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posted
Hi there, M4M request from your queue p/6120856#p6120856

00:27:522 (3,4,1) - Spacing between these notes are inconsistent even though they are spaced evenly across the timeline.
Imo, good diff! But it somewhat feels like a normal diff...
00:13:156 (2) - Make this slider a horizontal mirror of 00:12:310 (1). Looks better.
01:17:592 (6) - For flow purposes I reckon you should make this circle into a 1/2 slider.
00:45:902 (4) - Again for flow purposes, I reckon this should be a ctrl+j copy of 00:45:268 (3)
01:23:085 (1,2,3,4,5) - Are you sure you want to make a newer player strenuously singletap through this combo?


Hard is as good as it is.

Why imo is this comparable to a hard diff with added jumps? I reckon the notes should be more complex!
00:05:972 (2,3) - Make these sliders parallel
00:31:747 (3,4,5,6) - ^
00:12:733 (2,3) - ^
01:09:353 (4,1) - I'm a bit worried about circular flow here. You were having the player move their cursor in a clockwise direction, then you uncomfortably force them to go the other way.
posted

kricher wrote:

m4m t/609674

Easy
00:00:480 (1) - i would make this a slider A slider here would mean nothing for it would represent nothing in the song.
00:03:649 - why not map this part Intro part is complex. And its an easy.
00:25:832 (1,2) - i would split those into notes No need to do that really.
00:38:508 (4,1) - i dont like the overlap but that is your choice Yeah, it's intentional.
00:17:381 (3) - start this slider at 00:17:170 - since you already have some 1/2 parts on the diff you might as well time this correctly Not sure, but not for now.

Normal
00:02:170 (5) - i would make that 2 notes Too dense, object-wise for the beginning.
00:04:916 (3,4) - make those a slider The sounds I'm mapping in those two notes are different. The heavy sounds for 00:03:860 (1,2,3) - , rapid beats for 00:05:339 (4) - .
00:07:240 (3) - this should start at 00:07:029 - I was trying to map the heavy beat and the part in the synth (I guess?) where it's at its highest.
00:24:987 (6) - this should be the same distance between previous and next.i know its a 0.06 difference but there a little space between the slider and the note when on the triple there are no spaces between Good call.
00:29:001 (5) - remove this note I don't see why I should though.
00:45:902 (4) - make this a slider because the 3/2 jumps feels wierd and may confuse new players Tried to ease by having a different NC pattern.
01:02:381 (2) - i dont see what part of the song is mapping but maybe im wrong Percussion.
01:12:733 (4) - since you are mapping the vocals here i suggest making this a slider Tried to emphasize the sound in the next slider.

Insane
i recommend changing the name to hard or advanced because its not even 4* on which diffs start to appear as insane I'm pretty sure the difficulty naming isn't all about the star rating. The properties of the map are what makes its difficulty imo.
00:04:916 (1) - new combo No need to. A pattern is set for NCs.
00:07:029 (5,1) - i would stack those to emphasize the similar sound they have Similar, yes. Tone-wise, I don't think so.
00:30:057 (3,4) - dont stack those Why not?
00:56:043 (1) - end this at 00:56:254 - and place a note at 00:56:465 - if you want to emphasize the vocals Will wait for further mods.
00:58:789 (3,1) - this stacking doesnt look that good to me :c
01:05:550 (3) - i would ctrl+g that to make something similar to01:04:705 (1,2) - Done.
01:11:254 (1) - 01:12:099 (3) - you used those on a previous pattern and repeated them for the same sound in the song so dont use them now on a part that is so different than the previous one with those patterns I... I was just trying to map the vocals. Is there anything wrong in trying to map them?
01:18:015 (9) - remove this and start the spinner on that tick It's there to emphasize the sound in that part.


infinite futures
i suppose the title has something to do with a anime im not familiar with so nice thinking there it's in the song actually xd

00:02:803 (1) - this new combo isnt nessesary Maybe. But I tried to make the NCs in this part, object pattern-wise.
00:14:423 (2,3) - make these a slider .i dont see why are they so distant when they dont need any emphasize iirc, I considered the vocal which starts at 00:14:634 (3) - , thus diffentiation.
00:29:001 (6) - remove this I don't see why.
01:08:085 (1) - copy this and paste it and rotate it for 01:08:930 (3) - Okay I guess lol


thats it hope ive been useful

paydayzcool wrote:

Hi there, M4M request from your queue p/6120856#p6120856

00:27:522 (3,4,1) - Spacing between these notes are inconsistent even though they are spaced evenly across the timeline. Whoops xd
Imo, good diff! But it somewhat feels like a normal diff... Probably because of the 1/2s in the mid part :c
00:13:156 (2) - Make this slider a horizontal mirror of 00:12:310 (1). Looks better. I kinda prefer it that way.
01:17:592 (6) - For flow purposes I reckon you should make this circle into a 1/2 slider. I wanted to put emphasis on 01:18:015 (7) - .
00:45:902 (4) - Again for flow purposes, I reckon this should be a ctrl+j copy of 00:45:268 (3) Fixed things here from the previous mod.
01:23:085 (1,2,3,4,5) - Are you sure you want to make a newer player strenuously singletap through this combo? Yeah, I guess. The song isn't too fast so I think it won't cause much stress.
Why imo is this comparable to a hard diff with added jumps? I reckon the notes should be more complex! I tried :c
00:05:972 (2,3) - Make these sliders parallel I prefer the current one. imo it helps in the flow between the objects in that part.
00:31:747 (3,4,5,6) - ^ Made these two parallel because of sounds 00:31:747 (3,5) - .
00:12:733 (2,3) - ^ I don't think so.
01:09:353 (4,1) - I'm a bit worried about circular flow here. You were having the player move their cursor in a clockwise direction, then you uncomfortably force them to go the other way. It's about how smooth the flow will be. And for me, with how 01:09:775 (1) - curves, the part flows smoothly.
Thanks to you two for the mod! :D
posted
~Hello from modreqs!

Easy:

Looks ok to me!

Normal:

▲00:07:240 (3,4,5,6) - : Your rhythm here is inconsistent.The synthesizer's held sound is starting from the red tick 00:07:029 - ,not from the white one.Listen on how accurately this sounds and this doesn't 00:07:240 (3) - . I know that you are mapping a low star difficulty but it is ok to start sliders on red ticks in this case.You are not mapping an Easy one to avoid red ticks and focus only the white ticks.So,as i said,i recommend to drag the slider to the red tick and map the rest like that

▲00:09:775 (2) - : Same thing from above about this sound.
▲00:10:620 (3,4,5,6) - : Same thing from above about the rhythm.
▲00:13:156 (2) - : ^
▲00:14:001 (3,4,5,6) - : ^
▲00:16:325 (2) - : Where did this circle come from?At your previous patterns on this part you had a break here for the player.You should delete it to keep a break cohesion on the whole map.
▲00:16:536 (3) - : ^
▲00:17:381 (4,5,6,7) - : ^
▲00:29:001 (5) - : Delete that,there is no beat here.Play the song with slow speed to notice it.
▲00:55:620 (2) - : Delete that too,same reason like from above.
▲01:02:381 (2) - : ^
▲01:07:029 (4,5,6,1,2) - : I don't know about this part,try this for the vocals

▲01:10:409 (5,6) - : You should map a 1/1 slider here for the held vocal,not clickable notes.
▲01:22:029 - , 01:22:450 - : lol,Since you mapped the same vocals after these gaps,why you didn't map these gaps too?

Hytex's Hard:

▲00:05:972 (2) - : You should map a 1/2 slider here.
▲00:06:712 (4,5) - : Those notes are mapped to what?There isn't any vocal there or drum beat to make a triple.Also this whole part 00:06:395 (3,4,5,1) -is rhythmically inconsistent.You should do this

▲ 00:07:874 (3) - : This should be mapped as a 1/2 slider cause it's a held vocal.
▲00:11:254 (3) - : Same from above,held vocal.
▲00:14:635 (3) - : ^
▲00:20:339 (5,6,1,2) - : These should be 1/2 sliders too like 00:19:916 (4) - .
▲00:32:592 (1) - : I don't understand the concept behind this slider ending on a blue tick.This 00:32:592 should be clickable cause it's a very loud beat and then add a 1/2 slider for the vocal

▲00:34:282 (1) - : Same thing from above.
▲00:35:972 (1) - ^
▲00:36:606 (2,3,4,1,2) - : This whole part is rhythmically inconsistent.Do this

▲00:39:353 (1) - : ^
▲00:41:043 (1) - : ^
▲00:42:733 (1) - : ^
▲00:44:212 (5,1) - : ? This slider should be here 00:44:212 (5) - .So delete this 00:44:212 (5) - and drag the long slider on the red tick of the previous note.
▲00:46:536 - : Why did ignore the vocal here?Map a 1/2 slider lul.
▲00:49:282 (3) - : This isn't a held vocal.Just add a circle here 00:49:282 - .
▲00:56:677 (2,3) - : You should map a 1/2 slider,not clickable notes.
▲00:59:001 (4) - : Delete that,there is not beat/vocal from behind.
▲01:02:803 (1) - : Nah,do this

▲01:03:649 (3) - : You should map a 1/2 slider here.
▲01:05:972 (5,6) - : Since you mapped this 01:05:127 (2) - as a slider,do the same here also,it's the same vocal tone.
▲01:06:183 (6) - : Delete that.
▲01:08:719 (3) - : Delete that.
▲01:10:409 (2,3) - : You should map a 1/2 slider here,why notes?
▲01:11:254 (5,1) -
▲01:11:254 (5,1) - : This is overmapping.The vocal is starting from here 01:11:254 - not here 01:10:409 (2,3) - .Do this

▲01:16:958 (2) - : Delete that and just add a note here 01:16:958 - .
▲01:17:803 (5) - Same with this.You should map a 1/2 slider from here 01:17:592 - to 01:17:803 - . 01:21:184
▲01:18:015 (1) - : This slider is too long and it should stop here 01:21:184 and then add a circle here 01:21:606 - for the strong effect to be clickable.

Insane:

▲00:07:029 (5,1) - : Same issue just like the Normal's difficulty,lol.The ''wub'' sound is starting from the red tick 00:07:029 - ,
not from the white tick.So,delete that 00:07:029 (5) - and drag this on the red tick and make it as 1/1 slider

▲00:10:409 (5,1) - : Same issue from above.
▲00:13:789 (5,1) - : ^
▲00:17:170 (5,1) - : ... ^
▲00:18:226 (1,2,1,2) - : Since you are mapping an Insane,it is ok to put a stream line here for the repetitive drum beats.
▲00:22:029 (5,6) - : Delete this 00:22:029 (5) - and drag this 00:22:134 (6) - to the previous white tick,why would you start a slider on the blue tick here?.
▲00:25:198 (6,7,8) - : Delete this 00:25:303 (7) - ,there is no any drum/vocal triplet sounds here to map.
▲00:30:902 (1) - : It's not recommended to use extended sliders ( sliders that exceed 1/1 measure ) since u miss out too much rhythm from the vocals to actually work.Just map two 1/2 sliders here like 00:29:212 (1,2) - .
▲00:32:592 (1) - : Same thing from above.Those long sliders in an Insane difficulty are kinda akward,this sound here should be clickable also 00:32:592 - ,so try this

▲00:34:282 (1) - : ^ .Why would you map this giant slider when you can map so many different sounds in an Insane.The song here gives you the right to add a triplet here 00:34:494 - ,so try this

▲00:35:972 (1) - : ^ . Just replace it with some clickable notes since the vocal here isn't held to map it as a slider.
▲00:37:663 (1) - : Would you focus in the song the strong vocal here or this wub sound effect which exists just for the taste of music?Obviously the vocals,so,delete that note 00:37:451 (5) - and start from there a 1/1 slider.
▲00:39:353 (1) - : ^ .Replace it with clickable notes for the vocal.
▲00:41:043 (1) - ^ .Do this

▲00:42:733 (1,2,3,4,5) - : ^ + overmapping 00:43:578 (3,4,5) - .Do this

▲00:53:719 (3,4,5,6) - : You should map here a 1/2 slider for the vocal 00:53:719 (3,4) - and then delete that note 00:54:353 (6) - cause it is mapped to nothing,so you can also have a break for the player

▲00:56:043 (1) - : ^ .

▲00:59:423 (1) - : ^ .

▲01:00:480 (3,4,5,6) - : Same thing for these circles.
▲01:02:803 (1,2,3) - : ^ .

▲01:07:029 (2,3,1) - : ^ .

▲01:09:775 (1,2) - : ^ .

▲01:11:254 (1,2,3) - : You basically mapped the whole map with those giant sliders the wrong vocals so i will keep going, ^ .

▲01:13:789 (4) - : This should be 1/2 aswell,it's not a giant held vocal tone.Then add a note on 01:14:212 -

▲01:21:818 - , 01:22:451 - : ??? Why ignored?
▲01:24:036 (1) - : lol.All difficulties,no matter how low star or high star they are,should have the same end.If you stopped there in a difficulty without mapping anything(which in this case you should not map anything there),you will do the same for all the other difficulties.Also,this spinner is following what?That weak sound effect that is lowering down?Just delete it.

Infinite Futures:

▲00:03:226 (2) - : Overmapping.There is no any special sound to make that tiny slider.So,delete it and let the 00:02:803 (1) - end on the red tick.
▲00:07:029 (5,1) - : :cry: Same,same,same thing from other's difficulties mod.I will just ^,i can't explain you again this issue,i'm a human and i can get tired writing the same thing 1 million times.
▲00:10:409 (6,1) - : ^ .
▲00:13:789 (6,1) - : ^ .
▲00:17:170 (8,1) - : ^ .
▲00:16:008 (2,3,4) - : What's up with those,how did they come up?There isn'y any triplet beat/vocal here.Delete all of them and start a 1/2 slider from here
00:16:113 - to 00:16:325 - .
▲00:17:170 (8,1) - : ^ .
00:26:677 (3,4,5,6) - : Why would these vocals here be clickable and not sliders?What is different here?Nothing.This kind of variety is random when you have only held vocals on this part.They should be mapped too as 1/2 sliders like 00:25:832 (1,2) - .
▲00:28:367 (3,4,5,6) - : Same thing.
▲00:30:057 (3,4,5,6) - : ^ .
▲00:30:902 (1) - : Yeah these giant sliders too,i have mentioned them a lot of times.I will give you an example here on how yoo should map it,i won't do again screenshot examples cause im tired lol,i will just mention them with the ^

▲00:37:451 (8,1) - : Yeah ctrl + them,i think i have mentioned this part too.You should map the held vocal here as a 1/2 slider.
▲00:54:564 (1,2,3,4) - : These are the same with 00:53:719 (4,5) - ,why would they be clickable?
▲00:56:043 (1) - : ^ ^ ^ . These giant sliders in a Kiai are really akward.Some work,but this specific it doesn't.
▲01:01:325 (1,2,3,4) - : ^ .
▲01:02:803 (1,2,3) - : ^ .
▲01:07:029 (3) - : ^ .
▲01:10:409 (3) - : ^ . Listen here on how the vocal is changing 01:10:832 - .Why would you map this giant slider?
▲01:12:099 (3) - : ^ .
▲01:13:789 (4) - : ^ .
▲01:21:818 - : Again.Why you ignore these vocals and you map them afterwards 01:23:085 (1,2,3,4) - ?
▲01:23:930 (1) - : Same thing from the Insane's mod about the end of difficulties.Read it and decide what to do about all of the difficulties's
end

~That's it i think,good luck!
posted

Nikakis wrote:

~Hello from modreqs!

Easy:

Looks ok to me!

Normal:

▲00:07:240 (3,4,5,6) - : Your rhythm here is inconsistent.The synthesizer's held sound is starting from the red tick 00:07:029 - ,not from the white one.Listen on how accurately this sounds and this doesn't 00:07:240 (3) - . I know that you are mapping a low star difficulty but it is ok to start sliders on red ticks in this case.You are not mapping an Easy one to avoid red ticks and focus only the white ticks.So,as i said,i recommend to drag the slider to the red tick and map the rest like that I'm really not sure. My true intention here across all my difficulties is that I try to incorporate both the synth and beats in the sliders. Which is why you see 00:16:325 (2,5) - , that I put in order to get my point across that something is about to change, which are mapped on the background beats. I'll try to gather more opinions on this one.

▲00:09:775 (2) - : Same thing from above about this sound.
▲00:10:620 (3,4,5,6) - : Same thing from above about the rhythm.
▲00:13:156 (2) - : ^
▲00:14:001 (3,4,5,6) - : ^
▲00:16:325 (2) - : Where did this circle come from?At your previous patterns on this part you had a break here for the player.You should delete it to keep a break cohesion on the whole map. Above
▲00:16:536 (3) - : ^
▲00:17:381 (4,5,6,7) - : ^
▲00:29:001 (5) - : Delete that,there is no beat here.Play the song with slow speed to notice it. There is. My reasoning of putting it there is to provide transitions per set of objects while being able to map onto beats.
▲00:55:620 (2) - : Delete that too,same reason like from above.
▲01:02:381 (2) - : ^
▲01:07:029 (4,5,6,1,2) - : I don't know about this part,try this for the vocals I, too, have a bit of uncertainties about this part. But for now, no. With the pause in place and not continuing objects like 01:07:029 (4) - , I tried to separate sections of vocals, thus 01:07:029 (4,5) - .

▲01:10:409 (5,6) - : You should map a 1/1 slider here for the held vocal,not clickable notes. Same thing.
▲01:22:029 - , 01:22:450 - : lol,Since you mapped the same vocals after these gaps,why you didn't map these gaps too? Providing a resting point while getting to map important beats.

Insane:

▲00:07:029 (5,1) - : Same issue just like the Normal's difficulty,lol.The ''wub'' sound is starting from the red tick 00:07:029 - ,
not from the white tick.So,delete that 00:07:029 (5) - and drag this on the red tick and make it as 1/1 slider Like the other, I believe this is how I would really represent the part and also map the main downbeat.

▲00:10:409 (5,1) - : Same issue from above.
▲00:13:789 (5,1) - : ^
▲00:17:170 (5,1) - : ... ^
▲00:18:226 (1,2,1,2) - : Since you are mapping an Insane,it is ok to put a stream line here for the repetitive drum beats. I know. But I chose not to. Mostly because of the next difficulty. Like I try not to put some difficulty in here.
▲00:22:029 (5,6) - : Delete this 00:22:029 (5) - and drag this 00:22:134 (6) - to the previous white tick,why would you start a slider on the blue tick here?. Drums.
▲00:25:198 (6,7,8) - : Delete this 00:25:303 (7) - ,there is no any drum/vocal triplet sounds here to map. I hear it on the electronic thing though.
▲00:30:902 (1) - : It's not recommended to use extended sliders ( sliders that exceed 1/1 measure ) since u miss out too much rhythm from the vocals to actually work.Just map two 1/2 sliders here like 00:29:212 (1,2) - . But in this part, which is about to be followed by a new section in the song, I'm trying to map the prolonged sound to serve as a transition in parts.
▲00:32:592 (1) - : Same thing from above.Those long sliders in an Insane difficulty are kinda akward,this sound here should be clickable also 00:32:592 - ,so try this iirc my pattern here was instrumental-vocal kind of thing. In a small scale, it would seem inconsistent, but since I think I applied it onto the entirety of the section, the variation I put in can be deemed consistent and not just random stuff.

▲00:34:282 (1) - : ^ .Why would you map this giant slider when you can map so many different sounds in an Insane.The song here gives you the right to add a triplet here 00:34:494 - ,so try this Again.

▲00:35:972 (1) - : ^ . Just replace it with some clickable notes since the vocal here isn't held to map it as a slider. a
▲00:37:663 (1) - : Would you focus in the song the strong vocal here or this wub sound effect which exists just for the taste of music?Obviously the vocals,so,delete that note 00:37:451 (5) - and start from there a 1/1 slider. Oh wow okay. I don't think anything is wrong with not mapping the vocals. Following the "wub"-like effect is just my preference. Then again, it acts as a transition between parts since the thing before just repeats.
▲00:39:353 (1) - : ^ .Replace it with clickable notes for the vocal. a
▲00:41:043 (1) - ^ .Do this a

▲00:42:733 (1,2,3,4,5) - : ^ + overmapping 00:43:578 (3,4,5) - .Do this I was following the drums at that point. Now, I could just see that the only thing without much justification is 00:43:578 (3) - so I just reduced it into a circle.

▲00:53:719 (3,4,5,6) - : You should map here a 1/2 slider for the vocal 00:53:719 (3,4) - and then delete that note 00:54:353 (6) - cause it is mapped to nothing,so you can also have a break for the player Thing is, I'm not just gonna map the vocals.

▲00:56:043 (1) - : ^ . Now that I've thought about it. It just functions the same way 00:52:663 (1) - does.

▲00:59:423 (1) - : ^ . a

▲01:00:480 (3,4,5,6) - : Same thing for these circles. a
▲01:02:803 (1,2,3) - : ^ .

▲01:07:029 (2,3,1) - : ^ . I was mapping the previous vocal. Which is prolonged. (01:07:874 (1) - )

▲01:09:775 (1,2) - : ^ .

▲01:11:254 (1,2,3) - : You basically mapped the whole map with those giant sliders the wrong vocals so i will keep going, ^ . *sigh* ... 01:11:254 (1) - is mapped on the previous prolonged vocal. 01:12:099 (3) - follows the same. For me, alright, it's more on how one represents a part or how one emphasizes aspects on the song.

▲01:13:789 (4) - : This should be 1/2 aswell,it's not a giant held vocal tone.Then add a note on 01:14:212 -

▲01:21:818 - , 01:22:451 - : ??? Why ignored? Fixed
▲01:24:036 (1) - : lol.All difficulties,no matter how low star or high star they are,should have the same end.If you stopped there in a difficulty without mapping anything(which in this case you should not map anything there),you will do the same for all the other difficulties.Also,this spinner is following what?That weak sound effect that is lowering down?Yes. Just delete it. If I manage to relocate the "symbolic" slider in the next difficulty somewhere else in the timeline (possibly on the spinner right before), then I'll change it.

Infinite Futures:

▲00:03:226 (2) - : Overmapping.There is no any special sound to make that tiny slider.So,delete it and let the 00:02:803 (1) - end on the red tick. It's the synth I was trying to represent with the slider.
▲00:07:029 (5,1) - : :cry: Same,same,same thing from other's difficulties mod.I will just ^,i can't explain you again this issue,i'm a human and i can get tired writing the same thing 1 million times. Same goes for me.
▲00:10:409 (6,1) - : ^ .
▲00:13:789 (6,1) - : ^ .
▲00:17:170 (8,1) - : ^ .
▲00:16:008 (2,3,4) - : What's up with those,how did they come up?There isn'y any triplet beat/vocal here.Delete all of them and start a 1/2 slider from here There are sounds that I can hear on the blue ticks.
00:16:113 - to 00:16:325 - .
▲00:17:170 (8,1) - : ^ .
00:26:677 (3,4,5,6) - : Why would these vocals here be clickable and not sliders?What is different here?Nothing.This kind of variety is random when you have only held vocals on this part.They should be mapped too as 1/2 sliders like 00:25:832 (1,2) - . I considered the fact that this part of the song is different from the previous one. And yes. It IS different. If the part were to be just like the one on 00:19:071 - til the next bookmark, then I wouldn't change structures.
▲00:28:367 (3,4,5,6) - : Same thing.
▲00:30:057 (3,4,5,6) - : ^ .
▲00:30:902 (1) - : Yeah these giant sliders too,i have mentioned them a lot of times.I will give you an example here on how yoo should map it,i won't do again screenshot examples cause im tired lol,i will just mention them with the ^ still

▲00:37:451 (8,1) - : Yeah ctrl + them,i think i have mentioned this part too.You should map the held vocal here as a 1/2 slider. same
▲00:54:564 (1,2,3,4) - : These are the same with 00:53:719 (4,5) - ,why would they be clickable? Sounds that appear on 00:53:719 (4,5,1,2,3,4) - aren't interconnected for me. By that I mean like they aren't really linked.
▲00:56:043 (1) - : ^ ^ ^ . These giant sliders in a Kiai are really akward.Some work,but this specific it doesn't.
▲01:01:325 (1,2,3,4) - : ^ .
▲01:02:803 (1,2,3) - : ^ .
▲01:07:029 (3) - : ^ .
▲01:10:409 (3) - : ^ . Listen here on how the vocal is changing 01:10:832 - .Why would you map this giant slider? I think you already know how I map.
▲01:12:099 (3) - : ^ .
▲01:13:789 (4) - : ^ .
▲01:21:818 - : Again.Why you ignore these vocals and you map them afterwards 01:23:085 (1,2,3,4) - ? I originally just wanted to map the heavier beats. Which the same went for Insane. But consistency in the composition is poor since I mapped the first part.
▲01:23:930 (1) - : Same thing from the Insane's mod about the end of difficulties.Read it and decide what to do about all of the difficulties's
end

~That's it i think,good luck!
thanks

no reply = already mentioned
posted

Nikakis wrote:

Hytex's Hard:

▲00:05:972 (2) - : You should map a 1/2 slider here. i dont get it, the previous guy said i should delete the 1/2 note here, now you guys want it back wtf
▲00:06:712 (4,5) - : Those notes are mapped to what?There isn't any vocal there or drum beat to make a triple.Also this whole part 00:06:395 (3,4,5,1) -is rhythmically inconsistent.You should do this you could hear bg sounds

▲ 00:07:874 (3) - : This should be mapped as a 1/2 slider cause it's a held vocal. okay
▲00:11:254 (3) - : Same from above,held vocal.
▲00:14:635 (3) - : ^ same ^^
▲00:20:339 (5,6,1,2) - : These should be 1/2 sliders too like 00:19:916 (4) - . i think i prefer notes more than sliders if you listen to the beat
▲00:32:592 (1) - : I don't understand the concept behind this slider ending on a blue tick.This 00:32:592 should be clickable cause it's a very loud beat and then add a 1/2 slider for the vocal make it a reverse slider

▲00:34:282 (1) - : Same thing from above.
▲00:35:972 (1) - ^
▲00:36:606 (2,3,4,1,2) - : This whole part is rhythmically inconsistent.Do this huh?

▲00:39:353 (1) - : ^
▲00:41:043 (1) - : ^
▲00:42:733 (1) - : ^
▲00:44:212 (5,1) - : ? This slider should be here 00:44:212 (5) - .So delete this 00:44:212 (5) - and drag the long slider on the red tick of the previous note. yeah okay
▲00:46:536 - : Why did ignore the vocal here?Map a 1/2 slider lul. yeah but you didnt say anything the same about this smh 00:48:225 (1,2) -
▲00:49:282 (3) - : This isn't a held vocal.Just add a circle here 00:49:282 - . okay
▲00:56:677 (2,3) - : You should map a 1/2 slider,not clickable notes. hmm k
▲00:59:001 (4) - : Delete that,there is not beat/vocal from behind. i still think it fits well
▲01:02:803 (1) - : Nah,do this

▲01:03:649 (3) - : You should map a 1/2 slider here.
▲01:05:972 (5,6) - : Since you mapped this 01:05:127 (2) - as a slider,do the same here also,it's the same vocal tone. i would like to go with a "slider to circle" section or something like that
▲01:06:183 (6) - : Delete that.
▲01:08:719 (3) - : Delete that.
▲01:10:409 (2,3) - : You should map a 1/2 slider here,why notes? woops
▲01:11:254 (5,1) - ???
▲01:11:254 (5,1) - : This is overmapping.The vocal is starting from here 01:11:254 - not here 01:10:409 (2,3) - .Do this ok

▲01:16:958 (2) - : Delete that and just add a note here 01:16:958 - .
▲01:17:803 (5) - Same with this.You should map a 1/2 slider from here 01:17:592 - to 01:17:803 - . 01:21:184
▲01:18:015 (1) - : This slider is too long and it should stop here 01:21:184 and then add a circle here 01:21:606 - for the strong effect to be clickable. ye okay
just a modding tip try to explain why i should do it or not do it
just a reminder
because it looks like you forgot about the explanations for a while :P
ye didnt apply all things

update

osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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posted
queue

[Easy]
00:35:550 (4,1) - not a perfect blanket
01:03:015 (3,4) - Fix DS (based on AiMod)
01:04:494 (5) - I prefer change the placement to x:200 y:304

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo.
01:07:874 (1,3) - are you trying to blanket?

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song.
00:38:508 (3,4) - doesn't fit with the song imo

[Insane]
00:57:099 (4,5) - make them looks similliar?

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this..
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) -
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing?
00:46:958 (5) - better place it around x:128 y:204
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?)

overall looks good, no kds if not helpful :d
anyway GL, and check for spacing issues in Easy and Normal
posted

Error- wrote:

queue

[Easy]
00:35:550 (4,1) - not a perfect blanket Fixed.
01:03:015 (3,4) - Fix DS (based on AiMod) Fixed.
01:04:494 (5) - I prefer change the placement to x:200 y:304 Would cause a bit of overlap with 01:05:550 (2) - .

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo. :c
01:07:874 (1,3) - are you trying to blanket? Yeah. Did a some blanket fix here w

[Insane]
00:57:099 (4,5) - make them looks similliar? I was trying to match the shape in 00:56:043 (1) - .

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this.. I think with the little space in terms of both distance and interval, it's fine.
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) - Mostly to avoid more overlaps D:
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing? The one prior had more impact.
00:46:958 (5) - better place it around x:128 y:204 I originally made it to follow the shape in 00:44:212 (1) - , but I guess that works too lol
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?) Not sure either.

overall looks good, no kds if not helpful :d It did help dw
anyway GL, and check for spacing issues in Easy and Normal
Thank you for the mod!
posted

Error- wrote:

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song. thanks for pointing out.
00:38:508 (3,4) - doesn't fit with the song imo lol hear the sounds
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EGAO INTENSIFIES.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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380,180,67029,2,0,B|360:120|380:72|380:72|432:44,2,165.000005035401,10|2|2,0:0|0:0|0:0,0:0:0:0:
420,272,68085,6,0,L|324:264,1,82.5000025177003,14|0,0:0|3:0,0:0:0:0:
244,228,68508,1,2,0:0:0:0:
156,276,68719,1,0,3:0:0:0:
68,236,68930,2,0,L|56:144,2,82.5000025177003,10|0|2,0:0|3:0|0:0,0:0:0:0:
156,276,69564,1,0,3:0:0:0:
244,228,69775,6,0,B|304:208|304:208|412:232,1,165.000005035401,10|0,0:0|3:0,0:0:0:0:
508,248,70409,2,0,L|484:143,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
455,66,70832,1,2,0:0:0:0:
388,140,71043,1,0,0:0:0:0:
324,68,71254,2,0,L|272:64,1,41.2500012588501,2|4,0:0|3:0,0:0:0:0:
232,64,71465,6,0,P|240:120|224:160,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
168,220,71888,2,0,L|80:216,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
232,296,72522,1,0,3:0:0:0:
232,296,72733,2,0,L|332:288,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
412,280,73156,6,0,P|400:228|408:188,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
448,112,73578,1,0,3:0:0:0:
376,44,73789,2,0,L|196:48,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
112,52,74423,1,10,0:0:0:0:
280,156,74846,6,0,L|292:252,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
372,184,75268,2,0,L|384:280,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
476,296,75691,2,0,L|465:214,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
404,364,76325,1,10,0:0:0:0:
404,364,76536,6,0,L|300:352,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
376,272,76958,2,0,L|272:260,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
196,256,77381,1,2,0:0:0:0:
196,256,77592,1,2,0:0:0:0:
248,172,77803,2,0,L|240:128,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
236,100,78015,6,2,B|276:112|324:112|316:68|372:72|372:72|376:108|392:144|436:160|475:153|475:153|411:184|405:232|422:280|422:280|329:253|364:312|263:287,1,600,14|6,0:0|0:0,0:0:0:0:
182,262,81606,1,6,0:0:0:0:
182,262,81818,1,2,0:0:0:0:
230,177,82029,1,0,0:0:0:0:
396,276,82451,6,0,L|487:268,1,75,2|0,0:0|0:0,0:0:0:0:
276,56,83085,2,2,L|224:64,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
200,84,83508,2,2,L|148:76,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
88,64,83930,5,6,0:0:0:0:
posted
Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07?
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this:
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit?
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason


Good luck!
posted

Blan_C wrote:

Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07? Technically speaking, yeah, the gap is too large. But what really happens on 1/4 sliders is that only the heads "matter", making 00:01:958 (1,2,3,4) - path seem not that large than it would seem to look like.
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too. Trying to map the electro sound thing toning down.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this: This seems better. Good point here. Gonna do the same as the others below.
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's I think this part is readable enough. Also, I was actually mapping the instrumentals in this segment.
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit? Same reasoning as the prior.
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part. With an original DS value of ~2.4, the distance here is just the same as 00:20:127 (4,5) - (2.36x). It's the decrease in SV which caused the bump in the DS value.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason More on the pitch side. The pitch carried over until 00:37:029 (6) - and then 00:37:240 (7) - follows, where it went down, with a low DS.


Good luck!
Thank you for the mod!
posted
Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds?
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast

Insane:
  1. 00:35:972 (1) - consider making more accurate?
  2. 01:21:818 (1,1) - you didn't stack these in the beginning

Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow?

Normal:
  1. check aimod, is this rankable? (0% sound)
  2. 01:04:071 (1,1) - ds

Easy:
  1. same for aimod
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon


Cool oldstyle. Hope I helped, good luck! (my map for m4m)
posted

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds? Did some things here that I forgot to upload. Making the two different, flow-wise.
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast It being at 1x SV seems okay to me.

Insane:
  1. 00:35:972 (1) - consider making more accurate? Accurate...? If you mean fixing the the shape, done.
  2. 01:21:818 (1,1) - you didn't stack these in the beginning ah, good call

Normal:
  1. check aimod, is this rankable? (0% sound) I think so... Buuut fixed it anyway.
  2. 01:04:071 (1,1) - ds :c

Easy:
  1. same for aimod yea
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon Yeah. Also, I'm pretty sure the icon in the forums is but a guide. There are plenty of maps that have this thing. Like Normal maps having a star rating enough to be seen as "Hard" in the forums.


Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Thank you for the mod!
posted

h4d0uk3n1 wrote:

Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow? yes it isnt too bad
no changes
posted
M4M: https://osu.ppy.sh/s/571304 (you went offline before I wrote to you, so leaving the link here)

Infinite Futures:

00:07:029 (6,1) - I feel like this should be a slider and you should ctrl+g rhythm here
00:10:409 (6,1,2,3) - ^
00:13:789 (6,1,2,3) - ^
00:25:409 (6,7) - maybe make them horizontally with slider end of 00:25:409 (6) - to the left, 00:25:620 (7) - to the right (example placement: (6) x: 164 y: 180 / (7) x:56 y: 288)
00:27:522 (1,2) - flow break, dont you think slider end of 00:27:522 (1) - would be better way to go after this square?
00:29:001 (6,1) - same stuff for me

Insane:

00:07:029 (5,1) - actually there's same stuff with long slider like on higher diff, so I believe you could keep as it is now and on second one change it for long sliders (up to you) - for me just rhythm feels better this way
00:22:768 (2) - im not sure if I hear anything in the background for this note
00:33:649 (3,4,5) - ctrl+g, better flow, last stacked note on slider isnt a problem

Hytex's Hard:

this diff use the thing I said before, rhythm feels much better and completed, so at least changing it on Insane would be cool.
actually good diff, cant find anything, gj

Normal:

00:07:029 (3) - maybe fill the gap here? make this slider longer from red tick to white tick as it is now, rhythm feels much better because 00:07:029 - this feels so empty and longer slider wont make any difference in terms on SR
00:10:620 (3) - ^
00:14:001 (3) - ^
00:17:381 (4) - ^

despite this, its good diff

Easy:

its fine.

gl!
posted

-NeBu- wrote:

M4M: https://osu.ppy.sh/s/571304 (you went offline before I wrote to you, so leaving the link here)

Infinite Futures:

00:07:029 (6,1) - I feel like this should be a slider and you should ctrl+g rhythm here With the current pattern, I wanted to prioritize the downbeat while putting the sound synth sound into perspective. And thus, that.
00:10:409 (6,1,2,3) - ^ w
00:13:789 (6,1,2,3) - ^ w
00:25:409 (6,7) - maybe make them horizontally with slider end of 00:25:409 (6) - to the left, 00:25:620 (7) - to the right (example placement: (6) x: 164 y: 180 / (7) x:56 y: 288) May put into consideration.
00:27:522 (1,2) - flow break, dont you think slider end of 00:27:522 (1) - would be better way to go after this square? Not sure if I got it, but it's all clockwise flow though. Incase you're talking about the general flow basing on the previous combo, I shift flows for differentiation.
00:29:001 (6,1) - same stuff for me same

Insane:

00:07:029 (5,1) - actually there's same stuff with long slider like on higher diff, so I believe you could keep as it is now and on second one change it for long sliders (up to you) - for me just rhythm feels better this way Same as in the previous difficulty.
00:22:768 (2) - im not sure if I hear anything in the background for this note There is a vocal here though.
00:33:649 (3,4,5) - ctrl+g, better flow, last stacked note on slider isnt a problem Seems fine enough for me. Also, I wanted to put a a bit of emphasis on 00:34:282 (1) - .

Normal:

00:07:029 (3) - maybe fill the gap here? make this slider longer from red tick to white tick as it is now, rhythm feels much better because 00:07:029 - this feels so empty and longer slider wont make any difference in terms on SR Maybe... But I purposefully did that way to make the map less dense and simpler.
00:10:620 (3) - ^ w
00:14:001 (3) - ^ w
00:17:381 (4) - ^ w

despite this, its good diff

Easy:

its fine. C:

gl!
Thank you for the mod!
posted
Hi from modreqs

General

00:49:916 - I find it somewhat difficult to hear the hitsounds here with most of my skins. Maybe the HS volume could be increased just a bit? (like 10%)

01:24:141 (1) - I'd prefer to have the spinner's end silenced as it kinda sounds dumb to have a loud click when there is literally no support for it from the song

Easy

The OD could be little bit higher (maybe 2?)

00:33:860 (2,4,2,2,4) - I don't get why these are mapped. They aren't really mapped on any drums nor notably on any kind of specific vocals. I can somewhat understand if they'd be trying to follow the vocals but right now they just don't quite do it since the vocals are that much complex. Imo it would be better to stick to following the drums (or alternatively the violin -ish instrument 00:37:663 (3,4) - ) as they have a pace that is natural for this level of difficulty

00:57:099 (4,5,1) - Imo this is bit too much for a difficulty that is labeled to be an easy. The 1/2s in this section 00:43:578 (2,1,2,3,4,5,6,1,2,3,4) - are mostly understandable as the sounds are really strong and the bpm is not that high (to some these may still be debateable) but the slider->hitcircle->slider or hitcircle->hitcircle->slider in 1/2 is too much for a new player. Applies to all similar occurrences in the kiai

01:18:226 (1) - I'm pretty sure that someone will imply in the future (i saw that someone had done that already xd) that there has to be 4 beats to recover after a spinner in an easy difficulty but because of the song begin so slow i can confirm that 3,5 beats is enough


Normal

Overall little bit concerned because of the nearly spaced 1/2s do not look that good. Imo it'd look better to either have them spaced or closer together but i can't really say there is anything wrong with them

00:15:691 (1,2,3) - Inconsistent with the other similar parts of the song ( 00:05:550 (1,2) - ). Also i don't think the hitcircle is really mapped on anything that i'd consider mappable to begin with

00:32:592 - This part is mapped easier than the easy, shouldn't it be the other way around? Also minus the violin parts it'd still be better to stick on following the drums

01:04:071 (1) - I don't think this NC is necessary

01:23:085 (1,2,3,4,5) - I think this is too hard

Hard

00:05:972 (2) - As the sound you mapped the slider to start from gets emphasis from the sharp turn between the slider's body and the movement from the prior slider. I personally would consider 00:06:395 - to be even more impactful that the one under 2's head but the emphasis through that is completely missing. Why is that?

00:06:818 (4,1) - This is a pretty big jump for a hard considering that this 00:08:930 (1,2) - is roughly the normal spacing in that section at least

00:13:789 (1) - It would look better to just use a single white tick to make up the curve instead of two as it doesn't look that nice

00:35:972 - Forgot finish?

Considering that these 00:46:958 (1,2,1,2,3) - do not form a single combo either, i'd have 00:49:916 (4) - NCd

Seems like you follow the vocals pretty actively in the first half of the kiai and after this point but for some reason imo that way of following the song is completely thrown out of the window for these 4 circles 01:05:550 (3,4,5,6) - . I would've expected to see something similar to 01:04:705 (1,2) - as the "make it" repeats twice over the 6 objects instead of changing drastically after the two sliders. To me atleast having two similar parts right next to each other mapped differently doesn't really feel right

There were some other parts i felt like the rhythm was not that great either such as 01:08:085 (1,2,3,4,5) - . 01:08:508 (2,3) - i'd consider these to be a 1/2 slider as the vocal resembles what 01:08:085 (1) - is (roughly 1/2 long and the main emphasis is on 01:08:508 - which could be considered to be the head of the slider) and 01:09:564 (5) - doesn't really have a vocal under it so stacking it to the next slider could give more emphasis for the sliderhead which has a really strong vocal

01:18:015 (1) - The SV change is little bit unpredictable as the drop in speed is quite big

01:21:818 (3,4) - 01:22:451 (1) - Since the vocals are pretty much similar i'd suggest you to choose one way again instead of changing it that quickly

Insane

00:03:226 (2,3) - As this can be a sorta surprise for the player i'd suggest you to move the NC from 00:02:803 (1) - to the 00:03:226 (2) - as it could be the signal that something is different

00:18:226 (1,2,1,2) - There is a drum roll under these hitcircles that isn't really represented through the rhythm choice which can be heard during playing that there is a lot more going on than just the 4 1/2 beats. I personally would use two short repeating sliders (mostly like in hard) to represent the roll

00:21:395 (3,4) - I think this jump is little bit too big as i can't really think of anything in the song that would justify that kind of spacing as usually having a jump represents something (in this case a beat) begin significantly stronger. After going through that section i'm concerned about few other jumps aswell for the same reason 00:23:085 (4,5) - 00:24:141 (1,2) -

00:39:353 (1,2,3) - Imo this pattern could look a lot nicer if the 2 was spaced equally from the body of the 1 as the 3 is (Somewhat like this https://puu.sh/wTxVS/7973a5765f.png)

01:07:874 (1) - This rhythm choice is kinda dumb, atleast with the hitsound. It brings emphasis for a vocal that most of the people probably would not consider to be more important than 01:08:085 -. Along that the pattern feels inconsistent with 01:04:705 (1,2,3,4) - which imo works especially well for the vocals. So it'd be much better if you would have the big white tick 01:08:085 - mapped (preferably as a clickable) as the vocal on it is much more prominent.

01:11:254 (1) - ^

Infinite futures

00:00:691 (2,3,1) - Unrankable. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.". I have abused stack like placement for these and it looks kinda good while giving still very similar feeling as the pattern now does (example https://puu.sh/wUw8g/3381cb9473.png ). There is a similar pattern in the end

00:20:127 (4,5) - Like in insane i'm bit concerned about jumps like this. In this specific case the beat actually gets less intense while the spacing gets higher than some of the much more intense parts for ex. the kiai generally. There few other jumps i could say i'm concerned about

00:35:127 (5,6) - The usage of super obtuse angles and straight movement this much is quite odd as you don't really use such style in any other patterns of the difficulty

The slider shapes are dope in the kiai tho



Good shit bois
posted

DTM9 Nowa wrote:

Hi from modreqs

General

00:49:916 - I find it somewhat difficult to hear the hitsounds here with most of my skins. Maybe the HS volume could be increased just a bit? (like 10%) Sure thing.

01:24:141 (1) - I'd prefer to have the spinner's end silenced as it kinda sounds dumb to have a loud click when there is literally no support for it from the song 5% is the least volume it could have. I think I could usea blank hitsound, but maybe soon.

Easy

The OD could be little bit higher (maybe 2?)

00:33:860 (2,4,2,2,4) - I don't get why these are mapped. They aren't really mapped on any drums nor notably on any kind of specific vocals. I can somewhat understand if they'd be trying to follow the vocals but right now they just don't quite do it since the vocals are that much complex. Imo it would be better to stick to following the drums (or alternatively the violin -ish instrument 00:37:663 (3,4) - ) as they have a pace that is natural for this level of difficulty The reasoning here is mostly because of the heavy snare or whatever it's called at 00:33:437 - and all the similar subsequent ones. Like in 00:32:592 (1,2) - , the heavy snare thing hits at the slider end time, so I chose to end the slider there. I tried to incorporate mapping a bit of the prolonged sound and the drums while keeping it simple. However, if this gets pointed out again, I'll make sure to have some changes here. c: With the mention in the normal diff, alright xd

00:57:099 (4,5,1) - Imo this is bit too much for a difficulty that is labeled to be an easy. The 1/2s in this section 00:43:578 (2,1,2,3,4,5,6,1,2,3,4) - are mostly understandable as the sounds are really strong and the bpm is not that high (to some these may still be debateable) but the slider->hitcircle->slider or hitcircle->hitcircle->slider in 1/2 is too much for a new player. Applies to all similar occurrences in the kiai 1/2s in the... kiai? There are no objects in the kiai that are put into 1/2 snaps. There were some before, but I already removed it D:

01:18:226 (1) - I'm pretty sure that someone will imply in the future (i saw that someone had done that already xd) that there has to be 4 beats to recover after a spinner in an easy difficulty but because of the song begin so slow i can confirm that 3,5 beats is enough ccc:


Normal

Overall little bit concerned because of the nearly spaced 1/2s do not look that good. Imo it'd look better to either have them spaced or closer together but i can't really say there is anything wrong with them

00:15:691 (1,2,3) - Inconsistent with the other similar parts of the song ( 00:05:550 (1,2) - ). Also i don't think the hitcircle is really mapped on anything that i'd consider mappable to begin with Mapped for differentiation with the other parts (transition or some sort), but okay :c

00:32:592 - This part is mapped easier than the easy, shouldn't it be the other way around? Also minus the violin parts it'd still be better to stick on following the drums Changed stuff in the easy difficulty. Still gonna follow the prolonged sounds on both E and N.

01:04:071 (1) - I don't think this NC is necessary oops

01:23:085 (1,2,3,4,5) - I think this is too hard I think the song is slow enough.

Insane

00:03:226 (2,3) - As this can be a sorta surprise for the player i'd suggest you to move the NC from 00:02:803 (1) - to the 00:03:226 (2) - as it could be the signal that something is different

00:18:226 (1,2,1,2) - There is a drum roll under these hitcircles that isn't really represented through the rhythm choice which can be heard during playing that there is a lot more going on than just the 4 1/2 beats. I personally would use two short repeating sliders (mostly like in hard) to represent the roll

00:21:395 (3,4) - I think this jump is little bit too big as i can't really think of anything in the song that would justify that kind of spacing as usually having a jump represents something (in this case a beat) begin significantly stronger. After going through that section i'm concerned about few other jumps aswell for the same reason 00:23:085 (4,5) - 00:24:141 (1,2) -

00:39:353 (1,2,3) - Imo this pattern could look a lot nicer if the 2 was spaced equally from the body of the 1 as the 3 is (Somewhat like this https://puu.sh/wTxVS/7973a5765f.png)

01:07:874 (1) - This rhythm choice is kinda dumb, atleast with the hitsound. It brings emphasis for a vocal that most of the people probably would not consider to be more important than 01:08:085 -. Along that the pattern feels inconsistent with 01:04:705 (1,2,3,4) - which imo works especially well for the vocals. So it'd be much better if you would have the big white tick 01:08:085 - mapped (preferably as a clickable) as the vocal on it is much more prominent.

01:11:254 (1) - ^

Infinite futures

00:00:691 (2,3,1) - Unrankable. "When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.". I have abused stack like placement for these and it looks kinda good while giving still very similar feeling as the pattern now does (example https://puu.sh/wUw8g/3381cb9473.png ). There is a similar pattern in the end :c Made them into slightly more spaced overlaps. Does... it suffice?

00:20:127 (4,5) - Like in insane i'm bit concerned about jumps like this. In this specific case the beat actually gets less intense while the spacing gets higher than some of the much more intense parts for ex. the kiai generally. There few other jumps i could say i'm concerned about Most of the jumps were positioned as thus for the difference like in intensity pitches, say, within 00:19:916 (3,5) - . 3 and 5 being higher at pitch but 5 having more impact. I accepted the ones on insane to lessen the difficulty a bit.

00:35:127 (5,6) - The usage of super obtuse angles and straight movement this much is quite odd as you don't really use such style in any other patterns of the difficulty

The slider shapes are dope in the kiai tho they suc tbh :v



Good shit bois
no reply >> applied

Thank you very much for modding!!! :D
posted
hi m4m from modreq
(i use google translate)
test
00:40:409 (2,4) - I wish this was a slider.
00:38:930 (4) - like this? (https://osu.ppy.sh/ss/8707957)
01:13:156 (1,2) - Reduce the length slightly.
00:05:550 (1,2,3) - i think There are many such slides. I hope the shape is the same.


insane
00:30:480 (5,6) - ovarlap
00:30:902 (1) - Split into two pieces.
00:45:268 (3,4,5) - change here 00:48:649 (3) -
00:57:099 (4,5) - i want same shape


m4m my map please
https://osu.ppy.sh/s/616706
gool luck
posted

-Helix- wrote:

hi m4m from modreq
(i use google translate)
test You aren't supposed to mod this lol. I'm applying this to Infinite Futures instead.
00:40:409 (2,4) - I wish this was a slider. No need to. Those contain less sounds, imo, than 00:42:099 (2,4) - .
00:38:930 (4) - like this? (https://osu.ppy.sh/ss/8707957) No. I'm mapping the prolonged sounds here.
01:13:156 (1,2) - Reduce the length slightly. I think the song accounts to this.
00:05:550 (1,2,3) - i think There are many such slides. I hope the shape is the same. I have a pattern set here.


insane
00:30:480 (5,6) - ovarlap I forgot
00:30:902 (1) - Split into two pieces. Nah. I was mapping the bass-ish sound.
00:45:268 (3,4,5) - change here 00:48:649 (3) - I was mapping the vocals on the latter part.
00:57:099 (4,5) - i want same shape Doesn't need to be. Took 00:56:043 (1) - into consideration.


m4m my map please
https://osu.ppy.sh/s/616706
gool luck
Thanks for the mod!
posted
hey dood really cool mapset. Just minor flaws
Normal ]
01:23:085 (1) - delete this circle. Too comples for normal.
00:29:001 (5) - why is it overmapped?
00:32:381 (5) - same.

Hard

00:32:381 (5) - why not new combo?

Insane
01:17:592 (7,8,9) - jumps are too overdone imo
01:18:120 (1,1) - maybe spinner should end on white tick and slider starts on white tick?


other than that not really much wrong here. Well done :D
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