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AU - Evans in Wonderland [Waiting on BAT]

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Aleks719

Ijah wrote:

EDIT: Done most of it, the AImod errors you pointed out will have to be ignored, they are there because the original BPM was 184.99 and it was changed to 185.00, I don't see this as that much of an issue.
No, all notes must be snapped, unsnapped notes are unrankable
dkun
ircmod

take a chatlog

SPOILER
14:26 <dkun> : so uh
14:27 <dkun> : most of these are suggestions, feel free to decline
14:27 <Ijah> : Alright
14:29 <dkun> : 00:15:645 (1,2,3) -
14:29 <dkun> : you'd want to make a triangle formation based on the y axis
14:29 <dkun> : or much rather, just center it to the Y axis
14:29 <dkun> : http://osu.ppy.sh/ss/152737
14:29 <dkun> : with that being said, same with 00:16:618 (1,2,3,4) -
14:30 <dkun> : http://puu.sh/63Zh
14:30 <dkun> : 00:20:835 (3,4,5,6,7) - nice star
14:30 <dkun> : but you can alternate 3,4,5,6,7 to a star formation, where you actually make two triangles while playing
14:31 <Ijah> : Ah
14:32 <dkun> : 00:32:836 (2,3) - these two sliders don't really fit with the music
14:34 <Ijah> : A single hit then a long slider will do there
14:35 <dkun> : 00:49:698 (1,2,3,4) - a bit nazi, but center 2 with Y axis and make 1,3,4 even with each other VIA X axis
14:36 <dkun> : 00:57:163 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - and for this, with the current curve you have
14:38 <dkun> : well, never mind
14:38 <Ijah> : The bit about the stream I'll leave out, the rest work well
14:39 <dkun> : 01:18:644 (5,6) - isn't properly stacked at the end of the slider
14:39 <dkun> : 01:24:085 (4) - move endpoint one left
14:40 <dkun> : 01:37:373 (12,13,14,15,16) - no idea if intentional, but everything isn't stacked on same grid
14:40 <dkun> : and that's pretty much it
14:41 <Ijah> : Alright, thanks for that, feel free to post this mod on the thread so I can kudosu you~
Topic Starter
Ijah_old

Aleks719 wrote:

Ijah wrote:

EDIT: Done most of it, the AImod errors you pointed out will have to be ignored, they are there because the original BPM was 184.99 and it was changed to 185.00, I don't see this as that much of an issue.
No, all notes must be snapped, unsnapped notes are unrankable
Well, I just tried re-snapping to new timing and they appear to be fixed.

dkun wrote:

ircmod

take a chatlog

SPOILER
14:26 <dkun> : so uh
14:27 <dkun> : most of these are suggestions, feel free to decline
14:27 <Ijah> : Alright
14:29 <dkun> : 00:15:645 (1,2,3) -
14:29 <dkun> : you'd want to make a triangle formation based on the y axis
14:29 <dkun> : or much rather, just center it to the Y axis
14:29 <dkun> : http://osu.ppy.sh/ss/152737
14:29 <dkun> : with that being said, same with 00:16:618 (1,2,3,4) -
14:30 <dkun> : http://puu.sh/63Zh
14:30 <dkun> : 00:20:835 (3,4,5,6,7) - nice star
14:30 <dkun> : but you can alternate 3,4,5,6,7 to a star formation, where you actually make two triangles while playing
14:31 <Ijah> : Ah
14:32 <dkun> : 00:32:836 (2,3) - these two sliders don't really fit with the music
14:34 <Ijah> : A single hit then a long slider will do there
14:35 <dkun> : 00:49:698 (1,2,3,4) - a bit nazi, but center 2 with Y axis and make 1,3,4 even with each other VIA X axis
14:36 <dkun> : 00:57:163 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - and for this, with the current curve you have
14:38 <dkun> : well, never mind
14:38 <Ijah> : The bit about the stream I'll leave out, the rest work well
14:39 <dkun> : 01:18:644 (5,6) - isn't properly stacked at the end of the slider
14:39 <dkun> : 01:24:085 (4) - move endpoint one left
14:40 <dkun> : 01:37:373 (12,13,14,15,16) - no idea if intentional, but everything isn't stacked on same grid
14:40 <dkun> : and that's pretty much it
14:41 <Ijah> : Alright, thanks for that, feel free to post this mod on the thread so I can kudosu you~
Thanks dkun <3
Charles445
Normal
  1. 00:04:292 - Remove this break by right clicking on it.
  2. 00:16:292 (1) - Short multiple repeat sliders like this are to read for beginners.
  3. 00:20:833 (2) - Short multiple repeat sliders like this are to read for beginners.
  4. 00:32:509 (3) - Short multiple repeat sliders like this are to read for beginners.
  5. 00:32:509 (3,1) - This jump is too big for the easiest difficulty.
  6. 00:33:806 (1) - Short multiple repeat sliders like this are to read for beginners.
  7. 00:35:103 to 00:40:130 - This part is very difficulty, and doesn't fit with the easy nature of the map.
  8. 00:42:968 (1) - End this spinner at 00:44:833 so the player has time to unscrew their hands before the next slider.
  9. 01:10:130 (1) - Short multiple repeat sliders like this are to read for beginners.
  10. 01:19:211 (1) - Short multiple repeat sliders like this are to read for beginners.
  11. 01:39:968 (1) - Short multiple repeat sliders like this are to read for beginners.
Hyper
  1. 00:10:779 (2,3,4) - Bad spacing. 2 to 3 is a jump but 3 to 4 is an irregular beat with regular spacing. This can easily cause massive confusion when playing.
  2. 00:49:617 (5) - This slider should start at 00:49:698. Fix spacing afterwards.
  3. 00:50:022 (6) - This slider should end at 00:50:346. Fix spacing afterwards.
  4. 01:20:509 (1) - Shorten this a repeat then move it away from the next circle. Fits the music better and is more readable.
Difficulty feels very rectangular at times, it would be nice if it had more curves.

Another
  1. HP Drain -1, right now it is very brutal.
  2. 00:06:563 (9) - Remove this circle
    1. 00:06:644 (1) - Move this to where the 9 was on the timeline, then extend the slider till it repeats at 00:06:806. This is much more intuitive to play. Don't forget to fix the spacing afterwards.
  3. 00:11:103 (7,8,9) - Bad spacing, move the eight so the spacing is correct
  4. 00:48:076 (6) - Remove this circle
    1. 00:48:157 (6) - Move this to where the 6 was on the timeline, then fix the spacing. This is more intuitive to play, and it goes well with the music.
  5. 01:06:238 - Add a circle here with a new combo
    1. 01:06:319 (1) - Remove new combo. This will have the stream start on the white tick, which is much more intuitive and fits the music as well.
  6. 01:09:238 (4,5,6) - These sliders do not fit the music. Have them start on red ticks instead of blue ticks.
  7. 01:15:968 (10) - New combo for clarity
  8. 01:18:644 (5,6) - This irregular beat is hard to read, try making them a slider instead.
  9. 01:41:914 - Add circle
    1. 01:41:995 (1) - Move this to 01:42:076 on the timeline. This makes the ending intuitive and fun
SapphireGhost
いただきます~ (I should start more mods with that)

[General]
- A difficulty between [Novice] and [Hyper] would be lovely, the difficulty increase between those two difficulties is quite large.
- hyper.png should be 1024 x 768.
- It would be nice if your spinner had a more visible point the player could see so they can spin around it.
- Use Tick Rate 2 for [Hyper] and [Another] too, you can see reasons here.

[Another]
00:06:401 (7,8,9,1,2) - This bit doesn't make much sense, to fit the music better I'd advise you delete (9), put (1) one blue tick back, extend (1) by one blue tick, and then space (2) out more normally. Like this!
00:22:292 (1) - Currently, this spinner ends at an odd time. You could consider deleting the next (1) and extending the spinner by one red tick so that it follows the music more closely.
00:56:671 (7,8,9) - Small suggestion, but the spacing is noticeably off here.
01:09:238 (4,5,6) - These sliders on blue ticks don't play very naturally, follow the white/red ticks instead?
01:37:373 (12) - New combo here, it's the start of the new measure and the combo is getting a bit long.

[Hyper]
00:19:374 (3,1) - Using a new combo to end a stack looks odd, as two different colour approach circles are going to the same place. Try moving (1) out from under (3).
00:52:941 (9,10,1) - Same thing about new combo stacking.
01:20:509 (1,1,2,3) - Remove New Combo from the second (1), it's not the start of anything new.

[Novice]
00:03:968 - This break isn't necessary, it's quite short and the HP Drain won't kill anyone.
00:11:752 (2) - For an easier difficulty, I wouldn't recommend stacking notes under sliderends, it can be confusing for new players.
00:20:833 (2) - Kicksliders can also be confusing for new players as it's hard for them to see how many repeats it has. There are quite a few, though, so if you care you'll have to look through for the rest of them.
00:24:725 (1,1,1,1) - To avoid new combo spam, it would be best to make this more like (1,2,1,2).
00:29:914 (1,1,1,1) - ^
00:32:509 (2,1) - The spacing between (2) and (1) is extremely high and out of place. Tone it down a bit.
00:42:968 (1,1) - There's not much time for the player to recover after a spinner here, give a bit more time for a new player.
01:01:373 (1) - The spacing increases a bit too much here, too.
01:20:995 (2,1) - Same thing about sliderend stacking.
01:30:887 (1,1) - Same thing about spinner recovery.

BOY NEXT DOOR
Topic Starter
Ijah_old
Applying mods when I get on my pc,
Thanks guises.


... Oh god, not the boy next door >:/
Topic Starter
Ijah_old

Charles445 wrote:

Normal
  1. 00:04:292 - Remove this break by right clicking on it. Y
  2. 00:16:292 (1) - Short multiple repeat sliders like this are to read for beginners.
  3. 00:20:833 (2) - Short multiple repeat sliders like this are to read for beginners.
  4. 00:32:509 (3) - Short multiple repeat sliders like this are to read for beginners.
  5. 00:32:509 (3,1) - This jump is too big for the easiest difficulty. Y
  6. 00:33:806 (1) - Short multiple repeat sliders like this are to read for beginners.
  7. 00:35:103 to 00:40:130 - This part is very difficulty, and doesn't fit with the easy nature of the map.
  8. 00:42:968 (1) - End this spinner at 00:44:833 so the player has time to unscrew their hands before the next slider. Y
  9. 01:10:130 (1) - Short multiple repeat sliders like this are to read for beginners.
  10. 01:19:211 (1) - Short multiple repeat sliders like this are to read for beginners.
  11. 01:39:968 (1) - Short multiple repeat sliders like this are to read for beginners.
Hyper
  1. 00:10:779 (2,3,4) - Bad spacing. 2 to 3 is a jump but 3 to 4 is an irregular beat with regular spacing. This can easily cause massive confusion when playing. Changed the 4 to a new combo might make it better I guess.
  2. 00:49:617 (5) - This slider should start at 00:49:698. Fix spacing afterwards. Y
  3. 00:50:022 (6) - This slider should end at 00:50:346. Fix spacing afterwards. Y
  4. 01:20:509 (1) - Shorten this a repeat then move it away from the next circle. Fits the music better and is more readable. Y
Difficulty feels very rectangular at times, it would be nice if it had more curves.

Another
  1. HP Drain -1, right now it is very brutal. Changed to 7
  2. 00:06:563 (9) - Remove this circle Y
    1. 00:06:644 (1) - Move this to where the 9 was on the timeline, then extend the slider till it repeats at 00:06:806. This is much more intuitive to play. Don't forget to fix the spacing afterwards. Y
  3. 00:11:103 (7,8,9) - Bad spacing, move the eight so the spacing is correct Y
  4. 00:48:076 (6) - Remove this circle Y
    1. 00:48:157 (6) - Move this to where the 6 was on the timeline, then fix the spacing. This is more intuitive to play, and it goes well with the music. Y
  5. 01:06:238 - Add a circle here with a new combo Y
    1. 01:06:319 (1) - Remove new combo. This will have the stream start on the white tick, which is much more intuitive and fits the music as well. Y
  6. 01:09:238 (4,5,6) - These sliders do not fit the music. Have them start on red ticks instead of blue ticks. Y
  7. 01:15:968 (10) - New combo for clarity Y
  8. 01:18:644 (5,6) - This irregular beat is hard to read, try making them a slider instead. Y
  9. 01:41:914 - Add circle
    1. 01:41:995 (1) - Move this to 01:42:076 on the timeline. This makes the ending intuitive and fun
I'd really like to keep the normal diff the same difficulty-wise, I like it how it is really.

Most other mods were applied though, thanks <3

---------------------------

SapphireGhost wrote:

いただきます~ (I should start more mods with that)

[Another]
00:06:401 (7,8,9,1,2) - This bit doesn't make much sense, to fit the music better I'd advise you delete (9), put (1) one blue tick back, extend (1) by one blue tick, and then space (2) out more normally. Like this! - Done in previous mod
00:22:292 (1) - Currently, this spinner ends at an odd time. You could consider deleting the next (1) and extending the spinner by one red tick so that it follows the music more closely. - Moved it back a little bit, feels better now
00:56:671 (7,8,9) - Small suggestion, but the spacing is noticeably off here. - Fixed
01:09:238 (4,5,6) - These sliders on blue ticks don't play very naturally, follow the white/red ticks instead? - Fixed in previous mod
01:37:373 (12) - New combo here, it's the start of the new measure and the combo is getting a bit long. - Fixed

[Hyper]
00:19:374 (3,1) - Using a new combo to end a stack looks odd, as two different colour approach circles are going to the same place. Try moving (1) out from under (3). - Fixed
00:52:941 (9,10,1) - Same thing about new combo stacking. - Fixed
01:20:509 (1,1,2,3) - Remove New Combo from the second (1), it's not the start of anything new. - Fixed

[Novice]
00:03:968 - This break isn't necessary, it's quite short and the HP Drain won't kill anyone. - Fixed in previous mod
00:11:752 (2) - For an easier difficulty, I wouldn't recommend stacking notes under sliderends, it can be confusing for new players. - Fixed
00:20:833 (2) - Kicksliders can also be confusing for new players as it's hard for them to see how many repeats it has. There are quite a few, though, so if you care you'll have to look through for the rest of them. - as said above, I'd like to keep this mapset rather challenging, and well, I really like the way it is right now, and making them into hits on white ticks sounds bad. I'll consider this though.
00:24:725 (1,1,1,1) - To avoid new combo spam, it would be best to make this more like (1,2,1,2). - Fixed
00:29:914 (1,1,1,1) - ^ - Fixed
00:32:509 (2,1) - The spacing between (2) and (1) is extremely high and out of place. Tone it down a bit. - Fixed in previous mod
00:42:968 (1,1) - There's not much time for the player to recover after a spinner here, give a bit more time for a new player. - Fixed in previous mod
01:01:373 (1) - The spacing increases a bit too much here, too. - Fixed?
01:20:995 (2,1) - Same thing about sliderend stacking. - Fixed
01:30:887 (1,1) - Same thing about spinner recovery. - Fixed

BOY NEXT DOOR
Yeah, thanks a lot guys~
Kudosu for both of you~
*full submits*
Makar
Saw it in #modreqs and decided to test play. I just wanted to point out that in Another the second repeat on this note 00:09:806 (2) - is very hard to read because of the stack zero. Please adjust this : s

On Hyper 01:41:428 (1) - this is going to cause a lot of slider breaks because of the sliders before (and its frustrating since its at the end of the song)

On Novice 01:10:130 (1,2) - Very confusing spacing

Just a quick overview. No need for kudosu
Topic Starter
Ijah_old

Makar8000 wrote:

Saw it in #modreqs and decided to test play. I just wanted to point out that in Another the second repeat on this note 00:09:806 (2) - is very hard to read because of the stack zero. Please adjust this : s

On Hyper 01:41:428 (1) - this is going to cause a lot of slider breaks because of the sliders before (and its frustrating since its at the end of the song)

On Novice 01:10:130 (1,2) - Very confusing spacing

Just a quick overview. No need for kudosu
Fixed
Saten
From what I know, the correct Artist should be AU (あう)
Add jubeat & touhou to the tags.

[Novice]
this diff uses too many 1/2 repeat sliders :s

[Hyper]
00:55:860 (1) - This should have another repeat

[Another]
Overall Difficulty 9? :o
Topic Starter
Ijah_old

Saten-san wrote:

From what I know, the correct Artist should be AU (あう)
Add jubeat & touhou to the tags.

[Novice]
this diff uses too many 1/2 repeat sliders :s

[Hyper]
00:55:860 (1) - This should have another repeat

[Another]
Overall Difficulty 9? :o
Thanks, fixed all except the Novice thing, I'll look at that in the morning.
Rikers

Saten-san wrote:

[Another]
Overall Difficulty 9? :o
Oh god what is this why would you do this ijah
Topic Starter
Ijah_old

Rikers wrote:

Saten-san wrote:

[Another]
Overall Difficulty 9? :o
Oh god what is this why would you do this ijah
Because I can
Charles445
Wauh why did you make the circle size Normal? I liked it medium!
Topic Starter
Ijah_old

Charles445 wrote:

Wauh why did you make the circle size Normal? I liked it medium!
I forgot which diff it was I changes it on, please say D:
Backfire
Well. Here you go.

Hentaiko. www
No seriously. This shit is pretty hardcore. Not super hardcore. But yeah.

11*.

Download: AU - Evans in Wonderland (Ijah) [Backfire's Taiko Oni].osu
Topic Starter
Ijah_old

Backfire wrote:

Well. Here you go.

Hentaiko. www
No seriously. This shit is pretty hardcore. Not super hardcore. But yeah.

11*.
That was quick !
Thanks so much <3~
Topic Starter
Ijah_old
Bump cuz it has 4 osu!standard diffs and a taiko diff by Backfire now.
Easy
Normal
Hyper
Another
Taiko
kokono_tan
Hi~

  • Another
    00:59:752-01:01:049 Insert Break
    01:34:617(3) overlap

    Hyper
    00:50:509(1) remove new combo
    00:50:995(3) add new combo

    Normal
    01:17:590(2) add clap
    01:18:887(2)^
    01:34:455(2)^
    01:35:752(3)^
    01:38:022(3) add clap(on slider end)
    01:39:644(3) add clap

    Easy
    I don't find the problem

    very good map!
Topic Starter
Ijah_old

kokono_tan wrote:

Hi~

  • Another
    00:59:752-01:01:049 Insert Break
    01:34:617(3) overlap

    Hyper
    00:50:509(1) remove new combo
    00:50:995(3) add new combo

    Normal
    01:17:590(2) add clap
    01:18:887(2)^
    01:34:455(2)^
    01:35:752(3)^
    01:38:022(3) add clap(on slider end)
    01:39:644(3) add clap

    Easy
    I don't find the problem

    very good map!
Fixed all,
Thank you! :3
Rikers

Backfire wrote:

Well. Here you go.

Hentaiko. www
No seriously. This shit is pretty hardcore. Not super hardcore. But yeah.

11*.
Eh, it's okay I guess




Cake.

That is all.
Medi-chan_old
I got bored and apparently I like to mod when I'm bored lolz

Easy:
00:11:752 - to 00:15:644 - add a break? lolz
01:12:725 (2,3) - maybe move these two sliders to the left a little to eliminate over lap with the slider before them.

I want to say turn slider tick rate down to 1 so that it doesn't give almost the same amount of points as normal lol

Normal:
00:01:374 (1) - just move the second tick two to the left, and it looks like a better circle at least on my screen.
00:24:076 - It sounds better if you make this spinner end silent imo.
01:12:725 (1) - Maybe make the second curve on this an elbow instead of a corner as well?

Hyper:
00:27:319 (1,2) - You could probably make these two sliders more symetrical, sorry I can't be more exact. :<

Nothing else, but; you could really up the OD one or two. This is a hard so it doesn't need be so low.

Another:
00:21:644 (1,2,3,1,2,3) - instead of stacks for these two streams, maybe something like this - http://puu.sh/6lcY ? The stacks just don't really play very well right after those jumps imo.

Nice otherwise.

Backfire's:
Fuuuuuuuuuck youuuuuuuuuu those 1/6th are just not cool dude. I don't care if it's inner or normal oni, the quad 1/6th were okay, but the 1/6th streams were just annoying.
Also this spinner 01:32:184 - only takes one hit so it's kinda pointless to have a spinner there lolz
Topic Starter
Ijah_old

Medi-chan wrote:

I got bored and apparently I like to mod when I'm bored lolz

Easy:
00:11:752 - to 00:15:644 - add a break? lolz
01:12:725 (2,3) - maybe move these two sliders to the left a little to eliminate over lap with the slider before them.

I want to say turn slider tick rate down to 1 so that it doesn't give almost the same amount of points as normal lol

Normal:
00:01:374 (1) - just move the second tick two to the left, and it looks like a better circle at least on my screen.
00:24:076 - It sounds better if you make this spinner end silent imo.
01:12:725 (1) - Maybe make the second curve on this an elbow instead of a corner as well?

Hyper:
00:27:319 (1,2) - You could probably make these two sliders more symetrical, sorry I can't be more exact. :<

Nothing else, but; you could really up the OD one or two. This is a hard so it doesn't need be so low.

Another:
00:21:644 (1,2,3,1,2,3) - instead of stacks for these two streams, maybe something like this - http://puu.sh/6lcY ? The stacks just don't really play very well right after those jumps imo.

Nice otherwise.

Backfire's:
Fuuuuuuuuuck youuuuuuuuuu those 1/6th are just not cool dude. I don't care if it's inner or normal oni, the quad 1/6th were okay, but the 1/6th streams were just annoying.
Also this spinner 01:32:184 - only takes one hit so it's kinda pointless to have a spinner there lolz
Thanks ;)
Will apply in morning~
Backfire
Lol, @ Medi, the spinner is supposed to be there to be like "DO IT QUICK OR I FUCK YOU IN THE ASS". Also, the really long kat 1/6 plays better than the quads, imo.

I dunno, uhm, Ijah, put a finish where that spinner is. :D!
Topic Starter
Ijah_old

Backfire wrote:

Lol, @ Medi, the spinner is supposed to be there to be like "DO IT QUICK OR I FUCK YOU IN THE ASS". Also, the really long kat 1/6 plays better than the quads, imo.

I dunno, uhm, Ijah, put a finish where that spinner is. :D!
Done this and Medi's mod
Topic Starter
Ijah_old
Bump, orz
Elly-chan
this is mine

(will edit with mod post after school)
Topic Starter
Ijah_old
Moar bump (( _ _ ))..zzzZZ
Backfire
Ahhhhhhhhh
Topic Starter
Ijah_old
BATs where are you??
Low
NEVERMIND
rrtyui
^o^

WIP Why?

[Works In Progress/Help]→[Pending beatmap]
MAT / BAT does not check the WIP
Kyonko Hizara
This sounds amazing <3 If only I had kudosu to star it ;w;
Topic Starter
Ijah_old

rrtyui wrote:

^o^

WIP Why?

[Works In Progress/Help]→[Pending beatmap]
MAT / BAT does not check the WIP
When I ungrave it goes in WIP automatically.
I will put it in pending later today~

Kyonko-chan wrote:

This sounds amazing <3 If only I had kudosu to star it ;w;
Awws~
well, it hopefully can get a few more stars when I mod maps later~
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