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Rita - Song for friends

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Celektus

Pok0555 wrote:

Hi, I'm from my NM q

General
-Hitsounds-
This song uses piano as it's instrument and piano only, I suggest you make all your hitsounds soft with a very low volume, remove all the whistle/clap (especially whistle) in your map since it sounds genuinely annoying and doesn't fits the music at all, I guess Finish are still ok though, not to mention, this song is very soft, I recommend using around 5% hitsound in non-vocal parts

whistles in hitsounding are used to accent the most important or intense part of the songs vocal instrument or in other words the main melody. What you might want would be a nicer less apparent whistle sample as the Std one (which I assume you used while checking the map) is commonly regarded as annoying so I think I get the concern.

When it comes to the claps i would argue that you also rather just dislike the standard sample being used, the claps are mapped in only the kiai sections to drum sounds in the back while also keeping up the rhythm of the section.

The volume might be OK to lower but 5% hitsounding volume is a really bad idea. Hitsounds are there to provide feedback to the rhythm of the song and at 5% hitsounds become just so quiet that they are practically silent... In fact 5% is literally used to express silence, like extended sliders with slider ends landing on blue ticks without any rhythmically sound. I would say 20-maaaaybe 15% would work at most but at that point the feedback would become quite sketchy.

I would say that @bob80905 should again try and lower the volume while also looking for more calm samples like whistles or soft-claps.

And I would also recommend to look for a more experienced Modder soon as either my Hitsounding in fact is off putting or not common for some.

bob80905 wrote:

Owens wrote:

Hi bro ! From my queue (2 month later xD sorry :c)




[General]

Flow is fine, but it seems like you don't have any structure. I mean, everything could be placed better, here it looks like it's randomly placed for most of your jumps. I don't really like when there is no structure tbh :/ By structure i mean something like this, see it's pretty geometrical but when you play it you don't see it that way and it still has flow. Idk if you understood what i meant but yeah, you should find your structure :D
The map is fun to play with DT anyways, but you should change HP5 to HP6, I missed a whole section and was still alive :p

[Transcending Time]

00:15:107 (4,5,6,7) - thats what i'm talking about in General, This looks sooo random, and i think it is. + Spacing is different at the 4 notes ! thats not good imo (I won't notice theses issues anymore, it's almost everywhere)this is true, but it's difficult to construct a geometric shape with 5 notes when one of them needs to be emphasized with more relative distance to the others, and none of them having that same distance. Despite this, I'll try working on it.

I hope you don't mind if I give my opinion on that subject by saying that you should keep angles the same, but change distances. For example a star pattern has 5 72° angles if you have any 2 points, like 2 circles or a slider end and a circle you can copy those, rotate them by 72° or 144° (essentially double as much) and scale them with ctrl + shift + S.

This way you create patterns with geometry yet can still emphasize one sound more, you could also half the angle of the 5th note or something.

What matters for a visual structure like Owens described it is that you use consistent basic geometric angles and maybe use multiple different ones like the 5th note could also just make up a different geometric shape with some other circles. Like in the example he showed there also is this one line with visually similar distances going through. There are a few possibilities and in case you don't like a copy paste rotation based mapping style you can still estimate the angles by eye... Which might look less appealing because of human error though.
Topic Starter
bob80905

Celektus wrote:

whistles in hitsounding are used to accent the most important or intense part of the songs vocal instrument or in other words the main melody. What you might want would be a nicer less apparent whistle sample as the Std one (which I assume you used while checking the map) is commonly regarded as annoying so I think I get the concern.

When it comes to the claps i would argue that you also rather just dislike the standard sample being used, the claps are mapped in only the kiai sections to drum sounds in the back while also keeping up the rhythm of the section.

The volume might be OK to lower but 5% hitsounding volume is a really bad idea. Hitsounds are there to provide feedback to the rhythm of the song and at 5% hitsounds become just so quiet that they are practically silent... In fact 5% is literally used to express silence, like extended sliders with slider ends landing on blue ticks without any rhythmically sound. I would say 20-maaaaybe 15% would work at most but at that point the feedback would become quite sketchy.

I would say that @bob80905 should again try and lower the volume while also looking for more calm samples like whistles or soft-claps.


Lowered all the volume, max vol is now 35% during kiai. I can't find any softer whistles online, hoping to come across someone in game who is a walking hitsound library...

Celektus wrote:

I hope you don't mind if I give my opinion on that subject by saying that you should keep angles the same, but change distances. For example a star pattern has 5 72° angles if you have any 2 points, like 2 circles or a slider end and a circle you can copy those, rotate them by 72° or 144° (essentially double as much) and scale them with ctrl + shift + S. Did not know about this shortcut at all. That makes things much easier. Would still be interested to find a shortcut that checks for the angle between any 3 given points.

This way you create patterns with geometry yet can still emphasize one sound more, you could also half the angle of the 5th note or something.
You are a wizard.

What matters for a visual structure like Owens described it is that you use consistent basic geometric angles and maybe use multiple different ones like the 5th note could also just make up a different geometric shape with some other circles. Like in the example he showed there also is this one line with visually similar distances going through. There are a few possibilities and in case you don't like a copy paste rotation based mapping style you can still estimate the angles by eye... Which might look less appealing because of human error though. Yeah, I was mostly making patterns off the eyes, not even geometric. Structure=geometry, I just made that connection. And structure is like the 1 thing my map is consistently missing when I give it to others to check it out. Thanks for explaining this Celekt.
Hectic
Hello, m4m here

Transcending Time
  1. put first red point on -2712 and change time signature to 7/4
  2. weird combo colors
  3. 00:41:047 (1) - from this point you started puting slider ends on strong beat, better to keep previous option - make strong beats clickable (brought it back here 00:47:813 (1) - )
  4. 01:04:054 - red timing point, 133 bpm, 4/4 time signature (if you think that im wrong, try to apply this option and listen to the metronome. Yes, it doesn't make any difference in the map, its just musical theory stuff)
  5. whistles are inconsistent in the first part of the map (i didn't look for hitsounds, you should probably just check them all)
  6. 01:32:926 - 7/4 time signature
  7. 01:41:498 (5,6) - whats with this gap
  8. 03:20:069 (1) - avoid using 2 reverses - it is very unpredictable for player, unless you do it very oftenly
  9. 03:20:069 (1,2,3,4,5,6,7,8) - i couldn't get what part of music did you follow in this segment
  10. 04:06:761 (5,6,7) - you should not skip drums on red beats between these objects
  11. 04:24:580 (5,6) - too close (spaces between all other objects troughout the whole map are bigger)
  12. 04:36:535 (3) - reverse slider instead to show drum beat on red tick
  13. 04:42:851 (1,2,3,4,5) - these thingies poorly show music (no space emphasize supporting power of note or its pitch), and having this sound shown by 5 circles like 1 billion time throughout the whole map is pretty boring, you should add variety and use different objects sometime

    I don't personally like how objects are placed, it seems pretty random and not very fluid to me

    Good luck!
Einja
hey we did m4m

[general]
capitalize "friends" in the title

timing measure are incorrect, i'll point one out where at 01:04:054 (1) - the time sig should change to 4/4, and then after kiai is over, rhythm goes back to 7/4 (start it at 01:32:927 (1) - )

[transcending time]
00:06:761 (1) - any reason why this slider is more bent than the others similar to it

00:08:791 (5,6) - you can fix these if you really want to, they're like one or two pixels more spaced to the point a follow point shows up

00:10:821 (2,4) - don't let these touch, that's ugly

00:20:295 (2,3,2) - ^

00:37:438 (5,6) - kinda weird how you suddenly switch to clockwise jump flow here, expected circle 6 to be around x302 y234

01:06:761 (5) - i really think jumps should be here instead of a slider, since you've been emphasizing loud piano sounds with 1/2 circle jumps

01:10:370 (3,4) - these are so bent compared to other slider shapes, looks ugly :/

01:10:370 (3,1) - pls don't touch each other

01:18:491 (1,2,3) - this can kinda create some confused spacing, because you use the same exact spacing, though 01:18:491 (1,2) - are snapped with 1/1 while 01:19:393 (2,3) - are in 1/2.

01:27:513 (5,6) - i don't see how these slider correlate to each other really, copy pasting sliders and rotating by 45 degrees is really ugly, (unless used properly, in which cases are uncommon). you could just copy pasta slider 5 and flip that.

01:41:272 (4,5,6,7) - why are these more closed in compared to previous patterns

01:53:904 (2,1) - bad overlap w

02:20:295 (1,2) - bad blanket

02:47:137 (2,4) - they're touching tips and it's ugly

03:04:506 (4) - why note, no sound (just make slider 3 a reverse arrow)

03:25:257 (5,6) - once again, please don't curve your sliders so much, it doesn't look neat especially when they aren't copy pasted

03:43:303 (1,3) - don't overlap

04:02:927 (4) - don't you think this slider end should be clickable? there's a finish hitsound and a loud piano sound there

04:02:927 (4) - ^

04:12:175 (1,3) - blanket properly please

04:31:799 (4) - ^

overall, you really need to work on aestheics (especially blanketing, and overlaps.) flow is kind of okay, but it feels a little all over the place sometimes (especially the kiai). also, use copy paste to your advantage, it's a really neat tool for making things look nice (and not handmade).


ok that's all from me, great song choice!
Topic Starter
bob80905

Einja wrote:

hey we did m4m

[general]
capitalize "friends" in the title If you look at the metadata source, it says friends is not capitalized, so I'll keep it lowercase.

timing measure are incorrect, i'll point one out where at 01:04:054 (1) - the time sig should change to 4/4, and then after kiai is over, rhythm goes back to 7/4 (start it at 01:32:927 (1) - ) Alrighty fixed.

[transcending time]
00:06:761 (1) - any reason why this slider is more bent than the others similar to it Not really, no. Fixed.

00:08:791 (5,6) - you can fix these if you really want to, they're like one or two pixels more spaced to the point a follow point shows upDidn't see any follow point in my skin, but scaled the entire pattern to 1.04x. Fixed.

00:10:821 (2,4) - don't let these touch, that's ugly I don't like ugly. Fixed.

00:20:295 (2,3,2) - ^ ^^

00:37:438 (5,6) - kinda weird how you suddenly switch to clockwise jump flow here, expected circle 6 to be around x302 y234 I moved 6 to a geometric position as close to your coords as possible, but I really switched it up because 6 shouldn't actually be that far away. I don't understand why that flow change is sudden tho, I set it up with the previous 2 sliders.

01:06:761 (5) - i really think jumps should be here instead of a slider, since you've been emphasizing loud piano sounds with 1/2 circle jumps You're right, I might consider it, but remember that 7 jumps in a row for a difficulty like this isn't what I'm going for. Those sliders are there for simplification. purposes. I'm sacrificing consistency for playability here, but at least I'm consistent during every chorus to keep sliders here.

01:10:370 (3,4) - these are so bent compared to other slider shapes, looks ugly :/ I'd disagree with your subjective opinion, but since I don't really have an aesthetic sense, I stretched these out to be similar to the other sliders, and changed 01:11:272 (1) - accordingly. :P

01:10:370 (3,1) - pls don't touch each other I've told them to stop touching each other.

01:18:491 (1,2,3) - this can kinda create some confused spacing, because you use the same exact spacing, though 01:18:491 (1,2) - are snapped with 1/1 while 01:19:393 (2,3) - are in 1/2. Rotated 01:19:393 (2) - 15 degrees for a larger contrast between spacing, for less confusion.

01:27:513 (5,6) - i don't see how these slider correlate to each other really, copy pasting sliders and rotating by 45 degrees is really ugly, (unless used properly, in which cases are uncommon). you could just copy pasta slider 5 and flip that. That's what I did, I think it's much better. Good suggestion.

01:41:272 (4,5,6,7) - why are these more closed in compared to previous patternsAbsolutely no reason in particular.

01:53:904 (2,1) - bad overlap w Fixed-arino.

02:20:295 (1,2) - bad blanketI may have fixed it, it's a hard blanket to fix.

02:47:137 (2,4) - they're touching tips and it's uglyI told them they're ugly, so they separated.

03:04:506 (4) - why note, no sound (just make slider 3 a reverse arrow)That's better.

03:25:257 (5,6) - once again, please don't curve your sliders so much, it doesn't look neat especially when they aren't copy pasted Copy pasted 5 to 6, now it's more symmetrical.

03:43:303 (1,3) - don't overlapOk

04:02:927 (4) - don't you think this slider end should be clickable? there's a finish hitsound and a loud piano sound there True, I was going for the vocals there though. If I make it clickable though, I'll probably have to introduce a 1/4 reverse slider for the first time, which I tried to avoid, because there's a 1/4 drum pattern there. So, I think I'll leave it because I want to follow the vocals and because I don't want to introduce 1/4.

04:02:927 (4) - ^ Same as above, and also, at every point prior to this in the previous choruses, the pattern at this point has always been 2 sliders. Although this part does have a 1/4 drum, I still don't think I should sacrifice consistency and simplicity for a rhythm change ( I sort of have rhythm btw, since I'm indeed following the vocals.)

04:12:175 (1,3) - blanket properly please I didn't do it at first because I thought the distance change would be confusing, so I tried putting 3 as close to 2 as possible, but I guess I should blanket it? :roll: Fixed

04:31:799 (4) - ^

overall, you really need to work on aestheics (especially blanketing, and overlaps.) flow is kind of okay, but it feels a little all over the place sometimes (especially the kiai). also, use copy paste to your advantage, it's a really neat tool for making things look nice (and not handmade). My aesthetic sense is trash. I'm happy flow is good tho, that's what I was going for for this type of song. Flow all over the place... interesting. And yeah, I'll try copy pasta-ing more.


ok that's all from me, great song choice! Thanks for mod.
FiddleBlue
Hi from queue.
Remember that this is a M4M request. You can find my map on my queue.
General
  1. Not sure if the title of the song is intended, but proper capitalization of it would be Song for Friends.
  2. Map exceed 10mb without a video. Check the song folder as there seems to be two audio of the same song.
  3. Combo colors are just weird and random. I suggest you search for color pallet and copy them.
Transcending Time
  1. 00:02:250 (5) - There's no sound here. If you do delete it, I suggest you adjust the shape of 00:02:250 (5,6,7,8,9) - to something else as half a hexagon is just weird.
  2. 00:05:408 - ^
  3. 00:08:566 - ^
  4. 00:10:821 (2,4) - I think they're too close, how about making 00:10:821 (2,3,4) - as a equilateral triangle instead?
  5. 00:11:724 (4,5) - I would stack these as they sound similar and to make 00:12:175 (6,7,8) - stand out as those has a different sound.
  6. 00:21:197 (1) - There's no sound here, or it might have but I think it's too subtle to be noticeable. I suggest you make 00:20:746 (3) - as a 1/1 slider instead and make the end slider volume to be 10%, or simply delete it and make it a 1/1 gap instead. There are others similar like this, but I suggest to listen on a 25% playback as not all parts have this issue.
  7. 00:27:739 (2,1) - Fix overlap
  8. 00:36:536 (3,6) - Just a suggestion, but perhaps don't overlap.
  9. 00:39:694 (3) - How about making the flow to slider and to its end a straight line instead.
  10. 00:55:032 (3,4,1) - I would make the spacing here the same thing just to make it consistent.
  11. 01:00:897 (1,2,3,4) - Perhaps you can make it into another shape instead of half a hexagon. I would suggest you insert 01:00:445 (7) - into the shape and make a pentagon.
  12. 01:06:310 (4,3) - Possible overlapping on slider tail here. You can ignore this.
  13. 01:10:820 (4) - I think this is better if it's two circles instead as a vocal appears here making it different than 01:10:370 (3) - . The two circles would emphasize that.
  14. 01:23:678 (6,7) - Perhaps you can make the slider bodies to be parallel from each other.
  15. 01:32:926 - Perhaps you can decrease the sv here since it's not a kiai part.
  16. 01:44:430 (4,5,6,7) - How come here the spacing is lesser than before?
  17. 01:49:618 (2,5) - How about overlapping them, or align them on the same x-coordinate, instead.
  18. 01:54:355 (4,1) - Blanket is too near, and overlapping. Space them apart.
  19. 01:55:032 (1,2,3) - Align them in a straight line, perhaps. To make it look neater.
  20. 01:59:092 (2,3) - Fix flow here. The slider body isn't align straight with the follow point.
  21. 01:59:994 (1,2,4) - A suggestion here. But I think it looks neater if you align these in a straight line instead of circle 4 poking out.
  22. 02:12:851 (2,3,4) - Fix alignment here (unless it's intentional)
  23. 02:22:325 (1,5) - A suggestion, but perhaps you can space these apart as it kinda makes the placement look random.
  24. 02:25:709 (4,5) - I think it's better if the spacing is shortened, as right now it looks as if both circle sounds the same. But, I think circle 5 sounds less impactful than circle 4. So, shortening it would emphasize them.
  25. 02:29:318 (1,3) - Slider bodies here overlap each other. I think it'll be better if the don't.
  26. 02:32:927 (1,2,3,4,5) - Spacing here is a bit random, I think it's better if they're the same spacing since they sound similar, excluding the last circle. You can add a bit more of spacing for that if you want. Also, just a suggestion, but perhaps you can place them in a polygon shape instead.
  27. 02:39:242 (5,6) - I think it's better if the spacing here is the same as 02:39:694 (6,7,1) - . Also perhaps you can make the slider end to be part of the incomplete hexagon.
  28. 02:43:303 (6) - Would make this as two circles to emphasize the vocal.
  29. 02:48:716 (5,7) - You could make this circle overlap with the slider end.
  30. 02:55:483 (3) - Not really a perfect circle here. Why don’t you use a three point slider instead lol.
  31. 02:56:160 (4,5) - Why don’t you make the slider bodies parallel instead here? I think it'll make it look better.
  32. 03:12:626 (6) - NC
  33. 03:37:663 (1,2,3,4) - Why don’t you shape this into a perfect square instead lol.
  34. 03:51:423 (2,3) - Perhaps you can make them similar to 03:50:521 (1,2) - with the slider bodies.
  35. 04:18:942 (6) - Would make this as circles instead to emphasize the vocal that is here and isn't on the last slider.
  36. 04:24:581 (5,6) - Why not space them a little bit as this one looks a bit cramp.
Good luck!
Topic Starter
bob80905

FiddleBlue wrote:

Hi from queue.
Remember that this is a M4M request. You can find my map on my queue. Ignore the color changes, they're random.
General
  1. Not sure if the title of the song is intended, but proper capitalization of it would be Song for Friends. Yeah, it's intended.
  2. Map exceed 10mb without a video. Check the song folder as there seems to be two audio of the same song. Yep, deleted.
  3. Combo colors are just weird and random. I suggest you search for color pallet and copy them. Colors are symbolic of the hair color of each character of this visual novel... hopefully not too random.

Transcending Time
  1. 00:02:250 (5) - There's no sound here. If you do delete it, I suggest you adjust the shape of 00:02:250 (5,6,7,8,9) - to something else as half a hexagon is just weird. Well, there is a sound there, and it pretty low pitch, but you can hear it if you slow it down, so I'll keep the notes there.
  2. 00:05:408 - ^ ^
  3. 00:08:566 - ^^
  4. 00:10:821 (2,4) - I think they're too close, how about making 00:10:821 (2,3,4) - as a equilateral triangle instead?Why not? fixed.
  5. 00:11:724 (4,5) - I would stack these as they sound similar and to make 00:12:175 (6,7,8) - stand out as those has a different sound.Well,
    I understand what you mean. But I've been using this pattern since the beginning, and though they sound similar, the second note is a bit louder, since it's crescendo-ing and diminuendo-ing. So, though they are quieter notes, I think I should keep the same pattern.
  6. 00:21:197 (1) - There's no sound here, or it might have but I think it's too subtle to be noticeable. I suggest you make 00:20:746 (3) - as a 1/1 slider instead and make the end slider volume to be 10%, or simply delete it and make it a 1/1 gap instead. There are others similar like this, but I suggest to listen on a 25% playback as not all parts have this issue. It is a verrry subtle sound, but it's there. My problem with doing that would be the inconsistencies it would bring if I were to implement it. I'll keep the 5-jump pattern for now. But good suggestion.
  7. 00:27:739 (2,1) - Fix overlap Adjusted
  8. 00:36:536 (3,6) - Just a suggestion, but perhaps don't overlap. Good, adjusted.
  9. 00:39:694 (3) - How about making the flow to slider and to its end a straight line instead. I don't understand why that's absolutely necessary, but I thought for this difficulty that might be a better decision for simplicity, so fixed.
  10. 00:55:032 (3,4,1) - I would make the spacing here the same thing just to make it consistent.Believe it or not this was ds'd, but it doesn't look like it since the slider angles change. Anyways, it's barely any extra space, but I moved slider 1 a nudge to the right.
  11. 01:00:897 (1,2,3,4) - Perhaps you can make it into another shape instead of half a hexagon. I would suggest you insert 01:00:445 (7) - into the shape and make a pentagon.Good suggestion. These look really out of place, but I must say I was trying to go for a pentagon with increasing distance between notes, since the chorus is coming up. Just for an extra build up effect.
  12. 01:06:310 (4,3) - Possible overlapping on slider tail here. You can ignore this.Fixed
  13. 01:10:820 (4) - I think this is better if it's two circles instead as a vocal appears here making it different than 01:10:370 (3) - . The two circles would emphasize that. You're right, I do break this pattern later on in the song as well, so I must add in circles. Thanks. This is actually a major inconsistency, but I fixed it throughout the song. Good stuff. Now my map is a bit more fun and jumpy :oops:
  14. 01:23:678 (6,7) - Perhaps you can make the slider bodies to be parallel from each other. Good aesthetic suggestion, fixed.
  15. 01:32:926 - Perhaps you can decrease the sv here since it's not a kiai part. Fixed
  16. 01:44:430 (4,5,6,7) - How come here the spacing is lesser than before? No particular reason. Fixed.
  17. 01:49:618 (2,5) - How about overlapping them, or align them on the same x-coordinate, instead.Overlapped
  18. 01:54:355 (4,1) - Blanket is too near, and overlapping. Space them apart. Fixed pattern to space them.
  19. 01:55:032 (1,2,3) - Align them in a straight line, perhaps. To make it look neater.Fixed it up a bit.
  20. 01:59:092 (2,3) - Fix flow here. The slider body isn't align straight with the follow point. Fixed for simplicity.
  21. 01:59:994 (1,2,4) - A suggestion here. But I think it looks neater if you align these in a straight line instead of circle 4 poking out. Originally was going for a geometric shape, but fixed.
  22. 02:12:851 (2,3,4) - Fix alignment here (unless it's intentional) It looks perfectly aligned to me, and it's intentional.
  23. 02:22:325 (1,5) - A suggestion, but perhaps you can space these apart as it kinda makes the placement look random.Adjusted
  24. 02:25:709 (4,5) - I think it's better if the spacing is shortened, as right now it looks as if both circle sounds the same. But, I think circle 5 sounds less impactful than circle 4. So, shortening it would emphasize them.Slightly adjusted.
  25. 02:29:318 (1,3) - Slider bodies here overlap each other. I think it'll be better if the don't.Adjusted
  26. 02:32:927 (1,2,3,4,5) - Spacing here is a bit random, I think it's better if they're the same spacing since they sound similar, excluding the last circle. You can add a bit more of spacing for that if you want. Also, just a suggestion, but perhaps you can place them in a polygon shape instead.Same thing as above, spacing ramps up intentionally, and circles are disorganized. Will work on it.
  27. 02:39:242 (5,6) - I think it's better if the spacing here is the same as 02:39:694 (6,7,1) - . Also perhaps you can make the slider end to be part of the incomplete hexagon.Good thinking, fixed.
  28. 02:43:303 (6) - Would make this as two circles to emphasize the vocal.
  29. 02:48:716 (5,7) - You could make this circle overlap with the slider end.
  30. 02:55:483 (3) - Not really a perfect circle here. Why don’t you use a three point slider instead lol. Don't know what that is, but adjusted the anchors now so I think it is near perfect if not perfect.
  31. 02:56:160 (4,5) - Why don’t you make the slider bodies parallel instead here? I think it'll make it look better. Fixed
  32. 03:12:626 (6) - NC How'd I miss that?
  33. 03:37:663 (1,2,3,4) - Why don’t you shape this into a perfect square instead lol.Idk lol, was going for 30 degrees each, why not 45?
  34. 03:51:423 (2,3) - Perhaps you can make them similar to 03:50:521 (1,2) - with the slider bodies.Good suggestion, but I can't, causes too much trouble with the following pattern. It's fine as is.
  35. 04:18:942 (6) - Would make this as circles instead to emphasize the vocal that is here and isn't on the last slider. Fixed
  36. 04:24:581 (5,6) - Why not space them a little bit as this one looks a bit cramp. Gave them some space.
Good luck! Thanks. This mod is very good, hope I can match it with mine.
Yamicchi
Hi NM from ingame PM :3
[General]
BG should be JPEG file instead of PNG in order to minimize the beatmap size. Here I got you covered http://puu.sh/wP0gK/ec9db3ab3c.jpg
• Should add metadata source in description for easier check tho.
• Ok that's about it my General is usually short
[Transcending Time]
• 00:00:107 (1) - Ok I think you missed the sound on 00:00:389 -. What I suggest is splitting the slider like this http://puu.sh/wP0pz/cbb76bce07.jpg or http://puu.sh/wP0q7/d9beeed495.jpg to fully support the music?
• 00:01:799 (4) - 00:08:115 (3) - aesthetically ok, but this is lack of emphasis. By that I mean you should increase the spacing of it, because the piano is stronger and has higher pitch here. And there might be others but I suggest not to stick too much to aesthetics tho
00:02:250 (5) - NC here?
• 00:06:761 (1) - Previously it's 2 circles, so why are you making them a slider here?
• 00:06:761 (1,2,3) - Also these spacing is kinda small compare to 00:00:897 (2,3,4) -
• 00:15:107 (4,5,6,7) - Piano doesn't support this huge spacing so sudden imo. sth like http://puu.sh/wP0C0/2cd56e559f.jpg this works better
• 00:39:242 (2,3,4,5,6,7,1) - The way you put object here is pretty messy. I believe you can do it better
• 01:03:603 (1) - http://puu.sh/wP0HF/873981010b.jpg I would prefer making the slider this way more than the way you're doing but it's up to you
• 01:04:054 (1) - Shouldn't this have soft additions instead of normal?
• 02:00:671 (4) - Might wanna move this a bit for better stack?
• 02:09:694 (4,5,6,7) - Suddenly enormous spacing? This doesn't make much sense to me
http://puu.sh/wP0R7/3509964c51.png Oh no why are you using 2 red timing point to start a kiai? There are a few more you did the same tho. They should just be green timing point instead.
• 02:36:084 (6) - slider shape looks rough. Think of anything else?
• 03:03:603 (3) - why is this seperated in spacing compare to what you're doing 03:01:799 (1,2) - here?
• Ok I only point out some example issues throughout the whole map. Try to take a look round the map again and fix most of them. Map should be worked a lot on aesthetics and flows. Good luck btw :3
Affirmation
Q

[asdf]
00:01:799 (6,7) - Hard to read
00:04:957 (3,4) - ^, because it makes similar Ds with 00:05:408 (4,5,6,7,8) -
00:16:235 (1,2,3) - set consistent DS with 00:17:588 (3,4,5,6,7) -
00:30:671 (1,2,3,4) - you didn't try overlap well, so I think this overlap looks not so good
03:43:303 (1,2) - blanket

GL
Topic Starter
bob80905

Yamicchi wrote:

Hi NM from ingame PM :3
[General]
BG should be JPEG file instead of PNG in order to minimize the beatmap size. Here I got you covered http://puu.sh/wP0gK/ec9db3ab3c.jpg Thanks
• Should add metadata source in description for easier check tho.K added.
• Ok that's about it my General is usually short
[Transcending Time]
• 00:00:107 (1) - Ok I think you missed the sound on 00:00:389 -. What I suggest is splitting the slider like this http://puu.sh/wP0pz/cbb76bce07.jpg or http://puu.sh/wP0q7/d9beeed495.jpg to fully support the music? Talked about this in game with you, changed it to 2 circles.
• 00:01:799 (4) - 00:08:115 (3) - aesthetically ok, but this is lack of emphasis. By that I mean you should increase the spacing of it, because the piano is stronger and has higher pitch here. And there might be others but I suggest not to stick too much to aesthetics tho increased spacing for emphasis.
00:02:250 (5) - NC here? Even though the number does hit 11, I'm not sure I should, considering for the rest of this beginning section I never NC the 5 note part. If I do NC this, that'd be inconsistent, and if I NC the rest like this, I'd be getting 3 note combos :roll: I think I'll leave it.
• 00:06:761 (1) - Previously it's 2 circles, so why are you making them a slider here? Because in the first case it's a reverse slider that goes really fast to introduce the first note. The first case is much different than the rest of the cases, so I blame the song for inconsistency, not me.
• 00:06:761 (1,2,3) - Also these spacing is kinda small compare to 00:00:897 (2,3,4) - Fixed.
• 00:15:107 (4,5,6,7) - Piano doesn't support this huge spacing so sudden imo. sth like http://puu.sh/wP0C0/2cd56e559f.jpg this works betterIt is a pretty sudden spike, but I did this for 2 reasons. 1. Because this is the vocal part, in contrast to the beginning instrumental part of the song. The vocal part should stand out more/be different imo. 2. I kept each circle geometric and equally spaced in the 5-note piano part in the beginning, but I want to portray the crescendo and diminuendo when the vocals kick in here, which is why for that 5 note part (during vocals) they are spaced differently. Why did I choose to do that? I wanted a calmer intro, and since piano is like "smooth," I wanted an easier pattern for the intro to get "warmed up" or something. Vocals are more dynamic. So you may see them spaced a lot so as to contrast softer sounds, and to emphasize more important sounds. I think that it's suitable. Your example wouldn't be emphasizing any strong sounds in that pattern or portraying the soft first/last note, so I don't think it's a viable solution, and I don't think there's a problem. IMO.
• 00:39:242 (2,3,4,5,6,7,1) - The way you put object here is pretty messy. I believe you can do it betterImproved a ton. Fixed.
• 01:03:603 (1) - http://puu.sh/wP0HF/873981010b.jpg I would prefer making the slider this way more than the way you're doing but it's up to you Your way actually plays better, fixed.
• 01:04:054 (1) - Shouldn't this have soft additions instead of normal? lol idk I didn't hitsound this, I'll take your word for it though and fix that myself.
• 02:00:671 (4) - Might wanna move this a bit for better stack? Adjusted.
• 02:09:694 (4,5,6,7) - Suddenly enormous spacing? This doesn't make much sense to meWas originally going for emphasis because of the transition in the song, but I adjusted it.
http://puu.sh/wP0R7/3509964c51.png Oh no why are you using 2 red timing point to start a kiai? There are a few more you did the same tho. They should just be green timing point instead. I don't see what the problem is with that, but fixed anyway.
• 02:36:084 (6) - slider shape looks rough. Think of anything else? I liked it, but ended up copy pasta-ing the first set. Fixed.
• 03:03:603 (3) - why is this seperated in spacing compare to what you're doing 03:01:799 (1,2) - here? They're actually the same DS,
DS 1.68. It looks like it's further apart, but that's because the previous slider has a more vertical angle.

• Ok I only point out some example issues throughout the whole map. Try to take a look round the map again and fix most of them. Map should be worked a lot on aesthetics and flows. Good luck btw :3Gonna work alot on your second point throughout the song, thanks for modding.
Topic Starter
bob80905

Neoskylove wrote:

Q

[asdf]
00:01:799 (6,7) - Hard to read Adjusted
00:04:957 (3,4) - ^, because it makes similar Ds with 00:05:408 (4,5,6,7,8) - Adjusted
00:16:235 (1,2,3) - set consistent DS with 00:17:588 (3,4,5,6,7) - Sorry, I disagree. Inconsistent DS at this point because intensity goes up.
00:30:671 (1,2,3,4) - you didn't try overlap well, so I think this overlap looks not so good I think the pattern looks good personally. Copied it from responsibility response's slayed's answer, I really liked playing it, and I think it plays well here, and looks fine.
03:43:303 (1,2) - blanket Fixed.

GL Thanks for modding.
Saltssaumure
Hey, came back to see how the map's going, and I gotta say it's looking great! A few wee things I wanted to point out:

If you're not using the .png background and "Song for friends LB.mp3", remove them from the folder bc it's still included in the download. Also the background image looks like it's been stretched horizontally. Here's two alternatives, pick whichever one looks the highest quality:

Good luck with your map!
Topic Starter
bob80905

Saltssaumure wrote:

Hey, came back to see how the map's going, and I gotta say it's looking great! Why thank you kind sir.A few wee things I wanted to point out: ooo

If you're not using the .png background and "Song for friends LB.mp3", remove them from the folder bc it's still included in the download. I deleted an extra .png background, but I can't find the file name "Song for friends LB.mp3" in my folder...Also the background image looks like it's been stretched horizontally. Here's two alternatives, pick whichever one looks the highest quality:
I chose your version, and I think it looks better... after changing it the picture was vertically stretched and the quality went up. Thanks for checking in on me! I'm gonna get this ranked :3
Just waiting on a BN to mod this

Good luck with your map!
Saltssaumure
Map is graveyarded? :(
Topic Starter
bob80905
Just waiting on a BN to check on it...
I don't have much time for M4M's so getting mods will be tough now that I've started college.
I'm going to depend on the BN though, don't worry.
Gero
Hello.

General

  1. I'd like to recommend you to delete this "Song for friends LB.mp3" file, since it's not being used in the whole mapset, same goes for "Song_for_Friends_Lb_background1920x1080.png" keeping them is kinda useless.
Transcending Time

  1. 00:00:333 (3) - This definitely should be 1/8.
  2. 00:15:107 (4,4) - Consider to use NC in these circles, because it'll help players to notice that there's a change of spacing and rhythm in these parts.
  3. 00:24:581 (4,4,4,5,4) - Same as above.
  4. 01:09:242 (2,3) - That overlap looks a bit ugly. I think something like this would be a lot better.
  5. 01:17:588 (3,5) - Personally I believe that more than one player would miss the sudden circle that appears after the slider. I would like to move it somewhere else.
  6. 01:50:069 (3,4) - What's that? Why did you go with an antijump here while previously you did this 00:17:588 (3,4) - I don't get it due that it's basically the same kind of pitch and rhythm in both sections.
  7. 02:40:145 (8) - NC.
  8. 03:05:408 (4) - Same as above.
  9. 02:53:227 (1,2,3,4) - Maybe adding some whistles in this part to follow the piano in a better way?
  10. 03:19:618 (6,7,8,9,10) - It's probably that this isn't a very good idea to use a jump here, since the voice and the music aren't so intense. Besides that the long combo, and the pattern itself doesn't help at all, therefore it's a bit difficult to read when playing this part.
  11. 03:23:002 (1) - Whistle? A clap sounds really awful in my opinion.
  12. 03:41:047 (1,2,3,4,1,2) - Great pattern, I really liked this one so much.
  13. 03:50:521 (1,2,3) - The same thing regarding spacing. 04:14:430 (6,7) - Same.
You should work in your spacing and patterns to make them consistent with each other (Same for your combos, some are longer than they were supposed to be). For example: 00:25:709 (1,2,3) - This has a lower space than 00:13:077 (1,2,3) - these objects. Somehow the sections has different kind of spacing while some others are consistent which are kinda weird to play. 00:32:024 (1,2,3) - Again, and so on. 00:41:047 (1,2,3,4) - Way higher than the rest, I guess you got it at this point. (1/2 jumps with a NC are perfectly fine, so keep them). Also regarding your hitsounds, more whistles to follow piano would be great, try to use claps only on kiai, but I really would like to avoid them cause it does not fit with the song at all. -Normal whistle it's weird to hear in a calm song- 00:05:633 (5,8) - Maybe soft whistles in this parts?

Other than that I'd glad to push it forward after you get a couple of mods more, and fix the things I pointed out on my modding post.
Topic Starter
bob80905

Gero wrote:

Hello.
Welcome.

General

  1. I'd like to recommend you to delete this "Song for friends LB.mp3" file, since it's not being used in the whole mapset, same goes for "Song_for_Friends_Lb_background1920x1080.png" keeping them is kinda useless.
I removed the png, but I honestly cant find more than 1 mp3 file in my song folder. I'll upload after this mod and see if it can still be found.

Transcending Time

  1. 00:00:333 (3) - This definitely should be 1/8. Yes.
  2. 00:15:107 (4,4) - Consider to use NC in these circles, because it'll help players to notice that there's a change of spacing and rhythm in these parts. Fixed.
  3. 00:24:581 (4,4,4,5,4) - Same as above. Fixed.
  4. 01:09:242 (2,3) - That overlap looks a bit ugly. I think something like this would be a lot better. Your version is more aesthetically pleasing, but I think that the space between the tail end and the next slider is much too small for the amount of time given, so I adjusted the long slider a bit.
  5. 01:17:588 (3,5) - Personally I believe that more than one player would miss the sudden circle that appears after the slider. I would like to move it somewhere else. Very well, sir. I moved it to blanket the slider instead, to create some more emphasis on the following note and maintain aesthetics. Also fixed 4:19.167c
  6. 01:50:069 (3,4) - What's that? Why did you go with an antijump here while previously you did this 00:17:588 (3,4) - I don't get it due that it's basically the same kind of pitch and rhythm in both sections. Fixed.
  7. 02:40:145 (8) - NC. Yes.
  8. 03:05:408 (4) - Same as above. Sry I missed these.
  9. 02:53:227 (1,2,3,4) - Maybe adding some whistles in this part to follow the piano in a better way? Added them, but I think i'm gong to talk to my hitsounder to re-check through all the hitsounds after everything else is perfect.
  10. 03:19:618 (6,7,8,9,10) - It's probably that this isn't a very good idea to use a jump here, since the voice and the music aren't so intense. Besides that the long combo, and the pattern itself doesn't help at all, therefore it's a bit difficult to read when playing this part. I do have to admit that it isn't the most intense part of the song, but it is relatively more intense than the part right before it. So I moved the jumps closer a bit, but I still think they should belong, since this part is like an intermediate intensity.
  11. 03:23:002 (1) - Whistle? A clap sounds really awful in my opinion.
  12. 03:41:047 (1,2,3,4,1,2) - Great pattern, I really liked this one so much.
  13. 03:50:521 (1,2,3) - The same thing regarding spacing. 04:14:430 (6,7) - Same. Put in more space between these, changed the pattern up a bit.
You should work in your spacing and patterns to make them consistent with each other (Same for your combos, some are longer than they were supposed to be). For example: 00:25:709 (1,2,3) - This has a lower space than 00:13:077 (1,2,3) - these objects. Somehow the sections has different kind of spacing while some others are consistent which are kinda weird to play. 00:32:024 (1,2,3) - Again, and so on. 00:41:047 (1,2,3,4) - Way higher than the rest, I guess you got it at this point. (1/2 jumps with a NC are perfectly fine, so keep them). Also regarding your hitsounds, more whistles to follow piano would be great, try to use claps only on kiai, but I really would like to avoid them cause it does not fit with the song at all. -Normal whistle it's weird to hear in a calm song- 00:05:633 (5,8) - Maybe soft whistles in this parts? Fixed spacing after slow tail ends, averages about 1.15 DS. Will fix hitsounds last.

Other than that I'd glad to push it forward after you get a couple of mods more, and fix the things I pointed out on my modding post.
Think I fixed everything you said, thanks so much for the mod.
Jayel
Hey, m4m here.

All suggestions.
[Transcending Time]
Overall, I don't understand why the hitsounds in the circles and sliders are not consistent -- NO clear patterns, I mean --. Try to make all the hitsounds either into soft or normal (I prefer soft since it's a quiet song) or at least make a clear pattern those hitsounds. I'm not going to comment on the patterns of hitsounds on the details starting below.

00:00:897 (4) - NC might look better.
01:00:445 (1,2,3,4,5) - Try arraging these five circles as a nice-looking(a little bit tilted right-ward) pentagon. Utilize distance snap while doing so.
02:32:927 (1,2,3,4,5) - ^
*Found that the default spacing for this map was x3.0. Try to reduce it by moving the bar top right corner to left/right while pressing alt.
01:03:603 (1) - Shaping the slider this way(or similar) looks better for me:
01:10:370 (7) - Clap?
01:45:558 (1,2) - Why no drum sounds?
02:36:536 to 03:04:505 - The clap sounds on every circles/sliders at the beginning of each rhythm somehow annoy me. Consider deleting them.
02:38:791 (4) - Make this slider straight in a way it looks parallel with 02:39:242 (5).
05:05:044 (1) - Lower the volume of the hitsound on this spinner since it's on the very last part of the song and there is no sound at the end of the spinner.

Nicely done. Good luck!
Topic Starter
bob80905

Jayel wrote:

Hey, m4m here.

All suggestions.
[Transcending Time]
Overall, I don't understand why the hitsounds in the circles and sliders are not consistent -- NO clear patterns, I mean --. Try to make all the hitsounds either into soft or normal (I prefer soft since it's a quiet song) or at least make a clear pattern those hitsounds. I'm not going to comment on the patterns of hitsounds on the details starting below. Yes, I'll get my hitsounder to check the hitsounds once my map's object placement/rhythm is approved.

00:00:897 (4) - NC might look better. But it's inconsistent... no change
01:00:445 (1,2,3,4,5) - Try arraging these five circles as a nice-looking(a little bit tilted right-ward) pentagon. Utilize distance snap while doing so.
02:32:927 (1,2,3,4,5) - ^ I see what you're saying, a beautiful geometric shape is perfectly accessible. But I chose not to because increasing the spacing represents both the build up to the chorus and the raising in pitch. I think keeping it off like it is would be fine.
*Found that the default spacing for this map was x3.0. Try to reduce it by moving the bar top right corner to left/right while pressing alt.
01:03:603 (1) - Shaping the slider this way(or similar) looks better for me:
I just prefer a curved slider cause it naturally leads to the next slider's head, though I can see a straight one working too. I also like how my curved slider hugs the big slider, which a straight slider couldnt do... IMO, this is more aesthetically pleasing.
01:10:370 (7) - Clap?
01:45:558 (1,2) - Why no drum sounds? Yeah, my bad, just haven't really focused on hitsounds yet...
02:36:536 to 03:04:505 - The clap sounds on every circles/sliders at the beginning of each rhythm somehow annoy me. Consider deleting them. Will talk to hitsounder about this
02:38:791 (4) - Make this slider straight in a way it looks parallel with 02:39:242 (5). Good catch
05:05:044 (1) - Lower the volume of the hitsound on this spinner since it's on the very last part of the song and there is no sound at the end of the spinner. Good idea.

Nicely done. Good luck! Why thank you, kind sir
zhu
Hello! M4M dont expect from me cause this map have already 41sp i will look at the blankets and etc
Transcending Time
00:27:513 (4) - feels weird when playing also nothing emphasize imo delete this and make 00:27:062 (3) - into 4tick sliders like other ones
00:30:220 (3,4) - ^
00:33:378 (3,4) - ^ and so on you can still go with that but it just felt weird to me
04:21:648 (4,5) - copy paste please
04:28:866 (4,5) - ^
04:35:633 (2,3) - ^ i dont know if this is intentional but looks ugly and recognizable
03:43:303 - check kiai snapping
01:28:415 (6,1) - check blankets like this
03:41:047 (1,2,3,4) - you can also try increasing sv a litle bit at this parts
Topic Starter
bob80905

zhu wrote:

Hello! M4M dont expect from me cause this map have already 41sp i will look at the blankets and etc
Transcending Time
00:27:513 (4) - feels weird when playing also nothing emphasize imo delete this and make 00:27:062 (3) - into 4tick sliders like other ones
There's some emphasis here tho. 4 and 5 are notes with avg volume, and then 6 is the crescendo of that little set so it's spaced the most, like how most other patterns are set up. the third note gets the most distance, and the others get relatively less. I think the positioning of the notes are acceptable too. The difference between when I use a 5 hit circle set and a 4 depends on the vocalist too, so some 5 note sets have to be there to properly represent the vocalist.
00:30:220 (3,4) - ^ I think this is a 4 hitcircle set, and this is what you thought was good as it is. I think it is too.
00:33:378 (3,4) - ^ and so on you can still go with that but it just felt weird to me
04:21:648 (4,5) - copy paste please
04:28:866 (4,5) - ^
04:35:633 (2,3) - ^ i dont know if this is intentional but looks ugly and recognizable Fixed.
03:43:303 - check kiai snapping Fixed.
01:28:415 (6,1) - check blankets like this Fixed it.
03:41:047 (1,2,3,4) - you can also try increasing sv a litle bit at this parts Ok, fixed.
Ty for mod
Jian
00:40:596 (6) - try putting this circle under the next slider, for example : https://i.gyazo.com/ea912b80a14165d9e2f55eb267bc2f9d.png
01:10:370 (7,8) - these two aren't matching well, i think it might be better if you add new timing section just for this slider with 1.20 slider velocity and make it look something like this if you want ( it looks cleaner to play ) : https://i.gyazo.com/da9ac956ff266c386ad385787ade2588.png
01:21:648 (1,2,3) - can you change the placing into something like this? since the 3 sound is the strong sound - https://gyazo.com/adc08c550fc098338e37f5f0b77325cf
01:23:678 (6,7) - try to change the look of a sliders and positioning ( i know that it's ur concept for this part but these 2 sliders don't go with flow and it doesn't look good overall, you can also add one more circle in the pause on red tick, it'll be smoother now ) example : https://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.pnghttps://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.png with adding timeline at 01:23:453 (5) with slider velocity 0.75 and then adding one more timeline back to 1.00 slider velocity at 01:24:580
02:32:927 (1,2,3,4,5) - here the sound is getting lauder so i would like you to change the spacing to maybe something like this? https://i.gyazo.com/5dbc27e65619165c364445c81d5c6a2d.jpg

I would recommend you to check jumps snapping, sometimes it feels like you ignore the music and every sound ( loud-quiet ) is snapped the same...

Anyway! Really great song, good luck! ^^
Topic Starter
bob80905

VayneMaine wrote:

00:40:596 (6) - try putting this circle under the next slider, for example : https://i.gyazo.com/ea912b80a14165d9e2f55eb267bc2f9d.png
Blanketed the circle, changed the pattern, it plays better now.

01:10:370 (7,8) - these two aren't matching well, i think it might be better if you add new timing section just for this slider with 1.20 slider velocity and make it look something like this if you want ( it looks cleaner to play ) : https://i.gyazo.com/da9ac956ff266c386ad385787ade2588.png
Indeed, I fixed it up. Looks better, probably plays the same, but before there wasn't a blanket, so good.
01:21:648 (1,2,3) - can you change the placing into something like this? since the 3 sound is the strong sound - https://gyazo.com/adc08c550fc098338e37f5f0b77325cf
As it is currently, the largest distance snap in this set is from 2 - 3 and I feel that there isn't much intensity contrast within this set, so I'll leave it as is.

01:23:678 (6,7) - try to change the look of a sliders and positioning ( i know that it's ur concept for this part but these 2 sliders don't go with flow and it doesn't look good overall, you can also add one more circle in the pause on red tick, it'll be smoother now ) example : https://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.pnghttps://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.png with adding timeline at 01:23:453 (5) with slider velocity 0.75 and then adding one more timeline back to 1.00 slider velocity at 01:24:580
Sorry, your link didn't load. I did polish it a little so that some slider tails and heads overlap, looks neater somewhat.

02:32:927 (1,2,3,4,5) - here the sound is getting lauder so i would like you to change the spacing to maybe something like this? https://i.gyazo.com/5dbc27e65619165c364445c81d5c6a2d.jpg
I think what we did was essentially the same, except your beginning part is a little closer. I think how I placed them gets the crescendo point across. I'd also like the entry to the chorus to stay in that corner of the screen, which your suggestion doesn't do. Thanks, though.
I would recommend you to check jumps snapping, sometimes it feels like you ignore the music and every sound ( loud-quiet ) is snapped the same...
I'll try looking it over again, though the song is quite repetitive. Maybe the contrast is too small to notice? But most of the 5 note patterns have correct snapping already.

Anyway! Really great song, good luck! ^^

Thanks tons for le mod, I'll get yours done asap, limit is Sunday.
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