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Forever Bound - Stereo Madness

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Topic Starter
UselessXD
This beatmap was submitted using in-game submission on 27 lipca 2017 at 01:51:31

Artist: Forever Bound
Title: Stereo Madness
Source: Geometry Dash
Tags: game android app geometry dash lvl 1
BPM: 160
Filesize: 6260kb
Play Time: 02:51
Difficulties Available:
  1. Demonic Dash (5,25 stars, 746 notes)
  2. Easy (1,86 stars, 204 notes)
  3. Hard (3,62 stars, 435 notes)
  4. Insane (4,77 stars, 507 notes)
  5. Light Insane (4,33 stars, 480 notes)
Download: Forever Bound - Stereo Madness
Information: Scores/Beatmap Listing
---------------
Track from the game called Geometry Dash.

Stage 1.
Stereo Madness - enjoy =)

--------------------------------------------------------------------------------------

<LOOKING FOR MODS> :D

--------------------------------------------------------------------------------------

Easy - May 20, 2017
Hard - Jul 20, 2017
Light Insane - Jul 10, 2017
Insane - May 20, 2017
Demonic Dash - May 20, 2017 / Jul 7, 2017


SpellZZZ
Hi



00:12:318 (2) - to 00:23:756 (4) - there shoud be slow repeat sliders.
Topic Starter
UselessXD

SpellZZZ wrote:

Hi



00:12:318 (2) - to 00:23:756 (4) - there shoud be slow repeat sliders. Fixed, ty.
Dizick
00:47:568 (6) - Move this slider away from this note 00:47:194 (3,4,5) -
01:06:130 (8) - delete this note and do like this https://puu.sh/wOEwr/e199f52ce0.png
01:09:130 (8,9) - same^
01:13:818 (1,2,3,4,5,6,7,8,9) - move this sliders right on timeline like this https://puu.sh/wOECL/3efdf2e250.png
01:16:818 (1,2,3,4,5,6,7,8,9) - same^
01:53:756 (7) - move this note to x:276 y:316
01:57:318 (2) - move this slidfer away from 01:57:131 (1) -
02:22:443 (6) - move to x:183 y:126
Topic Starter
UselessXD

My Angel DanyL wrote:

00:47:568 (6) - Move this slider away from this note 00:47:194 (3,4,5) done
01:06:130 (8) - delete this note and do like this https://puu.sh/wOEwr/e199f52ce0.png done
01:09:130 (8,9) - same^ done
01:13:818 (1,2,3,4,5,6,7,8,9) - move this sliders right on timeline like this https://puu.sh/wOECL/3efdf2e250.png There was a problem, cuz anyways those sliders aren't well timed (in my version you have to click earlier and hear it properly, in your suggestion you can click at the good moment, but slider ends too late - and you hear it also too late). Right now I made it more 'usual', maybe someday it'll be fixed.
01:16:818 (1,2,3,4,5,6,7,8,9) - same^ ^
01:53:756 (7) - move this note to x:276 y:316 done
01:57:318 (2) - move this slidfer away from 01:57:131 (1) done
02:22:443 (6) - move to x:183 y:126 done
Thank you very much for mod! :)
salchow
Hi there, I only made mod for one difficulty becouse the consept is the same for all of the difficulties. (This map is basicly unrankable, but you can atleast learn from something from this mod. This was kinda hard for me to map becouse I never mapped DJ Pop "style", so I did my best :) ;) :) ;) :) ) GL

Mod
GENERAL

forgot normal difficulty.


Easy

00:00:131 (1,2,3) - bad spacing between the sliders. On easy difficulty spacing distance should be equal.

00:04:631 (4) - Why this slider has an edge? There is no spesific sound. Use edge sliders for more electro/dubstep element parts, and curved + straight slider for more simplistic music with vocals or something.

00:12:131 (1,2,1,2,1,2,1,2) - Boring part.

00:18:131 (1,2,3,1) - to large gaps.

00:18:131 (1,2) - these two circles should repeat here: 00:19:631 (1) - 00:20:756 (3) - 00:21:131 (2,3) So you should end up with 2 sliders.

00:22:631 (1,2) - here should be a slider.

00:26:006 (1) - 00:27:506 (2) - shouldnt be 2 difrent sliders here, or make it bit simillar.

00:27:506 (2,1) - to large spacing.

00:31:631 (1,2,3,1,2,3) - there shouldnt be two different spacing on same parts.

00:45:881 (2,1) - bit to large spacing between these two + weird flow ( First the flow goes anticlock wise and the changes to clockwise for no reason = messes up reading and its pretty much unrankable).

00:51:506 - There shouldnt be empty space, becouse there is a sound and it messes up the reading = Bad pattern.

00:51:506 - Same as previus one

00:59:756 (2,3) - to tight spacing

01:00:506 - same as previus one

01:03:131 (5) - could be a slider insted of a circle, becouse there is an importaint sound.

01:04:631 (1,2) - to tight spacing

01:25:631 (1,2,1,1,2,3,4,1) - I think it would be better to map the drum sounds instead of mapping between them.

01:42:131 (1,1) - Maby to large spacing?

01:47:756 (3,1) - to large spacing.

01:49:631 (1) - I really dont like this slider!

01:53:381 (2) - ctrl + G this slider.

01:55:631 (1,2,3,4) - Maby you could make the circles about 2 - 3 pixels apart from each other.

01:57:131 (1) - I guess this part is symetrycal but it isnt. Probobly flip this slider 90 degrees anticlock wise.

02:11:381 (4) - Maby just ctrl + G this and it would be fine.

02:13:631 (4,5,6) - This part has to much spacing distance. Try make the distance equal like here : 02:12:131 (1,2,3)

02:22:631 (1,2) - messed up flow, becouse here it goes downwoards ( 02:21:131 (1,2) ) and here it goes upwoards ( 02:22:631 (1,2) )

02:39:131 (1,2,1,2,1,2,1,2) - Really dont like these sliders.
Origuon
https://osu.ppy.sh/ss/8657614
You should try using the whole area that's better ur map is centered in the middle

02:00:131 You should fill the void here and 1 seconds later
00:33:662 You should replace the two kicksliders by some sliders
01:49:631 there is the same same sound as before the sliders so u shouldn't put a sliders so long , notes should be better
01:53:193 same as before it happened a lot of times u should change all the sliders like this
02:30:131 You put a slow part but the music isn't slowing down
Topic Starter
UselessXD

salchow wrote:

Hi there, I only made mod for one difficulty becouse the consept is the same for all of the difficulties. (This map is basicly unrankable, but you can atleast learn from something from this mod. This was kinda hard for me to map becouse I never mapped DJ Pop "style", so I did my best :) ;) :) ;) :) ) GL

Mod
GENERAL

forgot normal difficulty.


Easy

00:00:131 (1,2,3) - bad spacing between the sliders. On easy difficulty spacing distance should be equal. Fixed

00:04:631 (4) - Why this slider has an edge? There is no spesific sound. Use edge sliders for more electro/dubstep element parts, and curved + straight slider for more simplistic music with vocals or something. I think that this kind of diversity isn't bad, but maybe im wrong. Fixed :p

00:12:131 (1,2,1,2,1,2,1,2) - Boring part. Changed a little bit. (I thing that easy mode isn't interesting at all >.>)

00:18:131 (1,2,3,1) - to large gaps. Fixed

00:18:131 (1,2) - these two circles should repeat here: 00:19:631 (1) - 00:20:756 (3) - 00:21:131 (2,3) So you should end up with 2 sliders. Fixed

00:22:631 (1,2) - here should be a slider. Fixed

00:26:006 (1) - 00:27:506 (2) - shouldnt be 2 difrent sliders here, or make it bit simillar. Fixed

00:27:506 (2,1) - to large spacing. Fixed

00:31:631 (1,2,3,1,2,3) - there shouldnt be two different spacing on same parts. Fixed

00:45:881 (2,1) - bit to large spacing between these two + weird flow ( First the flow goes anticlock wise and the changes to clockwise for no reason = messes up reading and its pretty much unrankable). Changed whole pattern

00:51:506 - There shouldnt be empty space, becouse there is a sound and it messes up the reading = Bad pattern. Fixed with long sliders <imo there is a small break>

00:51:506 - Same as previus one Fixed

00:59:756 (2,3) - to tight spacing Fixed

01:00:506 - same as previus one Fixed

01:03:131 (5) - could be a slider insted of a circle, becouse there is an importaint sound. Fixed

01:04:631 (1,2) - to tight spacing Fixed

01:25:631 (1,2,1,1,2,3,4,1) - I think it would be better to map the drum sounds instead of mapping between them. Fixed in another way, cuz mapping to the rhythm of drums doesn't sound good at all

01:42:131 (1,1) - Maby to large spacing? Fixed

01:47:756 (3,1) - to large spacing. Fixed

01:49:631 (1) - I really dont like this slider! Fixed

01:53:381 (2) - ctrl + G this slider. Fixed

01:55:631 (1,2,3,4) - Maby you could make the circles about 2 - 3 pixels apart from each other. Fixed
[/color]
01:57:131 (1) - I guess this part is symetrycal but it isnt. Probobly flip this slider 90 degrees anticlock wise. Part has been totally changed

02:11:381 (4) - Maby just ctrl + G this and it would be fine. Fixed

02:13:631 (4,5,6) - This part has to much spacing distance. Try make the distance equal like here : 02:12:131 (1,2,3) Fixed

02:22:631 (1,2) - messed up flow, becouse here it goes downwoards ( 02:21:131 (1,2) ) and here it goes upwoards ( 02:22:631 (1,2) ) Pattern changed

02:39:131 (1,2,1,2,1,2,1,2) - Really dont like these sliders. Changed a bit

I think that term "DJPop's style" is exaggerated a bit :D Thank you very much for the mod!
Topic Starter
UselessXD

Origuon wrote:

https://osu.ppy.sh/ss/8657614
You should try using the whole area that's better ur map is centered in the middle I'll try to change that with the next mods

02:00:131 You should fill the void here and 1 seconds later Fixed
00:33:662 You should replace the two kicksliders by some sliders Fixed
01:49:631 there is the same same sound as before the sliders so u shouldn't put a sliders so long , notes should be better Changed this part
01:53:193 same as before it happened a lot of times u should change all the sliders like this ^
02:30:131 You put a slow part but the music isn't slowing down Fixed
Thanks a lot for mod :)
Miutrex
Hi °v°

From My Modding Queue
General

Although it is noticeable that you are starting to mapping, the patterns are varied and do not bore, is something that many professional mappers are forgotten over time....don´t forget it you too !!!!
In general, it would lower the volume of the entire map (15%-20%)
If you place a vertex in a slider, place it as far from the start and end as possible (Touching the round tips and straight vertices make the slider anti-esthetic)

Specifically

00:10:256 (4) - Ctrl+H (To Better Flow)

00:10:818 (2,3,4) - Try this: https://osu.ppy.sh/ss/8659156

00:26:756 (1,2,4,5) - If you put kick sliders in that way, you better switch to a stream, or separate the kick sliders, something like this : https://osu.ppy.sh/ss/8659194

00:28:818 (4,5) - Same Here

00:30:693 (1,2,3,4) - Why all the objects so close? :L More separated would look better!!!

00:31:631 (1,2,5) - Ugly Sliders >.<

00:36:881 (1,2) - Same as 00:26:756 (1,2,4,5) -

00:38:756 (5) - Why on this side? Ctrl+H To better flow

00:41:381 (1,2) - Same as 00:26:756 (1,2,4,5) -

01:13:912 (1,2,3,4,5,6,8,2,3,4,5,1,2,3,4,5,1) - Well, Playable Aspects: Change circles to sliders that form cute patterns, this is to make your map look better
Basic Examples: https://osu.ppy.sh/ss/8659354 l https://osu.ppy.sh/ss/8659415

Well, that was all I found, I'm not very good looking for errors in this mapping style >.<

Hope this can help you c: Good Luck!
Topic Starter
UselessXD

Miutrex wrote:

Hi °v°

From My Modding Queue
General

Although it is noticeable that you are starting to mapping, the patterns are varied and do not bore, is something that many professional mappers are forgotten over time....don´t forget it you too !!!!
In general, it would lower the volume of the entire map (15%-20%)
If you place a vertex in a slider, place it as far from the start and end as possible (Touching the round tips and straight vertices make the slider anti-esthetic)

Specifically

00:10:256 (4) - Ctrl+H (To Better Flow)

00:10:818 (2,3,4) - Try this: https://osu.ppy.sh/ss/8659156

00:26:756 (1,2,4,5) - If you put kick sliders in that way, you better switch to a stream, or separate the kick sliders, something like this : https://osu.ppy.sh/ss/8659194

00:28:818 (4,5) - Same Here

00:30:693 (1,2,3,4) - Why all the objects so close? :L More separated would look better!!!

00:31:631 (1,2,5) - Ugly Sliders >.<

00:36:881 (1,2) - Same as 00:26:756 (1,2,4,5) -

00:38:756 (5) - Why on this side? Ctrl+H To better flow

00:41:381 (1,2) - Same as 00:26:756 (1,2,4,5) -

01:13:912 (1,2,3,4,5,6,8,2,3,4,5,1,2,3,4,5,1) - Well, Playable Aspects: Change circles to sliders that form cute patterns, this is to make your map look better
Basic Examples: https://osu.ppy.sh/ss/8659354 l https://osu.ppy.sh/ss/8659415

Well, that was all I found, I'm not very good looking for errors in this mapping style >.<

Hope this can help you c: Good Luck!
Everything fixed! Thanks a lot for the advices and ofc im grateful for the mod! :)
3mplify
Demonic Dash
Sliders you should fix or even remake:
00:01:256 (5)
00:10:818 (2,3,4)
00:12:131 (1)
00:13:631 (1,2)
00:15:131 (1)
00:18:131 (1)
00:19:631 (1,2)
00:31:631 (1)
00:32:381 (5)
00:38:756 (5)
00:45:131 (1)
01:22:912 (1)
01:28:818 (2)
01:29:756 (6)
01:33:693 (4)
01:42:881 (3)
01:45:506 (2)
01:51:693 (6)
01:53:193 (6)
01:56:193 (6)
02:08:381 (1)
02:22:818 (3,4,5)
02:24:693 (4)
02:26:006 (2)
02:26:756 (6)
02:31:631 (1)
02:39:693 (12)
02:42:693 (7)
Cause these sliders were made very uncarefully
Try to fix composition, cause rhtythm is ok, but composing sucks :P
01:06:131 (8) - move to x:208 y:112
01:16:162 (5) - too close to prev slider
01:19:912 (1,1,1,1,1,1,1,1,1) - boring (make normal jumps) + every note soudln't start with NC (make 1,2,1,2,1,2...)
Try to avoid using satcks in last part.
ShinodaYuu
Siemka, z mojej kolejki :D

[Insane]

Ogólnie cała mapa przez te geometryczne patterny przypomina mapy z 2009-10. Postaraj się znależć jakiś pomysł na nią i się go trzymaj bez przeskakiwania z jednego na drugi. Myślę że audio jest zbyt monotonne na kogoś bez większego doświadczenia.

00:00:131 (1,2,3,4) - Są tu dwa dźwięki po pół beatu każdy, rozpoczynają się na białym ticku kończą na czerwonym, dlatego nie powinieneś zaczynać slidera na czerwonym ticku
00:04:631 (1,2) - ^
00:07:631 (1,2,3) - ^
00:10:631 (1,2) - Zmień kształt
00:14:193 (2,3,4) + reszta tego typu - Nie zmieniaj mapy gdy muzyka się nie zmienia. Zmień ten pattern, żeby był jak 00:12:693 (2,3,4) albo na odwrót
00:16:631 (1,3) - Zmień kształt + do 3. ten sam komentarz co na górze
00:26:193 (3,4) + reszta tego typu - 3. nie jest na tyle wyróżniająca się aby robić z niej oddzielny object
00:27:318 (2) + reszta tego typu - Skróć do jednego beatu i dodaj kółko
00:30:881 (3) - Oddal od 2.
00:39:693 (2,3) - Nie ma żadnego powodu dla którego to powinno być nastackowane
00:55:631 (1,2) + reszta tego typu - Przez ten stack strasznie ciężko się czyta
01:01:631 (1,2,3,4) - Takie patterny to w 2010
01:02:287 + reszta tego typu - Daj tu kółko
01:03:506 (1) + reszta tego typu - Spinner tu nie pasuje, zmapuj normalnie
01:08:006 (2,3,4,5) - ^^^
01:25:631 - Od tego momentu kompletnie omijasz cały downbeat
01:42:881 - Zapełnij to
01:58:068 (6) + reszta tego typu - Nie ma tu żadnego silniejszego dźwięku, więc spacing nie powinien się zmieniać
02:03:131 (1) + dalej - Nie możesz sobie nagle zmienić focusu i ominąć cały downbeat
02:15:131 - ^
02:27:131 (1) - ^
02:36:881 (3,4,5,6) - Ciężko się czyta

[/Notes]

Mam nadzieję że pomogłem :D
Topic Starter
UselessXD

BevzProDota wrote:

Demonic Dash
Sliders you should fix or even remake:
00:01:256 (5)
00:10:818 (2,3,4)
00:12:131 (1)
00:13:631 (1,2)
00:15:131 (1)
00:18:131 (1)
00:19:631 (1,2)
00:31:631 (1)
00:32:381 (5)
00:38:756 (5)
00:45:131 (1)
01:22:912 (1)
01:28:818 (2)
01:29:756 (6)
01:33:693 (4)
01:42:881 (3)
01:45:506 (2)
01:51:693 (6)
01:53:193 (6)
01:56:193 (6)
02:08:381 (1)
02:22:818 (3,4,5)
02:24:693 (4)
02:26:006 (2)
02:26:756 (6)
02:31:631 (1)
02:39:693 (12)
02:42:693 (7)
Cause these sliders were made very uncarefully

Fixed few of these

Try to fix composition, cause rhtythm is ok, but composing sucks :P
01:06:131 (8) - move to x:208 y:112
01:16:162 (5) - too close to prev slider
01:19:912 (1,1,1,1,1,1,1,1,1) - boring (make normal jumps) + every note soudln't start with NC (make 1,2,1,2,1,2...)
Try to avoid using satcks in last part.

Fixed

Thanks for the mod :p
Topic Starter
UselessXD

Milar001 wrote:

Siemka, z mojej kolejki :D

[Insane]

Ogólnie cała mapa przez te geometryczne patterny przypomina mapy z 2009-10. Postaraj się znależć jakiś pomysł na nią i się go trzymaj bez przeskakiwania z jednego na drugi. Myślę że audio jest zbyt monotonne na kogoś bez większego doświadczenia.

Rozumiem że dotyczy to diffa 'Hard' :v

00:00:131 (1,2,3,4) - Są tu dwa dźwięki po pół beatu każdy, rozpoczynają się na białym ticku kończą na czerwonym, dlatego nie powinieneś zaczynać slidera na czerwonym ticku Fixed
00:04:631 (1,2) - ^ Fixed
00:07:631 (1,2,3) - ^ Fixed
00:10:631 (1,2) - Zmień kształt Fixed
00:14:193 (2,3,4) + reszta tego typu - Nie zmieniaj mapy gdy muzyka się nie zmienia. Zmień ten pattern, żeby był jak 00:12:693 (2,3,4) albo na odwrót W tym przypadku akurat zmienia się muzyka, trzeba przesłuchać tracku bez hitsoundów :p
00:16:631 (1,3) - Zmień kształt + do 3. ten sam komentarz co na górze Fixed
00:26:193 (3,4) + reszta tego typu - 3. nie jest na tyle wyróżniająca się aby robić z niej oddzielny object Fixed
00:27:318 (2) + reszta tego typu - Skróć do jednego beatu i dodaj kółko Fixed
00:30:881 (3) - Oddal od 2. Fixed
00:39:693 (2,3) - Nie ma żadnego powodu dla którego to powinno być nastackowane Fixed
00:55:631 (1,2) + reszta tego typu - Przez ten stack strasznie ciężko się czyta Fixed
01:01:631 (1,2,3,4) - Takie patterny to w 2010 Fixed
01:02:287 + reszta tego typu - Daj tu kółko Fixed
01:03:506 (1) + reszta tego typu - Spinner tu nie pasuje, zmapuj normalnie Fixed
01:08:006 (2,3,4,5) - ^^^ Fixed
01:25:631 - Od tego momentu kompletnie omijasz cały downbeat Fixed
01:42:881 - Zapełnij to Fixed
01:58:068 (6) + reszta tego typu - Nie ma tu żadnego silniejszego dźwięku, więc spacing nie powinien się zmieniać Fixed
02:03:131 (1) + dalej - Nie możesz sobie nagle zmienić focusu i ominąć cały downbeat Fixed
02:15:131 - ^ Fixed
02:27:131 (1) - ^ Fixed
02:36:881 (3,4,5,6) - Ciężko się czyta Fixed

[/Notes]

Mam nadzieję że pomogłem :D
Wielkie dzięki za modzika, bardzo pomocny :)
Fursum
hi late mod ;w;

[Easy]

I'll start with the unrankable issues.

Don't turn off distance snap for regular rythms, only turn it off when the gap is very big, like a 3 beat gap or so.

Players shouldn't need to snap like on this one 00:11:006 (2,1) -

00:07:631 (1) - You should avoid stacks in easy diffs.

00:24:131 (1,1) - Space between spinner and the next object is too small. Players need more rest before clicking the object. One full measure is enough most of the time.

00:28:631 (1) - Don't do multiple reverses on shorter sliders.

02:39:881 (2) - These slider shapes could be confusing for new players. Probably not unrankable but better to avoid that.

Now, for some advice,

Kiai should be used for the songs highest point most of the time. The section you used is relatively calm to something like 01:39:131 - this part.
This applies to other diffs of course.

Avoid most of the overlaps in lower diffs, except the ds ones. That way the map looks cleaner, however you can still use overlaps.
When using them, try to have a reason for it. It could be aesthetical reasons (but keep them consistent) or highlighting something like connected vocals or some section change.
Oh also, you still shouldn't overlap heads in any way, most overlaps consist of slider bodies and ends, and maybe fading out notes.

Try to use more of the screen, almost 1/3 of the screen is unused right now. Avoiding overlaps would affect the screen usage.

[Hard]

00:08:381 (3,4,5) - This parts strain is higher than it should be. The section is pretty calm, and in a Hard diff these kinds of spikes should be used less, if at all.

00:24:131 (1,1) - This gap is also very small. Needs atleast one beat gap.

00:39:506 - Don't do these kinds of gaps when there is constant notes in the background. Using long sliders would be a better choice if you want to have a gap, 00:45:318 (2) - like this.

01:26:006 - This part could use a buildup, feels weird to have this long of a calm section, also its before the kiai.

So the map has some structure regarding the patterns but the patterns need more connection between them. Try to have something common between the patterns other than the rythm.

[Light Insane]

The map has the same issue as easy, objects are too centered, this forces unnecessary overlaps. You should use more of the screen.

Spinners are used way too much, almost every spinner skips many notes.

Slider shapes could be more consistent. I can't see much reason to make almost every slider different. Melody mostly repeats itself so why not the sliders as well? It would help with the overall consistency.

[Insane]

Same issue with screen usage, except its an even bigger problem because of the variable spacing. The notes are even harder to read.

02:03:131 - The intensity is higher than the previous part but you mapped with low density, something to watch out for.

[Extra]

Screen usage.

When you change the streams flow in any way, it could be increasing the speed or changing the direction, it puts emphasis on that spot. Avoid it unless you want to emphasize something.

[Closing Thoughts]

Your rythm was okay for individual sections. However it was very inconsistent when comparing with other diffs. To give some example, each sections intensity was relatively different compared to the map and the other diffs.

Structure was okay for individual patterns. But you need to somehow connect them with the rest of the map, rather than using random patterns.

Hitsounds were nice, maybe need some polish here and there but yeah cool.

Good luck
BanchoBot
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