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joji - i don't wanna waste my time

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Topic Starter
Ancelysia
This beatmap was submitted using in-game submission on Saturday, December 30, 2017 at 12:03:11 PM

Artist: joji
Title: i don't wanna waste my time
Tags: 88rising hip hop beats loop Bergy
BPM: 72.02
Filesize: 10231kb
Play Time: 02:26
Difficulties Available:
  1. a heart made of gold (1.38 stars, 97 notes)
  2. easy (1.14 stars, 77 notes)
Download: joji - i don't wanna waste my time
Information: Scores/Beatmap Listing
---------------


「 If the stars collide, will she relieve my soul?
And when we feel alive I know she'll let me go.
When you read my lips, I know you feel my cold,
but I promise you my heart is made of gold. 」


REST IN PEACE FILTHY FRANK AND PINK GUY, HELLO JOJI.
Est-
owo
bejewelled
Hello, mod here:

General Feedback
Currently your map is unrankable.
You need at least one hard difficulty (above 2.25 stars) unless ranking criteria has changed.
Don't know if you're aware of this but your map is in the "pending" category so I wanted to give you a heads-up.

Using 1.7x distance space in an easy map is risky and can cause some odd issues where the star count is low but the map still feels more difficult than it is.
Try using note stacking to reduce the amount of jumps.

Overall the map is very repetitive. It's okay for easy maps to repeat but think about trying different rhythm patterns to match different parts of the song.

Consider changing the slider tick rate to 2. It gives each beat of the song more definition.

a heart made of gold mod
00:36:159 (3,1) - Fix blanket.
00:46:155 (5,1) - Good place to stack the 5 onto the 1. Obviously this would result in you having to fix other things.
01:24:473 (5) - For better flow blanket the (4) tail inside the (5).
01:32:803 (6,1) - Where the beat goes "ba-da-da" try placing a 1/6 slider that repeats 3 times in place of the 6, then stack that on top of the head of slider (1). Need a picture? Respond and ask.
01:59:698 (1,2) - Use a long slider. Don't leave that much empty space.
01:59:698 (1,2,1,2) - Yeah this whole part could use 4 long sliders instead of that much time waiting. A long pause with a note after can actually be quite difficult and annoying since you can't predict the position of the note ahead of time.
01:24:473 (5,1) - Try placing something in between these. (See last line)
02:18:857 (7,8,1) - Should all be stacked together.

There you go! Kudosu is greatly appreciated.
** ANY FUTURE POSTS made by me do not need to be awarded kudosu. I sometimes follow-up on maps I enjoy. **
Topic Starter
Ancelysia

Swegmec wrote:

Hello, mod here:

General Feedback
Currently your map is unrankable.
You need at least one hard difficulty (above 2.25 stars) unless ranking criteria has changed. No, I don't. A set that's E/E can be ranked. Although, I did change easy to beginner, because thats more fitting. (If a BN says I HAVE to make a normal diff, i will.)

Don't know if you're aware of this but your map is in the "pending" category so I wanted to give you a heads-up. Fixed.

Using 1.7x distance space in an easy map is risky and can cause some odd issues where the star count is low but the map still feels more difficult than it is.
Try using note stacking to reduce the amount of jumps. The distance snap is low, the song is slow, idk where you found jumps, so this wont be changed.

Overall the map is very repetitive. It's okay for easy maps to repeat but think about trying different rhythm patterns to match different parts of the song.
Not changing this.

Consider changing the slider tick rate to 2. It gives each beat of the song more definition. Definitely not doing this either.

a heart made of gold mod
00:36:159 (3,1) - Fix blanket. Remapped this a bit and decided to stack it.
00:46:155 (5,1) - Good place to stack the 5 onto the 1. Obviously this would result in you having to fix other things.
01:24:473 (5) - For better flow blanket the (4) tail inside the (5).
01:32:803 (6,1) - Where the beat goes "ba-da-da" try placing a 1/6 slider that repeats 3 times in place of the 6, then stack that on top of the head of slider (1). Need a picture? Respond and ask.That would be too fast for this diff. Changed to something different though.
01:59:698 (1,2) - Use a long slider. Don't leave that much empty space. I think it's fine the way it is, but I did add something a little extra that shortens it down a little.
01:59:698 (1,2,1,2) - Yeah this whole part could use 4 long sliders instead of that much time waiting. A long pause with a note after can actually be quite difficult and annoying since you can't predict the position of the note ahead of time. - > I think it's fine the way it is, but I did add something a little extra that shortens it down a little.
01:24:473 (5,1) - Try placing something in between these. (See last line) Added, remapped this part a bit.
02:18:857 (7,8,1) - Should all be stacked together. Remapped instead.

There you go! Kudosu is greatly appreciated.
** ANY FUTURE POSTS made by me do not need to be awarded kudosu. I sometimes follow-up on maps I enjoy. **
ty for the mod
pimp
[TimingPoints]
13225,833.101916134407,4,2,1,50,1,0
53236,-100,4,2,1,13,0,0
79833,833.101916134407,4,2,1,13,1,0
119020,833.101916134407,4,2,1,13,1,0
119645,833.101916134407,4,2,1,13,1,0
139690,-100,4,2,1,25,0,0

gl
bite you death
top diff "irc"
2017-10-21 05:07 Ancelysia: ACTION is listening to [https://osu.ppy.sh/b/1298822 joji - i don't wanna waste my time]
2017-10-21 05:07 Ancelysia: finished
2017-10-21 05:08 bite you death: aa ill look soon
2017-10-21 05:08 Ancelysia: oki
2017-10-21 05:22 bite you death: oka
2017-10-21 05:22 bite you death: y
2017-10-21 05:22 bite you death: ACTION is editing [https://osu.ppy.sh/b/1298822 joji - i don't wanna waste my time [a heart made of gold]]
2017-10-21 05:22 bite you death: 00:29:887 (1,2,3) - confusing spacing
2017-10-21 05:22 bite you death: rest of the map is 1.7 ds
2017-10-21 05:22 bite you death: here it is all over the place
2017-10-21 05:23 bite you death: 00:37:801 (2,3) -
2017-10-21 05:23 bite you death: i'd change to something lie https://osu.ppy.sh/ss/9361746
2017-10-21 05:24 bite you death: 00:42:801 (2,1) - here u used a stack with a 1/2 gap
2017-10-21 05:25 bite you death: 00:49:049 (3,1) - here stack with a 1/1 gap
2017-10-21 05:25 bite you death: just change the 1/2 gap one
2017-10-21 05:26 bite you death: cause you use 1/1 gap on stacks a lot after that point
2017-10-21 05:26 bite you death: 01:02:793 (4,1) -
2017-10-21 05:26 bite you death: change this too
2017-10-21 05:26 bite you death: also general
2017-10-21 05:27 bite you death: why is od higher than ar
2017-10-21 05:27 bite you death: and cs is still small
2017-10-21 05:27 bite you death: 01:38:994 (3,1) - could stack
2017-10-21 05:29 bite you death: 02:12:974 (3,4) - could improve visuals of this like [https://osu.ppy.sh/ss/9361767 this]
2017-10-21 05:30 bite you death: 02:15:473 (5,1) - here u stack on vocals
2017-10-21 05:30 bite you death: 02:18:806 (3,1) - here u dont on silence
2017-10-21 05:30 bite you death: well not silence but there's no dragging sound
2017-10-21 05:31 bite you death: check ai mod too
2017-10-21 05:33 bite you death: why didnt u map the end :(
2017-10-21 05:33 bite you death: there's no reason to stop
Topic Starter
Ancelysia

bite you death wrote:

top diff "irc"
2017-10-21 05:07 Ancelysia: ACTION is listening to [https://osu.ppy.sh/b/1298822 joji - i don't wanna waste my time]
2017-10-21 05:07 Ancelysia: finished
2017-10-21 05:08 bite you death: aa ill look soon
2017-10-21 05:08 Ancelysia: oki
2017-10-21 05:22 bite you death: oka
2017-10-21 05:22 bite you death: y
2017-10-21 05:22 bite you death: ACTION is editing [https://osu.ppy.sh/b/1298822 joji - i don't wanna waste my time [a heart made of gold]]
2017-10-21 05:22 bite you death: 00:29:887 (1,2,3) - confusing spacing its not confusing at all..
2017-10-21 05:22 bite you death: rest of the map is 1.7 ds
2017-10-21 05:22 bite you death: here it is all over the place the only ds different is the circle is 1.7ds and the rest is 1.69. not over the place at all
2017-10-21 05:23 bite you death: 00:37:801 (2,3) -
2017-10-21 05:23 bite you death: i'd change to something lie https://osu.ppy.sh/ss/9361746 would do, but ds would be off
2017-10-21 05:24 bite you death: 00:42:801 (2,1) - here u used a stack with a 1/2 gap
2017-10-21 05:25 bite you death: 00:49:049 (3,1) - here stack with a 1/1 gap
2017-10-21 05:25 bite you death: just change the 1/2 gap one changed (also remapped a bit after)
2017-10-21 05:26 bite you death: cause you use 1/1 gap on stacks a lot after that point
2017-10-21 05:26 bite you death: 01:02:793 (4,1) -
2017-10-21 05:26 bite you death: change this too was changed in the remap
2017-10-21 05:26 bite you death: also general
2017-10-21 05:27 bite you death: why is od higher than ar dunno, changed
2017-10-21 05:27 bite you death: and cs is still small well yeah, its a normal
2017-10-21 05:27 bite you death: 01:38:994 (3,1) - could stack stacked, also remapped a little bit after here too
2017-10-21 05:29 bite you death: 02:12:974 (3,4) - could improve visuals of this like [https://osu.ppy.sh/ss/9361767 this]
2017-10-21 05:30 bite you death: 02:15:473 (5,1) - here u stack on vocals
2017-10-21 05:30 bite you death: 02:18:806 (3,1) - here u dont on silence i mean, its fine how it is
2017-10-21 05:30 bite you death: well not silence but there's no dragging sound
2017-10-21 05:31 bite you death: check ai mod too AiMod broke, that one ds snap thing is fine
2017-10-21 05:33 bite you death: why didnt u map the end :( the ending is an outro, i didn't really feel like mapping it anyways. plus its not even THAT much so i don't have to map it.
2017-10-21 05:33 bite you death: there's no reason to stop
ty for the mod <3
bite you death

Ancelysia wrote:

2017-10-21 05:22 bite you death: 00:29:887 (1,2,3) - confusing spacing its not confusing at all..
2017-10-21 05:22 bite you death: rest of the map is 1.7 ds
2017-10-21 05:22 bite you death: here it is all over the place the only ds different is the circle is 1.7ds and the rest is 1.69. not over the place at all
https://puu.sh/y44JP.jpg
Topic Starter
Ancelysia

bite you death wrote:

Ancelysia wrote:

2017-10-21 05:22 bite you death: 00:29:887 (1,2,3) - confusing spacing its not confusing at all..
2017-10-21 05:22 bite you death: rest of the map is 1.7 ds
2017-10-21 05:22 bite you death: here it is all over the place the only ds different is the circle is 1.7ds and the rest is 1.69. not over the place at all
https://puu.sh/y44JP.jpg
did you even update the map
blobdash
Hello!
Just some random NM, I saw your map in some queue and I love chill songs like these, so here I am!

[easy]
00:43:219 (3,4) - Blanket
00:46:551 (1,3) - Make these symmetric (like 01:23:167 (4,5) - )
00:52:798 (5,1) - Not perfect blanket
02:05:754 (1,2) - Quite hard for an easy difficulty + Why 1/3 here, sound is on 1/4
00:59:879 (1) - This repeating slider is straight, while others are curved. Why?
01:44:409 (5) - You could add a circle on the white tick instead of going straight to break time. (since you mapped 01:59:644 (1) - )
02:19:639 (1) - Map that end impact

[a heart made of gold]
00:16:557 (1) - Those red anchors aren't symmetric
00:36:551 (1) - ^
02:22:971 (1) - ^
00:26:138 (4,1) - Align them
00:46:133 (4,1) - Make them paralell
00:49:882 (1,2) - Not perfect blanket
01:05:709 (3) - map that end impact
01:45:659 (3) - ^
02:25:471 (3) - ^

Solid set, good luck!

If you've got some free time, tell me what you think about my map. I don't expect anything, just dropping this here :D
Skeletroll
a heart made of gold
02:03:810 (2) - make this slider have the same hitsound as the ones before and after it, it sounds intrusive as it is right now.
00:39:051 (3) - move this circle up a tiny bit, it is borderline off screen (as in it may be a few pixels off screen but its very hard to tell)
maybe put a spinner at the end, it just seems like the map shouldn't end when there is a lot more of the song left.

easy
01:59:644 (1,2) - more mapping between these two objects. also the slider doesn't seem to match up with an important sound?
02:05:754 (1,2) - maybe space these. stacking small reverse sliders on top of circles is very hard for new players to read.
also it is hard to put myself in the shoes of someone who would play 1* again but this difficulty seems overly hard to read for being a 1* map? it just seems like there are so many overlapping notes on top of sliders and if someone were to download and play this as their first map (which is feasible because of its difficulty) they would have a hard time reading two approach circles that are very close together.



Otherwise it is a good mapset and the story boarding is very well done imo.
Topic Starter
Ancelysia
Mod 1

FruityEnLoops wrote:

Hello!
Just some random NM, I saw your map in some queue and I love chill songs like these, so here I am! thats nice of you uwu

[easy]
00:43:219 (3,4) - Blanket Made better.
00:46:551 (1,3) - Make these symmetric (like 01:23:167 (4,5) - ) Fixed.
00:52:798 (5,1) - Not perfect blanket Changed.
02:05:754 (1,2) - Quite hard for an easy difficulty + Why 1/3 here, sound is on 1/4 Oops, thought it was 1/3. Changed.
00:59:879 (1) - This repeating slider is straight, while others are curved. Why? Saw this and didn't know why, changed it and remapped the rest until the break.
01:44:409 (5) - You could add a circle on the white tick instead of going straight to break time. (since you mapped 01:59:644 (1) - ) I thought it would've been better without the circle, but now that i listen to it more, i decided to place the circle.
02:19:639 (1) - Map that end impact I kinda don't want to, I want th leaderboards to have way different scores so they aren't the same.
[a heart made of gold]
00:16:557 (1) - Those red anchors aren't symmetric fixed (hows that?)
00:36:551 (1) - ^ ^
02:22:971 (1) - ^ ^
00:26:138 (4,1) - Align them fixed tried****
00:46:133 (4,1) - Make them parallel I think it's fine how it is
00:49:882 (1,2) - Not perfect blanket fixed tried****
01:05:709 (3) - map that end impact Done
01:45:659 (3) - ^ ^
02:25:471 (3) - ^ ^
[google]
Solid set, good luck! ty!

If you've got some free time, tell me what you think about my map. I don't expect anything, just dropping this here :D
Mod 2

Skeletroll wrote:

a heart made of gold
02:03:810 (2) - make this slider have the same hitsound as the ones before and after it, it sounds intrusive as it is right now. I think the slider is fine, although i did add a whistle hitsound at the sliderend.
00:39:051 (3) - move this circle up a tiny bit, it is borderline off screen (as in it may be a few pixels off screen but its very hard to tell) Fixed.
maybe put a spinner at the end, it just seems like the map shouldn't end when there is a lot more of the song left. Done.

easy
01:59:644 (1,2) - more mapping between these two objects. also the slider doesn't seem to match up with an important sound? I added sliders between the objects. And in my opinion, the slider hitsounds are fine.
02:05:754 (1,2) - maybe space these. stacking small reverse sliders on top of circles is very hard for new players to read. Changed slightly.


also it is hard to put myself in the shoes of someone who would play 1* again but this difficulty seems overly hard to read for being a 1* map? it just seems like there are so many overlapping notes on top of sliders and if someone were to download and play this as their first map (which is feasible because of its difficulty) they would have a hard time reading two approach circles that are very close together. every map can be different from another,
so im keeping it like that.


Otherwise it is a good mapset and the story boarding is very well done imo. thank you very much!
ty for both of the mods, much appreciated!
Cris-
Hi, NM from my queue

General
  1. Disable widescreen support
  2. Add epilepsy warning on easy

easy

  1. This difficulty has a lot of unsnapped objects, check the AiMod so you see what I mean (Ctrl+Shift+A)
  2. 00:16:146 (3,1) - 00:22:810 (3,1) - etc. Imo add stacks is a bit harder for new players, you could remove all of it
  3. 00:39:887 (1) - Remove the 2nd reverse and move 00:42:800 (2) - this circle to 00:42:383. In this way it represents the calm of this part very well
  4. 00:46:549 (1,2) - ^
  5. 00:53:215 (1,2) - ^
  6. 00:59:878 (1,2) - ^
  7. 00:53:213 - Unsnapped inhirited point
  8. 02:02:699 (2) - This could be start at 02:02:560 - ends in 02:03:393. Or you could also follow a rhythm similar to that of the other diff
  9. 02:09:364 (2) - ^
  10. 02:05:684 (3) - 1/4 reverse is too hard for a easy diff. Remove it and put a circle 02:05:893 - here
  11. 02:19:639 (1) - Spinner should be end at 02:26:304

a heart made of gold
  1. 00:29:887 (1,2) - Improve the blanket
  2. 00:53:213 - Unsnapped inhirited
  3. 02:12:974 (1,2) - Copy 1 and flip up replacing the 2. In this way looks more esthetic
Gl~
Topic Starter
Ancelysia

Cris- wrote:

Hi, NM from my queue

General
  1. Disable widescreen support Ehhhhhhhhh no
  2. Add epilepsy warning on easy Done!

easy

  1. This difficulty has a lot of unsnapped objects, check the AiMod so you see what I mean (Ctrl+Shift+A) Oh jeez, I didn't even notice that! Thank you so much for pointing that out! Fixed!
  2. 00:16:146 (3,1) - 00:22:810 (3,1) - etc. Imo add stacks is a bit harder for new players, you could remove all of it I think this is fine how it is.. the map is slow so it should give the players time to process.
  3. 00:39:887 (1) - Remove the 2nd reverse and move 00:42:800 (2) - this circle to 00:42:383. In this way it represents the calm of this part very well This messes up the DS spacing, but I see where you're coming from!
  4. 00:46:549 (1,2) - ^ ^
  5. 00:53:215 (1,2) - ^ ^
  6. 00:59:878 (1,2) - ^ ^
  7. 00:53:213 - Unsnapped inhirited point Fixed!
  8. 02:02:699 (2) - This could be start at 02:02:560 - ends in 02:03:393. Or you could also follow a rhythm similar to that of the other diff I followed the rhythm of a heart made of gold, and remapped after that because of the DS.
  9. 02:09:364 (2) - ^ ^
  10. 02:05:684 (3) - 1/4 reverse is too hard for a easy diff. Remove it and put a circle 02:05:893 - here Don't have to deal with this due to the remapping.
  11. 02:19:639 (1) - Spinner should be end at 02:26:304 Sounds good to me. Thank you!

a heart made of gold
  1. 00:29:887 (1,2) - Improve the blanket Attempted
  2. 00:53:213 - Unsnapped inhirited Fixed!
  3. 02:12:974 (1,2) - Copy 1 and flip up replacing the 2. In this way looks more esthetic Changed and remapped after due to DS.
Gl~ Thank you so much!! Here's your kudosuuu~
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