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mslurr - UN Owen Was Korean

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Total Posts
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Topic Starter
Sylvette
This beatmap was submitted using in-game submission on Thursday, March 1, 2018 at 18:30:13

Artist: mslurr
Title: UN Owen Was Korean
Tags: Touhou U.N. Owen Was Her? Flandre Scarlet Skrillex Diplo CL from 2NE1 Dirty Vibe Recess soundcloud
BPM: 156
Filesize: 7646kb
Play Time: 00:32
Difficulties Available:
  1. Beginner (1.22 stars, 32 notes)
  2. Hyper (2.81 stars, 75 notes)
  3. Normal (1.98 stars, 53 notes)
  4. Vampiric (3.5 stars, 93 notes)
Download: mslurr - UN Owen Was Korean
Information: Scores/Beatmap Listing
---------------
Changelog
5/20/2017 Update 1 - OH MY GOD IT FINALLY LET ME UPLOAD THIS WAS A NIGHTMARE! Added 3 difficulties, Normal, Advanced, and Savage. Added SB (unfinished). Custom hitsounds.
5/20/2017 Update 2 - Added a spectrum to the SB, changed the name of "Savage" to "Vampiric" to differ from Celsius' map of the song, moved a lot of the objects in Vampiric upwards.
5/22/2017 Update 3 - Added lyrics to the SB, and adjusted some objects in Vampiric and Normal.
5/22/2017 Update 4 - Adjusted a few more objects in Normal, decided to place map in Pending Beatmaps since SB is done.
6/10/2017 Update 5 - Added Easy difficulty, even though I wasn't planning on making one.
6/10/2017 Update 6 - I was an idiot and forgot to hitsound a section of the Easy.
6/11/2017 Update 7 - Applied changes from LimePixel's mod.
6/15/2017 Update 8 - Applied changes from AlphaDude95's mod.
3/1/2018 Update 9 - So apparently, you need to make changes to ungraveyard a map. So I changed the difficulty names (and fixed the username). c:
3/1/2018 - Trying to figure out how to make a moddingv2 version of this map.

Random Shitmap difficulty.
[MTF] Wolfette
Vampiric:

00:17:040 (2,3) - uneven spacing

Advanced:

Nothing

Normal:

00:26:524 (2,5) - NC
[MTF] Wolfette
Topic Starter
Sylvette

AsrielDr33murr wrote:

Vampiric:

00:17:040 (2,3) - uneven spacing I am not sure what you meant exactly by this, but I did adjust 00:17:233 (3) - and 00:17:427 (4) - a bit.

Advanced:

Nothing

Normal:

00:26:524 (2,5) - NC I didn't add a combo to the ones that you mentioned, but I did add a combo that I forgot to add at 00:29:040 (7) -
Thank you for the mod! ^-^
Ancelysia
holy crap an sb that doesn't have a black screen at the start
Topic Starter
Sylvette

Celsius wrote:

holy crap an sb that doesn't have a black screen at the start
No.
Ancelysia

Cirno-baka9 wrote:

Celsius wrote:

holy crap an sb that doesn't have a black screen at the start
No.
oh nvm its gone
LimePixel
Hi. NM request from my queue.

In general, where's the Kiai time?

[Easy]
00:13:556 (1,2,3,4) - No reason to have them spaced out differently. It's an Easy diff after all

00:25:943 (1,2,1,2,1,2) - Might want to replace this sound effect with something a little subtler bcs the actual sound from the song is covered up like this. This goes for all other diffs where this is used.

00:29:040 (1) - Bring closer to 00:28:072 (2)?

[Normal]
00:29:040 (1) - Stack on top of 00:29:233 (2) because hard reading isn't suited for Normal diffs.

[Advanced]
00:00:301 (1,1) - You use really high SV values here even before the "fast" part of the song (which is most of the song but that's not the point)

00:02:608 (3,4) - Make spacing more similar to 00:04:147 (1,2)? <---Suggestion

00:26:911 (4,9) - No sounds on these circles.

That's pretty much it. Ignore this mod if it's unhelpful, good luck
Topic Starter
Sylvette

LimePixel wrote:

Hi. NM request from my queue.

In general, where's the Kiai time?

[Easy]
00:13:556 (1,2,3,4) - No reason to have them spaced out differently. It's an Easy diff after all Made the spacing a bit better.

00:25:943 (1,2,1,2,1,2) - Might want to replace this sound effect with something a little subtler bcs the actual sound from the song is covered up like this. This goes for all other diffs where this is used. Lowered the volume slightly; will not replace hitsound, though.

00:29:040 (1) - Bring closer to 00:28:072 (2)? This was set to 1.0x distance snap most of the way through the map, this doesn't really require changing.

[Normal]
00:29:040 (1) - Stack on top of 00:29:233 (2) because hard reading isn't suited for Normal diffs. The stack would ruin the linear pattern I had set up, so instead I remapped a bit.

[Advanced]
00:00:301 (1,1) - You use really high SV values here even before the "fast" part of the song (which is most of the song but that's not the point) I know this is odd, but I actually like it this way, and I'm most likely going to keep it unless multiple other mods bring it up.

00:02:608 (3,4) - Make spacing more similar to 00:04:147 (1,2)? <---Suggestion 00:02:608 (3) - was placed to blanket 00:01:839 (1) - and 00:02:993 (4) - was placed to have the slider end on top of 00:02:416 (2) - which is being blanketed by 00:01:839 (1) - so I won't make the spacing like 00:04:147 (1,2) - because it would ruin multiple blankets.

00:26:911 (4,9) - No sounds on these circles. Unsure what you're asking so I'll explain two things. One, if you were saying that these circles don't have sounds, that's wrong, they do. Secondly, if you were saying they shouldn't have sounds, they should, as the ranking criteria states that no circle/slider start hitsounds should be silent.

That's pretty much it. Ignore this mod if it's unhelpful, good luck It was helpful!
Thank you for the mod! ^-^
AlphaDude95
Hi! NM from the queue: t/601442

Vampiric:


00:00:301 (1,2) - right off you could make the blanket correspond with the approach circle (it´s what a lot of mappers do)
00:02:993 (4,1) - i´d go for some emphasis and space these off (or use stacks on the patterns before as well)
00:12:008 (8,9) - this spacing may be confused for a 1/4 timing
00:13:556 (1) - emphasis on a downbeat could be bigger
00:14:330 (3,4) - again, some confusing spacing
00:15:104 (6,7) - ^
00:16:653 (1,2) - blanket´s off (check the approach circle)
00:18:975 - this beat shouldn´t be left out, it´s a pretty strong sound
00:19:362 (9) - weird sound, could use a different sv/slider shape imo
00:20:524 (3) - the tail should be a clickable object
00:21:298 (5,6) - again, the spacing is weird
00:30:588 (1) - a big jump here would fit for the kick along with the ending

Advanced:

00:02:416 (2,3,4) - suddenly the spacing is much larger without any change to the music
00:07:363 (1,2,3) - now the spacing is ultra low
00:10:459 (1,2) - blanket better
00:18:008 (4,5,6,7,8) - consider equilateral triangles for more geometry

Normal:

00:12:008 (3) - the storyboard shows a click mid - slider

Easy:


00:00:301 (1,2,3) - make these equilateral?
00:22:846 (1,2) - blanket´s off
00:26:524 (2,2) - i´d try to make them copypasted

Nice map! Haven´t playchecked but the mapping is solid! Good luck!
Topic Starter
Sylvette
Sorry for late response.

AlphaDude95 wrote:

Hi! NM from the queue: t/601442

Vampiric:


00:00:301 (1,2) - right off you could make the blanket correspond with the approach circle (it´s what a lot of mappers do)That's also what I do, but I have no idea how I messed up that blanket. Fixeded.
00:02:993 (4,1) - i´d go for some emphasis and space these off (or use stacks on the patterns before as well) I did emphasis by doing the opposite. Lack of spacing can also be used for emphasis.
00:12:008 (8,9) - this spacing may be confused for a 1/4 timing I'd like to have more modder's opinions on this because I actually don't know about this.
00:13:556 (1) - emphasis on a downbeat could be bigger Honestly, I'd prefer keeping the gameplay I have currently, but if more modders say this should be changed I'll change it.
00:14:330 (3,4) - again, some confusing spacing Read what I said at the bottom.
00:15:104 (6,7) - ^ ^
00:16:653 (1,2) - blanket´s off (check the approach circle) Whoops. Fixed.
00:18:975 - this beat shouldn´t be left out, it´s a pretty strong sound This was done to give more emphasis on the lyrics, but I will consider this.
00:19:362 (9) - weird sound, could use a different sv/slider shape imo Changed it to do the same thing that I did with the last one; this may have created too big of a jump for a hard, though.
00:20:524 (3) - the tail should be a clickable object This was kinda done to emphasize the drums, but again, I will consider this.
00:21:298 (5,6) - again, the spacing is weird Read what I said at the bottom.
00:30:588 (1) - a big jump here would fit for the kick along with the ending What do you mean?

Advanced:

00:02:416 (2,3,4) - suddenly the spacing is much larger without any change to the music Adjusted 00:01:070 (3) - to make the spacing larger; the spacing is still off but it's much better than before.
00:07:363 (1,2,3) - now the spacing is ultra low I really don't know how to explain why I did this, but I greatly prefer the low spacing here.
00:10:459 (1,2) - blanket better No idea what drugs I were on when I did this blanket. Fixed.
00:18:008 (4,5,6,7,8) - consider equilateral triangles for more geometry These were equilateral triangles, but the stack with 7 was messing it up, so I adjusted that.

Normal:

00:12:008 (3) - the storyboard shows a click mid - slider I am not going to adjust the storyboard to fit every single difficulty 100% perfectly.
It fits the song, not the map.


Easy:


00:00:301 (1,2,3) - make these equilateral? ...these ARE equilateral.
00:22:846 (1,2) - blanket´s off I think I made it better.
00:26:524 (2,2) - i´d try to make them copypasted ...why?

Nice map! Haven´t playchecked but the mapping is solid! Good luck!
About the "weird spacing" - I use small spacings a lot. Sometimes it's for emphasis, sometimes for variety (actually, a lot of the times it's for variety), and sometimes for aesthetics. I consider these small spacing sections to flow well in my personal opinion, and prefer them greatly over making normal spacing like most mappers. This was basically just a long way to say the meme excuse, "It's my style."

However, this may just be because of my limited mapping experience, so I don't know. If I'm ever able to fully understand spacing then I may change these, but for now, I'm going to keep them the way they are currently.

Anyways, thank you for the mod! ^~^

I may come back to your mod later since I'm currently not feeling well and may have misjudged a good suggestion.
Samoyed
Nibba has improved ALOT on mapping
Topic Starter
Sylvette

M-O-P-S-I wrote:

Nibba has improved ALOT on mapping
Thank you.
[MTF] Wolfette
Topic Starter
Sylvette
I can't change this map to use moddingv2 and it's really fucking annoying.
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