat, kroytz, haruto and toybot)

SB soon(tm)

lets get this thing ranked boisss
Len
- _--
h3oCharles
Gift
ProBox(?): 05:05:491 (1,1,1,2) slider direction is unclear, pretty sure this is mentioned in criteria
Jemzuu
god i love sayuri's voice aaaaaa
good song good map good mappers alright good for rank
rank this ! ! <333
Kyouren
Issues tag? "RLCmikazuki no koukai album"
Narcissu
fix and remap some //

@appleeaterx: maybe you want to move 02:15:863 (2) - , you stack it in my slider but my slider moved :P

@Haruto: help me readd NC .. look like you skip some colours, but i deleted other part then remap, so NC boom ....

[]

SPOILER
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Milan-
iunsaen thinkf coalb
-00:23:101 (1,2,3,4) - so triggered that it breaks all the patterns you do before. try something like http://puu.sh/xLDVR/6c5e20e2d7.jpg maybe, or something that you find more fitting with the rest of the patterns
-02:06:120 (1,2,1,2) - would be cool if these were increasing in distance or sv, to make it somewhat familiar with what you did before here 02:01:026 (1,2,1,2,1,2,1,2) - , which is cool
-04:28:132 (1,2,1,2) - so weird that you do these doubles thingy when the first two are so different to the others 2. if it was like http://puu.sh/xLEnU/fa9c854117.jpg , it'd fit much better imo

i tried
blueloniess
what a nice map!
rank or love this map pls!
iYiyo
This is nice.
iYiyo
  • [Gift]
  1. 00:25:931 (2) - Looks like the head of this slider should have Normal Sampleset to match the clap.
  2. 00:27:629 (1) - 00:28:620 (5) - 00:30:176 (3) - 00:30:743 (5,7) - Remove the whistles from their slider bodies? Tbh looks like they were placed by mistake cause you don't add them after 00:31:592 -
  3. 01:03:290 (1,2,3,4) - Any particular reason on why the diff spike here? If compared with 00:54:233 (1,2,3,4) - it's clearly to see that is way harder on 2nd half on that kiai.
  4. Change 01:26:780 - & 01:27:346 - to S:C1? Those random whistles sounds are just weird and doen't really match with the current hitsounding.
  5. Why the pattern change 03:20:774 (1,1,1,1) - here but not 03:25:302 (1,2,3,4,5,1) - here while both are pretty similar while having this drum smash pattern?
  6. 04:08:604 (6,1) - missing hitsounds on these?
  7. 04:11:717 (2,3,1) - What are you exactly following here? Specifically 04:11:858 (3) - this doesn't look to be following vocals nor instrument at all. Would suggest to do something else over here.

    [Thinking Fam Collab Insane]
  8. 00:25:931 - same as other diff.
  9. 00:32:158 (1) - missing hitsound?
  10. 01:26:780 - 01:27:346 - similar to other diff, change those green lines to S:C1.
  11. 02:58:698 (1) - Why you stand out this specific slider with a triangle just here? I'd honestly reserve this shape for the last part.
  12. 04:25:019 - add drum sampleset on tail & 04:25:160 - add clap head? Or just add some hitsounds lol
  13. 04:32:943 - 04:33:085 - similar ^
  14. 04:41:151 - 04:50:208 - missing clap?
  15. 04:42:283 (8) - Add NC to match 04:51:340 (1) - this?
also make sure everyone who's collabing is on tags.
Topic Starter
Haruto

iYiyo wrote:

  • [Gift]
  1. 00:25:931 (2) - Looks like the head of this slider should have Normal Sampleset to match the clap. fixed
  2. 00:27:629 (1) - 00:28:620 (5) - 00:30:176 (3) - 00:30:743 (5,7) - Remove the whistles from their slider bodies? Tbh looks like they were placed by mistake cause you don't add them after 00:31:592 - yeah fixed
  3. 01:03:290 (1,2,3,4) - Any particular reason on why the diff spike here? If compared with 00:54:233 (1,2,3,4) - it's clearly to see that is way harder on 2nd half on that kiai. i think val did it on purpose, comparing to 00:54:233 (1,2,3,4) - , the beat here isnt as huge as 01:03:290 (1,2,3,4) - so yeah, this should be fine imo
  4. Change 01:26:780 - & 01:27:346 - to S:C1? Those random whistles sounds are just weird and doen't really match with the current hitsounding. fixed
  5. Why the pattern change 03:20:774 (1,1,1,1) - here but not 03:25:302 (1,2,3,4,5,1) - here while both are pretty similar while having this drum smash pattern? handsome wanted some pattern variation i think which is creative imo. 03:20:774 (1,1,1,1) - also this one has a drum sound on it so its completely fine imo
  6. 04:08:604 (6,1) - missing hitsounds on these?
  7. 04:11:717 (2,3,1) - What are you exactly following here? Specifically 04:11:858 (3) - this doesn't look to be following vocals nor instrument at all. Would suggest to do something else over here fixed for sing

    [Thinking Fam Collab Insane]
  8. 00:25:931 - same as other diff.
  9. 00:32:158 (1) - missing hitsound?
  10. 01:26:780 - 01:27:346 - similar to other diff, change those green lines to S:C1.
  11. 02:58:698 (1) - Why you stand out this specific slider with a triangle just here? I'd honestly reserve this shape for the last part.
  12. 04:25:019 - add drum sampleset on tail & 04:25:160 - add clap head? Or just add some hitsounds lol
  13. 04:32:943 - 04:33:085 - similar ^
  14. 04:41:151 - 04:50:208 - missing clap?
  15. 04:42:283 (8) - Add NC to match 04:51:340 (1) - this? fixed all
also make sure everyone who's collabing is on tags.
yea, everyone is in the tags
thanks for checking! also fixed the burai slider on probox part
-Sh1n1-

iYiyo wrote:

This is nice.
iYiyo
Both diffs:
From 00:31:592 - to 00:35:695 - looks like you're not using claps which feels kinda empty in terms of hitsounds. Please add some.

Fam:
04:32:943 - 04:33:085 - please remove the whistle on both cause it's causing a hitsound which you don't use on the kiai at all.
Topic Starter
Haruto

iYiyo wrote:

Both diffs:
From 00:31:592 - to 00:35:695 - looks like you're not using claps which feels kinda empty in terms of hitsounds. Please add some.

Fam:
04:32:943 - 04:33:085 - please remove the whistle on both cause it's causing a hitsound which you don't use on the kiai at all.
fixed all!!
iYiyo
Happy birthday!
Nevo
Let's consider Tianna Bartoletta's gold medal jump in the Women's Long Jump during the Rio Olympics of 2016.
Topic Starter
Haruto

Nevo wrote:

Let's consider Tianna Bartoletta's gold medal jump in the Women's Long Jump during the Rio Olympics of 2016.
agree

Happy Belated Birthday Monstrata!
Thank you to people who've modded the map and to people who have take a participation in this :oops: .
also big thanks to Nevo and YiYo for checking the map o/
ABD007
gratz Haruto ! :)
Monstrata
Wow, it got qualified! Thank you everyone for participating in this collab, and special thanks to Haruto for organizing it <3.
Maxus
Oh wow this is really nice, it's rare seeing people rank map to be dedicated for someone else's birthday, let alone on this scale.

Grats Haruto, and Happy belated birthday monstrata owo!
blueloniess
I DO LOVE THIS MAP
IT'S A MASTERPIECE
Izzywing
top diff -

I don't really know if this is worth a dq, but 04:05:632 (2) - has a storyboarded hitsound there but there's a circle with the hitsound, so it ends up playing the hitsound really loud, or worse, it'll play the hitsound twice if the player hits the circle off time.

edit, while im here,

04:12:142 - im not sure if the hitsound is a mistake, but you can actually just hitsound the sliderhead instead of putting the whisle in the storyboard. that said, it actually just sounds weird so i think its a mistake anyway.
pkhg


its full of sbd sounds lol theyre rly misleading cuz youre not hitting anything and the slider doesnt have a tick. since rc states that ticksounds are discouraged from being used i guess this is "worst" or something

that thing is supposed to be used on mania

also just by playing the intro you can notice how early the bpm is. it kinda normalizes from 00:36:544 (8) - until kiai where it matches the song accurately but everything else before that timestamp is very early

just look at this players acc meter, i experienced the same when i played it


i think thats not the only section with a wrong offset it seems


a more in depth look through timing would be nice
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