t
Trynna wrote:
m4m thing
this song is really good
add regraz and 40mp to tags
NormalAdvanced
- 00:13:566 (2,3) - swapping stuff here would work better imo, as you didn't follow that red tick at 00:11:214 (2) - nor 00:15:919 (2) - and 00:11:655 - 00:16:361 - are clickable, it could create a more solid pattern maybe im not rly sure what u mean since i'm very much following the rhythms on the red ticks here so idk, it seems fine to me and i don't rly see what i would swap here
- 01:05:331 (2) - being a slider would make more sense, feels really similar to 01:04:743 (1) - it's really just simplified here for the sake of difficulty but the new rc got passed anyways which allow <2* diffs but I still want to keep it fairly simple since it's the lowest diff
- idk, i'd prefer covering 02:12:096 - instead of 02:12:243 -, the drums and the piano seems way more intense to be just ignored sure i just moved the slider lol
- 03:16:949 (2,3) - not so good the way you managed to do that, the sliders are too close to each other and its aesthetically bad to do so, you can try some blanket between those or just curve 03:16:508 (1,2) - a bit more ya i just moved it cuz i didn't even see it looked like that lol
- 03:26:361 (2,3,4,5) - this section feels a bit different from what you were doing before, the strongest parts of the vocal and the instrumental are focused on slider tail, idk why you decided to go through this rhythm i guess it's inconsistent, fixed
Insane
- 00:35:184 (4,5) - it's not so cool to follow stuff this way when you focused vocals so badly on 00:34:008 (1,2) -, i'd swap it. also 00:36:361 (7,1) - since makes more sense having 00:36:802 - with a proper feedback yes to the first part no to the second part because sometimes strong sounds on slider ends followed by the pause can also emphasize certain sounds
- 01:52:831 (3,4) - hm you used 1/2 sliders like these on this section to represent vocals better (01:51:066 (5,6) - 02:00:478 (5,6,7) -), so it's not really cool to switch to instrumentals so suddenly, mainly cuz on 01:53:566 (6) - you follow the vocals again ignoring this instrumental on 01:53:714 - there's no vocals here and the piano here is pretty intense so it's 1/2 sliders, it's pretety fitting imo, ofc im going to follow the vocals again after it, after all it's just a small shift in the main instrument that happens in the music
- 02:10:772 - there's nothing really here, it would be nice to do something like 3/4 on a higher diff but here you could just put a little pause, the notes chain from 02:09:890 - to 02:12:831 - is also pretty high and it could avoid it a bit
- 03:16:949 (2,3,4) - vs 03:18:125 (6,7,1) -, i don't feel like it's a great idea to do the same thing while the instrumentals has a different intensity, you could do a triplet on 03:18:419 - and the vocal would not suffer that much tho i kinda like the way it is rn tho, it's not like the worst idea to keep a similar kind of thing going since the vocal is being held, once again it's just shifting what's the main instrument in the song to the bg sounds rather than the vocals, which is fairly ok imo
Extra
- 00:34:008 (8,9,1) - must be just me, but i couldn't find any triplets like this just to buff the downbeat effect and it played a bit random, i mean 00:36:361 (10,11,1) - does the same thing, but makes more sense to me as the instrumental gets more intensity. I'd just follow the vocals as you did on a correspondent part such as 00:52:831 (1) - or something like that fine lol, i like adding hitsounds to add on to the music but it makes more sense in a "lower" diff
- 02:05:919 (1,2) - patterns has a bigger spacing on that section, but here the tail of 2 got too close from the previous slider and it's not so good aesthetically, but that was because you wanted to stack with 02:06:949 (5) - so idk what you will prefer to do i honestly dont know what happened here so i kinda ended up making a new pattern lol
- 02:14:302 (2,3,4) - i felt like since 02:14:302 (2,3) - isn't really back and forth or something like that as you did on other diffs, 02:14:596 (4) - became so hard to hit, things gets a bit harsh to aim ended up swapped 2,3 so that way it's more of a simple triangle motion to get to 4 rather than like a circular motion lol
- 02:15:037 (5) - idk, i don't feel like a slider really fits since 02:15:184 - is where the stream starts, and 02:15:037 - has a strong drum that is not really continuous in the first place the guitar kinda has the whole like start up so where the stream starts is where the guitar is kinda doing the whole start up thing, having the stream continue off the slider feels appropriate to me cuz of that
Ame
- 00:19:302 (1) - maybe you should have ended the slider on 00:19:743 - as you did on insane, or just put a triplet as you did on last diff
- 01:34:449 (2,3) - i don't feel like this is a proper distance, you avoided blanketing with your wave and the jump got really large, kinda takes 01:33:861 (5,1) - focus btw nerfed
- 01:44:449 (4) - nc i suppose
- 02:41:655 - super noisy, do you plan to silence the slidertails here? feels kinda spammy ingame idk i like the spammy kind of feeling cuz that just emphasizes how intense it is imo
- 03:04:449 (5,6,1) - played super awkwardly to me, i'd try to move 03:04:669 (6,1) - up a bit so aiming it could be more natural
i kinda dislike the idea of switching for one nc per measure to one nc per two measures on the last difficulty, one reason is that you end up missing important stuff like 01:34:008 (6) -, but mainly cuz u have some spammy patterns in it which makes it even senseless yeah no that's just me fking up on my ncing, anyways im pretty sure it should be fixed
- 00:31:066 (1) - i think you misplaced the nc, should be at 00:31:802 (3) -
- 01:34:302 (7) - it would be cool if you put two circles instead, these drums are really similar to 01:33:714 (4,5) - and would be cool to also play similarly
- 01:52:243 (1,2) - swapping ncs would make more sense
- 02:41:214 - same thing i said on extra diff i guess same
- 02:42:831 (3) - you've ncd this on extra diff, maybe you should nc this here too
- 03:15:037 (5) - maybe remove whistle and add normal sample as you were doing it continuously
d
Djulus wrote:
so hard to mod your maps but i did i guess
last
01:09:743 (3,4) - stack will be better than 01:09:596 (2,3) - this stack cuz 01:09:743 (3) - its sound bigger and plays will be weird imo
01:52:390 (2,3) - same moved in previous mod
02:42:831 (1) - nc cuz you did before like 02:42:243 (1,2) - and other diffs too
03:04:890 (2,3) - stack not a good idea, better unstack and upgrade emphasize like 03:03:125 (4,5) - here.
00:56:361 (1,2,3) - maybe copy sv for 00:18:714 (5,6,7) - ? nah the first instance is much more intense so it should have a much more drastic sv change
tragic extra
00:18:714 (5,6,7) - why not 1/2 wrong hl? cuz this is 1/2
fine
insane
00:38:861 (1) - 3/4? nah 1/2 feels fine
02:10:919 (2) - 1/2 would be better than repeat i guess there's kinda just uninteresting guitar there so a 1/2 repeat is fine since it places more focus on the main piano rhythms
02:42:831 (6) - nc
03:01:802 (1,1) - gap with ds, just stack
advanced
check ds
01:05:772 (3,4) - really boring, 1/1 will be better imo i think the 1/2s work and is more exciting lol
normal
check ds too
all fine
GL!
A
Arf wrote:
Hello, M4M from your queue. My map: https://osu.ppy.sh/s/592205
Why is Tragic Love Extra? Has that horrid meme not run its course :c :c but it is a tragic love
Normal
00:04:596 (3,4) - blanket thing. Same at 01:25:919 (1,2) -
00:08:272 (1) - minor thing, but wouldn't it look better if the second sliderpoint was actually in the middle? i think the curve is nice
00:22:831 (2,3) - bit too close. Same at 03:16:949 (2,3) -
00:28:125 (3,4) - Consider finding a way to map the note between these, I kinda get why you didn't, but it sounds weird to leave that vocal unmapped since all the others are followed pretty closely, even if that is an accident. i did it for diff sakes but rc got upd so i dont have to exclude this note anymore
00:32:831 (7) - Isn't it inconsistent to not map the white tick after this? Also sounds better if you do imo ^
00:38:861 (1,2) - The movement between these is a little strange, consider Ctrl+H on "1" nah, ctrl h makes it seem like it would flow weirder so ill keep what i have
00:39:890 (3,4) - Centering the middle sliderpoints of these might look a bit better? they're at the ends on purpse so ye
00:51:655 (3) - Consider mapping the white tick after this, bit of a strange gap at the moment imo. Same at 01:04:008 (4) -
00:52:831 (1,2) - Well, aesthetics is your choice obviously, but considering map up to this point, bit strange that this isn't a blanket i just like making slightly curved sliders so no it's not rly that strange to me lol
02:52:978 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like this section utilizes a rhythm and patterning style that is a bit too complex for a lowest diff. The "less is more" ideology works better the harder the diff is, and in lower diffs it might be better to just follow the "boring" rhythm of the vocals instead of doing something like this. I get that you want to show contrast between the slower section and the more intense section starting at the kiai, but it might not be a good idea to do this here. Consider more like Regraz diff. I don't really want to do it as regraz did his, while i could follow the vocals i don't really feel like it fits the section, it could be considered "complex", however, there is a lot of leniency in terms of preparing the player with the approaching hit circles to make the somewhat complex rhythm not too bit of an issue
03:21:214 (1,2) - Connection between these looks sort of odd, consider moving "2" up or "1" down. i rly like how it looks rn tbh
Very clean, I like.
Advanced
00:18:272 (2) - Consider Ctrl+H, it might make a nicer aesthetic, especially with a blanket. Not a lot of space though I like the aesthetics of this tho
00:48:861 (2,3) - Movement between these is slightly odd, consider moving 2 up or 3 down. Similar thing at 00:55:919 (5,6) - idk man stuff like this has been starting to get pretty appealing to me since they add a nice bit of visual variety that is kinda hard to get in lower diffs, the movement isn't too like awkward to keep since low diffs have slower svs than higher diffs anyways and there's not as much flow coming off from sliders compared to higher diffs
00:51:066 (7) - Consider Ctrl+J here, it flows more smoothly into the next sliderhead imo. Similar thing at 01:04:743 (1) -
01:28:272 (1) - Minor thing, move a bit to the right for symmetry with "4"
01:31:655 (3,4) - Consider making these symmetric across the y axis
02:18:272 (3) - Consider a repeat slider here instead, density should be okay imo it's kinda awk to fit it in tho so i'll keep it this way, not too dense and fairly clean
02:21:066 (4) - Consider deleting to add more emphasis on the guitar, it's pretty prominent methinks it's kinda awk tho cuz like the guitar just keeps going on and on so it'd be weird to just delete one of the guitar things to add more emphasis on the guitar, kinda sounds like the opposite lol
02:22:390 (1,2) - I get that density is an issue here but not mapping the note between these is a little odd in my opinion it sounds fine imo w/ the pause, a little strange, but not too out of place
Insane
00:56:949 (3) - Highly recommend NC-ing these SV changes, or at least the last one in each sequence. On subsequent playthroughs it's not as big of a deal but on first glance it was really easy to miss the change in velocity, especially since other SV changes are NC'd. You are consistent about not NC-ing this particular pattern whenever it occurs in the music but consider doing so. I nc'd the first instance of this at the beginning of the map to help familiarize players to the concept while adding in a normal non-nc'd version of it later one because the players have already been exposed to it beforehand and the exposure helps them notice that the decreasing lengths of the sliders probably are similar to the pattern at the start of the map
01:02:243 (9) - Consider putting this somewhere else, it was fairly noticeable in game. Same at 02:12:243 (6) - the overlaps are indeed intentional
02:12:831 (1) - Felt incredibly odd, guitar sound on sliderend is so much more prominent than the head. I hear the piano but it might be better to use a different rhythm here to follow both to a certain degree. so like, i can barely hear the guitar at all, and the piano is really just dominating the foreground of the music at this part so i feel like following it as i do is very appropriate
Clean, and pretty enjoyable to play. Well done.
Hope the mod was somewhat useful, good luck.
will reply to iyiyo later cuz im burnt out