forum

ITSUHA. - SELEN - Reverse World -Extend Ver.- [OsuMania]

posted
Total Posts
28
show more
Wasabi Loli
Hello!
A Stamina map huh, well good thing I have no stamina xd
Not much bad to say about this map
The one and only diff
Bursts through the whole map are lacking originality [they seem copy-pasted, maybe try a different kind of burst?]
03:54:802 - these jacks are a no no
uhh, anything else I can say about this map is just me nit-picking so I guess that it?

Very short mod but I don't want to bombard you with how i think a section should work if it works the way you have it now
Topic Starter
akuma123

Shawn Wasabi wrote:

Hello!
A Stamina map huh, well good thing I have no stamina xd
Not much bad to say about this map
The one and only diff
Bursts through the whole map are lacking originality [they seem copy-pasted, maybe try a different kind of burst?] If you are referring to the ones that are supposed to be for the piano, then yes, i was thinking of changing them and instead following the louder sound (i dont know its name)
03:54:802 - these jacks are a no no Sorry but those jacks are a yes yes :p
uhh, anything else I can say about this map is just me nit-picking so I guess that it?

Very short mod but I don't want to bombard you with how i think a section should work if it works the way you have it now
Thanks :D
genkicho
NM From My Mod Que


Col 1 2 3 4

Dis
01:41:343 (101343|1,101505|1) - different sound, i suggest different col
01:46:532 (106532|1,106694|1) - ^
01:51:397 (111397|0,111559|0,111721|0) - 01:51:721 (111721|1,111884|1,112046|1) - looks weird and dont fit the songg >.>
02:07:046 (127046|3,127046|2,127127|2,127127|3) - theyre different sound, 02:07:127 (127127|3,127127|2) - is same as 02:07:289 (127289|2,127289|1) -
02:33:721 (153721|3,153884|3,154046|3) - i suggest avoid this, cuz theyre 1/2 snaps
02:34:694 (154694|1,154857|1,155019|1) - ^
03:18:640 (198640|1,198640|0,198721|2,198721|3,198802|1,198802|0,198884|3,198884|2,198965|0,198965|1) - i suggest change to 14 and 23, cuz looks repetitive
03:46:694 (226694|3,226857|3,227019|3,227181|3,227343|3) - rearrange (?)

i think thats all.. bad at this kind of pattern >.>
Topic Starter
akuma123

genkicho wrote:

NM From My Mod Que


Col 1 2 3 4

Dis
01:41:343 (101343|1,101505|1) - different sound, i suggest different col Done
01:46:532 (106532|1,106694|1) - ^
01:51:397 (111397|0,111559|0,111721|0) - 01:51:721 (111721|1,111884|1,112046|1) - looks weird and dont fit the songg >.> Changed
02:07:046 (127046|3,127046|2,127127|2,127127|3) - theyre different sound, 02:07:127 (127127|3,127127|2) - is same as 02:07:289 (127289|2,127289|1) - If someone else recommend the same thing i will change it
02:33:721 (153721|3,153884|3,154046|3) - i suggest avoid this, cuz theyre 1/2 snaps Changed
02:34:694 (154694|1,154857|1,155019|1) - ^
03:18:640 (198640|1,198640|0,198721|2,198721|3,198802|1,198802|0,198884|3,198884|2,198965|0,198965|1) - i suggest change to 14 and 23, cuz looks repetitive Done
03:46:694 (226694|3,226857|3,227019|3,227181|3,227343|3) - rearrange (?) Done
i think thats all.. bad at this kind of pattern >.> Dont worry, it was a good mod xD
Thanks :D
Incendent
03:21:727(0321717|3,0321884|2,0322046|1) And So on, I'm not to big of a fan on these long notes. They are too short in my opinion (You probably already are aware of this and intend to keep it though.). Other than that, You have a solid map!

Sorry I couldn't help too much (If at all), but you have earned my first star! :)
Topic Starter
akuma123

Incendent wrote:

03:21:727(0321717|3,0321884|2,0322046|1) And So on, I'm not to big of a fan on these long notes. They are too short in my opinion (You probably already are aware of this and intend to keep it though.). To be honest, im still not sure if i will keep them because it could be annoying for a lot of players, but for the moment ill keep them xD
Other than that, You have a solid map! Thanks xD

Sorry I couldn't help too much (If at all), but you have earned my first star! :)
Thanks for the star :D
Monheim
Here is your mod :D
Reverse
01:11:992 (71992|1,71992|2,72073|0,72154|2,72235|0,72316|3,72397|1,72478|3,72559|1,72640|3,72721|2,72802|1,72884|0,72965|3,73046|2,73127|1,73208|0,73289|1,73289|3) - Repeating this pattern makes it feel like the entire segment is repeating itself
01:56:424 (116424|3,116424|2) - Theres a fast piano noise here
03:09:965 (189965|1) - Should probably be a jump after this note
03:21:721 (201721|2,201721|3) - Please dont use LNs like this aha
03:54:802 (234802|1,234802|3,234802|0,234911|3,234911|0,235019|0,235019|3,235127|3,235127|0,235235|3,235235|0,235343|0,235343|3,235451|2,235451|3,235451|0) - This is too difficult
Good luck on ranking :)
Ryzen_old_1

Another Lie wrote:

clearing req from my queue. Normally, i don't take above 3 minutes pianos are exception
Mod
00:48:296 (48296|0,48392|2,48489|1,48586|2,48683|1,48780|3) - try this https://puu.sh/wx2pO.jpg
00:52:650 - add LN to 3rd col? end at 00:53:830 -
01:22:532 (82532|0,82532|1,82857|1,82857|2) - i don't think those are drum sound, maybe delete each 1 of them
01:23:775 (83775|2,83775|1,83884|1,83884|0,84100|2,84100|1,84208|0,84208|1,84397|1,84397|0,84478|2,84478|3,84721|1,84721|2) - re-arrange, also delete each 1 of them. unless you're using double as specific reason like 01:14:911 (74911|3,74911|2,74992|0,74992|1,75073|2,75073|3,75154|1,75154|0,75235|3,75235|2,75316|0,75316|1,75397|3,75397|2) - etc
01:34:370 - add note to 2nd col?
01:34:694 - add note to 3rd col? then move 01:34:775 (94775|2) - to 2nd col
01:35:343 (95343|0) - (optional) consider reduce it length to 01:36:154 -
01:36:235 - add note to 1st col if mod above applied
02:27:343 (147343|1,147343|3,147451|0,147451|2) - aren't they supossed to be at 1/4? (also 1 notes if possible)
02:27:667 (147667|2,147667|3,147775|1,147775|0) - (also 1 notes if possible)
for 03:10:046 - and 03:10:208 - are you intentionally ignored those sound?
04:01:938 (241938|0) - (optional) reduce length to 04:02:586 -
04:02:667 - & 04:02:829 - add note to 1st col if mod above applied
04:35:829 - sound here
04:47:586 - sound 04:47:748 - sound 04:47:992 - sound 04:48:073 - sound
04:57:884 - sound
Good luck, tbh i'm a bit dissapointed no SV T_T
Topic Starter
akuma123

Civilization wrote:

Here is your mod :D
Reverse
01:11:992 (71992|1,71992|2,72073|0,72154|2,72235|0,72316|3,72397|1,72478|3,72559|1,72640|3,72721|2,72802|1,72884|0,72965|3,73046|2,73127|1,73208|0,73289|1,73289|3) - Repeating this pattern makes it feel like the entire segment is repeating itself Its basically because of the melody and the pitch,and as you can hear it, its very repetitive so no thanks.
01:56:424 (116424|3,116424|2) - Theres a fast piano noise here Yeah but in other mods they told me that it will be better if i just focus on the burst sounds on those sections.
03:09:965 (189965|1) - Should probably be a jump after this note Done
03:21:721 (201721|2,201721|3) - Please dont use LNs like this aha I know XD, still need some ideas for that section xd
03:54:802 (234802|1,234802|3,234802|0,234911|3,234911|0,235019|0,235019|3,235127|3,235127|0,235235|3,235235|0,235343|0,235343|3,235451|2,235451|3,235451|0) - This is too difficult You are the 3rd person to told me that, so i will re arrange it xD

Good luck on ranking :)
Thanks for the mod :D
Topic Starter
akuma123

Ryzen wrote:

Another Lie wrote:

clearing req from my queue. Normally, i don't take above 3 minutes pianos are exception
Mod
00:48:296 (48296|0,48392|2,48489|1,48586|2,48683|1,48780|3) - try this https://puu.sh/wx2pO.jpg Used another pattern but thanks for the idea.
00:52:650 - add LN to 3rd col? end at 00:53:830 - Nope, sorry
01:22:532 (82532|0,82532|1,82857|1,82857|2) - i don't think those are drum sound, maybe delete each 1 of them I was not putting doubles to the drums in that section, i was putting them to the synthesizer
01:23:775 (83775|2,83775|1,83884|1,83884|0,84100|2,84100|1,84208|0,84208|1,84397|1,84397|0,84478|2,84478|3,84721|1,84721|2) - re-arrange, also delete each 1 of them. unless you're using double as specific reason like 01:14:911 (74911|3,74911|2,74992|0,74992|1,75073|2,75073|3,75154|1,75154|0,75235|3,75235|2,75316|0,75316|1,75397|3,75397|2) - etc
01:34:370 - add note to 2nd col? Re arranged all that section, thanks.
01:34:694 - add note to 3rd col? then move 01:34:775 (94775|2) - to 2nd col
01:35:343 (95343|0) - (optional) consider reduce it length to 01:36:154 -
01:36:235 - add note to 1st col if mod above applied
02:27:343 (147343|1,147343|3,147451|0,147451|2) - aren't they supossed to be at 1/4? (also 1 notes if possible) Nope,
listen at 25%

02:27:667 (147667|2,147667|3,147775|1,147775|0) - (also 1 notes if possible)
for 03:10:046 - and 03:10:208 - are you intentionally ignored those sound? Yep, because of the lack of piano in those sections, those blanks spaces are intentional.
04:01:938 (241938|0) - (optional) reduce length to 04:02:586 -
04:02:667 - & 04:02:829 - add note to 1st col if mod above applied
04:35:829 - sound here
04:47:586 - sound 04:47:748 - sound 04:47:992 - sound 04:48:073 - sound
04:57:884 - sound
Good luck, tbh i'm a bit dissapointed no SV T_T
Thanks for the mod :D
Verniy_Chan

Hi Akuma

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. There's some issue about delay hitsounds file soft-hitfinish.wav, ask BN to fix
  2. Hei.. i can't find where's notes you're put Whistle (W). I only see Finish (F)
Reverse

OD : 8,7
HP : 8,7
  1. 01:12:721 (72721|2,72884|0) - try to put same collum for pitch relevancy piano like 01:11:992 (71992|2,72154|2,72316|3,72478|3) -
  2. 01:23:100 (83100|1,83262|1,83424|0) - do you forgot to emphasizing piano like 01:22:370 (82370|0,82370|1,82532|1,82532|0,82694|2,82694|1,82857|1,82857|2) -
  3. 01:34:370 - there's cymbal, add F. Also here 01:34:694 -
  4. 01:37:613 - add a note, missing 2nd piano here like 01:36:802 -
  5. 02:05:748 (125748|2,125911|1,126073|1) - how about it to put same collum for pitch relevancy, also here:
    04:11:748 (251748|2,251911|0,252073|2) -
  6. 02:07:046 (127046|2,127046|3,127127|3,127127|2) - i'am pretty sure both is different pitch, and i think here 02:07:127 (127127|2,127127|3,127289|2,127289|1) - mostly same pitch
  7. 02:17:829 - missing F for cymbal, also:
    02:36:965 -
    02:48:316 -
    02:48:965 -
    03:09:397 -
    03:19:451 -
    03:19:775 -
    04:23:667 -
    04:35:019 -
  8. 03:32:100 - i think there's still piano sound which it used 1/8 LN, or maybe it as purpose?
  9. 03:57:559 (237559|0,237721|0,237884|0,238046|0,238208|0) - considering to avoid this achor
  10. 04:13:046 (253046|2,253127|1,253370|2,253451|1) - Ctrl+G for variety?
Notes : I like pattern on 2nd kiai section, good job

Verniy_Chan wrote:

Score
86,75

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
Topic Starter
akuma123

Verniy_Chan wrote:


Hi Akuma

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. There's some issue about delay hitsounds file soft-hitfinish.wav, ask BN to fix Okay :D
  2. Hei.. i can't find where's notes you're put Whistle (W). I only see Finish (F) I will try to fix that xD
Reverse

OD : 8,7
HP : 8,7
  1. 01:12:721 (72721|2,72884|0) - try to put same collum for pitch relevancy piano like 01:11:992 (71992|2,72154|2,72316|3,72478|3) - DONE
  2. 01:23:100 (83100|1,83262|1,83424|0) - do you forgot to emphasizing piano like 01:22:370 82370|0,82370|1,82532|1,82532|0,82694|2,82694|1,82857|1,82857|2) - I put emphasis to the high pitched piano in that litle section, but if more people suggest that i will change it
  3. 01:34:370 - there's cymbal, add F. Also here 01:34:694 - I dont think there should be a triple after a burst =/
  4. 01:37:613 - add a note, missing 2nd piano here like 01:36:802 -
  5. 02:05:748 (125748|2,125911|1,126073|1) - how about it to put same collum for pitch relevancy, also here: DONE
    04:11:748 (251748|2,251911|0,252073|2) - DONE
  6. 02:07:046 (127046|2,127046|3,127127|3,127127|2) - i'am pretty sure both is different pitch, and i think here 02:07:127 DONE
    (127127|2,127127|3,127289|2,127289|1) - mostly same pitch DONE
  7. 02:17:829 - missing F for cymbal, also: Most of these suggestions are triples after a burst, or after a double and that would make some really unnecesary and anoying minijacks that does not respond to any sound at all so most of them are a no, sorry
    02:36:965 -
    02:48:316 -
    02:48:965 -
    03:09:397 -
    03:19:451 -
    03:19:775 -
    04:23:667 -
    04:35:019 -
  8. 03:32:100 - i think there's still piano sound which it used 1/8 LN, or maybe it as purpose? I dont really know if i should keep this idea of the miniholds, they are so akward to press, so for the moment i will reject this xD
  9. 03:57:559 (237559|0,237721|0,237884|0,238046|0,238208|0) - considering to avoid this achor DONE
  10. 04:13:046 (253046|2,253127|1,253370|2,253451|1) - Ctrl+G for variety? DONE

Notes : I like pattern on 2nd kiai section, good job

Verniy_Chan wrote:

Score
86,75

(1-100)

just for fun only, don’t take it seriously
Хорошо~ Good Luck..
First,i apologize for the late response, i was so busy with the college that i completely forgot aout this xD
Thanks for the mod, it was helpful, and hey, a 86.75 does not sound that bad xD
BloowXv2
Hey bro! esta divertido tu mapa y parece que lo intentas rankear asi que te dejare un random mod xD

lo estaba jugando y me di cuenta de algo y es que estos espacios sin notas rompen la secuencia del patrón con la música 03:10:046 - 03:10:208 -
tal vez aquí también 03:10:289 -

y creo que las LNs como estas 03:21:721 (201721|2,201721|3) - que están en 1/8 dificultan tomarlas con una acc constante debido al corto tiempo que necesitas para soltar la LN... en otro caso no se si los BNs la pasen para ranked pero lo que te recomiendo es ponerlas en 1/4, asi da tiempo para presionarlas y tomar buena acc y no sientes que estas picando el teclado demasiado rápido para no agarrarlas mal o con un 200 intencional xD
(recuerda que el mapa no es una dificultad Xtreme asi que no es necesario provocar un aumento de dificultad repentino en la jugabilidad)

ah por cierto, tal vez quieras colocar una LN aqui 00:52:650 - en la columna 3 hasta aqui 00:53:830 - y asi evitar el aviso de ''No se permiten descansos en mapas osu!mania''

bueno ahi dejo eso. suerte esta bueno el map ;)
Topic Starter
akuma123

BloowXv2 wrote:

Hey bro! esta divertido tu mapa y parece que lo intentas rankear asi que te dejare un random mod xD

lo estaba jugando y me di cuenta de algo y es que estos espacios sin notas rompen la secuencia del patrón con la música 03:10:046 - 03:10:208 -
tal vez aquí también 03:10:289 - A mi parecer el vacio hace que se genere un contraste bonito en esa parte, pero hay quienes le gusta y otros a los que no, tendria que decirlo mas gente para que lo cambie o un BN quiza, de momento lo mantendre pero tendre en cuenta tu recomendacion.

y creo que las LNs como estas 03:21:721 (201721|2,201721|3) - que están en 1/8 dificultan tomarlas con una acc constante debido al corto tiempo que necesitas para soltar la LN... en otro caso no se si los BNs la pasen para ranked pero lo que te recomiendo es ponerlas en 1/4, asi da tiempo para presionarlas y tomar buena acc y no sientes que estas picando el teclado demasiado rápido para no agarrarlas mal o con un 200 intencional xD
(recuerda que el mapa no es una dificultad Xtreme asi que no es necesario provocar un aumento de dificultad repentino en la jugabilidad)
Honestamente no me gusta para nada esa parte, pero como que no le encuentro muchas otra opciones para esa parte xD Igual gracias por el comentario, de momento lo dejare con el 1/4 que dices pero vere si puedo cambiar totalmente esa parte.

ah por cierto, tal vez quieras colocar una LN aqui 00:52:650 - en la columna 3 hasta aqui 00:53:830 - y asi evitar el aviso de ''No se permiten descansos en mapas osu!mania'' Eso es un problema del cliente, porque a mi no me gustaria ponerle una ln ahi porque me parece que queda mas chido con el vacio, como que marca mucho mas fuerte el final de esa seccion

bueno ahi dejo eso. suerte esta bueno el map ;)
Gracias por el modeo sorpresivo xD, solo por eso te ganaste tu modeo en tu mapa que vistie xD
BloowXv2
oie khe jaja gracias xD y suerte de nuevo c:
Syadow-
Marked owo will mod around this week or next week due school event

sorry for late mod ;w;

[Reverse]
  1. 01:36:154 - i think single enough here, since 01:36:235 - same here
  2. 01:39:884 - why double ? remove all, u can ignore since the sound quite low 01:40:532 - same
  3. 02:26:748 - 02:27:073 - double too
  4. 02:33:802 - why not map 1/4 too and make a stream ? more intens so is good for this part
  5. 03:00:154 (180154|0) - move col 3
  6. 03:04:694 (184694|1,184857|2,184938|1,185019|2,185100|1) - ctrl h more better
  7. 03:10:046 - why empty here ? add note n 03:10:208 - add double note
  8. 04:02:586 (242586|3,242748|3) - remove this or 04:02:667 (242667|1,242829|1) - remove this
  9. 04:35:829 - add note owo
  10. 04:46:370 (286370|0,286694|1,287019|1) - hmm =w= single all or double all cuz cymbal
  11. 04:47:343 - till 04:48:640 - i think it 1/3 1/6 *triplet owo
  12. 04:57:884 - add note feels empty owo
  13. 05:09:235 (309235|0) - move col 2
thats all
really solid but need more variation i guess
good luck o//
Topic Starter
akuma123

Syadow- wrote:

Marked owo will mod around this week or next week due school event

sorry for late mod ;w;

[Reverse]
  1. 01:36:154 - i think single enough here, since 01:36:235 - same here Its because of the ln, if more people suggest the same thing i will change it
  2. 01:39:884 - why double ? remove all, u can ignore since the sound quite low 01:40:532 - same No, i think the piano is quite strong there
  3. 02:26:748 - 02:27:073 - double too The sound is not strong enough there
  4. 02:33:802 - why not map 1/4 too and make a stream ? more intens so is good for this part I completely miss that sound, thanks xD
  5. 03:00:154 (180154|0) - move col 3 Ok
  6. 03:04:694 (184694|1,184857|2,184938|1,185019|2,185100|1) - ctrl h more better Ok
  7. 03:10:046 - why empty here ? add note n 03:10:208 - add double note Kinda make it xD
  8. 04:02:586 (242586|3,242748|3) - remove this or 04:02:667 (242667|1,242829|1) - remove this Same as above
  9. 04:35:829 - add note owo Done
  10. 04:46:370 (286370|0,286694|1,287019|1) - hmm =w= single all or double all cuz cymbal That will be too much i think
  11. 04:47:343 - till 04:48:640 - i think it 1/3 1/6 *triplet owo I dont think so xD
  12. 04:57:884 - add note feels empty owo Ok
  13. 05:09:235 (309235|0) - move col 2 Done
thats all
really solid but need more variation i guess
good luck o//
Thanks for the mod
Akunosu
From my queue


0|1|2|3

General :
  1. Good Song!
 Insane :
  1. 00:25:650 (25650|2,25941|2,26231|2,26425|2) - aqui como se usa mucho el dedo indice derecho mas que el izquierdo, talvez 00:25:941 (25941|2,26038|1) - ctrl+h
  2. 01:06:073 (66073|0,66154|3,66235|0,66316|3) - porque diferente a patron aqui?, creo que en todos tienen esta parte hechas en un stair, imo deberias cambiarlo a stair como los demas
  3. 01:14:992 (74992|0,74992|1) - un double no suena bien aqui imo, porque no hay sonido como el previas notas y las siguientes notas, talvez cambiarlo a solo una nota?
  4. 01:16:289 (76289|2,76289|3) - ^
  5. 01:16:370 (76370|0,76370|1) - ^
  6. 01:17:586 (77586|1,77586|2) - ^ (puedes checkear que no hay sonido fuerte bajando la playback rate a 25%)
  7. 01:31:370 - aca tiene que ser un double por el sonido fuerte que tiene
  8. 01:36:235 (96235|1) - talvez un double?
  9. 01:39:721 (99721|3) - ^
  10. 01:40:370 (100370|3) - ^ (seria bueno cambiarlo a doubles para que resalte esos sonidos)
  11. 01:40:532 (100532|2,100532|1) - borrar una nota
  12. 02:04:857 (124857|1) - hacer un double por que sigues los sonidos de cada beat
  13. 02:04:938 (124938|2) - (si haces caso al anterior dicho) mover ala column 3
  14. 02:05:019 (125019|3) - (si haces caso al anterior dicho x2) mover ala column 2
  15. 02:59:992 - hasta 03:01:938 - te dejas muchos beats con solo una nota como el de aqui 03:00:316 (180316|2) - , cambiarlo a double pls
  16. 03:53:343 (233343|2,233424|1,233505|2) - ctrl+h, se siente mejor asi al jugar imo
  17. 04:01:938 (241938|0) - este LN deberia acabar aqui 04:01:938 (241938|0) - por que el sonido acaba aqui u.u

Eso es todo, toma una estrella :D
Buena Suerte!
Topic Starter
akuma123

Acnos wrote:

From my queue


0|1|2|3

General :
  1. Good Song!
 Insane :
  1. 00:25:650 (25650|2,25941|2,26231|2,26425|2) - aqui como se usa mucho el dedo indice derecho mas que el izquierdo, talvez 00:25:941 (25941|2,26038|1) - ctrl+h La cosa es que no quiero extender el trill de 4343 para que se sienta mas los agudos del piano, y si, por eso mismo toda esa seccion esta mucho mas cargada a la mano derecha que a la izquiera, pero creo que le va bien al mapa
  2. 01:06:073 (66073|0,66154|3,66235|0,66316|3) - porque diferente a patron aqui?, creo que en todos tienen esta parte hechas en un stair, imo deberias cambiarlo a stair como los demas Si, se me paso, arreglado xD
  3. 01:14:992 (74992|0,74992|1) - un double no suena bien aqui imo, porque no hay sonido como el previas notas y las siguientes notas, talvez cambiarlo a solo una nota? Suena bajo, pero prefiero mantenerlo como doble para que los trills tengan la misma cantidad de notas en esa seccion
  4. 01:16:289 (76289|2,76289|3) - ^
  5. 01:16:370 (76370|0,76370|1) - ^
  6. 01:17:586 (77586|1,77586|2) - ^ (puedes checkear que no hay sonido fuerte bajando la playback rate a 25%) emm, a partir de ahi el sonido se hace mucho mas notorio, incluso en 25%
  7. 01:31:370 - aca tiene que ser un double por el sonido fuerte que tiene No me gusta hacer jacks innecesarios para finalizar los trills, varios mapas hacen lo mismo btw
  8. 01:36:235 (96235|1) - talvez un double? Quedaria terrible como patron, seria como jackhammer de 3 seguido de un burst xD
  9. 01:39:721 (99721|3) - ^
  10. 01:40:370 (100370|3) - ^ (seria bueno cambiarlo a doubles para que resalte esos sonidos) Prefiero marcar el piano de fondo con dobles, esos sonidos al ser agudos simplemente los coloco en la parte derecha
  11. 01:40:532 (100532|2,100532|1) - borrar una nota
  12. 02:04:857 (124857|1) - hacer un double por que sigues los sonidos de cada beat Hecho
  13. 02:04:938 (124938|2) - (si haces caso al anterior dicho) mover ala column 3 Hecho de manera parecida
  14. 02:05:019 (125019|3) - (si haces caso al anterior dicho x2) mover ala column 2 Hecho de manera parecida
  15. 02:59:992 - hasta 03:01:938 - te dejas muchos beats con solo una nota como el de aqui 03:00:316 (180316|2) - , cambiarlo a double pls En esa seccion se trata de enfatizar el sintetizador, no es necesario siempre ir por los beats creo yo xD
  16. 03:53:343 (233343|2,233424|1,233505|2) - ctrl+h, se siente mejor asi al jugar imo Lo siento, parece que no marcaste bien lo que querias seleccionar xD
  17. 04:01:938 (241938|0) - este LN deberia acabar aqui 04:01:938 (241938|0) - por que el sonido acaba aqui u.u Es por el burst jeje

Eso es todo, toma una estrella :D
Buena Suerte!
Gracias por el modeo :D
error_exe777
sorry for the delay, here is your full mod!

General
Difficulties: marathon
Spread: marathon
Hitsounds: done i think. they look basic but borderline so its fine
Metadata: add some tags if you can
AiMod: breaktime is not suggested in mania. maybe add an LN or something to fill the gap
Other: nothing

good!

Reverse
01:34:127 - there is a sound here

01:36:640 (96640|2,96802|2) - intended? if not please change

01:49:613 - from this section onwards, please make all singles doubles since there is a drum there

01:56:424 - ooo you missed the piano for the other 1/8 roll thing. i don't recommend this, since you're skipping half a beat with sounds there. if you map the piano then i would be happy tbh

01:56:748 - and, there is still a piano, maybe add the 1/8 as there is a sound

02:00:640 (120640|2,120721|1,120802|2,120884|1,120965|2) - this isn't correct if it was mapped to PR

02:06:478 - this whole next bit with the doubles is very left hand heavy. move some around to balance it out

02:14:586 - first column is ignored for two and a half beats.

02:17:667 (137667|0,137708|1,137748|2,137789|3,137992|0,138032|1,138073|2,138113|3) - why are these the same pattern when all the others are different to eachother?

03:54:802 - oo SV potential here ; ))))

04:06:478 - make this a double since thats how you charted the rest of the section

04:18:640 - add a note for the drum

04:23:992 (263992|3,263992|0,264046|1,264100|2,264154|3,264208|0,264262|1,264316|2,264370|3,264424|0,264478|1,264532|2,264586|3,264640|0,264681|1,264721|2,264762|3,264802|0,264843|1,264884|2,264924|3,264965|0,265005|1,265046|2,265086|3,265127|0,265167|1,265208|2,265248|3) - these are WAY to much. when you listen as 25% its not even close to these snaps. if you want to carry on mapping that sound its 1/4.

04:35:829 - add a note here, there is a sound

04:57:884 - ^^

05:09:073 - more SV potential oooooooooooooooooooooooooooooo

wow. the map is very consistent, the themes used fit and are suited to the song, the chart is great. honest;y, nice map. if i were BN id be straight on this.

well, good luck!
Topic Starter
akuma123

error_exe777 wrote:

sorry for the delay, here is your full mod!

General
Difficulties: marathon
Spread: marathon
Hitsounds: done i think. they look basic but borderline so its fine
Metadata: add some tags if you can
AiMod: breaktime is not suggested in mania. maybe add an LN or something to fill the gap
Other: nothing

good!

Reverse
01:34:127 - there is a sound here I know but i am kinda ignoring the synthesizer in that section so no

01:36:640 (96640|2,96802|2) - intended? if not please change Changed

01:49:613 - from this section onwards, please make all singles doubles since there is a drum there I am putting just single notes to all the drums for the section, even in the stream part

01:56:424 - ooo you missed the piano for the other 1/8 roll thing. i don't recommend this, since you're skipping half a beat with sounds there. if you map the piano then i would be happy tbh Me too, but when i asked to a BN he told me that people may think that that is lazy and just to raise up the SR, maybe if another BN suggest me the same i will re do it

01:56:748 - and, there is still a piano, maybe add the 1/8 as there is a sound Same

02:00:640 (120640|2,120721|1,120802|2,120884|1,120965|2) - this isn't correct if it was mapped to PR Changed

02:06:478 - this whole next bit with the doubles is very left hand heavy. move some around to balance it out Yeah, but is because of the pitch so for now no

02:14:586 - first column is ignored for two and a half beats. Fixed

02:17:667 (137667|0,137708|1,137748|2,137789|3,137992|0,138032|1,138073|2,138113|3) - why are these the same pattern when all the others are different to eachother? Because of the 2 jumps after the first burst, the only way to change the direction of the second burst is to make some weird minijakcs in that section and i dont want to do that :(

03:54:802 - oo SV potential here ; )))) Kinda tried to do somenthing xD

04:06:478 - make this a double since thats how you charted the rest of the section Done

04:18:640 - add a note for the drum Done

04:23:992 (263992|3,263992|0,264046|1,264100|2,264154|3,264208|0,264262|1,264316|2,264370|3,264424|0,264478|1,264532|2,264586|3,264640|0,264681|1,264721|2,264762|3,264802|0,264843|1,264884|2,264924|3,264965|0,265005|1,265046|2,265086|3,265127|0,265167|1,265208|2,265248|3) - these are WAY to much. when you listen as 25% its not even close to these snaps. if you want to carry on mapping that sound its 1/4. Maybe the first part is not but the second part is 1/8 for sure, i am going to wait a BN to told me what to do there xD

04:35:829 - add a note here, there is a sound Done

04:57:884 - ^^ Done

05:09:073 - more SV potential oooooooooooooooooooooooooooooo Kinda do something again xD

wow. the map is very consistent, the themes used fit and are suited to the song, the chart is great. honest;y, nice map. if i were BN id be straight on this.

well, good luck!
Thanks for the mod :D
error_exe777
ahaaaaaa those SVs not strong enough

rather than a 0.5 - 1.5 pattern, use a 0.2 - 1.8 pattern for both section. it looks alot better and it already normalised.

again good luck!
Topic Starter
akuma123

error_exe777 wrote:

ahaaaaaa those SVs not strong enough

rather than a 0.5 - 1.5 pattern, use a 0.2 - 1.8 pattern for both section. it looks alot better and it already normalised.

again good luck!
Thank you, UPDATED :)
Litharrale
hello

1|2|3|4

bg res is bad

where's the hitnormal?

Slight delay on your hitfinish that should be fixed.

Remove the SVs you can't just spring something like this 03:54:802 (234802|2) - on the player after 4 minutes of literally no SVs.

dont think you can include space in the tags just because the BG is space-y

>decimal BPMs
:roll:
The bpm for the first part is 155. You can tell because the LNs now land on measure starts instead of halfway and the stream isn't 1/8

Hitsounding as a whole is very basic, so many opportunities that are just completely missed.

map

00:38:521 (38521|3) - Could flip the PR direction here so it's not so right hand dominant

00:53:830 (53830|3) - I was hoping here you could do something more than what the intro was except faster. It feels like a copy paste stuff like this 00:59:343 (59343|3,59424|2,59505|3,59586|2,59667|1,59748|0,59829|1,59911|0) - is a good step in the right direction because it's different. Flipping PR here instead of before would even be enough

01:37:127 (97127|0) - theres a note after this one on the white tick that is too strong to ignore, could jack em since they're the same pitch

01:38:748 (98748|1,98911|1) - not the same pitch

01:39:721 (99721|3,100370|3) - The very strong sounds are singles but the weak ones after them are doubles?


01:46:208 (106208|0) - move to 4 for that good PR

02:18:154 (138154|1) - The music after this point drops significantly in intensity but it's still the same intensity in patterning. This doesn't make sense thematically. Like, WAY too many jumptrills

02:37:613 (157613|1) - my lord, it does make sense but wew

02:44:343 (164343|3) - spooky ghost note

04:25:046 (265046|2) - This is very significant spike, maybe make it an easier to mash pattern

04:34:586 (274586|0,274694|0,274802|0) - suddenly jack


Map looks ok, I'd qualify it but not bubble since I'd rather a BN who's adept at playing something like this looks at it first.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply