This map has been deleted on the request of its creator. It is no longer available.
General=> Please use Combo Colour and Hitsound. It's very important in every diff . No hitsound , no life . haha .
Phrot wrote:
Out of all, it seems to be a pretty fun map and is timed very well.
Just one recommendation is make the opening part a little bit more exciting and fun. Using just some slow sliders won't be the most fun for everyone. It's just a recommendation and you can keep it there if you'd like.
Kyousukee wrote:
General=> Please use Combo Colour and Hitsound. It's very important in every diff . No hitsound , no life . haha .Hard
- 01:30:680 (1) - I think this is the best part for break time . Not slider like this .
- 01:45:713 (2,3,4,5,6) - it's old styling mapping and it's bored to play . Try to make this more interesting ! ><
- 02:38:367 (1,1) - not stacked properly .
- 02:40:033 (3,1) - overlap . try stacking this on that reverse
- 02:42:013 (1) - ^ space it a little more . can u ?
- 02:42:706 (1) - KIAI should be at here
- 02:49:705 (4) - i dont think player will notice this circle . change the position
- 03:00:705 (1,2,3,4,5) - make more interesting
- 03:02:038 (1,2,3,4,5) - overlap . ^ interesting pattern ! ><
- 03:02:705 (5) - after this slider, put a circle on the 03:03:538 (6) - it follow by the vocal
This map is suitable with 1 diff only i think . But , nevermind ! Goodluck !!
Большое спасибо!-Alcaida wrote:
Привет! M4M
[Hard]
Мапить под вокал?? Такое себе(все же я советую поставить ноты хотя бы на 1/1(но это уже на твоё усмотрение))
триплы в харде нежелательно использовать(лучше слайдер с реверсом) Исправил
00:18:224 (3) - флоу (http://www.screencapture.ru/file/8964C9C1) Исправил
00:22:724 (1) - спейсинг Исправил
00:25:891 - Непонятное увеличение бпм(можно было поставить 1/8 и зампить) Исправил
00:29:386 (1) - подровняй с предыдущим слайдером Исправил
00:30:220 (3) - флоу Исправил
00:51:854 (3) - к сожалению, сейчас не 2007 год. Лучше сделай его плавным Исправил
01:07:481 (1,2) - слайдеры выбиваются из ритма Исправил
01:49:380 - поставь здесь перерыв или ноты 1/1 Поставил перерыв
02:16:054 - ^ Поставил перерыв
02:06:713 (1) - ds Исправил
Спейсинг не пишу больше
02:22:207 (3) - флоу Исправил
02:40:200 (1) - нота слайдер закрывает(Н Е К Р А С И В О) Исправил
02:41:513 (1) - криво стоит по отношению к триплу Исправил
03:12:705 (2) - ^ Исправил
03:13:705 (1) - флоу Исправил
Удачи!
-Alcaida wrote:
no kds
в сурсе исправь ошибку
2 раза вставил название аниме
wkdalstn29 wrote:
hi M4M from modreq( i use Use Google Translator)
00:22:724 (1,2) - It's hard to beat because of the behind pattern. so overlap or jump Fixed
00:25:724 (2,3) - I hope you overlap Fixed
00:58:646 - I want to add the slider or notes. I mapping under the vocal,notes are not needed here
01:04:021 (1,5) - Be symmetrical with number three note. Reamde pattern because I didn't get into the rhythm
I can not find any more problems
m4m my map please
https://osu.ppy.sh/s/607007
SacredSage wrote:
Hi, from M4M
I'll only mod Hard and Insane since they're the only finished onesMain Points
Firstly, the intro ( 00:05:391 - 00:15:390 ) for both difficulties have the exact same mapping, consider changing this to add more diversity to the difficulties,
especially for Insane, it might be considered too slow of a start. It's hard to mapping interesting slow momentsInsane
For the Insane difficulty, there are a LOT of sliders and circles that are not snapped to the rhythm, and this is obvious when playing. It mostly looks copied and pasted from the Hard difficulty.
For example 00:26:224 (4) - should be snapped on to the white tick
00:18:640 (4,1) - The distance between the circle and the slider head should be the same distance as the stream before to make it neater
In general from 00:16:057 (3) - 00:26:224 (4) there are a lot of slider velocity (SV) changes which I think don't need to be there, it can make it hard to read if you are constantly changing the SV
The break at 00:26:724 - 00:44:057 , you could really do something with this, along the lines of what you had before, remember this is an Insane difficulty, you wouldn't need a rest only 26 seconds into the song!
00:45:380 (1,2,3,1,2,3,1,2,3) - These circles should be grouped in fours, as that's whats happening in the rhythm.
00:50:688 (1) - Again this slider should be longer to make it "on beat"
00:51:854 (3) - Try and limit repeats to one instead of two, it can become hard to read otherwise, I'd suggest one repeat and a circle to make it flow better
00:57:688 (3,1) - There's a lot of empty space between these notes, try adding some circles to better represent whats happening in the instruments maybe?
01:07:507 (1,2,3,1,2,3,4,5,1,1,1,2,1,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,1,1,1,1) - This is where the main issue with sliders is, they need to be made longer otherwise the don't play right and don't fit the rhythm
01:57:390 (1) - From here, maybe try changing up the pattern from what you did before? Just to give some more differences when playing, as playing the same rhythm over and over can be boring Maybe something like this
THAT IMAGE IS REALLY BIG SORRY IDK HOW TO FIX THAT AAAAAAAAAAAA
02:18:724 (1) - A lot of sliders to be fixed here again
02:41:518 (3,1) - If you want to keep this rhythm move the second slider further away, as the distance makes it seem as though it should be hit earlier than it should, moving it further away should solve this issue and improve readability
02:42:706 (1) - Nothing from here is snapped at all please fix this thanks
03:23:807 (1) - In the outro, the music is a lot quieter so I would turn the hitsound volume down to maybe 20%, otherwise it is far too loud
03:20:038 (1,1,1,1) - These four sliders don't fit together very well, the first two are too short and the last two just don't feel right, maybe try some longer sliders instead of buzz sliders.Insane is being altered from 0 Hard
00:21:057 (4,1) - The overlap between the circle and the slider could be fixed so that they are separate Fixed
00:25:390 (1,2,3,4) - Keep the snapping distance on because this could be hard to read for someone who isn't very good at reading approach circles, also sudden SV changes shouldn't be present in difficulties below 3* for easier reading Fixed
00:42:224 (3,4,5,1) - Try to avoid mass stacking like this, and keep circles clearly separate from other circles Fixed
01:02:557 (5) - circle not needed, can cause confusion, nothing in the music to support this because you seemed to be mapping the drum beat Fixed
01:43:385 (3) - This slider was VERY unexpected, I'd suggest placing a longer slider to again avoid misreading Fixed
01:52:051 (1,1,1,1,1,1,1,1,1) - These dont all need to be New Combos, they would work fine as just 2 combos, 4 notes each Fixed
02:24:714 (3,4,5) - The two buzz sliders are different lengths and this doesn't flow well, make the second one the same length as the first and add a short 1/2 slider at 02:25:880 (5) Fixed
02:42:713 (1,2,3,4,5,6,1,2,3,4,5) - This is quite a sudden jump in difficulty compared to what you have mapped previously, make sure to keep it consistent otherwise many people could fail here Fixed
03:09:963 (5) - Circle on wrong beat Fixed
The difficulties have the same outro too, so the same modding applies
Sorry if this is harsh I'm new to modding haha But good luck on the rest of the map!
A s h e m u wrote:
Hi ~ from m4m req
General
- Metadata
Artist , Title , Source is not input definitely. Let's change it- Offset
I think that 00:00:35 - is a right offset
Redline is not necessary for other places- Combocolor
Let's set a custom combo color in all degrees of difficulty .
In addition, all of they must be unified :3- Object
Let's place an object till the last.
I think it is necessary before asking for M4M
No kudosu
fight \o/
Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.02:53:713 (1) - Make this spinner end at the red tick at 02:57:880 - so there is adequate time click the next object.
Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.03:02:713 (5,6) - The 1/1 gap between (5,6) - is misleading after the same spacing of 1/2 rhythms. You could stack (6) - on the end of (5) - instead.
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.This difficulty has an extra uninherited timing point. It must be removed.