Your reply doesn't address the issue.
Sure it's 70% and it's not unrankable but there's a normal hitsound AND a storyboarded hitsound in the same spot. Which means if you hit the note off-time by even 1 ms it will play the hitsound twice and sound very weird. If you miss the note, it will play a snare as if you hit it and confuse the player.
Like... it doesn't even make sense to have the storyboarded hitsound there if there's an active note to hitsound anyways lol.
Sure it's 70% and it's not unrankable but there's a normal hitsound AND a storyboarded hitsound in the same spot. Which means if you hit the note off-time by even 1 ms it will play the hitsound twice and sound very weird. If you miss the note, it will play a snare as if you hit it and confuse the player.
Like... it doesn't even make sense to have the storyboarded hitsound there if there's an active note to hitsound anyways lol.