More Noisestorm~
But I didn't get something. 01:08:651 kiai? ._.
But I didn't get something. 01:08:651 kiai? ._.
No countdown because it's not necessary. I suggest to remove the countdown from other diffs because you already have a distinct tempo before you start anyway. Will fix tags and make some slight changes to the diff.Sakura Hana wrote:
[lolcubes' Normal]
Why is this the only diff without a countdown?
Re-arrange the order of the tags to match the other diffs, not sure of how many issues this may cause when searching since i heard it works by using the order of the tags itself.
Hehe, nah, if you noticed, custom hitfinish is the same as the soft finish. ^.-Saten-san wrote:
Normal
01:31:508 (5) - custom hitfinish
01:54:365 (1) - ^
Liked the suggestion about those notes (and for consistency added them later as well), but most stuff didn't change. Thanks for the mod though!Kytoxid wrote:
[Normal]
00:43:115 (1) - About once I got here, I realized that I was about 20% through the map, and I had really only heard one pattern. But that's how the song goes :/ I map the song, not my inner rhythms. Adding more notes to more accurately follow the song will result in a too hard normal difficulty (which is already borderline towards hard, which is the reason for low OD because of all the doubles)
01:19:365 (4) - This deviation is surprising because the note is late and you've had the same pattern going for so long that it's engraved in the player's head. Make the change more obvious; add a note on the white ticks before and after this one? Kay, I like this.
01:20:794 (2) - For someone that plays more by listening to the music than the spacings (I'm sure I'm not the only one), it's hard to predict when you use a 1/1 gap and when you use a 3/2 gap. There's nothing in the music that signals it, and when it happens, it's always a one-time thing like it is here; before and after this 1/1 gap it's all 3/2 gaps. Makes this very easy to mess up on, especially since the repeat comes 1/2 later. Actually, adding the notes above makes this easy peasy because it's the same clicking rhythm.
01:55:615 (4) - Similarly to the above, I wouldn't know this is on the off-beat, there's no real musical cue for this, and I'm honed to expect 3/2 gaps, since the 1/2 after this is a major downbeat (look, even the white tick is huge). This slider would be better started there. No, listen to the melody. There is a distinctive melody that starts right on that tick, and the whistle placement helps you follow it. The slider afterwards is a bridge between the sections, and that's the reason why this slider uses soft and the other ones uses normal hitsounds. It's possible that you notice the voice or the rhythm first though, so this is the reason why this is a slider, it's much easier to hit, and once you do it, you will get used to it.
01:58:472 (4) - ^
02:01:329 (4) - ^
02:09:365 (3) - This surprised me, because usually when you start the pattern at 02:05:794 (1), you repeat it 4 times or so. This one was a one-off thing. (and it repeats once more after another "normal" pattern) Yeah, well variety is good. This is one of the most repetitive songs ever, and not adding variety will result in people falling asleep.
02:09:901 (5) - Same as before. When you can, always put a major beat on the major tick. See here for details: viewtopic.php?f=56&t=58959 But as I said up above, that slider is not following a beat, it's following the melody (thus the soft set + whistle). I think you could notice by now that normal hitsound set = beats, soft hitsound set = melody/vocal/whatever hehe.
02:21:329 (4) - ^, although by now I've probably gotten used to this one being 1/2 early. I slider-broke on this I think 3-4 times in total when I played through. I was mapping the melody on these parts, and this is why I said this is a little harder normal than your standard one, but it's still easy enough to not become a normal+ or a hard. I might consider about increasing the circle size though, but that will take some time as I will have to remap.
changed to be more readablearien666 wrote:
[Another]
01:24:365 (1,2,3,4,5,6) - Err... 1/4 distance is some kind hard at same spot imo. But expert would clear this orz
Download: Eoin O' Broin - Static (Shiirn) [Ono's Taiko Oni].osuarien666 wrote:
[Ono's Taiko Oni]
Disable countdown
01:05:079 (1,1,1) - ka ka don? okay~
01:31:508 (1) - Kinda comes as slow so that can make some confusing on note pushing orz - USed x0.88 before x0,75~
02:14:901 (1,2,3,4,1) - kkdkd? okay~
02:28:651 (1) - Echo effect so why don't you replace this with den-den orz? Maa, it's okay. I don't like den-den to be honest.
Good mod arien!Due to stars being useless, they are currently being phased on. More details will follow soon.
stuff, mainly involving why nonstacked stuff are nonstacked and lowering another AR to 8ztrot wrote:
SPOILER[Overall]
20 lead in time is kinda big anyway you could cut it?
[easy]
00:28:651 (4) - Could you possibly mov this so it isn't touching the notes before it.
00:30:079 (1) - ^ Same this is slightly touching the other slider border possibly shift it a tad?
01:18:651 (1) - This one is just grazing it but moving it makes it look better as a whole.
01:22:937 (4) - New combo
01:45:794 (5) - New combo
01:47:222 (1) - Remove new combo
01:54:365 (1) - This looks ugly hitting 01:52:937 (1).
02:04:365 (1) - This one is overlapping the slider at 02:05:794 (1).
02:07:937 (4) - this one touches the slider at 02:07:937 (4) but I can live with that.
02:11:508 (3,4) - make these semetric please.
02:15:794 (1) - no really what is this D: so ugly.
02:20:079 (4) - new combo
02:23:294 (1) - I hat underlaps like this.
over all not to bad really messy and I think needs a bit more tlc before getting thrown into ranking.
[Normal]
01:56:508 (5) - think you could move this to make more of a cricle shape with the other lslider before it it plays really nicely if you do that.
01:59:365 (5) - ^
wow that was soooo much better than easy wth man why you no try on easy <3 still love you
[Hyper]
00:45:794 (1) - Remove new combo.
01:02:401 (3) - That anti jump really breaks up the flow.
01:09:901 (4,2) - These kinda patterns play really bad with snaking sliders off some times you mistake the end for a hit circle when covered like that.
01:30:079 (1,2,3,4) - Why are these not stacked
01:31:508 (1) - Remove new combo
01:49:365 (3) - stack this please.
01:49:365 (3) - same thing here. stacks
01:49:008 (2,3,1,2,3,1,2,3,4) - stacks in this section are borked.
02:14:365 (1,2,3,4) - Maybe try making this pattern a little bit less scrunched.
02:15:794 (1,2,3,4) - that is kinda confusing for a hard.
[Another]
Nothing really that offsets me a few nitpicks but they are little issues like the ones in the earlier diffs.
Ohh never mind the jump in ar over though the map set is a bit unblanced imo
Good job on this set personally I think you can tighten it up a bit more before going for ranking.
Call me back and I will rebubble.
wait whatdNextGen wrote:
bd jelly
dNextGen wrote:
natsumerin and bd jelly incoming
congrats mr siirn
I dont see that one as a multi. Nothing suspicious to be classified as multiBlue Dragon wrote:
Here we go again.
lol at people who create multiaccounts just to rate your map 1