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RADWIMPS - Nandemonaiya (Miraie DnB Remix)

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Topic Starter
Dinocrit
This map has been deleted on the request of its creator. It is no longer available.
Phrot
Out of all, it seems to be a pretty fun map and is timed very well.

Just one recommendation is make the opening part a little bit more exciting and fun. Using just some slow sliders won't be the most fun for everyone. It's just a recommendation and you can keep it there if you'd like.
ABD007
General
=> Please use Combo Colour and Hitsound. It's very important in every diff . No hitsound , no life . haha .

Hard
  1. 01:30:680 (1) - I think this is the best part for break time . Not slider like this .
  2. 01:45:713 (2,3,4,5,6) - it's old styling mapping and it's bored to play . Try to make this more interesting ! ><
  3. 02:38:367 (1,1) - not stacked properly .
  4. 02:40:033 (3,1) - overlap . try stacking this on that reverse
  5. 02:42:013 (1) - ^ space it a little more . can u ?
  6. 02:42:706 (1) - KIAI should be at here
  7. 02:49:705 (4) - i dont think player will notice this circle . change the position
  8. 03:00:705 (1,2,3,4,5) - make more interesting
  9. 03:02:038 (1,2,3,4,5) - overlap . ^ interesting pattern ! ><
  10. 03:02:705 (5) - after this slider, put a circle on the 03:03:538 (6) - it follow by the vocal


    This map is suitable with 1 diff only i think . But , nevermind ! Goodluck !! :D
A1caida
Привет! M4M
[Hard]
Мапить под вокал?? Такое себе(все же я советую поставить ноты хотя бы на 1/1(но это уже на твоё усмотрение))
триплы в харде нежелательно использовать(лучше слайдер с реверсом)
00:18:224 (3) - флоу (http://www.screencapture.ru/file/8964C9C1)
00:22:724 (1) - спейсинг
00:25:891 - Непонятное увеличение бпм(можно было поставить 1/8 и зампить)
00:29:386 (1) - подровняй с предыдущим слайдером
00:30:220 (3) - флоу
00:51:854 (3) - к сожалению, сейчас не 2007 год. Лучше сделай его плавным
01:07:481 (1,2) - слайдеры выбиваются из ритма
01:49:380 - поставь здесь перерыв или ноты 1/1
02:16:054 - ^
02:06:713 (1) - ds
Спейсинг не пишу больше
02:22:207 (3) - флоу
02:40:200 (1) - нота слайдер закрывает(Н Е К Р А С И В О)
02:41:513 (1) - криво стоит по отношению к триплу
03:12:705 (2) - ^
03:13:705 (1) - флоу

Удачи!
A1caida
no kds
в сурсе исправь ошибку
2 раза вставил название аниме
Topic Starter
Dinocrit

Phrot wrote:

Out of all, it seems to be a pretty fun map and is timed very well.

Just one recommendation is make the opening part a little bit more exciting and fun. Using just some slow sliders won't be the most fun for everyone. It's just a recommendation and you can keep it there if you'd like.
Fixed

Thanks for the mod
Topic Starter
Dinocrit

Kyousukee wrote:

General
=> Please use Combo Colour and Hitsound. It's very important in every diff . No hitsound , no life . haha .

Hard
  1. 01:30:680 (1) - I think this is the best part for break time . Not slider like this .
  2. 01:45:713 (2,3,4,5,6) - it's old styling mapping and it's bored to play . Try to make this more interesting ! ><
  3. 02:38:367 (1,1) - not stacked properly .
  4. 02:40:033 (3,1) - overlap . try stacking this on that reverse
  5. 02:42:013 (1) - ^ space it a little more . can u ?
  6. 02:42:706 (1) - KIAI should be at here
  7. 02:49:705 (4) - i dont think player will notice this circle . change the position
  8. 03:00:705 (1,2,3,4,5) - make more interesting
  9. 03:02:038 (1,2,3,4,5) - overlap . ^ interesting pattern ! ><
  10. 03:02:705 (5) - after this slider, put a circle on the 03:03:538 (6) - it follow by the vocal


    This map is suitable with 1 diff only i think . But , nevermind ! Goodluck !! :D
Fixed

Thanks for the mod
Topic Starter
Dinocrit

-Alcaida wrote:

Привет! M4M
[Hard]
Мапить под вокал?? Такое себе(все же я советую поставить ноты хотя бы на 1/1(но это уже на твоё усмотрение))
триплы в харде нежелательно использовать(лучше слайдер с реверсом) Исправил
00:18:224 (3) - флоу (http://www.screencapture.ru/file/8964C9C1) Исправил
00:22:724 (1) - спейсинг Исправил
00:25:891 - Непонятное увеличение бпм(можно было поставить 1/8 и зампить) Исправил
00:29:386 (1) - подровняй с предыдущим слайдером Исправил
00:30:220 (3) - флоу Исправил
00:51:854 (3) - к сожалению, сейчас не 2007 год. Лучше сделай его плавным Исправил
01:07:481 (1,2) - слайдеры выбиваются из ритма Исправил
01:49:380 - поставь здесь перерыв или ноты 1/1 Поставил перерыв
02:16:054 - ^ Поставил перерыв
02:06:713 (1) - ds Исправил
Спейсинг не пишу больше
02:22:207 (3) - флоу Исправил
02:40:200 (1) - нота слайдер закрывает(Н Е К Р А С И В О) Исправил
02:41:513 (1) - криво стоит по отношению к триплу Исправил
03:12:705 (2) - ^ Исправил
03:13:705 (1) - флоу Исправил

Удачи!
Большое спасибо!
Topic Starter
Dinocrit

-Alcaida wrote:

no kds
в сурсе исправь ошибку
2 раза вставил название аниме
Исправил

Большое спасибо!
-Helix-
hi M4M from modreq( i use Use Google Translator)
00:22:724 (1,2) - It's hard to beat because of the behind pattern. so overlap or jump
00:25:724 (2,3) - I hope you overlap
00:58:646 - I want to add the slider or notes.
01:04:021 (1,5) - Be symmetrical with number three note.
I can not find any more problems
m4m my map please
https://osu.ppy.sh/s/607007
Topic Starter
Dinocrit

wkdalstn29 wrote:

hi M4M from modreq( i use Use Google Translator)
00:22:724 (1,2) - It's hard to beat because of the behind pattern. so overlap or jump Fixed
00:25:724 (2,3) - I hope you overlap Fixed
00:58:646 - I want to add the slider or notes. I mapping under the vocal,notes are not needed here
01:04:021 (1,5) - Be symmetrical with number three note. Reamde pattern because I didn't get into the rhythm
I can not find any more problems
m4m my map please
https://osu.ppy.sh/s/607007
Fixed

Thank you for your mod
m3gB3g
Хай!~
Рад видеть сильных СНГ новичков, надеюсь ты не забросишь и станешь сильным маппером! :)
ИРК отзыв и советы
2017-05-26 16:20 Dinocrit: какая дифа?
2017-05-26 16:20 m3gB3g: привет?
2017-05-26 16:20 m3gB3g: что ты имеешь ввиду?
2017-05-26 16:24 Dinocrit: ACTION is listening to [https://osu.ppy.sh/b/1245817 SOUND HOLIC - Psychedelic Onizakura Alliance]
2017-05-26 16:24 Dinocrit: m4m
2017-05-26 16:24 m3gB3g: аа
2017-05-26 16:24 m3gB3g: давай все, если можешь :^)
2017-05-26 16:52 m3gB3g: так, давай я тебе тут отпишу насчет твоей карты
2017-05-26 16:52 m3gB3g: ACTION is editing [https://osu.ppy.sh/b/1297099 Miraie - Nandemonaiya (Miraie DnB Remix) [Hard]]
2017-05-26 16:52 m3gB3g: вот эта верно?
2017-05-26 16:52 Dinocrit: +
2017-05-26 16:59 m3gB3g: начну с плюсов. Чувствуешь и подбираешь Хитсаунды очень хорошо, лучше меня. Мапаешь аккуратно и красиво, это очень важно! У тебя большой потенциал. Вот только тебе знаний про мапинг не хватает. Советую копаться по форуму осу, смотреть другие карты, смотреть видосы пишифата,общаться с другими маперами( и не только с русскими). Для начинающего маппера ты довольно хорош. А теперь конкретно что не так..Я сначала подумал что ты ошибся поставив сразу два тайминга:90 и 173. Потом засомневался, может быть ты и правильно поставил. Обсужу это с друзьями и напишу тебе насчет этого. Так, у тебя не правильная концепция маппинга. А точнее дикий андермап. Ты упускаешь много тиков сверху. Короче говоря твоя карта слишком разжатая по ритму. А в некоторых местах где ты сделал сжатый ритм, то там у тебя сжатость объектов уровня инсейна. Кстати хорошо ставишь круги и слайдеры, знаешь что когда ставить. Я это к тому что диффу хард ты превратил в инсейн сохранив свои работы и добавив сверху на пустые биты больше кругов и слайдеров. Сделай из своих объектов джампы и паттерны и выйдет годный инсейн
2017-05-26 17:00 Dinocrit: Это первая карта которую я замапал дольше 15 секунд
2017-05-26 17:00 m3gB3g: ты хорошо мапаешь
2017-05-26 17:00 m3gB3g: тебе нужно только больше знаний
2017-05-26 17:01 m3gB3g: к сожалению я не гуру мапинга. И больше сказать тебе толковые вещи не смогу
2017-05-26 17:01 m3gB3g: но есть русский номинатор Bakari . Обращайся к нему, он всегда рад помочь новичкам
2017-05-26 17:01 m3gB3g: т.е рекомендую показать эту карту ему
2017-05-26 17:01 Dinocrit: Я попробую
2017-05-26 17:02 Dinocrit: Я закончил с модом,но не все карты глянул
2017-05-26 17:02 Dinocrit: Чуть попозже гляну оставшиеся
2017-05-26 17:02 Dinocrit: Но я думаю карта поччти готова выйти в свет
2017-05-26 17:03 m3gB3g: и запомни : в маппинге весомое место имеет именно общение. Так, что совет от меня: не наживай себе лишних врагов, будь вежлив и подтачивай английский
2017-05-26 17:03 Dinocrit: Да я вроде пока никого не обижал)
2017-05-26 17:03 m3gB3g: чем дальше в лес , тем больше дров)
2017-05-26 17:04 Dinocrit: Сижу катаю твою карту,каеф
2017-05-26 17:05 m3gB3g: ладн, было приятно помочь. У тебя есть хорошие шансы стать годным мапером (не то что я). Кудосу плс :^)
2017-05-26 17:05 m3gB3g: ну, я над ней долго работал
2017-05-26 17:05 Dinocrit: Есть одна проблема
2017-05-26 17:06 Dinocrit: Ты когда мне мод писал
2017-05-26 17:06 Dinocrit: он не весь влез
2017-05-26 17:06 Dinocrit: оборвался на "Я сначала подумал что ты ошибся поставив сразу д..."
2017-05-26 17:06 Dinocrit: Напиши еще раз
2017-05-26 17:06 Dinocrit: кусочками
2017-05-26 17:06 Dinocrit: и я дам тебе кудосу
2017-05-26 17:07 m3gB3g: я скину этот диалог в твой тред и ты можешь дать кудосу
2017-05-26 17:07 m3gB3g: ок?
2017-05-26 17:07 Dinocrit: да да
Всегда буду рад помодить твои будущие крутые карты! :oops:
A s h e m u
Hi ~ from m4m req

General
  1. Metadata
    Artist , Title , Source is not input definitely. Let's change it

  2. Offset
    I think that 00:00:35 - is a right offset
    Redline is not necessary for other places
  3. Combocolor
    Let's set a custom combo color in all degrees of difficulty .
    In addition, all of they must be unified :3
  4. Object
    Let's place an object till the last.
    I think it is necessary before asking for M4M

No kudosu

fight \o/
Dalgash
Hi, from M4M

I'll only mod Hard and Insane since they're the only finished ones :)

Main Points


Firstly, the intro ( 00:05:391 - 00:15:390 ) for both difficulties have the exact same mapping, consider changing this to add more diversity to the difficulties,
especially for Insane, it might be considered too slow of a start.


Insane


For the Insane difficulty, there are a LOT of sliders and circles that are not snapped to the rhythm, and this is obvious when playing. It mostly looks copied and pasted from the Hard difficulty.
For example 00:26:224 (4) - should be snapped on to the white tick
00:18:640 (4,1) - The distance between the circle and the slider head should be the same distance as the stream before to make it neater
In general from 00:16:057 (3) - 00:26:224 (4) there are a lot of slider velocity (SV) changes which I think don't need to be there, it can make it hard to read if you are constantly changing the SV
The break at 00:26:724 - 00:44:057 , you could really do something with this, along the lines of what you had before, remember this is an Insane difficulty, you wouldn't need a rest only 26 seconds into the song!
00:45:380 (1,2,3,1,2,3,1,2,3) - These circles should be grouped in fours, as that's whats happening in the rhythm.
00:50:688 (1) - Again this slider should be longer to make it "on beat"
00:51:854 (3) - Try and limit repeats to one instead of two, it can become hard to read otherwise, I'd suggest one repeat and a circle to make it flow better
00:57:688 (3,1) - There's a lot of empty space between these notes, try adding some circles to better represent whats happening in the instruments maybe?
01:07:507 (1,2,3,1,2,3,4,5,1,1,1,2,1,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,1,1,1,1) - This is where the main issue with sliders is, they need to be made longer otherwise the don't play right and don't fit the rhythm
01:57:390 (1) - From here, maybe try changing up the pattern from what you did before? Just to give some more differences when playing, as playing the same rhythm over and over can be boring :) Maybe something like this
THAT IMAGE IS REALLY BIG SORRY IDK HOW TO FIX THAT AAAAAAAAAAAA

02:18:724 (1) - A lot of sliders to be fixed here again
02:41:518 (3,1) - If you want to keep this rhythm move the second slider further away, as the distance makes it seem as though it should be hit earlier than it should, moving it further away should solve this issue and improve readability
02:42:706 (1) - Nothing from here is snapped at all please fix this thanks :)
03:23:807 (1) - In the outro, the music is a lot quieter so I would turn the hitsound volume down to maybe 20%, otherwise it is far too loud
03:20:038 (1,1,1,1) - These four sliders don't fit together very well, the first two are too short and the last two just don't feel right, maybe try some longer sliders instead of buzz sliders.


Hard


00:21:057 (4,1) - The overlap between the circle and the slider could be fixed so that they are separate
00:25:390 (1,2,3,4) - Keep the snapping distance on because this could be hard to read for someone who isn't very good at reading approach circles, also sudden SV changes shouldn't be present in difficulties below 3* for easier reading
00:42:224 (3,4,5,1) - Try to avoid mass stacking like this, and keep circles clearly separate from other circles
01:02:557 (5) - circle not needed, can cause confusion, nothing in the music to support this because you seemed to be mapping the drum beat
01:43:385 (3) - This slider was VERY unexpected, I'd suggest placing a longer slider to again avoid misreading
01:52:051 (1,1,1,1,1,1,1,1,1) - These dont all need to be New Combos, they would work fine as just 2 combos, 4 notes each
02:24:714 (3,4,5) - The two buzz sliders are different lengths and this doesn't flow well, make the second one the same length as the first and add a short 1/2 slider at 02:25:880 (5) -
02:42:713 (1,2,3,4,5,6,1,2,3,4,5) - This is quite a sudden jump in difficulty compared to what you have mapped previously, make sure to keep it consistent otherwise many people could fail here
03:09:963 (5) - Circle on wrong beat

The difficulties have the same outro too, so the same modding applies

Sorry if this is harsh I'm new to modding haha 8-) But good luck on the rest of the map!
Topic Starter
Dinocrit

SacredSage wrote:

Hi, from M4M

I'll only mod Hard and Insane since they're the only finished ones :)

Main Points


Firstly, the intro ( 00:05:391 - 00:15:390 ) for both difficulties have the exact same mapping, consider changing this to add more diversity to the difficulties,
especially for Insane, it might be considered too slow of a start. It's hard to mapping interesting slow moments


Insane


For the Insane difficulty, there are a LOT of sliders and circles that are not snapped to the rhythm, and this is obvious when playing. It mostly looks copied and pasted from the Hard difficulty.
For example 00:26:224 (4) - should be snapped on to the white tick
00:18:640 (4,1) - The distance between the circle and the slider head should be the same distance as the stream before to make it neater
In general from 00:16:057 (3) - 00:26:224 (4) there are a lot of slider velocity (SV) changes which I think don't need to be there, it can make it hard to read if you are constantly changing the SV
The break at 00:26:724 - 00:44:057 , you could really do something with this, along the lines of what you had before, remember this is an Insane difficulty, you wouldn't need a rest only 26 seconds into the song!
00:45:380 (1,2,3,1,2,3,1,2,3) - These circles should be grouped in fours, as that's whats happening in the rhythm.
00:50:688 (1) - Again this slider should be longer to make it "on beat"
00:51:854 (3) - Try and limit repeats to one instead of two, it can become hard to read otherwise, I'd suggest one repeat and a circle to make it flow better
00:57:688 (3,1) - There's a lot of empty space between these notes, try adding some circles to better represent whats happening in the instruments maybe?
01:07:507 (1,2,3,1,2,3,4,5,1,1,1,2,1,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,1,1,1,1) - This is where the main issue with sliders is, they need to be made longer otherwise the don't play right and don't fit the rhythm
01:57:390 (1) - From here, maybe try changing up the pattern from what you did before? Just to give some more differences when playing, as playing the same rhythm over and over can be boring :) Maybe something like this
THAT IMAGE IS REALLY BIG SORRY IDK HOW TO FIX THAT AAAAAAAAAAAA

02:18:724 (1) - A lot of sliders to be fixed here again
02:41:518 (3,1) - If you want to keep this rhythm move the second slider further away, as the distance makes it seem as though it should be hit earlier than it should, moving it further away should solve this issue and improve readability
02:42:706 (1) - Nothing from here is snapped at all please fix this thanks :)
03:23:807 (1) - In the outro, the music is a lot quieter so I would turn the hitsound volume down to maybe 20%, otherwise it is far too loud
03:20:038 (1,1,1,1) - These four sliders don't fit together very well, the first two are too short and the last two just don't feel right, maybe try some longer sliders instead of buzz sliders.

Insane is being altered from 0

Hard


00:21:057 (4,1) - The overlap between the circle and the slider could be fixed so that they are separate Fixed
00:25:390 (1,2,3,4) - Keep the snapping distance on because this could be hard to read for someone who isn't very good at reading approach circles, also sudden SV changes shouldn't be present in difficulties below 3* for easier reading Fixed
00:42:224 (3,4,5,1) - Try to avoid mass stacking like this, and keep circles clearly separate from other circles Fixed
01:02:557 (5) - circle not needed, can cause confusion, nothing in the music to support this because you seemed to be mapping the drum beat Fixed
01:43:385 (3) - This slider was VERY unexpected, I'd suggest placing a longer slider to again avoid misreading Fixed
01:52:051 (1,1,1,1,1,1,1,1,1) - These dont all need to be New Combos, they would work fine as just 2 combos, 4 notes each Fixed
02:24:714 (3,4,5) - The two buzz sliders are different lengths and this doesn't flow well, make the second one the same length as the first and add a short 1/2 slider at 02:25:880 (5) Fixed
02:42:713 (1,2,3,4,5,6,1,2,3,4,5) - This is quite a sudden jump in difficulty compared to what you have mapped previously, make sure to keep it consistent otherwise many people could fail here Fixed
03:09:963 (5) - Circle on wrong beat Fixed

The difficulties have the same outro too, so the same modding applies

Sorry if this is harsh I'm new to modding haha 8-) But good luck on the rest of the map!

Thanks for the mod
Topic Starter
Dinocrit

A s h e m u wrote:

Hi ~ from m4m req

General
  1. Metadata
    Artist , Title , Source is not input definitely. Let's change it

  2. Offset
    I think that 00:00:35 - is a right offset
    Redline is not necessary for other places
  3. Combocolor
    Let's set a custom combo color in all degrees of difficulty .
    In addition, all of they must be unified :3
  4. Object
    Let's place an object till the last.
    I think it is necessary before asking for M4M

No kudosu

fight \o/

Thanks for the mod

Fixed
Silicon-Based
Extra:

General:
AR 9.7 is definitely too high for this difficulty. 9.7 is usually reserved for upper 6* maps and lower 7* maps. I'd recommend AR 9.3, 9.4 at most. I would also lower the OD to 8.6-8.8.

Specific:
00:06:224 (5,1,2) - hard to read
00:18:224 (2,1) - increase spacing
00:18:723 (5) - could be emphasised (NC or increase spacing)
00:18:723 (5) - increase spacing (I'd also change the direction of the stream to make it more interesting)
00:22:390 (1) - needs emphasis
00:22:724 (3) - ^
00:25:224 (4,5,6) - almost impossible to read
00:34:057 (6,1,2,3,4,5,6,1,2) - finally some correct emphasis through spacing
00:35:390 (2,3) - increase spacing
00:36:890 (5,6) - ^
00:37:224 (1,2) - ^
00:40:890 (1,2) - ^
00:42:224 (4,5,6) - ^
00:39:390 (6,1) and 00:41:057 (2,3) - inconsistent spacing
00:41:890 (5,1,2,3,4) - hard to read and flow gets disrupted
The spacing in the first kiai section is way too large. I know it's supposed to be larger than the non-kiai sections, but just look at 00:52:890 (6,1).
00:55:724 (5,1) - increase spacing
00:56:224 (1,2,1,2,1,2) - I would do the opposite, increasing spacing, as the vocals get more intensive.
01:12:224 (5,6,1,2,1,2,1) - ^
01:00:390 (3,4) - compare with 01:00:724 (6,1)
01:13:390 (2,3) - increase spacing
01:24:724 (1,2) - decrease spacing (lack of music emphasis)
01:25:057 (3) - you're missing the beat on the red tick
01:25:057 (3,4) - increase spacing
01:26:224 (6,1,2,3,4,5) - inconsistent spacing

Let me stop here. I'm afraid the map will have to be remapped for it to have any chances to get ranked. It has major spacing inconsistencies. A consistent spacing means that each note's spacing is justified by the progression of the song. Listen carefully to it and place the notes accordingly, so as to emphasise the beats. The song has plenty of opportunites for the spacing to be varied, but it nonetheless has to be have logic behind it. I recommend watching pishi's videos, if you haven't already.
Mini Gaunt
M4M from #modreqs
Please mod this map: https://osu.ppy.sh/s/616530
:D

Hard
Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
02:53:713 (1) - Make this spinner end at the red tick at 02:57:880 - so there is adequate time click the next object.
Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.
03:02:713 (5,6) - The 1/1 gap between (5,6) - is misleading after the same spacing of 1/2 rhythms. You could stack (6) - on the end of (5) - instead.

Also...

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This difficulty has an extra uninherited timing point. It must be removed.

Insane
01:06:390 (1,2) - Why use kick sliders instead of just a stream. It comes out of no where and it would play a lot better if you just made this a stream.

Also it's not done yet xddd

Percocets's Extra
00:41:890 (5,1,2,3,4) - Was this made by mistake? These are some REALLY spaced 1/4 that are very hard to play. The music doesn't really justify this kind of object placement
03:20:724 (5) - NC
03:21:057 (1) - Remove NC
Pawlyk here
M4M, let's go

Keep in mind that my mods are usually subjective, but i guess they might be good tips.

Hard
00:36:057 (1) - fix the blanket (for example like here
00:36:557 (2,1,1,2) - You should make the distance consistent
00:48:057 (3,1,1,2,1,1) - damn, i like that one
00:55:224 (2,3,4) - You should use Distance Snap here (as for the whole map, as it's a hard diff)
00:55:390 (4) - i would personally remove the reverse and add a slider at 00:55:724 - (for example 1/2 beat one)
00:59:390 (4,1,2) - you should avoid overlaps like those
01:59:390 (3,1) - confusing
02:24:557 (2,3,4,5,6) - i guess this one is confusing as hell (me at 23k rank couldn't understand it, so i guess new players would have more problems here)
02:59:224 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5) - i guess it's too hard for a hard diff, maybe add some sliders on the way
03:03:557 (6,7) - i would not stack them with 03:02:557 (4,5) -

I think this diff should be made more complex. There are many gaps in rhythm i guess should be filled with something (i would 00:32:557 - change to slider to 00:32:890 - , and make a circle on 00:33:057 - for example).
Most of the map is pretty boring to be honest (like a 2008-10 maps).
I guess Slider Velocity is too low at times (like from 00:26:724 - here?). Try to avoid overlapping in hard diffs, as its confusing to players that diff is designed for, also you should stick more to DS if you are not.

Didn't mod insane as it's not finished

Percocets's Extra
For 00:05:390 - to 00:16:057 - i would make spacing lower and Slider Velocity a bit aswell as it's a calm section.
00:25:390 (5,6) - that sudden spacing decrease breaks flow for me, you should place them somehow else (maybe something like that?
00:41:557 (3,4,5,1,2,3,4,5,6,1) - weirdo ;x
00:48:057 (5,6,1,2,3,4,5) - i would see that as some jumps
01:02:890 (5,6) - broken flow as in 00:25:390 (5,6) -
01:05:890 (3,4) - as above
01:07:557 (5,6) - here aswell
There are more parts like this

Jumps are too random for me (some are pretty nice tho)

To be frank, this mapset has no chance for rank the way it is now. The 1/1 sliders (those from white tick to white e.g) seem random, and a rhythm is too simple (mostly singletaps only ;x).
But please dont be discouraged to map at all as everyone started like this (one of my really early maps, i guess it's in the same state as yours).
Try to utilize the whole screen (there is nothing on the corners) and work on visually appealing patterns (blankets are welcomed e.q). Keep on mapping different things and get inspired by others' works.

I hope i helped you somehow (took some time as there are too many thing that are wrong ;x)
Good luck in the future!
BanchoBot
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