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posted
This beatmap was submitted using in-game submission on Thursday, 14 September 2017 at 10:41:12 PM

Artist: Hiroki Kikuta
Title: Tenshi no Osore
Source: 聖剣伝説2
Tags: Theme Squaresoft Square Enix Seiken Densetsu 2 SNES Ayyri Secret Of Mana Fear Of The Heavens Opening Title
BPM: 156.7
Filesize: 5961kb
Play Time: 01:40
Difficulties Available:
  1. EZ - 4Key (1.11 stars, 153 notes)
  2. HD - 4Key (2.49 stars, 431 notes)
  3. NM - 4Key (1.71 stars, 333 notes)


Download: Hiroki Kikuta - Tenshi no Osore
Information: Scores/Beatmap Listing
---------------

aka. "Fear of the Heavens"

Old standard set by James2250: https://osu.ppy.sh/s/11830

Mania Mentorship Project #2: Make a LN Mapset.

Background from Litharrale.
Hitsounded by Ayyri.
Inspired by juankristal.

HOLY SHIT THAT SECRET OF MANA REMAKE ANNOUNCEMENT SO HYPE FOR THAT AAAAAAAAAAAAA
posted
HD
00:08:716 all of these sliders seem to be a replaceable with single notes
00:11:651 this is kinda snapped to nothing the music doesnt play any thing on this purple tick
00:11:779 same thing as before with the sliders ill call them noteysliders but you only need single note here really to begin the others dont feel like theyre anything significant
00:12:800 these purple to red half slider things arnt needed probably should just extend the first slider on each side
00:13:312 Nooooooooetysliders for the most part i personally would keep the first slider then use the echoes as single notes
00:15:097 mooore noety sliders

im gonna stop here cause theres alot of places you use too many sliders

00:57:854 alot of these should probably be staircases rather then sliders imo

id say overall you have a grasp on whats important but youre trying to emphasise everything with the sliders try to use singular notes more.
NM
ok looking at the normal its alot of the same as above but in revearse you dont use enough sliders in here you should look for a good mix i.e.
00:11:779 theres a note to be held here but its ignored for difficulty i can see but its ignored to the point im tapping singles for a good 31 seconds before a hold but theres no bases as to why and its just off putting
00:36:284 2 can probably be removed for 2 holds the note after it can be moved to 1 i like this part here though the sliders fit but you switch rythm alot for no real reason?
EZ
EZ's itself fine not a single single note though? not wrong but a little variation might spark a players intrest more
posted

Sparhten wrote:

HD
00:08:716 all of these sliders seem to be a replaceable with single notes All of these notes in the music are held slightly, because they have a slight fade to them. LNs work here since the intent is a LN mapset.
00:11:651 this is kinda snapped to nothing the music doesnt play any thing on this purple tick Realistically, I'd like to have the note end on the big white tick where it SHOULD end, but due to the lack of columns space, i've had to make due here with an alternative, this is an issue i've attempted to resolve throughout the entire set, if you have a good alternative or place for me to end this LN, i'd be happy to fix it.
00:11:779 same thing as before with the sliders ill call them noteysliders but you only need single note here really to begin the others dont feel like theyre anything significant
00:12:800 these purple to red half slider things arnt needed probably should just extend the first slider on each side
00:13:312 Nooooooooetysliders for the most part i personally would keep the first slider then use the echoes as single notes
00:15:097 mooore noety sliders

im gonna stop here cause theres alot of places you use too many sliders

00:57:854 alot of these should probably be staircases rather then sliders imo There are 9 total notes in this repeating melody in the music.
As much as i'd like to do a normal staircase, that just isn't possible to do well with 4 columns.


id say overall you have a grasp on whats important but youre trying to emphasise everything with the sliders try to use singular notes more. The intent of the set is to use LNs wherever possible within reason, which is why I specifically picked a song for this concept that has a ton of held notes in the music.
NM
ok looking at the normal its alot of the same as above but in revearse you dont use enough sliders in here you should look for a good mix i.e.
00:11:779 theres a note to be held here but its ignored for difficulty i can see but its ignored to the point im tapping singles for a good 31 seconds before a hold but theres no bases as to why and its just off putting even though this is a LN mapset, I chose to make this section NM in order to differentiate it from the HD. I think the current increase of density between EZ/NM/HD is appropriate as it is right now, and adding that LN would make it too similar to the HD. IMO either way fits depending on how you view the music, although I will consider making this change based on continued feedback
00:36:284 2 can probably be removed for 2 holds the note after it can be moved to 1 i like this part here though the sliders fit but you switch rythm alot for no real reason? it is, afterall, the exact same note in the music, as much as i'd like to have it on another column, it would just bring the same problem with the note ahead of it due to the lack of available columns.
EZ
EZ's itself fine not a single single note though? not wrong but a little variation might spark a players intrest more
Although I did end up rejecting most of your mod, I took some of your logic and made some improvements to some LN lengths and snappings. Thank you so much for the mod!
posted
Hullo its a NM
1|2|3|4

Not the biggest fan of the BG, found some possible alternatives from secret of mana that you can change to if you like


widescreen meme is checked

HP/OD7 seems a bit low for your top diff. Consider bumping it up a bit? nvm this shit hard af
Spread is wonky as hell. 0.88 - 2 - 2.38 is very skewed

I get that you havent done hitsounds yet but pls lower hitsound volume
This song has a lot of keysound potential

HD
WHY SO MANY SLIDERS AFASFADGHDSJ
00:11:779 (11779|2,11779|1) - This transition from the previous long slider feels janky as hell, maybe make it more clear by going with a col1-4 setup rather than a 2-3. Even just not using col 2 would probably be good enough. Having a long slider conditions the player to keep holding it so to drop it with no warning (apart from a 1/6 gap that you're meant to see) is rough
00:12:800 (12800|0) - This one should be a little shorter
00:14:842 (14842|1,14842|2) - same issue here with this transition, after the first one its not as bad but still uncomfy tier
00:17:905 (17905|3) - goat transition
00:17:777 (17777|0) - also shorter than it is here
00:30:000 - wtf the map keeps going i dont understand
01:12:404 (72404|3,72532|2,72659|1,72787|2) - it bothers me that these arent pitch mapped
01:17:446 (77446|1) - I get it but it feels awkward as hell, I think it'd just be better if you went with the single slider on col 4
NM
imo you could easily go for the same slider theme in the intro as you did in the HD, as long as you make the transitions smoother and maybe remove the uber long sliders
EZ
is fine



starred for potential keysound magic
posted
peaceful
posted
0,1,2,3
LN... Egh. Might as well.

HD
00:14:842 (14842|1) - Extend by 1/6 more.

01:34:484 - Why not end with a hand?
EZ
01:10:745 - Stop bombarding 0. Map some more on 3.
NM
00:08:716 - Ahahaha... For a second I thought I wouldn't see non-LN here... Kinda disappointed.

01:34:484 - Why not end with a jump?


This map needs an MX. Still too much unmapped in HD.
posted
Hi, NM as requested
0|1|2|3
Something
Maybe add a kiai part start at 00:57:726 and end at 01:22:232
EZ
00:20:585 (20585|0,20968|2) - Move 00:20:585 (20585|0) to 2 and move 00:20:968 (20968|2) to 3 to fit with the pitch
NM
00:57:535 (57535|1) - Move to 3 to fit with the pitch

Sry short mod but hope this help and gl for ranking 8-)
posted
Henlo :3/
Mod from modding queue :3

NM
maybe 01:21:083 (81083|1,81275|0) - do a ctrl + h


HD
00:56:961 - my suggestion here is This
posted

Litharrale wrote:

Hullo its a NM
1|2|3|4

Not the biggest fan of the BG, found some possible alternatives from secret of mana that you can change to if you like


widescreen meme is checked

HP/OD7 seems a bit low for your top diff. Consider bumping it up a bit? nvm this shit hard af
Spread is wonky as hell. 0.88 - 2 - 2.38 is very skewed

I get that you havent done hitsounds yet but pls lower hitsound volume i'll do it later when hitsounded
This song has a lot of keysound potential no

HD
WHY SO MANY SLIDERS AFASFADGHDSJ
00:11:779 (11779|2,11779|1) - This transition from the previous long slider feels janky as hell, maybe make it more clear by going with a col1-4 setup rather than a 2-3. Even just not using col 2 would probably be good enough. Having a long slider conditions the player to keep holding it so to drop it with no warning (apart from a 1/6 gap that you're meant to see) is rough I don't really see a better alternative here that fits with the pitch of the music appropriately.
00:12:800 (12800|0) - This one should be a little shorter
00:14:842 (14842|1,14842|2) - same issue here with this transition, after the first one its not as bad but still uncomfy tier
00:17:905 (17905|3) - goat transition
00:17:777 (17777|0) - also shorter than it is here
00:30:000 - wtf the map keeps going i dont understand
01:12:404 (72404|3,72532|2,72659|1,72787|2) - it bothers me that these arent pitch mapped get used to it, theres no other way to map a 9 note staircase with 4 columns
01:17:446 (77446|1) - I get it but it feels awkward as hell, I think it'd just be better if you went with the single slider on col 4sure, done
NM
imo you could easily go for the same slider theme in the intro as you did in the HD, as long as you make the transitions smoother and maybe remove the uber long slidersi'll consider this for the future.
EZ
is fine



starred for potential keysound magic
Applied all of the other mods as well. Thank you all for the mods!
posted
hey i modded the 9k thing already

col 1-4
hard
00:36:667 - any reason as to why this sound is not covered? add 4
00:46:622 - likewise add 3
these could easily be applied with simple rice notes and still play well though you might be going for a slider only map :(
00:56:961 - you should go for the actual sound here. This is borderline dumping i guess and the four 1/2 below is enough to serve as a transition for something like the sounds covered here
that's all. Quite nice


Best of luck!
posted

Lenfried- wrote:

hey i modded the 9k thing already

col 1-4
[box=hard]00:36:667 - any reason as to why this sound is not covered? add 4
00:46:622 - likewise add 3
these could easily be applied with simple rice notes and still play well though you might be going for a slider only map :(
00:56:961 - you should go for the actual sound here. This is borderline dumping i guess and the four 1/2 below is enough to serve as a transition for something like the sounds covered here i don't really understand what you mean with that timestamp, if you mean the 2/3 spaced section, that's the only way i've found to adequately do a staircase to show the descending in pitch while also not looking like complete shit, i really wish there was a better alternative.

Best of luck!

Captain Cusheen wrote:

Henlo :3/
Mod from modding queue :3

NM
maybe 01:21:083 (81083|1,81275|0) - do a ctrl + h


HD
00:56:961 - my suggestion here is This [/
Thank you both for the mods! Updated.
posted

Another Lie wrote:

Mod here, sorry for the delay
HD
00:31:689 (31689|2) - i hear the long pitch here 00:31:881 - So, i recommend to make 1 more short LN at 00:31:689 -
00:33:412 - i hear echo here that value a note, maybe add to 1st col?
00:36:476 - 4th col?
00:42:602 - idk 1st / 3rd col better
00:44:133 - 1st col
00:57:726 - add note for presenting higher sound
00:59:258 - ^
01:00:790 - ^
01:02:321 - ^
01:09:979 - ^
01:11:511 - ^
01:13:042 - ^
01:14:574 - ^
01:20:700 - ^
posted

Ryzen wrote:

Another Lie wrote:

Mod here, sorry for the delay
HD
00:31:689 (31689|2) - i hear the long pitch here 00:31:881 - So, i recommend to make 1 more short LN at 00:31:689 - I think that fade in of the cymbals is already represented by the last LN on column 3
00:33:412 - i hear echo here that value a note, maybe add to 1st col?
00:36:476 - 4th col?
00:42:602 - idk 1st / 3rd col better
00:44:133 - 1st col I don't really know what you mean for all of these, there aren't really any significant sounds on these that can be mapped to without diminishing the value of the notes around it, it just seems to make it too complex
00:57:726 - add note for presenting higher sound Same here, the section is already dense enough that the player has to concentrate on the quick LN patterns, and as much as I would like to map to the background 2/1 sounds, it wouldn't be pitch accurate due to the patterns that are already following the flutes that CANNOT be changed, as well as making it too complex.
00:59:258 - ^
01:00:790 - ^
01:02:321 - ^
01:09:979 - ^
01:11:511 - ^
01:13:042 - ^
01:14:574 - ^
01:20:700 - ^
Sorry, I have to deny all of these, thank you for checking my map regardless!
posted
eyyy whaddup weber

let's gets started

1|2|3|4

EZ
00:25:180 (25180|2) - move to column 4?
NM
this diff is pretty well made, especially with the amount LNs. its beautiful :cry:
HD
Nothing here either, i really like it :D
something to note
you probably want to make the volume about 50% lmao its super deafening to listen to


honestly this map is super fun to play and very relaxing. im so glad you picked a song like this from a RPG cuz i barely see this type of genre in osu! and i do love me some good ol' rpg classics.

Also, check your shovel knight map too, would want to mod that but you haven't updated it in a while. Just a reminder :)

P.S. mutual me sometime, having friends is always something good to have! ;)
posted
updated with hitsounds AND NEW METADATA WHOPS

ids finally reddy
posted
this is where I should say something for #mapfeed...

i need to sleep
03:17 juankristal: w
03:18 juankristal: so if you are there
03:18 *juankristal is editing [https://osu.ppy.sh/b/1299463 Hiroki Kikuta - Angel's Fear [HD]]
03:18 juankristal: 00:33:221 (33221|3) - that F probably has to go
03:18 juankristal: 00:35:518 (35518|1,35901|0) - same for those W
03:18 juankristal: 00:39:347 (39347|1) - probably that F
03:18 juankristal: 00:41:262 (41262|2,42028|2) - same W
03:19 juankristal: 00:44:325 (44325|0,45091|3) - same
03:19 juankristal: 00:47:388 (47388|2,48154|1) -
03:20 juankristal: 01:20:715 - and then we would have to see the patterns on here
03:20 juankristal: not a fan of the transition
03:21 *juankristal is editing [https://osu.ppy.sh/b/1295616 Hiroki Kikuta - Angel's Fear [NM]]
03:21 juankristal: 00:35:901 (35901|0) - W
03:21 Weber: like
03:21 Weber: the descending staircase?
03:21 juankristal: 00:42:028 (42028|0) -
03:21 juankristal: yeas
03:21 juankristal: 00:45:091 (45091|3) - w
03:21 juankristal: 00:51:217 (51217|1) -
03:22 juankristal: not because the staircase is bad
03:22 juankristal: just that the transition is weird
03:22 Weber: hmm
03:22 juankristal: 01:09:213 - same kinda goes for this on the NM
03:22 Weber: seems fine to me but if you have a better alternative im alright with replacing it
03:22 juankristal: the problem with it is that you go of mainbeat into a 1/3 transition
03:23 juankristal: *off
03:23 juankristal: and it plays a bit akward because of that
03:24 Weber: i'll take your word for it
03:25 Weber: thanks for going through the double hitsounds
03:25 juankristal: https://osu.ppy.sh/ss/8594508 something like this comes to mind
03:26 juankristal: 01:20:700 (80700|1,80700|2,81466|1,81466|0) - having claps on those notes
03:30 Weber: looks good
03:30 Weber: nice buff from 2.39 to 2.49 LOL
03:30 juankristal: lmao
03:30 juankristal: #nicesr
03:32 juankristal: so once you have all those points
03:32 juankristal: update
03:35 Weber: done
03:35 juankristal: wtf
03:35 juankristal: why we arent friends on osu
03:36 Weber: i have you added
03:36 juankristal: I thought I had you
03:36 Weber: ;w;
03:36 Weber: w e w :(
03:39 juankristal: 01:29:555 (89555|3,89746|1) -
03:39 juankristal: those snaps
03:39 juankristal: on NM
03:39 juankristal: are off compared to HD
03:40 juankristal: should be 1/12 later
03:40 juankristal: or more like
03:40 juankristal: 1/10
03:40 juankristal: idk
03:40 juankristal: should be on 1/6
03:40 juankristal: period
03:42 juankristal: and thats about it really
03:43 juankristal: and also, on the EZ diff 01:29:507 (89507|3) - that seems off
03:43 juankristal: 01:29:379 - should be either on here or deleted and extend 01:28:358 (88358|1) - to here 01:29:890 -
03:44 Weber: i think the 1/8th snapping works better
03:44 Weber: than the 1/6th
03:44 juankristal: weññ
03:44 juankristal: then that has to change on the HD
03:44 Weber: doing so now
03:47 Weber: i dont really see that problem in the easy
03:47 juankristal: that LN
03:47 Weber: 01:29:507 (89507|3) - theres a definite flute note here (well technically two) that this LN is supposed to cover
03:48 juankristal: oh right
03:48 juankristal: 4 am problems
03:48 Weber: there is a SLIGHT background sound increase on 01:29:507 (89507|3) - but its not prominent
03:48 Weber: LOL
03:48 Weber: rip
03:48 juankristal: so thats it
03:48 juankristal: the EZ is fine
03:48 juankristal: just that thing that bothered me
03:48 juankristal: no hitsound issues apparently
03:50 Weber: alright updated
03:52 Weber: wait
03:53 juankristal: 01:29:411 (89411|3) -
03:53 juankristal: is that one correct?
03:54 Weber: i should really remove that
03:54 juankristal: so what do I wait for
03:54 Weber: the note its playing on is barely audible
03:54 Weber: i missnapped something, fixing now
03:55 juankristal: waaait a minute
03:55 juankristal: 01:28:358 (88358|2) -
03:55 juankristal: that one on the NM
03:55 Weber: ok i fixed this entire fucked up section
03:56 Weber: i finally found why it was weird
03:56 juankristal: 01:28:358 (88358|2) - you fixed this one?
03:58 Weber: fixed
03:58 Weber: and i fixed the HD section there
03:58 juankristal: coooolio
03:58 juankristal: is it updated?
03:58 Weber: because i finally realized i was trying to map to the VERY QUIET BACKGROUND SYNTH
03:58 Weber: which was dumb
03:58 Weber: so i axed it and made it more similar to the NM
03:58 Weber: yes
04:00 juankristal: I swear if one LN tail is offsnap
04:00 juankristal: I will kill myself
04:00 Weber: me too
04:00 juankristal: we both fail as mentee and mentor
04:00 juankristal: if thats the case
posted
This is where I wanted to say something for mapfeed with a pop but then weber beat me to it with the self pop sad life
IRC about the spread
13:24 Protastic101: boop
13:24 *Protastic101 is editing [https://osu.ppy.sh/b/1295615 Hiroki Kikuta - Angel's Fear [EZ]]
13:24 *Weber is editing [https://osu.ppy.sh/b/1295615 Hiroki Kikuta - Angel's Fear [EZ]]
13:26 Protastic101: 00:08:716 - Think for this beginning part, instead of using 2/1 LNs, you can use 4/3 rhythms like this https://osu.ppy.sh/ss/8733055
13:26 Protastic101: so it still has the swing part of it, but at a slower pace
13:26 Protastic101: ignore the 1/3 in that screenshot, probs wouldnt do that in an easy diff
13:27 Weber: good suggestion
13:28 Protastic101: 00:54:663 - and for this measure, I think you can get away with using 2/3 like the normal diff
13:29 Protastic101: or 4/3 if you want, though that feels kind of empty
13:29 Protastic101: but maybe more appropriate for variation as the Normal difficulty uses 2/3
13:30 Protastic101: 00:56:195 - also think using 1/2 here is a good idea so that the rhythm doesnt feel too bland to the player because most of the chart so far has just been 1/1 LNs at the shortest and 4/1 LNs at the longest
13:31 Protastic101: 00:57:726 - for here, I just straight up recommend using 2/3 the entire time so that it's rhythmically similar to Normal and Hard, but at a slower pace so players have time to think about the coming notes and when to hit them
13:31 Protastic101: or 1/1 LNs too works like I said in the irc
13:31 Protastic101: 01:03:853 - only problem is that the sections will blend together here with no variation for the difference in music
13:33 Protastic101: 01:28:358 (88358|1,89507|3) - btw, this should end and start at 01:29:379 - cause the rhythm is 4/3 due to the fact that there's only 3 sounds within the measure
13:34 Protastic101: tfw no feedback from mapper
13:34 *Protastic101 cri
13:35 Weber: im applying everything
13:35 Weber: *slowly*
13:35 Weber: its just removing a lot of these LNs is making me have to think about hitsounding
13:35 Protastic101: probs should have waited til maxus finished his mod though cause now I feel bad since he's gonna have to do a full recheck lol
13:35 Weber: LMAO
13:36 Weber: whoops
13:36 Protastic101: oh yeah, and the changes are kind of big and fundamental to the map's structure and rhythm, so you'll most likely need a rebubble from juan
13:36 Protastic101: wee, go me for ruining the days of two BNs
13:36 *Protastic101 flies away
13:36 Weber: should be fine
13:36 *Protastic101 is editing [https://osu.ppy.sh/b/1299463 Hiroki Kikuta - Angel's Fear [HD]]
13:36 Protastic101: real quick here
13:37 Protastic101: 00:54:663 - I think using some 1/3 minijacks would be cool since the sound kind of has an echo, like this https://osu.ppy.sh/ss/8733109
13:38 Protastic101: 00:56:195 - and then 1/4 usage here for the same delay but faster. It'd also provide a bit of variation from the Normal
13:38 Protastic101: and it's a pretty cool buildup to 00:57:726 - where the the climax of the song is
13:38 Weber: i might need you to quickly check my replacement hitsounds once im done replacing all of these LNs LMAO
13:38 Protastic101: oh
13:38 Weber: should be fine
13:38 *Protastic101 jumps off cliff
13:38 Weber: LOL
13:39 Protastic101: 01:09:596 (69596|2,69788|3,69979|2,70107|3,70234|2) - also, pls delet dis cause the hand balance is god awful in this transition
13:39 Protastic101: poke me whenever you're done so i can recheck the hitsounds
13:39 Weber: oh wait
13:40 Weber: hold up
13:40 Protastic101: yeah?
13:40 Weber: i can't replace the LNs at 00:58:492 (58492|0) - with 2/3 like you suggested in the EZ
13:40 Weber: because it would require a 1/3rd to finish off the 9/3 pattern
13:41 Weber: seems pretty awkward
13:41 Protastic101: wait what
13:42 Protastic101: with 2/3, there should be no 1/3 at the end?
13:42 Protastic101: https://osu.ppy.sh/ss/8733132 wouldn't it just be like this?
13:42 Protastic101: consistent 2/3 spacing throughout
13:42 Weber: oh
13:43 Weber: i thought you meant to replace the LNs with just NMs
13:43 Weber: my b
13:43 Protastic101: Well that was my original intention, but you could keep the LNs if you want
13:43 Protastic101: Maxus is an ET modder so whatever you do, he'll make sure it's good anyways lol
13:43 Weber: the whole staircase thing is 9 1/3 notes
13:44 Weber: wait
13:44 Weber: so you go
13:44 Protastic101: im confused now
13:44 Weber: alright i figured it out
13:44 Weber: the problem
13:45 Weber: okay so with each 2/3rd you are doing every other note in the staircase right
13:45 Protastic101: oh ok
13:45 Weber: so you do 1-3-5-7-9
13:45 Weber: and then you have to reset
13:45 Weber: 9-1 is 1/3rd
13:45 Protastic101: oh, i get what you mean
13:46 Weber: i haet 9 note 1/3rd trill staircase
13:46 Weber: even if it is GREAT MUSIC
13:46 Protastic101: lol
13:47 Protastic101: I mean, do whatever works for you I guess.
13:47 Weber: i guess i'll just keep them as LNs
13:47 Protastic101: im not looking for anything specific, I just want the rhythm to be a bit more representative of the music and closer in speed to the normal
13:47 Weber: yeah thats the struggle I was facing when I was mapping this
13:47 Weber: that it's impossible to find a good inbetween
13:48 Weber: for the two melodies present
13:48 Weber: its either really really easy
13:48 Weber: or really really hard
13:48 Weber: i'll just keep it as LNs for now
13:48 Weber: /shrug
13:48 Weber: maybe we can find a better solution later
13:49 Protastic101: sorry, my game crashed
13:49 Weber: AAAAAAAAAAAAAAAAA
13:49 Weber: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
13:49 Protastic101: yeah, kind of hard to make a spread for a song in 6/8 or whatever cause it's hard to simplify stuff :/
13:49 Weber: https://puu.sh/wYpz3/d7d9c0581a.png
13:50 Weber: oh wait
13:50 Weber: i think i have a solution
13:50 Protastic101: lol
13:50 Weber: im so retarded omg
13:50 Weber: why didn't i consider this
13:50 Weber: 1/1 LNS HAHAHAHAHAHAHAHAHAHAHAHA
13:51 Weber: JASDKSDFL:DSF:KDSFKL:DSFLK:DSF
13:51 Protastic101: what?
13:51 Protastic101: you're not retarded :c
13:51 Weber: sometimes im dumb
13:51 Weber: alright lemme whip these suggestions up and send it to ya s00n
13:52 Protastic101: ok, osu does not want me to mod this map lol
13:52 Weber: its a sign
13:52 Weber: XD
13:52 Protastic101: really is :c
13:53 Protastic101: Shame though cause it's a good song but I cant freaking check the hitsounds if every single LN crashes my game
13:54 Weber: hmm
13:54 Weber: yeah this'll require a pop
13:54 Weber: oh well
13:54 Protastic101: self popping ftw
13:54 Protastic101: tfw no free icon pop for me tho
13:54 *Protastic101 sad life
13:55 Weber: hmm
13:55 Protastic101: would have made 18 icons this month :/
13:55 Weber: holy moley
13:55 Weber: savior of mania much
13:55 Protastic101: :^)
13:55 Weber: actually i don't think this 1/1 LN idea is too hot
13:55 Weber: switching back to 2/1
13:55 Protastic101: 2/1 is fine =w=)b
13:56 Weber: this kiai ARGH
13:56 Protastic101: the 1/1 was really more if you denied the 2/3 stuff instead
13:56 Weber: i mean half the section already is 1/1
13:56 Weber: so its kinda
13:56 Weber: ***BORING***
13:56 Weber: when 1/1 LNs are more boring than 2/1 LNs
13:56 Weber: magic
13:57 Protastic101: lmao
13:57 Protastic101: aw :c
13:57 Protastic101: you could do some simple LN overlaps if you wanted
13:58 Protastic101: cause there's that (almost) 4/1 choral aaaaa in the background
13:58 Weber: LN overlaps seem a bit too dense
13:58 Weber: for an EZ
13:58 Weber: imo
13:59 Weber: good thinking though
14:00 Protastic101: yeah, dunno then
14:00 Weber: why is mania editor so dumb wtf
14:00 Weber: ctrlz undoes like
14:00 Weber: way too much
14:00 Protastic101: Whew lol
14:02 Weber: also i dont understand the suggestion for this LN 01:28:358 (88358|1) -
14:02 Weber: the sound distinctly ends at 01:29:507 - and not at 01:29:379 -
14:02 Weber: (ez still)
14:03 Protastic101: oh, I thought you were mapping the underlying stuff
14:03 Protastic101: kind of hard to tell since 01:29:507 (89507|3) - is only 1/1, so I didn't think it was for the flute the first time round
14:04 Weber: i could change 01:29:507 (89507|3) - into 2 1/2 notes
14:04 Weber: i only made it 1/1 to keep it simple and easy
14:04 Weber: even though there are two flute sounds
14:04 Protastic101: yeah, 1/2 there is probs fine
14:04 Weber: same for 01:31:038 (91038|1) -
14:04 Weber: cool
14:05 Weber: i'll just make them NM
14:05 Weber: instead of lns
14:05 Protastic101: =w=)b
14:05 Weber: kool
14:05 Weber: time for the HD changes
14:05 Weber: gotta scroll aaaaaaaaaaaaaaaaaaaaaaaaaaall the way up
14:05 Weber: LMAO
14:06 Protastic101: :^))))
14:09 Protastic101: i dont even have my suggestions cause osu decided to freaking crash on me :D
14:09 Weber: lmao wtf
14:09 Weber: this 1/3 minijacks suggestion at 00:54:663 - is cuh ray zee
14:10 Weber: r u sure about this
14:10 Protastic101: aw but why :c
14:10 Protastic101: yeah
14:10 Protastic101: the BPM ain't too bad
14:10 Protastic101: and it's 1/3 which is a lot more manageable than 1/4 imo
14:10 Protastic101: you could just trill them or something instead if you want
14:11 Weber: hm i guess
14:13 Weber: alright lets see these 1/4th minijacks
14:13 Protastic101: oh, for the 1/4, I just arranged them as a burst
14:13 Weber: HOLY SHIT
14:14 Protastic101: jacks are too hard there compared to the rest of the difficulty which is mostly simple and 1/3 LN usage
14:14 Protastic101: suddenly adding 1/4 jacks would be too inconvenient and surprising to the player
14:15 Weber: what if i arranged it as a 1/4th staircase
14:15 Protastic101: then please delet map
14:15 Weber: W
14:16 Protastic101: anything but stairs
14:16 Protastic101: please
14:17 Weber: well if i'm making 00:54:663 - into 1/3rd minijacks which i actually really like
14:17 Weber: i dont think i can leave the next part which is the buildup cresendo to the kiai as just 1/2 LNs
14:17 Weber: and yeah 1/4th jacks seem too extreme
14:17 Weber: staircase seems like the only solution
14:17 Protastic101: well no, I mean, add 1/4 yes, but dont make them stairs
14:18 Weber: considering the pitch ascends
14:18 Protastic101: https://osu.ppy.sh/ss/8733300 a burst like this might work
14:18 Weber: oh that looks cool
14:19 Protastic101: you do whatever you want, but using 1-2-3-4-3-2-1 is possibly the biggest fuck you any mapper can give the player
14:19 Weber: wait
14:19 Weber: is that what a staircase is
14:19 Weber: i was going to do 1-2-3-4-1-2-3-4-1-2-3-4
14:19 Weber: but yours works too
14:19 Protastic101: ohhhhhh
14:20 Protastic101: yeah, a staircase is when it loops back on itself with a shitty minitrill turn
14:20 Protastic101: I really hate stairs
14:20 Protastic101: with a passion
14:20 Weber: oh
14:20 Weber: alright
14:20 Weber: i like your suggestion better anyway since its more interesting
14:20 Protastic101: https://osu.ppy.sh/ss/8733316 if you want it ascending, could try this, but it has a bit of a right hand bias
14:20 Weber: also what should I do about the hitsounds with this change
14:21 Weber: since im basically doubling the notes
14:21 Protastic101: whistle every 1/2, everything else just use the hitnormal?
14:21 Weber: should i put a whistle (the current hs on each note) on every note or every other note
14:21 Weber: ok
14:21 Protastic101: actually no, that sounds weird
14:21 Protastic101: wait, that might just be my skin
14:21 Weber: yeah
14:21 Protastic101: to the default I go!
14:22 Weber: glhf
14:22 Protastic101: oh yeah, that's totally fine
14:22 Protastic101: maybe 1/1 whistles is better though
14:22 Protastic101: it'd act sort of like a metronome
14:23 Weber: sounds good
14:23 Weber: should that also apply to the 1/3rd minijack section
14:24 Protastic101: yeah =w=)b
14:24 Weber: kk
14:25 Weber: werks
14:26 Weber: should i also change 01:09:213 (69213|0) - into 1/4th?
14:26 Weber: a burst that is
14:26 Protastic101: yeah
14:27 Weber: hey that also coincidentally fixes your earlier concern about hand balance
14:28 Weber: NICE ACCIDENTAL FIX
14:28 Weber: alright that should be everything
14:28 Protastic101: :D
14:28 Protastic101: ok
14:28 Weber: i'll upload in case you want to check the HS's to make sure i didn't screw up
14:29 Weber: actually if i can get you to check what i did with one section because im not sure about it, gimme a sec
14:29 Protastic101: yeah sure
14:30 Weber: 00:56:195 - here in the EZ
14:30 Weber: i put HS's on every other note here before the kiai
14:31 Protastic101: 00:55:939 (55939|0,56195|0) - probs wouldn't use a 2/3 stack here
14:31 Weber: or should i put it on each 2/1 instead of 1/1
14:31 Protastic101: cause the stack's a bit confusing as it switches from 2/3 rhythm to 1/2 :thinking:
14:31 Weber: true
14:31 Protastic101: yeah, hs is fine
14:32 Weber: the problem with that though is
14:32 Weber: due to the amount of notes in the descending/ascending
14:32 Weber: i'd have to use some awkward hand balance
14:32 Weber: like for example
14:32 Protastic101: 00:56:195 (56195|0) - could just put this at 4 and break your PR for playability instead
14:33 Weber: yeah i guess that works too
14:33 Weber: LOL
14:33 Weber: how do i save chatlog
14:33 Weber: i'll give you this to upload for free kds
14:33 Weber: and bubble pop
14:33 Protastic101: ./savechatlog I think
14:33 Protastic101: you already self popped /cry
14:34 Weber: damn
14:34 Weber: :(
14:34 *Protastic101 sad life
14:34 Protastic101: it's ok though cause I dont actually care lol
14:34 Weber: no wtf i missed an opportunity to put my map in mapfeed too
14:34 Weber: AAAAAAAAAAAAAAAAAAAAAAA
14:34 Protastic101: I have more than enough icons this month to keep my activity
14:34 Protastic101: lol, do you want me to pop it just for mapfeed or what?
14:35 Weber: nah i just like my maps showing up
14:35 Weber: its fine
14:35 Protastic101: inb4 already posted the pop
14:35 Protastic101: tfw my maps dont show up in mapfeed cause no one bubbles them /cries
14:35 Weber: btw its /savelog
posted


*dabs*
posted
[General]
Offset is too early, it should be 8736 (+20). I already talked with Blocko about this.

[EZ]
Thanks lamb meat for helping to fixing the gap issues.

00:17:522 - This part felt awkward that you didn't make trill pattern for repeated synth sound when you actually did it at 00:24:414 (24414|1,24797|0,25180|2,25563|0) - and 00:27:095 (27095|3,27477|2,27860|0,28243|2) - . try http://puu.sh/x5z97/0555b0363e.png

00:31:689 - Think you should stop the LN here, and make new LN to signify the rising sound, combine them is just out of place when in LN pattern before you progressed to change each LN based on new sound appearing.

00:44:708 (44708|2,45091|1) - Switch column between these LN actually help to give hint that you actually already follow secondary different instrument here, as it stands now, The instrument transition kinda a bit confusing to follow as you actually make the pattern similar with 1/1 LN before.

01:06:916 (66916|3,67299|2,67682|1,68065|0) - I know you try to make it the same as 01:03:853 (63853|3,64236|2,64618|1,65001|0) - , but their pitch is actually noticeably different.. the same pitch one is actually with 01:05:384 (65384|3,65767|1,66150|2,66533|0) - , so try to make the pattern at 01:06:916 - and 01:08:447 - the same with 01:05:384 (65384|3,65767|1,66150|2,66533|0) - otherwise you will be kinda inconsistent with structure at 01:16:105 (76105|2,76488|1,76871|3,77254|0,77637|2,78020|1,78403|3,78786|0,79169|2,79551|1,79934|3,80317|0) - where you follow the repeated pitch here with same pattern.

01:22:232 (82232|2,82998|0,83380|3) - Quite sure 4-3-1 will follow the synth pitch more accurately.

01:28:358 (88358|1,89507|3,89698|2) - The LN tail and the note should be 1/3 (since you actually already use 1/3 in this diff, you can't use simplification anymore for the sake of 1/2)

[NM]
So, there's something i wanna talk about the shield LN here.

00:36:284 (36284|1,37050|1,37816|0,39347|0) - This kind of LN (not just this, but entire part in NM diff) is too tricky for the gap, compared it with EZ diff, it only has 1/1 LN without holding multiple object at same time, while NM immediately jump off to actually holding multiple LN while having 1/4 shield which is too dense. It is even more apparent when you look at 00:50:068 (50068|1,51217|1,51600|1) - which i believe shouldn't be happening here. my recommendation will be to erase all the 1/4 and make something like http://puu.sh/x5ySb/e8c6733a84.png for 00:36:284 - and http://puu.sh/x5yUo/e415230ad1.png for 00:39:347 - . It applies on all shield pattern in NM difficulty, so you also need to change them too.

[HD]
00:54:663 - instead of straight stair jack, think you can condense the lower pitch into specific column to signify the synth build-up much better. something like http://puu.sh/x5zKT/49027f05ed.png works.

00:56:961 - The music atmosphere getting more intense at this point, so the 1/4 notes doesn't really express that anymore because it's still the same as pattern before. having small LN here can actually support the ramp up like http://puu.sh/x5zQV/eb4d810f08.jpg

Quite well made map here, after the issues have been fixed, Feel free to have juan recheck the map for re-bubble.
posted

Maxus wrote:

[General]
Offset is too early, it should be 8736 (+20). I already talked with Blocko about this.

[EZ]
Thanks lamb meat for helping to fixing the gap issues.

00:17:522 - This part felt awkward that you didn't make trill pattern for repeated synth sound when you actually did it at 00:24:414 (24414|1,24797|0,25180|2,25563|0) - and 00:27:095 (27095|3,27477|2,27860|0,28243|2) - . try http://puu.sh/x5z97/0555b0363e.png

00:31:689 - Think you should stop the LN here, and make new LN to signify the rising sound, combine them is just out of place when in LN pattern before you progressed to change each LN based on new sound appearing.

00:44:708 (44708|2,45091|1) - Switch column between these LN actually help to give hint that you actually already follow secondary different instrument here, as it stands now, The instrument transition kinda a bit confusing to follow as you actually make the pattern similar with 1/1 LN before. Not really sure what alternative you are suggesting here, but I think it's fine for the most part. It doesn't seem that off-putting imo.

01:06:916 (66916|3,67299|2,67682|1,68065|0) - I know you try to make it the same as 01:03:853 (63853|3,64236|2,64618|1,65001|0) - , but their pitch is actually noticeably different.. the same pitch one is actually with 01:05:384 (65384|3,65767|1,66150|2,66533|0) - , so try to make the pattern at 01:06:916 - and 01:08:447 - the same with 01:05:384 (65384|3,65767|1,66150|2,66533|0) - otherwise you will be kinda inconsistent with structure at 01:16:105 (76105|2,76488|1,76871|3,77254|0,77637|2,78020|1,78403|3,78786|0,79169|2,79551|1,79934|3,80317|0) - where you follow the repeated pitch here with same pattern.

01:22:232 (82232|2,82998|0,83380|3) - Quite sure 4-3-1 will follow the synth pitch more accurately.

01:28:358 (88358|1,89507|3,89698|2) - The LN tail and the note should be 1/3 (since you actually already use 1/3 in this diff, you can't use simplification anymore for the sake of 1/2) also not really sure what you mean here, these notes are snapped to 1/8th which is as accurate as I think it's gonna get honestly.

[NM]
So, there's something i wanna talk about the shield LN here.

00:36:284 (36284|1,37050|1,37816|0,39347|0) - This kind of LN (not just this, but entire part in NM diff) is too tricky for the gap, compared it with EZ diff, it only has 1/1 LN without holding multiple object at same time, while NM immediately jump off to actually holding multiple LN while having 1/4 shield which is too dense. It is even more apparent when you look at 00:50:068 (50068|1,51217|1,51600|1) - which i believe shouldn't be happening here. my recommendation will be to erase all the 1/4 and make something like http://puu.sh/x5ySb/e8c6733a84.png for 00:36:284 - and http://puu.sh/x5yUo/e415230ad1.png for 00:39:347 - . It applies on all shield pattern in NM difficulty, so you also need to change them too.

[HD]
00:54:663 - instead of straight stair jack, think you can condense the lower pitch into specific column to signify the synth build-up much better. something like http://puu.sh/x5zKT/49027f05ed.png works.

00:56:961 - The music atmosphere getting more intense at this point, so the 1/4 notes doesn't really express that anymore because it's still the same as pattern before. having small LN here can actually support the ramp up like http://puu.sh/x5zQV/eb4d810f08.jpg

Quite well made map here, after the issues have been fixed, Feel free to have juan recheck the map for re-bubble.
Everything else was applied, thank you so much!
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