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Rita - Song for friends

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Topic Starter
bob80905

Blan_C wrote:

Hello, m4m

Sorry for my english! Hope you understand me >.<

This will be general mod because there is many things that need improvement.

  1. I know you wanted to make some nice sliders but these are too..complex. You should simplify/improve quality of sliders like these 01:55:031 (1,1,1) -Fixed all of them, made them simpler.
  2. 00:00:445 - Redline should be here, thats the 'real' start of the song.I disagree. Listening to it 25% there are sounds that come before this time, and the repeat slider tries to portray that.
  3. 00:00:896 (2,3,4,1,2,3,4,5) - This part is a bit confusing to me. Spacing between 00:00:896 (2,3,4,1) - and 00:02:250 (1,2,3,4,5) - is similar. Keep spacing consistant where intensity do not change with bigger jump here 00:02:700 - .You're right, fixed according to intensity. Also its a bit too tap-tap. Its hard diff. Add some sliders like you did from 00:13:076 (1) - Maybe this (random idea but nicely follow music) I understand what you mean, but for that section of the song, I think circles are the best way to represent them. I think the circle-only pattern is fine.https://puu.sh/wzcCv/9a693b9a27.jpg
  4. Your jumps on piano are a bit boring. Its because you made it star-like almost every single time.Make some diferences/change some to sliders to make map interesting. Diversity is neccesary - its 5 mins map - noone want to play the same thing for 5 minutes m8I'll change their positions so that it's not stars every time, but I don't think adding sliders in would be a good idea.
  5. 00:53:001 (4) - This slider should be changed to circle + 1/2 slider because the most important sound is on reverse. The most important sounds should be clickablemade it 3 circles instead, and added appropriate distance emphasis.
  6. 01:53:227 (3,1,2,3,4,5) - Pay attention to proper emphazis 01:53:227 (3,1) - This jump is huge and 01:53:904 (2,3) - is small. its bad. 01:53:904 (2,3) - shall have the biggest spacing because (3) have the highest volume.Thanks, fixed.
  7. Avoid unnecessary overlaps/placing objects too close to each other 00:20:746 (3,2) - 00:24:580 (4,6) - 00:46:009 (4,2) - 01:38:114 (4,6) - You have whole playfied to place objets. arrange them better
Fixed some of the overlaps.

Sorry if my mod wasnt helpfull / you expected something diferent, but things listed above repeat all song lenght.
Good luck!
Thanks.
Celektus

Xiaolin wrote:

[Transcending Time]

  1. Noticed that some parts had normal and drum samples, I would suggest not using those as this is a calm song. In my opinion, using samples other than soft ruins the nature of calm songs.
I understand your idea, but each hitnormal has a specific sound attached to it the normal-hitnormals are for usually Kick Drum sounds in the song and I think I won't consider changing those. The drum-hitnormals are for the Vocals specifically if I would use only soft-hitnormals the Hitsounding in my opinion would reflect the song more in a broad way than per sound. Which is both fine, but I prefer it this way. Also most Volume changes are still really quiet maybe adding some nie customs would help I guess.
@bob80905 If you can try and fin a more soft sounding drum-hitnormal. The normal-hitnormal I think can stay as it is
Saltssaumure
Hi from Salt's mod queue!


This map already looks and plays amazing, which is great! I can't comment too much about flow bc everyone else already did, so here's some aesthetic suggestions. (Btw, "arc" isn't an official word, I just use it to describe circles that go in a curve but aren't a stream.)

Normal-hitwhistle seems distractingly loud compared to the rest of the sounds.
00:00:107 (1,2,3,4) - Could look better as a equilateral triangle
00:02:250 (1,2,3,4,5) - The angle between 1 and 2 is too sharp compared to the rest of the arc.
00:13:076 (1) - The end of this slider could be blanketed by the previous arc of circles.
01:23:678 (4) - Right now the bend in this slider doesn't really emphasise anything, it would play better if the bend was right on the slider tick
01:23:678 (4,5) - 5 is almost a mini-version of 4 but with less sharp of a bend. Right now 5's smooth curve control point is really close to the slider head, while 4 is more in the middle. It'd look better if 5's curve matched 4 a bit more.
02:42:851 (7,1) - Blanket?
03:01:798 (1,2,3) - Make sure the distance between these sliders is the same.
03:48:490 (4) - Same suggestion about having the bend on the slider tick as above.
04:08:565 (1,2,3) - Similar suggestion to the last group of sliders, except with having the same angle instead of distance.
04:37:438 (1,2,3) - Distance between sliders, as above.

Shot a kudosu because I love this map and this song, so I'd love to see it ranked one day :) :) :)
Pok0555
Hi, I'm from my NM q

General
-Hitsounds-
This song uses piano as it's instrument and piano only, I suggest you make all your hitsounds soft with a very low volume, remove all the whistle/clap (especially whistle) in your map since it sounds genuinely annoying and doesn't fits the music at all, I guess Finish are still ok though, not to mention, this song is very soft, I recommend using around 5% hitsound in non-vocal parts

-Design-
Go to song_setup/design to turn off countdown, your map starts way too early to use countdown, also turn off widescreen support since your map doesn't uses storyboard
Also try to use softer and brighter color, don't worry, as long as it's not over 220~ luminosity, it's rankable, I recommend it being around 200~ luminosity since it fits the song better I also recommend blue, pink, purple or something a long the lines, but remember not to blend it with your bg
Talking about bg, can you find a better bg, more hd? it doesn't have to be related to the specific anime, it could be anything, try looking for something that looks dark or sad like a rainy bg with a anime girl or something

-Difficulty-
Your health drain is a bit low for a hard map like this, consider making it 7 or more

-Timing-
I think your preview point would be better on 03:42:400

K, that's all for general
Trancending time
01:11:272 (1) - Make this slider more creative, long sliders like this so it has lots of potential, do the same to other long sliders that has potential
01:10:369 (7) - NC
01:17:588 (7) - ^
01:24:806 (5) - ^
02:50:520 (8) - ^
01:20:746 (1,2) - Remove NC and replace it here 01:21:648 (3) then remove NC here after that 01:22:099 (1)
02:04:505 (1,2) - Blanket
02:10:821 (1,2) - ^
04:53:678 (1,2) - ^
04:56:836 (1,2) - ^
05:05:044 (1) - Make this into a single circle instead, it just feels better
That's all for my mod
Good luck! ;)
Topic Starter
bob80905

Saltssaumure wrote:

Hi from Salt's mod queue!


This map already looks and plays amazing, which is great! I can't comment too much about flow bc everyone else already did, so here's some aesthetic suggestions. (Btw, "arc" isn't an official word, I just use it to describe circles that go in a curve but aren't a stream.) Thanks alot for the kind words.

Normal-hitwhistle seems distractingly loud compared to the rest of the sounds.Will talk to my hitsounder about this
00:00:107 (1,2,3,4) - Could look better as a equilateral triangleAdjusted
00:02:250 (1,2,3,4,5) - The angle between 1 and 2 is too sharp compared to the rest of the arc.Adjusted
00:13:076 (1) - The end of this slider could be blanketed by the previous arc of circles.Adjusted
01:23:678 (4) - Right now the bend in this slider doesn't really emphasise anything, it would play better if the bend was right on the slider tick Of course, fixed.
01:23:678 (4,5) - 5 is almost a mini-version of 4 but with less sharp of a bend. Right now 5's smooth curve control point is really close to the slider head, while 4 is more in the middle. It'd look better if 5's curve matched 4 a bit more. Fixed
02:42:851 (7,1) - Blanket? Of course.
03:01:798 (1,2,3) - Make sure the distance between these sliders is the same. Ds'd with 1.7, fixed.
03:48:490 (4) - Same suggestion about having the bend on the slider tick as above. Thanks for noticing this stuff :3
04:08:565 (1,2,3) - Similar suggestion to the last group of sliders, except with having the same angle instead of distance.They all had equal angle changes as you went down, but I changed them a little so that they there's less of an angle change as you go down. I would like a consistent angle change though, like in previous triple slider patterns.
04:37:438 (1,2,3) - Distance between sliders, as above.Properly snapped to 1.6X DS

Shot a kudosu because I love this map and this song, so I'd love to see it ranked one day :) :) :)
Thank you so much. I'm going to do it! :D
Topic Starter
bob80905

Pok0555 wrote:

Hi, I'm from my NM q

General
-Hitsounds-
This song uses piano as it's instrument and piano only, I suggest you make all your hitsounds soft with a very low volume, remove all the whistle/clap (especially whistle) in your map since it sounds genuinely annoying and doesn't fits the music at all, I guess Finish are still ok though, not to mention, this song is very soft, I recommend using around 5% hitsound in non-vocal partsWill talk to my hitsounder about this.

-Design-
Go to song_setup/design to turn off countdown, your map starts way too early to use countdown, also turn off widescreen support since your map doesn't uses storyboardK
Also try to use softer and brighter color, don't worry, as long as it's not over 220~ luminosity, it's rankable, I recommend it being around 200~ luminosity since it fits the song better I also recommend blue, pink, purple or something a long the lines, but remember not to blend it with your bg Added some new colors, but I kept the luminosity because I'm trying to implement the color of the hair of the people in the anime into the combo colors.
Talking about bg, can you find a better bg, more hd? it doesn't have to be related to the specific anime, it could be anything, try looking for something that looks dark or sad like a rainy bg with a anime girl or something Would really like it to be related to the specific anime, but I changed the bg.

-Difficulty-
Your health drain is a bit low for a hard map like this, consider making it 7 or moreThe guidelines say hard should be from 5-7, and I don't like high drain :3

-Timing-
I think your preview point would be better on 03:42:400 Changed it.

K, that's all for general
Trancending time
01:11:272 (1) - Make this slider more creative, long sliders like this so it has lots of potential, do the same to other long sliders that has potential I understand what you mean, but I think I have other creative sliders on the map, and the long "boring" sliders I already have are particularly hard to change to make creative. Also, the difficulty isn't so high, so maybe I can get away with it.
01:10:369 (7) - NC K
01:17:588 (7) - ^K
01:24:806 (5) - ^ I don't understand why, kept it
02:50:520 (8) - ^K
01:20:746 (1,2) - Remove NC and replace it here 01:21:648 (3) then remove NC here after that 01:22:099 (1) K
02:04:505 (1,2) - Blanket K
02:10:821 (1,2) - ^ Don't think this slider is curvy enough to warrant a blanket, it's fine as is.
04:53:678 (1,2) - ^the second circle is blanketed by this slider.
04:56:836 (1,2) - ^ ^
05:05:044 (1) - Make this into a single circle instead, it just feels better You're right, fixed
That's all for my mod
Good luck! ;)
Thank you for the mod!
Lama Poluna

Hello, from metadata help queue.

Artist: Rita
Title: Song for friends
Source: リトルバスターズ!
Tags: Little Busters! 麻枝 准 MintJam setzer a2c Key Sounds Label Visual Art's Jun Maeda

Source
Topic Starter
bob80905
Thank you!
Haganenno
SPOILER
18:38 bob80905: would you like to give my map a testie?
18:38 Haganenno: sure nibba
18:38 Haganenno: but I will go eat hot kibin first
18:39 bob80905: oh, ok
18:39 bob80905: ?
18:39 *bob80905 is listening to [https://osu.ppy.sh/b/1320299 Rita - Song for friends]
18:39 Haganenno: ye I will inform u when im ready
18:40 bob80905: O, thanks
18:59 Haganenno: ok
18:59 bob80905: Ok
19:04 Haganenno: ok so
19:04 Haganenno: it is actually rather nice
19:04 bob80905: Yes! :D
19:04 Haganenno: I'd suggest to keep to spacing stuff doe
19:04 Haganenno: lemme find example and I will explain off that
19:05 Haganenno: ok there is a guy who has no time so I will try to help him first
19:06 bob80905: Ok, thanks
19:23 Haganenno: ok so
19:25 Haganenno: idea of your map is nice
19:25 Haganenno: but you should keep in mind
19:25 Haganenno: what kinda flow you want for what kinda objects
19:26 Haganenno: 00:16:235 (1,2,3) - 00:19:392 (1,2,3) - these sounds are all the same, yet flow very differently for some reason
19:27 Haganenno: 00:15:107 (4,5,6,7) - 00:18:265 (4,5,6,7) - same
19:27 Haganenno: they shouldnt be alike, but the spacing should be same and flow should be same between the same sounds
19:27 Haganenno: between same sounds that you are mapping*
19:28 bob80905: Well in the first case the reason they're different is because the vocal makes the second case a little different
19:28 bob80905: And in your second example you're saying that the pattern is too similar?
19:28 Haganenno: no, I'm saying that spacings differ
19:28 Haganenno: even though why are they
19:28 Haganenno: wait nvm
19:29 Haganenno: ok maybe that's a non-issue
19:30 bob80905: But, I'm still interested in understanding what you're thinking for future reference, I want to be a semi-pro mapper
19:30 Haganenno: you should want to be a max-pro mapper
19:30 Haganenno: anyway what I wanted to say was that
19:31 Haganenno: you should have some sorta thoughts about specific sounds
19:31 Haganenno: for example "I am going to emphasise this sound and this will always change the direction of the circular flow"
19:31 Haganenno: and then you map it
19:31 Haganenno: and the same sound comes up again
19:31 Haganenno: and you map it the same way
19:31 bob80905: Hmm, I didn't consider circular flow for that case... let's see
19:33 Haganenno: I didnt talk about a specific case
19:33 bob80905: Well, I can't really say there is any circular flow in the second example... But I understand what you mean.
19:33 Haganenno: I just gave an example what should be the thought process behind something you could call a concept
19:33 bob80905: Yeah, plan out how you want to emphasize what before mapping
19:33 Haganenno: no no, not necessarily before mapping the entire map
19:33 Haganenno: but before mapping that specific sound, yes
19:34 bob80905: Yeah, good to know. I got that advice, and chose to emphasize the third (loudest) piano sound by extending the distance a tiny bit more than the rest of the notes
19:34 Haganenno: for example what you could do in this map is
19:34 Haganenno: always go for one side of circular flow
19:34 Haganenno: lets say I will use this example
19:34 Haganenno: 00:53:001 (4,5,6,1) -
19:34 Haganenno: you are going clockwise
19:34 Haganenno: and then emphasise jump to the slider (1)
19:34 Haganenno: which would change the path
19:35 Haganenno: OR you could change circular flow on the jump of 4 and then continue the same flow up until another set of jumps come in
19:35 Haganenno: many possibilities
19:35 Haganenno: just make sure they are consistent
19:36 bob80905: 00:53:452 (6) -
19:36 bob80905: At this instant is where I reverse circular flow, isn't that a good time to do so?
19:36 Haganenno: you changed circular flow on 00:53:001 (4) - and continued it until 00:54:580 (2) - . Well, what if you continue it till 00:57:964 (2) - ?
19:37 Haganenno: you dont reverse the circular flow, and you shouldnt do that really
19:37 Haganenno: it is ok
19:37 bob80905: O, ok
19:37 Haganenno: this is perfect circular flow and it doesnt change
19:37 Haganenno: watch -Mo-'s videos on circular flow
19:37 Haganenno: just binge watch all -Mo-'s vids for that matter
19:38 bob80905: never heard of him, ok
19:38 Haganenno: 00:58:189 (3,4) - 00:58:415 (4,5,6) - same spacing doe time between objects differs, this is rather confusing
19:38 Haganenno: he is p much a better version of pishi
19:39 bob80905: This is true^
19:39 Haganenno: 01:14:656 (2) - rather meh trying to fit something in when you dont do it, seemed like you had nowhere to place it
19:40 bob80905: accidentally logged out
19:40 bob80905: tried changing my skin :3
19:42 bob80905: Ok, I changed the distance thing a bit, thanks for noticing that
19:43 Haganenno: 01:25:708 (1,2,3) - this felt really eeeeh when playing
19:43 Haganenno: I see that ur trying to emphasise the piano
19:45 Haganenno: 01:34:956 (4,5,6,7) - looks weird
19:45 bob80905: So you think the first case should just be an entire slider, keeping consistent with the vocals, right?
19:46 Haganenno: P.S. your map isn't really rankable at this stage because of lack of structure and aesthetics, that's why I'm pointing out the most important things that will prolly benefit once you start a new map
19:46 Haganenno: well, it could be that, yes
19:46 Haganenno: 01:50:746 (4,5,6,7) - here the spacing is the same for all four notes, but you already said it yourself that 3rd is the strongest
19:46 Haganenno: it crescendos and then diminuendos
19:46 Haganenno: every note is different
19:47 Haganenno: map accordingly, and recommended, to a fixed distance snap for each object
19:47 Haganenno: 01:54:129 (3,5) - in this occasion you show like 01:54:129 (3,4,5) - 3 4 5 are all the same in intensity
19:47 Haganenno: and that is not the case
19:48 Haganenno: 02:20:294 (1) - out of context
19:48 Haganenno: dont sacrifice aesthethics for the sake of fitting into the mappable area
19:50 Haganenno: 02:40:370 (3,4) too low a spacing
19:51 Haganenno: 02:58:641 (3,4,5) - weird aesthetics, weird spacing
19:52 Haganenno: 03:13:527 - you should start a two tick slider here
19:52 bob80905: with 2:40 isn't it fine? when I trace my cursor across it I find that the spacing is perfect
19:52 Haganenno: four-hit repeat sliders are meh
19:53 Haganenno: idk at least in my maps I always try to keep the movement going
19:53 Haganenno: this kinda stops the movement, there is barely anywhere to move
19:53 Haganenno: half a second to move so little
19:54 Haganenno: 03:30:896 (3,4) - this spacing is ok, but then after this leads 03:32:475 (1) - and it feels like
19:54 Haganenno: it should also be on red tick then
19:54 bob80905: yeah, 4 repeats are trash, I'll change that
19:54 Haganenno: so the spacing is similiar yet
19:54 Haganenno: the distance between objects differ by half
19:55 Haganenno: btw isnt this the same singer as the one who sang "Your soul, my beats!" ?
19:56 Haganenno: 04:04:054 (5) - seems like it could be mistaken to be on red tick also
19:56 Haganenno: 04:04:956 (1) - same
19:57 Haganenno: overall really many spacing weirdness
19:57 Haganenno: that makes you think why it is not closer
19:57 Haganenno: 04:18:039 - make a two tick slider here to show piano
19:58 Haganenno: ok I finished I guess
leo16834
Hi from #modreqs :)


00:02:475 (2) - this one move to x:297 y:193 keep the arc type good and DS average
00:12:400 (4) - move to x:100 y:136
00:12:625 (5,1) - this one has too close , I think maybe incorrect to read this . I think you can put this the first this one 00:13:076 (1) - silder tail put on 00:12:625 (5) - and this one 00:14:430 (3) - put on 00:13:076 (1) - silder tail


00:15:557 (6) - stack with 00:17:137 (2) -
00:32:024 (1,2) - Fix blanket
00:50:971 (1) - stack with 00:50:069 (2) -
00:51:873 (2) - this one I think not stack 00:50:971 (1) - bcz that cause the not good overlap
01:09:016 (5) - NC here and 01:10:369 (1) - delete NC here
01:16:235 (5) - NC here and 01:17:588 (1) - delete NC here
01:29:091 - add circle bcz here has vocal tail on here
01:32:926 (1,2) - Fis blanket
01:34:280 (3,4,5,6,7) - this silder and circle gap is too big ,bcz this one 01:34:956 (4) - DS 2.20 vs 1.06 , should put some buffer DS
01:37:437 (3,4,5,6,7) - ^
01:40:595 (3,4,5,6,7) - but like this DS i can accept
01:36:986 (2) - move to x:320 y:228
01:39:242 (1,2) - fix blanket
01:42:400 (1,2) - ^
02:07:663 (1,2) - ^
02:30:896 (3,4) - the put may to incorrect read , add some DS to fix it
02:58:641 (3,4) - fix blanket
03:04:505 (4) - delete this note there is no sound , the sound tail from here 03:04:054 - you can change another style
03:05:633 (2) - the heavy voice on the silder tail is not good choose , bcz heavy voice should hit it ,not follow it
03:06:986 (4) - I know this one you want to follow vocal , but effect not good
03:12:851 (2) - reduce one silder back and circle here 03:13:527 -
03:41:047 (1,2,3,4) - overmap ,there has no vocal , delete those and add break time on here 03:38:790 -
03:57:287 (3,1) - fix blanket
04:05:182 (2) - stack with 04:04:054 (5) - silder tail
04:30:219 (1,2) - this one beat is hit on red , you should add something to let player konw the rhythm how to hit (For example : use DS )


Nice song~ :)
Hope you can do it best !!

Good Luck~ :D
Topic Starter
bob80905

Haganenno wrote:

SPOILER
18:38 bob80905: would you like to give my map a testie?
18:38 Haganenno: sure nibba
18:38 Haganenno: but I will go eat hot kibin first
18:39 bob80905: oh, ok
18:39 bob80905: ?
18:39 *bob80905 is listening to [https://osu.ppy.sh/b/1320299 Rita - Song for friends]
18:39 Haganenno: ye I will inform u when im ready
18:40 bob80905: O, thanks
18:59 Haganenno: ok
18:59 bob80905: Ok
19:04 Haganenno: ok so
19:04 Haganenno: it is actually rather nice
19:04 bob80905: Yes! :D
19:04 Haganenno: I'd suggest to keep to spacing stuff doe
19:04 Haganenno: lemme find example and I will explain off that
19:05 Haganenno: ok there is a guy who has no time so I will try to help him first
19:06 bob80905: Ok, thanks
19:23 Haganenno: ok so
19:25 Haganenno: idea of your map is nice
19:25 Haganenno: but you should keep in mind
19:25 Haganenno: what kinda flow you want for what kinda objects
19:26 Haganenno: 00:16:235 (1,2,3) - 00:19:392 (1,2,3) - these sounds are all the same, yet flow very differently for some reason
19:27 Haganenno: 00:15:107 (4,5,6,7) - 00:18:265 (4,5,6,7) - same
19:27 Haganenno: they shouldnt be alike, but the spacing should be same and flow should be same between the same sounds
19:27 Haganenno: between same sounds that you are mapping*
19:28 bob80905: Well in the first case the reason they're different is because the vocal makes the second case a little different
19:28 bob80905: And in your second example you're saying that the pattern is too similar?
19:28 Haganenno: no, I'm saying that spacings differ
19:28 Haganenno: even though why are they
19:28 Haganenno: wait nvm
19:29 Haganenno: ok maybe that's a non-issue
19:30 bob80905: But, I'm still interested in understanding what you're thinking for future reference, I want to be a semi-pro mapper
19:30 Haganenno: you should want to be a max-pro mapper
19:30 Haganenno: anyway what I wanted to say was that
19:31 Haganenno: you should have some sorta thoughts about specific sounds
19:31 Haganenno: for example "I am going to emphasise this sound and this will always change the direction of the circular flow"
19:31 Haganenno: and then you map it
19:31 Haganenno: and the same sound comes up again
19:31 Haganenno: and you map it the same way
19:31 bob80905: Hmm, I didn't consider circular flow for that case... let's see
19:33 Haganenno: I didnt talk about a specific case
19:33 bob80905: Well, I can't really say there is any circular flow in the second example... But I understand what you mean.
19:33 Haganenno: I just gave an example what should be the thought process behind something you could call a concept
19:33 bob80905: Yeah, plan out how you want to emphasize what before mapping
19:33 Haganenno: no no, not necessarily before mapping the entire map
19:33 Haganenno: but before mapping that specific sound, yes
19:34 bob80905: Yeah, good to know. I got that advice, and chose to emphasize the third (loudest) piano sound by extending the distance a tiny bit more than the rest of the notes
19:34 Haganenno: for example what you could do in this map is
19:34 Haganenno: always go for one side of circular flow
19:34 Haganenno: lets say I will use this example
19:34 Haganenno: 00:53:001 (4,5,6,1) - I don't understand this part at all. Just the circular flow part.
19:34 Haganenno: you are going clockwise
19:34 Haganenno: and then emphasise jump to the slider (1)
19:34 Haganenno: which would change the path
19:35 Haganenno: OR you could change circular flow on the jump of 4 and then continue the same flow up until another set of jumps come in
19:35 Haganenno: many possibilities
19:35 Haganenno: just make sure they are consistent
19:36 bob80905: 00:53:452 (6) -
19:36 bob80905: At this instant is where I reverse circular flow, isn't that a good time to do so?
19:36 Haganenno: you changed circular flow on 00:53:001 (4) - and continued it until 00:54:580 (2) - . Well, what if you continue it till 00:57:964 (2) - ?
19:37 Haganenno: you dont reverse the circular flow, and you shouldnt do that really
19:37 Haganenno: it is ok
19:37 bob80905: O, ok
19:37 Haganenno: this is perfect circular flow and it doesnt change
19:37 Haganenno: watch -Mo-'s videos on circular flow
19:37 Haganenno: just binge watch all -Mo-'s vids for that matter
19:38 bob80905: never heard of him, ok
19:38 Haganenno: 00:58:189 (3,4) - 00:58:415 (4,5,6) - same spacing doe time between objects differs, this is rather confusing
19:38 Haganenno: he is p much a better version of pishi
19:39 bob80905: This is true^
19:39 Haganenno: 01:14:656 (2) - rather meh trying to fit something in when you dont do it, seemed like you had nowhere to place it
19:40 bob80905: accidentally logged out
19:40 bob80905: tried changing my skin :3
19:42 bob80905: Ok, I changed the distance thing a bit, thanks for noticing that
19:43 Haganenno: 01:25:708 (1,2,3) - this felt really eeeeh when playing
19:43 Haganenno: I see that ur trying to emphasise the piano
19:45 Haganenno: 01:34:956 (4,5,6,7) - looks weird
19:45 bob80905: So you think the first case should just be an entire slider, keeping consistent with the vocals, right?
19:46 Haganenno: P.S. your map isn't really rankable at this stage because of lack of structure and aesthetics, that's why I'm pointing out the most important things that will prolly benefit once you start a new map
19:46 Haganenno: well, it could be that, yes
19:46 Haganenno: 01:50:746 (4,5,6,7) - here the spacing is the same for all four notes, but you already said it yourself that 3rd is the strongest
19:46 Haganenno: it crescendos and then diminuendos
19:46 Haganenno: every note is different
19:47 Haganenno: map accordingly, and recommended, to a fixed distance snap for each object
19:47 Haganenno: 01:54:129 (3,5) - in this occasion you show like 01:54:129 (3,4,5) - 3 4 5 are all the same in intensity
19:47 Haganenno: and that is not the case
19:48 Haganenno: 02:20:294 (1) - out of context
19:48 Haganenno: dont sacrifice aesthethics for the sake of fitting into the mappable area
19:50 Haganenno: 02:40:370 (3,4) too low a spacing I left this alone. I think it's ok.
19:51 Haganenno: 02:58:641 (3,4,5) - weird aesthetics, weird spacing
19:52 Haganenno: 03:13:527 - you should start a two tick slider here
19:52 bob80905: with 2:40 isn't it fine? when I trace my cursor across it I find that the spacing is perfect
19:52 Haganenno: four-hit repeat sliders are meh
19:53 Haganenno: idk at least in my maps I always try to keep the movement going
19:53 Haganenno: this kinda stops the movement, there is barely anywhere to move
19:53 Haganenno: half a second to move so little
19:54 Haganenno: 03:30:896 (3,4) - this spacing is ok, but then after this leads 03:32:475 (1) - and it feels like
19:54 Haganenno: it should also be on red tick then
19:54 bob80905: yeah, 4 repeats are trash, I'll change that
19:54 Haganenno: so the spacing is similiar yet
19:54 Haganenno: the distance between objects differ by half
19:55 Haganenno: btw isnt this the same singer as the one who sang "Your soul, my beats!" ?
19:56 Haganenno: 04:04:054 (5) - seems like it could be mistaken to be on red tick also
19:56 Haganenno: 04:04:956 (1) - same
19:57 Haganenno: overall really many spacing weirdness
19:57 Haganenno: that makes you think why it is not closer
19:57 Haganenno: 04:18:039 - make a two tick slider here to show piano
19:58 Haganenno: ok I finished I guess
I adjusted everything else. Thanks for spending the time with me. :)
Topic Starter
bob80905

leo16834 wrote:

Hi from #modreqs :)


00:02:475 (2) - this one move to x:297 y:193 keep the arc type good and DS averageI don't understand this, I think the coords are wrong.
00:12:400 (4) - move to x:100 y:136Adjusted.
00:12:625 (5,1) - this one has too close , I think maybe incorrect to read this . I think you can put this the first this one 00:13:076 (1) - silder tail put on 00:12:625 (5) - and this one 00:14:430 (3) - put on 00:13:076 (1) - silder tail Made it easier to read, changed the pattern up a bit (Nice skin :P)


00:15:557 (6) - stack with 00:17:137 (2) - Yep
00:32:024 (1,2) - Fix blanketYep
00:50:971 (1) - stack with 00:50:069 (2) - Fixed
00:51:873 (2) - this one I think not stack 00:50:971 (1) - bcz that cause the not good overlap
01:09:016 (5) - NC here and 01:10:369 (1) - delete NC hereOk
01:16:235 (5) - NC here and 01:17:588 (1) - delete NC hereOk
01:29:091 - add circle bcz here has vocal tail on here True, but I don't think it fits my style well, and it's not really prominent enough.
01:32:926 (1,2) - Fis blanket Fixed
01:34:280 (3,4,5,6,7) - this silder and circle gap is too big ,bcz this one 01:34:956 (4) - DS 2.20 vs 1.06 , should put some buffer DS I don't know how to calculate distances, but I'm guessing you're saying with the word buffer that it's too much of a distance change. So I moved the tail closer.
01:37:437 (3,4,5,6,7) - ^ Put em closer
01:40:595 (3,4,5,6,7) - but like this DS i can accept Don't understand, this distance is relatively huge... :?
01:36:986 (2) - move to x:320 y:228
01:39:242 (1,2) - fix blanket K
01:42:400 (1,2) - ^K
02:07:663 (1,2) - ^K
02:30:896 (3,4) - the put may to incorrect read , add some DS to fix itNice, thanks
02:58:641 (3,4) - fix blanket Fixed
03:04:505 (4) - delete this note there is no sound , the sound tail from here 03:04:054 - you can change another style It feels really awkward, but you're right, deleted.
03:05:633 (2) - the heavy voice on the silder tail is not good choose , bcz heavy voice should hit it ,not follow it Changed to hit circles.
03:06:986 (4) - I know this one you want to follow vocal , but effect not good I don't think it's bad effect. I see it as fine, I don't see the problem.
03:12:851 (2) - reduce one silder back and circle here 03:13:527 - Sorry, don't understand what you mean, but I changed it anyways.
03:41:047 (1,2,3,4) - overmap ,there has no vocal , delete those and add break time on here 03:38:790 - True there is no vocal, but there are sounds, and it's not an overmap. Listen 25%. 4 distinct sounds.
03:57:287 (3,1) - fix blanketFixed
04:05:182 (2) - stack with 04:04:054 (5) - silder tailCan't, the distances need to be further away.
04:30:219 (1,2) - this one beat is hit on red , you should add something to let player konw the rhythm how to hit (For example : use DS ) K,
Ds used.



Nice song~ :) Ikr
Hope you can do it best !!Thanks

Good Luck~ :D
Thanks
Owens
Hi bro ! From my queue (2 month later xD sorry :c)


[General]

Flow is fine, but it seems like you don't have any structure. I mean, everything could be placed better, here it looks like it's randomly placed for most of your jumps. I don't really like when there is no structure tbh :/ By structure i mean something like this, see it's pretty geometrical but when you play it you don't see it that way and it still has flow. Idk if you understood what i meant but yeah, you should find your structure :D
The map is fun to play with DT anyways, but you should change HP5 to HP6, I missed a whole section and was still alive :p

[Transcending Time]

00:02:250 (1,2) - is more spaced than 00:02:701 (3,4,5) - . You should use thhe same spacing here
00:08:565 (1,2) - ^ 00:09:016 (3,4,5) - . ^
00:11:723 (1,2,3,4,5) - this looks like you wanted to do something more rounded, but you failed xD
00:15:107 (4,5,6,7) - thats what i'm talking about in General, This looks sooo random, and i think it is. + Spacing is different at the 4 notes ! thats not good imo (I won't notice theses issues anymore, it's almost everywhere)
00:41:047 (1) - Try to blanket it with 00:40:595 (6) - ?
00:49:167 (3) - ^ 00:50:069 (2) - ?
00:59:994 (6) - This should definitly be clickable
01:10:369 (3) - , 01:10:821 (4) - this is too rounded D:
01:19:392 (2,3) - this is ugly

Now the song is repeating, it's the same issues everytime imo.

Good luck ranking this my man ! :D
Topic Starter
bob80905

Owens wrote:

Hi bro ! From my queue (2 month later xD sorry :c)


[General]

Flow is fine, but it seems like you don't have any structure. I mean, everything could be placed better, here it looks like it's randomly placed for most of your jumps. I don't really like when there is no structure tbh :/ By structure i mean something like this, see it's pretty geometrical but when you play it you don't see it that way and it still has flow. Idk if you understood what i meant but yeah, you should find your structure :D
The map is fun to play with DT anyways, but you should change HP5 to HP6, I missed a whole section and was still alive :p

[Transcending Time]

00:02:250 (1,2) - is more spaced than 00:02:701 (3,4,5) - . You should use thhe same spacing hereI think I fixed it, not too sure how to tell.
00:08:565 (1,2) - ^ 00:09:016 (3,4,5) - . ^Ok
00:11:723 (1,2,3,4,5) - this looks like you wanted to do something more rounded, but you failed xDYep, raised the last note a bit.
00:15:107 (4,5,6,7) - thats what i'm talking about in General, This looks sooo random, and i think it is. + Spacing is different at the 4 notes ! thats not good imo (I won't notice theses issues anymore, it's almost everywhere)this is true, but it's difficult to construct a geometric shape with 5 notes when one of them needs to be emphasized with more relative distance to the others, and none of them having that same distance. Despite this, I'll try working on it.
00:41:047 (1) - Try to blanket it with 00:40:595 (6) - ?Fixed
00:49:167 (3) - ^ 00:50:069 (2) - ?Nice, fixed.
00:59:994 (6) - This should definitly be clickableFixed
01:10:369 (3) - , 01:10:821 (4) - this is too rounded D:I dont get what you mean, they're supposed to be rounded? Anyways, adjusted slider 4 a bit.
01:19:392 (2,3) - this is ugly Fixed

Now the song is repeating, it's the same issues everytime imo. Will keep what you said in mind

Good luck ranking this my man ! :D
Thanks, thanks for modding.
Celektus

Pok0555 wrote:

Hi, I'm from my NM q

General
-Hitsounds-
This song uses piano as it's instrument and piano only, I suggest you make all your hitsounds soft with a very low volume, remove all the whistle/clap (especially whistle) in your map since it sounds genuinely annoying and doesn't fits the music at all, I guess Finish are still ok though, not to mention, this song is very soft, I recommend using around 5% hitsound in non-vocal parts

whistles in hitsounding are used to accent the most important or intense part of the songs vocal instrument or in other words the main melody. What you might want would be a nicer less apparent whistle sample as the Std one (which I assume you used while checking the map) is commonly regarded as annoying so I think I get the concern.

When it comes to the claps i would argue that you also rather just dislike the standard sample being used, the claps are mapped in only the kiai sections to drum sounds in the back while also keeping up the rhythm of the section.

The volume might be OK to lower but 5% hitsounding volume is a really bad idea. Hitsounds are there to provide feedback to the rhythm of the song and at 5% hitsounds become just so quiet that they are practically silent... In fact 5% is literally used to express silence, like extended sliders with slider ends landing on blue ticks without any rhythmically sound. I would say 20-maaaaybe 15% would work at most but at that point the feedback would become quite sketchy.

I would say that @bob80905 should again try and lower the volume while also looking for more calm samples like whistles or soft-claps.

And I would also recommend to look for a more experienced Modder soon as either my Hitsounding in fact is off putting or not common for some.

bob80905 wrote:

Owens wrote:

Hi bro ! From my queue (2 month later xD sorry :c)




[General]

Flow is fine, but it seems like you don't have any structure. I mean, everything could be placed better, here it looks like it's randomly placed for most of your jumps. I don't really like when there is no structure tbh :/ By structure i mean something like this, see it's pretty geometrical but when you play it you don't see it that way and it still has flow. Idk if you understood what i meant but yeah, you should find your structure :D
The map is fun to play with DT anyways, but you should change HP5 to HP6, I missed a whole section and was still alive :p

[Transcending Time]

00:15:107 (4,5,6,7) - thats what i'm talking about in General, This looks sooo random, and i think it is. + Spacing is different at the 4 notes ! thats not good imo (I won't notice theses issues anymore, it's almost everywhere)this is true, but it's difficult to construct a geometric shape with 5 notes when one of them needs to be emphasized with more relative distance to the others, and none of them having that same distance. Despite this, I'll try working on it.

I hope you don't mind if I give my opinion on that subject by saying that you should keep angles the same, but change distances. For example a star pattern has 5 72° angles if you have any 2 points, like 2 circles or a slider end and a circle you can copy those, rotate them by 72° or 144° (essentially double as much) and scale them with ctrl + shift + S.

This way you create patterns with geometry yet can still emphasize one sound more, you could also half the angle of the 5th note or something.

What matters for a visual structure like Owens described it is that you use consistent basic geometric angles and maybe use multiple different ones like the 5th note could also just make up a different geometric shape with some other circles. Like in the example he showed there also is this one line with visually similar distances going through. There are a few possibilities and in case you don't like a copy paste rotation based mapping style you can still estimate the angles by eye... Which might look less appealing because of human error though.
Topic Starter
bob80905

Celektus wrote:

whistles in hitsounding are used to accent the most important or intense part of the songs vocal instrument or in other words the main melody. What you might want would be a nicer less apparent whistle sample as the Std one (which I assume you used while checking the map) is commonly regarded as annoying so I think I get the concern.

When it comes to the claps i would argue that you also rather just dislike the standard sample being used, the claps are mapped in only the kiai sections to drum sounds in the back while also keeping up the rhythm of the section.

The volume might be OK to lower but 5% hitsounding volume is a really bad idea. Hitsounds are there to provide feedback to the rhythm of the song and at 5% hitsounds become just so quiet that they are practically silent... In fact 5% is literally used to express silence, like extended sliders with slider ends landing on blue ticks without any rhythmically sound. I would say 20-maaaaybe 15% would work at most but at that point the feedback would become quite sketchy.

I would say that @bob80905 should again try and lower the volume while also looking for more calm samples like whistles or soft-claps.


Lowered all the volume, max vol is now 35% during kiai. I can't find any softer whistles online, hoping to come across someone in game who is a walking hitsound library...

Celektus wrote:

I hope you don't mind if I give my opinion on that subject by saying that you should keep angles the same, but change distances. For example a star pattern has 5 72° angles if you have any 2 points, like 2 circles or a slider end and a circle you can copy those, rotate them by 72° or 144° (essentially double as much) and scale them with ctrl + shift + S. Did not know about this shortcut at all. That makes things much easier. Would still be interested to find a shortcut that checks for the angle between any 3 given points.

This way you create patterns with geometry yet can still emphasize one sound more, you could also half the angle of the 5th note or something.
You are a wizard.

What matters for a visual structure like Owens described it is that you use consistent basic geometric angles and maybe use multiple different ones like the 5th note could also just make up a different geometric shape with some other circles. Like in the example he showed there also is this one line with visually similar distances going through. There are a few possibilities and in case you don't like a copy paste rotation based mapping style you can still estimate the angles by eye... Which might look less appealing because of human error though. Yeah, I was mostly making patterns off the eyes, not even geometric. Structure=geometry, I just made that connection. And structure is like the 1 thing my map is consistently missing when I give it to others to check it out. Thanks for explaining this Celekt.
Hectic
Hello, m4m here

Transcending Time
  1. put first red point on -2712 and change time signature to 7/4
  2. weird combo colors
  3. 00:41:047 (1) - from this point you started puting slider ends on strong beat, better to keep previous option - make strong beats clickable (brought it back here 00:47:813 (1) - )
  4. 01:04:054 - red timing point, 133 bpm, 4/4 time signature (if you think that im wrong, try to apply this option and listen to the metronome. Yes, it doesn't make any difference in the map, its just musical theory stuff)
  5. whistles are inconsistent in the first part of the map (i didn't look for hitsounds, you should probably just check them all)
  6. 01:32:926 - 7/4 time signature
  7. 01:41:498 (5,6) - whats with this gap
  8. 03:20:069 (1) - avoid using 2 reverses - it is very unpredictable for player, unless you do it very oftenly
  9. 03:20:069 (1,2,3,4,5,6,7,8) - i couldn't get what part of music did you follow in this segment
  10. 04:06:761 (5,6,7) - you should not skip drums on red beats between these objects
  11. 04:24:580 (5,6) - too close (spaces between all other objects troughout the whole map are bigger)
  12. 04:36:535 (3) - reverse slider instead to show drum beat on red tick
  13. 04:42:851 (1,2,3,4,5) - these thingies poorly show music (no space emphasize supporting power of note or its pitch), and having this sound shown by 5 circles like 1 billion time throughout the whole map is pretty boring, you should add variety and use different objects sometime

    I don't personally like how objects are placed, it seems pretty random and not very fluid to me

    Good luck!
Einja
hey we did m4m

[general]
capitalize "friends" in the title

timing measure are incorrect, i'll point one out where at 01:04:054 (1) - the time sig should change to 4/4, and then after kiai is over, rhythm goes back to 7/4 (start it at 01:32:927 (1) - )

[transcending time]
00:06:761 (1) - any reason why this slider is more bent than the others similar to it

00:08:791 (5,6) - you can fix these if you really want to, they're like one or two pixels more spaced to the point a follow point shows up

00:10:821 (2,4) - don't let these touch, that's ugly

00:20:295 (2,3,2) - ^

00:37:438 (5,6) - kinda weird how you suddenly switch to clockwise jump flow here, expected circle 6 to be around x302 y234

01:06:761 (5) - i really think jumps should be here instead of a slider, since you've been emphasizing loud piano sounds with 1/2 circle jumps

01:10:370 (3,4) - these are so bent compared to other slider shapes, looks ugly :/

01:10:370 (3,1) - pls don't touch each other

01:18:491 (1,2,3) - this can kinda create some confused spacing, because you use the same exact spacing, though 01:18:491 (1,2) - are snapped with 1/1 while 01:19:393 (2,3) - are in 1/2.

01:27:513 (5,6) - i don't see how these slider correlate to each other really, copy pasting sliders and rotating by 45 degrees is really ugly, (unless used properly, in which cases are uncommon). you could just copy pasta slider 5 and flip that.

01:41:272 (4,5,6,7) - why are these more closed in compared to previous patterns

01:53:904 (2,1) - bad overlap w

02:20:295 (1,2) - bad blanket

02:47:137 (2,4) - they're touching tips and it's ugly

03:04:506 (4) - why note, no sound (just make slider 3 a reverse arrow)

03:25:257 (5,6) - once again, please don't curve your sliders so much, it doesn't look neat especially when they aren't copy pasted

03:43:303 (1,3) - don't overlap

04:02:927 (4) - don't you think this slider end should be clickable? there's a finish hitsound and a loud piano sound there

04:02:927 (4) - ^

04:12:175 (1,3) - blanket properly please

04:31:799 (4) - ^

overall, you really need to work on aestheics (especially blanketing, and overlaps.) flow is kind of okay, but it feels a little all over the place sometimes (especially the kiai). also, use copy paste to your advantage, it's a really neat tool for making things look nice (and not handmade).


ok that's all from me, great song choice!
Topic Starter
bob80905

Einja wrote:

hey we did m4m

[general]
capitalize "friends" in the title If you look at the metadata source, it says friends is not capitalized, so I'll keep it lowercase.

timing measure are incorrect, i'll point one out where at 01:04:054 (1) - the time sig should change to 4/4, and then after kiai is over, rhythm goes back to 7/4 (start it at 01:32:927 (1) - ) Alrighty fixed.

[transcending time]
00:06:761 (1) - any reason why this slider is more bent than the others similar to it Not really, no. Fixed.

00:08:791 (5,6) - you can fix these if you really want to, they're like one or two pixels more spaced to the point a follow point shows upDidn't see any follow point in my skin, but scaled the entire pattern to 1.04x. Fixed.

00:10:821 (2,4) - don't let these touch, that's ugly I don't like ugly. Fixed.

00:20:295 (2,3,2) - ^ ^^

00:37:438 (5,6) - kinda weird how you suddenly switch to clockwise jump flow here, expected circle 6 to be around x302 y234 I moved 6 to a geometric position as close to your coords as possible, but I really switched it up because 6 shouldn't actually be that far away. I don't understand why that flow change is sudden tho, I set it up with the previous 2 sliders.

01:06:761 (5) - i really think jumps should be here instead of a slider, since you've been emphasizing loud piano sounds with 1/2 circle jumps You're right, I might consider it, but remember that 7 jumps in a row for a difficulty like this isn't what I'm going for. Those sliders are there for simplification. purposes. I'm sacrificing consistency for playability here, but at least I'm consistent during every chorus to keep sliders here.

01:10:370 (3,4) - these are so bent compared to other slider shapes, looks ugly :/ I'd disagree with your subjective opinion, but since I don't really have an aesthetic sense, I stretched these out to be similar to the other sliders, and changed 01:11:272 (1) - accordingly. :P

01:10:370 (3,1) - pls don't touch each other I've told them to stop touching each other.

01:18:491 (1,2,3) - this can kinda create some confused spacing, because you use the same exact spacing, though 01:18:491 (1,2) - are snapped with 1/1 while 01:19:393 (2,3) - are in 1/2. Rotated 01:19:393 (2) - 15 degrees for a larger contrast between spacing, for less confusion.

01:27:513 (5,6) - i don't see how these slider correlate to each other really, copy pasting sliders and rotating by 45 degrees is really ugly, (unless used properly, in which cases are uncommon). you could just copy pasta slider 5 and flip that. That's what I did, I think it's much better. Good suggestion.

01:41:272 (4,5,6,7) - why are these more closed in compared to previous patternsAbsolutely no reason in particular.

01:53:904 (2,1) - bad overlap w Fixed-arino.

02:20:295 (1,2) - bad blanketI may have fixed it, it's a hard blanket to fix.

02:47:137 (2,4) - they're touching tips and it's uglyI told them they're ugly, so they separated.

03:04:506 (4) - why note, no sound (just make slider 3 a reverse arrow)That's better.

03:25:257 (5,6) - once again, please don't curve your sliders so much, it doesn't look neat especially when they aren't copy pasted Copy pasted 5 to 6, now it's more symmetrical.

03:43:303 (1,3) - don't overlapOk

04:02:927 (4) - don't you think this slider end should be clickable? there's a finish hitsound and a loud piano sound there True, I was going for the vocals there though. If I make it clickable though, I'll probably have to introduce a 1/4 reverse slider for the first time, which I tried to avoid, because there's a 1/4 drum pattern there. So, I think I'll leave it because I want to follow the vocals and because I don't want to introduce 1/4.

04:02:927 (4) - ^ Same as above, and also, at every point prior to this in the previous choruses, the pattern at this point has always been 2 sliders. Although this part does have a 1/4 drum, I still don't think I should sacrifice consistency and simplicity for a rhythm change ( I sort of have rhythm btw, since I'm indeed following the vocals.)

04:12:175 (1,3) - blanket properly please I didn't do it at first because I thought the distance change would be confusing, so I tried putting 3 as close to 2 as possible, but I guess I should blanket it? :roll: Fixed

04:31:799 (4) - ^

overall, you really need to work on aestheics (especially blanketing, and overlaps.) flow is kind of okay, but it feels a little all over the place sometimes (especially the kiai). also, use copy paste to your advantage, it's a really neat tool for making things look nice (and not handmade). My aesthetic sense is trash. I'm happy flow is good tho, that's what I was going for for this type of song. Flow all over the place... interesting. And yeah, I'll try copy pasta-ing more.


ok that's all from me, great song choice! Thanks for mod.
FiddleBlue
Hi from queue.
Remember that this is a M4M request. You can find my map on my queue.
General
  1. Not sure if the title of the song is intended, but proper capitalization of it would be Song for Friends.
  2. Map exceed 10mb without a video. Check the song folder as there seems to be two audio of the same song.
  3. Combo colors are just weird and random. I suggest you search for color pallet and copy them.
Transcending Time
  1. 00:02:250 (5) - There's no sound here. If you do delete it, I suggest you adjust the shape of 00:02:250 (5,6,7,8,9) - to something else as half a hexagon is just weird.
  2. 00:05:408 - ^
  3. 00:08:566 - ^
  4. 00:10:821 (2,4) - I think they're too close, how about making 00:10:821 (2,3,4) - as a equilateral triangle instead?
  5. 00:11:724 (4,5) - I would stack these as they sound similar and to make 00:12:175 (6,7,8) - stand out as those has a different sound.
  6. 00:21:197 (1) - There's no sound here, or it might have but I think it's too subtle to be noticeable. I suggest you make 00:20:746 (3) - as a 1/1 slider instead and make the end slider volume to be 10%, or simply delete it and make it a 1/1 gap instead. There are others similar like this, but I suggest to listen on a 25% playback as not all parts have this issue.
  7. 00:27:739 (2,1) - Fix overlap
  8. 00:36:536 (3,6) - Just a suggestion, but perhaps don't overlap.
  9. 00:39:694 (3) - How about making the flow to slider and to its end a straight line instead.
  10. 00:55:032 (3,4,1) - I would make the spacing here the same thing just to make it consistent.
  11. 01:00:897 (1,2,3,4) - Perhaps you can make it into another shape instead of half a hexagon. I would suggest you insert 01:00:445 (7) - into the shape and make a pentagon.
  12. 01:06:310 (4,3) - Possible overlapping on slider tail here. You can ignore this.
  13. 01:10:820 (4) - I think this is better if it's two circles instead as a vocal appears here making it different than 01:10:370 (3) - . The two circles would emphasize that.
  14. 01:23:678 (6,7) - Perhaps you can make the slider bodies to be parallel from each other.
  15. 01:32:926 - Perhaps you can decrease the sv here since it's not a kiai part.
  16. 01:44:430 (4,5,6,7) - How come here the spacing is lesser than before?
  17. 01:49:618 (2,5) - How about overlapping them, or align them on the same x-coordinate, instead.
  18. 01:54:355 (4,1) - Blanket is too near, and overlapping. Space them apart.
  19. 01:55:032 (1,2,3) - Align them in a straight line, perhaps. To make it look neater.
  20. 01:59:092 (2,3) - Fix flow here. The slider body isn't align straight with the follow point.
  21. 01:59:994 (1,2,4) - A suggestion here. But I think it looks neater if you align these in a straight line instead of circle 4 poking out.
  22. 02:12:851 (2,3,4) - Fix alignment here (unless it's intentional)
  23. 02:22:325 (1,5) - A suggestion, but perhaps you can space these apart as it kinda makes the placement look random.
  24. 02:25:709 (4,5) - I think it's better if the spacing is shortened, as right now it looks as if both circle sounds the same. But, I think circle 5 sounds less impactful than circle 4. So, shortening it would emphasize them.
  25. 02:29:318 (1,3) - Slider bodies here overlap each other. I think it'll be better if the don't.
  26. 02:32:927 (1,2,3,4,5) - Spacing here is a bit random, I think it's better if they're the same spacing since they sound similar, excluding the last circle. You can add a bit more of spacing for that if you want. Also, just a suggestion, but perhaps you can place them in a polygon shape instead.
  27. 02:39:242 (5,6) - I think it's better if the spacing here is the same as 02:39:694 (6,7,1) - . Also perhaps you can make the slider end to be part of the incomplete hexagon.
  28. 02:43:303 (6) - Would make this as two circles to emphasize the vocal.
  29. 02:48:716 (5,7) - You could make this circle overlap with the slider end.
  30. 02:55:483 (3) - Not really a perfect circle here. Why don’t you use a three point slider instead lol.
  31. 02:56:160 (4,5) - Why don’t you make the slider bodies parallel instead here? I think it'll make it look better.
  32. 03:12:626 (6) - NC
  33. 03:37:663 (1,2,3,4) - Why don’t you shape this into a perfect square instead lol.
  34. 03:51:423 (2,3) - Perhaps you can make them similar to 03:50:521 (1,2) - with the slider bodies.
  35. 04:18:942 (6) - Would make this as circles instead to emphasize the vocal that is here and isn't on the last slider.
  36. 04:24:581 (5,6) - Why not space them a little bit as this one looks a bit cramp.
Good luck!
Topic Starter
bob80905

FiddleBlue wrote:

Hi from queue.
Remember that this is a M4M request. You can find my map on my queue. Ignore the color changes, they're random.
General
  1. Not sure if the title of the song is intended, but proper capitalization of it would be Song for Friends. Yeah, it's intended.
  2. Map exceed 10mb without a video. Check the song folder as there seems to be two audio of the same song. Yep, deleted.
  3. Combo colors are just weird and random. I suggest you search for color pallet and copy them. Colors are symbolic of the hair color of each character of this visual novel... hopefully not too random.

Transcending Time
  1. 00:02:250 (5) - There's no sound here. If you do delete it, I suggest you adjust the shape of 00:02:250 (5,6,7,8,9) - to something else as half a hexagon is just weird. Well, there is a sound there, and it pretty low pitch, but you can hear it if you slow it down, so I'll keep the notes there.
  2. 00:05:408 - ^ ^
  3. 00:08:566 - ^^
  4. 00:10:821 (2,4) - I think they're too close, how about making 00:10:821 (2,3,4) - as a equilateral triangle instead?Why not? fixed.
  5. 00:11:724 (4,5) - I would stack these as they sound similar and to make 00:12:175 (6,7,8) - stand out as those has a different sound.Well,
    I understand what you mean. But I've been using this pattern since the beginning, and though they sound similar, the second note is a bit louder, since it's crescendo-ing and diminuendo-ing. So, though they are quieter notes, I think I should keep the same pattern.
  6. 00:21:197 (1) - There's no sound here, or it might have but I think it's too subtle to be noticeable. I suggest you make 00:20:746 (3) - as a 1/1 slider instead and make the end slider volume to be 10%, or simply delete it and make it a 1/1 gap instead. There are others similar like this, but I suggest to listen on a 25% playback as not all parts have this issue. It is a verrry subtle sound, but it's there. My problem with doing that would be the inconsistencies it would bring if I were to implement it. I'll keep the 5-jump pattern for now. But good suggestion.
  7. 00:27:739 (2,1) - Fix overlap Adjusted
  8. 00:36:536 (3,6) - Just a suggestion, but perhaps don't overlap. Good, adjusted.
  9. 00:39:694 (3) - How about making the flow to slider and to its end a straight line instead. I don't understand why that's absolutely necessary, but I thought for this difficulty that might be a better decision for simplicity, so fixed.
  10. 00:55:032 (3,4,1) - I would make the spacing here the same thing just to make it consistent.Believe it or not this was ds'd, but it doesn't look like it since the slider angles change. Anyways, it's barely any extra space, but I moved slider 1 a nudge to the right.
  11. 01:00:897 (1,2,3,4) - Perhaps you can make it into another shape instead of half a hexagon. I would suggest you insert 01:00:445 (7) - into the shape and make a pentagon.Good suggestion. These look really out of place, but I must say I was trying to go for a pentagon with increasing distance between notes, since the chorus is coming up. Just for an extra build up effect.
  12. 01:06:310 (4,3) - Possible overlapping on slider tail here. You can ignore this.Fixed
  13. 01:10:820 (4) - I think this is better if it's two circles instead as a vocal appears here making it different than 01:10:370 (3) - . The two circles would emphasize that. You're right, I do break this pattern later on in the song as well, so I must add in circles. Thanks. This is actually a major inconsistency, but I fixed it throughout the song. Good stuff. Now my map is a bit more fun and jumpy :oops:
  14. 01:23:678 (6,7) - Perhaps you can make the slider bodies to be parallel from each other. Good aesthetic suggestion, fixed.
  15. 01:32:926 - Perhaps you can decrease the sv here since it's not a kiai part. Fixed
  16. 01:44:430 (4,5,6,7) - How come here the spacing is lesser than before? No particular reason. Fixed.
  17. 01:49:618 (2,5) - How about overlapping them, or align them on the same x-coordinate, instead.Overlapped
  18. 01:54:355 (4,1) - Blanket is too near, and overlapping. Space them apart. Fixed pattern to space them.
  19. 01:55:032 (1,2,3) - Align them in a straight line, perhaps. To make it look neater.Fixed it up a bit.
  20. 01:59:092 (2,3) - Fix flow here. The slider body isn't align straight with the follow point. Fixed for simplicity.
  21. 01:59:994 (1,2,4) - A suggestion here. But I think it looks neater if you align these in a straight line instead of circle 4 poking out. Originally was going for a geometric shape, but fixed.
  22. 02:12:851 (2,3,4) - Fix alignment here (unless it's intentional) It looks perfectly aligned to me, and it's intentional.
  23. 02:22:325 (1,5) - A suggestion, but perhaps you can space these apart as it kinda makes the placement look random.Adjusted
  24. 02:25:709 (4,5) - I think it's better if the spacing is shortened, as right now it looks as if both circle sounds the same. But, I think circle 5 sounds less impactful than circle 4. So, shortening it would emphasize them.Slightly adjusted.
  25. 02:29:318 (1,3) - Slider bodies here overlap each other. I think it'll be better if the don't.Adjusted
  26. 02:32:927 (1,2,3,4,5) - Spacing here is a bit random, I think it's better if they're the same spacing since they sound similar, excluding the last circle. You can add a bit more of spacing for that if you want. Also, just a suggestion, but perhaps you can place them in a polygon shape instead.Same thing as above, spacing ramps up intentionally, and circles are disorganized. Will work on it.
  27. 02:39:242 (5,6) - I think it's better if the spacing here is the same as 02:39:694 (6,7,1) - . Also perhaps you can make the slider end to be part of the incomplete hexagon.Good thinking, fixed.
  28. 02:43:303 (6) - Would make this as two circles to emphasize the vocal.
  29. 02:48:716 (5,7) - You could make this circle overlap with the slider end.
  30. 02:55:483 (3) - Not really a perfect circle here. Why don’t you use a three point slider instead lol. Don't know what that is, but adjusted the anchors now so I think it is near perfect if not perfect.
  31. 02:56:160 (4,5) - Why don’t you make the slider bodies parallel instead here? I think it'll make it look better. Fixed
  32. 03:12:626 (6) - NC How'd I miss that?
  33. 03:37:663 (1,2,3,4) - Why don’t you shape this into a perfect square instead lol.Idk lol, was going for 30 degrees each, why not 45?
  34. 03:51:423 (2,3) - Perhaps you can make them similar to 03:50:521 (1,2) - with the slider bodies.Good suggestion, but I can't, causes too much trouble with the following pattern. It's fine as is.
  35. 04:18:942 (6) - Would make this as circles instead to emphasize the vocal that is here and isn't on the last slider. Fixed
  36. 04:24:581 (5,6) - Why not space them a little bit as this one looks a bit cramp. Gave them some space.
Good luck! Thanks. This mod is very good, hope I can match it with mine.
Yamicchi
Hi NM from ingame PM :3
[General]
BG should be JPEG file instead of PNG in order to minimize the beatmap size. Here I got you covered http://puu.sh/wP0gK/ec9db3ab3c.jpg
• Should add metadata source in description for easier check tho.
• Ok that's about it my General is usually short
[Transcending Time]
• 00:00:107 (1) - Ok I think you missed the sound on 00:00:389 -. What I suggest is splitting the slider like this http://puu.sh/wP0pz/cbb76bce07.jpg or http://puu.sh/wP0q7/d9beeed495.jpg to fully support the music?
• 00:01:799 (4) - 00:08:115 (3) - aesthetically ok, but this is lack of emphasis. By that I mean you should increase the spacing of it, because the piano is stronger and has higher pitch here. And there might be others but I suggest not to stick too much to aesthetics tho
00:02:250 (5) - NC here?
• 00:06:761 (1) - Previously it's 2 circles, so why are you making them a slider here?
• 00:06:761 (1,2,3) - Also these spacing is kinda small compare to 00:00:897 (2,3,4) -
• 00:15:107 (4,5,6,7) - Piano doesn't support this huge spacing so sudden imo. sth like http://puu.sh/wP0C0/2cd56e559f.jpg this works better
• 00:39:242 (2,3,4,5,6,7,1) - The way you put object here is pretty messy. I believe you can do it better
• 01:03:603 (1) - http://puu.sh/wP0HF/873981010b.jpg I would prefer making the slider this way more than the way you're doing but it's up to you
• 01:04:054 (1) - Shouldn't this have soft additions instead of normal?
• 02:00:671 (4) - Might wanna move this a bit for better stack?
• 02:09:694 (4,5,6,7) - Suddenly enormous spacing? This doesn't make much sense to me
http://puu.sh/wP0R7/3509964c51.png Oh no why are you using 2 red timing point to start a kiai? There are a few more you did the same tho. They should just be green timing point instead.
• 02:36:084 (6) - slider shape looks rough. Think of anything else?
• 03:03:603 (3) - why is this seperated in spacing compare to what you're doing 03:01:799 (1,2) - here?
• Ok I only point out some example issues throughout the whole map. Try to take a look round the map again and fix most of them. Map should be worked a lot on aesthetics and flows. Good luck btw :3
Affirmation
Q

[asdf]
00:01:799 (6,7) - Hard to read
00:04:957 (3,4) - ^, because it makes similar Ds with 00:05:408 (4,5,6,7,8) -
00:16:235 (1,2,3) - set consistent DS with 00:17:588 (3,4,5,6,7) -
00:30:671 (1,2,3,4) - you didn't try overlap well, so I think this overlap looks not so good
03:43:303 (1,2) - blanket

GL
Topic Starter
bob80905

Yamicchi wrote:

Hi NM from ingame PM :3
[General]
BG should be JPEG file instead of PNG in order to minimize the beatmap size. Here I got you covered http://puu.sh/wP0gK/ec9db3ab3c.jpg Thanks
• Should add metadata source in description for easier check tho.K added.
• Ok that's about it my General is usually short
[Transcending Time]
• 00:00:107 (1) - Ok I think you missed the sound on 00:00:389 -. What I suggest is splitting the slider like this http://puu.sh/wP0pz/cbb76bce07.jpg or http://puu.sh/wP0q7/d9beeed495.jpg to fully support the music? Talked about this in game with you, changed it to 2 circles.
• 00:01:799 (4) - 00:08:115 (3) - aesthetically ok, but this is lack of emphasis. By that I mean you should increase the spacing of it, because the piano is stronger and has higher pitch here. And there might be others but I suggest not to stick too much to aesthetics tho increased spacing for emphasis.
00:02:250 (5) - NC here? Even though the number does hit 11, I'm not sure I should, considering for the rest of this beginning section I never NC the 5 note part. If I do NC this, that'd be inconsistent, and if I NC the rest like this, I'd be getting 3 note combos :roll: I think I'll leave it.
• 00:06:761 (1) - Previously it's 2 circles, so why are you making them a slider here? Because in the first case it's a reverse slider that goes really fast to introduce the first note. The first case is much different than the rest of the cases, so I blame the song for inconsistency, not me.
• 00:06:761 (1,2,3) - Also these spacing is kinda small compare to 00:00:897 (2,3,4) - Fixed.
• 00:15:107 (4,5,6,7) - Piano doesn't support this huge spacing so sudden imo. sth like http://puu.sh/wP0C0/2cd56e559f.jpg this works betterIt is a pretty sudden spike, but I did this for 2 reasons. 1. Because this is the vocal part, in contrast to the beginning instrumental part of the song. The vocal part should stand out more/be different imo. 2. I kept each circle geometric and equally spaced in the 5-note piano part in the beginning, but I want to portray the crescendo and diminuendo when the vocals kick in here, which is why for that 5 note part (during vocals) they are spaced differently. Why did I choose to do that? I wanted a calmer intro, and since piano is like "smooth," I wanted an easier pattern for the intro to get "warmed up" or something. Vocals are more dynamic. So you may see them spaced a lot so as to contrast softer sounds, and to emphasize more important sounds. I think that it's suitable. Your example wouldn't be emphasizing any strong sounds in that pattern or portraying the soft first/last note, so I don't think it's a viable solution, and I don't think there's a problem. IMO.
• 00:39:242 (2,3,4,5,6,7,1) - The way you put object here is pretty messy. I believe you can do it betterImproved a ton. Fixed.
• 01:03:603 (1) - http://puu.sh/wP0HF/873981010b.jpg I would prefer making the slider this way more than the way you're doing but it's up to you Your way actually plays better, fixed.
• 01:04:054 (1) - Shouldn't this have soft additions instead of normal? lol idk I didn't hitsound this, I'll take your word for it though and fix that myself.
• 02:00:671 (4) - Might wanna move this a bit for better stack? Adjusted.
• 02:09:694 (4,5,6,7) - Suddenly enormous spacing? This doesn't make much sense to meWas originally going for emphasis because of the transition in the song, but I adjusted it.
http://puu.sh/wP0R7/3509964c51.png Oh no why are you using 2 red timing point to start a kiai? There are a few more you did the same tho. They should just be green timing point instead. I don't see what the problem is with that, but fixed anyway.
• 02:36:084 (6) - slider shape looks rough. Think of anything else? I liked it, but ended up copy pasta-ing the first set. Fixed.
• 03:03:603 (3) - why is this seperated in spacing compare to what you're doing 03:01:799 (1,2) - here? They're actually the same DS,
DS 1.68. It looks like it's further apart, but that's because the previous slider has a more vertical angle.

• Ok I only point out some example issues throughout the whole map. Try to take a look round the map again and fix most of them. Map should be worked a lot on aesthetics and flows. Good luck btw :3Gonna work alot on your second point throughout the song, thanks for modding.
Topic Starter
bob80905

Neoskylove wrote:

Q

[asdf]
00:01:799 (6,7) - Hard to read Adjusted
00:04:957 (3,4) - ^, because it makes similar Ds with 00:05:408 (4,5,6,7,8) - Adjusted
00:16:235 (1,2,3) - set consistent DS with 00:17:588 (3,4,5,6,7) - Sorry, I disagree. Inconsistent DS at this point because intensity goes up.
00:30:671 (1,2,3,4) - you didn't try overlap well, so I think this overlap looks not so good I think the pattern looks good personally. Copied it from responsibility response's slayed's answer, I really liked playing it, and I think it plays well here, and looks fine.
03:43:303 (1,2) - blanket Fixed.

GL Thanks for modding.
Saltssaumure
Hey, came back to see how the map's going, and I gotta say it's looking great! A few wee things I wanted to point out:

If you're not using the .png background and "Song for friends LB.mp3", remove them from the folder bc it's still included in the download. Also the background image looks like it's been stretched horizontally. Here's two alternatives, pick whichever one looks the highest quality:

Good luck with your map!
Topic Starter
bob80905

Saltssaumure wrote:

Hey, came back to see how the map's going, and I gotta say it's looking great! Why thank you kind sir.A few wee things I wanted to point out: ooo

If you're not using the .png background and "Song for friends LB.mp3", remove them from the folder bc it's still included in the download. I deleted an extra .png background, but I can't find the file name "Song for friends LB.mp3" in my folder...Also the background image looks like it's been stretched horizontally. Here's two alternatives, pick whichever one looks the highest quality:
I chose your version, and I think it looks better... after changing it the picture was vertically stretched and the quality went up. Thanks for checking in on me! I'm gonna get this ranked :3
Just waiting on a BN to mod this

Good luck with your map!
Saltssaumure
Map is graveyarded? :(
Topic Starter
bob80905
Just waiting on a BN to check on it...
I don't have much time for M4M's so getting mods will be tough now that I've started college.
I'm going to depend on the BN though, don't worry.
Gero
Hello.

General

  1. I'd like to recommend you to delete this "Song for friends LB.mp3" file, since it's not being used in the whole mapset, same goes for "Song_for_Friends_Lb_background1920x1080.png" keeping them is kinda useless.
Transcending Time

  1. 00:00:333 (3) - This definitely should be 1/8.
  2. 00:15:107 (4,4) - Consider to use NC in these circles, because it'll help players to notice that there's a change of spacing and rhythm in these parts.
  3. 00:24:581 (4,4,4,5,4) - Same as above.
  4. 01:09:242 (2,3) - That overlap looks a bit ugly. I think something like this would be a lot better.
  5. 01:17:588 (3,5) - Personally I believe that more than one player would miss the sudden circle that appears after the slider. I would like to move it somewhere else.
  6. 01:50:069 (3,4) - What's that? Why did you go with an antijump here while previously you did this 00:17:588 (3,4) - I don't get it due that it's basically the same kind of pitch and rhythm in both sections.
  7. 02:40:145 (8) - NC.
  8. 03:05:408 (4) - Same as above.
  9. 02:53:227 (1,2,3,4) - Maybe adding some whistles in this part to follow the piano in a better way?
  10. 03:19:618 (6,7,8,9,10) - It's probably that this isn't a very good idea to use a jump here, since the voice and the music aren't so intense. Besides that the long combo, and the pattern itself doesn't help at all, therefore it's a bit difficult to read when playing this part.
  11. 03:23:002 (1) - Whistle? A clap sounds really awful in my opinion.
  12. 03:41:047 (1,2,3,4,1,2) - Great pattern, I really liked this one so much.
  13. 03:50:521 (1,2,3) - The same thing regarding spacing. 04:14:430 (6,7) - Same.
You should work in your spacing and patterns to make them consistent with each other (Same for your combos, some are longer than they were supposed to be). For example: 00:25:709 (1,2,3) - This has a lower space than 00:13:077 (1,2,3) - these objects. Somehow the sections has different kind of spacing while some others are consistent which are kinda weird to play. 00:32:024 (1,2,3) - Again, and so on. 00:41:047 (1,2,3,4) - Way higher than the rest, I guess you got it at this point. (1/2 jumps with a NC are perfectly fine, so keep them). Also regarding your hitsounds, more whistles to follow piano would be great, try to use claps only on kiai, but I really would like to avoid them cause it does not fit with the song at all. -Normal whistle it's weird to hear in a calm song- 00:05:633 (5,8) - Maybe soft whistles in this parts?

Other than that I'd glad to push it forward after you get a couple of mods more, and fix the things I pointed out on my modding post.
Topic Starter
bob80905

Gero wrote:

Hello.
Welcome.

General

  1. I'd like to recommend you to delete this "Song for friends LB.mp3" file, since it's not being used in the whole mapset, same goes for "Song_for_Friends_Lb_background1920x1080.png" keeping them is kinda useless.
I removed the png, but I honestly cant find more than 1 mp3 file in my song folder. I'll upload after this mod and see if it can still be found.

Transcending Time

  1. 00:00:333 (3) - This definitely should be 1/8. Yes.
  2. 00:15:107 (4,4) - Consider to use NC in these circles, because it'll help players to notice that there's a change of spacing and rhythm in these parts. Fixed.
  3. 00:24:581 (4,4,4,5,4) - Same as above. Fixed.
  4. 01:09:242 (2,3) - That overlap looks a bit ugly. I think something like this would be a lot better. Your version is more aesthetically pleasing, but I think that the space between the tail end and the next slider is much too small for the amount of time given, so I adjusted the long slider a bit.
  5. 01:17:588 (3,5) - Personally I believe that more than one player would miss the sudden circle that appears after the slider. I would like to move it somewhere else. Very well, sir. I moved it to blanket the slider instead, to create some more emphasis on the following note and maintain aesthetics. Also fixed 4:19.167c
  6. 01:50:069 (3,4) - What's that? Why did you go with an antijump here while previously you did this 00:17:588 (3,4) - I don't get it due that it's basically the same kind of pitch and rhythm in both sections. Fixed.
  7. 02:40:145 (8) - NC. Yes.
  8. 03:05:408 (4) - Same as above. Sry I missed these.
  9. 02:53:227 (1,2,3,4) - Maybe adding some whistles in this part to follow the piano in a better way? Added them, but I think i'm gong to talk to my hitsounder to re-check through all the hitsounds after everything else is perfect.
  10. 03:19:618 (6,7,8,9,10) - It's probably that this isn't a very good idea to use a jump here, since the voice and the music aren't so intense. Besides that the long combo, and the pattern itself doesn't help at all, therefore it's a bit difficult to read when playing this part. I do have to admit that it isn't the most intense part of the song, but it is relatively more intense than the part right before it. So I moved the jumps closer a bit, but I still think they should belong, since this part is like an intermediate intensity.
  11. 03:23:002 (1) - Whistle? A clap sounds really awful in my opinion.
  12. 03:41:047 (1,2,3,4,1,2) - Great pattern, I really liked this one so much.
  13. 03:50:521 (1,2,3) - The same thing regarding spacing. 04:14:430 (6,7) - Same. Put in more space between these, changed the pattern up a bit.
You should work in your spacing and patterns to make them consistent with each other (Same for your combos, some are longer than they were supposed to be). For example: 00:25:709 (1,2,3) - This has a lower space than 00:13:077 (1,2,3) - these objects. Somehow the sections has different kind of spacing while some others are consistent which are kinda weird to play. 00:32:024 (1,2,3) - Again, and so on. 00:41:047 (1,2,3,4) - Way higher than the rest, I guess you got it at this point. (1/2 jumps with a NC are perfectly fine, so keep them). Also regarding your hitsounds, more whistles to follow piano would be great, try to use claps only on kiai, but I really would like to avoid them cause it does not fit with the song at all. -Normal whistle it's weird to hear in a calm song- 00:05:633 (5,8) - Maybe soft whistles in this parts? Fixed spacing after slow tail ends, averages about 1.15 DS. Will fix hitsounds last.

Other than that I'd glad to push it forward after you get a couple of mods more, and fix the things I pointed out on my modding post.
Think I fixed everything you said, thanks so much for the mod.
Jayel
Hey, m4m here.

All suggestions.
[Transcending Time]
Overall, I don't understand why the hitsounds in the circles and sliders are not consistent -- NO clear patterns, I mean --. Try to make all the hitsounds either into soft or normal (I prefer soft since it's a quiet song) or at least make a clear pattern those hitsounds. I'm not going to comment on the patterns of hitsounds on the details starting below.

00:00:897 (4) - NC might look better.
01:00:445 (1,2,3,4,5) - Try arraging these five circles as a nice-looking(a little bit tilted right-ward) pentagon. Utilize distance snap while doing so.
02:32:927 (1,2,3,4,5) - ^
*Found that the default spacing for this map was x3.0. Try to reduce it by moving the bar top right corner to left/right while pressing alt.
01:03:603 (1) - Shaping the slider this way(or similar) looks better for me:
01:10:370 (7) - Clap?
01:45:558 (1,2) - Why no drum sounds?
02:36:536 to 03:04:505 - The clap sounds on every circles/sliders at the beginning of each rhythm somehow annoy me. Consider deleting them.
02:38:791 (4) - Make this slider straight in a way it looks parallel with 02:39:242 (5).
05:05:044 (1) - Lower the volume of the hitsound on this spinner since it's on the very last part of the song and there is no sound at the end of the spinner.

Nicely done. Good luck!
Topic Starter
bob80905

Jayel wrote:

Hey, m4m here.

All suggestions.
[Transcending Time]
Overall, I don't understand why the hitsounds in the circles and sliders are not consistent -- NO clear patterns, I mean --. Try to make all the hitsounds either into soft or normal (I prefer soft since it's a quiet song) or at least make a clear pattern those hitsounds. I'm not going to comment on the patterns of hitsounds on the details starting below. Yes, I'll get my hitsounder to check the hitsounds once my map's object placement/rhythm is approved.

00:00:897 (4) - NC might look better. But it's inconsistent... no change
01:00:445 (1,2,3,4,5) - Try arraging these five circles as a nice-looking(a little bit tilted right-ward) pentagon. Utilize distance snap while doing so.
02:32:927 (1,2,3,4,5) - ^ I see what you're saying, a beautiful geometric shape is perfectly accessible. But I chose not to because increasing the spacing represents both the build up to the chorus and the raising in pitch. I think keeping it off like it is would be fine.
*Found that the default spacing for this map was x3.0. Try to reduce it by moving the bar top right corner to left/right while pressing alt.
01:03:603 (1) - Shaping the slider this way(or similar) looks better for me:
I just prefer a curved slider cause it naturally leads to the next slider's head, though I can see a straight one working too. I also like how my curved slider hugs the big slider, which a straight slider couldnt do... IMO, this is more aesthetically pleasing.
01:10:370 (7) - Clap?
01:45:558 (1,2) - Why no drum sounds? Yeah, my bad, just haven't really focused on hitsounds yet...
02:36:536 to 03:04:505 - The clap sounds on every circles/sliders at the beginning of each rhythm somehow annoy me. Consider deleting them. Will talk to hitsounder about this
02:38:791 (4) - Make this slider straight in a way it looks parallel with 02:39:242 (5). Good catch
05:05:044 (1) - Lower the volume of the hitsound on this spinner since it's on the very last part of the song and there is no sound at the end of the spinner. Good idea.

Nicely done. Good luck! Why thank you, kind sir
zhu
Hello! M4M dont expect from me cause this map have already 41sp i will look at the blankets and etc
Transcending Time
00:27:513 (4) - feels weird when playing also nothing emphasize imo delete this and make 00:27:062 (3) - into 4tick sliders like other ones
00:30:220 (3,4) - ^
00:33:378 (3,4) - ^ and so on you can still go with that but it just felt weird to me
04:21:648 (4,5) - copy paste please
04:28:866 (4,5) - ^
04:35:633 (2,3) - ^ i dont know if this is intentional but looks ugly and recognizable
03:43:303 - check kiai snapping
01:28:415 (6,1) - check blankets like this
03:41:047 (1,2,3,4) - you can also try increasing sv a litle bit at this parts
Topic Starter
bob80905

zhu wrote:

Hello! M4M dont expect from me cause this map have already 41sp i will look at the blankets and etc
Transcending Time
00:27:513 (4) - feels weird when playing also nothing emphasize imo delete this and make 00:27:062 (3) - into 4tick sliders like other ones
There's some emphasis here tho. 4 and 5 are notes with avg volume, and then 6 is the crescendo of that little set so it's spaced the most, like how most other patterns are set up. the third note gets the most distance, and the others get relatively less. I think the positioning of the notes are acceptable too. The difference between when I use a 5 hit circle set and a 4 depends on the vocalist too, so some 5 note sets have to be there to properly represent the vocalist.
00:30:220 (3,4) - ^ I think this is a 4 hitcircle set, and this is what you thought was good as it is. I think it is too.
00:33:378 (3,4) - ^ and so on you can still go with that but it just felt weird to me
04:21:648 (4,5) - copy paste please
04:28:866 (4,5) - ^
04:35:633 (2,3) - ^ i dont know if this is intentional but looks ugly and recognizable Fixed.
03:43:303 - check kiai snapping Fixed.
01:28:415 (6,1) - check blankets like this Fixed it.
03:41:047 (1,2,3,4) - you can also try increasing sv a litle bit at this parts Ok, fixed.
Ty for mod
Jian
00:40:596 (6) - try putting this circle under the next slider, for example : https://i.gyazo.com/ea912b80a14165d9e2f55eb267bc2f9d.png
01:10:370 (7,8) - these two aren't matching well, i think it might be better if you add new timing section just for this slider with 1.20 slider velocity and make it look something like this if you want ( it looks cleaner to play ) : https://i.gyazo.com/da9ac956ff266c386ad385787ade2588.png
01:21:648 (1,2,3) - can you change the placing into something like this? since the 3 sound is the strong sound - https://gyazo.com/adc08c550fc098338e37f5f0b77325cf
01:23:678 (6,7) - try to change the look of a sliders and positioning ( i know that it's ur concept for this part but these 2 sliders don't go with flow and it doesn't look good overall, you can also add one more circle in the pause on red tick, it'll be smoother now ) example : https://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.pnghttps://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.png with adding timeline at 01:23:453 (5) with slider velocity 0.75 and then adding one more timeline back to 1.00 slider velocity at 01:24:580
02:32:927 (1,2,3,4,5) - here the sound is getting lauder so i would like you to change the spacing to maybe something like this? https://i.gyazo.com/5dbc27e65619165c364445c81d5c6a2d.jpg

I would recommend you to check jumps snapping, sometimes it feels like you ignore the music and every sound ( loud-quiet ) is snapped the same...

Anyway! Really great song, good luck! ^^
Topic Starter
bob80905

VayneMaine wrote:

00:40:596 (6) - try putting this circle under the next slider, for example : https://i.gyazo.com/ea912b80a14165d9e2f55eb267bc2f9d.png
Blanketed the circle, changed the pattern, it plays better now.

01:10:370 (7,8) - these two aren't matching well, i think it might be better if you add new timing section just for this slider with 1.20 slider velocity and make it look something like this if you want ( it looks cleaner to play ) : https://i.gyazo.com/da9ac956ff266c386ad385787ade2588.png
Indeed, I fixed it up. Looks better, probably plays the same, but before there wasn't a blanket, so good.
01:21:648 (1,2,3) - can you change the placing into something like this? since the 3 sound is the strong sound - https://gyazo.com/adc08c550fc098338e37f5f0b77325cf
As it is currently, the largest distance snap in this set is from 2 - 3 and I feel that there isn't much intensity contrast within this set, so I'll leave it as is.

01:23:678 (6,7) - try to change the look of a sliders and positioning ( i know that it's ur concept for this part but these 2 sliders don't go with flow and it doesn't look good overall, you can also add one more circle in the pause on red tick, it'll be smoother now ) example : https://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.pnghttps://i.gyazo.com/3c4a632f333a2223cead0ddf8169ecb2.png with adding timeline at 01:23:453 (5) with slider velocity 0.75 and then adding one more timeline back to 1.00 slider velocity at 01:24:580
Sorry, your link didn't load. I did polish it a little so that some slider tails and heads overlap, looks neater somewhat.

02:32:927 (1,2,3,4,5) - here the sound is getting lauder so i would like you to change the spacing to maybe something like this? https://i.gyazo.com/5dbc27e65619165c364445c81d5c6a2d.jpg
I think what we did was essentially the same, except your beginning part is a little closer. I think how I placed them gets the crescendo point across. I'd also like the entry to the chorus to stay in that corner of the screen, which your suggestion doesn't do. Thanks, though.
I would recommend you to check jumps snapping, sometimes it feels like you ignore the music and every sound ( loud-quiet ) is snapped the same...
I'll try looking it over again, though the song is quite repetitive. Maybe the contrast is too small to notice? But most of the 5 note patterns have correct snapping already.

Anyway! Really great song, good luck! ^^

Thanks tons for le mod, I'll get yours done asap, limit is Sunday.
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