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Moso Calibration - Sakurairo Diary

posted
Total Posts
24
Topic Starter
Underforest
This beatmap was submitted using in-game submission on jueves, 29 de junio de 2017 at 12:21:55 p.m.

Artist: Moso Calibration
Title: Sakurairo Diary
Source: 冴えない彼女の育てかた♭
Tags: Saenai Kanojo no Sodatekata Heroine Hiroin Flat Season 2 Saekano How to Raise a Boring Girlfriend Ending A-1 Pictures TV Size 胡桃沢まひる 桜野羽咲 星野にぁ 雨宮伊織 水城夢子 Mahiru Kurumizawa Sakurano Usa Hoshino Nia Iori Amemiya Yumeko Mizuki Momochikun ErunamoJAZZ
BPM: 153
Filesize: 15476kb
Play Time: 01:28
Difficulties Available:
  1. Colorful (4.44 stars, 337 notes)
  2. Easy (1.45 stars, 103 notes)
  3. EruJazz's Normal (2.04 stars, 149 notes)
  4. Insane (3.77 stars, 277 notes)
  5. Mochi's Hard (3.13 stars, 253 notes)
Download: Moso Calibration - Sakurairo Diary
Download: Moso Calibration - Sakurairo Diary (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Underforest
Normal - ErunamoJAZZ
Hard - Momochikun
Insane - Underforest
Extra - Underforest
ErunamoJAZZ
Topic Starter
Underforest
ready for mod
fsxx
Colorful

00:02:294 (5) -The slider may be able to move like this(be a line with 00:02:490 (1) - )
00:20:334 (1) - I think you can add two circle front of this slider. like this


these are my suggestion,and you can compare it.
My English isn't very good, please don't mind XD
0109-
m4m :) , my map: https://osu.ppy.sh/s/491650 please focus on the last diff ><

nuke
Ez
- 00:57:392 (2,3) - i feel really random about these 2 notes, if you're following the drum, i can't see any reason why you suddenly make these clickable when the sound is absolutely the same with others. You may Ctrl+G rhythm with 00:56:608 (1) - is way more prominent.
- 01:04:255 (3) - you may want to NC here, since you made a pause that took quite a long time which would easily make new players get confused, and that finish should be one of the reason as well
- 01:08:373 (4,5) - those two seems inconsistent with 00:55:824 (4) - , the music doesn't change much. I'm also confusing about how you made patterns so inconsistent afterward as well

erujazz
ai mod
- 00:13:667 (3) - the shape seems not suitable when it usually reflect weird sounds. This place is not that weird since you're following a calm vocal. You can just use shape like 00:10:530 (3) - .
- 00:15:824 (1,2) - i would like to recommend a different rhythm choice here since this feels really awkward to play. Replacing those with a 1/1 slider and a note at 00:16:412 - would suit better.
- 00:24:059 (5) - it looks like you changed to drum mapping here. 00:24:255 - is worth clickable according to how the drum sound expressed, 00:27:196 (5) - as well
- 00:36:510 (2) - wtf using blue tick in normal? no
- 00:56:608 (2) - since you're following the vocal here, i would highly recommend to delete this, then place an 1/2 slider here 00:56:804 -

mochi
- 00:00:530 (2,3) - you spaced here quite a lot when 00:01:314 (4,5) - didn't. The music is absolutely the same lol.
- 00:17:392 (4) - how about placing a NC here since you mapped for the voice behind
- 00:25:824 (5) - i saw you spaced the strong drum quite a lot like 00:22:687 (3) - and 00:24:255 (3) - , i cant see why you kept this so close

insane
- 00:00:726 (3) - not sure that's fine when the spacing was so stable here. This was spaced quite a lot in the hard diff. Kinda noticeable since both are at beginning of the song
- 00:04:451 (5,3) - stack would be better
- 00:04:451 (5) - this curve looks so awful. It made the flow 00:04:255 (4,5) - become worse. Straighten it and move it up a bit would be much better
- 00:06:216 (1) - this should be emphasized lol, a stack wouldn't reflect such a promient sound
- 00:20:334 (3) - you may want to NC here lol, there are sv and music changed significantly
- 00:43:667 - there is small raise-up sound here, placing a 1/2 slider here would be greater than make a pause which feel really awkward, furthermore, mapping 1/2 rhythm continuously after a pause feels really sudden, not cool when it comes to gameplay lol
- 00:53:765 (2) - and 00:54:549 (5) - are absolutely overmapped since there is no reason to click those, if you need something different to start the kiai. I would recommend to replace 00:53:765 (2,3) - into 2 circles and make a small build-up jump, as well as 00:54:549 (5,6) - so it wouldn't be so sudden since the spacing at 00:55:039 (1,2,3,4) - was chaos compared to the previous part lol
- 01:26:608 (2,3,4,1,2,3,4) - wtf are those? reduce the spacing a bit lol. The music hasnt reach that intensity to make a jump with super high spacing compared to the whole map.

colorful
- 00:06:216 (1) - as above, especially in an extra diff
- 00:08:569 (3) - replace with a 3/4 slider and a circle would do a better job on emphasising 00:08:961 -
- 00:24:059 (2) - you suddenly spaced this too much when you wasn't following the vocal. Bring it nearer a bit
- 00:37:000 (4) - the shape seems not consistent lol, do something like https://puu.sh/vYREW/de9ef7adb4.jpg. And the spacing here is way more to far compared to others like 00:38:569 (3) - and 00:40:138 (4) - . Consider to move it closer
- 01:14:451 (5) - space this further than 01:14:255 (4) - would be great as the sound expressed
- 01:19:549 (5) - you suddenly space this so close lol. I would recommend to replace this into 2 circles like 01:18:765 (2,3) - , undermap like this just make the gameplay became weirder
- 01:21:412 (6,7,8) - polish the stream lol, those are straight

Good luck :)
- Sunflower -
M4M from u queue( :P

-
my english very bad , please forgive me use words or picture mod
maybe a little chinese word
-
[Easy]
00:04:843 (3) - clap
00:12:687 (1,3) - 感觉有点没对好 对好会不会好看一点
00:15:824 (1,2) - parallel

[normal]


00:02:294 (4) - NC
00:05:236 (4) - delete whistle
00:09:941 (2) - whistle
00:11:902 (3) - whtstle
00:11:510 (2) - whtstle
00:09:941 (2) - delete whistle
00:11:510 (2) - ↑
00:32:098 (2) - clap(+whitsle)
00:33:079 (1) - 00:33:079 (1) - whistle
00:39:353 (3) - 出界
01:20:530 (4) - https://osu.ppy.sh/ss/8157640
01:04:255 (5,7) - separate

[Colorful]
00:06:118 (8) - add cirlce
00:48:569 (4,2) - Snap?
01:01:902 (5) - ↓
https://osu.ppy.sh/ss/8157594

01:05:236 (3,5,6,7,8,1) -
https://osu.ppy.sh/ss/8157596 blanket
00:56:608 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - NC↓
https://osu.ppy.sh/ss/8157667

[insane]
00:43:863 (3) - voice

好神啊
nice map :P
ErunamoJAZZ

0109- wrote:

m4m :) , my map: https://osu.ppy.sh/s/491650 please focus on the last diff ><

erujazz
ai mod LOL, AiMod is bugged :P
- 00:13:667 (3) - the shape seems not suitable when it usually reflect weird sounds. This place is not that weird since you're following a calm vocal. You can just use shape like 00:10:530 (3) - . Well, Im following the piano+voice here, not only the voice.
- 00:15:824 (1,2) - i would like to recommend a different rhythm choice here since this feels really awkward to play. Replacing those with a 1/1 slider and a note at 00:16:412 - would suit better. I will wait for more opinions first ;)
- 00:24:059 (5) - it looks like you changed to drum mapping here. 00:24:255 - is worth clickable according to how the drum sound expressed, 00:27:196 (5) - as well The point is, Im following the piano!, but I cant ignore the drums or this will feel very annoying. Due drums are not the main actor in how I mapped this, I dont feel this problematic.
- 00:36:510 (2) - wtf using blue tick in normal? no Yes, what is the problem if it is intuitive?, A casual player (target audience of Normal diffs) will play this with not problems. Also, 00:33:079 (1) - 00:39:353 (3) - announces what rhythm is it following. :)
- 00:56:608 (2) - since you're following the vocal here, i would highly recommend to delete this, then place an 1/2 slider here 00:56:804 - humm... the true is, Not all is following only the voice. I will think about and wait for more opinions.

Good luck :)
Thanks!! n.n

---------------------------

- Sunflower - wrote:

M4M from u queue( :P

[normal]
00:39:353 (3) - 出界 是!, good catch! :D
01:20:530 (4) - https://osu.ppy.sh/ss/8157640 I'm sorry, I'm not agree
01:04:255 (5,7) - separate 好的
About NC, I checked all.
About Hitsounds, I copied from Colorful diff again. Any suggestion could be applied there first.
xiexie!

---------------
Code
osu file format v14

[General]
AudioFilename: sakurairo.mp3
AudioLeadIn: 0
PreviewTime: 53177
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.25
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.6999999

[Metadata]
Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Underforest
Version:EruJazz's Normal
Source:冴えない彼女の育てかた♭
Tags:Saenai Kanojo no Sodatekata Heroine Hiroin Flat Season 2 Saekano How to Raise a Boring Girlfriend Ending A-1 Pictures TV Size 胡桃沢まひる 桜野羽咲 星野にぁ 雨宮伊織 水城夢子 Mahiru Kurumizawa Sakurano Usa Hoshino Nia Iori Amemiya Yumeko Mizuki Momochikun ErunamoJAZZ
BeatmapID:1299017
BeatmapSetID:615112

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,310,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10922,-100,4,2,1,60,0,0
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88765,-100,4,2,1,50,0,0
89157,-100,4,2,1,25,0,0
89549,-100,4,2,1,5,0,0


[Colours]
Combo1 : 179,248,133
Combo2 : 251,140,234
Combo3 : 225,0,62
Combo4 : 238,217,64

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164,358,62882,2,0,P|113:343|69:279,1,120,2|8,0:0|0:0,0:0:0:0:
93,220,63470,2,0,P|153:217|215:182,1,120,0|0,0:0|0:0,0:0:0:0:
248,128,64059,1,8,0:0:0:0:
205,66,64255,2,0,P|153:39|91:37,1,120,6|2,0:0|0:0,0:0:0:0:
25,70,64843,2,0,P|10:126|33:195,1,120,8|2,0:0|0:0,0:0:0:0:
165,128,65628,1,8,0:0:0:0:
303,69,66020,6,0,P|313:138|292:206,1,120,6|8,0:0|0:0,0:0:0:0:
450,171,66804,2,0,P|436:248|408:290,1,120,2|8,0:0|0:0,0:0:0:0:
340,268,67392,1,0,0:0:0:0:
307,335,67588,2,0,P|325:364|360:388,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
265,272,68177,1,2,0:0:0:0:
122,225,68569,6,0,P|98:240|61:245,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
70,169,69157,2,0,P|95:124|150:80,1,120,2|8,0:0|0:0,0:0:0:0:
199,137,69745,2,0,P|246:173|313:187,1,120,2|2,0:0|0:0,0:0:0:0:
309,40,70530,1,0,0:0:0:0:
162,10,70922,1,2,0:0:0:0:
162,10,71118,2,0,P|69:45|1:111,1,180,8|2,0:0|0:0,0:0:0:0:
60,155,71902,1,8,0:0:0:0:
22,219,72098,1,0,0:0:0:0:
60,283,72294,6,0,P|117:302|166:353,1,120,2|8,0:0|0:0,0:0:0:0:
225,207,73078,2,0,P|282:264|302:316,1,120,2|8,0:0|0:0,0:0:0:0:
371,290,73666,1,0,0:0:0:0:
444,302,73862,2,0,P|456:328|484:365,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
419,231,74451,1,6,0:0:0:0:
502,106,74843,6,0,P|509:83|499:38,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
433,75,75432,2,0,P|374:43|305:43,1,120,2|8,0:0|0:0,0:0:0:0:
268,91,76019,2,0,P|304:138|314:219,1,120,0|0,0:0|0:0,0:0:0:0:
283,264,76608,1,8,0:0:0:0:
207,268,76804,2,0,P|163:227|138:149,1,120,6|2,0:0|0:0,0:0:0:0:
199,126,77392,1,8,0:0:0:0:
109,5,77785,1,8,0:0:0:0:
42,39,77981,2,0,L|-15:20,2,60,2|4|2,0:0|0:3|0:0,0:0:0:0:
51,113,78569,6,0,P|36:195|94:276,1,180,2|2,0:0|0:0,0:0:0:0:
229,318,79549,2,0,P|260:300|282:271,1,60,2|2,3:0|0:0,0:0:0:0:
334,236,79941,2,0,P|392:247|450:302,1,120,6|0,0:0|0:0,0:0:0:0:
474,350,80530,1,8,0:0:0:0:
126,64,81706,6,0,P|168:39|251:41,1,120,6|8,0:0|0:0,0:0:0:0:
255,109,82294,2,0,P|304:158|412:155,1,180,2|8,0:0|0:0,0:0:0:0:
435,304,83275,2,0,P|372:316|312:358,1,120,0|8,0:0|0:0,0:0:0:0:
252,362,83863,2,0,P|200:343|145:279,1,120,2|2,0:0|0:0,0:0:0:0:
185,229,84451,1,8,0:0:0:0:
176,154,84647,6,0,B|194:122|238:102|281:108|281:108|314:157|314:157|372:140|372:140|374:81,1,300,6|8,0:0|0:0,0:0:0:0:
446,60,85824,2,0,L|487:119,2,60,4|0|12,0:3|0:0|0:0,0:0:0:0:
256,192,86608,12,0,89549,0:0:0:0:
Topic Starter
Underforest

fsxx wrote:

Colorful

00:02:294 (5) -The slider may be able to move like this(be a line with 00:02:490 (1) - ) I think it's fine in the current way
00:20:334 (1) - I think you can add two circle front of this slider. like this I don't think there's a valid reason for that


these are my suggestion,and you can compare it.
My English isn't very good, please don't mind XD

0109- wrote:

m4m :) , my map: https://osu.ppy.sh/s/491650 please focus on the last diff ><

nuke
Ez
- 00:57:392 (2,3) - i feel really random about these 2 notes, if you're following the drum, i can't see any reason why you suddenly make these clickable when the sound is absolutely the same with others. You may Ctrl+G rhythm with 00:56:608 (1) - is way more prominent. following the precision of the violin
- 01:04:255 (3) - you may want to NC here, since you made a pause that took quite a long time which would easily make new players get confused, and that finish should be one of the reason as well It would break the combo pattern which is not recommendable
- 01:08:373 (4,5) - those two seems inconsistent with 00:55:824 (4) - , the music doesn't change much. I'm also confusing about how you made patterns so inconsistent afterward as well This kind of different pattern is intended to not use copypaste :P

insane
- 00:00:726 (3) - not sure that's fine when the spacing was so stable here. This was spaced quite a lot in the hard diff. Kinda noticeable since both are at beginning of the song mochi has his own style, in mine i'm following the piano since there's no additional notes before the triplet-stream
- 00:04:451 (5,3) - stack would be better fixed
- 00:04:451 (5) - this curve looks so awful. It made the flow 00:04:255 (4,5) - become worse. Straighten it and move it up a bit would be much better it would ruin the pattern
- 00:06:216 (1) - this should be emphasized lol, a stack wouldn't reflect such a promient sound following drum little stop and then cymbal
- 00:20:334 (3) - you may want to NC here lol, there are sv and music changed significantly done
- 00:43:667 - there is small raise-up sound here, placing a 1/2 slider here would be greater than make a pause which feel really awkward, furthermore, mapping 1/2 rhythm continuously after a pause feels really sudden, not cool when it comes to gameplay lol idk, i'll think about it
- 00:53:765 (2) - and 00:54:549 (5) - are absolutely overmapped since there is no reason to click those, if you need something different to start the kiai. I would recommend to replace 00:53:765 (2,3) - into 2 circles and make a small build-up jump, as well as 00:54:549 (5,6) - so it wouldn't be so sudden since the spacing at 00:55:039 (1,2,3,4) - was chaos compared to the previous part lol There's small drums that are a bit hearable
- 01:26:608 (2,3,4,1,2,3,4) - wtf are those? reduce the spacing a bit lol. The music hasnt reach that intensity to make a jump with super high spacing compared to the whole map. following the music intensify here

colorful
- 00:06:216 (1) - as above, especially in an extra diff as above
- 00:08:569 (3) - replace with a 3/4 slider and a circle would do a better job on emphasising 00:08:961 - I don't see a reason to do that
- 00:24:059 (2) - you suddenly spaced this too much when you wasn't following the vocal. Bring it nearer a bit it does a triangle pattern
- 00:37:000 (4) - the shape seems not consistent lol, do something like https://puu.sh/vYREW/de9ef7adb4.jpg. And the spacing here is way more to far compared to others like 00:38:569 (3) - and 00:40:138 (4) - . Consider to move it closer I'm following the drum
- 01:14:451 (5) - space this further than 01:14:255 (4) - would be great as the sound expressed done
- 01:19:549 (5) - you suddenly space this so close lol. I would recommend to replace this into 2 circles like 01:18:765 (2,3) - , undermap like this just make the gameplay became weirder following the light drums
- 01:21:412 (6,7,8) - polish the stream lol, those are straight It's a curve stream, intended

Good luck :)

- Sunflower - wrote:

M4M from u queue( :P

-
my english very bad , please forgive me use words or picture mod
maybe a little chinese word
-
[Easy]
00:04:843 (3) - clap Intended
00:12:687 (1,3) - 感觉有点没对好 对好会不会好看一点 不是真的,滑块只是水平地翻转 (对不起,我不会说中文)
00:15:824 (1,2) - parallel not intended to be pararell

[Colorful]
00:06:118 (8) - add cirlce ?
00:48:569 (4,2) - Snap? Stack? Done
01:01:902 (5) - ↓ idk
https://osu.ppy.sh/ss/8157594

01:05:236 (3,5,6,7,8,1) - fixed
https://osu.ppy.sh/ss/8157596 blanket
00:56:608 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - NC↓ no need for too many ncs
https://osu.ppy.sh/ss/8157667

[insane]
00:43:863 (3) - voice following the finish

好神啊
nice map :P
Froskya

Hi! M4M~ My map!

General


  1. You have unused hitsound "normal-hitclap.wav".


Easy


  1. 00:03:275 - delete inherited timing point 'cause you have same.
  2. 00:37:785 (3) - maybe NC?
  3. 00:47:196 (1,2,3) - It looks a little weird.. ^^"


EruJazz's Normal


  1. 00:34:647 - delete inherited timing point 'cause you have same.
  2. 00:44:059 - ^


Mochi's Hard


  1. 01:02:490 (5,1) - doesn't look good.
  2. 01:26:608 (1,4) - fix this overlap.
  3. 01:28:373 (2) - I think would be better to continue slider to 01:29:549 .


Insane


  1. 00:44:059 (1,4) - fix slider's end.
  2. 00:03:275 - delete inherited timing point 'cause you have same.
  3. 00:07:196 (3,4,5) - looks better. V
  4. 00:43:667 - add circle.

Colorful


  1. 00:03:275 - delete inherited timing point 'cause you have same.
  2. 00:22:687 (3,4,5) - stack them.
  3. 00:31:314 (6,7,1) - ^

Good Luck!

Invertable
Hi M4M from your queue

General
  • Since you have video in your map i think that widescreen support should be used in all diffs but Mochi's Hard EruJazz's Normal Easy these 3 diffs doesn't have widescreen support turned on.
Colorful diff

  • 00:07:000 (3) - I would say this one is is problematic cause its not a strong sound its actually not that important at all cause you can t even hear it when you remove circle yet you put such big jump on that note. I mean the emphasis should be on these 2 00:06:804 (2,4) - which you did right on 00:07:196 (4) - but 00:06:804 (2) - has less emphasis than 00:07:000 (3) - which is wrong so i suggest you nerf that jump or change the pattern.

    00:30:334 (2,5) - I think these 2 should have more emphasis idk I think they are undermapped cause the sound is so strong but jumps are so small and it would be better if they were sliders cause then they would have emphasis cause they are slider heads but regular circles i think they can be buffed

    00:32:294 (3,4) - Ctrl+G ? It looks nicer better flow only fix the triangle if its not perfect when you do that and don t forget to check hitsounds after Ctrl+G :) happens to me a lot that is why im saying ...-.-

    00:33:079 (1,2,5) - You can add inherited points with 5% volume on the slider ends so you don t hear that tick. And also on all the others places :D . Not needed tho but just saying

    01:01:902 (5) - Also this one could be a little bit bigger jump but cause since you are mapping vocals with that slider and the vocals are really intense and really the strongest sound of all the ones before it so I think you should make a little big bigger jump.

    01:04:255 (1) - Also could have bigger jump

    01:15:824 (2,3,4,5,1) - This star could look better xd

    Ok really fun diff tho but couldn t find much :S

Insane

  • 00:19:549 (2) - I would keep the consistency on this part what I mean by that is since you mapped 00:15:824 (1,2,1,2) - and they are all same sliders why wouldn't then these 00:18:961 (1,2) - be the same

    00:40:530 (3,1) - I would actually stack these so you can have bigger emphasis on 00:40:922 (1)

    00:58:569 (2) - Put this one on x:25 y:97 looks better cause it straight :D

    Same

Mochi's Hard

  • 00:00:726 (3) - Such emphasis on this but such poor emphasis on 00:01:510 (5) - yet is the same melody and this one got even more intensity in it

    00:03:667 (2,3) - Why u stacked these 2 but didn't stack these 00:05:236 (2,3) - same melody and you could unstack the first stack since you have place to put circle on. And if you were going for the emphasis on 00:03:863 (3) - then stack the next one since its the same.

    00:09:157 (5) - T R I G G E R E D ! Why slider ends on such strong sound ....

    00:21:118 (3,4) - Fix blanket :nazi:

    01:14:255 (3) - Musics intensity is increasing at this part jet the jumps are all the same suggesting that you buff them a little

    Same

EruJazz's Normal

  • Ok I think this diff is too hard for its star ratio tho xd cause i got 96% on it xd I know I'm bad ...

    00:20:334 (3) - I would put NC on this since its something completely new and i got 100 on this one

    00:29:941 (2,3,4,5) - This could be 2 sliders easier and feels good :D

    00:57:196 (3,4,5,6) - This vocals you are mapping made me miss i think mapping music here would be much better you have strong hits and I was expecting you will follow music here so i pressed to early on the circle without realising that it was following vocals. That is what i didn t like with most of the map and that is probably the reason i got 96%..... Im bad but that will also affect newbie players that is the problem

    00:59:353 (7,8) - Ok this 2 are also really confusing cause with one circle you are following clap sound and after that vocals which is preety quick after it and i also made me get 100 cause i wasn't expecting it you are following a little bit complex rhythm that might me preety hard for newbie players.

    And also this place 00:59:745 (1) - right after this slider you have sound on red tick that could be mapped with vocals why you didn t map it? You mapped it before and after.

    01:05:628 (7) -^ right after circle is vocals yet you didnt map it. With all that i think this is right that you shouldn't map vocals that much they should be here and there but they need to be easy to play.
Easy

  • Nothing sry .............. Too good..

Ok I hope you won t be mad that i didn t mod Easy but I really couldn t find anything

Hope that this mod will be somewhat helpful and GL with the map :D

My map
Vovan
Hi, M4M from Underforest's Queue~ https://osu.ppy.sh/s/479701 My map

[
Easy
]

  1. 00:00:138 (1) - You could give it a better shape in my opinion
    Try with this line of code in your .osu folder ^^
    (that's the first line in the [HitObjects] part)
    72,192,138,6,0,B|24:184|-8:144|-4:68|86:50|120:100|120:100|152:52|244:68|248:144|216:184|184:204|144:208|132:272,1,540,2|8,0:0|0:0,0:0:0:0:
    Click On Me!


    Your Shape ↑ ||| My Shape ↓


  2. 00:15:824 (1,2) - They're not in front of each other, i don't know if you wanted it, but it could give a good symmetry
Didn't find a lot of things, sorry :x

[
EruJazz's Normal
]

  1. 00:13:667 (3,6) - Maybe curve a bit (6) to give a better pattern like you did here 00:09:941 (2,3,4,5) - ?
  2. 00:25:824 (3,5) - Maybe space them a biiiit more
The flow seems a bit too harsh to me, if you could change some patterns it would be good (it seems really hard for a normal to me), but I think it's normal because you did that during all the diff ^^

[
Mochi's Hard
]

  1. 00:34:647 (1,2) - Curve (1) a bit more for the blanket
Nothing more imo~ Great diff

[
Insane
]

  1. 00:43:275 (2) - Place a circle instead of a slider, like you did here 00:39:353 (1,2) -
  2. 00:54:647 (6,1) - Looks like there is a problem with your blanket
--- Didn't find much, sorry :c ---
--- That's a great map ! ---
--- I hope it will get ranked ! ---
Topic Starter
Underforest

Revialink wrote:

Hi! M4M~ My map!

General


  1. You have unused hitsound "normal-hitclap.wav". whoops fixed


Easy


  1. 00:03:275 - delete inherited timing point 'cause you have same. fixed
  2. 00:37:785 (3) - maybe NC? keeping to avoid a combo pattern break
  3. 00:47:196 (1,2,3) - It looks a little weird.. ^^" lol


EruJazz's Normal


  1. 00:34:647 - delete inherited timing point 'cause you have same. Fixed for him
  2. 00:44:059 - ^


Insane


  1. 00:44:059 (1,4) - fix slider's end. intentional
  2. 00:03:275 - delete inherited timing point 'cause you have same. fixed
  3. 00:07:196 (3,4,5) - looks better. V
    *click*
    prefer to keep it as drums has the same intensify
  4. 00:43:667 - add circle. following the drum

Colorful


  1. 00:03:275 - delete inherited timing point 'cause you have same. fixed
  2. 00:22:687 (3,4,5) - stack them. whoops
  3. 00:31:314 (6,7,1) - ^

Good Luck!

Lexis wrote:

Hi, M4M from Underforest's Queue~ https://osu.ppy.sh/s/479701 My map

[
Easy
]

  1. 00:00:138 (1) - You could give it a better shape in my opinion
    Try with this line of code in your .osu folder ^^ Thank you, but I prefer to keep the current shape
    (that's the first line in the [HitObjects] part)
    72,192,138,6,0,B|24:184|-8:144|-4:68|86:50|120:100|120:100|152:52|244:68|248:144|216:184|184:204|144:208|132:272,1,540,2|8,0:0|0:0,0:0:0:0:
    Click On Me!


    Your Shape ↑ ||| My Shape ↓


  2. 00:15:824 (1,2) - They're not in front of each other, i don't know if you wanted it, but it could give a good symmetry It's just few pixels off, I don't think is that bad
Didn't find a lot of things, sorry :x

[
Insane
]

  1. 00:43:275 (2) - Place a circle instead of a slider, like you did here 00:39:353 (1,2) - First one, followed 3/4 beats and 1 drum, but this one has at the end 2 drums, it's valid
  2. 00:54:647 (6,1) - Looks like there is a problem with your blanket fixed
--- Didn't find much, sorry :c ---
--- That's a great map ! ---
--- I hope it will get ranked ! ---

Invertable wrote:

Hi M4M from your queue

General
  • Since you have video in your map i think that widescreen support should be used in all diffs but Mochi's Hard EruJazz's Normal Easy these 3 diffs doesn't have widescreen support turned on. Disabled them instead, there's no need to keep them enabled.
Colorful diff

  • 00:07:000 (3) - I would say this one is is problematic cause its not a strong sound its actually not that important at all cause you can t even hear it when you remove circle yet you put such big jump on that note. I mean the emphasis should be on these 2 00:06:804 (2,4) - which you did right on 00:07:196 (4) - but 00:06:804 (2) - has less emphasis than 00:07:000 (3) - which is wrong so i suggest you nerf that jump or change the pattern. It completely follows the drums and a wave slider blanket for 2

    00:30:334 (2,5) - I think these 2 should have more emphasis idk I think they are undermapped cause the sound is so strong but jumps are so small and it would be better if they were sliders cause then they would have emphasis cause they are slider heads but regular circles i think they can be buffed small jumps are intended to slowly introduce the new rhythm change

    00:32:294 (3,4) - Ctrl+G ? It looks nicer better flow only fix the triangle if its not perfect when you do that and don t forget to check hitsounds after Ctrl+G :) fixed

    00:33:079 (1,2,5) - You can add inherited points with 5% volume on the slider ends so you don t hear that tick. And also on all the others places :D . Not needed tho but just saying hmm I prefer to keep it for now

    01:01:902 (5) - Also this one could be a little bit bigger jump but cause since you are mapping vocals with that slider and the vocals are really intense and really the strongest sound of all the ones before it so I think you should make a little big bigger jump. DS conflict

    01:04:255 (1) - Also could have bigger jump This would unblanket 01:03:863 (4) - totally

    01:15:824 (2,3,4,5,1) - This star could look better xd :thinking:

    Ok really fun diff tho but couldn t find much :S

Insane

  • 00:19:549 (2) - I would keep the consistency on this part what I mean by that is since you mapped 00:15:824 (1,2,1,2) - and they are all same sliders why wouldn't then these 00:18:961 (1,2) - be the same hmm, there's no problem with that, also reflects a light change in the piano, as well as the end of the slider the beat breaking

    00:40:530 (3,1) - I would actually stack these so you can have bigger emphasis on 00:40:922 (1) This is intended

    00:58:569 (2) - Put this one on x:25 y:97 looks better cause it straight :D ok

    Same
Hope that this mod will be somewhat helpful and GL with the map :D

My map
thank you for modding!
ErunamoJAZZ

Invertable wrote:

EruJazz's Normal

  • Ok I think this diff is too hard for its star ratio tho xd cause i got 96% on it xd I know I'm bad ...
    lol, well, I think its adequate for this spread!, :P

    00:20:334 (3) - I would put NC on this since its something completely new and i got 100 on this one Not agree, I wanna keep NCs consistent.

    00:29:941 (2,3,4,5) - This could be 2 sliders easier and feels good :D Its not a bad suggestion, but I feel circles better because 00:29:941 (2,4) - are important because voice, and 00:30:334 (3,5) - are important because drums. Sliders will off drums here, and I dont want that ^^U

    00:57:196 (3,4,5,6) - This vocals you are mapping made me miss i think mapping music here would be much better you have strong hits and I was expecting you will follow music here so i pressed to early on the circle without realising that it was following vocals. That is what i didn t like with most of the map and that is probably the reason i got 96%..... Im bad but that will also affect newbie players that is the problem
    If you hear this section, I was following the voice all time. to keep consistency I must follow voice here too.
    I will ask for testplays to be sure anyway.


    00:59:353 (7,8) - Ok this 2 are also really confusing cause with one circle you are following clap sound and after that vocals which is preety quick after it and i also made me get 100 cause i wasn't expecting it you are following a little bit complex rhythm that might me preety hard for newbie players.
    But normal diffs are not for new players xD, They are for casual players :3

    And also this place 00:59:745 (1) - right after this slider you have sound on red tick that could be mapped with vocals why you didn t map it? You mapped it before and after.
    good point, I will think about, not changed for now.

    01:05:628 (7) -^ right after circle is vocals yet you didnt map it. With all that i think this is right that you shouldn't map vocals that much they should be here and there but they need to be easy to play.
    I usually follow the sound that I feel more intuitive. I really dislike maps that only follow drums even if there are other sounds that feel more intuitive.

Lexis wrote:

[
EruJazz's Normal
]

  1. 00:13:667 (3,6) - Maybe curve a bit (6) to give a better pattern like you did here 00:09:941 (2,3,4,5) - ?
    It is doing a blanket actally -> https://puu.sh/w2MGH/eddbc8ff54.png
  2. 00:25:824 (3,5) - Maybe space them a biiiit more
    i dont feel necessary, there are not any overlap or anything like this.
The flow seems a bit too harsh to me, if you could change some patterns it would be good (it seems really hard for a normal to me), but I think it's normal because you did that during all the diff ^^
lol, why do you felt this hard?. For me this look like a common normal.
In other side, many maps nowadays have a very long gap between normal and hard, because mappers think that Normals must look like other easy or so xD

Thank you both n.n
Joe Castle
HI! im here from #modreqs to see if i can help you with your map!
I hope it helps at least a bit :s

Easy:

1. It feels and looks nice, no problems here


EruJazz Normal:

1. 00:07:588 (2,3) - you should move this a Little bit to the left, since the slider "3" kinda collides with the slider at 00:06:216 (1)


Mochi Hard:

1. 00:04:843 (1,2,3) - move the circle in a way that it can have a equal spacing between the sliders
2. 00:30:922 (3,4,1) - same reason as #1, but this time is the circle in the middle
3. 00:40:138 (2,3,1) - same problem here, the circle doesnt have a good spacing between the sliders
4. 00:45:432 (1,2) - try something like this https://osu.ppy.sh/ss/8198528
5. 00:47:196 (1,2,3) - fix the spacing between the sliders and the circle
6. 00:55:039 (1,2,3) - ehh... you can shape this triangle a Little bit better uwu, especially moving the circle "3"
7. 00:55:628 (4,5,6,1) - move the circles a Little bit to the left
8. 01:23:275 (1,2,3) - this time, move the circle to the right



Insane:

1. 00:09:157 (5) - it will sound kinda dumb to say, but move the second gray dot to X:252-y:270
2. 01:22:490 (3,4,5) - Why not making a triangle... like this? http://osu.ppy.sh/ss/8198555 (thats only the idea)



Colorful:

1. Beautiful

I hope this mod Works at least a bit ;n;
Momochikun
just because its same sound doesnt mean i need to map it same :d
thanks though
SPOILER
osu file format v14

[General]
AudioFilename: sakurairo.mp3
AudioLeadIn: 0
PreviewTime: 53177
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Underforest
Version:Mochi's Hard
Source:冴えない彼女の育てかた♭
Tags:Saenai Kanojo no Sodatekata Heroine Hiroin Flat Season 2 Saekano How to Raise a Boring Girlfriend Ending A-1 Pictures TV Size 胡桃沢まひる 桜野羽咲 星野にぁ 雨宮伊織 水城夢子 Mahiru Kurumizawa Sakurano Usa Hoshino Nia Iori Amemiya Yumeko Mizuki Momochikun ErunamoJAZZ
BeatmapID:1300899
BeatmapSetID:615112

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,310,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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387,137,67785,1,2,0:0:0:0:
427,210,67981,1,8,0:0:0:0:
313,266,68177,2,0,B|293:267|270:278|270:278|227:253|164:261,1,140,2|2,0:0|0:0,0:0:0:0:
103,221,68765,2,0,P|66:231|34:243,1,70,8|0,0:0|0:0,0:0:0:0:
62,140,69157,6,0,P|90:117|107:83,1,70,2|2,0:0|0:0,0:0:0:0:
61,16,69549,1,8,0:0:0:0:
188,103,69745,2,0,P|264:84|328:72,1,140,2|2,0:0|0:0,0:0:0:0:
418,100,70334,1,8,0:0:0:0:
418,100,70530,1,0,0:0:0:0:
332,167,70726,6,0,P|289:190|260:215,1,70,2|2,0:0|0:0,0:0:0:0:
172,262,71118,1,8,0:0:0:0:
172,262,71314,2,0,P|198:191|210:121,1,140,2|2,0:0|0:0,0:0:0:0:
143,62,71902,1,8,0:0:0:0:
57,132,72098,5,0,0:0:0:0:
57,132,72196,1,8,0:0:0:0:
57,132,72294,2,0,P|89:144|123:151,1,70,2|2,0:0|0:0,0:0:0:0:
215,203,72687,2,0,P|247:190|281:183,1,70,8|0,0:0|0:0,0:0:0:0:
402,253,73079,2,0,P|424:222|422:172,1,70,2|2,0:0|0:0,0:0:0:0:
378,69,73471,2,0,L|362:142,1,70,8|0,0:0|0:0,0:0:0:0:
317,261,73863,5,2,0:0:0:0:
256,192,74059,1,2,0:0:0:0:
317,261,74255,1,8,0:0:0:0:
216,313,74451,2,0,P|156:324|100:269,1,140,6|2,0:0|0:0,0:0:0:0:
40,202,75039,2,0,P|83:191|118:179,1,70,8|0,0:0|0:0,0:0:0:0:
178,108,75432,6,0,P|201:137|207:175,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
125,42,76020,2,0,P|193:69|267:70,1,140,0|8,0:0|0:0,0:0:0:0:
361,87,76608,1,8,0:0:0:0:
340,181,76804,6,0,B|292:169|292:169|262:183|262:183|203:167,1,140,6|2,0:0|0:0,0:0:0:0:
138,232,77392,2,0,L|210:253,1,70,8|0,0:0|0:0,0:0:0:0:
323,300,77785,2,0,L|256:320,1,70,8|2,0:0|0:0,0:0:0:0:
256,320,78079,1,10,0:0:0:0:
256,320,78177,1,4,0:3:0:0:
169,346,78373,1,2,0:0:0:0:
138,232,78569,6,0,P|131:204|120:163,1,70,0|2,1:2|0:0,0:0:0:0:
214,183,78961,1,0,0:0:0:0:
138,232,79157,1,0,1:0:0:0:
53,117,79353,2,0,P|88:92|139:93,1,70,2|0,0:0|1:0,0:0:0:0:
214,183,79745,1,0,1:0:0:0:
82,278,79941,6,0,P|72:211|119:164,1,140,6|2,0:0|0:0,0:0:0:0:
214,183,80530,2,0,L|247:173,1,35,8|8,0:0|0:0,0:0:0:0:
301,100,80824,2,0,L|334:90,1,35,8|2,0:0|0:0,0:0:0:0:
399,26,81118,1,2,0:0:0:0:
399,26,81216,1,2,0:0:0:0:
399,26,81314,2,0,L|457:9,3,35,8|8|0|0,0:0|0:0|0:3|0:0,0:0:0:0:
475,31,81706,6,0,P|455:110|440:187,1,140,4|8,0:0|0:0,0:0:0:0:
391,233,82294,2,0,P|326:258|244:234,1,140,2|2,0:0|0:0,0:0:0:0:
182,208,82883,1,8,0:0:0:0:
100,229,83079,1,0,0:0:0:0:
49,161,83275,6,0,P|34:124|48:72,1,70,2|2,0:0|0:0,0:0:0:0:
96,36,83667,1,8,0:0:0:0:
205,69,83863,2,0,P|192:143|180:220,1,140,2|2,0:0|0:0,0:0:0:0:
165,289,84451,1,8,0:0:0:0:
71,225,84647,6,0,P|14:267|10:343,1,140,6|2,0:0|0:0,0:0:0:0:
102,366,85236,2,0,P|178:344|242:328,1,140,8|8,0:0|0:0,0:0:0:0:
315,298,85824,1,2,0:0:0:0:
397,311,86020,1,2,0:0:0:0:
451,246,86216,1,12,0:0:0:0:
451,246,86608,5,2,0:0:0:0:
499,168,86804,2,0,P|480:122|455:107,1,70,10|2,0:0|0:0,0:0:0:0:
373,204,87196,1,10,0:0:0:0:
399,289,87392,2,0,P|430:274|451:246,1,70,2|2,0:0|0:0,0:0:0:0:
371,114,87785,1,10,0:0:0:0:
371,114,88177,5,8,0:0:0:0:
276,171,88373,2,0,B|239:189|239:189|176:155|130:205|130:205|156:257,1,210,12|0,0:0|0:0,0:0:0:0:
Joe Castle

Momochikun wrote:

just because its same sound doesnt mean i need to map it same :d
thanks though
Sorry ;n;
EncoreW
:3

[Colorful]

00:00:726 (4) - 00:01:510 (3) - it's accent, so this place's hitsound should be different with 00:00:138 (1,2,3) - 00:01:118 (1,2) - , so remove 00:00:138 (1,2,3) - 00:01:118 (1,2) - these soft whistles plz

00:02:294 (3) - if you want to use the same hitsounds in slider's start and end, i think you can use 2 circles to instead of it, then connect stream with 00:02:490 (1,2,3,4,5,6,7,8) -

00:20:138 - add a circle? just think this place should not be blank

00:31:314 (6,7,1) - overlap

00:33:079 (1,2,3) - use a 3/4 reverse slider? https://puu.sh/wd75V/b37ca7a3b2.png , a 3/4 reverse slider can cooperate with 00:33:863 (2) - better in my opinion, and this part is slower than before, so a 3/4 reverse slider can reduce hit density if not, i think 00:33:275 - 00:33:569 - this slider's end should be lighter than before, you need to decrease volume in this place for example 20%

00:36:216 (1,2,3) - 00:39:353 (1,2,3) - 00:42:490 (1,2,3) - the same, 00:48:765 (1) - this 3/4 reverse slider looks nice

00:55:628 (4,5) - this spacing looks like 1/4, can you move this circle upward?

[Insane]

00:02:883 (6) - nc

00:43:275 (2) - this reverse slider is unnecessary... try this pattern? https://puu.sh/wd7uv/24ffb364fe.png

good luck1
Lami
i forgot to posting

N

00:47:000 (1) - https://puu.sh/wawjo.png
01:26:608 (1) - i think that some slider or circle is more fit with music.
00:34:647 (1) - tbh, im not fan of this looooong slider cuz vocal is finished at 00:36:020 - ,
imo, this reverse slider don't express vocal as well. so example https://puu.sh/wb6q5.png

H

01:01:706 (3,4) - make jump like others?
01:14:255 (3,4) - i think it can make to increase DS, since it's precious beat on kiai, imo.

I

00:32:294 (3,4,5) - same with highest diff
00:33:079 (1,2) - if you made jump at 00:32:490 (4,5) - , than this one need jump too. as it's rly same beat.
00:49:941 (3,1) - jump for emphasis finish
01:22:882 (5,3) - stak

X

00:32:294 (3,4,5) - DS should be bigger 3,4 > 4,5, If not, then 00:33:667 (3,4) - this huge jump can't make sense for player, imo.
00:39:941 (3,4) - ^ similar with above, about structure. should be buff.
00:43:275 (4,5) - since start new vocal at 00:43:471 (5) - , this stacking feel so weird, cuz stacking isnt good way for expressing completely different sound.
00:45:432 (1,2) - doubt why small jump here, cuz it have enough to emphasis beat, or vocal, both.
00:47:196 (1,2,3) - this skipping vocal feels so offed from song, cuz 00:48:765 (1) - is completely followed vocal as well.
if 00:48:765 (1) - is 1/1 slider or it's just low diff, then might be fine, cuz low diff can have simple rhythm.
my question is "what do you want to follow the points in this section (00:47:196 (1,2,3,4,1,2,3,1,2,3,4,5,1,2) - ) "
i wish you consider to unify your rhythm usage. (follow drum or vocal)
00:55:628 (4,5) - increase DS. 00:56:216 (5) - for strong beat and vocal.
tbh, i dont make sense for using small DS here.
01:05:530 - need something, if you want to mapping weak beat at other part, like 01:13:373 (3) -
01:14:059 (3,4) - vs 00:55:039 (1,2,3) - 01:01:118 (1,2,3,4) - 01:07:588 (1,2,3,4) - , so should be increase DS, by vocal ro beat.
00:55:039 (1) - inconsistent NC vs 01:01:118 (1) -
01:22:882 (5,1,2) - linear circle placement don't give familar feeling to players.
01:21:706 (1) - more left place. current place kinda unharmony with 01:20:922 (1,2,3,4,5,6,7,8) - about shape.

01:27:000 (4,1,2) - this jump so huge, imo. i know you want to make some strong jump for finish part.
but this one is still huge. i wish that this jump follow to the size of the beat.
Topic Starter
Underforest

Speechless wrote:

:3

[Colorful]

00:00:726 (4) - 00:01:510 (3) - it's accent, so this place's hitsound should be different with 00:00:138 (1,2,3) - 00:01:118 (1,2) - , so remove 00:00:138 (1,2,3) - 00:01:118 (1,2) - these soft whistles plz all the whistles follow the piano, removing them would break that order

00:02:294 (3) - if you want to use the same hitsounds in slider's start and end, i think you can use 2 circles to instead of it, then connect stream with 00:02:490 (1,2,3,4,5,6,7,8) - It's intended in that way to indicate a jump marking a drastic music change

00:20:138 - add a circle? just think this place should not be blank Why shouldn't?

00:31:314 (6,7,1) - overlap It's rankable

00:33:079 (1,2,3) - use a 3/4 reverse slider? https://puu.sh/wd75V/b37ca7a3b2.png , a 3/4 reverse slider can cooperate with 00:33:863 (2) - better in my opinion, and this part is slower than before, so a 3/4 reverse slider can reduce hit density if not, i think 00:33:275 - 00:33:569 - this slider's end should be lighter than before, you need to decrease volume in this place for example 20% 00:33:275 - is hearable and 00:33:569 - maybe. Plus this is the top diff. That's why I don't use 3/4, plus it breaks the beat order

00:36:216 (1,2,3) - 00:39:353 (1,2,3) - 00:42:490 (1,2,3) - the same, 00:48:765 (1) - this 3/4 reverse slider looks nice Same reason as above, play this song at 25%, you'll hear that there's hearable cymbals. Plus the song feels like that pattern, doing 3/4 will break this, resulting in a messy and uncomfortable rhythm

00:55:628 (4,5) - this spacing looks like 1/4, can you move this circle upward? No need for that, else the blanket is scrapped

[Insane]

00:02:883 (6) - nc Did with 00:02:490 (1) - instead

00:43:275 (2) - this reverse slider is unnecessary... try this pattern? https://puu.sh/wd7uv/24ffb364fe.png 00:43:275 - and 00:43:667 -
follows drums while 00:43:471 - follows vocal, so is needed


good luck1

Lami wrote:

i forgot to posting

I

00:32:294 (3,4,5) - same with highest diff x2
00:33:079 (1,2) - if you made jump at 00:32:490 (4,5) - , than this one need jump too. as it's rly same beat. Done
00:49:941 (3,1) - jump for emphasis finish Done
01:22:882 (5,3) - stak Fixed

X

00:32:294 (3,4,5) - DS should be bigger 3,4 > 4,5, If not, then 00:33:667 (3,4) - this huge jump can't make sense for player, imo. The jump gives emphasis to the drum intensity
00:39:941 (3,4) - ^ similar with above, about structure. should be buff. Fixed
00:43:275 (4,5) - since start new vocal at 00:43:471 (5) - , this stacking feel so weird, cuz stacking isnt good way for expressing completely different sound. Music intensity decreases a little bit here and stack expresses the drum and the vocal
00:45:432 (1,2) - doubt why small jump here, cuz it have enough to emphasis beat, or vocal, both. Fixed
00:47:196 (1,2,3) - this skipping vocal feels so offed from song, cuz 00:48:765 (1) - is completely followed vocal as well.
if 00:48:765 (1) - is 1/1 slider or it's just low diff, then might be fine, cuz low diff can have simple rhythm.
my question is "what do you want to follow the points in this section (00:47:196 (1,2,3,4,1,2,3,1,2,3,4,5,1,2) - ) "
i wish you consider to unify your rhythm usage. (follow drum or vocal) Re-considering this issue
00:55:628 (4,5) - increase DS. 00:56:216 (5) - for strong beat and vocal.
tbh, i dont make sense for using small DS here. Would break blanket, I won't change it for the moment
01:05:530 - need something, if you want to mapping weak beat at other part, like 01:13:373 (3) - Fixed
01:14:059 (3,4) - vs 00:55:039 (1,2,3) - 01:01:118 (1,2,3,4) - 01:07:588 (1,2,3,4) - , so should be increase DS, by vocal ro beat. Considering
00:55:039 (1) - inconsistent NC vs 01:01:118 (1) - Fixed
01:22:882 (5,1,2) - linear circle placement don't give familar feeling to players. Following the violin
01:21:706 (1) - more left place. current place kinda unharmony with 01:20:922 (1,2,3,4,5,6,7,8) - about shape. Considering
01:27:000 (4,1,2) - this jump so huge, imo. i know you want to make some strong jump for finish part.
but this one is still huge. i wish that this jump follow to the size of the beat. Fixed
ErunamoJAZZ

Lami wrote:

i forgot to posting

N

00:47:000 (1) - https://puu.sh/wawjo.png I understand your point, but I was following the voice here. I will wait for more opinions before take any action.
01:26:608 (1) - i think that some slider or circle is more fit with music. maybe, but I really dislike maps without spinners. Its not funny 100 players with the same score xD
00:34:647 (1) - tbh, im not fan of this looooong slider cuz vocal is finished at 00:36:020 - ,
imo, this reverse slider don't express vocal as well. so example https://puu.sh/wb6q5.png
well, but all this section (I mean 00:34:647 (1,2,3,1,2,3,4,5,1,2,3,4) - ) is following the bass, so I feel its fine.
Thank you Lami!
Aeril
[Colorful]
  1. 00:03:667 (2,3) - Switch the rhythm of these two around so that you follow the synth like you do for the rest of the intro. Same 01:22:098 (2,3) - here.
  2. 00:08:569 (3,4) - Fix the spacing between these two objects because of stacking.
  3. 00:10:138 (2,3) - Pretty sure in this section you're trying to follow piano so if you swap the rhythm of these two you could make the piano hit on the end of the slider be clickable. This also applies to 00:13:275 (2,3) - this one as well.
  4. 00:20:334 (1,2,3) - This pattern is <3
  5. 00:25:628 (3) - Find it odd that you had each snare hit be clickable in the last section while still prioritizing the vocals but here you just let the snare be on the reverse of the slider.
  6. 00:29:941 (1,2,3) - I think a rhythm more like two hit circles then a 1/2 slider would be more appropriate as 00:30:530 (3) - I don't really hear much of a sound here.
  7. 00:32:490 (4,5) - Not really that important but if you had equal distances between the blanket and hit circle on 00:32:490 (4) - to the other it would be a perfect triangle.
  8. 00:33:373 (2,3) - Just to improve readability of this 3/4 rhythm it might be better to add an NC on both of these notes.
  9. 00:51:902 (1) - Maybe think of changing this to pure 3/4 hit circle rhythm as it has much more emphasis.
  10. 00:57:000 (2,3) - Swap these two so the rhythm hits the both the drums but prioritizes the vocals like you've been doing. This also applies to 01:03:275 (2,3) - 01:09:549 (2,3) - 01:15:824 (2,3) -
  11. 01:20:530 (2,3) - You might want to have some spacing instead of stacking as before in the map you 00:27:981 (5,6,1) - have it lead in instead of having a pause like here.
[Insane]
  1. 00:03:667 (2) - Yea this hits the snare but ends on synth and piano. Swap the rhythm of these 00:03:667 (2,3) - two.
  2. 00:04:451 (5,1,2) - This one is confusing. You start on a snare hit and end on synth, then hit a piano ending on synth, then hit a snare and synth ending on piano. You don't really seem to follow any rhythm. Follow like one of these instruments to make it more clear or possibly explain your reasoning behind this rhythm placement.
  3. 00:07:785 (1,2,3,4) - All four of these are the same note with 2 getting an included tom hit and 3 a bass hit in the music. Though you move between 2 or 3? Why is that and not having a movement between 1/2 and 3/4?
  4. 00:10:138 (2,3) - I think you're following the piano in this section so if you switch the rhythm on these two you could make the piano hit on the end of the slider be clickable. Same for 00:13:275 (2,3) - this one.
  5. 01:22:098 (2,3) - I think I've figured out that you have been mostly following drums but it's pretty poor in these sections as 01:22:490 (3) - this note you can't even hear exists with hitsounds on as the hihat is so quiet.
  6. 01:22:882 (5,1,2) - (copy paste from before as exact same) You start on a snare hit and end on synth, then hit a piano ending on synth, then hit a snare and synth ending on piano. You don't really seem to follow any rhythm. Follow like one of these instruments to make it more clear or possibly explain your reasoning behind this rhythm placement.
Topic Starter
Underforest

Aeril wrote:

[Colorful]
  1. 00:03:667 (2,3) - Switch the rhythm of these two around so that you follow the synth like you do for the rest of the intro. Same 01:22:098 (2,3) - here. why? there's an audible beat at 3
  2. 00:08:569 (3,4) - Fix the spacing between these two objects because of stacking. I'm keeping consistent this design so is not looking awkward
  3. 00:10:138 (2,3) - Pretty sure in this section you're trying to follow piano so if you swap the rhythm of these two you could make the piano hit on the end of the slider be clickable. This also applies to 00:13:275 (2,3) - this one as well. Following vocal and piano as my point of hearing
  4. 00:20:334 (1,2,3) - This pattern is <3 thanks
  5. 00:25:628 (3) - Find it odd that you had each snare hit be clickable in the last section while still prioritizing the vocals but here you just let the snare be on the reverse of the slider. keeping the ds less messy
  6. 00:29:941 (1,2,3) - I think a rhythm more like two hit circles then a 1/2 slider would be more appropriate as 00:30:530 (3) - I don't really hear much of a sound here. keeping consistent next pattern
  7. 00:32:490 (4,5) - Not really that important but if you had equal distances between the blanket and hit circle on 00:32:490 (4) - to the other it would be a perfect triangle. light reducing of jump is intentional
  8. 00:33:373 (2,3) - Just to improve readability of this 3/4 rhythm it might be better to add an NC on both of these notes. it acually looks weird for me lol
  9. 00:51:902 (1) - Maybe think of changing this to pure 3/4 hit circle rhythm as it has much more emphasis. done
  10. 00:57:000 (2,3) - Swap these two so the rhythm hits the both the drums but prioritizes the vocals like you've been doing. This also applies to 01:03:275 (2,3) - 01:09:549 (2,3) - 01:15:824 (2,3) - I don't know
  11. 01:20:530 (2,3) - You might want to have some spacing instead of stacking as before in the map you 00:27:981 (5,6,1) - have it lead in instead of having a pause like here. spaced a bit
[Insane]
  1. 00:03:667 (2) - Yea this hits the snare but ends on synth and piano. Swap the rhythm of these 00:03:667 (2,3) - two. there's an audible beat
  2. 00:04:451 (5,1,2) - This one is confusing. You start on a snare hit and end on synth, then hit a piano ending on synth, then hit a snare and synth ending on piano. You don't really seem to follow any rhythm. Follow like one of these instruments to make it more clear or possibly explain your reasoning behind this rhythm placement. This kind of patterns are 100% rankable, plus new combo pretty much fixes that
  3. 00:07:785 (1,2,3,4) - All four of these are the same note with 2 getting an included tom hit and 3 a bass hit in the music. Though you move between 2 or 3? Why is that and not having a movement between 1/2 and 3/4? To keep consistent pattern with Hard
  4. 00:10:138 (2,3) - I think you're following the piano in this section so if you switch the rhythm on these two you could make the piano hit on the end of the slider be clickable. Same for 00:13:275 (2,3) - this one. following vocal
  5. 01:22:098 (2,3) - I think I've figured out that you have been mostly following drums but it's pretty poor in these sections as 01:22:490 (3) - this note you can't even hear exists with hitsounds on as the hihat is so quiet. pretty much the same reason as above
  6. 01:22:882 (5,1,2) - (copy paste from before as exact same) You start on a snare hit and end on synth, then hit a piano ending on synth, then hit a snare and synth ending on piano. You don't really seem to follow any rhythm. Follow like one of these instruments to make it more clear or possibly explain your reasoning behind this rhythm placement. pretty much the same reason as above
thanks

also refixed fsxx's mod
ready to go for bn!

@Momochikun I fixed lami's mod for you, I hope that's not bad. If you still want to get your own fix, go ahead :3
_Star
HI~M4M here :)

my map link: https://osu.ppy.sh/s/627524

[Coloful]

00:02:294 (3,1) - i think this connect not enought smooth

00:36:216 (1,2) - This needn't connected

00:39:353 (1,2) - ^

00:59:549 (6,7,1,2,3,4) - so wood

01:12:098 (6,7,1,2,3,4) - ^

[Insane]

00:02:490 - this short reversing slider end in 00:02:687 - better

00:52:883 - i think short reversing slider put this and end in 00:53:079 - better

01:20:922 (3) - near the note 01:21:315 (4) - will be better

[Mochi`s Hard]

00:02:883 (5) - this short reversing slider end in 00:03:079 - better

That`s all~ Good Luck :)
Topic Starter
Underforest
not applied fixes because I don't think those rhythms are needed to fix
also i'm full of m4m requests so rejecting, sorry xD
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