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BULLET TRAIN - Believe x Believe

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Total Posts
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Topic Starter
-Zeraora

Error- wrote:

queue

[Easy]
00:35:550 (4,1) - not a perfect blanket Fixed.
01:03:015 (3,4) - Fix DS (based on AiMod) Fixed.
01:04:494 (5) - I prefer change the placement to x:200 y:304 Would cause a bit of overlap with 01:05:550 (2) - .

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo. :c
01:07:874 (1,3) - are you trying to blanket? Yeah. Did a some blanket fix here w

[Insane]
00:57:099 (4,5) - make them looks similliar? I was trying to match the shape in 00:56:043 (1) - .

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this.. I think with the little space in terms of both distance and interval, it's fine.
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) - Mostly to avoid more overlaps D:
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing? The one prior had more impact.
00:46:958 (5) - better place it around x:128 y:204 I originally made it to follow the shape in 00:44:212 (1) - , but I guess that works too lol
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?) Not sure either.

overall looks good, no kds if not helpful :d It did help dw
anyway GL, and check for spacing issues in Easy and Normal
Thank you for the mod!
Hytex

Error- wrote:

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song. thanks for pointing out.
00:38:508 (3,4) - doesn't fit with the song imo lol hear the sounds
SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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240,300,64071,2,0,L|232:352,2,41.2500012588501,8|2|0,3:0|2:0|3:0,3:0:0:0:
324,244,64494,1,8,3:0:0:0:
324,244,64599,1,2,0:0:0:0:
324,244,64705,6,0,L|308:136,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
236,100,65127,2,0,P|184:116|132:108,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
68,68,65550,1,10,0:0:0:0:
72,168,65761,1,0,3:0:0:0:
160,212,65972,1,2,0:0:0:0:
156,312,66183,1,0,3:0:0:0:
240,260,66395,6,0,L|328:268,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
420,272,66818,1,0,3:0:0:0:
380,180,67029,2,0,B|360:120|380:72|380:72|432:44,2,165.000005035401,10|2|2,0:0|0:0|0:0,0:0:0:0:
420,272,68085,6,0,L|324:264,1,82.5000025177003,14|0,0:0|3:0,0:0:0:0:
244,228,68508,1,2,0:0:0:0:
156,276,68719,1,0,3:0:0:0:
68,236,68930,2,0,L|56:144,2,82.5000025177003,10|0|2,0:0|3:0|0:0,0:0:0:0:
156,276,69564,1,0,3:0:0:0:
244,228,69775,6,0,B|304:208|304:208|412:232,1,165.000005035401,10|0,0:0|3:0,0:0:0:0:
508,248,70409,2,0,L|484:143,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
455,66,70832,1,2,0:0:0:0:
388,140,71043,1,0,0:0:0:0:
324,68,71254,2,0,L|272:64,1,41.2500012588501,2|4,0:0|3:0,0:0:0:0:
232,64,71465,6,0,P|240:120|224:160,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
168,220,71888,2,0,L|80:216,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
232,296,72522,1,0,3:0:0:0:
232,296,72733,2,0,L|332:288,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
412,280,73156,6,0,P|400:228|408:188,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
448,112,73578,1,0,3:0:0:0:
376,44,73789,2,0,L|196:48,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
112,52,74423,1,10,0:0:0:0:
280,156,74846,6,0,L|292:252,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
372,184,75268,2,0,L|384:280,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
476,296,75691,2,0,L|465:214,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
404,364,76325,1,10,0:0:0:0:
404,364,76536,6,0,L|300:352,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
376,272,76958,2,0,L|272:260,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
196,256,77381,1,2,0:0:0:0:
196,256,77592,1,2,0:0:0:0:
248,172,77803,2,0,L|240:128,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
236,100,78015,6,2,B|276:112|324:112|316:68|372:72|372:72|376:108|392:144|436:160|475:153|475:153|411:184|405:232|422:280|422:280|329:253|364:312|263:287,1,600,14|6,0:0|0:0,0:0:0:0:
182,262,81606,1,6,0:0:0:0:
182,262,81818,1,2,0:0:0:0:
230,177,82029,1,0,0:0:0:0:
396,276,82451,6,0,L|487:268,1,75,2|0,0:0|0:0,0:0:0:0:
276,56,83085,2,2,L|224:64,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
200,84,83508,2,2,L|148:76,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
88,64,83930,5,6,0:0:0:0:
Blan_C
Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07?
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this:
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit?
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason
Good luck!
Topic Starter
-Zeraora

Blan_C wrote:

Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07? Technically speaking, yeah, the gap is too large. But what really happens on 1/4 sliders is that only the heads "matter", making 00:01:958 (1,2,3,4) - path seem not that large than it would seem to look like.
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too. Trying to map the electro sound thing toning down.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this: This seems better. Good point here. Gonna do the same as the others below.
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's I think this part is readable enough. Also, I was actually mapping the instrumentals in this segment.
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit? Same reasoning as the prior.
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part. With an original DS value of ~2.4, the distance here is just the same as 00:20:127 (4,5) - (2.36x). It's the decrease in SV which caused the bump in the DS value.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason More on the pitch side. The pitch carried over until 00:37:029 (6) - and then 00:37:240 (7) - follows, where it went down, with a low DS.
Good luck!
Thank you for the mod!
Hectic
Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds?
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast
Insane:
  1. 00:35:972 (1) - consider making more accurate?
  2. 01:21:818 (1,1) - you didn't stack these in the beginning
Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow?
Normal:
  1. check aimod, is this rankable? (0% sound)
  2. 01:04:071 (1,1) - ds
Easy:
  1. same for aimod
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon
Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Topic Starter
-Zeraora

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds? Did some things here that I forgot to upload. Making the two different, flow-wise.
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast It being at 1x SV seems okay to me.
Insane:
  1. 00:35:972 (1) - consider making more accurate? Accurate...? If you mean fixing the the shape, done.
  2. 01:21:818 (1,1) - you didn't stack these in the beginning ah, good call
Normal:
  1. check aimod, is this rankable? (0% sound) I think so... Buuut fixed it anyway.
  2. 01:04:071 (1,1) - ds :c
Easy:
  1. same for aimod yea
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon Yeah. Also, I'm pretty sure the icon in the forums is but a guide. There are plenty of maps that have this thing. Like Normal maps having a star rating enough to be seen as "Hard" in the forums.
Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Thank you for the mod!
Hytex

h4d0uk3n1 wrote:

Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow? yes it isnt too bad
no changes
-NeBu-
M4M: https://osu.ppy.sh/s/571304 (you went offline before I wrote to you, so leaving the link here)

Infinite Futures:

00:07:029 (6,1) - I feel like this should be a slider and you should ctrl+g rhythm here
00:10:409 (6,1,2,3) - ^
00:13:789 (6,1,2,3) - ^
00:25:409 (6,7) - maybe make them horizontally with slider end of 00:25:409 (6) - to the left, 00:25:620 (7) - to the right (example placement: (6) x: 164 y: 180 / (7) x:56 y: 288)
00:27:522 (1,2) - flow break, dont you think slider end of 00:27:522 (1) - would be better way to go after this square?
00:29:001 (6,1) - same stuff for me

Insane:

00:07:029 (5,1) - actually there's same stuff with long slider like on higher diff, so I believe you could keep as it is now and on second one change it for long sliders (up to you) - for me just rhythm feels better this way
00:22:768 (2) - im not sure if I hear anything in the background for this note
00:33:649 (3,4,5) - ctrl+g, better flow, last stacked note on slider isnt a problem

Hytex's Hard:

this diff use the thing I said before, rhythm feels much better and completed, so at least changing it on Insane would be cool.
actually good diff, cant find anything, gj

Normal:

00:07:029 (3) - maybe fill the gap here? make this slider longer from red tick to white tick as it is now, rhythm feels much better because 00:07:029 - this feels so empty and longer slider wont make any difference in terms on SR
00:10:620 (3) - ^
00:14:001 (3) - ^
00:17:381 (4) - ^

despite this, its good diff

Easy:

its fine.

gl!
Topic Starter
-Zeraora

-NeBu- wrote:

M4M: https://osu.ppy.sh/s/571304 (you went offline before I wrote to you, so leaving the link here)

Infinite Futures:

00:07:029 (6,1) - I feel like this should be a slider and you should ctrl+g rhythm here With the current pattern, I wanted to prioritize the downbeat while putting the sound synth sound into perspective. And thus, that.
00:10:409 (6,1,2,3) - ^ w
00:13:789 (6,1,2,3) - ^ w
00:25:409 (6,7) - maybe make them horizontally with slider end of 00:25:409 (6) - to the left, 00:25:620 (7) - to the right (example placement: (6) x: 164 y: 180 / (7) x:56 y: 288) May put into consideration.
00:27:522 (1,2) - flow break, dont you think slider end of 00:27:522 (1) - would be better way to go after this square? Not sure if I got it, but it's all clockwise flow though. Incase you're talking about the general flow basing on the previous combo, I shift flows for differentiation.
00:29:001 (6,1) - same stuff for me same

Insane:

00:07:029 (5,1) - actually there's same stuff with long slider like on higher diff, so I believe you could keep as it is now and on second one change it for long sliders (up to you) - for me just rhythm feels better this way Same as in the previous difficulty.
00:22:768 (2) - im not sure if I hear anything in the background for this note There is a vocal here though.
00:33:649 (3,4,5) - ctrl+g, better flow, last stacked note on slider isnt a problem Seems fine enough for me. Also, I wanted to put a a bit of emphasis on 00:34:282 (1) - .

Normal:

00:07:029 (3) - maybe fill the gap here? make this slider longer from red tick to white tick as it is now, rhythm feels much better because 00:07:029 - this feels so empty and longer slider wont make any difference in terms on SR Maybe... But I purposefully did that way to make the map less dense and simpler.
00:10:620 (3) - ^ w
00:14:001 (3) - ^ w
00:17:381 (4) - ^ w

despite this, its good diff

Easy:

its fine. C:

gl!
Thank you for the mod!
Nowaie
Hi from modreqs

General

00:49:916 - I find it somewhat difficult to hear the hitsounds here with most of my skins. Maybe the HS volume could be increased just a bit? (like 10%)

01:24:141 (1) - I'd prefer to have the spinner's end silenced as it kinda sounds dumb to have a loud click when there is literally no support for it from the song

Easy

The OD could be little bit higher (maybe 2?)

00:33:860 (2,4,2,2,4) - I don't get why these are mapped. They aren't really mapped on any drums nor notably on any kind of specific vocals. I can somewhat understand if they'd be trying to follow the vocals but right now they just don't quite do it since the vocals are that much complex. Imo it would be better to stick to following the drums (or alternatively the violin -ish instrument 00:37:663 (3,4) - ) as they have a pace that is natural for this level of difficulty

00:57:099 (4,5,1) - Imo this is bit too much for a difficulty that is labeled to be an easy. The 1/2s in this section 00:43:578 (2,1,2,3,4,5,6,1,2,3,4) - are mostly understandable as the sounds are really strong and the bpm is not that high (to some these may still be debateable) but the slider->hitcircle->slider or hitcircle->hitcircle->slider in 1/2 is too much for a new player. Applies to all similar occurrences in the kiai

01:18:226 (1) - I'm pretty sure that someone will imply in the future (i saw that someone had done that already xd) that there has to be 4 beats to recover after a spinner in an easy difficulty but because of the song begin so slow i can confirm that 3,5 beats is enough


Normal

Overall little bit concerned because of the nearly spaced 1/2s do not look that good. Imo it'd look better to either have them spaced or closer together but i can't really say there is anything wrong with them

00:15:691 (1,2,3) - Inconsistent with the other similar parts of the song ( 00:05:550 (1,2) - ). Also i don't think the hitcircle is really mapped on anything that i'd consider mappable to begin with

00:32:592 - This part is mapped easier than the easy, shouldn't it be the other way around? Also minus the violin parts it'd still be better to stick on following the drums

01:04:071 (1) - I don't think this NC is necessary

01:23:085 (1,2,3,4,5) - I think this is too hard

Hard

00:05:972 (2) - As the sound you mapped the slider to start from gets emphasis from the sharp turn between the slider's body and the movement from the prior slider. I personally would consider 00:06:395 - to be even more impactful that the one under 2's head but the emphasis through that is completely missing. Why is that?

00:06:818 (4,1) - This is a pretty big jump for a hard considering that this 00:08:930 (1,2) - is roughly the normal spacing in that section at least

00:13:789 (1) - It would look better to just use a single white tick to make up the curve instead of two as it doesn't look that nice

00:35:972 - Forgot finish?

Considering that these 00:46:958 (1,2,1,2,3) - do not form a single combo either, i'd have 00:49:916 (4) - NCd

Seems like you follow the vocals pretty actively in the first half of the kiai and after this point but for some reason imo that way of following the song is completely thrown out of the window for these 4 circles 01:05:550 (3,4,5,6) - . I would've expected to see something similar to 01:04:705 (1,2) - as the "make it" repeats twice over the 6 objects instead of changing drastically after the two sliders. To me atleast having two similar parts right next to each other mapped differently doesn't really feel right

There were some other parts i felt like the rhythm was not that great either such as 01:08:085 (1,2,3,4,5) - . 01:08:508 (2,3) - i'd consider these to be a 1/2 slider as the vocal resembles what 01:08:085 (1) - is (roughly 1/2 long and the main emphasis is on 01:08:508 - which could be considered to be the head of the slider) and 01:09:564 (5) - doesn't really have a vocal under it so stacking it to the next slider could give more emphasis for the sliderhead which has a really strong vocal

01:18:015 (1) - The SV change is little bit unpredictable as the drop in speed is quite big

01:21:818 (3,4) - 01:22:451 (1) - Since the vocals are pretty much similar i'd suggest you to choose one way again instead of changing it that quickly

Insane

00:03:226 (2,3) - As this can be a sorta surprise for the player i'd suggest you to move the NC from 00:02:803 (1) - to the 00:03:226 (2) - as it could be the signal that something is different

00:18:226 (1,2,1,2) - There is a drum roll under these hitcircles that isn't really represented through the rhythm choice which can be heard during playing that there is a lot more going on than just the 4 1/2 beats. I personally would use two short repeating sliders (mostly like in hard) to represent the roll

00:21:395 (3,4) - I think this jump is little bit too big as i can't really think of anything in the song that would justify that kind of spacing as usually having a jump represents something (in this case a beat) begin significantly stronger. After going through that section i'm concerned about few other jumps aswell for the same reason 00:23:085 (4,5) - 00:24:141 (1,2) -

00:39:353 (1,2,3) - Imo this pattern could look a lot nicer if the 2 was spaced equally from the body of the 1 as the 3 is (Somewhat like this https://puu.sh/wTxVS/7973a5765f.png)

01:07:874 (1) - This rhythm choice is kinda dumb, atleast with the hitsound. It brings emphasis for a vocal that most of the people probably would not consider to be more important than 01:08:085 -. Along that the pattern feels inconsistent with 01:04:705 (1,2,3,4) - which imo works especially well for the vocals. So it'd be much better if you would have the big white tick 01:08:085 - mapped (preferably as a clickable) as the vocal on it is much more prominent.

01:11:254 (1) - ^

Infinite futures

00:00:691 (2,3,1) - Unrankable. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.". I have abused stack like placement for these and it looks kinda good while giving still very similar feeling as the pattern now does (example https://puu.sh/wUw8g/3381cb9473.png ). There is a similar pattern in the end

00:20:127 (4,5) - Like in insane i'm bit concerned about jumps like this. In this specific case the beat actually gets less intense while the spacing gets higher than some of the much more intense parts for ex. the kiai generally. There few other jumps i could say i'm concerned about

00:35:127 (5,6) - The usage of super obtuse angles and straight movement this much is quite odd as you don't really use such style in any other patterns of the difficulty

The slider shapes are dope in the kiai tho



Good shit bois
Topic Starter
-Zeraora

DTM9 Nowa wrote:

Hi from modreqs

General

00:49:916 - I find it somewhat difficult to hear the hitsounds here with most of my skins. Maybe the HS volume could be increased just a bit? (like 10%) Sure thing.

01:24:141 (1) - I'd prefer to have the spinner's end silenced as it kinda sounds dumb to have a loud click when there is literally no support for it from the song 5% is the least volume it could have. I think I could usea blank hitsound, but maybe soon.

Easy

The OD could be little bit higher (maybe 2?)

00:33:860 (2,4,2,2,4) - I don't get why these are mapped. They aren't really mapped on any drums nor notably on any kind of specific vocals. I can somewhat understand if they'd be trying to follow the vocals but right now they just don't quite do it since the vocals are that much complex. Imo it would be better to stick to following the drums (or alternatively the violin -ish instrument 00:37:663 (3,4) - ) as they have a pace that is natural for this level of difficulty The reasoning here is mostly because of the heavy snare or whatever it's called at 00:33:437 - and all the similar subsequent ones. Like in 00:32:592 (1,2) - , the heavy snare thing hits at the slider end time, so I chose to end the slider there. I tried to incorporate mapping a bit of the prolonged sound and the drums while keeping it simple. However, if this gets pointed out again, I'll make sure to have some changes here. c: With the mention in the normal diff, alright xd

00:57:099 (4,5,1) - Imo this is bit too much for a difficulty that is labeled to be an easy. The 1/2s in this section 00:43:578 (2,1,2,3,4,5,6,1,2,3,4) - are mostly understandable as the sounds are really strong and the bpm is not that high (to some these may still be debateable) but the slider->hitcircle->slider or hitcircle->hitcircle->slider in 1/2 is too much for a new player. Applies to all similar occurrences in the kiai 1/2s in the... kiai? There are no objects in the kiai that are put into 1/2 snaps. There were some before, but I already removed it D:

01:18:226 (1) - I'm pretty sure that someone will imply in the future (i saw that someone had done that already xd) that there has to be 4 beats to recover after a spinner in an easy difficulty but because of the song begin so slow i can confirm that 3,5 beats is enough ccc:


Normal

Overall little bit concerned because of the nearly spaced 1/2s do not look that good. Imo it'd look better to either have them spaced or closer together but i can't really say there is anything wrong with them

00:15:691 (1,2,3) - Inconsistent with the other similar parts of the song ( 00:05:550 (1,2) - ). Also i don't think the hitcircle is really mapped on anything that i'd consider mappable to begin with Mapped for differentiation with the other parts (transition or some sort), but okay :c

00:32:592 - This part is mapped easier than the easy, shouldn't it be the other way around? Also minus the violin parts it'd still be better to stick on following the drums Changed stuff in the easy difficulty. Still gonna follow the prolonged sounds on both E and N.

01:04:071 (1) - I don't think this NC is necessary oops

01:23:085 (1,2,3,4,5) - I think this is too hard I think the song is slow enough.

Insane

00:03:226 (2,3) - As this can be a sorta surprise for the player i'd suggest you to move the NC from 00:02:803 (1) - to the 00:03:226 (2) - as it could be the signal that something is different

00:18:226 (1,2,1,2) - There is a drum roll under these hitcircles that isn't really represented through the rhythm choice which can be heard during playing that there is a lot more going on than just the 4 1/2 beats. I personally would use two short repeating sliders (mostly like in hard) to represent the roll

00:21:395 (3,4) - I think this jump is little bit too big as i can't really think of anything in the song that would justify that kind of spacing as usually having a jump represents something (in this case a beat) begin significantly stronger. After going through that section i'm concerned about few other jumps aswell for the same reason 00:23:085 (4,5) - 00:24:141 (1,2) -

00:39:353 (1,2,3) - Imo this pattern could look a lot nicer if the 2 was spaced equally from the body of the 1 as the 3 is (Somewhat like this https://puu.sh/wTxVS/7973a5765f.png)

01:07:874 (1) - This rhythm choice is kinda dumb, atleast with the hitsound. It brings emphasis for a vocal that most of the people probably would not consider to be more important than 01:08:085 -. Along that the pattern feels inconsistent with 01:04:705 (1,2,3,4) - which imo works especially well for the vocals. So it'd be much better if you would have the big white tick 01:08:085 - mapped (preferably as a clickable) as the vocal on it is much more prominent.

01:11:254 (1) - ^

Infinite futures

00:00:691 (2,3,1) - Unrankable. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.". I have abused stack like placement for these and it looks kinda good while giving still very similar feeling as the pattern now does (example https://puu.sh/wUw8g/3381cb9473.png ). There is a similar pattern in the end :c Made them into slightly more spaced overlaps. Does... it suffice?

00:20:127 (4,5) - Like in insane i'm bit concerned about jumps like this. In this specific case the beat actually gets less intense while the spacing gets higher than some of the much more intense parts for ex. the kiai generally. There few other jumps i could say i'm concerned about Most of the jumps were positioned as thus for the difference like in intensity pitches, say, within 00:19:916 (3,5) - . 3 and 5 being higher at pitch but 5 having more impact. I accepted the ones on insane to lessen the difficulty a bit.

00:35:127 (5,6) - The usage of super obtuse angles and straight movement this much is quite odd as you don't really use such style in any other patterns of the difficulty

The slider shapes are dope in the kiai tho they suc tbh :v



Good shit bois
no reply >> applied

Thank you very much for modding!!! :D
-Helix-
hi m4m from modreq
(i use google translate)
test
00:40:409 (2,4) - I wish this was a slider.
00:38:930 (4) - like this? (https://osu.ppy.sh/ss/8707957)
01:13:156 (1,2) - Reduce the length slightly.
00:05:550 (1,2,3) - i think There are many such slides. I hope the shape is the same.


insane
00:30:480 (5,6) - ovarlap
00:30:902 (1) - Split into two pieces.
00:45:268 (3,4,5) - change here 00:48:649 (3) -
00:57:099 (4,5) - i want same shape


m4m my map please
https://osu.ppy.sh/s/616706
gool luck
Topic Starter
-Zeraora

-Helix- wrote:

hi m4m from modreq
(i use google translate)
test You aren't supposed to mod this lol. I'm applying this to Infinite Futures instead.
00:40:409 (2,4) - I wish this was a slider. No need to. Those contain less sounds, imo, than 00:42:099 (2,4) - .
00:38:930 (4) - like this? (https://osu.ppy.sh/ss/8707957) No. I'm mapping the prolonged sounds here.
01:13:156 (1,2) - Reduce the length slightly. I think the song accounts to this.
00:05:550 (1,2,3) - i think There are many such slides. I hope the shape is the same. I have a pattern set here.


insane
00:30:480 (5,6) - ovarlap I forgot
00:30:902 (1) - Split into two pieces. Nah. I was mapping the bass-ish sound.
00:45:268 (3,4,5) - change here 00:48:649 (3) - I was mapping the vocals on the latter part.
00:57:099 (4,5) - i want same shape Doesn't need to be. Took 00:56:043 (1) - into consideration.


m4m my map please
https://osu.ppy.sh/s/616706
gool luck
Thanks for the mod!
RythmSniper999
hey dood really cool mapset. Just minor flaws
Normal ]
01:23:085 (1) - delete this circle. Too comples for normal.
00:29:001 (5) - why is it overmapped?
00:32:381 (5) - same.

Hard

00:32:381 (5) - why not new combo?

Insane
01:17:592 (7,8,9) - jumps are too overdone imo
01:18:120 (1,1) - maybe spinner should end on white tick and slider starts on white tick?


other than that not really much wrong here. Well done :D
Topic Starter
-Zeraora

RythmSniper999 wrote:

hey dood really cool mapset. Just minor flaws
Normal ]
01:23:085 (1) - delete this circle. Too comples for normal. The line of the vocals starts here though.
00:29:001 (5) - why is it overmapped? It's not really overmapping. A sound can be heard here (instrumentals). The circle is pretty much there to make some variation and hopefully make transitions between parts.
00:32:381 (5) - same. Yeah, same.

Insane
01:17:592 (7,8,9) - jumps are too overdone imo The song has strong vocals at 01:18:015 (9) - .
01:18:120 (1,1) - maybe spinner should end on white tick and slider starts on white tick? No need to.


other than that not really much wrong here. Well done :D
Thanks for the mod!
frogyfro
m4m from #modreqs

Infinite Futures

00:00:480 (1,2,3) - i found this part extremely difficult to read. i think the unusual overlapping sliders combined with the awkward linear movement from 1 into 2 are whats causing this. i think readability is improved by moving 1 to a more comfortable location and putting a NC on 3 so it stands out more

00:03:226 (2) - you established just before that you're using 1/4 sliders for the synth noise. imo it doesn't make much sense to use this 1/4 slider to represent a kick. i'd just change this one to a circle.

00:05:127 (6,7) - all 4 ticks here share the exact same sound, but with jumping sliders much more attention is being given to the white and red tick. i'd change these 4 notes into a stream, something like this?

00:06:395 (3) - problematic rhythm here. it doesn't make sense to put an important synth noise on the slider end of 3 after 1 and 2 just have synth noises on their heads. there definitely needs to be a clickable object on the red tick after 3.
same thing at 00:09:775 (3) - 00:13:156 (3) - 00:16:536 (5)

00:07:240 (1) - same problem as above, you put a synth noise on the slider end and it doesn't make sense. even worse this time since there's no synth on the slider head.
same thing at 00:10:620 (1) - 00:14:001 (1) - 00:17:381 (1)

overall, i'd make this whole section like this:

00:08:296 (4,5) - this is in a similar vein to my earlier criticism. three vocal notes are in the song here, but you put the first two on circles and the last on a slider end. it would make so much more sense just to use 3 circles here.
same thing at 00:11:677 (4,5) - 00:15:057 (4,5)

00:18:226 (1,2,3,4) - the last 3 of these jumping sliders have vocals on them, yet they're given the same attention as 1. you need do do something different with 2, 3, 4 to make them stand out. you could reorganize the pattern so that 1 is less spaced than 2, 3, 4. you could alter the slider shapes on 2,3,4. just do something to make them distinct from 1.

00:20:550 (6) - 1,2,3,4,5 establish a counterclockwise circular flow, but 6 breaks it for no good reason. feels very awkward to hit this note. just for comparison, the slider at 00:22:451 (1) breaks circular flow but it serves to emphasize the downbeat, so that one is fine.

00:22:134 (5) - this is such a different sound than anything else, you should give this a cool looking slider shape to make it stand out.
same thing at 00:25:409 (6,7) - 00:31:747 (3,4,5,6)

00:30:902 (1) - i don't really think such an extreme slider shape is justified for this part. i'd sooner just resort to a wave slider or something more simple.

00:36:184 (2,3,4) - wide angled jumps like this are awkward to hit. i don't really think its justified here since you don't use jumps like these anywhere else in this section.

00:45:691 (6) - i love how you have these weird looking sliders in this part to emphasize the synth, but for the sake of build up into the chorus i'd go the extra mile and turn this one into a 1/4 slider with a similarly crazy looking design
same thing at 00:47:381 (6) - 00:49:071 (6)

00:54:564 (1,2,3,4) - i actually don't mind breaking the rotation here for emphasis, but it should be 3 that breaks rotation and not 4. something like this would give appropriate emphasis to 3

same thing at 01:01:325 (1,2,3,4)

01:02:803 (1,3) - i don't really think sliders with such unorthodox shapes like these fit at all. it made sen se for the build up into the chorus, but for here they feel really out of place representing vocal notes.
same thing at 01:12:099 (3)

01:13:789 (4,5) - there's a pretty loud bass drum sound on the white tick that's just skipped over here. furthermore, there's vocals on the head and end of 4. this part would make much more sense to use a 1/2 slider and a circle for 4 instead of one 1/1 slider.

01:23:930 (1) - it doesn't really make much sense for this slider to end on the red tick where it does. i'd sooner tweak slider velocity so it extends it to 1:26:677. that way, it ends on a downbeat.
Topic Starter
-Zeraora

frogyfro wrote:

m4m from #modreqs

Infinite Futures

00:00:480 (1,2,3) - i found this part extremely difficult to read. i think the unusual overlapping sliders combined with the awkward linear movement from 1 into 2 are whats causing this. i think readability is improved by moving 1 to a more comfortable location and putting a NC on 3 so it stands out more Regarding the readability, I think I'll wait for further mods. Considering that this is already one at a higher difficulty, players can be able to read the approach circles and the timing on when the object appeared. As for the flow or movement, I don't think it's pretty awkward, it utilizes a back-and-forth motion which is, I think, common.

00:03:226 (2) - you established just before that you're using 1/4 sliders for the synth noise. imo it doesn't make much sense to use this 1/4 slider to represent a kick. i'd just change this one to a circle. I still stand by my point, being the slider representing the synth.

00:05:127 (6,7) - all 4 ticks here share the exact same sound, but with jumping sliders much more attention is being given to the white and red tick. i'd change these 4 notes into a stream, something like this? Hm... Thing here is that the sounds change by the time the sliders hit. I like to keep them different to the previous 1/4s (00:04:916 (4,5) - ) thus why I put them as 1/4 sliders.

00:06:395 (3) - problematic rhythm here. it doesn't make sense to put an important synth noise on the slider end of 3 after 1 and 2 just have synth noises on their heads. there definitely needs to be a clickable object on the red tick after 3.
same thing at 00:09:775 (3) - 00:13:156 (3) - 00:16:536 (5) a

00:07:240 (1) - same problem as above, you put a synth noise on the slider end and it doesn't make sense. even worse this time since there's no synth on the slider head.
same thing at 00:10:620 (1) - 00:14:001 (1) - 00:17:381 (1) This, however, I disagree. What I've done here is that I tried to prioritize the downbeat that's present in those times, while being able to map the synth. The sound continues up until 00:14:212 - so I just put in a slider on the downbeat.

overall, i'd make this whole section like this:

00:08:296 (4,5) - this is in a similar vein to my earlier criticism. three vocal notes are in the song here, but you put the first two on circles and the last on a slider end. it would make so much more sense just to use 3 circles here.
same thing at 00:11:677 (4,5) - 00:15:057 (4,5) I'll think about this one.

00:18:226 (1,2,3,4) - the last 3 of these jumping sliders have vocals on them, yet they're given the same attention as 1. you need do do something different with 2, 3, 4 to make them stand out. you could reorganize the pattern so that 1 is less spaced than 2, 3, 4. you could alter the slider shapes on 2,3,4. just do something to make them distinct from 1. I focused on the drums more.

00:20:550 (6) - 1,2,3,4,5 establish a counterclockwise circular flow, but 6 breaks it for no good reason. feels very awkward to hit this note. just for comparison, the slider at 00:22:451 (1) breaks circular flow but it serves to emphasize the downbeat, so that one is fine. Did something here.

00:22:134 (5) - this is such a different sound than anything else, you should give this a cool looking slider shape to make it stand out.
same thing at 00:25:409 (6,7) - 00:31:747 (3,4,5,6) For the last set of sliders mentioned, I'm fine with them. Changed the others.

00:30:902 (1) - i don't really think such an extreme slider shape is justified for this part. i'd sooner just resort to a wave slider or something more simple.

00:36:184 (2,3,4) - wide angled jumps like this are awkward to hit. i don't really think its justified here since you don't use jumps like these anywhere else in this section. I don't even consider these as jumps. Anyway, I think wide angles are fine for short spaced objects.

00:45:691 (6) - i love how you have these weird looking sliders in this part to emphasize the synth, but for the sake of build up into the chorus i'd go the extra mile and turn this one into a 1/4 slider with a similarly crazy looking design
same thing at 00:47:381 (6) - 00:49:071 (6) That's just how I use sliders, really. I mean, it just really happens that my style of shaping sliders matched the synths here. I think I'm contented with the other stuff.

00:54:564 (1,2,3,4) - i actually don't mind breaking the rotation here for emphasis, but it should be 3 that breaks rotation and not 4. something like this would give appropriate emphasis to 3 I think the angles barely signify rotation. Also I mainly thought them as being highly similar so I tried to map them in almost the same way. **edited aug11,17

same thing at 01:01:325 (1,2,3,4)

01:02:803 (1,3) - i don't really think sliders with such unorthodox shapes like these fit at all. it made sen se for the build up into the chorus, but for here they feel really out of place representing vocal notes.
same thing at 01:12:099 (3) Will wait for further mods, I guess. But my reasoning here can be seen above (slider shapes).

01:13:789 (4,5) - there's a pretty loud bass drum sound on the white tick that's just skipped over here. furthermore, there's vocals on the head and end of 4. this part would make much more sense to use a 1/2 slider and a circle for 4 instead of one 1/1 slider. I am, indeed, mapping the vocals. However the vocals found at the sliderend is something I don't consider extremely significant.

01:23:930 (1) - it doesn't really make much sense for this slider to end on the red tick where it does. i'd sooner tweak slider velocity so it extends it to 1:26:677. that way, it ends on a downbeat. I mean... It doesn't necessarily need to end on a downbeat. Also, I think the slider length is enough.
no reply=fix

Thank you for modding! :)
Hytex
all aplied from nowa
denied from sniper999 srry
update
SPOILER
osu file format v14

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AudioLeadIn: 0
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Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
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124,168,22451,6,0,P|124:116|136:76,1,75,2|0,0:0|0:0,0:0:0:0:
152,56,22768,2,0,L|192:60,1,37.5,2|0,0:0|3:0,0:0:0:0:
264,116,23085,1,0,0:0:0:0:
264,116,23296,2,0,L|368:112,1,75,2|0,0:0|3:0,0:0:0:0:
428,104,23719,1,2,0:0:0:0:
428,104,23930,1,0,3:0:0:0:
388,184,24141,5,4,3:0:0:0:
448,256,24352,2,0,L|452:304,1,37.5,2|2,0:0|0:0,0:0:0:0:
452,340,24564,2,0,P|408:328|364:336,1,75,2|0,0:0|3:0,0:0:0:0:
288,328,24987,2,0,P|300:268|292:240,1,75,2|4,0:0|3:0,0:0:0:0:
280,216,25303,2,0,P|268:144|280:100,1,112.5,2|0,0:0|3:0,0:0:0:0:
348,52,25832,6,0,B|428:48|428:48|492:100,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,208,27099,1,2,0:0:0:0:
164,52,27522,2,0,B|84:48|84:48|20:100,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,208,28789,2,2,L|256:164,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
252,124,29212,6,0,B|212:100|212:100|104:140,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,304,30480,1,2,0:0:0:0:
252,124,30902,2,0,B|292:100|292:100|400:140,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,304,32170,2,2,L|256:256,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
256,220,32592,6,0,B|224:192|224:192|128:196,1,112.5,6|4,2:0|3:0,0:0:0:0:
48,280,33226,1,2,0:0:0:0:
68,192,33437,2,0,L|52:112,1,75,0|2,0:0|0:0,0:0:0:0:
144,108,33860,2,0,L|128:28,1,75,0|2,0:0|0:0,0:0:0:0:
216,48,34282,6,0,B|268:56|268:56|348:40,1,112.5,6|4,2:0|3:0,0:0:0:0:
460,64,34916,1,0,0:0:0:0:
404,136,35127,2,0,P|416:172|420:228,1,75,2|0,0:0|0:0,0:0:0:0:
332,232,35550,2,0,P|320:268|316:324,1,75,2|0,0:0|0:0,0:0:0:0:
236,344,35972,6,0,B|176:348|176:348|104:328,1,112.5,6|4,0:0|3:0,0:0:0:0:
28,240,36606,1,0,0:0:0:0:
100,188,36818,2,0,P|100:144|104:108,1,75,0|2,0:0|0:0,0:0:0:0:
188,83,37240,2,0,P|188:121|184:158,1,75,0|2,0:0|0:0,0:0:0:0:
228,240,37663,6,0,B|304:248|304:248|356:216,1,112.5,14|4,3:0|3:0,0:0:0:0:
416,124,38296,1,4,3:0:0:0:
460,204,38508,2,0,L|512:200,2,50,6|2|2,2:3|2:3|2:3,2:3:0:0:
412,240,38930,2,0,L|360:236,2,50,6|2|2,0:3|3:0|3:0,0:0:0:0:
444,292,39353,6,0,B|412:324|412:324|320:320,1,112.5,6|4,0:0|3:0,0:0:0:0:
216,272,39987,1,0,0:0:0:0:
296,236,40198,2,0,L|288:148,1,75,2|0,0:0|0:0,0:0:0:0:
376,180,40620,2,0,L|368:92,1,75,2|0,0:0|0:0,0:0:0:0:
452,140,41043,6,0,P|460:212|424:256,1,112.5,6|4,2:0|3:0,0:0:0:0:
324,316,41677,1,0,0:0:0:0:
248,268,41888,2,0,P|196:264|156:268,1,75,0|2,0:0|0:0,0:0:0:0:
112,200,42310,2,0,P|60:204|20:200,1,75,0|2,0:0|0:0,0:0:0:0:
72,120,42733,6,0,B|144:116|144:116|192:156,1,112.5,6|4,0:0|3:0,0:0:0:0:
240,260,43367,1,0,0:0:0:0:
312,204,43578,2,0,P|360:200|408:208,1,75,2|0,0:0|0:0,0:0:0:0:
448,272,44001,1,0,0:0:0:0:
356,292,44212,5,2,0:0:0:0:
256,192,44318,12,6,46536,0:0:0:0:
312,56,46958,6,0,L|404:60,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,116,47592,1,6,0:0:0:0:
176,376,48226,5,6,0:0:0:0:
104,324,48648,2,0,L|0:340,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
188,288,49282,2,0,B|248:276|248:276|288:292|332:284|332:284|324:196,1,225,6|2,0:0|0:0,0:0:0:0:
292,64,50339,6,2,L|432:72,1,120,2|2,0:0|0:0,1:0:0:0:
232,152,51184,6,0,L|140:148,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
52,148,51606,1,2,0:0:0:0:
52,148,51818,1,0,3:0:0:0:
92,240,52029,2,0,P|96:280|84:348,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
180,280,52451,1,0,3:0:0:0:
264,332,52663,6,0,B|328:348|328:348|440:320,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
484,244,53296,1,2,0:0:0:0:
384,228,53508,1,0,3:0:0:0:
444,152,53719,2,0,P|456:100|448:60,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
356,48,54141,2,0,L|236:56,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
224,64,54458,1,0,3:0:0:0:
224,64,54564,6,0,P|240:104|228:160,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
180,224,54987,2,0,L|84:216,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
128,312,55409,2,0,L|236:320,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
272,240,55832,1,0,3:0:0:0:
332,320,56043,6,0,B|368:284|376:244|376:244|364:196|336:168,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
236,165,56677,2,0,P|279:121|281:73,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
217,18,57099,1,8,0:0:0:0:
110,31,57310,2,0,L|2:43,2,82.5000025177003,2|8|2,0:0|0:0|0:0,0:0:0:0:
204,88,57944,6,0,P|220:132|216:180,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
156,244,58367,2,0,L|172:352,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
264,352,58789,1,10,0:0:0:0:
264,352,59001,1,2,0:0:0:0:
332,280,59212,1,4,3:0:0:0:
420,324,59423,6,0,P|432:256|360:184,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
276,172,60057,1,10,0:0:0:0:
336,92,60268,1,0,3:0:0:0:
232,84,60480,2,0,L|140:76,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
96,160,60902,2,0,L|188:168,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
276,172,61325,6,0,P|268:236|284:264,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
368,284,61747,2,0,L|468:272,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
316,356,62170,2,0,L|232:348,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
136,328,62592,1,0,3:0:0:0:
136,328,62803,6,0,B|156:224|156:224|140:160,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
116,72,63437,1,2,0:0:0:0:
212,104,63649,1,10,0:0:0:0:
240,300,64071,2,0,L|232:352,2,41.2500012588501,8|2|0,3:0|2:0|3:0,3:0:0:0:
324,244,64494,1,8,3:0:0:0:
324,244,64599,1,2,0:0:0:0:
324,244,64705,6,0,L|308:136,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
236,100,65127,2,0,P|184:116|132:108,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
52,92,65550,2,0,L|60:180,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
124,260,65972,2,0,P|152:300|160:344,1,82.5000025177003,2|0,0:0|3:0,0:0:0:0:
244,268,66395,6,0,L|332:276,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
432,272,66818,1,0,3:0:0:0:
384,176,67029,2,0,B|364:116|384:68|384:68|436:40,2,165.000005035401,10|2|2,0:0|0:0|0:0,0:0:0:0:
420,272,68085,6,0,L|324:264,1,82.5000025177003,14|0,0:0|3:0,0:0:0:0:
236,228,68508,2,0,P|188:236|152:264,1,82.5000025177003
56,284,68930,2,0,L|44:192,2,82.5000025177003,10|0|2,0:0|3:0|0:0,0:0:0:0:
164,292,69564,1,0,3:0:0:0:
164,292,69775,6,0,B|224:272|224:272|332:296,1,165.000005035401,10|0,0:0|3:0,0:0:0:0:
428,312,70409,2,0,L|404:207,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
388,128,70832,1,2,0:0:0:0:
388,128,71043,1,0,0:0:0:0:
312,52,71254,2,0,L|260:48,1,41.2500012588501,2|4,0:0|3:0,0:0:0:0:
216,44,71465,6,0,P|224:100|208:140,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
156,212,71888,2,0,L|68:208,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
228,292,72522,1,0,3:0:0:0:
228,292,72733,2,0,L|328:284,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
416,276,73156,6,0,P|404:224|412:184,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
452,100,73578,1,0,3:0:0:0:
368,36,73789,2,0,L|188:40,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
96,48,74423,1,10,0:0:0:0:
280,160,74846,6,0,L|292:256,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
372,184,75268,2,0,L|384:280,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
476,296,75691,2,0,L|465:214,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
404,364,76325,1,10,0:0:0:0:
404,364,76536,6,0,L|300:352,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
376,272,76958,2,0,L|272:260,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
196,256,77381,1,2,0:0:0:0:
196,256,77592,1,2,0:0:0:0:
248,172,77803,2,0,L|240:128,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
236,108,78015,5,6,0:0:0:0:
256,192,78120,12,6,81606,0:0:0:0:
312,208,82029,5,2,0:0:0:0:
312,208,82452,5,2,0:0:0:0:
264,48,83085,6,2,L|212:56,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
188,84,83508,2,2,L|136:76,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
64,44,83930,6,0,B|80:88|48:140|48:140|84:124|136:136|152:172|152:228|120:256|64:256|44:236|44:236|80:284|56:352|56:352|108:352|164:316|164:316|176:344|176:344|232:344|268:300|264:256,1,750,6|0,0:0|0:0,0:0:0:0:
makisokk
Hello, M4M
[General]
  • 00:05:550 - 00:19:071 - it's not kiai, It does not have such a pronounced sound as kiai at the end
    BG have png format, use jpeg for reduction in size osz.
[Easy]
  • 00:07:240 (3) - this slider start here 00:07:029 -
    00:05:550 - 00:19:071 - This problem is in all this part
    00:17:381 (3,4) - Why did you decide to change the concept into two sliders, when you everywhere had a slider and a note?
    00:23:719 (2,3) - I think that a very strong flow for eazy, I need to make it more straightforward. hmm?
    00:37:663 (2) - Do this slider curve, for better flow
    00:39:353 (1) - delete first red tick, looks better
    00:39:353 (1,2) - and fix 2 blanket
    00:43:578 (2) - Do curve?
    00:53:719 (,1) - Fix blanket
    00:57:099 (4) - I think better curve
    00:57:944 (1) - ^ or this, fix one of these
    01:03:015 (3,4,1,2) - So many direct sliders, do a variety, and this looks boring
    01:11:465 (1) - Fix blanket
[Normal]
  • 00:04:916 (3,4) - better do slider, many 1/4 sounds knock it off
    00:06:395 (2,3) - I think it's bad flow, imo
    00:38:085 - miss sound
    00:41:043 (2) - Do better blanket
    00:45:268 (3) - Do not leave a strong sound at the end of the slider, better do so
    00:46:958 (2,3) - ^
    00:48:649 (1,2) - ^
    01:07:240 - Miss strong sound
    01:10:628 - ^
[Hytex's Hard]
  • hmm wtf so many greenlines in 00:05:550 - 00:19:071 -
    00:28:789 (4) - overmapping, this slider not need here
    00:32:170 (4) - ^
    00:38:085 - miss note
    Pretty good diff, but you need to try the visual part
[Light Insane]
  • 00:03:860 (1,2) - Why is there such a large gap here, but here00:04:071 (2,3) - it is not at all, although the difference in intervals is very large
    00:06:395 (3) - Do curve?
    00:07:874 (3) - i think, need do so?
    00:11:254 (3) - ^
    00:14:634 (3) - Just curve
    00:32:602 - 00:42:733 - You did good sliders, why can not you make good ones too?
    00:45:902 (1) - fix blanket
    01:17:381 (6) - nc here
[Infinite Futures]
  • Check Aimod
    00:02:592 (4) - Move the note to 1 slider
    00:07:874 (3) - do so better flow, and do blanket
    00:11:254 (3) - ^ hmm, in all this part
    01:17:381 (6) - nc
hmm it's all, sorry not good in mods))
Good luck
Topic Starter
-Zeraora

makisokk wrote:

Hello, M4M
[General]
  • 00:05:550 - 00:19:071 - it's not kiai, It does not have such a pronounced sound as kiai at the end Okay, but I get to decide where I want to put kiai times. The concept of choosing where to put one is extremely subjective.
    BG have png format, use jpeg for reduction in size osz. I am aware.
[Easy]
  • 00:07:240 (3) - this slider start here 00:07:029 - I avoid the use of 1/2 snapping as much as possible.
    00:05:550 - 00:19:071 - This problem is in all this part Same.
    00:17:381 (3,4) - Why did you decide to change the concept into two sliders, when you everywhere had a slider and a note? Mostly because of differentiation. I'm now trying to emphasize the drums.
    00:23:719 (2,3) - I think that a very strong flow for eazy, I need to make it more straightforward. hmm? It does look too sharp. Adjusted.
    00:37:663 (2) - Do this slider curve, for better flow Looks fine enough, with or without.
    00:39:353 (1) - delete first red tick, looks better I might, but I'm contented with the style right now.
    00:39:353 (1,2) - and fix 2 blanket
    00:43:578 (2) - Do curve? No need to now.
    00:53:719 (,1) - Fix blanket I... I can't see what needs fixing.
    00:57:099 (4) - I think better curve It's there mostly because of the sound being played. I want it to stand out a bit.
    00:57:944 (1) - ^ or this, fix one of these Would break consistency in slider shapes.
    01:03:015 (3,4,1,2) - So many direct sliders, do a variety, and this looks boring I changed 01:03:860 (4) - to a curve. My rhythm choice mostly affects the shapes.
    01:11:465 (1) - Fix blanket Fixed.
[Normal]
  • 00:04:916 (3,4) - better do slider, many 1/4 sounds knock it off Maybe. I'll try to wait for further mods.
    00:06:395 (2,3) - I think it's bad flow, imo It feels fine for me.
    00:38:085 - miss sound Is it the orchestraic sound? If so, it's intentional.
    00:41:043 (2) - Do better blanket I think I fixed it?
    00:45:268 (3) - Do not leave a strong sound at the end of the slider, better do so Did a different pattern.
    00:46:958 (2,3) - ^ I'm mapping the vocals this time.
    00:48:649 (1,2) - ^ Same thing here.
    01:07:240 - Miss strong sound I'm focusing on the vocals.
    01:10:628 - ^ Same.
[Light Insane]
  • 00:03:860 (1,2) - Why is there such a large gap here, but here 00:04:071 (2,3) - it is not at all, although the difference in intervals is very large Stacked because of snapping difference. I tend to (or at least try to) stack objects whose snapping is suddenly different.
    00:06:395 (3) - Do curve? Sure.
    00:07:874 (3) - i think, need do so? Nah it's fine.
    00:11:254 (3) - ^ z
    00:14:634 (3) - Just curve This is basically the same as the ones you mentioned, so... Still.
    00:32:602 - 00:42:733 - You did good sliders, why can not you make good ones too? Difficulty. Also from this point on, Light Insane, I try to increase the scope of my rhythm choice.
    00:45:902 (1) - fix blanket Between what, 00:45:691 (5,1) - ? If so, I don't intend them to be.
    01:17:381 (6) - nc here I don't have to. It breaks the pattern.
[Infinite Futures]
  • Check Aimod
    00:02:592 (4) - Move the note to 1 slider Nah. Due to the increase in sound I tried to represent it by moving it far from the thing prior.
    00:07:874 (3) - do so better flow, and do blanket I'm fine with the current one.
    00:11:254 (3) - ^ hmm, in all this part Same thing.
    01:17:381 (6) - nc I don't have to.
hmm it's all, sorry not good in mods))
Good luck
Thank you for the mod! :D
Kikuri-nee
Hello, M4M please here's my map: t/637345

Insane
00:22:029 (6,7) - I would move it further to distinguish it further. Maybe overlap with 00:20:127 (5) -
00:38:508 (3) - Very minor, but I would new combo this as it's 1/3
01:00:480 (4) - Kind of obscured, use somewhere else in your grid
01:07:451 (4,5) - Don't think it should be stacked

Light Insane
00:00:480 (1,2) - Personal opinion, but too early in the song to have opposing flow here

Normal
No problems here

Easy
No problems here

Hytex's Hard
01:02:592 (4,1) - Slider should not be stacked below, should be spaced like the previous
01:22:029 (1,1) - Equal spacing and seems fine, but it will confuse the player because of the vocal mismatch
Topic Starter
-Zeraora

Angelis wrote:

Hello, M4M please here's my map: t/637345 i'll mod it soon

Insane
00:22:029 (6,7) - I would move it further to distinguish it further. Maybe overlap with 00:20:127 (5) - It's fine. No need to.
00:38:508 (3) - Very minor, but I would new combo this as it's 1/3 Maybe, but since sliders aren't really too punishing in terms of accuracy, it'd be fairly easy to get this part through.
01:00:480 (4) - Kind of obscured, use somewhere else in your grid I think I'll wait for further mods.
01:07:451 (4,5) - Don't think it should be stacked Why not? 01:07:662 (5) - Doesn't contain a more significant sound relative to 01:07:451 (4) -

Light Insane
00:00:480 (1,2) - Personal opinion, but too early in the song to have opposing flow here Seems fine to me. Also it's basically the same as the one in Infinite Futures.
Thanks for the mod!
Joe Castle
Hi! you requested a mod from my queue! so lets see what you have :)

uhm. disable widescreen support man, you dont have a SB for that uwu
You should also put inherit points in the white ticks on the last spinner/slider of every diff, so the volume of the object can fade away (just like the song)

Easy
1. 00:08:930 (1,2) - why not doing this instead? https://osu.ppy.sh/ss/9061550 it would fit better IMO (recommendation)

Normal
1. 00:03:437 (8) - move this circle to x100-y312, so it fits better (it was a bit out of place)
2. 00:28:789 (4,5,1) - move circle "4" to x244-y80, so it fits better (it had a bit far, considering the spacing of 00:29:001 (5,1) )
3. 00:34:282 (2) - move the second red dot to x296-y116, so the blanket it makes with 00:35:972 (1) can look perfect
4. 01:00:268 (5,6) - make them a bit more closer, using 00:59:423 (3,4) as the reference of how close they should be

Guest Diff Hard
1. 00:01:325 (3) - Control+G? uwu (recommendation)

Diet Coke Insane
1. 00:24:987 (5,6,7,8) - you should add a bit more spacing to this part, since it looks kinda short (using 00:24:141 (1,2,3,4) as reference of how the spacing should look)
2. 00:38:508 (1,2,1,2) - this should be a whole combo
3. 00:57:522 (5) - make this slider look exactly like 00:57:099 (4), it will feel and flow better
4. 00:59:423 (1) - https://osu.ppy.sh/ss/9062980 this slider looks weird with 01:00:480 (4)... maybe do this? https://osu.ppy.sh/ss/9062989
5. 01:05:972 (4) - move the tail of the slider to x140-y196, so the blanket with 01:05:550 (3) can look perfect
6. 01:08:930 (3) - control+G

Infinite Futures
1. 00:05:550 (1,2) - the angle of the first slider looks kinda weird... maybe the angle should go a bit more to the left?
2. 00:08:930 (1,2) - same reason as #1, but in this case is the second slider... and the angle should got a bit more to the right?
3. 00:12:310 (1,2) - im not sure about this part either... but idk whats the problem here x.x maybe make the second slider look like the first one? idk
4. 00:13:789 (5) - move this circle to x220-y184, so, with 00:13:156 (3) and 00:13:578 (4), it can make a clean triangle
5. 00:23:085 (4) - move this circle to x380-y76 so it can flow better with the slider at 00:22:451 (1)
6. 00:23:930 (7) - place the circle in the same position 00:23:296 (5) is.
7. 00:28:788 (5) - the circle is out of place, put it where 00:27:944 (2) ends (same thing with 00:27:098 (5), put in where 00:26:254 (2) ends)
8. 00:31:747 (3) - the angle is kinda off compared with the angle of 00:32:381 (6), fix it
9. 01:17:592 (7) - Control+G

As always Harpu, i wish you the best for your maps :)
Topic Starter
-Zeraora

Joe Castle wrote:

Hi! you requested a mod from my queue! so lets see what you have :)

uhm. disable widescreen support man, you dont have a SB for that uwu Thanks for the notice owo
You should also put inherit points in the white ticks on the last spinner/slider of every diff, so the volume of the object can fade away (just like the song) i was thinking about this one but i'm lazy lol. maybe soon.

Easy
1. 00:08:930 (1,2) - why not doing this instead? https://osu.ppy.sh/ss/9061550 it would fit better IMO (recommendation) Nah. A flow pattern for the beginning stuff has already been established at the time. CW-CCW kind of thing.

Normal
1. 00:03:437 (8) - move this circle to x100-y312, so it fits better (it was a bit out of place) Fixed, but tried to put it somewhere closeby.
2. 00:28:789 (4,5,1) - move circle "4" to x244-y80, so it fits better (it had a bit far, considering the spacing of 00:29:001 (5,1) ) sure thing
3. 00:34:282 (2) - move the second red dot to x296-y116, so the blanket it makes with 00:35:972 (1) can look perfect w
4. 01:00:268 (5,6) - make them a bit more closer, using 00:59:423 (3,4) as the reference of how close they should be I think I fixed it?

Diet Coke Insane
1. 00:24:987 (5,6,7,8) - you should add a bit more spacing to this part, since it looks kinda short (using 00:24:141 (1,2,3,4) as reference of how the spacing should look) Hm, maybe not. With it's current structure, I guess, in terms of what were used to map something, it'd be probably be the best way I could do it (Mostly because of 00:25:409 (8) - ). The low spacing would be helpful since I needed to emphasize 00:25:832 (1) - .
2. 00:38:508 (1,2,1,2) - this should be a whole combo I considered the probability of having a bit of reading issues. Maybe it was necessary, maybe it's not. I'll wait for BNs I guess.
3. 00:57:522 (5) - make this slider look exactly like 00:57:099 (4), it will feel and flow better Considered 00:56:043 (1) - slider shape. Also it was mapped to a different thing so I guess that's a nice addition.
4. 00:59:423 (1) - https://osu.ppy.sh/ss/9062980 this slider looks weird with 01:00:480 (4)... maybe do this? https://osu.ppy.sh/ss/9062989 The overlap seems fine to me.
5. 01:05:972 (4) - move the tail of the slider to x140-y196, so the blanket with 01:05:550 (3) can look perfect sure
6. 01:08:930 (3) - control+G It's the song; Differentiation or some sort. The sounds (vocals) at 01:08:930 (3,4) - were, in some degree, different from the preceding ones like 01:05:550 (3,4) - . For me they didn't sound "smooth" so I tried to divert away from the circular thing. c:

Infinite Futures
1. 00:05:550 (1,2) - the angle of the first slider looks kinda weird... maybe the angle should go a bit more to the left? I uh... Don't think so. The thing is basically a circular flow type of stuff. Angle(s) should be fine enough.
2. 00:08:930 (1,2) - same reason as #1, but in this case is the second slider... and the angle should got a bit more to the right? same goes here
3. 00:12:310 (1,2) - im not sure about this part either... but idk whats the problem here x.x maybe make the second slider look like the first one? idk Well, that was what I tried to avoid; Two adjacent sliders being the same. So yea, same owo
4. 00:13:789 (5) - move this circle to x220-y184, so, with 00:13:156 (3) and 00:13:578 (4), it can make a clean triangle good call
5. 00:23:085 (4) - move this circle to x380-y76 so it can flow better with the slider at 00:22:451 (1) Ended up stacking the triple and broke the geometric theme for a bit.
6. 00:23:930 (7) - place the circle in the same position 00:23:296 (5) is. I don't think (7) has the same intensity as (5). The vocals, I mean.
7. 00:28:788 (5) - the circle is out of place, put it where 00:27:944 (2) ends (same thing with 00:27:098 (5), put in where 00:26:254 (2) ends) I really try my best to refrain from breaking the geometric theme.
8. 00:31:747 (3) - the angle is kinda off compared with the angle of 00:32:381 (6), fix it Thought it would be great for direction but it doesn't really much do it so sure.
9. 01:17:592 (7) - Control+G No need to.

As always Harpu, i wish you the best for your maps :) <3
Thank you very much for modding! :D
Hytex
hi sorry for not answering mods, was busy and ill try to answer asap
will edit this
_Star
Hello for my req
M4M :)
[Infinite Futures]

your map is so clean.Thats good

this diff is hard too insane. I think ar9 is better than ar8

00:04:071 (2,3,4) - I think it not good enough.

00:05:550 - KIAI delete better (maybe)

00:51:184 - on there your hit voice is so loudly,i think your volume put it 35%

01:07:029 (3) - the angle is too big i think

01:10:409 (3) - ^ i think is so ugly

01:23:930 (1) - so cool !

[Light Insane]

00:32:592 (1) - 00:35:972 (1) - strange

[Hard]

00:17:170 (1) - to much point.

00:56:043 (1) - ^ so heavy

[others]

your hit circles and slider combo colour is so grey
it can make your map become hardly to read

Thats all!GL ~ :)

my map : https://osu.ppy.sh/s/627524 :)
Topic Starter
-Zeraora

_Star wrote:

Hello for my req
M4M :)
[Infinite Futures]

your map is so clean.Thats good thanks c:

this diff is hard too insane. I think ar9 is better than ar8 With the overall speed, I don't think it warrants AR 9.

00:04:071 (2,3,4) - I think it not good enough. I'm guessing you'd like me to unstack them. It's likely that I won't change it due to the snapping. I may use DS but I don't think it's necessary.

00:05:550 - KIAI delete better (maybe) Nah.

00:51:184 - on there your hit voice is so loudly,i think your volume put it 35% I don't think I quite got what you said, but what I can say is that with the effect and music volumes at equal levels, the hitsounds don't really overshadow the music itself.

01:07:029 (3) - the angle is too big i think A slider having a wide angle looks just fine for me.

01:10:409 (3) - ^ i think is so ugly Same.

01:23:930 (1) - so cool ! c:

[Light Insane]

00:32:592 (1) - 00:35:972 (1) - strange Is the slider shape too uncommon? :c

[others]

your hit circles and slider combo colour is so grey
it can make your map become hardly to read Huh. I don't know. The grays (circle and slider-body) look pretty distinguished to me. With regards to the background in the last diff, imo, the gray I used for the combo colours is way lighter than that of the background's. Thanks for the notice though.

Thats all!GL ~ :)

my map : https://osu.ppy.sh/s/627524 :) i'll mod it in a few hours :D
Thanks for the mod!
Jemzuu
hi requested from my Q

optional to change | unrankable | suggested to change

General
  1. why is there another believexbelieve in the tags? it's redundant.. and maybe add more things on the tags
  2. Hard to top diff has same HP, vary them?
  3. Since the last diff has a different bg, then why not change different combo colours as well? I'd recommend:
    Combo1 : 255,0,128
    Combo2 : 192,192,192
    Combo3 : 128,128,255
    Combo4 : 255,128,192
Infinite Futures
  1. >AR8 :c
  2. 00:05:550 (1,2,3) - minor but pls align the notes properly for equal spacing and better aesthetics, adjust (3)
  3. 00:12:733 (2,7) - would look better if this were blanked imo i mean dont let this two touch each other kinda messes the aesthetics probably try moving 00:12:733 (2) - this to 267|245 and 00:13:789 (7) - to 222|180
  4. 00:19:071 (1,4) - fix overlap?
  5. 00:24:141 (1,4,5) - yea minor again, but align notes properly like what i pointed out a while ago, adjust (1)
  6. 00:26:254 (2,5) - not sure if intended not overlap but u did use overlaps in this section like 00:29:634 (2,5) -
  7. 00:32:170 (5) - ~ 00:32:381 (6) - just sharing my own personal preference, but i'd ctrl+g these two sliders here
  8. 00:37:663 (1,2,3) - maybe make the spacing equal here adjust (1) to center of 2 and 3
  9. 00:47:592 (1,1) - i think u forgot to overlap these two cus u overlapped 00:46:748 (3,6) - and to make it symmetrical u should overlap these two attention to details details :^) do the next slider too btw 00:51:184 (1) -
  10. 01:17:381 (6) - NC here perhaps
that's all too lazy to mod other diffs sry
GL~
Topic Starter
-Zeraora

AJamez wrote:

hi requested from my Q

optional to change | unrankable | suggested to change

General
  1. why is there another believexbelieve in the tags? it's redundant.. and maybe add more things on the tags From my "Metadata" box in the initial post: "Tag: "BelievexBelieve" (Could be the alternative title) from http://bullettrain.jp/disco/disco1106/". Also I think the tags are enough for the map to be found in the search.
  2. Hard to top diff has same HP, vary them? Maybe. Applied
  3. Since the last diff has a different bg, then why not change different combo colours as well? I'd recommend: I'll have a look in this one. Good call. I didn't think of this lol thanks. Applied
    Combo1 : 255,0,128
    Combo2 : 192,192,192
    Combo3 : 128,128,255
    Combo4 : 255,128,192
Infinite Futures
  1. >AR8 :c :3 ... anw, justifiable by the song speed/tempo
  2. 00:05:550 (1,2,3) - minor but pls align the notes properly for equal spacing and better aesthetics, adjust (3) B-but... I didn't intend to go for an equal spacing.
  3. 00:12:733 (2,7) - would look better if this were blanked imo i mean dont let this two touch each other kinda messes the aesthetics probably try moving 00:12:733 (2) - this to 267|245 and 00:13:789 (7) - to 222|180 I don't know... I'm more comfortable with the original thing. Also I don't think it hinders visuals too much so I guess it's fine.
  4. 00:19:071 (1,4) - fix overlap? Intended overlap.
  5. 00:24:141 (1,4,5) - yea minor again, but align notes properly like what i pointed out a while ago, adjust (1) So that would mean 00:24:141 (1) - will be moved to the 00:23:296 (5) - 's slider-end position...? If so, it would lose the emphasis I put in that part. :(
  6. 00:26:254 (2,5) - not sure if intended not overlap but u did use overlaps in this section like 00:29:634 (2,5) - Mostly because of the hexagonal grid I was following. Bent sliders can't perfectly encompass two cells at the same time.
  7. 00:32:170 (5) - ~ 00:32:381 (6) - just sharing my own personal preference, but i'd ctrl+g these two sliders here It would be great to have an equal spacing... But that's not what I was up to.
  8. 00:37:663 (1,2,3) - maybe make the spacing equal here adjust (1) to center of 2 and 3 Heavy sound at 00:38:508 (3) - and I wanted to emphasize that.
  9. 00:47:592 (1,1) - i think u forgot to overlap these two cus u overlapped 00:46:748 (3,6) - and to make it symmetrical u should overlap these two attention to details details :^) do the next slider too btw 00:51:184 (1) - btw timestamps get messed up when copying objects far from each other, timeline-wise D: . Anyway, is it about 00:49:916 (1) - being not overlapped/stacked to the 00:47:592 (1) - slider-end? If so, I really didn't have any intention to overlap them, but sure haha Fixed
  10. 01:17:381 (6) - NC here perhaps Not sure why.
that's all too lazy to mod other diffs sry it's fine dw
GL~
Thank you for the mod! :)
Jemzuu
man i actually thought my mod was pretty good and will receive positive replies cus i put effort when i mod but then maybe i just suck at modding

seeing too much red texts kinda hurt why do u reject too much mods ;;
Topic Starter
-Zeraora
I'm sorry! :(
I'm not a pro at this, but I can at least say that it's all part of being a modder.
It hurts me a bit when I mod and get red texts too, but I'm just used to it now. I just kinda get over some stuff and try to improve somehow.

But, it's really not that you're wrong on the stuff you've put in, it's just that how we map stuff are different.

Also, I'm sorry if my reply sounded rude. It's... It's just how I reply.
Hytex
answer
makisokk

[Hytex's Hard]
hmm wtf so many greenlines in 00:05:550 - 00:19:071 - yea lol
00:28:789 (4) - overmapping, this slider not need here overmapping?????????????
00:32:170 (4) - ^ ^
00:38:085 - miss note i think its supposed to be like that
Pretty good diff, but you need to try the visual part thanks but what do you mean by 'visual part' tho?

Angelis

01:02:592 (4,1) - Slider should not be stacked below, should be spaced like the previous did something different
01:22:029 (1,1) - Equal spacing and seems fine, but it will confuse the player because of the vocal mismatch changed this part

Joe Castle

1. 00:01:325 (3) - Control+G? uwu (recommendation) ok owo

_Star

[Hard]

00:17:170 (1) - to much point. no

00:56:043 (1) - ^ so heavy yes because its supposed to be

I'm going to answer mods like these for now lol

SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EGAO-INTENSIFIES.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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78015,-200,4,2,0,70,0,1
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[Colours]
Combo1 : 192,192,192
Combo2 : 255,102,102
Combo3 : 192,192,192
Combo4 : 151,255,151
SliderBorder : 151,255,151
SliderTrackOverride : 100,100,100

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Topic Starter
-Zeraora
Alright, updated!
Hytex
hi nm your set

Infinite Futures
--
00:05:550 (1,2) - imo, it would be better if they were symmetrical
00:08:930 (1,2) - ^
00:51:184 (1,2,3) - how to make perfect rotated sliders 101 with hytex
step 1: select 1 slider
step 2: rotate by 120
step 3: put it wherever you want
step 4: finish
00:56:043 (1) - i think you should add a red hook to emphasize the sound
00:57:099 (4) - since it doesnt emphasize a strong sound it would be better if just a normal curved slider
00:57:944 (1,2,3) - do the same for the first one
01:02:803 (1) - again, red hook to emphasize
01:09:775 (1) - this is a strong sound too, so i think it would better if red hook again

Insane
--
00:38:508 (1,2,1,2) - wheres the 1/3 that ive been waiting for? :thinking:
01:24:036 (1) - maybe do a slider art here?

Hytex's Hard a.k.a reminder/self-mod
--
00:22:768 (2) - change this because it looks hard
00:24:352 (2) - ^
00:49:282 (3) - change to circle plss
01:11:254 (5) - change this too cuz hard
fix ds smh noob mapper

Normal
--
00:05:550 (1,2) - imo, i think it would be better if its like this http://osu.ppy.sh/ss/9329043
00:24:141 (4,5) - stack?
00:45:691 (4,5) - ^
01:13:156 (5,6,7,8) - since you are following the vocals i think its better if the rhythm is like this http://osu.ppy.sh/ss/9329056
01:23:085 (1,2,3,4,5) - might be unclear for new players so i think this one is better? https://osu.ppy.sh/ss/9329064

Easy
--
00:37:663 (2,3) - symmetry like this https://osu.ppy.sh/ss/9329079 so it looks better lol :lol:

also fix ds in easy and normal tq

leaving subjective train choo choo :D
Topic Starter
-Zeraora

Hytex wrote:

hi nm your set hi :3

Infinite Futures
--
00:05:550 (1,2) - imo, it would be better if they were symmetrical In a way, they are... Anyway, I'd like to keep the shapes the same way. Mostly because, for me, the shape of 00:05:972 (2) - makes it so that the general flow feels smooth... or smooth-er, I guess. Emphasis by distance also plays a role here.
00:08:930 (1,2) - ^ the same goes here
00:51:184 (1,2,3) - how to make perfect rotated sliders 101 with hytex will consider, thank you mr.hytex owo
step 1: select 1 slider
step 2: rotate by 120
step 3: put it wherever you want
step 4: finish
00:56:043 (1) - i think you should add a red hook to emphasize the sound see next response xd
00:57:099 (4) - since it doesnt emphasize a strong sound it would be better if just a normal curved slider Since I was concentrating on the instrumentals more here, the sharp sound played here is represented with the sharp curve. 00:56:043 (1) - on the other hand, doesn't have a relatively sharp sound played.
00:57:944 (1,2,3) - do the same for the first one
01:02:803 (1) - again, red hook to emphasize same c:
01:09:775 (1) - this is a strong sound too, so i think it would better if red hook again I guess? I'm not sure. I'll think about it.

Insane
--
00:38:508 (1,2,1,2) - wheres the 1/3 that ive been waiting for? :thinking: :c i was mapping the dramatic sound thing to avoid complexity lol
01:24:036 (1) - maybe do a slider art here? the pendant thing like in infinite futures? maybe not. the SV is too slow here :(

Normal
--
00:05:550 (1,2) - imo, i think it would be better if its like this http://osu.ppy.sh/ss/9329043 It would break the flow pattern D:
00:24:141 (4,5) - stack? It'd be better 00:24:987 (6,7) - imo, so yeah, there. nvm, ended up trimming the difficulty by replacing two with a slider
00:45:691 (4,5) - ^ Would break consistency with 00:48:649 (1,2) -
01:13:156 (5,6,7,8) - since you are following the vocals i think its better if the rhythm is like this http://osu.ppy.sh/ss/9329056 sure thing
01:23:085 (1,2,3,4,5) - might be unclear for new players so i think this one is better? https://osu.ppy.sh/ss/9329064 I like the spreading out idea.

Easy
--
00:37:663 (2,3) - symmetry like this https://osu.ppy.sh/ss/9329079 so it looks better lol :lol: sure thing

also fix ds in easy and normal tq will try to

leaving subjective train choo choo :D
Thank you very much for the mod!
Hytex
hey update

SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgC.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 255,102,102
Combo3 : 192,192,192
Combo4 : 151,255,151
SliderBorder : 151,255,151
SliderTrackOverride : 100,100,100

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156,212,71888,2,0,L|68:208,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
228,292,72522,1,0,3:0:0:0:
228,292,72733,2,0,L|328:284,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
416,276,73156,6,0,P|404:224|412:184,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
452,100,73578,1,0,3:0:0:0:
368,36,73789,2,0,L|188:40,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
96,48,74423,1,10,0:0:0:0:
274,167,74846,6,0,P|330:221|416:196,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
471,115,75480,2,0,L|460:33,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
507,216,76114,1,10,0:0:0:0:
435,295,76325,6,0,L|269:279,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
206,193,76958,2,0,L|310:181,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
394,171,77381,1,2,0:0:0:0:
394,171,77592,1,2,0:0:0:0:
316,96,77803,2,0,P|308:74|308:52,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
307,32,78015,5,6,0:0:0:0:
256,192,78120,12,0,81184,0:0:0:0:
265,284,81606,6,0,L|346:275,1,75,6|0,0:0|0:0,0:0:0:0:
389,191,82029,1,2,0:0:0:0:
389,191,82451,1,0,0:0:0:0:
339,106,82663,1,2,0:0:0:0:
339,106,83085,6,2,L|287:114,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
252,116,83508,2,2,L|200:108,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
175,81,83930,2,0,B|139:63|63:82|44:162|85:219|85:219|139:238|175:199|175:199|255:181|285:219|325:263|290:316|259:337|201:339|213:273,1,600
Joe Castle
R A N K T H I S
Hytex

Joe Castle wrote:

R A N K T H I S
apply for bn and bubble dis tq
Topic Starter
-Zeraora

Joe Castle wrote:

R A N K T H I S
:(
Noffy
-    Unicode Title: Believe×Believe
- Romanised Title: Believe x Believe
- Unicode Artist: 超特急
- Romanised Artist: BULLET TRAIN
- Source: 遊☆戯☆王ARC-V


- References:
+ http://www.tv-tokyo.co.jp/anime/yugioh-arcv/index2.html
+ https://www.youtube.com/watch?v=ovD4Bd0hShc
+ http://bullettrain.jp/disco/disco1106/
+ https://lineblog.me/bltr_blog/

went through and checked the metadata
be sure to fix the Unicode title, romanised artist, and source fields :3


I love what you did with the hitsounds <3
though I think "normal-hitnormal2.wav" fits so well it actually kinda blends into the song, though I wouldn't think of this as a problem if it were an additive (clapwhistleorfinish) instead of replacing the hitnormal.
(or possibly edit the audio file in audacity to combine it with the default soft-hitnormal sound? so you don't have to edit the hitsounding in the map.)

soft-hitfinish3.wav , soft-hitfinish8.wav , soft-hitfinish13.wav , have some delay at the start of them, which should be edited out.
->fixed version, just replace all 3 with this: http://puu.sh/zj7a3/0430b8aa07.wav

I ended up spending hours watching videos from this group after going when checking the metadata and ending up on their youtube playlist...
uhm..
send help.
xD
(Battaman is my favorite so far...)

PM me either on forums or in-game if you have any questions/need further help/something I wrote wasn't clear enough ovob

[Easy]
  1. 00:22:451 (1) - slider seems to be going for symmetry, but the right end is a bit lower than the left, maybe fix that? x:
  2. 00:32:592 (1,2,3) - <3 cool sliders
  3. 00:55:832 (2,3) - ds is off >:
  4. 00:57:099 (4) - in a map where you have sliders like 00:07:240 (3) - and 01:14:846 (1) - I would think a slight adjustment like http://puu.sh/zj85y/cdaed8fc9f.jpg would be potentially more fititng o:
  5. 01:24:141 (1) - here and in normal, I don't personally think this fadeout spinner is very fitting, especially when it's so soon after 01:18:226 (1) - this spinner being used to go to the AAAAAAAAAAAAA vocals. I suggest to consider a cool sliderart like you did in higher diffs o:
[Normal]
  1. When it comes to objects 1/2 apart in this difficulty, I highly reccomend double-checking their spacing. the 1.0 ds results in slight fluctuations being the difference between overlapping and slightly-not touching, which makes what's usually a small variation in spacing more noticeable. quick example
  2. 00:07:874 (4,5,6) - For this and repeated biri-biri rhythms throughout the first kiai, maybe make 00:07:874 (4,5) - into a slider instead. that way you'd have a long slider to the longer biiiri, and a shorter slider to the shorter biri, instead of the current 1/2slider+click+1/2slider that doesn't distinguish between the different hold lengths of the vocal as well as I think you could. (it'd also be similar to the second kiai, where you use 1/1 sliders on the believebelieve parts...)
  3. 00:18:015 (4,5,6) - if this is meant to be a symmetrical pattern, why not copy and paste and flip (4) to the timestamp of (6) to make sure they're the same angle? Currently it's close, but not quite there, which messes with the cute symmetry :c
  4. 00:24:987 (6,7) - I suggest making 6 a 1/1 slider instead, since the vocal is noticably at 00:25:303 - , and can make the player feel like they're pressing late in order to press 7 on time. Either that OR. OR.... make 00:25:409 (7) - a cute curve or something so that it's more obvious it's clicked to the song sfx unlike previous straight sliders.
  5. 00:48:649 (1,2,1) - hi there's lots of things in this diff i find neat but this i randomly feel like pointing out in particular. hi! this is neat! o:
[Hytex's Hard]
  1. None of the custom hitsounds in this diff? Also there's quite a few timing lines during the first kiai where.. I'm not really sure what their purpose is...
  2. 01:17:803 (5,1) - I dont really hear any reason for the sudden 1/4 slider here. What about a circle instead o:?
  3. 00:17:170 (1) - 00:56:043 (1) - I dunno, don't have anything against the shapes themselves, but these are the only two occurences of them, and they don't seem to be going to anything special in the song, leading to their appearance just being a bit random. Maybe just make them regular curves instead ><?
  4. 01:23:085 (1,2) - What about this rhythm instead? http://puu.sh/zj9CT/d13b326a15.jpg This way, all the biribiribribrbirbribribir would be covered in one repeating slider, and at 01:23:719 - when they start saying "buddies", it would be a slider of its own instead of in the middle of a second biribiri repeating slider.
[Light Insane]
  1. 00:18:226 (1,2,1,2,1) - 3 problems here
    1.) 00:18:437 (2,1) - this jump is unusally large, even for the build up that is present in the song. It ends up feeling awkward and a bit too much.
    2.) this is further added to by how the flow is a bit, uhhh http://puu.sh/zj9RI/a7a169a285.jpg confused, there isn't a very good/clear way to play the pattern.
    3.) 00:18:649 (1,2) - being lower than 00:18:226 (1,2) - detracts from how they're horizontal flips of eachother, and makes the overall pattern look a bit messy instead, as the visual connection becomes less clear as a result.
    >00:18:437 (2,1) - also ??? overlap :c
  2. 00:29:212 (1,3,4) - http://puu.sh/zj9Ht/7809ba939e.jpg may need to manually adjust the position of 00:30:057 (3,4) - a bit so it's visually directly under the head of 00:29:212 (1) - like it should be.
  3. 01:14:846 (1,4,5,6) - same problem with stacking stuff as mentioned above.
  4. 01:03:649 (3,4) - uh, this ends up looking really weird even though 01:03:649 (3) - had a parallel line with 01:02:803 (1) - , since 01:03:649 (3,4) - look a bit disjointed. Easy fix: change (4) like this http://puu.sh/zj9Yz/38577d82b8.jpg so it bisects the middle of (3) ((makes cute visual arrow))
[Infinite Futures]
  1. 00:30:902 (1,2,3) - stacking.. Maybe manually adjust the position like this? http://puu.sh/zja38/b89e2873f5.jpg
  2. 00:35:972 (1,2,3,4,1,2,3,4) - Unlike previous and following patterns where you have the small/big spacing, this instance didn't feel fitting as the weak/strong vocals weren't a thing here, and instead remain around the same sorta strength throughout this highlighted timestamp. Maybe instead for this point, use a medium-type of spacing throughout?

Cool set~
call me back yeah
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