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Rameses B - Transformations (ft. Laura Brehm)

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Topic Starter
Fursum
This map has been deleted on the request of its creator. It is no longer available.
-NeBu-
00:16:442 (8) - slightly wrong placed slider
00:19:442 (5) - NC + 00:20:728 (1) - remove NC
00:22:442 (6) - NC
01:23:728 (1) - this NC should start on 01:24:156 (2) -

overall hard to mod it for me, seems wrong but after all seems good, so... gl!
Topic Starter
Fursum

-NeBu- wrote:

overall hard to mod it for me, seems wrong but after all seems good, so... gl!
Yeah I noticed that it sounds off, but when I listen to it in the slow mode it doesn't sound bad. :/
DeletedUser_2179411
IRC :D
14:43 Rose Melody: Hi
14:43 Fursum: hello
14:43 Rose Melody: How are you ?
14:44 Rose Melody: umm .. you reqs in our queue .. me and hoki
14:44 Fursum: doing good, sup
14:44 Rose Melody: but hoki can't take any reqs
14:44 Fursum: alright
14:44 Rose Melody: and i just ported that in the queue again
14:44 Rose Melody: would you like me to mod it for you ?
14:45 Fursum: well, im not a picky person :p
14:45 Fursum: im not going for ranked so just a general opinion would do too
14:45 Fursum: but let me sort 2 mods then update the map first
14:45 Rose Melody: ok
14:45 Rose Melody: when you done .. i can mod it here if you want it
14:45 Fursum: alright ill pm you
14:45 Rose Melody: ok :D
15:14 Fursum: ok im done
15:27 Rose Melody: Ok i'm back now !
15:27 Rose Melody: sorry for late
15:27 Rose Melody: but i will gove you some notes if you want to ..
15:27 *Rose Melody is editing [https://osu.ppy.sh/b/1296129 Rameses B - Transformations (ft. Laura Brehm) [Insane]]
15:27 Rose Melody: in this diff ..
15:29 Rose Melody: tell me when you are ready
15:32 Fursum: im back too
15:32 Rose Melody: Ok , the first thing is : Timing point .. should be the first thing to start mapping .. i mean like the offset should start here 585 .. so it means the start of mapping thing
15:33 Fursum: i wanted to start at the first strong sound
15:33 Rose Melody: and i think you should make the SV more higher cause like that .. the sliders are too small .. and it's not fun to play it .. and there is no creative think
15:33 Fursum: so the long white tick line up
15:34 Rose Melody: yeah but the timing poit should be like that
15:34 Rose Melody: it's just fix your map
15:34 Rose Melody: it's not going to change anything .. just consider that
15:35 Rose Melody: but if you make it like that .. will make errors in your map .. and find it hard to map it
15:35 Rose Melody: just put it before the notes or on the first note in the map
15:35 Rose Melody: do you get my point ?
15:36 Fursum: yeah i put it on the first long white tick
15:36 Rose Melody: just put it ,, when you feel that the beart start here
15:36 Fursum: it was just a couple notes behind the red line so it wasnt a big deal when i change things
15:37 Rose Melody: sometimes not that big deal .. but if you hear the rest of the map .. it make it a bit off
15:37 Rose Melody: and if you want your map rank it should be like that
15:37 Rose Melody: just keep that in your mind
15:37 Fursum: alright
15:38 Rose Melody: ok .. and about the SV
15:38 Rose Melody: should be higher .. as i said before
15:39 Rose Melody: like 1.00 it's good
15:40 Rose Melody: cause you can make more creative .. and you can put more ideas in your map .. not all so small , do you get it ?
15:40 Fursum: yeah, but its kinda late for it
15:40 Fursum: i have to redo the map
15:41 Rose Melody: hmm yeah .. but if you keep it .. and play it .. you will feel like it's the same patterns
15:41 Rose Melody: idk i feel like you should make it higher ..
15:41 Rose Melody: it's up to you
15:42 Fursum: ill leave it like that because i have to redo all the sliders and change the spacing because of it
15:42 Fursum: it would take a very very long time
15:42 Rose Melody: yeah .. you are right ..
15:45 Rose Melody: 00:07:656 (1) - the end of this slider .. why this two green lines ? http://i.imgur.com/IS5Ahun.png ?
15:45 Fursum: i was lazy to put a silent hitsound
15:46 Fursum: so its for the lower volume for their end
15:47 Rose Melody: hmm just make it one .. no need to spam it with grean lines :(
15:48 Rose Melody: 00:13:871 - here i feel like there should be note ..
15:50 Fursum: thats a pretty low sound, and i dont really want to make it too crowded on the start of the song
15:51 Rose Melody: hmm .. wait .. you have to make the SV higher .. cause this DS is tooooooo high between the notes .. and with decrease is would be more comfortable to play and for mapping to .. so sorry to say that .. but you have too ..
15:51 Rose Melody: :(
15:53 Rose Melody: 00:33:371 - strong beat should not ignored
15:55 Rose Melody: 00:47:728 - this part .. http://i.imgur.com/9TLOLns.png make it like that and see the diff !
15:58 Fursum: changed the circle with a slider but left the white tick
16:00 Rose Melody: hmm 00:47:942 - this part .. it's really strong .. since your song is so calm .. and if you make it like the picture .. it will give it more impact and more fun to play !
16:02 Fursum: replaced the slider end with a circle
16:03 Rose Melody: 00:53:728 (7) - this slider .. make it two circles .. and make the previous two circle .. 5 and 6 .. stacked .. and 7 , 8 stacked also but in diffrent position .. but more it more impact ..
16:03 Fursum: http://imgur.com/9GMv4Ln
16:03 Rose Melody: if you didn't get it tell me
16:06 Fursum: yeah i changed it
16:06 Rose Melody: if you make it a circle .. then you should make the next slider 00:48:371 (6) - this one .. a circle on the red tick
16:08 Rose Melody: are you done ?
16:09 Fursum: yeah i changed it with 2 circles
16:09 Rose Melody: ok that's good
16:10 Rose Melody: 01:27:585 (3,4,5,6,7,8,9,10) - I think here you should make it the same DS .. can't see any diffrent beat here ..
16:11 Rose Melody: especially 5 and 6
16:11 Rose Melody: why that big jump ? :(
16:12 Fursum: hmm
16:12 Fursum: moved 5 closer to 4
16:16 Rose Melody: 1ok
16:17 Rose Melody: 01:28:442 (7,8,9) - why stacking it ?
16:19 Fursum: hmm
16:19 Fursum: not sure
16:19 Rose Melody: just make it like the rest
16:20 Fursum: yeah i changed it
16:23 Rose Melody: 01:44:299 (2,3,4,5,6) - here this stream .. i don't get why you make it diffrent DS .. and even the other .. i feel like there is no need for it
16:23 Rose Melody: :o
16:24 Fursum: i used 2 types of streams on that section
16:24 Fursum: one for vocals and one for that weird sound
16:24 Fursum: vocal streams are linear and the other thing is like that
16:25 Rose Melody: idk .. i feel like if you make it one faster the other low DS .. like that will fix the gab ..
16:26 Rose Melody: like the faster has it's on DS .. and the same to other .. and the lower stream make the DS same like the other circles
16:26 Rose Melody: do you get my point ?
16:26 Rose Melody: :o
16:27 Fursum: yeah ill consider it
16:27 Rose Melody: 01:54:156 - this part make it like this http://i.imgur.com/6zirf6m.png .. like that you will follow the drum ..
16:32 Fursum: hmm
16:34 Fursum: it was a bit hard to place but its good enough i guess
16:34 Rose Melody: ok good
16:34 Rose Melody: hmm .. i think that's all
16:34 Rose Melody: and yeah
16:34 Rose Melody: don't foget to make easy and normal diff ..
16:35 Rose Melody: cause only harn and insane not that enogh to rank it
16:35 Rose Melody: that's all ..
16:35 Fursum: i dont think its worth it until i get something good enough to rank it
16:35 Rose Melody: yeah .. just pointing it
16:35 Rose Melody: umm .. is there any questions ?
16:36 Fursum: alright thank you very much
Somi
from #modreqs

Insane


  1. 00:20:728 (6) - clap here
  2. 00:56:298 - 00:56:727 - place slider instead
  3. 01:07:013 - Not sure why you put a spinner, it seems better off w/ keeping it as a break
  4. 01:29:298 - NC here instead of 01:29:727
  5. 01:31:870 - NC?
  6. 01:37:871 (1,2) - ctrl+g
  7. 01:47:192 (6) - 0.6 DS
  8. 01:47:299 (7) - ^
Topic Starter
Fursum

Matrotic wrote:

from #modreqs

Insane


  1. 01:07:013 - Not sure why you put a spinner, it seems better off w/ keeping it as a break Theres a slight rising sound, and the break felt too long.
  2. 01:29:298 - NC here instead of 01:29:727 Split the pattern in two colors instead
  3. 01:31:870 - NC? Same pattern continues so ill leave it like that
  4. 01:37:871 (1,2) - ctrl+g I used inverse sliders to foreshadow the pattern.
  5. 01:47:192 (6) - 0.6 DS Streams pattern DS is 0,5-0,7-0,9-1,1
  6. 01:47:299 (7) - ^
Thank you for the mod
Wishkey
Yow! :D

-Make sure your red timing point is the same in both diffs
-Rameses B - Transformations (ft. Laura Brehm) long.mp3 unused atm
-overall I think you can structure your combos a bit better, make stuff feel connected with eachother can be from minor stuff aswell will give a few examples

Light advanced
  1. 00:00:585 (1,2) - why not make this a return slider instead to reduce the note density compared to your other sections since this is the weakest part of the song and kinda connected in the music,
  2. 00:05:728 (4,5,6,7) - here visually you could structure (5,6,7) to form a blanket with (4) aswell since its so close to one atm
  3. 00:07:442 (1,1,2,1) - bit too hard rythm here for still beign in the easy and quite denser then the other parts of the intro even though its the same intensity
  4. 00:09:156 (2,3,4) - strucure wise, you could make this an even triangle or something through visual spacing so it feels a bit more connected
  5. 00:14:299 (1,2) - ds wise would be nice if this was still similar like earlier since the music only changes on this downbeat 00:15:585 (3) -
  6. I not sure what your NC pattern you have going for tbh like, bit examples 00:15:585 (3,1) - (1) is really strong here since a new section starts on this downbeat so an NC there would be nice; 00:20:728 (1,2,3,4,5,6,7,8,9) - really long combo with multiple downbeats covered compared to 00:27:585 (5,1,2) - this is also one musical sentence so the NC is a bit off compared to the (9) combo;00:32:513 (5,1) - these are more confusing for an advanced diff then if they weren't NC since you alrdy indiciated the different rythm through spacing, here at 00:39:156 (1,2,3,1,2) - NC and sv doesnt represent the music that well, those slow sliders should start at 00:41:299 - like at 00:37:228 (4,1) - and NCing is bit questionable tho right in the middle ofthe downbeat. For this type of song I'd just stick to NCing every 2 downbeats/1downbeat and on noticable SV changes tbh since your rhythm follows the downbeats too like take this again 00:39:585 (2,3,1,2) - you can hear 231 is connected in the music and theres a change on 00:41:299 (2) - so downbeat NCing would make that a lot clearer
  7. 00:20:728 (1,2,3,4,5,6,7,8,9) - this combo is still similar intensity wise so the sv change in the middle feels a bit odd, maybe move that to 00:25:871 (1) - ?
  8. 00:21:156 (2,3) - etc those finishes are way too powerful for this sound here, leave those for where the cymbals are (usually at the end/beginning of new section in the song) something like the normal-hitnormal instead of the soft-hitnormal could represent that 'tick sound' alot better
  9. 00:29:299 (1,2) - try switching hitsounds here so you have the finish on the cymbals and the claps on the snares
  10. 00:39:156 (1) - bit bad shape just a straight slider here would be better since the sliderleniency will make it play the same anyway
  11. 00:44:299 (3) - circle instead and start this slider 1/2 afterwards, is more inplace with the rest of this sectio nfor the similar rythms like 00:47:942 (4,5) - , 00:51:371 (2,3) - ,00:56:299 (4,5) - with the vocals
  12. 00:50:728 (3,4,1) - bit sudden spacing increase here 00:50:299 (2,3,4) -
  13. 00:54:156 (1,2,3) - ^
  14. 01:12:371 (1,2,3,4,5,6) - that same drum is still going so bit weird to change full hitsounds here, would use the same additions for these 01:12:585 (2,5) - for example there isnt really anything that represents a wishle sound atm
  15. 01:25:013 (1,1) - try to avoid these kinds of overlaps by structuring it a bit better, makes the map a bit cleaner
  16. 01:46:228 (2,3) - bit too hard on that jump, somethign like you did at 01:59:942 (3,1) - works better for this diff
  17. 01:43:228 (6,1,2) - if your gonna make those small jumps why place the jump for 01:43:871 (2) - its way stronger then the rest in this combo
  18. 01:54:585 (2) - control g would be nice for 01:54:156 (1,2) -
  19. 01:55:442 (2,1) - hard to tell the rythm gap here, noticable ds increase compared to the 1/2 rythm of stacking this would be better to read the gap
  20. 02:03:585 (1,2,3,4,5) - can use control+shift+d to create a perfect pentagon here
  21. bit in general here but for a light advanced, try to keep your ds between major sections in the music (intro/1st verse/kiai) more or less the same and only emphasize thing that really stand out in the song, leave the more variable stuff for insane+ :d

Insane
  1. 00:00:584 (1) - just a circle is good here since there isnt really anything noticalbe on the red + same as advanced
  2. 00:09:585 (6) - why not an extended here aswell? Music seems to build towards 00:10:013 (7) - so bit weird to cut it off early
  3. 00:14:299 (1,2,3) - could silence these aswell like before
  4. 00:16:228 (7,8) - some spacing here would be nice so you have a pattern for that unique sound as being stacked with 00:19:656 (2) - and 00:21:370 (3)
  5. 00:22:227 (6,2) - stack
  6. 00:17:299 (1,2) - one of those minor things that makes it feel more connected, have this visual spacing be the same as 00:18:156 (3,4) -
  7. 00:23:727 (5) - would be nice as a slider so you don't lose momentum for 00:24:156 (1) - and it has that beat aswell
  8. 00:30:799 (7,1) - feel like this should be closer together with how you do 1/1 gaps
  9. 01:22:228 (1) - circle would be good here since its part of the prev stanza still and this transistion of rythm atm 01:22:228 (1,2,3) - doesnt play that well
  10. 01:22:442 (2,3,4,5,6) - 01:22:871 (3,4) - would be better as a rythm like 01:22:442 (2) - or 4 circles since 01:22:442 (2,3,4) - is the same intensity and 01:23:299 (5,6) - are the same intensity so cutoff is a bit weird
  11. 01:35:942 (7) - why no circles here? its finished the buildup so denser rythm seems fitting imo
  12. 01:36:156 (1,1,2) - bad cutoff here, 01:36:156 (1) - either a return more or 2 2x returns would fit better since these kind of rythms happen extremely rarely in a /4 timed song and the midde of 01:36:906 (1,2,3) - deserves to be clickable for that unique sound (can make those 3 unique sounds also as 3 jsut 3 circles with 3/4breaks since its a tricky rythm)
  13. 01:31:228 (2,3) - reduce ds a bit here pretty huge jump compared to the rest when not even in kiai
  14. 01:43:442 (5,6) - end of the return is really strong here so something like 01:46:013 (7,8,1) - fits alot better since it kinda goes against the snap of the song to have a return there
  15. 01:52:441 (2,3,4,5,6) - could move this a bit to the right so (6) blankets with 01:51:584 (1) - for bit more structured
  16. 01:57:156 (3,4,5,6) - only 4 beats clickable with a break there doesnt look that good since it goes against your 5 beat streams in all the other parts, so having his a 5 note stream would be good or could also make it a 4 note stream + 1/4slider at the end
Aight gl man hope it helped!
Topic Starter
Fursum
o shit how am i supposed to return this mod now
Vovan
M4M from my queue~

[General]

  1. Be careful ! Your timing points don't have the same offset !
  2. In Light Advanced, Your SV is of 2.86x for the 1st part of your kiai time, but 2.00x for the second, maybe make them equal to be consistent
  3. There's 2 .mp3 files, delete the unused file
  4. Maybe recheck your NCs because there aren't on the biggest ticks 00:01:871 - is an example, so I think there is a second timing point, because the big ticks are unmapped or unclickable, Example in Light Advanced 00:03:585 - 00:07:013 - 00:10:442 - 00:13:871 - etc.
  5. Be careful about overlaps, I didn't mentionned them in the mod, so try to recheck fast and to avoid some of them
[Light Advanced]

  1. The inherithed points at 00:04:330 - and 00:04:340 - are not needed
  2. 00:01:013 (2,3) - Blanket ?
  3. 00:04:442 (2,3) - Improve blanket
  4. 00:07:871 (1,1) - Maybe reduce the volume of these notes because they're too loud compared to the music imo (add unherithed points or move these ones : 00:07:775 - 00:08:192)
  5. 00:10:871 (1,2) - (2) is too curved in this blanket
  6. 00:25:228 (9) - Move (9) to 00:25:013 - to be consistant with 00:16:013 (1,2,4,5,6,2,5) -
  7. 00:37:871 (1) - It may be a bit too slow, If this slider was a little bit more fast, it could give a nice flow
  8. 00:41:299 (2,3) - Same
  9. 01:10:442 (1,2,3,4,5) - Some inherithed points are not needed at all here
  10. 01:10:442 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - Really nice section !
  11. 01:22:871 (1) - Maybe a bit too curved, doesn't give a good impression
  12. 01:39:156 (1,2) - Don't approach so much the reverse to (2), it could give something good if you move it
  13. 01:40:871 (1) - 01:46:871 (1) - 01:53:728 (3) - 01:54:585 (2) - 01:57:156 (2) - 02:00:585 (3) - Same
I don't really like modding insanes, so I'll stop here, sorry :?
Good luck for the next !
Topic Starter
Fursum

Lexis wrote:

M4M from my queue~

[General]

In Light Advanced, Your SV is of 2.86x for the 1st part of your kiai time, but 2.00x for the second, maybe make them equal to be consistent Second part is a 1/4 gap for Kiai burst so its not that important

There's 2 .mp3 files, delete the unused file I was planning to map the next part of the song

[Light Advanced]

The inherithed points at 00:04:330 - and 00:04:340 - are not needed These came from Insane, they don't hurt so I'll just leave them

00:25:228 (9) - Move (9) to 00:25:013 - to be consistant with 00:16:013 (1,2,4,5,6,2,5) - Theres nothing on the white tick, and I think the spacing is enough to read it.

00:37:871 (1) - It may be a bit too slow, If this slider was a little bit more fast, it could give a nice flow
00:41:299 (2,3) - Same I'll leave the second part, I really want the slow sliders :p

01:39:156 (1,2) - Don't approach so much the reverse to (2), it could give something good if you move it
01:40:871 (1) - 01:46:871 (1) - 01:53:728 (3) - 01:54:585 (2) - 01:57:156 (2) - 02:00:585 (3) - Same [Those reverses were originally double reverses, then I realized it shouldnt be like that, thats the result :p I'll change the spacing though/list]
This mod just came after I sorted through the previous mod, so some of these are outdated :c
Vovan
Don't give a kudo~

Fursum wrote:

Lexis wrote:

M4M from my queue~

[Light Advanced]

The inherithed points at 00:04:330 - and 00:04:340 - are not needed These came from Insane, they don't hurt so I'll just leave them

P.S : They should be deleted because they aren't needed, If you delete them in this diff, they won't be deleted in Insane diff, I was just saying that they are not useful, and so, to delete them.

[...]

00:25:228 (9) - Move (9) to 00:25:013 - to be consistant with 00:16:013 (1,2,4,5,6,2,5) - Theres nothing on the white tick, and I think the spacing is enough to read it.

I was talking about consistency, not reading, don't forget that consistency is really important in a map !
Crissa
Yo o/ from Q
i'm late, sorry for that :D

Insane

00:07:871 (2) - i think you could put just a circle here, this feels repetitive, you could try something

Also, put the 50% volume green line on the slider head

00:09:584 (6) - add a 5% green line on the tail and a 50% on (7)

00:13:228 (5) - i recommend you to put this on a different spot since the melody changes a bit, also i would put a circle on 00:13:441 - here

00:17:728 (2) - try to space this more, it can be missread easily

00:18:585 (4) - i recommend you to convert this slider into two circles, this slider tail represents a big beat so i would make it clickable

00:19:442 (1,2) - a slider fits better because of vocals

00:22:871 (2) - stack with 00:22:228 (6) -
00:23:513 (4) - ^

00:24:799 (2,3) - i think a slider fits better

00:25:656 (4) - in case you don't apply last suggestion, try to blanket this

00:30:371 (1) - this can be missread easily too, try to find a better place to put it, more space on the timeline generaly means more space on the playfield, a stack fits really well too
00:31:228 (1) - ^

00:31:656 (3,4,5,6) - i recommend you to space more the distance between (4) and (5), it will allow the player to recognize better the doubles

00:32:298 - this beat is really big too, try to make it clickable

00:36:799 (3,4) - try stacking them
00:44:942 (1,5) - ^

I'll stop pointing these things 'cause i'll repeat myself, try to notice them by yourself with what i wrote above ;)

The part after the break and before the kiai is really good, gj!

01:40:228 (2,3) - imo, this is a bit awkward, i think this should be just a slider into a triple

02:01:442 (2,3,4) - there are pretty nice things like these wich emphasizes the music rhythm

Overall, try to train your spacing emphasis, DS should help you to notice how much distance to use on every situation, SV was a bit low at the beginning imo, also, try to keep the same distance on kiai streams

Sorry if i didn't mod the Light Advanced diff, but as i said on my Q, i don't like to mod these diffs much:(

Good Luck!
Topic Starter
Fursum
Rip your mod because I already gave up on this map :c
I agree with most of your points but its just better to remap.
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