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supercell - kokuhaku [OsuMania]

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Topic Starter
dkingo
This beatmap was submitted using in-game submission on 2020年9月13日 at 6:30:45

Artist: supercell
Title: kokuhaku
Source: ギルティクラウン
Tags: ryo koeda こえだ sony music guilty crown confess full ver. ed ending anime japan japanese j-pop jpop j_pop egoist
BPM: 180
Filesize: 16141kb
Play Time: 05:23
Difficulties Available:
  1. kokuhaku - 4Key (3.82 stars, 2974 notes)
Download: supercell - kokuhaku
Information: Scores/Beatmap Listing
---------------
9.9.2020 - Updated metadata
Virtue-
really really nice and tidy map... maybe i'm gonna marked this owo
Raveille


guilty crown more like guilty frown xd

|1|2|3|4|

thing
00:06:644 - so this portion here with the triple single single patterns, think it should stay as double single single cause a triple seems a bit too heavy for a piano + vocal part.
01:32:298 (92298|2,92298|3,92459|1,92459|0,92459|2,92619|3,92619|1,92780|3,92780|2,92780|0,92940|0,92940|1,93100|1,93100|3,93100|2) - I actually don't get the reason behind the double-triple patterning here. Before that, yes, but slow down to 50% and it is the exact same drum beat (except the final triple cause it is a cymbal but it could be all triples too)
for this jumptrill:
02:44:288 - start the 14 23 14 23 jumptrill part here
02:43:621 - here to 2:44, make it just 1 note at a time broken streams
e.g. this
02:47:454 - have this be an LN (probably shift it to 2), then have another LN at 02:47:621 - at 3 which extends to 02:47:954 -
02:58:621 - obligatory triple at the start of the next part of the chorus with a cymbal (which means, add a triple here)
04:53:288 - again, piano portion, change all triples here to doubles

Solid map, the snaps are pretty accurate too. Good luck :D
Topic Starter
dkingo

Raveille wrote:



guilty crown more like guilty frown xd

|1|2|3|4|

thing
00:06:644 - so this portion here with the triple single single patterns, think it should stay as double single single cause a triple seems a bit too heavy for a piano + vocal part. Would consider this part, I think triple fits the piano chord well so I used it
01:32:298 (92298|2,92298|3,92459|1,92459|0,92459|2,92619|3,92619|1,92780|3,92780|2,92780|0,92940|0,92940|1,93100|1,93100|3,93100|2) - I actually don't get the reason behind the double-triple patterning here. Before that, yes, but slow down to 50% and it is the exact same drum beat (except the final triple cause it is a cymbal but it could be all triples too) I'll change them all to triple
for this jumptrill:
02:44:288 - start the 14 23 14 23 jumptrill part here Sure thing I was wondering if this part is overmapped
02:43:621 - here to 2:44, make it just 1 note at a time broken streams
e.g. this Sure thing
02:47:454 - have this be an LN (probably shift it to 2), then have another LN at 02:47:621 - at 3 which extends to 02:47:954 - Yea I kinda get this idea
02:58:621 - obligatory triple at the start of the next part of the chorus with a cymbal (which means, add a triple here) Sure
04:53:288 - again, piano portion, change all triples here to doubles Will consider it later

Solid map, the snaps are pretty accurate too. Good luck :D
Thank you again raveille :D
Syadow-
Marked for mod :3333
mod mod
Kokuhaku
00:27:978 - maybe add note here for consistency with 00:28:478 (28478|2,28978|2,29478|2) - etc

01:57:788 - 01:58:454 - triple for cymbal like this 01:59:788 -

02:42:621 - triple ._. like this 01:30:644 -

03:09:788 - 03:10:454 - cymbal, triple

03:34:566 (214566|2) - move to 03:34:510 - able to hit *up to wanna acc/reject

04:57:871 (297871|1) - same

05:16:621 - i suggest like this https://osu.ppy.sh/ss/8215763
solid map, sorry for little mod :'v
Good Luck >w<
NO Kudos
AHHHHHHHHHHHHHH
.__________________
|******************| 0|1|2|3
|**** M4M as req ****| LESSU GOSU
| Idk why Im doing this |
|__________________|
Guilty crown is totally overated
00:09:644 (9644|2,9978|1) - Ctrl + G
00:27:978 (27978|2) - Add a note here
02:18:288 (138288|2) - Make this a double?
02:37:954 - I think it should be 3 notes each line
04:10:621 - I don't understand why this is a kiai part. It sounds more like a bridge
04:15:621 (255621|3,255621|0,255621|2) - I think you should keep it as a double, maybe remove 04:15:621 (255621|2)
04:19:621 (259621|2,259621|1,259621|3) - ^, maybe remove 04:19:621 (259621|3)
04:30:454 (270454|3,270454|1) - Maybe make this a triple?
04:53:288 - The kiai part should end here, you can add another kiai part here 04:57:954 , although it only lasts for 10 sec but it is not a big problem
Really good map <-- Kudo for that
Sry short mod but hope this help and GL for ranking 8-)
Topic Starter
dkingo

Syadow- wrote:

Marked for mod :3333
mod mod
Kokuhaku
00:27:978 - maybe add note here for consistency with 00:28:478 (28478|2,28978|2,29478|2) - etc Added

01:57:788 - 01:58:454 - triple for cymbal like this 01:59:788 - Sure

02:42:621 - triple ._. like this 01:30:644 - Added as well

03:09:788 - 03:10:454 - cymbal, triple Ok

03:34:566 (214566|2) - move to 03:34:510 - able to hit *up to wanna acc/reject That's nice adjust!

04:57:871 (297871|1) - same Ok

05:16:621 - i suggest like this https://osu.ppy.sh/ss/8215763 Applied your pattarn
solid map, sorry for little mod :'v
Good Luck >w<
NO Kudos
thank you again sya it helps a lot :)
Topic Starter
dkingo

[B A D] wrote:

.__________________
|******************| 0|1|2|3
|**** M4M as req ****| LESSU GOSU
| Idk why Im doing this |
|__________________|
Guilty crown is totally overated
00:09:644 (9644|2,9978|1) - Ctrl + G I don't always make them in order
00:27:978 (27978|2) - Add a note here Added in sya's mod
02:18:288 (138288|2) - Make this a double? No it's just a little hit
02:37:954 - I think it should be 3 notes each line This pattern changes with the strenth of sounds, that's a bit weaker so double
04:10:621 - I don't understand why this is a kiai part. It sounds more like a bridge I found this bridge very interesting, kiai will make it more meaningful
04:15:621 (255621|3,255621|0,255621|2) - I think you should keep it as a double, maybe remove 04:15:621 (255621|2) Double for the stronger hit here
04:19:621 (259621|2,259621|1,259621|3) - ^, maybe remove 04:19:621 (259621|3) Same as above
04:30:454 (270454|3,270454|1) - Maybe make this a triple? Yea sure I should noticed this before
04:53:288 - The kiai part should end here, you can add another kiai part here 04:57:954 , although it only lasts for 10 sec but it is not a big
problem Will consider it, since I think this part is a part of chorus
Really good map <-- Kudo for that
Sry short mod but hope this help and GL for ranking 8-)
thank you for the mod and star :)
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[KokuHaku]
  1. 00:00:978 (978|2) - i think it starts from 00:00:645 -
  2. from 00:06:644 (6644|0,6644|1) - until 00:25:311 (25311|2,25311|1) - put some noodles pls... or u might wanna to put LNs in 1/1 00:06:644 (6644|0,6978|0,7311|1,7644|0) - and so on
  3. 04:05:288 (245288|1) - move to 3?
  4. 04:27:954 (267954|1,267954|3,268121|2,268288|1,268288|0,268454|3) - wanna try this? i think it's better http://puu.sh/w6mzM/4f0e849a33.png
  5. 04:30:621 (270621|0) - it feels too empty? why don't u try to put some single for those piano?
  6. 05:09:454 (309454|3,312121|1,312454|2,312788|0,313121|3,313454|1,313788|3,314121|2,314454|0) - double pls

well, i think that's it... sorry for the delay and this short mod D:
Litharrale
hullo dkingo
1|2|3|4

here's a better res BG. You actually might have to use it cause atm your mapset size is unrankably big
moderino
00:47:811 (47811|1,47811|0) - maybe make these two into LNs to show that its a different sound
00:52:811 (52811|1) - very obviously a chord, add some notes to reflect this
00:55:478 (55478|2) - ^
etc
00:58:478 (58478|2) - Ghost note
01:01:478 (61478|1) - ^
01:06:144 (66144|3) - another chord note, bunch o these
01:11:811 - the only sound here is a vocal but I think it's loud enough to warrant a note on 3
01:30:478 (90478|0,90478|3,90478|2,90561|1) - I really dont like this, consider changing to a normal jumptrill
It seems very unlikely that the bpm changes at all for an increment of <10 you might wanna double check this
01:37:455 (97455|1) - While I'm a big fan of just drum sections like this, I do think it can get a bit boring. Try and spice up the kiai a bit with maybe some vocal emphasis
02:04:454 (124454|0) - ghost note
03:14:454 (194454|3) - imo you should remap this whole section to focus on the piano a lot more cause atm it's very rough. notes like this one are completely mistimed, theres a lot of ghost notes and in general very vague mapping
03:34:510 (214510|2,214510|1,214566|3,214566|0,214621|1,214621|2) - This comes out of no where since theres nothing like it till now. I know it makes sense but maybe make it a bit easier? like a stair with a double at the end
04:20:454 (260454|1) - This section shouldnt be kiai'd imo
04:53:288 (293288|0) - kiai ends here

cool map! starred
Topic Starter
dkingo

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[KokuHaku]
  1. 00:00:978 (978|2) - i think it starts from 00:00:645 - Moved
  2. from 00:06:644 (6644|0,6644|1) - until 00:25:311 (25311|2,25311|1) - put some noodles pls... or u might wanna to put LNs in 1/1 00:06:644 (6644|0,6978|0,7311|1,7644|0) - and so on I don't want to use noodle for light piano sounds
  3. 04:05:288 (245288|1) - move to 3? Ok, since notes are too close
  4. 04:27:954 (267954|1,267954|3,268121|2,268288|1,268288|0,268454|3) - wanna try this? i think it's better http://puu.sh/w6mzM/4f0e849a33.png This pattern is good as well but there are too many notes on left, consider to hand balance I'll keep my pattern
  5. 04:30:621 (270621|0) - it feels too empty? why don't u try to put some single for those piano? I've considered to add another LN,
    would apply it later, piano sounds are too weak so I'm not going to map them
  6. 05:09:454 (309454|3,312121|1,312454|2,312788|0,313121|3,313454|1,313788|3,314121|2,314454|0) - double pls Sure

well, i think that's it... sorry for the delay and this short mod D:
Thank you!
Topic Starter
dkingo

Litharrale wrote:

hullo dkingo
1|2|3|4

here's a better res BG. You actually might have to use it cause atm your mapset size is unrankably big Thanks for finding a high quality BG, I'll change it soon. But I disagree with my mapset size, 12MB isn't actually big for a marathon map
moderino
00:47:811 (47811|1,47811|0) - maybe make these two into LNs to show that its a different sound Will consider it,
using LN in that place wasn't part of my plan, but it seems good

00:52:811 (52811|1) - very obviously a chord, add some notes to reflect this
00:55:478 (55478|2) - ^
etc I use single note for all piano sound here
00:58:478 (58478|2) - Ghost note
01:01:478 (61478|1) - ^ There are piano sounds
01:06:144 (66144|3) - another chord note, bunch o these Same as above
01:11:811 - the only sound here is a vocal but I think it's loud enough to warrant a note on 3 It's weird when you map vocal so suddenly in a instrumental map
01:30:478 (90478|0,90478|3,90478|2,90561|1) - I really dont like this, consider changing to a normal jumptrill I can reduse a note
It seems very unlikely that the bpm changes at all for an increment of <10 you might wanna double check this The first bpm change is right i can be sure about it, I'll do a recheck for the second change
01:37:455 (97455|1) - While I'm a big fan of just drum sections like this, I do think it can get a bit boring. Try and spice up the kiai a bit with maybe some vocal emphasis I'm not a vocal fan even I love koeda so much :P
02:04:454 (124454|0) - ghost note Removed
03:14:454 (194454|3) - imo you should remap this whole section to focus on the piano a lot more cause atm it's very rough. notes like this one are completely mistimed, theres a lot of ghost notes and in general very vague mapping That's true, I don't know anymore what I tried to catch at this part, will remap it sometime
03:34:510 (214510|2,214510|1,214566|3,214566|0,214621|1,214621|2) - This comes out of no where since theres nothing like it till now. I know it makes sense but maybe make it a bit easier? like a stair with a double at the end I'll apply your suggestion, it was kinda weird for me though
04:20:454 (260454|1) - This section shouldnt be kiai'd imo I think it's part of the chorus so I added kiai
04:53:288 (293288|0) - kiai ends here Well ok

cool map! starred
Thanks for the mod and star, also thanks for the BG!
_Gaster
0,1,2,3

Welp... I'm pretty sure I said "No vocals" but, eh, rules are a thing of a past now.
I mean look at those two ranked 4K NEO TREASONs. Nobody cares about the rules anymore.

SPOILER
00:06:644 - You forgot something.
00:08:644 - to 00:25:311 - A lot of unnecessary hands, hands that should be jumps, and opportunities to place hands but don't have hands in them. I could list them all but this should have been easy for you to figure out in the first place.

00:27:978 - You've redeemed yourself here. I like these. :D

You need to use some hitsounding too, man...

00:52:811 - Add one note.
00:55:478 - Same here.
00:58:144 - Here too.
01:00:811 - Same.
01:03:478 - Okay I think you get it at this point. Just keep finding that occasional extra piano sound.

01:11:644 - Add here too. I just want some more difficulty. Lol.

01:36:038 - Here too. You could make this a kinda like a 123_123_123_123 thing. Well, your call. It's fine either way.

02:09:663 - I think some of the bass gets dropped on a 1/8 snap... You could just resnap one of the notes there, I guess.

Some of the stuff I said above may also apply to the next similar parts of the song.

03:35:163 - Snap one here.

04:10:621 - Remove this timing point.

04:11:204 - I swear I hear a tick here... And the next ones...

04:30:621 - Remove this timing point.

That's it. Nice art.
Topic Starter
dkingo

_Gaster wrote:

0,1,2,3

Welp... I'm pretty sure I said "No vocals" but, eh, rules are a thing of a past now. I apologize
I mean look at those two ranked 4K NEO TREASONs. Nobody cares about the rules anymore.

SPOILER
00:06:644 - You forgot something. Maybe I accidently removed them
00:08:644 - to 00:25:311 - A lot of unnecessary hands, hands that should be jumps, and opportunities to place hands but don't have hands in them. I could list them all but this should have been easy for you to figure out in the first place. Adjusted a bit

00:27:978 - You've redeemed yourself here. I like these. :D I'm not very satisfied with this part...

You need to use some hitsounding too, man... I haven't started doing hitsounds yet, probably this month

00:52:811 - Add one note.
00:55:478 - Same here.
00:58:144 - Here too.
01:00:811 - Same.
01:03:478 - Okay I think you get it at this point. Just keep finding that occasional extra piano sound. Sure

01:11:644 - Add here too. I just want some more difficulty. Lol. The sound isn't so strong, and I don't like overmapping, two should be enough

01:36:038 - Here too. You could make this a kinda like a 123_123_123_123 thing. Well, your call. It's fine either way. I'll keep my pattern

02:09:663 - I think some of the bass gets dropped on a 1/8 snap... You could just resnap one of the notes there, I guess. The bass is too weak to be mapped

Some of the stuff I said above may also apply to the next similar parts of the song.

03:35:163 - Snap one here. I moved a note up to creating stair

04:10:621 - Remove this timing point. Will keep it atm, I should go asking some mappers about it

04:11:204 - I swear I hear a tick here... And the next ones... I'll adjust them

04:30:621 - Remove this timing point. Same as above

That's it. Nice art.
thank you :)
Mykaterasu
Hi from my Modding Queue.

IRC mod
2017-06-06 17:43 Mykaterasu: so lets start
2017-06-06 17:43 Mykaterasu: At first glance the timing seems inprecise
2017-06-06 17:44 Mykaterasu: 01:35:955 - this timing point is fatally late if I remember correctly
2017-06-06 17:44 Mykaterasu: early*
2017-06-06 17:45 dkingo: yea it's about 1/8 early
2017-06-06 17:45 dkingo: will fix it
2017-06-06 17:46 Mykaterasu: I don't like how you've done the intro
2017-06-06 17:46 Mykaterasu: 00:07:644 (7644|3,7644|0,7644|2) - these 3 note chords don't really fit the music
2017-06-06 17:46 Mykaterasu: since there's nothing being accented here
2017-06-06 17:46 Mykaterasu: it's just that this is the highest pitch in the intro
2017-06-06 17:46 Mykaterasu: that should be accented with lane jumps and pitch relevancy
2017-06-06 17:47 Mykaterasu: likewise 00:09:311 (9311|3,9311|1,9311|2) - these chords can only be justifiable as 2 note chords
2017-06-06 17:48 dkingo: i have talk about this with other modders
2017-06-06 17:48 Mykaterasu: sure
2017-06-06 17:48 dkingo: i will reduse some chord, but will also keep some triple
2017-06-06 17:48 Mykaterasu: 00:33:311 - this interlude section feels too prevalent
2017-06-06 17:48 Mykaterasu: mostly because it's the hardest section in the song
2017-06-06 17:48 dkingo: if they have some different strenth
2017-06-06 17:49 Mykaterasu: if they do have different strength, you can change the volume of each note individually
2017-06-06 17:49 Mykaterasu: if I was mapping this I'd never have a triple in that section
2017-06-06 17:49 Mykaterasu: just feels like overkill in a calm section
2017-06-06 17:49 dkingo: hmm...
2017-06-06 17:49 dkingo: sounds right
2017-06-06 17:50 Mykaterasu: there's a 1/4 hihat in the kiai
2017-06-06 17:50 Mykaterasu: so you could have 1/4th streams in the chorus
2017-06-06 17:50 dkingo: 00:33:311 - do you have any suggestion of this part?
2017-06-06 17:50 Mykaterasu: and that would fix the difficulty spike at the start
2017-06-06 17:50 Mykaterasu: because it equalises
2017-06-06 17:51 Mykaterasu: yeah
2017-06-06 17:51 Mykaterasu: ?
2017-06-06 17:51 dkingo: if i just don't use chords in this part?
2017-06-06 17:51 Mykaterasu: you don't need to change that part
2017-06-06 17:51 dkingo: seems it's too hard because of doubles
2017-06-06 17:51 Mykaterasu: it's just that in the context of the whole song it's too hard
2017-06-06 17:51 Mykaterasu: if you made the song harder it would be appropriate
2017-06-06 17:52 Mykaterasu: so I suggested adding the 1/4th hihat in the chorus'
2017-06-06 17:52 Mykaterasu: which makes everything more succinct
2017-06-06 17:52 dkingo: that will be too hard i think
2017-06-06 17:52 Mykaterasu: if you want to change that part and keep the chorus the same, that's fine
2017-06-06 17:53 dkingo: yea i dont want to overmap the chorus
2017-06-06 17:53 Mykaterasu: well it's not overmapping if the hihat is actually there
2017-06-06 17:53 Mykaterasu: but that's just me
2017-06-06 17:53 Mykaterasu: either way you could make that section like 05:03:985 - this one
2017-06-06 17:54 dkingo: i will consider it
2017-06-06 17:54 Mykaterasu: you shouldn't really be ignoring the left lane 00:43:978 - here
2017-06-06 17:54 Mykaterasu: without a really good structural or pattern reason
2017-06-06 17:54 dkingo: the doubles were are for guitar, but i can delete them if they are undecessary
2017-06-06 17:54 Mykaterasu: because you get stuff like this 00:44:478 (44478|3,44644|3,44811|3,44978|3,45144|3) -
2017-06-06 17:55 Mykaterasu: and yeah it's a sacrifice in one direction or another
2017-06-06 17:55 Mykaterasu: that's just how 4k goes
2017-06-06 17:55 Mykaterasu: not enough space to give everything the perfect difficulty
2017-06-06 17:55 dkingo: yep
2017-06-06 17:56 dkingo: will adjust it a bit
2017-06-06 17:56 Mykaterasu: it felt weird to play the same motif in multiple ways
2017-06-06 17:56 Mykaterasu: namely 01:11:978 (71978|2,72144|1,72478|1,72644|0,72978|0,73144|2,73478|2,73644|3) - this
2017-06-06 17:56 Mykaterasu: vs 01:33:343 (93343|2,93505|2,93829|0,93991|0,94315|1,94478|1,94802|3,94964|3) -
2017-06-06 17:56 Mykaterasu: something minor
2017-06-06 17:57 Mykaterasu: just think those themes should be similar to make the whole map more consistant
2017-06-06 17:57 Mykaterasu: 01:33:343 (93343|2) - and you could map these more accurately
2017-06-06 17:57 dkingo: will adjust them as well
2017-06-06 17:57 Mykaterasu: instead of just normal 1/2
2017-06-06 17:57 Mykaterasu: you can map it like you did at the end
2017-06-06 17:58 Mykaterasu: oh yeah and when you're doing the variable bpm
2017-06-06 17:58 Mykaterasu: try to adjust it by decimals
2017-06-06 17:58 Mykaterasu: most of the time whole numbers just aren't accurate enough
2017-06-06 17:59 Mykaterasu: and a multi/variable map with only whole number bpms is usually wrong like 95% of the time
2017-06-06 17:59 dkingo: will check the bpm later
2017-06-06 17:59 Mykaterasu: I suggest looking at the buildup section 01:22:644 (82644|0,82644|3) - here
2017-06-06 17:59 dkingo: can't see anything wrong at the first look
2017-06-06 17:59 Mykaterasu: it's not wrong
2017-06-06 18:00 Mykaterasu: but while the song continually builds up nothing is really changing
2017-06-06 18:00 Mykaterasu: you could probably manipulate the lanes a little to better represent the building intensity
2017-06-06 18:00 Mykaterasu: without changing note density
2017-06-06 18:00 Mykaterasu: maybe start using repeated lanes
2017-06-06 18:01 Mykaterasu: similar to 00:50:644 -
2017-06-06 18:01 dkingo: let's see
2017-06-06 18:01 Mykaterasu: 02:43:954 - this bit felt very inaccurate
2017-06-06 18:02 dkingo: i didn't want to use jacks in this part
2017-06-06 18:02 Mykaterasu: something with the bpm/offset might need to change
2017-06-06 18:02 Mykaterasu: I don't really call 1/2s in the same lane jacks
2017-06-06 18:02 Mykaterasu: so I guess thats a theology difference
2017-06-06 18:02 dkingo: yep
2017-06-06 18:02 Mykaterasu: but if I was mapping this
2017-06-06 18:03 Mykaterasu: I'd gradually introduce 1/2 jacks more an more
2017-06-06 18:03 Mykaterasu: as it builds up
2017-06-06 18:03 dkingo: i will consider it as well
2017-06-06 18:03 Mykaterasu: oh speaking of jacks
2017-06-06 18:03 dkingo: i mapped it at different times so my mind would change
2017-06-06 18:03 Mykaterasu: 03:53:538 (233538|2,233538|3,233538|1,233621|1,233621|0) -
2017-06-06 18:04 Mykaterasu: I don't think this is appropriate in the context of the whole map
2017-06-06 18:04 Mykaterasu: 03:35:121 (215121|0,215163|1) - stuff like this can be attributed to flair
2017-06-06 18:04 Mykaterasu: but a jack like that should really be in the entire map or not at all
2017-06-06 18:04 Mykaterasu: imo
2017-06-06 18:05 Mykaterasu: mostly because you've had really clean triples and doubles up until then
2017-06-06 18:05 Mykaterasu: it would be a breach of design
2017-06-06 18:05 dkingo: true
2017-06-06 18:06 dkingo: i will map them again as jacks
2017-06-06 18:06 Mykaterasu: 04:05:121 (245121|3,245163|2,245204|1,245246|0) - this glissando would be better if it was left to right
2017-06-06 18:06 Mykaterasu: so that it's pitch relevant
2017-06-06 18:07 Mykaterasu: and it starts 04:04:954 - here
2017-06-06 18:07 dkingo: i was wondering if it clashes with the lastest note
2017-06-06 18:08 Mykaterasu: you can still do a pitch relevant solution
2017-06-06 18:08 dkingo: i wouldn't map it so long even it really starts there
2017-06-06 18:08 Mykaterasu: [http://puu.sh/wcDxl/bf1c11f99d.png like so]
2017-06-06 18:09 dkingo: but i want to keep that triple
2017-06-06 18:09 dkingo: it feels weird when a strong drum beat goes with double then there's a piano glissando
2017-06-06 18:10 dkingo: but how about 1/6? i think it would be fine
2017-06-06 18:10 Mykaterasu: you could do [http://puu.sh/wcDEn/02c899d677.png this too]
2017-06-06 18:11 Mykaterasu: glissando can be any division
2017-06-06 18:11 Mykaterasu: but I think 1/6 is slightly too slow to achieve the effect
2017-06-06 18:11 dkingo: i will apply this pattern
2017-06-06 18:12 dkingo: seems ok for me
2017-06-06 18:13 Mykaterasu: 04:36:652 (276652|1,276652|0,276736|2,276819|3) - I think instead of double single single, double double single might be more appropriate
2017-06-06 18:13 Mykaterasu: [http://puu.sh/wcDPj/7571ae6aff.jpg like so]
2017-06-06 18:14 Mykaterasu: gives a little more kick to the offbeat snare
2017-06-06 18:14 dkingo: sounds right
2017-06-06 18:15 dkingo: will take a look at the whole part again
2017-06-06 18:15 Mykaterasu: oh yeah I had an idea for the buildup 01:22:644 - here
2017-06-06 18:15 Mykaterasu: if you wanted to you could have an increasing SV
2017-06-06 18:16 Mykaterasu: as long as you make the change from high to low seamless and pleasant to play
2017-06-06 18:16 Mykaterasu: a slow ramp back to 1.00x would be a good way to not change that section
2017-06-06 18:16 Mykaterasu: but get the build in the map another way
2017-06-06 18:16 dkingo: SV wasn't part of my plan
2017-06-06 18:16 dkingo: but i can do some light SVs
2017-06-06 18:17 Mykaterasu: doesn't need to be major to change how the section is read
2017-06-06 18:17 dkingo: also will do jacks here as well
2017-06-06 18:17 Mykaterasu: but slow enough to be noticable
2017-06-06 18:17 Mykaterasu: to be honest most of the patterns are clean
2017-06-06 18:17 Mykaterasu: so not much to correct
2017-06-06 18:18 dkingo: i will do the SV :D
2017-06-06 18:18 Mykaterasu: other than stylistic decision
2017-06-06 18:18 dkingo: yep i'll try to unify my patterns
2017-06-06 18:18 Mykaterasu: I think that's everything
2017-06-06 18:19 dkingo: thank you so much <3
[Ping]
Hi I'm from TheNewBungping's 4Keys O!Mania GD/Modding Queue [OPEN]
wow this is quite a nice map!
Here's your mod very short cuz I can't find much of an error
KokuHaku
02:34:648 make this triple notes
02:39:981 ^
02:37:481 this one should be a double or triple note
02:45:481 add a note here, and remove the one on 02:45:537
04:30:652 - 04:31:986 - try add piano here
04:58:819 - there's a drum sound here, put a double note
Topic Starter
dkingo

TheNewBungping wrote:

Hi I'm from TheNewBungping's 4Keys O!Mania GD/Modding Queue [OPEN]
wow this is quite a nice map!
Here's your mod very short cuz I can't find much of an error
KokuHaku
02:34:648 make this triple notes Sure
02:39:981 ^ It will be too hard
02:37:481 this one should be a double or triple note Will add a note
02:45:481 add a note here, and remove the one on 02:45:537 sure
04:30:652 - 04:31:986 - try add piano here It feels better when there is a empty part in the map
04:58:819 - there's a drum sound here, put a double note since the sound isn't that loud I'll just add a note
Thank you :)
Meiju
You asked about timings, but idk, they are looks good hah
KokuHaku

00:07:644 - i hear only one sound, so why 3 notes lol, remove 2 of them
00:08:644 - 00:10:311 - 00:11:311 - and etc. ^
00:09:311 - 00:11:978 - 00:14:644 - and etc. - 3 notes is ok, but i recommend 2 notes
00:48:478 - 3 notes
01:05:811 (65811|0) - there are no sounds, remove
01:57:315 - looks like here should be triple
02:02:981 - you miss note
02:07:648 - ^
02:39:981 - triple
02:42:481 - 3 notes? but 01:30:478 - this sounds stronger, but here only 2 notes :thinking:
04:00:481 - 04:03:148 - triples
04:30:652 - http://puu.sh/wh1QS/ea5efa9ae3.png - try this or just put simple notes
Good map! Hope you'll rank it :)
Topic Starter
dkingo

Mage wrote:

You asked about timings, but idk, they are looks good hah
KokuHaku

00:07:644 - i hear only one sound, so why 3 notes lol, remove 2 of them
00:08:644 - 00:10:311 - 00:11:311 - and etc. ^
00:09:311 - 00:11:978 - 00:14:644 - and etc. - 3 notes is ok, but i recommend 2 notes Will adjust them to double
00:48:478 - 3 notes Sure
01:05:811 (65811|0) - there are no sounds, remove Ok
01:57:315 - looks like here should be triple Ok
02:02:981 - you miss note Added
02:07:648 - ^ Added as well
02:39:981 - triple Ok
02:42:481 - 3 notes? but 01:30:478 - this sounds stronger, but here only 2 notes :thinking: I will remove a note
04:00:481 - 04:03:148 - triples Sure fixed
04:30:652 - http://puu.sh/wh1QS/ea5efa9ae3.png - try this or just put simple notes Really nice patter, I'll consider it but I want to let this part be simple so will keep the current pattern
Good map! Hope you'll rank it :)
Thank you mage, almost all accepted :D
Etsu
Hey there my mod supercell

Columns: 0|1|2|3


[General]
  1. Better make kiai in 03:43:981 - to 04:10:663 - in 04:10:663 - no there are not many notes.. here relax section .
  2. I think is better change audio "soft" and volume 5% in begin imo
[KokuHaku]
  1. 00:07:644 (7644|0,7644|2) - is better make a note instead two imo.. enough in 00:09:311 (9311|2,9311|1) -
  2. 00:27:978 (27978|0,27978|2,28144|0,28144|3) - why HS piano? here is guitar is strange hear with piano xd
  3. 00:33:311 - prefer follow a just sound xD
  4. 00:35:811 (35811|2,35978|1) - control + g?
  5. 00:36:228 (36228|1,36311|2,36394|0,36478|1,36561|3) - same in point "2" is better follow drums here as break 00:36:644 - so remove in 00:36:894 - 1/4?
  6. 00:53:644 (53644|2) - move column 3? time empty column
  7. 01:06:478 (66478|3) - delete? no sound like 01:05:811 -
  8. 01:12:144 - idk feel missing note for complete guitar LN is better imo also is better focus guitar like.. with beat pitch is somewhat confusing so delete note 01:12:311 - ?
  9. 01:14:311 (74311|1) - delete?
  10. 01:12:478 - same reason above
  11. 01:15:311 (75311|0,75311|3) - or delete a note is bit dense imo
  12. 01:30:561 - add note for double? is same in 01:30:478 (90478|3,90478|0) -
  13. 01:57:981 (117981|2) - delete for break?
  14. 01:58:648 (118648|1) - same i think is better make break in this section after tightening much previous notes imo
  15. 03:21:648 - try make this for balance
  16. 03:31:981 (211981|3) - a like LN for effect here for variation also move this note 03:30:481 (210481|0) - in column 2?
  17. 03:43:315 - add LN? i hear effect here
  18. 03:54:481 (234481|3) - delete?
  19. 04:00:315 - idk i hear drums in 1/8 04:00:273 - i think its a timing problem
  20. 04:05:648 - add note? the drum is very strong
  21. 04:26:486 (266486|3) - move in 04:26:569 - ?
  22. 05:00:499 (300499|3) - i think remove this is bit hard imo
Topic Starter
dkingo

Etsu wrote:

Hey there my mod supercell

mod
Columns: 0|1|2|3


[General]
  1. Better make kiai in 03:43:981 - to 04:10:663 - in 04:10:663 - no there are not many notes.. here relax section . I'll keep it because it's part of the chorus
  2. I think is better change audio "soft" and volume 5% in begin imo Will do
[KokuHaku]
  1. 00:07:644 (7644|0,7644|2) - is better make a note instead two imo.. enough in 00:09:311 (9311|2,9311|1) - I made this sound as double
  2. 00:27:978 (27978|0,27978|2,28144|0,28144|3) - why HS piano? here is guitar is strange hear with piano xd It's actually guitar HS but I k now it sounds weird -.-
  3. 00:33:311 - prefer follow a just sound xD As you can hear there are light guitar sounds, feels bad if I don't map them
  4. 00:35:811 (35811|2,35978|1) - control + g? No because I want to keep that small jack
  5. 00:36:228 (36228|1,36311|2,36394|0,36478|1,36561|3) - same in point "2" is better follow drums here as break 00:36:644 - so remove in 00:36:894 - 1/4? Will consider this point but I'd prefer keeping those guitar sounds xD
  6. 00:53:644 (53644|2) - move column 3? time empty column Sure
  7. 01:06:478 (66478|3) - delete? no sound like 01:05:811 - Ok
  8. 01:12:144 - idk feel missing note for complete guitar LN is better imo also is better focus guitar like.. with beat pitch is somewhat confusing so delete note 01:12:311 - ? It didn't make me confused, the previous pattern is fine
  9. 01:14:311 (74311|1) - delete? It's meant to be 4 notes with snare+heavy crash
  10. 01:12:478 - same reason above Will reject it
  11. 01:15:311 (75311|0,75311|3) - or delete a note is bit dense imo Maybe I would adjust LNs later but the main point won't change
  12. 01:30:561 - add note for double? is same in 01:30:478 (90478|3,90478|0) - This part had been discussed a lot, this is the final solution that I think is most comfortable for this difficulty
  13. 01:57:981 (117981|2) - delete for break? It won't help a lot if I delete it, I will feel lost xD
  14. 01:58:648 (118648|1) - same i think is better make break in this section after tightening much previous notes imo Same as above
  15. 03:21:648 - try make this for balance I like this!
  16. 03:31:981 (211981|3) - a like LN for effect here for variation also move this note 03:30:481 (210481|0) - in column 2? Will reject both,
    LN isn't that necessary to be mapped and the second one is still in the previous part so that note will have to stand there for a jack
  17. 03:43:315 - add LN? i hear effect here I think it continues the first LN's sound
  18. 03:54:481 (234481|3) - delete? This is a part that I will consider, the drum sound isn't that loud but I think double is better than single note
  19. 04:00:315 - idk i hear drums in 1/8 04:00:273 - i think its a timing problem You are right, that's why I've requested timing check from other modders...
  20. 04:05:648 - add note? the drum is very strong Sure
  21. 04:26:486 (266486|3) - move in 04:26:569 - ? Will consider it as well, since it would break some patterns
  22. 05:00:499 (300499|3) - i think remove this is bit hard imo No so hard I think, at least not the hardest one of this map
Thank you etsu!!!
pnx
mod from modding q

KokuHaku
  1. 03:22:148 (202148|1,202315|0) - Merge it? At first, I think both sound are very similar and 03:22:315 - triple here is too dense. So, fix the first one and it will automatically fix another issue too.
  2. 03:30:648 (210648|1) - Should be on the right hand imo, maybe third column.
  3. 04:26:486 (266486|1,266486|3,266486|0,266569|2,266652|1,266652|0) - I think this pattern is not quite suit with the sound here. Suggest: Ctrl+J (and other pattern like this too.)
  4. 04:54:978 (294978|2) - I think i should be on main white line for this note. The snap is very similar to 04:53:666 (293666|2) - . Otherwise, change 04:53:666 (293666|2) - down 1/16
  5. 04:53:645 (293645|2) - I can hear a (little) sound here. Suggest to add a note here? and make it stair like https://puu.sh/won3W/7828468cbc.png I think it better than this one.
  6. If you do and above suggestion try to add a note on 05:00:249 - too.
Overall is fine~ I quite like it. GL~
Topic Starter
dkingo

PnX wrote:

mod from modding q

KokuHaku
  1. 03:22:148 (202148|1,202315|0) - Merge it? At first, I think both sound are very similar and 03:22:315 - triple here is too dense. So, fix the first one and it will automatically fix another issue too. I think that triple is fine for me, and these bass sounds are worth mapping, it's weird if a single LN follows two different sounds
  2. 03:30:648 (210648|1) - Should be on the right hand imo, maybe third column. Will move it
  3. 04:26:486 (266486|1,266486|3,266486|0,266569|2,266652|1,266652|0) - I think this pattern is not quite suit with the sound here. Suggest: Ctrl+J (and other pattern like this too.) It's fine for me as well, your suggestion doesn't match here because there will have more notes on quiter sound
  4. 04:54:978 (294978|2) - I think i should be on main white line for this note. The snap is very similar to 04:53:666 (293666|2) - . Otherwise, change 04:53:666 (293666|2) - down 1/16 I will have to fix the timing again here :/
  5. 04:53:645 (293645|2) - I can hear a (little) sound here. Suggest to add a note here? and make it stair like https://puu.sh/won3W/7828468cbc.png I think it better than this one. I don't get this one
  6. If you do and above suggestion try to add a note on 05:00:249 - too.
Overall is fine~ I quite like it. GL~
Thanks for the mod :)
Incendent
Your map is very good! I couldn't really find too much, and honestly only two things caught me. One of which is the fact that the hit sounds are close to non existent in some places. Hit sounds are pretty important I'd have to say, so try upping the volume to 12 or 15?



04:31:978 Add a note here.

00:06:644 Make one of these a long note
00:06:978 ^
00:07:311 ^
00:07:644 ^
00:07:978 ^
00:08:311 ^
00:08:644 ^
00:08:978 ^
00:09:311 ^
00:09:644 ^
00:09:978 ^
00:10:311 ^
00:10:644 ^
00:10:978 ^
00:11:311 ^
00:11:644 ^
00:11:978 ^
00:12:311 ^
00:12:311 --- 00:25:311 ^^^^^^^^^^^^^^^^^^ (I think I made my point xD)
04:53:411 Make one of these notes a long note
04:53:644 ^
04:53:978 ^
04:54:311 ^
04:54:644 ^
04:54:978 ^
04:55:311 ^
04:55:644 ^
04:55:978 ^
04:56:311 ^
04:56:644 ^
04:56:978 ^
04:57:311 ^

Everything on there is just a preference. Those pianos feel like LN's to me. But I saw in other mod posts that you don't want the LN's there. I'd figure I'd point it out anyways since I already put in the work.
Topic Starter
dkingo

Incendent wrote:

Your map is very good! I couldn't really find too much, and honestly only two things caught me. One of which is the fact that the hit sounds are close to non existent in some places. Hit sounds are pretty important I'd have to say, so try upping the volume to 12 or 15? I will turn it louder, it was so quiet bcs for me without hitsounds will be more comfortable at modding and mapping.



04:31:978 Add a note here. Will keep it as triple bcs the crash isn't loud enough

00:06:644 Make one of these a long note
00:06:978 ^
00:07:311 ^
00:07:644 ^
00:07:978 ^
00:08:311 ^
00:08:644 ^
00:08:978 ^
00:09:311 ^
00:09:644 ^
00:09:978 ^
00:10:311 ^
00:10:644 ^
00:10:978 ^
00:11:311 ^
00:11:644 ^
00:11:978 ^
00:12:311 ^
00:12:311 --- 00:25:311 ^^^^^^^^^^^^^^^^^^ (I think I made my point xD)
04:53:411 Make one of these notes a long note
04:53:644 ^
04:53:978 ^
04:54:311 ^
04:54:644 ^
04:54:978 ^
04:55:311 ^
04:55:644 ^
04:55:978 ^
04:56:311 ^
04:56:644 ^
04:56:978 ^
04:57:311 ^

Everything on there is just a preference. Those pianos feel like LN's to me. But I saw in other mod posts that you don't want the LN's there. I'd figure I'd point it out anyways since I already put in the work. LN really isn't my favourite thing , I think too many LNs will mess up a clean map, there shouldn't be any LN with those simple piano keysounds (maybe some of them), I like concise map, so that's it :P
Thanks for the mod!
Shima Rin
Hi dkingo, NM Request from my modding queue in Chinese

[KokuHaku]
  1. 歌名应该叫做Kokuhaku,注意一下大写,还有难度名可以的话也和歌名大小写一致
  2. 00:07:644 (7644|0,7644|2) - 00:08:644 (8644|3,8644|1) - 00:10:311 (10311|2,10311|3) - 00:11:311 (11311|2,11311|0) - 以及之后这些双键是没有必要的,因为这些地方的钢琴音没有重叠,重叠的地方只有00:06:644 (6644|0,6644|1) - 00:09:311 (9311|2,9311|1) - 00:11:978 (11978|3,11978|1) - 00:14:644 (14644|1,14644|0) - 00:17:311 (17311|2,17311|3) - 等等,是两小节一循环的,希望可以注意到
  3. 00:27:978 - 从这开始你的HS的音高是错的= =,我就清掉看你的键位了,HS请自行完善吧,加油
  4. 00:46:811 (46811|0,46811|1) - 没有音
  5. 00:48:311 (48311|1,48311|2,48311|0) - 应该也用双键
  6. 01:12:978 (73311|1,73311|3,73644|1,73644|3,73644|0,74644|2,74644|0,74644|1,74978|3,74978|2,75311|2,75311|0,75311|3) - 举个例子,你有些地方是三押,有些地方是双押,这样会显得很没有规律,我知道你是先铺的双键再加的面条,但是面条的键也应当考虑进去,我的建议是每个时间轴上只放两个键(除非有多余的Crash)(这是我的一贯做法,你可以拒绝)
  7. 01:31:644 (91644|0,91644|1) - 这个也放双键吧
  8. 01:34:498 (94498|1,94984|3,95471|2) - 没有在线上
  9. 01:35:982 - 从这一段,虽然说很整洁,但是玩起来却有些无聊,我建议在每句歌词末尾一个延长音放上滑条,比如01:35:982 - 01:39:815 - 01:41:315 - 等等(如果接受了,后面的KIAI也要一起改哦)
  10. 03:38:481 (218481|2) - 改为双键,单键显得格格不入
  11. 03:36:481 - 加一个键,这里鼓点有变化,像03:39:815 (219815|0,219815|2,219815|1) -
  12. 03:41:148 (221148|1) - 可以删掉
  13. 04:00:273 (240273|2,240273|0,240273|1) - 抓在这里我总觉得怪怪的,但我又找不到问题orz,你看看offset有没有问题
  14. 04:10:685 - 讲真的,我不觉得这一段算kiai。。可以考虑删掉kiai的标识
  15. 04:54:311 (294311|2,294311|1,295311|3,295311|1,295978|3,295978|2,296978|0,296978|1) - 感觉没什么必要啊,改成单键吧
  16. 05:00:769 (300769|0,300769|1,300894|3,300894|2,300977|1,300977|0) - 声音没有这么大,改成单键
  17. 05:01:311 - 到05:02:644 - 所有音建议都改为双键
  18. 05:06:123 (306123|0) - 没在线上吧
  19. 05:15:144 - 加个双键
其他地方都写得很Nice,挺好的,也好听owo,加油呀,希望我的Mods对你有帮助! ;)
送你一颗星星'w')/
Topic Starter
dkingo

Tofu1222 wrote:

Hi dkingo, NM Request from my modding queue in Chinese

[KokuHaku]
  1. 歌名应该叫做Kokuhaku,注意一下大写,还有难度名可以的话也和歌名大小写一致 歌名已改,难度名由于koku和haku对应两个字,所以我用两个大写觉得更美观
  2. 00:07:644 (7644|0,7644|2) - 00:08:644 (8644|3,8644|1) - 00:10:311 (10311|2,10311|3) - 00:11:311 (11311|2,11311|0) - 以及之后这些双键是没有必要的,因为这些地方的钢琴音没有重叠,重叠的地方只有00:06:644 (6644|0,6644|1) - 00:09:311 (9311|2,9311|1) - 00:11:978 (11978|3,11978|1) - 00:14:644 (14644|1,14644|0) - 00:17:311 (17311|2,17311|3) - 等等,是两小节一循环的,希望可以注意到 听出来了,已改
  3. 00:27:978 - 从这开始你的HS的音高是错的= =,我就清掉看你的键位了,HS请自行完善吧,加油 这段hitsounds是瞎搞的,打算正式做HS时就删掉
  4. 00:46:811 (46811|0,46811|1) - 没有音 这里有底鼓音
  5. 00:48:311 (48311|1,48311|2,48311|0) - 应该也用双键 小鼓音应该用三键
  6. 01:12:978 (73311|1,73311|3,73644|1,73644|3,73644|0,74644|2,74644|0,74644|1,74978|3,74978|2,75311|2,75311|0,75311|3) - 举个例子,你有些地方是三押,有些地方是双押,这样会显得很没有规律,我知道你是先铺的双键再加的面条,但是面条的键也应当考虑进去,我的建议是每个时间轴上只放两个键(除非有多余的Crash)(这是我的一贯做法,你可以拒绝)这个就是个人习惯了,我一般不把面条看做一个键的,但是你说的有点道理,就先放这儿,以后有人提到再考虑
  7. 01:31:644 (91644|0,91644|1) - 这个也放双键吧 已经是双键了
  8. 01:34:498 (94498|1,94984|3,95471|2) - 没有在线上 已改
  9. 01:35:982 - 从这一段,虽然说很整洁,但是玩起来却有些无聊,我建议在每句歌词末尾一个延长音放上滑条,比如01:35:982 - 01:39:815 - 01:41:315 - 等等(如果接受了,后面的KIAI也要一起改哦)留着再考虑... 假期懒癌发作了 -.-
  10. 03:38:481 (218481|2) - 改为双键,单键显得格格不入 没鼓音,双键有点过
  11. 03:36:481 - 加一个键,这里鼓点有变化,像03:39:815 (219815|0,219815|2,219815|1) - 好的
  12. 03:41:148 (221148|1) - 可以删掉 已删
  13. 04:00:273 (240273|2,240273|0,240273|1) - 抓在这里我总觉得怪怪的,但我又找不到问题orz,你看看offset有没有问题 鼓点本身不规则吧...后面我就加了很多红线,这首歌不太好抓音说实话
  14. 04:10:685 - 讲真的,我不觉得这一段算kiai。。可以考虑删掉kiai的标识 好吧
  15. 04:54:311 (294311|2,294311|1,295311|3,295311|1,295978|3,295978|2,296978|0,296978|1) - 感觉没什么必要啊,改成单键吧 这段和开头差不多,已改
  16. 05:00:769 (300769|0,300769|1,300894|3,300894|2,300977|1,300977|0) - 声音没有这么大,改成单键 已改
  17. 05:01:311 - 到05:02:644 - 所有音建议都改为双键 已改
  18. 05:06:123 (306123|0) - 没在线上吧 已改
  19. 05:15:144 - 加个双键 加个单键就行了
其他地方都写得很Nice,挺好的,也好听owo,加油呀,希望我的Mods对你有帮助! ;)
送你一颗星星'w')/
谢谢豆腐的摸和星星 :)
genkicho
NM From my mod que


col 1 2 3 4

dis
00:00:645 (645|2,3145|3) - idk if this a problem or not, but i suggest dont put note behind the bpm line
00:07:978 (7978|0,8311|2,8644|3) - those 3 are same, repeated piano sound like 00:06:978 (6978|1,7311|2,7644|3) - so i suggest put them at same column repeatedly and change pattern every doublenote
00:22:644 (22644|3,22978|3) - avoid(?)
00:25:311 (25311|2,25311|1,25311|3) - i think double is enough
00:52:644 (52644|1,52811|3,52811|1,52978|3) - i suggest avoid 2 minijacks (1/2snap) like this, the other one 00:55:311 (55311|2,55311|1,55478|0,55478|3,55644|1,55644|3) - only have 1 minijack (1/2snap)
01:57:311 imo hard notes dont fit this part, i suggest map it like [urlhttps://osu.ppy.sh/ss/8432364]this[/url] - this
01:59:981 (119981|2,120148|3,120481|2,120648|0,120981|3,121148|2,121481|3,121648|0,121981|0,122148|3) - theyre all 2 repeated sounds, why all different columns..
01:59:981 (119981|1) - if this longnotes is vocal, it's too long, >.>
02:37:648 (157648|0,157648|3,157648|1) - i think adding triples is a bad idea..
02:44:231 (164231|0) - move to 3,
02:44:315 then this part start with 14 then 23, ends it like dis
03:10:648 (190648|1) - no beat (?)
04:17:329 (257329|1) - whats dis
04:19:663 (259663|2) - whats dis
04:19:996 (259996|3) - whats dis
04:31:978 (271978|2,272144|2) - if you gonna 1/2jack it just make it 04:31:978 (271978|3,271978|1,271978|2) - quad >.>
05:04:644 this part with the LN feels overmapped >.>

SV
ok actually i should do this in nm, but i think just 1 mod i ok >.>
01:22:644 - hav no SV but 02:34:648 (154648|3) - has SV, theyre similar >.> btw the SV seems unnecessary

ok thats all im bad at vocal + marathon >.>
Topic Starter
dkingo

genkicho wrote:

NM From my mod que


col 1 2 3 4

dis
00:00:645 (645|2,3145|3) - idk if this a problem or not, but i suggest dont put note behind the bpm line Not a problem
00:07:978 (7978|0,8311|2,8644|3) - those 3 are same, repeated piano sound like 00:06:978 (6978|1,7311|2,7644|3) - so i suggest put them at same column repeatedly and change pattern every doublenote If you listen to them carefully, the pitch is repeated every time, I want to make my pattern more variously not like repeat it
00:22:644 (22644|3,22978|3) - avoid(?) Nope
00:25:311 (25311|2,25311|1,25311|3) - i think double is enough Double goes with piano and that LN goes with that background sounds
00:52:644 (52644|1,52811|3,52811|1,52978|3) - i suggest avoid 2 minijacks (1/2snap) like this, the other one 00:55:311 (55311|2,55311|1,55478|0,55478|3,55644|1,55644|3) - only have 1 minijack (1/2snap) Adjsuted a bit
01:57:311 imo hard notes dont fit this part, i suggest map it like [urlhttps://osu.ppy.sh/ss/8432364]this[/url] - this Will keep the current one, I feel lost with just LNs
01:59:981 (119981|2,120148|3,120481|2,120648|0,120981|3,121148|2,121481|3,121648|0,121981|0,122148|3) - theyre all 2 repeated sounds, why all different columns.. It's very very bored if just repeat the same pattern
01:59:981 (119981|1) - if this longnotes is vocal, it's too long, >.> Background sound
02:37:648 (157648|0,157648|3,157648|1) - i think adding triples is a bad idea.. I prefer triple here, but double is fine as well, let's see
02:44:231 (164231|0) - move to 3, Not gonna make that jack
02:44:315 then this part start with 14 then 23, ends it like dis Reject this one, sounds good but I want to keep the incoming guitar pattern
03:10:648 (190648|1) - no beat (?) Ok will remove this
04:17:329 (257329|1) - whats dis
04:19:663 (259663|2) - whats dis
04:19:996 (259996|3) - whats dis Bass sounds
04:31:978 (271978|2,272144|2) - if you gonna 1/2jack it just make it 04:31:978 (271978|3,271978|1,271978|2) - quad >.> No, I feel it's overmap
05:04:644 this part with the LN feels overmapped >.> I think it's ok

SV
ok actually i should do this in nm, but i think just 1 mod i ok >.>
01:22:644 - hav no SV but 02:34:648 (154648|3) - has SV, theyre similar >.> btw the SV seems unnecessary I added this SV from a modder's suggestion, feel unnecessary by myself as well, may remove it later

ok thats all im bad at vocal + marathon >.>
Thank you for the mod :)
Asherz007
Don't worry, I haven't forgotten about you. Somehow the last time I tried to mod this map my PC just wouldn't post it and then it got lost... :/

Anyway I'm back lol :P

M4M request from goodness knows when

[General]
Don't forget to finish the hitsounding...
BG is a rather weird size. Fancy resizing to 1920x1080?

There's no mention of column swapping here, so the column denotion isn't really needed.

Totally need to come up with a more creative custom diff name
Generally ok, but personally I think this map suffers a little from trying to follow a little bit too much, which is damaging playability considerably. Patterns are ok in general, but have a play around and see if there's anything else that plays better.

Following the guitar on the 1/4s is also a little risky, since some of them actually aren't on the 1/4 (eg 00:42:728 (42728|0) should be on the 1/6, which is a little odd altogether if you ask me.)

  1. 00:25:311 (25311|3,25311|1,25311|2) - Should probably be a double.
  2. 00:27:978 (keysounds) - I would probably try to copy the lead guitar rather than adding anything to it. It just sounds a little weird in my opinion. {00:32:478 (32478|2) - This one's not even within the key signature and sounds incorrect to me.}
  3. 00:33:311 - Nothing technically wrong with this, but I feel like you're trying to map too many things. For the densest part of the map to be in one of the least intense sections feels counter-intuitive. Have a think about simplifying this.
  4. 00:36:228 (36228|1,36894|0,37561|2,38228|3) - These notes on the 1/4 could be removed for better playability. What makes it slightly more awkward is that the things you're mapping these notes to aren't often on the beat, so be careful.
  5. 00:43:978 (43978|1,44144|1,44311|1,44478|1) etc etc - I reckon these stacks would be better following the change in bass note rather than arbitrarily being 4 notes long. It feels more intuitive that way.
  6. 00:58:311 (58311|0,58311|1,58311|3,58644|2,58644|3,58644|0,59978|2,59978|0,59978|1) - Could probably remove one note from each of these chords (intensity-wise nothing's changed, just the bassline is being followed instead) (+ more but couldn't hl them all at the same time)
  7. 01:06:644 (66644|3) - The bass note changes half-way through this LN so you're gonna need another one.
  8. 01:30:644 - Change SV to 1.01x (See below)
  9. 01:31:311 - Change SV to 1.02x (180*1.04 = 187.2, meaning it scrolls slightly faster than the 185bpm timing point, and I'm quite sure that's unintentional)
  10. 01:31:519 (91519|0,91519|3,91519|2) - This snapped properly?
  11. 01:57:981 (117981|2,118648|1) - Both of these are mapped to the hi-hat closing. Personally, I think it makes a little more sense to have one of the notes from the chord before to be an LN to map the duration of the hi-hat sound.
  12. 02:30:148 (150148|0,150148|2) - Should be doubles 1/2 earlier and later, but not here. (Pattern inconsistency)
  13. 02:37:648 - I can't actually tell why some are doubles and some are triples. Unless some high-level mapping technique has been deployed, I'd probably stick to doubles, since constant triples can be a little heavy.
  14. 02:44:315 (164315|2,164315|1,164398|3,164398|0) - Singles (the snareish thing comes in at 02:44:481)
  15. 02:47:981 (167981|0,167981|3) - I reckon this needs to be a triple, so have 02:47:481 (167481|1) end at the start of the other LN in the column next to it.
  16. 03:11:204 (191204|0,191231|3) - Have no words. Which one is right?
  17. 03:34:537 (214537|0,214593|1) - Better as doubles given the strength of the snare imo
  18. 03:35:106 (215106|0,215169|1) - More confusion. So the same sound happens at 03:36:315 yet then it's mapped with a triple?
  19. 03:36:815 (216815|3,216815|1,216815|0,217148|2,217148|1,217148|3) - The triples feel a little random here imo. If you're doing what I think you are though, 03:37:815 (217815|2,217815|0) - should be a triple I think.
  20. 03:40:148 (220148|2,220148|3,220148|1,220315|2,220315|0) - I reckon this should be a 1/4 jumptrill as well.
  21. 04:05:065 (245065|0,245106|1,245148|2,245190|3,245231|0,245273|1) - The gliss up feels a little too messy for a 1/8 roll (not to mention that the final note is a ghost). Might be better off covering with an LN instead.
  22. 04:07:981 - 0.98x SV for a more consistent scroll speed
  23. 04:07:981 (again) - I wouldn't change what qualifies as a double or triple halfway through a phrase, which is what appears to be happening here. Not quite sure what in particular you want to follow.
  24. 04:26:486 (266486|3) - Move 1/2 later (the triple should be for the crash)
  25. 04:27:819 (267819|2) - ^
  26. 04:29:152 (269152|3) - ^
  27. 04:29:694 - 0.97x SV for a more consistent scroll speed
  28. 04:29:694 (269694|1,269694|0,269856|2,269856|3) - Both feel a little late. Might need to adjust the timing point for this one.
  29. 04:30:666 (270666|0,270999|1,271332|2,271666|3) - I'd finish these LNs 1/4 earlier, because only a 1/4 break at this bpm and difficulty feels a little too unforgiving.
  30. 04:51:394 - note?
  31. 04:57:873 (297873|0,297873|3,297957|1,297957|2) - Why are these snapped to the 1/16s?
  32. 05:00:769 (300769|1,300894|2,300977|3) - This feels a little wrong as well. I would probably snap to the 1/6 instead/
  33. 05:04:977 (304977|3) - Remove and rebalance. This LN creates far too much strain in the other columns, as you're doing a 1/4 stream.
  34. 05:16:936 (316936|0,317061|2,317186|1) - Having these on 1/6s feels better to me.

Sorry for the long delay getting back to you, but hope this helps and best of luck! :)
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