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ZUN - Apparitions Stalk the Night

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Topic Starter
Terriama
This beatmap was submitted using in-game submission on 31 sierpnia 2017 at 02:40:48

Artist: ZUN
Title: Apparitions Stalk the Night
Source: 東方Project
Tags: Rumia Stage One 1 The Embodiment of Scarlet Devil 東方紅魔郷
BPM: 146
Filesize: 1389kb
Play Time: 00:54
Difficulties Available:
  1. Easy (1,18 stars, 61 notes)
  2. Hard (3,28 stars, 155 notes)
  3. HiPat's Lunatic (4,73 stars, 234 notes)
  4. Normal (2,11 stars, 99 notes)
  5. OskaRRRitoS' Extra (5,44 stars, 263 notes)
Download: ZUN - Apparitions Stalk the Night
Information: Scores/Beatmap Listing
---------------
Something short and sweet
Mister
M4M
Came for Modreqs, modding Hard diff:

Firstly, the aproach rate makes it unplayable, change it to 6 or 7.
Your map is way to hard to read for people that plays Hard, the overlaping and the flow you made is hard to read. If you're using the grid snap, turn it off and use the same distance snap for every note (the only exception are jumps and intensity change, but remember that there should be a reason for every jump you make, for example: a note that is louder than the one before).

00:02:245 (2,4) - This overlap is confusing.
00:03:273 (5,1,2,3) - The 5 is representing the same sound as the 1, 2, 3 notes but its different... why?
00:05:122 (1,2,3) - This blanket have 2 different distance between notes, fix it. Instead of just Ctrl+J try Ctrl+J Ctrl+H, it looks more symmetric. 00:06:150 (4) - Move this one so it doesn't stack with the other note and fuck up your blanket.
00:14:985 (1) - What is this slider? Use 3 normal points to make a blanket...
00:16:629 (1) - This slider should start at 00:16:83 -. At 00:16:629 just add a circle. Also I don't recomend a slider with that ammount of bounces, make it bounce 2 times (4 ticks) and then copy and paste it 2 times.
00:24:848 (1,1) - That note after the spinner is way too early. I recommend removing the spinner.

The music ends suddenly, try to search a better audio.

This is the map I would like you to mod: https://osu.ppy.sh/s/616550
If you don't find anything that you would fix, then just don't mod it.
Good luck
sleepy kira
Hey there, I'm here from #modreqs c:

First of all, nice song choice. It is really catchy =D

Easy
[Easy]

00:01:835 - I don't know, but I think more could be done in the first 7 seconds.
I know, it is an Easy diff, but when you map things like 00:36:355, I think that the beginning could be improved.

00:25:876 - This circle is pretty useless, as there is no strong sound like on 2 or 3.

00:32:656 - Why a new combo? Place NCs only at the sliders.

00:36:355 - ^

00:42:519 - ^ Keep the combo, because the music stays the same.

00:52:382 - ^

Solid diff, the only thing that could be changed are the New Combos.
Normal
[Normal]

00:14:163 - I think one reverse is enough.

00:17:862 (2,1) - Breaks the flow. The player expects the next circle to be somewhere on the top, toughr it appears on the bottom left.

00:28:547 (4) - I think this could be done better. Maybe two reverses instead of one?

00:30:191 (4) - ^

Nonetheless, a really good difficulty.
Hard
[Hard]
In my opinion, the first part is really overmapped. The music is itself is very calm, why including stuff like 00:07:587 (1,2,3,4) ?
Maybe a remap of the first part?

00:24:848 (1,1) - The gap is too small for a player that plays "Hard" levels.

00:33:067 (1) - Why a NC?

00:33:889 (1) - ^

00:36:766 (3) - Offscreen.

00:39:643 (1) - Why a NC?

00:42:108 (1) - In my opinion, remove the NC here, but keep the NC at 00:42:725 (1) .

00:42:930 (1) - Why a NC?

00:43:341 (1) - ^

00:47:040 (1) - ^

00:48:684 (1) - New Combos never on the slider, that ends a repeat of the music! It looks wrong as the flute (or whatever the instrument is) ends this rythm!

00:49:506 (1) - Why a NC?

New Combo hell lmao
HiPat's Lunatic
[HiPat's Lunatic]

This diff, in my opinion, is not well made. Please don't be hurt or something, but this whole difficulty is overmapped with too large jumps and streams.
I'll just go over the main points.

00:02:040 (2,3) - These 1/4 jumps. Unpredictable and too fast for the 146 BPM.

00:04:095 (1,2,3,4,5,6,7) - This stream. Why? Why is the spacing so high? Why is it even there in the first place?

00:05:739 (1,2,3,4) - The jumps are way too much. 4 is also not at the same position as 2, if this should be a triangle.

00:07:382 (1,2,3) - If this should be the same as 00:04:917 (1,2,3), it is 1/4 too late.

00:04:917 (1,2,3) - First 1/4 stacks and now 1/2?

00:23:204 (1,1) - I think the gap is too small. may be rankable, but I dislike it.

00:31:629 (2,3,4,5,6) - These jumps aren't fitting to the music.

And in general, flow on this map isn't really a thing.

Sorry, if that was kinda rude, but I think the map creator (HiPat I think?) just placed random circles and threw in some streams and jumps for the difficulty.
OskaRRRitoS' Extra
[OskaRRRitoS' Extra]

My favorite diff in this mapset. I think nearly everything is great! Just some minor adjustments.

00:10:259 (2) - Offscreen

00:15:807 (1) - Why a new Combo? :thinking:

00:27:725 (1) - Offscreen

00:36:971 (3) - Kinda Offscreen

00:44:780 (2) - ^

00:49:711 (2) - Definetly Offscreen

00:52:587 (3) - ^

This diff is very fun to play. Everything fits to the music and is mapped well!

And yea. That's it! =D

If you want to mod my map, here it is: t/630230
OskaRRRitoS
My favorite diff in this mapset. I think nearly everything is great! Just some minor adjustments. thx

00:10:259 (2) - Offscreen
During play, the whole slider can be seen on-screen.

00:15:807 (1) - Why a new Combo? :thinking:
The New-Combo is on a strong, distinct sound and is also the start of the triangle. The same idea was applied here: 00:15:807 (1) -

00:27:725 (1) - Offscreen
During play, the whole slider can be seen on-screen.

00:36:971 (3) - Kinda Offscreen
^

00:44:780 (2) - ^
^

00:49:711 (2) - Definetly Offscreen
^ but I can agree here more. I lowered the slider to match the location of the hand in the bg during play.

00:52:587 (3) - ^
^ (without addition)

This diff is very fun to play. Everything fits to the music and is mapped well!
Thanks for the comment and the mod! My concern about the map is that it's heavily overdone with abysmally large spacing during the kiai.
In case you want to improve your modding ability, don't assume that off-screen in editor is off-screen in play. If you aren't sure, check with F5 to see how it would look in play mode. AFAIK, the ranking criteria need the main elements to be fully visible in play time only. Correct me if I'm wrong.
Thanks again for your time!
Topic Starter
Terriama

Mister wrote:

M4M
Came for Modreqs, modding Hard diff:

Firstly, the aproach rate makes it unplayable, change it to 6 or 7.
I am not changing approach rate since I want to keep the approach rate linear on my diffs (Easy:2 Normal:3.8 Hard:5.6)
Your map is way to hard to read for people that plays Hard, the overlaping and the flow you made is hard to read. If you're using the grid snap, turn it off and use the same distance snap for every note (the only exception are jumps and intensity change, but remember that there should be a reason for every jump you make, for example: a note that is louder than the one before).

00:02:245 (2,4) - This overlap is confusing.
It supposed to be on the same spot a.k.a. 2 in on top of 4
00:03:273 (5,1,2,3) - The 5 is representing the same sound as the 1, 2, 3 notes but its different... why?
If I wanted to have it the same way around (triplet), then it would be boring.
Also, It goes reverse, triplet and on the last time (4th) it breaks the pattern to signalise change in the music

00:05:122 (1,2,3) - This blanket have 2 different distance between notes, fix it. Instead of just Ctrl+J try Ctrl+J Ctrl+H, it looks more symmetric. 00:06:150 (4) - Move this one so it doesn't stack with the other note and fuck up your blanket.
If I have the same distance snapping, then it screws up the blanket
00:14:985 (1) - What is this slider? Use 3 normal points to make a blanket...
Moved the slider a bit and changed the end a bit so that 00:14:780 (4,1) - form a blanket but there are still 5 points
00:16:629 (1) - This slider should start at 00:16:83 -. At 00:16:629 just add a circle.
Good idea with the circle. Implemented
Also I don't recomend a slider with that ammount of bounces, make it bounce 2 times (4 ticks) and then copy and paste it 2 times.
There is a continuous bell sound which makes it seem like there should be one object
00:24:848 (1,1) - That note after the spinner is way too early. I recommend removing the spinner.
I would rather leave the spinner since you hear the sound going quieter - almost as if it goes towards the middle

The music ends suddenly, try to search a better audio.
That's true, but the other versions have more loops to them (making them rather dull)
and repetetive


This is the map I would like you to mod: https://osu.ppy.sh/s/616550
If you don't find anything that you would fix, then just don't mod it.
Good luck
Thanks :)
Topic Starter
Terriama
Sorry for being very late.
Topic Starter
Terriama

mgmn wrote:

Hey there, I'm here from #modreqs c:

First of all, nice song choice. It is really catchy =D
Thanks :)

Easy
[Easy]

00:01:835 - I don't know, but I think more could be done in the first 7 seconds.
I know, it is an Easy diff, but when you map things like 00:36:355, I think that the beginning could be improved.
I wanted to keep the beginning simpler since the later part of the song is more intense

00:25:876 - This circle is pretty useless, as there is no strong sound like on 2 or 3.
That's true, however, I left it as an indication for both Normal and Hard.

00:32:656 - Why a new combo? Place NCs only at the sliders.
Agreed. Implemented.

00:36:355 - ^
Agreed. Implemented.

00:42:519 - ^ Keep the combo, because the music stays the same.
Agreed. Implemented.

00:52:382 - ^
Agreed. Implemented.

Solid diff, the only thing that could be changed are the New Combos.
Normal
[Normal]

00:14:163 - I think one reverse is enough.
Agreed. Implemented.

00:17:862 (2,1) - Breaks the flow. The player expects the next circle to be somewhere on the top, toughr it appears on the bottom left.
Moved to the right. Didn't want to put it on top since it would close to the edge of the screen.

00:28:547 (4) - I think this could be done better. Maybe two reverses instead of one?
Agreed. Implemented.

00:30:191 (4) - ^
Agreed. Implemented.

Nonetheless, a really good difficulty.
Hard
[Hard]
In my opinion, the first part is really overmapped. The music is itself is very calm, why including stuff like 00:07:587 (1,2,3,4) ?
Used stuff like 00:07:587 (1,2,3,4) them as kind of 'catwalk' pattern to move to the other side of the playing field
Maybe a remap of the first part?

00:24:848 (1,1) - The gap is too small for a player that plays "Hard" levels.
I think it is ok as it is.

00:33:067 (1) - Why a NC?
Agreed. Implemented.

00:33:889 (1) - ^
Agreed. Implemented.

00:36:766 (3) - Offscreen.
The slider can be fully seen while playing, so no change.

00:39:643 (1) - Why a NC?
Agreed. Implemented.

00:42:108 (1) - In my opinion, remove the NC here, but keep the NC at 00:42:725 (1) .
Agreed. Implemented.

00:42:930 (1) - Why a NC?
Agreed. Implemented.

00:43:341 (1) - ^
Agreed. Implemented.

00:47:040 (1) - ^
Agreed. Implemented.

00:48:684 (1) - New Combos never on the slider, that ends a repeat of the music! It looks wrong as the flute (or whatever the instrument is) ends this rythm!
Agreed. Implemented.

00:49:506 (1) - Why a NC?
Agreed. Implemented.

New Combo hell lmao Sorry :P

And yea. That's it! =D Thanks for the mod.

If you want to mod my map, here it is: t/630230
Mister

mjozog3 wrote:

Mister wrote:

M4M
Came for Modreqs, modding Hard diff:

Firstly, the aproach rate makes it unplayable, change it to 6 or 7.
I am not changing approach rate since I want to keep the approach rate linear on my diffs (Easy:2 Normal:3.8 Hard:5.6)
Well change it to Easy:3 Normal: 5 Hard:7. Simple as that, lower ar doesn't mean easier, its harder to read
Your map is way to hard to read for people that plays Hard, the overlaping and the flow you made is hard to read. If you're using the grid snap, turn it off and use the same distance snap for every note (the only exception are jumps and intensity change, but remember that there should be a reason for every jump you make, for example: a note that is louder than the one before).

00:02:245 (2,4) - This overlap is confusing.
It supposed to be on the same spot a.k.a. 2 in on top of 4
Yea, so its supposed to be confusing?
00:03:273 (5,1,2,3) - The 5 is representing the same sound as the 1, 2, 3 notes but its different... why?
If I wanted to have it the same way around (triplet), then it would be boring.
Also, It goes reverse, triplet and on the last time (4th) it breaks the pattern to signalise change in the music

00:05:122 (1,2,3) - This blanket have 2 different distance between notes, fix it. Instead of just Ctrl+J try Ctrl+J Ctrl+H, it looks more symmetric. 00:06:150 (4) - Move this one so it doesn't stack with the other note and fuck up your blanket.
If I have the same distance snapping, then it screws up the blanket
Wait, you was using distance snapping? didn't know
00:14:985 (1) - What is this slider? Use 3 normal points to make a blanket...
Moved the slider a bit and changed the end a bit so that 00:14:780 (4,1) - form a blanket but there are still 5 points
Yea, it looks very bad
00:16:629 (1) - This slider should start at 00:16:83 -. At 00:16:629 just add a circle.
Good idea with the circle. Implemented
Also I don't recomend a slider with that ammount of bounces, make it bounce 2 times (4 ticks) and then copy and paste it 2 times.
There is a continuous bell sound which makes it seem like there should be one object
00:24:848 (1,1) - That note after the spinner is way too early. I recommend removing the spinner.
I would rather leave the spinner since you hear the sound going quieter - almost as if it goes towards the middle

The music ends suddenly, try to search a better audio.
That's true, but the other versions have more loops to them (making them rather dull)
and repetetive

At least edit it to make it fade away

This is the map I would like you to mod: https://osu.ppy.sh/s/616550
If you don't find anything that you would fix, then just don't mod it.
Good luck
Thanks :)
Don't give kudos to this comment, good luck
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