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Ska-P - Eres Un@ Mas

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Topic Starter
SupersonicSPX
This beatmap was submitted using in-game submission on Wednesday, August 30, 2017 at 2:34:10 PM

Artist: Ska-P
Title: Eres Un@ Mas
Tags: planeta eskoria
BPM: 200
Filesize: 8812kb
Play Time: 04:14
Difficulties Available:
  1. Hard (3.7 stars, 517 notes)
  2. Insane (5.07 stars, 1024 notes)
  3. Normal (1.97 stars, 260 notes)
Download: Ska-P - Eres Un@ Mas
Information: Scores/Beatmap Listing
---------------
For my first map, I decided to pick this catchy but edgy song because

To Do:
  1. Complete Easy too difficult
  2. More?
Thank you modders!
  1. how2miss
  2. gary00737
  3. Hytex
  4. xJ1
  5. - Vanilla -
  6. Yuuki-chan
  7. josh1024
  8. YokesPai
how2miss
Hey, I saw your map on discord. I'm pretty new to mapping so take what I say with a grain of salt.
Overall

Many patterns are awkward to play as they don't flow well. Watch this https://youtu.be/ig7nTSbWwVc
There's a lot of stuff that just isn't that aesthetically pleasing. Spend some time just messing around making sliders. Video on aesthetics: https://youtu.be/FCB5rLXqWKY
Normal

00:09:176 (2) - I feel like there's no beat behind this note. Try a repeating slider for the drums?
00:09:776 (3,4) - I don't like these sliders. Use only 1 control point for a perfect curve.
00:12:776 (2) - This slider should be blanketing the circle before it, just makes it more nice looking.
00:15:176 (2,3) - Same thing, make the sliders look better.
00:17:126 (4,5) - The circle should follow the slider's path, right now it looks out of place when followed by the repeating slider.
00:17:876 (1) - Not a fan of the spinner here. Maybe make it longer?
00:20:576 (3,4) - Maybe make these sliders curve less so they flow into each other?
00:22:226 (2,3) - This slider should be blanketing the circle after it.
00:26:576 (1) - Nothing really wrong here, but consider having the slider blanket the end of the slider before it.
00:27:776 (2,1) - Blanket.
00:43:376 (1,2) - These sliders are just kinda boring, use red control points.
01:16:976 (1,2,3) - ^
01:21:776 (1,2,3) - ^
01:25:976 (2,1) - Blanket.
01:32:126 (1,2) - This slider is pretty nice. Though consider having it blanket the circle after it.
01:42:026 (2) - I really don't like this slider. Maybe try another shape.
02:12:776 (2,3,4) - These slider should flow into each other.
02:42:326 (4,5) - Might be a bit too difficult to read for new players, but don't take my word.
02:44:426 (2,3) - Blanket.
02:46:826 (2) - Not a fan of this slider.
03:02:576 (1,2,3,4,1,2,3) - Avoid having things completely horizontal. Rotate it just a little to make it look better.
Insane

00:00:176 (1,2,3,4,5,6,7,8) - Grid mapping doesn't look too great. I also don't see why there are sliders, as there are no beats on the slider ends.
00:13:676 (6,7,8,9,10) - This spacing feels random.
00:15:476 (4,5,6,7,8,9,10,11,12,13) - Patterns feel random and don't flow nicely.
00:19:526 (2) - Not a fan of this slider.
00:25:076 (5,6,7,8,9,10,11,12,13) - Patterns feel random.
00:27:026 (4,5) - Why the change in spacing?
00:27:926 (8,9,10,11,12,13) - Patterns feel random and don't flow nicely.
00:29:876 (5,6,7,8,9,10) - ^
00:31:976 (3,4,5,6) - ^
00:35:126 (9,10,11,12) - ^
00:38:576 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - This part just feels a bit messy.
00:43:376 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - ^
00:48:176 (1,2,3,4,5,6) - Inconsistent spacing.
00:52:076 (7,8,9,10,11,12) - Awkward pattern.
01:06:326 (8,9,10,11,12,13) - ^
01:08:576 (7,8,9,10) - ^
01:14:276 (13,1) - I don't like this overlap.
01:17:726 (4,5,6) - Inconsistent spacing.
01:20:726 (8,9,10,11,12) - Awkward pattern.
01:48:176 (2,3,4) - Boring sliders.
01:50:576 (1,2,3) - ^
02:01:226 (8,1,2,3,4,5) - Make this a proper star.
02:30:026 (4,5,6) - This is not the type of map to have this kind pattern, it looks out of place.
02:40:976 (1,2,3) - Boring sliders.
03:04:676 (11,12) - Make these shorter. The player might get 100s.
03:06:776 (6,7,8,9,10,11,12) - This stream looks awkward. Use ctrl+f to convert a slider into a stream.
03:37:826 (6) - High SV repeating sliders are a bad idea.
04:11:076 (4,5,6,7,8,9,10,11,12,13,14,15,1) - Awkward stream.
There are a lot of notes that overlap for seemingly no reason, unless I missed something.
I didn't go through every pattern, but the vast majority were awkward.

Hope I helped.
Topic Starter
SupersonicSPX

how2miss wrote:

Hey, I saw your map on discord. I'm pretty new to mapping so take what I say with a grain of salt.
Overall

Many patterns are awkward to play as they don't flow well. Watch this https://youtu.be/ig7nTSbWwVc
There's a lot of stuff that just isn't that aesthetically pleasing. Spend some time just messing around making sliders. Video on aesthetics: https://youtu.be/FCB5rLXqWKY
Normal

00:09:176 (2) - I feel like there's no beat behind this note. Try a repeating slider for the drums?
00:09:776 (3,4) - I don't like these sliders. Use only 1 control point for a perfect curve.
00:12:776 (2) - This slider should be blanketing the circle before it, jut makes it more nice looking.
00:15:176 (2,3) - Same thing, make the sliders look better.
00:17:126 (4,5) - The circle should follow the slider's path, right now it looks out of place when followed by the repeating slider. i got rid of it to accomodate the following spinner
00:17:876 (1) - Not a fan of the spinner here. Maybe make it longer?
00:20:576 (3,4) - Maybe make these sliders curve less so they flow into each other?
00:22:226 (2,3) - This slider should be blanketing the circle after it.
00:26:576 (1) - Nothing really wrong here, but consider having the slider blanket the end of the slider before it.
00:27:776 (2,1) - Blanket.
00:43:376 (1,2) - These sliders are just kinda boring, use red control points.
01:16:976 (1,2,3) - ^
01:21:776 (1,2,3) - ^
01:25:976 (2,1) - Blanket. i'd prefer if it the slider led to the triangle to match the buildup of the song
01:32:126 (1,2) - This slider is pretty nice. Though consider having it blanket the circle after it. isn't it already doing that
01:42:026 (2) - I really don't like this slider. Maybe try another shape. hmm...i cleaned it up a bit but otherwise it looks fine to me
02:12:776 (2,3,4) - These slider should flow into each other.
02:42:326 (4,5) - Might be a bit too difficult to read for new players, but don't take my word. i'll change it to be consistent with the one in the last chorus
02:44:426 (2,3) - Blanket.
02:46:826 (2) - Not a fan of this slider. ok
03:02:576 (1,2,3,4,1,2,3) - Avoid having things completely horizontal. Rotate it just a little to make it look better.
Insane

00:00:176 (1,2,3,4,5,6,7,8) - Grid mapping doesn't look too great. I also don't see why there are sliders, as there are no beats on the slider ends.

00:13:676 (6,7,8,9,10) - This spacing feels random. it was supposed to be small since the circles only represented the quiet guitar but i changed it anyways so the spacing is more similar
00:15:476 (4,5,6,7,8,9,10,11,12,13) - Patterns feel random and don't flow nicely.
00:19:526 (2) - Not a fan of this slider. should've changed for the drum anyways
00:25:076 (5,6,7,8,9,10,11,12,13) - Patterns feel random.
00:27:026 (4,5) - Why the change in spacing? to match with the stress of the lyrics, though i guess it should be less
00:27:926 (8,9,10,11,12,13) - Patterns feel random and don't flow nicely.
00:29:876 (5,6,7,8,9,10) - ^
00:31:976 (3,4,5,6) - ^
00:35:126 (9,10,11,12) - ^
00:38:576 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - This part just feels a bit messy. i prefer it to be a bit chaotic
00:43:376 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - ^ ibid
00:48:176 (1,2,3,4,5,6) - Inconsistent spacing. it emphasizes the trumpets
00:52:076 (7,8,9,10,11,12) - Awkward pattern.
01:06:326 (8,9,10,11,12,13) - ^
01:08:576 (7,8,9,10) - ^
01:14:276 (13,1) - I don't like this overlap.
01:17:726 (4,5,6) - Inconsistent spacing. the space to the drum beat is larger than the other others
01:20:726 (8,9,10,11,12) - Awkward pattern.
01:48:176 (2,3,4) - Boring sliders. ok
01:50:576 (1,2,3) - ^ ibid
02:01:226 (8,1,2,3,4,5) - Make this a proper star.
02:30:026 (4,5,6) - This is not the type of map to have this kind pattern, it looks out of place.
02:40:976 (1,2,3) - Boring sliders.
03:04:676 (11,12) - Make these shorter. The player might get 100s.
03:06:776 (6,7,8,9,10,11,12) - This stream looks awkward. Use ctrl+f to convert a slider into a stream.
03:37:826 (6) - High SV repeating sliders are a bad idea.
04:11:076 (4,5,6,7,8,9,10,11,12,13,14,15,1) - Awkward stream.
There are a lot of notes that overlap for seemingly no reason, unless I missed something.
I didn't go through every pattern, but the vast majority were awkward. i tried remapping most of the flow to be more circular

Hope I helped. yes u did :D
gary00737
From my Q

normal
04:12:251 (1) - detele >_>"
00:10:976 (3) - try end on 00:11:426 - and 00:11:726 - give it a slider end on 00:12:026 -
00:19:526 (1,2) - change slider?00:20:276 (3) - add a note
00:21:926 (1) - change slider end 00:22:376 -
00:23:576 (2) - change slider end 00:24:026 -
00:34:676 - miss note
00:34:976 (2) - try this http://i.imgur.com/AmhEGWf.png


um, i think you maybe not follow the Voices in this diff , try to follow drum will be better,

hard
00:11:726 (4,5,6) - you can try http://i.imgur.com/QnA4UuE.png
00:12:326 (1,2,3) - http://i.imgur.com/F2zmtY9.png

00:24:326 (1,2,3,4,5,6,7,8,9) - here have big problem! try the make a same ds


this diff too , i think you maybe try to follow drum

insane
00:07:376 - miss note
00:12:176 - ^
00:17:726 (4) - i think it is a circle can prominent
00:21:776 - miss note
00:39:326 (4) - detele will be better
00:40:526 (10) - ^
00:41:726 (4) - ^
00:44:126 (4,10) - ^
00:46:526 (4) - ^


sorry for short mod , i hope it be helpful.
Topic Starter
SupersonicSPX

gary00737 wrote:

From my Q

normal
04:12:251 (1) - detele >_>"
00:10:976 (3) - try end on 00:11:426 - and 00:11:726 - give it a slider end on 00:12:026 -
00:19:526 (1,2) - change slider? 00:20:276 (3) - add a note you mean add a note 1/2 before this point?
00:21:926 (1) - change slider end 00:22:376 -
00:23:576 (2) - change slider end 00:24:026 - i'll put the slider end 1/2 earlier
00:34:676 - miss note circle added
00:34:976 (2) - try this http://i.imgur.com/AmhEGWf.png


um, i think you maybe not follow the Voices in this diff , try to follow drum will be better, the drums are too monotonous for four minutes so i think the vocals are ok for this

hard
00:11:726 (4,5,6) - you can try http://i.imgur.com/QnA4UuE.png
00:12:326 (1,2,3) - http://i.imgur.com/F2zmtY9.png

00:24:326 (1,2,3,4,5,6,7,8,9) - here have big problem! try the make a same ds ? the difference of distances signify the accents of the vocals, though i tried to make a more clear pattern


this diff too , i think you maybe try to follow drum i think players at this difficulty won't have too much trouble with the vocals

insane
00:07:376 - miss note i don't think that guitar strum was intentional so i won't put a note for it
00:12:176 - ^ i'm following the trumpet, so i don't need a note here
00:17:726 (4) - i think it is a circle can prominent
00:21:776 - miss note there's no vocals there, which i'm following
00:39:326 (4) - detele will be better
00:40:526 (10) - ^
00:41:726 (4) - ^
00:44:126 (4,10) - ^
00:46:526 (4) - ^


sorry for short mod , i hope it be helpful. it alright, thank you for your mod :)
Hytex
aspects, rules and guildlines of mapping
https://osu.ppy.sh/forum/t/441929

lets go

general
check aimod always

always start nc on downbeats/big white ticks

insane
a ton of aesthetic errors (or not)
be consistent with rhythm
00:10:076 (3,5) - opportunity to blanket tbh
00:10:976 (7) - make a proper shape for the slider
00:14:426 (9) - slidertail is much louder than head so, try to figure out how to fix this
00:15:176 (12,13,14,15,16) - bad overlaps, maybe try to scatter them around to avoid this
00:15:176 (12,15) - opportunity to blanket
00:18:476 (7,8,9,10) - bad overlaps too, same option
00:19:526 (2) - make a proper shape to look good
00:20:726 (8) - slider tail is louder than head again
same applies to all the objects that have this problem too lazy to point them out lol :roll:
00:23:126 (6,7,8,9,10,11) - improve spacing emphasis for no misleading
00:27:326 (6,7) - maybe try to create something a little bit better than this
00:29:126 (1,2,3,4,5,6,7,8) - bad overlaps, same option
00:29:576 (4,7) - opportunity for blanket
00:34:526 (6) - proper shape pls
00:35:426 (11,12,13) - bad overlaps, same option
same thing applies to all the objects that have bad overlaps
kiai is pretty empty probably put some sliders
00:57:926 (1) - proper shape too
01:32:426 (4) - ^
03:24:776 (10,11) - stack?
also fix some of the sliders like the one I mentioned
polish jumps n stuff so that it will look good
i didnt mention things, because i think u know what to do know, pm me whenever u has trouble with something

00:49:376 (7) - proper shape too
J1_
Hey, from my mod queue

First of all, I'm gonna suggest a remap, not because your difficulties are bad, but because it helps you learn as a new mapper.
I'm gonna point out the mistakes I see often and you'll figure out what to do next.

Normal:

00:25:376 (3,4) - 00:21:926 (1,2) - 00:44:576 (2,3) - 01:19:376 (3,1) - 01:32:426 (2,1) - Better blankets

I'm gonna repeat this often, but try to keep equal spacing when the song doesn't have a change 01:11:126 (1,2,3) - 03:51:626 (2,3,4)

Also, try to keep the same slider shapes especially in lower difficulties when repeated 01:39:626 (2,3)
And in lower difficulties, try using less complicated slider shapes, it helps the new players understand simple slider shape concepts quicker

Hard:

01:03:026 (2,3,4,5,1) - The part here needs better flow, try inversing both slider heads of 01:03:776 (1,2) (Reverse selection Ctrl+G)

01:10:526 (3,4,5) - 02:19:526 (1,2,3,4) - Equal spacing

03:30:626 (5,6) - 03:34:826 (4,5) - Better blankets

03:58:376 (3,4) - The transtion here doesn't need to have a big change in spacing

Insane:

00:13:976 (6,7,8) - 00:33:026 (8,9,10,11) - 03:24:776 (10,11,12) - Equal spacing

01:26:576 (1,2) - 02:59:726 (10,11) - Keep the same slider shape

03:28:526 (10,11) - Stack properly

In general, these difficulties can be flowed better and have less mistakes aesthetics wise, but I will say it's definetly much better than when I started mapping ^-^
Topic Starter
SupersonicSPX

Hytex wrote:

aspects, rules and guildlines of mapping
t/441929 thank you, i didn't know this post existed :p

lets go

general
check aimod always

always start nc on downbeats/big white ticks most of the significant notes start a 1/2 beat later, but i'll try on where it applies

insane
a ton of aesthetic errors (or not) i tried to clean up all the sliders
be consistent with rhythm
00:10:076 (3,5) - opportunity to blanket tbh
00:10:976 (7) - make a proper shape for the slider
00:14:426 (9) - slidertail is much louder than head so, try to figure out how to fix this there's a cymbal hit that i wanted to include while following the trumpet so that's why i made it louder
00:15:176 (12,13,14,15,16) - bad overlaps, maybe try to scatter them around to avoid this i don't see the right notes here
00:15:176 (12,15) - opportunity to blanket ^
00:18:476 (7,8,9,10) - bad overlaps too, same option
00:19:526 (2) - make a proper shape to look good
00:20:726 (8) - slider tail is louder than head again the tail lands on the same beat as the drums so that's why
same applies to all the objects that have this problem too lazy to point them out lol :roll: :p
00:23:126 (6,7,8,9,10,11) - improve spacing emphasis for no misleading
00:27:326 (6,7) - maybe try to create something a little bit better than this i'll try
00:29:126 (1,2,3,4,5,6,7,8) - bad overlaps, same option
00:29:576 (4,7) - opportunity for blanket
00:34:526 (6) - proper shape pls
00:35:426 (11,12,13) - bad overlaps, same option
same thing applies to all the objects that have bad overlaps
kiai is pretty empty probably put some sliders
00:57:926 (1) - proper shape too
01:32:426 (4) - ^
03:24:776 (10,11) - stack?
also fix some of the sliders like the one I mentioned
polish jumps n stuff so that it will look good i like having all of these sharp jumps but i'll try to spread them more
i didnt mention things, because i think u know what to do know, pm me whenever u has trouble with something

00:49:376 (7) - proper shape too

xJ1 wrote:

Hey, from my mod queue

First of all, I'm gonna suggest a remap, not because your difficulties are bad, but because it helps you learn as a new mapper.
I'm gonna point out the mistakes I see often and you'll figure out what to do next.

Normal:

00:25:376 (3,4) - 00:21:926 (1,2) - 00:44:576 (2,3) - 01:19:376 (3,1) - 01:32:426 (2,1) - Better blankets

I'm gonna repeat this often, but try to keep equal spacing when the song doesn't have a change 01:11:126 (1,2,3) - 03:51:626 (2,3,4) but they are equidistant when considering time

Also, try to keep the same slider shapes especially in lower difficulties when repeated 01:39:626 (2,3)
And in lower difficulties, try using less complicated slider shapes, it helps the new players understand simple slider shape concepts quicker I think I only used more unique sliders for most of the extended notes in the chorus

Hard:

01:03:026 (2,3,4,5,1) - The part here needs better flow, try inversing both slider heads of 01:03:776 (1,2) (Reverse selection Ctrl+G) i guess i'll try to make it better by making it more linear?

01:10:526 (3,4,5) - 02:19:526 (1,2,3,4) - Equal spacing

03:30:626 (5,6) - 03:34:826 (4,5) - Better blankets

03:58:376 (3,4) - The transtion here doesn't need to have a big change in spacing i'll bring it a bit closer, it's not that big because it's a 1/1 gap

Insane:

00:13:976 (6,7,8) - 00:33:026 (8,9,10,11) - 03:24:776 (10,11,12) - Equal spacing

01:26:576 (1,2) - 02:59:726 (10,11) - Keep the same slider shape

03:28:526 (10,11) - Stack properly

In general, these difficulties can be flowed better and have less mistakes aesthetics wise, but I will say it's definetly much better than when I started mapping ^-^
thank you both very much for these mods! : )
Vanilla
hello m4m

oh god this song will be hard to mod
insane
00:09:326 (7,8,9) - maybe space them out more? like bigger gap between 7-8 and even bigger on 8-9 to emphasize the intense part
00:16:226 (8,9) - idk why those are overlapped, there is no point for that
00:27:176 (5,9) - stack them
00:36:776 (5) - make this a slider, it feels empty
00:55:826 (2,4) - maybe overlap them? i just feel like it would be better
00:58:376 (2) - blanket
00:58:376 (2) - stack
01:34:526 (5) - blanket
02:23:126 (7,10) - stack
02:26:276 (11) - make this 1/4 tick longer
02:56:126 (3) - stack
03:34:526 (5) - stack
03:35:726 (10) - ^

hard and normal are even worse - drop this map and find something simpler to map, and remap this after some time, its bad rn :(
Topic Starter
SupersonicSPX

- Vanilla - wrote:

hello m4m

oh god this song will be hard to mod
insane
00:09:326 (7,8,9) - maybe space them out more? like bigger gap between 7-8 and even bigger on 8-9 to emphasize the intense part i put more stress on 9 - 1 but ok
00:16:226 (8,9) - idk why those are overlapped, there is no point for that 9 was supposed to be the drums and since it wasn't part of the trumpets that i was following i stacked them
though i realize that a slider would be better for this

00:27:176 (5,9) - stack them
00:36:776 (5) - make this a slider, it feels empty
00:55:826 (2,4) - maybe overlap them? i just feel like it would be better
00:58:376 (2) - blanket
00:58:376 (2) - stack with what?
01:34:526 (5) - blanket with the last circle? ok
02:23:126 (7,10) - stack
02:26:276 (11) - make this 1/4 tick longer oops lol
02:56:126 (3) - stack
03:34:526 (5) - stack
03:35:726 (10) - ^

hard and normal are even worse - drop this map and find something simpler to map, and remap this after some time, its bad rn :( nah mayn i got this :)
but thank you muchs for your mod anyways
Yuuki-chan
hello! nm

Insane
  1. ar9 is too low for this diff, especially at 5* and 200bpm
  2. also it has an insanely high slider velocity, should be toned down
  3. 00:04:826 (8,1) - the partial overlap looks a little awkward
  4. 00:12:026 (11,1) - i think there should be a bigger spacing difference between these two since they are 1 beat apart, and right now they're almost visually the same as 1/2 spacing
  5. 00:13:076 (4) - make parallel to 00:13:376 (5) -
  6. 00:13:376 (5) - try not to use more than one reverse arrow on a slider, unless it is very short (buzz/repeating kick slider) or very long and slow
  7. 00:14:426 (9) - you should really make the finish on the big white tick clickable, since it is a very important sound
  8. 00:14:726 (1,2,3) - make the spacing between (1,2) the same as (2,3)
  9. 00:15:176 (3,4,5,6,7) - this overlap doesn't look very good, try spacing them out more/changing the pattern
  10. 00:16:226 (8,10) - fix the blanket here
  11. 00:18:926 (9,10) - the angle here is very wide; uncomfortable to hit, also the spacing is way bigger than 00:18:926 (9,10) -
  12. 00:19:076 (10,1) - same deal with differentiating the difference between 1 beat gaps and 1/2 beat. hard to read, especially with the super low ar
  13. 00:21:776 - there's an important sound on this big white tick; should be mapped
  14. 00:24:476 (2,4) - same thing with the overlaps not looking very nice, try blanketing them
  15. 00:25:376 (7) - nc if you want
  16. 00:28:976 - important sound should be mapped
  17. 00:32:726 (7) - nc
  18. 00:38:576 - the sv for the verse was already too high, this is too much >.<
    there should be more of a general spacing difference in the kiai
  19. 00:57:926 (1,2) - blanket?
  20. 01:00:176 - not gonna keep mentioning this but you should map the big white ticks as they usually have a drum beat or something you should map
  21. 01:05:726 (6,7) - blanket
  22. 01:43:376 (1) - why is this so far up here in the corner; its kind of awkward to hit
    same with 01:44:426 (6) -
  23. 01:51:851 (4,5,6,7) - kinda really hard to read
  24. 02:17:276 (2,4) - stack the sliderends
  25. 03:28:496 (10,11,12) - stack

    rest of the map would just be me repeating myself, so just gonna say a few more general things
  26. you should space out your patterns a bit more to avoid unnecessary overlaps, as they don't usually look very good, and to just clean everything up a little
  27. you have a lot of wide angled jumps, which arent very comfortable to hit
  28. also some of your sliders are really funky and hard to follow, which leads to sliderbreaks if there are ticks
  29. spacing is really inconsistent, and sometimes doesn't really follow with the level of the music, and some of your spacing choices like what i mentioned earlier and things like 01:22:526 (4,5,6,7) - in your kiai sections are really hard to read

    anyways thats it from me!
    good luck!
Topic Starter
SupersonicSPX

Yuuki-chan wrote:

hello! nm

Insane
  1. ar9 is too low for this diff, especially at 5* and 200bpm okee
  2. also it has an insanely high slider velocity, should be toned down i like to live life in the fast lane i prefer it like this, sort of adds to the chaotic feel that i was going for
  3. 00:04:826 (8,1) - the partial overlap looks a little awkward ok i moved it down a little
  4. 00:12:026 (11,1) - i think there should be a bigger spacing difference between these two since they are 1 beat apart, and right now they're almost visually the same as 1/2 spacing
  5. 00:13:076 (4) - make parallel to 00:13:376 (5) -
  6. 00:13:376 (5) - try not to use more than one reverse arrow on a slider, unless it is very short (buzz/repeating kick slider) or very long and slow ok ok
  7. 00:14:426 (9) - you should really make the finish on the big white tick clickable, since it is a very important sound
  8. 00:14:726 (1,2,3) - make the spacing between (1,2) the same as (2,3) the sliders have more important sounds and thus need longer jumps
  9. 00:15:176 (3,4,5,6,7) - this overlap doesn't look very good, try spacing them out more/changing the pattern i can't find what you're referring to, i might've already changed it
  10. 00:16:226 (8,10) - fix the blanket here same here
  11. 00:18:926 (9,10) - the angle here is very wide; uncomfortable to hit, also the spacing is way bigger than 00:18:926 (9,10) - and here
  12. 00:19:076 (10,1) - same deal with differentiating the difference between 1 beat gaps and 1/2 beat. hard to read, especially with the super low ar
  13. 00:21:776 - there's an important sound on this big white tick; should be mapped the bass kick isn't important enough for me
  14. 00:24:476 (2,4) - same thing with the overlaps not looking very nice, try blanketing them
  15. 00:25:376 (7) - nc if you want
  16. 00:28:976 - important sound should be mapped
  17. 00:32:726 (7) - nc
  18. 00:38:576 - the sv for the verse was already too high, this is too much >.< life in fast lane
    there should be more of a general spacing difference in the kiai
  19. 00:57:926 (1,2) - blanket?
  20. 01:00:176 - not gonna keep mentioning this but you should map the big white ticks as they usually have a drum beat or something you should map
  21. 01:05:726 (6,7) - blanket
  22. 01:43:376 (1) - why is this so far up here in the corner; its kind of awkward to hit i moved them back
    same with 01:44:426 (6) -
  23. 01:51:851 (4,5,6,7) - kinda really hard to read
  24. 02:17:276 (2,4) - stack the sliderends
  25. 03:28:496 (10,11,12) - stack

    rest of the map would just be me repeating myself, so just gonna say a few more general things
  26. you should space out your patterns a bit more to avoid unnecessary overlaps, as they don't usually look very good, and to just clean everything up a little
  27. you have a lot of wide angled jumps, which arent very comfortable to hit
  28. also some of your sliders are really funky and hard to follow, which leads to sliderbreaks if there are ticks
  29. spacing is really inconsistent, and sometimes doesn't really follow with the level of the music, and some of your spacing choices like what i mentioned earlier and things like 01:22:526 (4,5,6,7) - in your kiai sections are really hard to read

    anyways thats it from me! thank you for your mod!
    good luck! : )
josh1024
From the queue:

First, the timing of this song is kinda wobbly.
You've probably noticed that and put down 2 red lines, but it can get finer than that.
spending time on perfecting the timing is worth it.

Also, object placement is kinda all over the place.
I'm a new mapper myself so I apologize for not coming up with a lot of concrete suggestions
(uh, polygons and ctrlC-ed sliders are generally considered neat tho).
however, just saying, even if the music (kinda?) supports this kind of mapping style, people still tend to appreciate clean maps more.

Normal
00:12:176 (1,2) gap size.
01:30:026 (3,4) maybe point 3 directly at 4 (move 4).
01:36:926 (1) music is very rhythmitic still so map this.
01:43:676 (2,3) maybe swap these to rotate the other way.
01:46:526 (1) ^ map this.
01:51:776 (1) ^ for comparison this one fits the song better.
02:25:526 (3) maybe you forgot a nc here.
02:46:496 (1,2) this could've been blanketed better.
02:56:396 (2) this uneven curve is not encouraged.
03:00:896 (1) ^ map this.
03:03:446 (3,4) gap size.
03:36:896 (1) ^ map this.
03:46:496 (1) ^
03:53:846 (2,3) this could've been blanketed better.
03:55:346 (1,2,3,4) 2 3 4 are so cramped that 4 have to be above where 3 is pointing. maybe point 1 a bit more upward to allow more room for 2 3 4
03:57:746 (1,3) asymmetric curves are not encouraged.
04:00:146 (1,2,3,4) uh this time maybe just move 3 4 left.

Hard
There are alot of places where the gap sizes are inconsistent.
Maybe you wanna use AiMod to check for yourself if there is any unintentional gap differences.
Just check the "Check distance snap" box.
Even it's a Hard diff it's better to keep things neat.

00:14:126 (5,6,7,1) idk 1 just seems a bit weird next to 5 6.
00:25:376 (5) the hitsound is probably a mistake.
00:23:126 (1) you hitsounded this on Normal. you can hit sound only the head not the tail by clicking the head on the timeline.
00:38:576 (1) a weird shape I think. if you insist on keeping it, make the 1st and 3rd edge parallel, and line up red points with sliderticks.
00:43:376 (1) ^ also smooth curves are generally more pleasing than straight-line-curves.
Topic Starter
SupersonicSPX

josh1024 wrote:

From the queue:

First, the timing of this song is kinda wobbly.
You've probably noticed that and put down 2 red lines, but it can get finer than that.
spending time on perfecting the timing is worth it.

Also, object placement is kinda all over the place.
I'm a new mapper myself so I apologize for not coming up with a lot of concrete suggestions
(uh, polygons and ctrlC-ed sliders are generally considered neat tho).
however, just saying, even if the music (kinda?) supports this kind of mapping style, people still tend to appreciate clean maps more.

Normal
00:12:176 (1,2) gap size. it's like the same thing as with the last note
01:30:026 (3,4) maybe point 3 directly at 4 (move 4).
01:36:926 (1) music is very rhythmitic still so map this.
01:43:676 (2,3) maybe swap these to rotate the other way.
01:46:526 (1) ^ map this.
01:51:776 (1) ^ for comparison this one fits the song better. ok
02:25:526 (3) maybe you forgot a nc here. yes
02:46:496 (1,2) this could've been blanketed better. looks fine enough to me
02:56:396 (2) this uneven curve is not encouraged. looks very even to me
03:00:896 (1) ^ map this.
03:03:446 (3,4) gap size.
03:36:896 (1) ^ map this.
03:46:496 (1) ^
03:53:846 (2,3) this could've been blanketed better.
03:55:346 (1,2,3,4) 2 3 4 are so cramped that 4 have to be above where 3 is pointing. maybe point 1 a bit more upward to allow more room for 2 3 4
03:57:746 (1,3) asymmetric curves are not encouraged.
04:00:146 (1,2,3,4) uh this time maybe just move 3 4 left.

Hard
There are alot of places where the gap sizes are inconsistent. i tried to put larger gaps on harder-sounding consonants in the lyrics or parts that just feel stronger; i also did some large gaps to keep less clutter
Maybe you wanna use AiMod to check for yourself if there is any unintentional gap differences.
Just check the "Check distance snap" box.
Even it's a Hard diff it's better to keep things neat.

00:14:126 (5,6,7,1) idk 1 just seems a bit weird next to 5 6. mm ok
00:25:376 (5) the hitsound is probably a mistake. not really; i tried to put one on the 5th beat every 16 beats on the verses
00:23:126 (1) you hitsounded this on Normal. you can hit sound only the head not the tail by clicking the head on the timeline.
00:38:576 (1) a weird shape I think. if you insist on keeping it, make the 1st and 3rd edge parallel, and line up red points with sliderticks.
00:43:376 (1) ^ also smooth curves are generally more pleasing than straight-line-curves. i wanted something more interesting
thank you for the mod :)
YokesPai
From my queue~
Sorry for late mod, I just came home and there was a lot of things to do...

Mod
  • General
  1. Offset should be a bit later. How about 193?
  • Insane
  1. This looks really messy (espacially the kiais). You can make it look chaotic without making it messy. Like 01:20:106 (4,5,6,7,8,9,10,11,12) - is pretty chaotic, but still looks nice (can still look nicer, but whatever).
  2. 00:00:156 (1) - Make it curve into the circle?
  3. 00:04:806 (8,1) - This could be hard to read. I suggest making 00:04:806 (8) - a reverse slider.
  4. 00:09:606 (9) - Space longer away for more emphasis.
  5. 00:09:906 (2,5) - These don't land on a sound? You can use sliderends instead (so it's easier to read because of constant 1/2 gaps).
  6. 00:11:406 (8) - This doesn't flow well, maybe something like this?
  7. 00:12:306 (1) - This looks weird, curve it more?
  8. 00:18:906 (9) - Place this at x:205 y:166 so it's a blanket of 00:17:706 (4) - , but also so it's more obvious that 00:19:056 (10) - has more emphasis.
  9. 00:21:906 (1) - Why the red anchor? It looks weird to follow.
  10. 00:23:106 (1) - Emphasize this more, right now it doesn't look any special. (Maybe space it away from 00:23:256 (2,3,4,5,6) - ?)
  11. 00:48:756 (4) - Space it more away from 00:48:456 (3) - ?
  12. 00:52:206 (8) - Change this to slider? I don't think the drum is as important as the trumpet here.
  13. 00:54:006 (6) - ^
  14. 00:59:106 - No circle here even when there's a vocal?
  15. 00:59:856 (8) - You could just leave this as a circle.
  16. 01:03:081 - Vocal here
  17. 01:43:656 (2,3,4,5) - This is a pretty big difficulty spike from the rest of the map, I don't think it needs to have that big spacing, tune it down a bit?
  18. 01:46:824 (1) - Just put the spinner 1/4 later instead of 1/16 later. Also, not enough time for the player to get ready for the circle after this, shorten it to at least one beat before the next note. Example here. That way the player also knows the note is 1/2 offbeat).
  19. 01:48:156 (2,3,4) - This can be placed more neatly, like in blankets. Like here.
  20. 01:49:956 (7,8,9,10,11) - Make these 1/4 sliders instead to make the trumpet sounds stand out?
  21. 01:51:856 (4) - No sound on sliderhead.
  22. 02:40:926 - You don't need this timing point.
  23. The rest is pretty much the same as all this, so I won't repeat myself, except for some few other things.
  24. 03:06:426 (5) - No sound at all, delete slider pls.
  25. 03:06:726 (6,7,8,9,10,11,12) - How is someone supposed to read this? The map is pretty fast already, so anybody playing wouldn't give any second thoughts and would miss.
  26. Actually, 03:06:126 - to 03:07:326 - is all 1/3. Remap this part with 1/3 sliders.
  27. 03:28:476 (10,11,12) - Too unexpected, no one will expect this after playing 3 minutes without any 1/4 spaced.
  28. 04:11:076 (4,5,6,7,8,9,10,11,12,13,14,15) - Also 1/3 part.
eesh, took hours just for this diff, I don't think I'll mod the other diffs, sorry.
Topic Starter
SupersonicSPX

YokesPai wrote:

From my queue~
Sorry for late mod, I just came home and there was a lot of things to do...

Mod
  • General
  1. Offset should be a bit later. How about 193? this whole song is rather wobbly so i'm going to take a lot of time trying to fix that
  • Insane
  1. This looks really messy (espacially the kiais). You can make it look chaotic without making it messy. Like 01:20:106 (4,5,6,7,8,9,10,11,12) - is pretty chaotic, but still looks nice (can still look nicer, but whatever).
  2. 00:00:156 (1) - Make it curve into the circle?
  3. 00:04:806 (8,1) - This could be hard to read. I suggest making 00:04:806 (8) - a reverse slider.
  4. 00:09:606 (9) - Space longer away for more emphasis.
  5. 00:09:906 (2,5) - These don't land on a sound? You can use sliderends instead (so it's easier to read because of constant 1/2 gaps) hm ok.
  6. 00:11:406 (8) - This doesn't flow well, maybe something like this?
  7. 00:12:306 (1) - This looks weird, curve it more? ok
  8. 00:18:906 (9) - Place this at x:205 y:166 so it's a blanket of 00:17:706 (4) - , but also so it's more obvious that 00:19:056 (10) - has more emphasis.
  9. 00:21:906 (1) - Why the red anchor? It looks weird to follow. i like to put them for when there's a hard (enough)-sounding consonant followed by two vowels pronounced in one syllable, though i should double-check the map for consistency
  10. 00:23:106 (1) - Emphasize this more, right now it doesn't look any special. (Maybe space it away from 00:23:256 (2,3,4,5,6) - ?) doing so would make 2 look emphasized, so i'll just make 1 - 2 a slider
  11. 00:48:756 (4) - Space it more away from 00:48:456 (3) - ?
  12. 00:52:206 (8) - Change this to slider? I don't think the drum is as important as the trumpet here.
  13. 00:54:006 (6) - ^
  14. 00:59:106 - No circle here even when there's a vocal? oops
  15. 00:59:856 (8) - You could just leave this as a circle.
  16. 01:03:081 - Vocal here no
  17. 01:43:656 (2,3,4,5) - This is a pretty big difficulty spike from the rest of the map, I don't think it needs to have that big spacing, tune it down a bit? hmm ok
  18. 01:46:824 (1) - Just put the spinner 1/4 later instead of 1/16 later. Also, not enough time for the player to get ready for the circle after this, shorten it to at least one beat before the next note. Example here. That way the player also knows the note is 1/2 offbeat). ok
  19. 01:48:156 (2,3,4) - This can be placed more neatly, like in blankets. Like here.
  20. 01:49:956 (7,8,9,10,11) - Make these 1/4 sliders instead to make the trumpet sounds stand out? ok
  21. 01:51:856 (4) - No sound on sliderhead. yes there is
  22. 02:40:926 - You don't need this timing point. yes i do; it seems here that the band starts playing early
  23. The rest is pretty much the same as all this, so I won't repeat myself, except for some few other things.
  24. 03:06:426 (5) - No sound at all, delete slider pls. there's drums here
  25. 03:06:726 (6,7,8,9,10,11,12) - How is someone supposed to read this? The map is pretty fast already, so anybody playing wouldn't give any second thoughts and would miss. i think people can pick up that the ending of the chorus is 1/3rds because the previous chorus had the same rhythm
  26. Actually, 03:06:126 - to 03:07:326 - is all 1/3. Remap this part with 1/3 sliders.
  27. 03:28:476 (10,11,12) - Too unexpected, no one will expect this after playing 3 minutes without any 1/4 spaced.
  28. 04:11:076 (4,5,6,7,8,9,10,11,12,13,14,15) - Also 1/3 part.
eesh, took hours just for this diff, I don't think I'll mod the other diffs, sorry. it's better than not responding in the first place, thank you anyways :)
Topic Starter
SupersonicSPX
in the event that anyone finds this this isn't ready for modding yet for now
Saltssaumure
Placeholder for when the map is ready to mod. For now, have some stuff I noticed while playing.

[Resources]
  1. general ranking critera
  2. osu!standard ranking critera
  3. pishifat's youtube mapping tutorial series
[General]
You need more diffs, as the difficulty increase between Normal :arrow: Hard :arrow: Insane is massive. Related, I think Hard should be renamed to Light Insane, and Insane to Extra. This diff spread would be ideal:
Normal :arrow: Hard :arrow: Light Insane (the current Hard) :arrow: Insane :arrow: Extra (the current Insane)
In all 3 difficulties, there's some areas which have an unusual rhythm which is hard to read. 1 1/2 beat gaps between notes, 3/4 beat gaps between notes etc are visually similar to 1 beat rhythms, so it's hard to tell what the actual rhythm is. Watch pishifat's video on how to handle these rhythms:

Tick rate 1 is more suitable for this song.
There's a bit too much kiai time, it's best to limit it to less than 1/3 of the map.
Add some custom combo colours to match the background image.

[Normal]
Replay
1.5x and 1.6x slider velocity play almost exactly the same, so it's best just to have one slider velocity all the way through. Especially on simplistic Normals, where SV changes are discouraged.

[Hard]
Replay
All the notes are mis-snapped by 1/16 beat. Change the beat snap divisor to 1/4, and go into Timing > Resnap All Notes.

[Insane]
Replay
Consider nerfing the slider speed a little.
HP drain seems too harsh - even while hitting 300s with some 100s, the health seems to always decrease. It's much more manageable at HP6.

Don't give kudosu yet, wait for the full mod :) And good luck with your map!
Topic Starter
SupersonicSPX
ok it should be ready to mod now
there were a few things i thought about changing but i'm leaving soon so i only managed to make timing corrections (or i think they're corrections)
Saltssaumure
Lol I forgot to do this proper, here's a very late mod.

[General]
Try to copy-paste your slider shapes, so that they are more consistent. It makes the map look better, and less distracting to the player.
Reduce the amount of kiai time you're using, it shouldn't be more than 1/3 of the song approx.

[Normal]
Overall, the rhythm seems solid, but the aesthetics + layout could use some work.
00:08:556 (1) - Sliders with multiple reverses can't be used for the easiest diff in a mapset, it'll confuse new players too much.
00:30:169 (3,4,1) - Overlapping objects looks untidy, make sure objects never appear to overlap unless it's for a good reason.
00:33:769 (1,2,3) - Blanketing could be better here.
00:45:766 (3) - Strange slider shape, just use a regular curved slider with one control point.
01:52:971 - Break is unnecessarily long, shorten pls.
02:23:871 (4,1,2) - Blanketing.

[Hard]
Overall this is too difficult for Hard diff, as I said in above post. Because this is a quite high BPM song, you really have to be careful where you put your notes, as the player has less time to read them. Again, try to neaten the map as much as possible (blanketing, making sure overlaps don't happen accidentally). I like the slider patterns in the chorus though!
00:08:856 (2,3,4,5,6) - put this stack on top of 7, otherwise it looks untidy and obscures the slider in the next combo.
01:51:774 (1) - Spinner should start on the next 1/4 tick, not next 1/16.
03:40:811 (6) - The control points on this slider are... nutty. Maybe change it to something more manageable?
04:12:164 (1) - Slience the hitsound at the end of this spinner, as the music is ended.

[Insane]
Same general comment as Hard, but even more important here because of the increased AR. Additionally, be very careful where you put streams, because 200bpm is very fast. Change this diff name to Extra.
00:39:016 (3) - Nerf this slider speed, it's way too fast.
03:06:226 (1,1,1,2,3,1,2,3,1) - 1/3 snapped notes in a mainly 1/4 song isn't advised. It would be better to make this a repeating-slider only section.

Good luck with your map! It's a fun song and could definitely be a great map in the future!
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