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Nekomata Master - Sennen no Kotowari [CatchTheBeat]

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Hareimu
mod thing

[General]
  1. All the used BGs resolutions aren't really acceptable for normal screen displays (either 4:3 or 16:9), so I think you should resize them to either 1024x768 (4:3), 1366x768 (16:9) or 1920x1080 at most if you can.
    Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. ADVANCED diff's combocolour 4 (255,255,255) isn't rankable since it's pure white. Try using 200,200,200 for RGB values instead, it makes it a bit more grayish and therefore rankable.
    Pure white and pure black combo colors breaks various skins, especially in kiai times and causes excessive strobing, which can be easily avoided by putting a greyish combo color.
  3. ADVANCED diff's first kiai should finish 00:51:752 - here, not 00:52:144 - here (to keep consistency with the rest of the diffs)
  4. Last kiai has a similar issue, finishing half a beat earlier than it should (01:56:065 - should finish here, not 01:55:869 - here)
  5. I think all diffs should have a green line 01:57:634 - here that changes hitsound volume to 40%, then another one 01:59:203 - here that changes it to 20%, then another one 02:00:771 - here that changes it to 10% (get my drift? progressively decreasing the volume since the song already ended and there is no point in having the sliderticks to be so goddamn loud).
[NOVICE]
  1. 00:04:105 (7,1) - Hyperdashes on a salad are unrankable. Please fix this distance to be just a normal dash instead ASAP.
  2. 00:57:046 (2) - What is this 1/4 repeat following exactly? I can't seem to hear anything worth emphasizing with it, so I think you could instead use a 1/2 slider pointing to the left on the same place instead and it wouldn't be affected that much.
  3. 00:59:595 (1) - This 1/4 repeat is wrongly placed here, it should instead be 00:59:791 - here since the 1/4 triplet nekomata flute sound on the background starts on that red tick, has another sound 00:59:889 - here and finishes over 00:59:987 (2) - this note. A.K.A. the timeline should look like this: timeline
  4. 01:47:438 (3) - The max coordinates at which an object can be according to how close it is to any of the borders of the playfield is either x:16 or x:496. This slider's sliderend is placed at x:0, which I don't believe is really what you should do, since it makes the catcher crash into the wall breaking all momentum and I've seen myself missing some droplets of this slider because of it. You could instead move 01:46:850 (2,3) - to x:332 so it's easily fixed.
  5. 01:51:555 (2,1,2,3,1,2,3,1) - ctrl+h all of these? rn 01:51:555 (2) - looks stacked with the previous 3/2 repeat slider, which doesn't really suffice IMO.
  6. 01:56:065 (1) - Nice sliderart <3
[ADVANCED]
  1. 00:05:477 (3) - This slider should be 00:05:673 - here instead, there is no sound 00:05:575 - here but there is 00:05:771 - here.
  2. 00:13:712 (4) - ctrl+g this slider, the hyper should be directed into 00:14:105 (1) - instead.
  3. 00:27:242 (2,3,4) - ctrl+h these and place them at x:332
  4. 00:57:144 (7) - I don't understand why there is a note here, there is no sound in the background that suggests the usage of a 1/4 triplet here.
  5. 01:24:693 (1,2) - Pretty strong dash between these two, mind nerfing it a little?
  6. 01:40:379 (1) - Rotate this slider by 60° and place it at x:408? 01:40:183 (9,1) - the hyperdash between these seems a bit too antiflowy having (1) to be horizontal pointing to the left like that, which isn't really wanted for a platter since it's just introducing hypers.
  7. 01:40:967 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - The movement between all these is really complex and requires a lot of key inputs to be catched properly, mind simplifying them a bit?
  8. 01:54:889 (1,2) - Move these to x:356? 4 consecutive hypers between 01:54:497 (5,1,2,3,4,5,6,7,8,9) - all of these seems pretty overkill for a platter.

I only felt like modding those two, but I guess it's okay since you told me to mod whichever diffs I wanted
Good luck!
Topic Starter
Seija

Hareimu wrote:

mod thing

[General]
  1. All the used BGs resolutions aren't really acceptable for normal screen displays (either 4:3 or 16:9), so I think you should resize them to either 1024x768 (4:3), 1366x768 (16:9) or 1920x1080 at most if you can. Listo, arreglado~
    Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. ADVANCED diff's combocolour 4 (255,255,255) isn't rankable since it's pure white. Try using 200,200,200 for RGB values instead, it makes it a bit more grayish and therefore rankable. Arreglado~
    Pure white and pure black combo colors breaks various skins, especially in kiai times and causes excessive strobing, which can be easily avoided by putting a greyish combo color. en serio? no tenia idea xD

  3. ADVANCED diff's first kiai should finish 00:51:752 - here, not 00:52:144 - here (to keep consistency with the rest of the diffs) Whoops,
    mi error
  4. Last kiai has a similar issue, finishing half a beat earlier than it should (01:56:065 - should finish here, not 01:55:869 - here) Lo arreglaré~
  5. I think all diffs should have a green line 01:57:634 - here that changes hitsound volume to 40%, then another one 01:59:203 - here that changes it to 20%, then another one 02:00:771 - here that changes it to 10% (get my drift? progressively decreasing the volume since the song already ended and there is no point in having the sliderticks to be so goddamn loud) lo iba a hacer, pero la pereza me gano xD, trataré de hacerlo~.
[NOVICE]
  1. 00:04:105 (7,1) - Hyperdashes on a salad are unrankable. Please fix this distance to be just a normal dash instead ASAP. como llego eso ahí O:
  2. 00:57:046 (2) - What is this 1/4 repeat following exactly? I can't seem to hear anything worth emphasizing with it, so I think you could instead use a 1/2 slider pointing to the left on the same place instead and it wouldn't be affected that much. tienes razón, lo haré~
  3. 00:59:595 (1) - This 1/4 repeat is wrongly placed here, it should instead be 00:59:791 - here since the 1/4 triplet nekomata flute sound on the background starts on that red tick, has another sound 00:59:889 - here and finishes over 00:59:987 (2) - this note. A.K.A. the timeline should look like this: timeline Creo que estoy sordo, arreglado~
  4. 01:47:438 (3) - The max coordinates at which an object can be according to how close it is to any of the borders of the playfield is either x:16 or x:496. This slider's sliderend is placed at x:0, which I don't believe is really what you should do, since it makes the catcher crash into the wall breaking all momentum and I've seen myself missing some droplets of this slider because of it. You could instead move 01:46:850 (2,3) - to x:332 so it's easily fixed. Arreglado~
  5. 01:51:555 (2,1,2,3,1,2,3,1) - ctrl+h all of these? rn 01:51:555 (2) - looks stacked with the previous 3/2 repeat slider, which doesn't really suffice IMO. Arregla3
  6. 01:56:065 (1) - Nice sliderart <3 Gracias <3
[ADVANCED]
  1. 00:05:477 (3) - This slider should be 00:05:673 - here instead, there is no sound 00:05:575 - here but there is 00:05:771 - here. Arreglado~
  2. 00:13:712 (4) - ctrl+g this slider, the hyper should be directed into 00:14:105 (1) - instead. HDash agregado~
  3. 00:27:242 (2,3,4) - ctrl+h these and place them at x:332 Wow, me quedó gustando, aplicado~
  4. 00:57:144 (7) - I don't understand why there is a note here, there is no sound in the background that suggests the usage of a 1/4 triplet here. Circulo removido~
  5. 01:24:693 (1,2) - Pretty strong dash between these two, mind nerfing it a little? Distancia reducida~
  6. 01:40:379 (1) - Rotate this slider by 60° and place it at x:408? 01:40:183 (9,1) - the hyperdash between these seems a bit too antiflowy having (1) to be horizontal pointing to the left like that, which isn't really wanted for a platter since it's just introducing hypers. ok, lo arreglaré~
  7. 01:40:967 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - The movement between all these is really complex and requires a lot of key inputs to be catched properly, mind simplifying them a bit? Listo, nerfeado~
  8. 01:54:889 (1,2) - Move these to x:356? 4 consecutive hypers between 01:54:497 (5,1,2,3,4,5,6,7,8,9) - all of these seems pretty overkill for a platter. Si, pensaba lo mismo, me pasé po xd Arreglado~

I only felt like modding those two, but I guess it's okay since you told me to mod whichever diffs I wanted No te preocupes c:
Good luck! Gracias <3
Gracias por el mod! pero... por qué en inglés? xddd
Razor Sharp
placeholder for gd
Topic Starter
Seija
oh boi
Professor Gila
From my modding Q: p/6309533 :3

i was about to not modding this map consider related to touhou ;w; (mmm i'm "allergic" to touhou project)

If you were me, i would like to:

NOVICE
-00:21:556 (3) - I find this a bit further from 00:21:163 (2) so why don't reduce 3's prev to 1.6x or below by making it closer to 2?

-00:29:791 (1) - pretty much the same as above, but should to drag this closer to 00:29:399 (3) ...

-00:37:046 (2) - hmmm looks like its prev and next too far from what i see, so why don't make it closer by dragging it to the right?

-00:51:359 (4) - prev at 2x? maybe you'd like to drag it to the left?

-00:54:889 (1) - same as above, drag it to the left closer to 00:54:693 (3) ...

-00:57:046 (2) - too far i guess ;w; (drag it to the right closer to 00:56:457 (1) )

-00:58:026 (1) - again, too far ;w; (drag it to the right closer to 00:57:634 (3) )

-01:05:869 (1) - and again ;w; (drag it to the right closer to 01:05:281 (2) )

-01:09:006 (3) - and again ;w; (drag it to the left closer to 01:08:614 (2) )

-01:47:438 (5) - and again ;w; (drag it to the left closer to 01:48:222 (1) ) oh and make the slider more vertical than horizontal

-01:56:065 (1) - maybe you can replace this to spinner instead of looooooooong object

ADVANCED
First of all, nailed it ;w; https://osu.ppy.sh/ss/9356178

-00:02:536 (4,9) - make NC here

-00:06:065 (5) - same as above

-00:10:183 (6) - mm hmm, still same as above...

-00:21:948 (5,9) - still the same as above...

-00:25:869 (5) - yes, still same ;w;

-00:51:752 (1) - i think you should drag this a bit closer to 00:51:556 (4)

-00:53:320 (5) - make NC here ;w;

-00:58:026 (5) - same as above...

-01:01:163 (5) - again, same as above...

-01:39:399 (5) - still the same ;w;

-01:42:536 (5) - again ;w;

-01:49:399 (6) - should to drag this to the left to make its end of slider 6 closer to 01:49:791 (1)

-01:54:889 (1,2,3) - not sure if this is still rankable on platterrrr-counterpart diff, but should to drag these to the left and make the 3 closer to 01:55:281 (4)

-01:56:065 (1) - guess you'd like to change this to spinner again?

EXHAUST
a car exhaust ;w;
-00:05:673 (3,4,1) - maybe you'd like to drag these to the right to make 00:05:281 (2) a hyper? (to X:432 recommended)

-00:10:575 (1,2,1,2) - make this object spacier horizontally so 00:10:477 (7) and 00:10:673 (2,2) each can make a hyper (by try drag 00:10:575 (1,2) to X:452, and drag 00:10:771 (1,2) to X:216)

-00:11:359 (1,2) - maybe you'd like to drag these to X:160 to make 00:11:261 (4) and end of slider 00:11:556 (2) a hyper?

-00:41:948 (5,6,7,8) - try drag this to the right to make 00:41:850 (4) a hyper?

-00:51:752 (1) - drag this to the right to make end of slider 00:51:359 (4) a hyper

-01:15:673 (1,2,3,4) - just drag this to the left to make 1 closer to 01:15:575 (4) ;w;

-01:56:065 (1) - mmm change it to spinner? ;w;

That's all i can mod, sorry to say that i couldn't mod the GRAVITY since i'm too moody to mod ;w;

do chileans speak spanish?

Razor, get over here! i wanna make you dull! :c
Topic Starter
Seija

Professor Gila wrote:

From my modding Q: p/6309533 :3

i was about to not modding this map consider related to touhou ;w; (mmm i'm "allergic" to touhou project) Why?! D:
Touhou is life :c


If you were me, i would like to:

NOVICE
-00:21:556 (3) - I find this a bit further from 00:21:163 (2) so why don't reduce 3's prev to 1.6x or below by making it closer to 2? > Ok, distance reduced

-00:29:791 (1) - pretty much the same as above, but should to drag this closer to 00:29:399 (3) ... > Nerfed~

-00:37:046 (2) - hmmm looks like its prev and next too far from what i see, so why don't make it closer by dragging it to the right? > Done~

-00:51:359 (4) - prev at 2x? maybe you'd like to drag it to the left? > Kay~

-00:54:889 (1) - same as above, drag it to the left closer to 00:54:693 (3) ... >Distance reduced

-00:57:046 (2) - too far i guess ;w; (drag it to the right closer to 00:56:457 (1) ) > Done~

-00:58:026 (1) - again, too far ;w; (drag it to the right closer to 00:57:634 (3) ) > Oki~

-01:05:869 (1) - and again ;w; (drag it to the right closer to 01:05:281 (2) ) > x2

-01:09:006 (3) - and again ;w; (drag it to the left closer to 01:08:614 (2) ) > x3

-01:47:438 (5) - and again ;w; (drag it to the left closer to 01:48:222 (1) ) oh and make the slider more vertical than horizontal >x4

-01:56:065 (1) - maybe you can replace this to spinner instead of looooooooong object > i don't like spinners :c

ADVANCED
First of all, nailed it ;w; https://osu.ppy.sh/ss/9356178 > https://osu.ppy.sh/ss/9357992 lol wtf

-00:02:536 (4,9) - make NC here > Oki~

-00:06:065 (5) - same as above > x2

-00:10:183 (6) - mm hmm, still same as above... > x3

-00:21:948 (5,9) - still the same as above... > x4

-00:25:869 (5) - yes, still same ;w; [color=#BF0000> ]i refuse here, another section start here 00:26:654 (1) so... nope[/color]

-00:51:752 (1) - i think you should drag this a bit closer to 00:51:556 (4) > Nerfed~

-00:53:320 (5) - make NC here ;w; > Oki~

-00:58:026 (5) - same as above... > x2

-01:01:163 (5) - again, same as above... > x3

-01:39:399 (5) - still the same ;w; > x4

-01:42:536 (5) - again ;w; > x5

-01:49:399 (6) - should to drag this to the left to make its end of slider 6 closer to 01:49:791 (1) > Nerfed~ i guess...

-01:54:889 (1,2,3) - not sure if this is still rankable on platterrrr-counterpart diff, but should to drag these to the left and make the 3 closer to 01:55:281 (4) > Nerfed~

-01:56:065 (1) - guess you'd like to change this to spinner again? > i don't like spinnersssss x2

EXHAUST
a car exhaust ;w;
-00:05:673 (3,4,1) - maybe you'd like to drag these to the right to make 00:05:281 (2) a hyper? (to X:432 recommended) > oh wao, i really like the results, applied~

-00:10:575 (1,2,1,2) - make this object spacier horizontally so 00:10:477 (7) and 00:10:673 (2,2) each can make a hyper (by try drag 00:10:575 (1,2) to X:452, and drag 00:10:771 (1,2) to X:216) > Applied~

-00:11:359 (1,2) - maybe you'd like to drag these to X:160 to make 00:11:261 (4) and end of slider 00:11:556 (2) a hyper? > i don't want to make the diff harder, but i'll think about it~

-00:41:948 (5,6,7,8) - try drag this to the right to make 00:41:850 (4) a hyper? > Applied~

-00:51:752 (1) - drag this to the right to make end of slider 00:51:359 (4) a hyper > Applied~

-01:15:673 (1,2,3,4) - just drag this to the left to make 1 closer to 01:15:575 (4) ;w; > Done~

-01:56:065 (1) - mmm change it to spinner? ;w; i don't like spinnerssssssss x3 c:

That's all i can mod, sorry to say that i couldn't mod the GRAVITY since i'm too moody to mod ;w; don't worry <3

do chileans speak spanish? Si, los Chilenos hablamos español c: (Yes xd)

Razor, get over here! i wanna make you dull! :c


Thanks for the mod!~
Professor Gila
Why? Let me tell you :3

i (actually) don't watch anime so much (back then), so no wonder why i feel i got no such interest in japanese stuffs

but when i watch them, i REALLY prefer dubbed ones to subbed ones

and i'm too lazy to search them ;w;
Topic Starter
Seija

Professor Gila wrote:

Why? Let me tell you :3

i (actually) don't watch anime so much (back then), so no wonder why i feel i got no such interest in japanese stuffs

but when i watch them, i REALLY prefer dubbed ones to subbed ones

and i'm too lazy to search them ;w;
oh wow, i don't like anime either xD
but somehow, i like touhou girls, i don't know why D:
and the touhou music... aaa the music is beautiful <3
Professor Gila
let me guess, get into anime art styles, or perhaps some moe ones? :3
LiousPL
  • ~ NOVICE ~
  1. 00:11:359 (1) - Add here more movement, becouse this is when the flow has up
  2. 00:35:477 (4,5,6) - - This is too violent, reduce a ds a bit
  3. 01:33:516 (2,3,4) - Make this more visible for the player, keep the same ds between objects



    ~ ADVANCED ~


  4. 00:26:261 (7) - I think you should change a bit this slider, for add movement before second hdash in the row
  5. 00:45:085 (5,6) - There's not fit to flow, add more ds here
  6. 00:57:046 (6,1,2) - Make them more visable, add a little ds between 6 and 1
  7. 01:14:301 (2,3,4) - Try to make more distance between 3 and 4, and reduce a bit ds between 2 and 3



    ~ EXHAUST ~


  8. 00:10:771 (1,2) - Make here more curve circles, for example take 2 to x:184, this will be better fit to flow already
That's all, map is fun and good for play already so im hope that will be ranked ;)
Topic Starter
Seija

LiousPL wrote:

  • ~ NOVICE ~
  1. 00:11:359 (1) - Add here more movement, becouse this is when the flow has up Applied~
  2. 00:35:477 (4,5,6) - - This is too violent, reduce a ds a bit Done? i guess...
  3. 01:33:516 (2,3,4) - Make this more visible for the player, keep the same ds between objects okay~



    ~ ADVANCED ~


  4. 00:26:261 (7) - I think you should change a bit this slider, for add movement before second hdash in the row oki~
  5. 00:45:085 (5,6) - There's not fit to flow, add more ds here Distance increased~
  6. 00:57:046 (6,1,2) - Make them more visable, add a little ds between 6 and 1 Distance increased x2~
  7. 01:14:301 (2,3,4) - Try to make more distance between 3 and 4, and reduce a bit ds between 2 and 3 Done~



    ~ EXHAUST ~


  8. 00:10:771 (1,2) - Make here more curve circles, for example take 2 to x:184, this will be better fit to flow already Oki~
That's all, map is fun and good for play already so im hope that will be ranked ;) thanks <3
Thanks for the mod! <3

Professor Gila wrote:

let me guess, get into anime art styles, or perhaps some moe ones? :3
oh... you caught me c':
Smukur
Hola joven vengo a moddear la wea xDDD

Mod
2017-10-25 19:49 Seija: mandame los circulitos que querias que nerfeara
2017-10-25 19:50 5M0K3RXD: 00:40:379 (1,2,3,4) -
2017-10-25 19:50 5M0K3RXD: Esos eran
2017-10-25 19:51 Seija: lemme see
2017-10-25 19:51 Seija: ah ya
2017-10-25 19:51 Seija: adios vaquero x'D
2017-10-25 19:51 Seija: listo, los nerfee
2017-10-25 19:51 Seija: lol
2017-10-25 19:51 Seija: se creo un hyperdash
2017-10-25 19:51 5M0K3RXD: xDD
2017-10-25 19:51 Seija: y la weaita aumento de 5.89 a 5.9 xD
2017-10-25 19:51 5M0K3RXD: aksjhdkajsdh que wea XDD
2017-10-25 19:52 Seija: ctb po
2017-10-25 19:52 Seija: xD
2017-10-25 19:52 Seija: ya, que mas (?
2017-10-25 19:52 5M0K3RXD: nerfeas una wea, pero terminas aumentando las estrellas
2017-10-25 19:52 5M0K3RXD: xD
2017-10-25 19:53 Seija: "nerfear"
2017-10-25 19:53 Seija: kjassakjjas
2017-10-25 19:53 5M0K3RXD: asdkajshdkjds
2017-10-25 19:53 5M0K3RXD: y esto
2017-10-25 19:54 5M0K3RXD: 00:41:163 (5,6,7,8) -
2017-10-25 19:55 Seija: AAAAAAA why
2017-10-25 19:55 Seija: ya, vamos a fixearlo
2017-10-25 19:55 5M0K3RXD: Aunque creo que le va quitar dificultad al stream o no?
2017-10-25 19:55 Seija: si, queda mas penca x'D
2017-10-25 19:56 Seija: ya, lo arregle
2017-10-25 19:56 5M0K3RXD: No lo quites
2017-10-25 19:56 5M0K3RXD: AAAAAAAAAAA
2017-10-25 19:56 Seija: me las ingenie para que no quede feo skkjsa
2017-10-25 19:56 5M0K3RXD: QUE HICE XDD
2017-10-25 19:56 Seija: ahi bajo de 5.9 a 5.87 xD
2017-10-25 19:56 Seija: nani?
2017-10-25 19:57 5M0K3RXD: No, nada xD
2017-10-25 19:57 5M0K3RXD: ahora que wea tengo que hacer?
2017-10-25 19:57 5M0K3RXD: xD
2017-10-25 19:57 Seija: no se, quieres cambiar algo mas? xD
2017-10-25 19:57 Seija: en la exhaust, o no se
2017-10-25 20:00 Seija: no se tu, pero la exhaust me quedo pesima sjakksja
2017-10-25 20:00 5M0K3RXD: la exhaust es como una rain?
2017-10-25 20:01 Seija: si xD
2017-10-25 20:01 Seija: una rain deforme
2017-10-25 20:01 5M0K3RXD: Me imagino a los que recien empiecen en las rain y jueguen esta y lleguen al stream
2017-10-25 20:01 5M0K3RXD: XDDDDDDDDDD
2017-10-25 20:01 5M0K3RXD: No veo que cambiarle
2017-10-25 20:01 5M0K3RXD: xD
2017-10-25 20:01 Seija: oki
2017-10-25 20:01 Seija: creo que es suficiente xD
2017-10-25 20:01 Seija: ya, ahora pesca la conversa
2017-10-25 20:01 5M0K3RXD: DAle
2017-10-25 20:02 5M0K3RXD: Dale*
2017-10-25 20:02 Seija: pero desde el punto que te dije
2017-10-25 20:02 Seija: que me pasaras los circulos que querias que nerfeara xDD
2017-10-25 20:02 5M0K3RXD: dale
2017-10-25 20:02 Seija: abre el foro del mapa
2017-10-25 20:02 Seija: mejor te lo paso xD
2017-10-25 20:03 5M0K3RXD: si mejor xDD
2017-10-25 20:03 Seija: t/594761
2017-10-25 20:03 Seija: ahi ta
2017-10-25 20:03 Seija: andate para el foooooooooooondo
2017-10-25 20:03 Seija: y sale reply
2017-10-25 20:04 5M0K3RXD: internet culiao
2017-10-25 20:04 5M0K3RXD: XD
2017-10-25 20:04 Seija: ctm xD
2017-10-25 20:04 Seija: una vez que estes escribiendo el mensaje
2017-10-25 20:04 5M0K3RXD: Dale listo
2017-10-25 20:04 Seija: apreta el botonsito de arriba que sale box
2017-10-25 20:04 Seija: sale una wea asi como
2017-10-25 20:05 Seija: o no?
2017-10-25 20:05 5M0K3RXD: deja darle a reply primero xDD
2017-10-25 20:05 Seija: dentro del =, pone "mod chanta" o algo asi xDDD
2017-10-25 20:05 5M0K3RXD: XDDD
2017-10-25 20:05 Seija: deberia quedar asi
2017-10-25 20:06 Seija: [box)mod chanta][/box]
2017-10-25 20:06 Seija: [box=*
2017-10-25 20:06 Seija: soy weon
2017-10-25 20:06 Seija: xDD
2017-10-25 20:06 5M0K3RXD: Te mando el SS al feisbuk pa ver si esta bien?
2017-10-25 20:06 Seija: cachaste? c:
2017-10-25 20:06 5M0K3RXD: xD
2017-10-25 20:06 Seija: ia, mejor sakjsajk
Topic Starter
Seija

5M0K3RXD wrote:

Hola joven vengo a moddear la wea xDDD

Mod
2017-10-25 19:49 Seija: mandame los circulitos que querias que nerfeara
2017-10-25 19:50 5M0K3RXD: 00:40:379 (1,2,3,4) -
2017-10-25 19:50 5M0K3RXD: Esos eran
2017-10-25 19:51 Seija: lemme see
2017-10-25 19:51 Seija: ah ya
2017-10-25 19:51 Seija: adios vaquero x'D
2017-10-25 19:51 Seija: listo, los nerfee
2017-10-25 19:51 Seija: lol
2017-10-25 19:51 Seija: se creo un hyperdash
2017-10-25 19:51 5M0K3RXD: xDD
2017-10-25 19:51 Seija: y la weaita aumento de 5.89 a 5.9 xD
2017-10-25 19:51 5M0K3RXD: aksjhdkajsdh que wea XDD
2017-10-25 19:52 Seija: ctb po
2017-10-25 19:52 Seija: xD
2017-10-25 19:52 Seija: ya, que mas (?
2017-10-25 19:52 5M0K3RXD: nerfeas una wea, pero terminas aumentando las estrellas
2017-10-25 19:52 5M0K3RXD: xD
2017-10-25 19:53 Seija: "nerfear"
2017-10-25 19:53 Seija: kjassakjjas
2017-10-25 19:53 5M0K3RXD: asdkajshdkjds
2017-10-25 19:53 5M0K3RXD: y esto
2017-10-25 19:54 5M0K3RXD: 00:41:163 (5,6,7,8) -
2017-10-25 19:55 Seija: AAAAAAA why
2017-10-25 19:55 Seija: ya, vamos a fixearlo
2017-10-25 19:55 5M0K3RXD: Aunque creo que le va quitar dificultad al stream o no?
2017-10-25 19:55 Seija: si, queda mas penca x'D
2017-10-25 19:56 Seija: ya, lo arregle
2017-10-25 19:56 5M0K3RXD: No lo quites
2017-10-25 19:56 5M0K3RXD: AAAAAAAAAAA
2017-10-25 19:56 Seija: me las ingenie para que no quede feo skkjsa
2017-10-25 19:56 5M0K3RXD: QUE HICE XDD
2017-10-25 19:56 Seija: ahi bajo de 5.9 a 5.87 xD
2017-10-25 19:56 Seija: nani?
2017-10-25 19:57 5M0K3RXD: No, nada xD
2017-10-25 19:57 5M0K3RXD: ahora que wea tengo que hacer?
2017-10-25 19:57 5M0K3RXD: xD
2017-10-25 19:57 Seija: no se, quieres cambiar algo mas? xD
2017-10-25 19:57 Seija: en la exhaust, o no se
2017-10-25 20:00 Seija: no se tu, pero la exhaust me quedo pesima sjakksja
2017-10-25 20:00 5M0K3RXD: la exhaust es como una rain?
2017-10-25 20:01 Seija: si xD
2017-10-25 20:01 Seija: una rain deforme
2017-10-25 20:01 5M0K3RXD: Me imagino a los que recien empiecen en las rain y jueguen esta y lleguen al stream
2017-10-25 20:01 5M0K3RXD: XDDDDDDDDDD
2017-10-25 20:01 5M0K3RXD: No veo que cambiarle
2017-10-25 20:01 5M0K3RXD: xD
2017-10-25 20:01 Seija: oki
2017-10-25 20:01 Seija: creo que es suficiente xD
2017-10-25 20:01 Seija: ya, ahora pesca la conversa
2017-10-25 20:01 5M0K3RXD: DAle
2017-10-25 20:02 5M0K3RXD: Dale*
2017-10-25 20:02 Seija: pero desde el punto que te dije
2017-10-25 20:02 Seija: que me pasaras los circulos que querias que nerfeara xDD
2017-10-25 20:02 5M0K3RXD: dale
2017-10-25 20:02 Seija: abre el foro del mapa
2017-10-25 20:02 Seija: mejor te lo paso xD
2017-10-25 20:03 5M0K3RXD: si mejor xDD
2017-10-25 20:03 Seija: t/594761
2017-10-25 20:03 Seija: ahi ta
2017-10-25 20:03 Seija: andate para el foooooooooooondo
2017-10-25 20:03 Seija: y sale reply
2017-10-25 20:04 5M0K3RXD: internet culiao
2017-10-25 20:04 5M0K3RXD: XD
2017-10-25 20:04 Seija: ctm xD
2017-10-25 20:04 Seija: una vez que estes escribiendo el mensaje
2017-10-25 20:04 5M0K3RXD: Dale listo
2017-10-25 20:04 Seija: apreta el botonsito de arriba que sale box
2017-10-25 20:04 Seija: sale una wea asi como
2017-10-25 20:05 Seija: o no?
2017-10-25 20:05 5M0K3RXD: deja darle a reply primero xDD
2017-10-25 20:05 Seija: dentro del =, pone "mod chanta" o algo asi xDDD
2017-10-25 20:05 5M0K3RXD: XDDD
2017-10-25 20:05 Seija: deberia quedar asi
2017-10-25 20:06 Seija: [box)mod chanta][/box]
2017-10-25 20:06 Seija: [box=*
2017-10-25 20:06 Seija: soy weon
2017-10-25 20:06 Seija: xDD
2017-10-25 20:06 5M0K3RXD: Te mando el SS al feisbuk pa ver si esta bien?
2017-10-25 20:06 Seija: cachaste? c:
2017-10-25 20:06 5M0K3RXD: xD
2017-10-25 20:06 Seija: ia, mejor sakjsajk
AAAAAAAAA Gracias loco <3
pd: mappeate algo po :c
rew0825
Hello from my modding queue!

GRAVITY
  1. 00:14:497 (2) - How about move this to x:374? Look it's easier a better play.
  2. 00:14:889 (4,5,6,7,8) - On this distance between (4,5) is farer than between (7,8). I suggest move 00:15:085 (6,7,8) - to x:188 for make distance between them is equal.
  3. 00:22:340 (2,3) - Distance is look a bit far look it's hard to catch on (3). I suggest move (3) to x:444.
  4. 00:22:732 (4,5) - Make it Hdash on (4) look it's hard to catch next note. I suggest move the end of slider to x:92.
  5. 00:25:673 (3,4,5) - Why distance of them is too closer. It's look stunning player because before this distance of notes is far. I suggest move 00:25:771 (4) - to x:360 and 00:25:869 (5) - to x:292.
  6. 00:27:830 (6,1) - I think on this should have a Hdash on (6). It's high sound on (1).
  7. 00:28:026 (1,2,3) - I think Hdash between (1,2) is unnecessary. It's not high sound.
  8. 00:32:732 (6,1) - It's should Hdash on (6) because (1) is high sound.
  9. 00:36:065 (1) - It's should expand more because before this the notes is have distance a bit far. I suggest use SV1.5x and change the pattern of slider.
  10. 00:37:242 (4,5,1,2) - On this I suggest 00:37:242 (4,5) - Ctrl+g and move to x:232, 00:37:634 (1,2) - Ctrl+h. It's look better to play.
  11. 00:54:693 (6,1) - I think it's should dash on (6) because (1) is look high sound.
  12. 00:57:634 (6,1) - Same as above ^.
  13. 01:01:163 (1,2) - I suggest change this to 1/1 slider by the left side.
  14. 01:15:281 (1) - Move to x:360. It's look better to play.
  15. 01:15:673 (1) - Move to x:384. It's look better to play.
  16. 01:16:065 (1) - Move to x:456. It's look better to play.
  17. 01:24:987 (2,3) - I suggest add Hdash on (2). I suggest ctrl+> and move to x:388 better for playing.
  18. 01:25:477 (4) - It's over the edge. I suggest move it to x:104 and 01:25:869 (5) - move to x:268 and 01:26:261 (1,2,3) - move to x:440 for better play with Hdash between them.
  19. 01:55:869 (6) - I suggest change this to left side for a bit antiflow.

EXHAUST
  1. 00:10:477 (7,1) - I suggest move it to x:348 and the end slider is snap with 00:10:281 (5) -
  2. 00:32:928 (4) - The slider is weird in playing. I suggest to change it diagonal
  3. 00:52:732 (4) - I suggest ctrl+h and move to x:224. I think it's better to play.
  4. 01:38:614 (4) - Move to x:380. It's too far.

ADVANCED
  1. 00:15:085 (4,1) - I suggest to use dash between this and remove Hdash on 00:16:065 (2,3) -
  2. 00:26:654 (1,2) - Remove Hdash on this. You use Hdash too frequent.
  3. 00:29:595 (7,1) - It's antiflow I suggest change slider move it by left side and move 00:30:379 (2) - to right side.

Place holder. Not KDS now. That's all from me. Hope it can help you. Good luck :)
Crowley
henlo

GRAVITY
00:04:105 (4,5) - i think it would be nice to add a hyperdash on the end of 4 and at 5 like what you did before
00:07:242 (5,6) - aint this two a bit far from each other? the distance difference between 5,6 and 6,7 can be also seen. maybe make 5,6 have lower distance than 6 and 7?
00:08:418 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2) - this section got some weird New Combo usage. maybe remove the NC on 00:09:006 (1) - , 00:09:203 (1) - , 00:09:595 (1) -, 00:09:987 (1) - , 00:10:575 (1) - , 00:10:771 (1) - , 00:11:359 (1) - , 00:11:556 (1) - , 00:11:948 (1) - , 00:12:340 (1) - then add ncs here: 00:09:399 (3) - and 00:11:752 (3) -
00:09:399 (3,4) - it would be better if the angle of this is like 00:09:595 (1,2) - or 00:09:203 (1,2) -
00:11:850 (4) - add hdash here
00:14:105 (1) - FUN SECTION HERE >W<
00:34:301 (7) - hdash here?
00:37:634 (1,2,3,4,5,6,7) - the distance of these is underwhelming. maybe increase the slider velocity per slider + add more ds
00:39:203 (1) - starting here up until the streams end, add the new combos per 8th note.
00:41:163 (1,2,3,4) - make this something like this? 00:40:379 (1,2,3,4) -
00:44:203 (4) - u forgot a hdash here
00:45:673 (1,2,3,4,5,1,2,1,2,3) - weird section tbh. it isnt consistent with the first streams (why is 00:46:359 (1,2,3) - here aaaa)
00:52:634 (3) - make this like http://osu.ppy.sh/ss/9399427 this pls
00:57:634 (6) - u forgot an hdash on the end here
00:59:889 (2) - remove the reverse slider
01:00:575 - missed a note here
01:04:987 (3) - remove this and add a note on the white tick pls
01:08:320 (3) - i think 1/3 is better here than 1/4
01:11:359 (1,1) - remove ncs here
01:13:320 (1) - remove nc here too
01:15:281 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - THIS. IS. SO. FUN. my only request here is to add ncs here 01:16:457 (1,2,3,4) - and to make their distances consistent with each other.
01:22:242 (3) - idk how to fix this but this feels really weird.
01:32:438 (6) - add hdash here?

sorry i cant mod the other diffs, i succ but holy crap the last diff is so fun to play! Goodluck~ :D
Topic Starter
Seija

rew0825 wrote:

Hello from my modding queue!

GRAVITY
  1. 00:14:497 (2) - How about move this to x:374? Look it's easier a better play. Applied!~
  2. 00:14:889 (4,5,6,7,8) - On this distance between (4,5) is farer than between (7,8). I suggest move 00:15:085 (6,7,8) - to x:188 for make distance between them is equal. Okay~
  3. 00:22:340 (2,3) - Distance is look a bit far look it's hard to catch on (3). I suggest move (3) to x:444. Distance Reduced~
  4. 00:22:732 (4,5) - Make it Hdash on (4) look it's hard to catch next note. I suggest move the end of slider to x:92. okay, i made (4) a little bit longer with the distance you have mentioned~
  5. 00:25:673 (3,4,5) - Why distance of them is too closer. It's look stunning player because before this distance of notes is far. I suggest move 00:25:771 (4) - to x:360 and 00:25:869 (5) - to x:292. wao, okay~
  6. 00:27:830 (6,1) - I think on this should have a Hdash on (6). It's high sound on (1). Added HDash~
  7. 00:28:026 (1,2,3) - I think Hdash between (1,2) is unnecessary. It's not high sound. Kay, removed HDash~
  8. 00:32:732 (6,1) - It's should Hdash on (6) because (1) is high sound. Done~
  9. 00:36:065 (1) - It's should expand more because before this the notes is have distance a bit far. I suggest use SV1.5x and change the pattern of slider. Applied~
  10. 00:37:242 (4,5,1,2) - On this I suggest 00:37:242 (4,5) - Ctrl+g and move to x:232, 00:37:634 (1,2) - Ctrl+h. It's look better to play. HNNNNNG, i love you, that pattern is beautiful! <3
  11. 00:54:693 (6,1) - I think it's should dash on (6) because (1) is look high sound. Done~ added ctrl h to 00:54:301 (4,5,6) and moved to x:208
  12. 00:57:634 (6,1) - Same as above ^. Added HDash~
  13. 01:01:163 (1,2) - I suggest change this to 1/1 slider by the left side. Oki~
  14. 01:15:281 (1) - Move to x:360. It's look better to play. done~
  15. 01:15:673 (1) - Move to x:384. It's look better to play. x2
  16. 01:16:065 (1) - Move to x:456. It's look better to play. x3
  17. 01:24:987 (2,3) - I suggest add Hdash on (2). I suggest ctrl+> and move to x:388 better for playing. oki~
  18. 01:25:477 (4) - It's over the edge. I suggest move it to x:104 and 01:25:869 (5) - move to x:268 and 01:26:261 (1,2,3) - move to x:440 for better play with Hdash between them. Applied~
  19. 01:55:869 (6) - I suggest change this to left side for a bit antiflow. Oki~

EXHAUST
  1. 00:10:477 (7,1) - I suggest move it to x:348 and the end slider is snap with 00:10:281 (5) - oki~
  2. 00:32:928 (4) - The slider is weird in playing. I suggest to change it diagonal whew, you are right, Applied~
  3. 00:52:732 (4) - I suggest ctrl+h and move to x:224. I think it's better to play. Oki~
  4. 01:38:614 (4) - Move to x:380. It's too far. Distance reduced~

ADVANCED
  1. 00:15:085 (4,1) - I suggest to use dash between this and remove Hdash on 00:16:065 (2,3) - Applied~
  2. 00:26:654 (1,2) - Remove Hdash on this. You use Hdash too frequent. Nerfed~
  3. 00:29:595 (7,1) - It's antiflow I suggest change slider move it by left side and move 00:30:379 (2) - to right side. Done~

Place holder. Not KDS now. That's all from me. Hope it can help you. Good luck :) Thanks <3

Crowley wrote:

henlo ola

GRAVITY
00:04:105 (4,5) - i think it would be nice to add a hyperdash on the end of 4 and at 5 like what you did before Oki~
00:07:242 (5,6) - aint this two a bit far from each other? the distance difference between 5,6 and 6,7 can be also seen. maybe make 5,6 have lower distance than 6 and 7? oh wow, the distance is too much, okay, nerfed c:
00:08:418 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2) - this section got some weird New Combo usage. maybe remove the NC on 00:09:006 (1) - , 00:09:203 (1) - , 00:09:595 (1) -, 00:09:987 (1) - , 00:10:575 (1) - , 00:10:771 (1) - , 00:11:359 (1) - , 00:11:556 (1) - , aaaaaa a lot of nc x'D, ok, Applied~00:11:948 (1) - , 00:12:340 (1) - then add ncs here: 00:09:399 (3) - and 00:11:752 (3) -
00:09:399 (3,4) - it would be better if the angle of this is like 00:09:595 (1,2) - or 00:09:203 (1,2) - Oki~
00:11:850 (4) - add hdash here Added? i guess, i broke the pattern xD
00:14:105 (1) - FUN SECTION HERE >W< Wao! O:
00:34:301 (7) - hdash here? Added~
00:37:634 (1,2,3,4,5,6,7) - the distance of these is underwhelming. maybe increase the slider velocity per slider + add more ds changed everything~
00:39:203 (1) - starting here up until the streams end, add the new combos per 8th note. Okay~
00:41:163 (1,2,3,4) - make this something like this? 00:40:379 (1,2,3,4) - oki, changed~
00:44:203 (4) - u forgot a hdash here nope, it was intentional :c
00:45:673 (1,2,3,4,5,1,2,1,2,3) - weird section tbh. it isnt consistent with the first streams (why is 00:46:359 (1,2,3) - here aaaa) Okay,
Fixed i guess c:

00:52:634 (3) - make this like http://osu.ppy.sh/ss/9399427 this pls wao, oki~
00:57:634 (6) - u forgot an hdash on the end here Added HDash~
00:59:889 (2) - remove the reverse slider Removed~
01:00:575 - missed a note here LOL, i'm deaf xD, Added~
01:04:987 (3) - remove this and add a note on the white tick pls Oki~
01:08:320 (3) - i think 1/3 is better here than 1/4 you are right, Applied~
01:11:359 (1,1) - remove ncs here Done~
01:13:320 (1) - remove nc here too x2
01:15:281 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - THIS. IS. SO. FUN. AAAA <3
my only request here is to add ncs here 01:16:457 (1,2,3,4) - and to make their distances consistent with each other. Oki~
01:22:242 (3) - idk how to fix this but this feels really weird. i'll try to fix it xD
01:32:438 (6) - add hdash here? Added~

sorry i cant mod the other diffs, i succ Don't worry <3
but holy crap the last diff is so fun to play! Goodluck~ :D Thanks you! it's the only "decent" diff in the mapset xDD
Thanks for the mods! <3
Sakary
NM
from my queue

GRAVITY
  1. 00:02:732 (7,8,1) -, 00:05:869 (10,11,1) -, 01:20:379 (2,3,4) - ,- Just a little info: Edge dash is not rankable.
  2. 00:04:301 (3,4) - It's not the right time to use hdash here. 4 should be hdash with 00:04:693 (5) - .
  3. 00:08:614 (1,2,3,4) - This feels better if you move it farther away from 00:08:565 (4) - . In other words, make 00:08:565 (4) hdash to 00:08:614 (1) - .
  4. 00:09:006 (5,6,7,8) - Pattern too intense.
  5. 00:13:614 (4) - Move this a little bit closer to 00:13:320 (3) - . We need super hdash to 00:13:712 (5) - .
  6. 00:22:732 (4,5) - This doesn't fit with the song.
  7. 00:29:497 - I hear sounds here. Please add note.
  8. 00:35:085 (3,4,5) -, 01:24:693 (1,2,3) -, - Not recommending this pattern. You can only use that if it is really necessary. It's not comfortable. 01:28:614 (3,4,5) - This one is a good example.
  9. 00:37:242 (4,5) - Distance too short with each other. Move 5 farther away from 4.
  10. 00:41:948 (5,6,7,8) - PP pattern. Reduce distance.
  11. 00:52:830 (4,5) - Not the right time to add hdash.
  12. 00:55:477 (2) - Make this horizontal slider. It feels better.
  13. 00:59:203 (5) - Move it on x:380 to match with the sound.
  14. 01:05:281 (4) - I hear triplet sounds.
  15. 01:08:222 (3,4,5) - This ain't the correct beat snap. Use 1/4 instead.
  16. 01:10:967 (2,3,4,5) - Another PP pattern.
  17. 01:16:359 (4,5,6,7,8) - This requires a lot of practice inorder to catch. Move 5 to x:80 then move 7 to x:456.
  18. NCs look disorganize. Try doing it again.
That's it for now.
Nice difficulty spread. :D
I suggest you focus with GRAVITY as it is your flagship diff.
Good luck.
Topic Starter
Seija

Hi_Hello wrote:

NM
from my queue

GRAVITY
  1. 00:02:732 (7,8,1) -, 00:05:869 (10,11,1) -, 01:20:379 (2,3,4) - ,- Just a little info: Edge dash is not rankable. oh damn, i didn't notice that, i will change it~
  2. 00:04:301 (3,4) - It's not the right time to use hdash here. 4 should be hdash with 00:04:693 (5) - . okay, Added HDash~
  3. 00:08:614 (1,2,3,4) - This feels better if you move it farther away from 00:08:565 (4) - . In other words, make 00:08:565 (4) hdash to 00:08:614 (1) - Applied~
  4. 00:09:006 (5,6,7,8) - Pattern too intense. i like that stream, i don't want to change it (the rest of the stream is very easy imo, i don't want to nerf it more :c)
  5. 00:13:614 (4) - Move this a little bit closer to 00:13:320 (3) - . We need super hdash to 00:13:712 (5) - . Applied? i dunno
  6. 00:22:732 (4,5) - This doesn't fit with the song. eh? i tried to follow the rhythm of the last pattern (00:21:948 (1,2,3) - to be exact) i'll change it, but i have to think about it
  7. 00:29:497 - I hear sounds here. Please add note. Added note! c:
  8. 00:35:085 (3,4,5) -, 01:24:693 (1,2,3) -, - Not recommending this pattern. You can only use that if it is really necessary. It's not comfortable. 01:28:614 (3,4,5) - This one is a good example. oh man, i really liked that pattern, nerfed the first one you mentioned, keeped the other, because it's kiai :c
  9. 00:37:242 (4,5) - Distance too short with each other. Move 5 farther away from 4. i can't control my distances ;w; Applied~
  10. 00:41:948 (5,6,7,8) - PP pattern. Reduce distance. Distance reduced~
  11. 00:52:830 (4,5) - Not the right time to add hdash. HDash removed~
  12. 00:55:477 (2) - Make this horizontal slider. It feels better. Done~
  13. 00:59:203 (5) - Move it on x:380 to match with the sound. oh wow, it fits perfectly, Applied~
  14. 01:05:281 (4) - I hear triplet sounds. omg, i'm deaf, Added triplet~
  15. 01:08:222 (3,4,5) - This ain't the correct beat snap. Use 1/4 instead. Crowley says it was 1/3's :c i will think about it
  16. 01:10:967 (2,3,4,5) - Another PP pattern. Removed~
  17. 01:16:359 (4,5,6,7,8) - This requires a lot of practice inorder to catch. Move 5 to x:80 then move 7 to x:456. aaaaa no, boring pattern :c
  18. NCs look disorganize. Try doing it again. okay~
That's it for now.
Nice difficulty spread. :D Thanks <3
I suggest you focus with GRAVITY as it is your flagship diff. i'll have that on mind~
Good luck.
Thanks for the mod! i'll apply and reply correctly tomorrow~
Ponchiwi
Mod
2017-10-27 12:21 Ponchiwi: puedo darle un vistazo a tu map?
2017-10-27 12:21 Ponchiwi: ACTION is listening to [https://osu.ppy.sh/b/1379290 Nekomata Master - Sennen no Kotowari]
2017-10-27 12:22 Seija: oh, claro
2017-10-27 12:22 Seija: deja actualizar xD
2017-10-27 12:23 Ponchiwi: oka :D
2017-10-27 12:23 Seija: yap c:
2017-10-27 12:24 Seija: dele no mas mijo
2017-10-27 12:26 Ponchiwi: o.o tiene algunos detalles
2017-10-27 12:26 Ponchiwi: chequé rapido la cup y tienen partes en donde es necesario usar el dash por la distancia de las notas
2017-10-27 12:27 Ponchiwi: y en la salad, aqui
2017-10-27 12:27 Ponchiwi: 00:13:712 (4) - hay un hdash aqui
2017-10-27 12:27 Ponchiwi: lo cual en las salad todavia no se agregan los hdashes D:
2017-10-27 12:27 Ponchiwi: el mappeo es realmente bueno
2017-10-27 12:28 Seija: ay no, esa es la platter xD
2017-10-27 12:28 Seija: osea, no tiene cup
2017-10-27 12:28 Seija: c:
2017-10-27 12:28 Ponchiwi: (? osea
2017-10-27 12:28 Ponchiwi: xD
2017-10-27 12:29 Seija: la novice es la salad, la advanced es la platter y asi~
2017-10-27 12:29 Ponchiwi: OHHHHHHH
2017-10-27 12:29 Seija: iba a hacerle cup, pero me salio horrible y decidi quitarla xDDD
2017-10-27 12:29 Ponchiwi: y la exhausted es la rain(?
2017-10-27 12:29 Seija: exacto~
2017-10-27 12:29 Ponchiwi: ya entendi
2017-10-27 12:29 Ponchiwi: ahora todo tiene sentido
2017-10-27 12:30 Seija: xD
2017-10-27 12:30 Seija: tenga piedad, es mi primera salad/platter (y rain xd)
2017-10-27 12:31 Seija: a mi parecer, quedaron feas, pero jugables
2017-10-27 12:31 Ponchiwi: Puedo hacerte un mod por aqui?
2017-10-27 12:31 Ponchiwi: oh oh pero antes
2017-10-27 12:31 Ponchiwi: esta terminadas no?
2017-10-27 12:32 Seija: si, todo esta listo~
2017-10-27 12:32 Seija: con soniditos y todo xD
2017-10-27 12:32 Ponchiwi: bien
2017-10-27 12:32 Ponchiwi: primero con la NOVICE, ya que es una salad
2017-10-27 12:33 Ponchiwi: hay que remarcar este inicio de seccion con un dash
2017-10-27 12:33 Ponchiwi: 00:04:693 (1) - quedaria bien alejandolo
2017-10-27 12:34 Ponchiwi: a x304
2017-10-27 12:34 Seija: listo~
2017-10-27 12:34 Ponchiwi: queda lento
2017-10-27 12:35 Ponchiwi: se necesita usar dash pero es suave
2017-10-27 12:35 Seija: si, le pega al ritmo de la cancion xD
2017-10-27 12:36 Ponchiwi: aqui , la misma idea
2017-10-27 12:36 Ponchiwi: 00:07:830 (1) - x352
2017-10-27 12:36 Ponchiwi: y para que no quede feo
2017-10-27 12:37 Ponchiwi: https://puu.sh/y8zr6/c15008ef6e.jpg
2017-10-27 12:37 Ponchiwi: inclina el slider anterior
2017-10-27 12:37 Ponchiwi: asi
2017-10-27 12:37 Seija: oki
2017-10-27 12:38 Seija: listo
2017-10-27 12:38 Ponchiwi: 00:13:320 (5) - no hay ningun sonido fuerte que merezca el dash
2017-10-27 12:38 Ponchiwi: pero en el siguiente slider si lo hay, aparte de que es inicio de seccion
2017-10-27 12:39 Ponchiwi: 00:14:105 (1) - entonces el dash debe darse aca
2017-10-27 12:40 Ponchiwi: podrias hacer algo cmo esto https://puu.sh/y8zxz/8f71046591.jpg
2017-10-27 12:40 Ponchiwi: 00:13:320 (5) - X368
2017-10-27 12:41 Seija: ayy, habia quedado colgado, pero esa ss me aclaro la duda xD
2017-10-27 12:41 Seija: listo~
2017-10-27 12:42 Ponchiwi: umm
2017-10-27 12:42 Ponchiwi: veo que hay muchas partes en las que necesitan remarcarse los golpes fuertes
2017-10-27 12:42 Ponchiwi: como estos patrones que te acabo de decir
2017-10-27 12:42 Ponchiwi: el mappeo es muy bueno
2017-10-27 12:43 Ponchiwi: pero falta nomas organizarlo a los criterios(?
2017-10-27 12:43 Ponchiwi: me explico? uwu
2017-10-27 12:43 Seija: lo tendré en cuenta~
2017-10-27 12:43 Seija: no, si lo entiendo xD
2017-10-27 12:43 Seija: me hace falta practica creo
2017-10-27 12:43 Ponchiwi: te mando los lugares donde deberias agregar los dashes
2017-10-27 12:44 Ponchiwi: 00:17:242 (1) -
2017-10-27 12:44 Seija: (uno que esta acostumbrado a mappear solo overdose y deluge xD)
2017-10-27 12:44 Ponchiwi: 00:20:379 (1) -
2017-10-27 12:45 Ponchiwi: 00:26:261 (4) - Aqui, cambia el slider, porque en donde termina el slider debe iniciar una nueva seccion
2017-10-27 12:45 Ponchiwi: dando un dash
2017-10-27 12:45 Ponchiwi: entonces haz algo como..
2017-10-27 12:45 Ponchiwi: hacer un triple , y mover el slider en la sig linea blanca uwu
2017-10-27 12:46 Ponchiwi: 00:32:928 (1) - add dash
2017-10-27 12:47 Ponchiwi: 00:39:203 (1) -
2017-10-27 12:47 Ponchiwi: 00:42:340 (1) -
2017-10-27 12:47 Ponchiwi: 00:45:477 (1) -
2017-10-27 12:47 Ponchiwi: 00:51:752 (1) -
2017-10-27 12:47 Ponchiwi: 00:58:026 (1) -
2017-10-27 12:47 Ponchiwi: 01:10:575 (1) -
2017-10-27 12:48 Ponchiwi: 01:16:850 (1) -
2017-10-27 12:48 Ponchiwi: 01:23:124 (1) -
2017-10-27 12:48 Ponchiwi: 01:29:399 (1) -
2017-10-27 12:48 Seija: oh raios xD
2017-10-27 12:48 Ponchiwi: 01:35:673 (1) -
2017-10-27 12:48 Ponchiwi: 01:40:379 (1) -
2017-10-27 12:48 Ponchiwi: 01:49:791 (1) -
2017-10-27 12:49 Ponchiwi: GENIAL DIFF :D
2017-10-27 12:50 Ponchiwi: ahora la platter
2017-10-27 12:51 Seija: aaa listo
2017-10-27 12:51 Ponchiwi: dam, veo el mismo problema
2017-10-27 12:51 Seija: arregle todo xD
2017-10-27 12:51 Seija: supongo...
2017-10-27 12:51 Ponchiwi: necesitan ser remarcados los golpes fuertes
2017-10-27 12:51 Ponchiwi: y agregar los hyperdashes en las partes correctas
2017-10-27 12:52 Seija: debo manejar mis distancias :c
2017-10-27 12:52 Ponchiwi: por ejemplo aqui lo hiciste bien
2017-10-27 12:52 Ponchiwi: 00:13:712 (4,1) -
2017-10-27 12:52 Seija: es que tengo miedo de que se inflen xDDD
2017-10-27 12:52 Ponchiwi: esta perfecto el hdash por el inicio de seccion
2017-10-27 12:52 Seija: (en cuanto a estrelas)
2017-10-27 12:52 Ponchiwi: Xd
2017-10-27 12:52 Seija: estrellas*
2017-10-27 12:52 Ponchiwi: sin miedo(?
2017-10-27 12:52 Ponchiwi: esta bien
2017-10-27 12:52 Ponchiwi: solo hay que arreglar cositas
2017-10-27 12:52 Ponchiwi: te dijo que el mappeo es hermoso
2017-10-27 12:53 Seija: ayy <3
2017-10-27 12:54 Ponchiwi: ve metiendole mas hdashs y dashes en los lugares que veas que realmente necesitan
2017-10-27 12:54 Ponchiwi: no tengai miedo nomas
2017-10-27 12:54 Ponchiwi: y me llamas de vuelta(?
Topic Starter
Seija

Ponchiwi wrote:

Mod
2017-10-27 12:21 Ponchiwi: puedo darle un vistazo a tu map?
2017-10-27 12:21 Ponchiwi: ACTION is listening to [https://osu.ppy.sh/b/1379290 Nekomata Master - Sennen no Kotowari]
2017-10-27 12:22 Seija: oh, claro
2017-10-27 12:22 Seija: deja actualizar xD
2017-10-27 12:23 Ponchiwi: oka :D
2017-10-27 12:23 Seija: yap c:
2017-10-27 12:24 Seija: dele no mas mijo
2017-10-27 12:26 Ponchiwi: o.o tiene algunos detalles
2017-10-27 12:26 Ponchiwi: chequé rapido la cup y tienen partes en donde es necesario usar el dash por la distancia de las notas
2017-10-27 12:27 Ponchiwi: y en la salad, aqui
2017-10-27 12:27 Ponchiwi: 00:13:712 (4) - hay un hdash aqui
2017-10-27 12:27 Ponchiwi: lo cual en las salad todavia no se agregan los hdashes D:
2017-10-27 12:27 Ponchiwi: el mappeo es realmente bueno
2017-10-27 12:28 Seija: ay no, esa es la platter xD
2017-10-27 12:28 Seija: osea, no tiene cup
2017-10-27 12:28 Seija: c:
2017-10-27 12:28 Ponchiwi: (? osea
2017-10-27 12:28 Ponchiwi: xD
2017-10-27 12:29 Seija: la novice es la salad, la advanced es la platter y asi~
2017-10-27 12:29 Ponchiwi: OHHHHHHH
2017-10-27 12:29 Seija: iba a hacerle cup, pero me salio horrible y decidi quitarla xDDD
2017-10-27 12:29 Ponchiwi: y la exhausted es la rain(?
2017-10-27 12:29 Seija: exacto~
2017-10-27 12:29 Ponchiwi: ya entendi
2017-10-27 12:29 Ponchiwi: ahora todo tiene sentido
2017-10-27 12:30 Seija: xD
2017-10-27 12:30 Seija: tenga piedad, es mi primera salad/platter (y rain xd)
2017-10-27 12:31 Seija: a mi parecer, quedaron feas, pero jugables
2017-10-27 12:31 Ponchiwi: Puedo hacerte un mod por aqui?
2017-10-27 12:31 Ponchiwi: oh oh pero antes
2017-10-27 12:31 Ponchiwi: esta terminadas no?
2017-10-27 12:32 Seija: si, todo esta listo~
2017-10-27 12:32 Seija: con soniditos y todo xD
2017-10-27 12:32 Ponchiwi: bien
2017-10-27 12:32 Ponchiwi: primero con la NOVICE, ya que es una salad
2017-10-27 12:33 Ponchiwi: hay que remarcar este inicio de seccion con un dash
2017-10-27 12:33 Ponchiwi: 00:04:693 (1) - quedaria bien alejandolo
2017-10-27 12:34 Ponchiwi: a x304
2017-10-27 12:34 Seija: listo~
2017-10-27 12:34 Ponchiwi: queda lento
2017-10-27 12:35 Ponchiwi: se necesita usar dash pero es suave
2017-10-27 12:35 Seija: si, le pega al ritmo de la cancion xD
2017-10-27 12:36 Ponchiwi: aqui , la misma idea
2017-10-27 12:36 Ponchiwi: 00:07:830 (1) - x352
2017-10-27 12:36 Ponchiwi: y para que no quede feo
2017-10-27 12:37 Ponchiwi: https://puu.sh/y8zr6/c15008ef6e.jpg
2017-10-27 12:37 Ponchiwi: inclina el slider anterior
2017-10-27 12:37 Ponchiwi: asi
2017-10-27 12:37 Seija: oki
2017-10-27 12:38 Seija: listo
2017-10-27 12:38 Ponchiwi: 00:13:320 (5) - no hay ningun sonido fuerte que merezca el dash
2017-10-27 12:38 Ponchiwi: pero en el siguiente slider si lo hay, aparte de que es inicio de seccion
2017-10-27 12:39 Ponchiwi: 00:14:105 (1) - entonces el dash debe darse aca
2017-10-27 12:40 Ponchiwi: podrias hacer algo cmo esto https://puu.sh/y8zxz/8f71046591.jpg
2017-10-27 12:40 Ponchiwi: 00:13:320 (5) - X368
2017-10-27 12:41 Seija: ayy, habia quedado colgado, pero esa ss me aclaro la duda xD
2017-10-27 12:41 Seija: listo~
2017-10-27 12:42 Ponchiwi: umm
2017-10-27 12:42 Ponchiwi: veo que hay muchas partes en las que necesitan remarcarse los golpes fuertes
2017-10-27 12:42 Ponchiwi: como estos patrones que te acabo de decir
2017-10-27 12:42 Ponchiwi: el mappeo es muy bueno
2017-10-27 12:43 Ponchiwi: pero falta nomas organizarlo a los criterios(?
2017-10-27 12:43 Ponchiwi: me explico? uwu
2017-10-27 12:43 Seija: lo tendré en cuenta~
2017-10-27 12:43 Seija: no, si lo entiendo xD
2017-10-27 12:43 Seija: me hace falta practica creo
2017-10-27 12:43 Ponchiwi: te mando los lugares donde deberias agregar los dashes
2017-10-27 12:44 Ponchiwi: 00:17:242 (1) -
2017-10-27 12:44 Seija: (uno que esta acostumbrado a mappear solo overdose y deluge xD)
2017-10-27 12:44 Ponchiwi: 00:20:379 (1) -
2017-10-27 12:45 Ponchiwi: 00:26:261 (4) - Aqui, cambia el slider, porque en donde termina el slider debe iniciar una nueva seccion
2017-10-27 12:45 Ponchiwi: dando un dash
2017-10-27 12:45 Ponchiwi: entonces haz algo como..
2017-10-27 12:45 Ponchiwi: hacer un triple , y mover el slider en la sig linea blanca uwu
2017-10-27 12:46 Ponchiwi: 00:32:928 (1) - add dash
2017-10-27 12:47 Ponchiwi: 00:39:203 (1) -
2017-10-27 12:47 Ponchiwi: 00:42:340 (1) -
2017-10-27 12:47 Ponchiwi: 00:45:477 (1) -
2017-10-27 12:47 Ponchiwi: 00:51:752 (1) -
2017-10-27 12:47 Ponchiwi: 00:58:026 (1) -
2017-10-27 12:47 Ponchiwi: 01:10:575 (1) -
2017-10-27 12:48 Ponchiwi: 01:16:850 (1) -
2017-10-27 12:48 Ponchiwi: 01:23:124 (1) -
2017-10-27 12:48 Ponchiwi: 01:29:399 (1) -
2017-10-27 12:48 Seija: oh raios xD
2017-10-27 12:48 Ponchiwi: 01:35:673 (1) -
2017-10-27 12:48 Ponchiwi: 01:40:379 (1) -
2017-10-27 12:48 Ponchiwi: 01:49:791 (1) -
2017-10-27 12:49 Ponchiwi: GENIAL DIFF :D
2017-10-27 12:50 Ponchiwi: ahora la platter
2017-10-27 12:51 Seija: aaa listo
2017-10-27 12:51 Ponchiwi: dam, veo el mismo problema
2017-10-27 12:51 Seija: arregle todo xD
2017-10-27 12:51 Seija: supongo...
2017-10-27 12:51 Ponchiwi: necesitan ser remarcados los golpes fuertes
2017-10-27 12:51 Ponchiwi: y agregar los hyperdashes en las partes correctas
2017-10-27 12:52 Seija: debo manejar mis distancias :c
2017-10-27 12:52 Ponchiwi: por ejemplo aqui lo hiciste bien
2017-10-27 12:52 Ponchiwi: 00:13:712 (4,1) -
2017-10-27 12:52 Seija: es que tengo miedo de que se inflen xDDD
2017-10-27 12:52 Ponchiwi: esta perfecto el hdash por el inicio de seccion
2017-10-27 12:52 Seija: (en cuanto a estrelas)
2017-10-27 12:52 Ponchiwi: Xd
2017-10-27 12:52 Seija: estrellas*
2017-10-27 12:52 Ponchiwi: sin miedo(?
2017-10-27 12:52 Ponchiwi: esta bien
2017-10-27 12:52 Ponchiwi: solo hay que arreglar cositas
2017-10-27 12:52 Ponchiwi: te dijo que el mappeo es hermoso
2017-10-27 12:53 Seija: ayy <3
2017-10-27 12:54 Ponchiwi: ve metiendole mas hdashs y dashes en los lugares que veas que realmente necesitan
2017-10-27 12:54 Ponchiwi: no tengai miedo nomas
2017-10-27 12:54 Ponchiwi: y me llamas de vuelta(?
Gracias! la Platter quedó wenona gracias al consejito <3
YukaRei
Lo prometido es deuda <3

Hay que ayudar a los buenos mapitas y que no siempre se rankee la misma caquita jdshfjdsfsd

Voy a destacar primeramente los NC (?

Basic
Como mencioné antes, acuerdate de los NC plz. En este caso hay que resaltarlo ya que los tick grandes cuentan como nota, siendo el máximo de 8, aunque creo que podría ser 9 o 10 en algunas partes, pero recuerda tener cuidado en esas. Te dejaré algunos puntos como ejemplo en los que debes aplicar NC: 00:03:124 (3) - 00:06:261 (5) - 00:10:183 (4) - 00:12:536 (8) - 00:16:850 (5) - 00:21:163 (4) - 00:59:595 (4) - 01:05:869 (4) - 01:21:556 (3) -
Lo importante es que los acomodes a como a ti te gusten, pero que no excedan a lo más las 10 notas (esos no son todos, traté de ser breve jdksjsa)

00:51:752 (1) - Trata de evitar los sliders muy pronunciados como este, a mi parecer igual son un poco difíciles para una Cup

01:56:065 (1) - Que lindo slider ♥

Novice
Acá también hay algunos NC faltantes, para que les eches un vistazo

01:30:967 (4) - Mueve este un poco más hacia la derecha, en x:342 no quedaría mal. Creo que queda bastante bueno el movimiento anterior del 2 al 3 y luego del 3 al 4 de esta forma.

Debo decir que arreglaron bastante la diff a como la había hecho XD, ahora está wenona.

Advanced
00:32:144 (3) - A mi parecer por la distancia a la nota anterior esta queda un poco bélica, así que te recomiendo dejarla en x:356

01:04:301 (1) - Esta quedaría bien (a mi parecer) si lo alejaras de la anterior, como por x:140, aunque las notas siguientes se verían afectadas, así que deja el 01:04:889 (2) - en x:337, el 01:05:085 (3) - en x:220 y el 01:05:673 (4) - en x:329

Acuerdate de los NC c:

La Exhaust y la Gravity no las tocaré ya que te quedaron hermosas y únicas ♥, aunque si te recomendaré que eches un vistazo a los NC plz (?

Acuerdese que si necesita ayuda siempre puede preguntarme c:

Mucho éxito rankeando tu mapita Dankin y disculpa la pobreza de este casi mod XD
Topic Starter
Seija

breathless wrote:

Lo prometido es deuda <3 //ayy

Hay que ayudar a los buenos mapitas y que no siempre se rankee la misma caquita jdshfjdsfsd //i agree

Voy a destacar primeramente los NC (? //aaaaaaaa los condenados nc

Basic
Como mencioné antes, acuerdate de los NC plz. En este caso hay que resaltarlo ya que los tick grandes cuentan como nota, siendo el máximo de 8, aunque creo que podría ser 9 o 10 en algunas partes, pero recuerda tener cuidado en esas. Te dejaré algunos puntos como ejemplo en los que debes aplicar NC: 00:03:124 (3) - 00:06:261 (5) - 00:10:183 (4) - 00:12:536 (8) - 00:16:850 (5) - 00:21:163 (4) - 00:59:595 (4) - 01:05:869 (4) - 01:21:556 (3) -
Lo importante es que los acomodes a como a ti te gusten, pero que no excedan a lo más las 10 notas (esos no son todos, traté de ser breve jdksjsa) //a veces no los acomodo por flojera, trataré de arreglarlos

00:51:752 (1) - Trata de evitar los sliders muy pronunciados como este, a mi parecer igual son un poco difíciles para una Cup //son bonitos, se van a quedar c:

01:56:065 (1) - Que lindo slider ♥ //fea la wea c:


Novice
Acá también hay algunos NC faltantes, para que les eches un vistazo //Maldicion

01:30:967 (4) - Mueve este un poco más hacia la derecha, en x:342 no quedaría mal. Creo que queda bastante bueno el movimiento anterior del 2 al 3 y luego del 3 al 4 de esta forma. Listo~

Debo decir que arreglaron bastante la diff a como la había hecho XD, ahora está wenona. //Si, en un principio parecia cáncer xD

Advanced
00:32:144 (3) - A mi parecer por la distancia a la nota anterior esta queda un poco bélica, así que te recomiendo dejarla en x:356 //Nerfeado~

01:04:301 (1) - Esta quedaría bien (a mi parecer) si lo alejaras de la anterior, como por x:140, aunque las notas siguientes se verían afectadas, así que deja el 01:04:889 (2) - en x:337, el 01:05:085 (3) - en x:220 y el 01:05:673 (4) - en x:329 //listo~ quedo mucho mejor ahora c:

Acuerdate de los NC c: //fml


La Exhaust y la Gravity no las tocaré ya que te quedaron hermosas y únicas ♥, aunque si te recomendaré que eches un vistazo a los NC plz (? //aaaaaaaaaaaaa

Acuerdese que si necesita ayuda siempre puede preguntarme c: //gracias <3

Mucho éxito rankeando tu mapita Dankin y disculpa la pobreza de este casi mod XD //no te preocupes, todo sirve xD
Gracias Estebin, a la tarde aplico los cambios y le responderé como corresponde c:
Graciaaaaaas <3
Time Series
Hola! NM from my queue

I will mod more on the diffs you have specified. Hope they could be helpful

[General]
Right now you didn't insert any spinners in your difficulties. Would it be better to insert one? For example you replace the final long sliders by a apinner

[Basic]
  1. Hmm... Slider tick rate=2 seems too crowded to me for this Basic/Cup. You can see that during long slider the drops are so close that there's hardly any space between them. I think it'll be easier for beginners to read the map using rate=1
  2. 00:04:301 - and 00:05:869 - I think there should be beats at these two places if 00:02:732 (2) - and 00:07:438 (2) - exists
  3. 00:19:595 (2,3) - 3 is a strong beat, so maybe it'll be better to enlarge the gap between 2&3, at least no smaller than 00:14:889 (2,3) -
  4. 00:50:967 (8,1) - ^
  5. 00:54:497 (4) - Right now 4 is at the same distance from 3 and 1. Would it be better to stress the strong beat if it is farther from 1 than 3?
  6. 00:57:634 (5,1) - I think you could enlarge the gap in between because 1 is a strong beat
  7. 01:16:457 (8) - Hmm... It is not a right or wrong thing, but I'd prefer that 7 is closer to 8 than 1
  8. 01:22:732 (3) - Same concern as above
[Novice]
  1. 00:39:006 (5) - You see that from 3 to 5 you're continuously moving leftward, but suddenly it changes to a rightward dash with a big gap. I wonder whether this would be too difficult for a Novice/Salad
  2. 00:57:634 (3,1) - This gap is too big and it might be an edge dash. Please reduce the distance in between
[Advanced]
Generally I think you can bring more hyperdashes into this difficulty, and spread them more evenly through the music
  1. 00:43:712 (4,1) - This hyperdash appears wierd to me because 1 doesn't seems strong to me. If this is a hdash, then why don't you hyper 00:42:144 (4,1) - or 00:45:281 (6,1) - ?
  2. 01:22:732 (11,1) - This seems to be an edge dash to me. I'd suggest you decrease the gap or make it hyper


[Exhaust]
  1. 00:10:575 (1,2) - This is not a big problem, but I think it might be too difficult for an Exhaust/Rain to appear 2+2 1/4 jumps like this. 4+4 1/4 jumps are already tough enough for a rain
  2. 00:12:144 (5,6) - ^
  3. 00:19:595 (3,1) - I think there should be a hyper in between because 1 is the halfway of the section
  4. 00:26:261 (1,2) - 2 is a strong sound so I suggest a hyper here. Maybe you could try ctrl+h to 1
  5. I'd like to remind you that you didn't map any hyper between 00:26:654 (2) - and 00:34:889 (4) - . The blank period may be too long since this is not a weak part of music
  6. 00:40:771 (1,2,3,4,5,6) - 1,4,6 are all hyper jumps but their intervals are different. This might be confusing for someone who plays for the first time. I'd suggest you cancel the hyper at 1&4 by moving 2,3,&4 to their right, which is consistent to 00:39:203 (1,2,3,4,5,6,7,8,9,10,11,12) - that you didn't manage any hyper there
  7. 00:57:046 (6) - This hyper appears kind of wierd to me because 7 is not that strong in this section. How about cancel this hyper and add a hyper at 00:57:830 (10) - ?
  8. 01:07:242 (10) - Please hyper this circle because the slider 1 behind is a strong beat
  9. 01:10:379 (11) - ^
  10. 01:12:536 (3,4) - Same concern as I mentioned at 00:10:575 (1,2) -
  11. 01:16:752 (8) - Would it be better to have a hyper here? Since 1 is strong
  12. 01:29:006 (4) - ^
  13. 01:49:399 (5,6) - Same concern as 00:10:575 (1,2) -
[Gravity]
  1. 00:07:438 (13) - Hyper here since 14 is a strong sound. Besides I think there should be a new combo at 14
  2. 00:12:242 (13) - I'd like to remind you that this is not a hdash. Please don't mind it you do so intentionally
  3. 00:33:320 (2) - Hmm... I don't think that there must be a hyper between 2&3. How about putting it at x:144?
  4. 00:34:497 (8,9,10,11,12) - The beat doesn't seems right to me... How about this https://osu.ppy.sh/ss/9497184
  5. 00:41:850 (4,5,6) - Remind you that there's no hyper at 4&6
  6. 00:44:203 (4) - ^
  7. 00:45:575 (2) - ^
  8. 00:59:595 (7,8) - Um... How about this beat? https://osu.ppy.sh/ss/9497201
  9. 01:03:908 (8) - I suggest a hyper at the tail
  10. 01:08:614 (6) - Did you intentionally left this edgedash here? If not I suggest you hyper it
  11. 01:10:183 (10) - ^
  12. 01:47:634 (3) - The rhythm does not seems having stressed this beat. I don't recommend that it is separated alone
  13. 01:48:222 (3) - ^
  14. 01:48:712 (2) - ^

Nice song choice and good map! GL!
Topic Starter
Seija

Time Series wrote:

Hola! NM from my queue -Holiwis~

I will mod more on the diffs you have specified. Hope they could be helpful -Thanks c:

[General]
Right now you didn't insert any spinners in your difficulties. Would it be better to insert one? For example you replace the final long sliders by a apinner it was intentional, i don't want to put spinner in the mapset x'D

[Basic]
  1. Hmm... Slider tick rate=2 seems too crowded to me for this Basic/Cup. You can see that during long slider the drops are so close that there's hardly any space between them. I think it'll be easier for beginners to read the map using rate=1 -Changed~
  2. 00:04:301 - and 00:05:869 - I think there should be beats at these two places if 00:02:732 (2) - and 00:07:438 (2) - exists -Added both notes~
  3. 00:19:595 (2,3) - 3 is a strong beat, so maybe it'll be better to enlarge the gap between 2&3, at least no smaller than 00:14:889 (2,3) - -Distance increased~
  4. 00:50:967 (8,1) - ^ -x2
  5. 00:54:497 (4) - Right now 4 is at the same distance from 3 and 1. Would it be better to stress the strong beat if it is farther from 1 than 3? -Kay~
  6. 00:57:634 (5,1) - I think you could enlarge the gap in between because 1 is a strong beat -Added distance~
  7. 01:16:457 (8) - Hmm... It is not a right or wrong thing, but I'd prefer that 7 is closer to 8 than 1 -Applied~
  8. 01:22:732 (3) - Same concern as above -x2
[Novice]
  1. 00:39:006 (5) - You see that from 3 to 5 you're continuously moving leftward, but suddenly it changes to a rightward dash with a big gap. I wonder whether this would be too difficult for a Novice/Salad -Ctrl + H to that slider~
  2. 00:57:634 (3,1) - This gap is too big and it might be an edge dash. Please reduce the distance in between -Distance reduced~
[Advanced]
Generally I think you can bring more hyperdashes into this difficulty, and spread them more evenly through the music -i will try to add more hdashes ;w;
  1. 00:43:712 (4,1) - This hyperdash appears wierd to me because 1 doesn't seems strong to me. If this is a hdash, then why don't you hyper 00:42:144 (4,1) - or 00:45:281 (6,1) - ? -Added those 2 hdash you have mentioned~
  2. 01:22:732 (11,1) - This seems to be an edge dash to me. I'd suggest you decrease the gap or make it hyper -Added HDash~


[Exhaust]
  1. 00:10:575 (1,2) - This is not a big problem, but I think it might be too difficult for an Exhaust/Rain to appear 2+2 1/4 jumps like this. 4+4 1/4 jumps are already tough enough for a rain -Nerfed~
  2. 00:12:144 (5,6) - ^ -it's fit so good with the song, i'll keep that pattern~
  3. 00:19:595 (3,1) - I think there should be a hyper in between because 1 is the halfway of the section -Added hdash~
  4. 00:26:261 (1,2) - 2 is a strong sound so I suggest a hyper here. Maybe you could try ctrl+h to 1 -Applied ctrl + h~
  5. I'd like to remind you that you didn't map any hyper between 00:26:654 (2) - and 00:34:889 (4) - . The blank period may be too long since this is not a weak part of music -It's hard to add HDash with this bpm ;w;, i increased the distance between the objects instead
  6. 00:40:771 (1,2,3,4,5,6) - 1,4,6 are all hyper jumps but their intervals are different. This might be confusing for someone who plays for the first time. I'd suggest you cancel the hyper at 1&4 by moving 2,3,&4 to their right, which is consistent to 00:39:203 (1,2,3,4,5,6,7,8,9,10,11,12) - that you didn't manage any hyper there -Whew, i like that idea, Applied~
  7. 00:57:046 (6) - This hyper appears kind of wierd to me because 7 is not that strong in this section. How about cancel this hyper and add a hyper at 00:57:830 (10) - ? -Added hdash on 10~
  8. 01:07:242 (10) - Please hyper this circle because the slider 1 behind is a strong beat -Done~
  9. 01:10:379 (11) - ^ -x2
  10. 01:12:536 (3,4) - Same concern as I mentioned at 00:10:575 (1,2) - -aaa i like that pattern :c
  11. 01:16:752 (8) - Would it be better to have a hyper here? Since 1 is strong -Added HDash~
  12. 01:29:006 (4) - ^ -x2
  13. 01:49:399 (5,6) - Same concern as 00:10:575 (1,2) - -Nerfed~
[Gravity]
  1. 00:07:438 (13) - Hyper here since 14 is a strong sound. Besides I think there should be a new combo at 14 -Added HDash and nc~
  2. 00:12:242 (13) - I'd like to remind you that this is not a hdash. Please don't mind it you do so intentionally -It was intentional~
  3. 00:33:320 (2) - Hmm... I don't think that there must be a hyper between 2&3. How about putting it at x:144? -Moved~
  4. 00:34:497 (8,9,10,11,12) - The beat doesn't seems right to me... How about this https://osu.ppy.sh/ss/9497184 -it's right imo :c
  5. 00:41:850 (4,5,6) - Remind you that there's no hyper at 4&6 -Intentional~
  6. 00:44:203 (4) - ^ -x2
  7. 00:45:575 (2) - ^ -i want to add hdash here, but i dunno
  8. 00:59:595 (7,8) - Um... How about this beat? https://osu.ppy.sh/ss/9497201 -whew, nice pattern, added~
  9. 01:03:908 (8) - I suggest a hyper at the tail -Added HDash~
  10. 01:08:614 (6) - Did you intentionally left this edgedash here? If not I suggest you hyper it -well... no xD, added hdash~
  11. 01:10:183 (10) - ^ -that one was intentional~
  12. 01:47:634 (3) - The rhythm does not seems having stressed this beat. I don't recommend that it is separated alone -Nerfed... all of them~
  13. 01:48:222 (3) - ^ -x2
  14. 01:48:712 (2) - ^ -x3

Nice song choice and good map! GL!
Thanks for the mod! really helpful <3
Divine Cake
Responding to NM

General
  1. Ending times are diffrent spinner on exhaust ends 1/4 tick later than the rest
  2. bpm should be 152.95 not 153 if you take a look at 01:40:379 - you can see that the beats are hitting pretty much excatly in the middle between your notes (that's where i noticed it and is the reason this mod still is here) check celerih's std map for timing point

EXHAUST
I would suggest trying to play this map without dashing on anything other than hypers. the main issue for me is the lack of dashes and spacing variety. and is what i've tried to point out.

  1. 00:01:556 (2) - has a pretty strong beat on the head, but i can make this without using a dash, would buff distance so i have to dash, maybe have a hyper.
  2. 00:03:908 (3) - is stronger than the rest of 00:03:712 (2,3,4,5,6) - would increase spacing between 2 and 3 and reduce between 3 and 4
  3. 00:07:242 (5) - is on a preatty weak note but has higher spacing than 00:07:438 (6) - would move 5 closer to 4
  4. 00:08:549 (6) - no sound here.
  5. 00:08:614 (1,2,3,4,5,6,7,8) - seems emphasised a bit wrong. i would have direction change after 4 not 5
  6. 00:10:771 (6,1) - preffer hypers between these. you also have used hyper between 00:11:556 (6,1) - so use one of them atleast
  7. 00:12:046 (4,5,6) - maybe add some hypers? might be a bit over-emphasised
  8. 00:14:006 - pointless green line? delete
  9. 00:14:105 - 00:39:203 - this section feels like it has mostly the wrong spacing emphasis. if its not a hyper i can walk to (almost) all fruits. however i feel you managed to hit the right spacing emphasis with 00:20:379 (1,2,3,4,1,2,3,4,5) - i would try to immitate that segment for the rest of this section too. going through everything that i think should be changed would take too long here but pm me IG if you want irc mod for it
  10. 00:39:595 (5) - direction change before 5 again not after same as 00:09:006 -
  11. 00:40:281 (4,5) - would add a small gap here to highlight the drum
  12. 00:40:673 (8,1) - new white tick i would add a small spacing here too
  13. 00:42:340 (1,2,3,4,5,6,7,8) - direction change on the right place here. should be the same for all others. I might miss some but you should usually have a direction change or jump on each white tick as they tend to have stronger beats on them.
  14. 00:50:183 (1,2) - should be a hyper here
  15. 00:52:536 (3) - would preffer if you used something like 2x for the spacing here. the drum hit is under emphasised. same goes for the other hits like this
  16. one like: 00:54:105 (3) -
  17. 00:57:242 (4) - should be higher spacing here too as the drum is pretty strong. i would use a hyper. same for 00:58:810 (4) -
  18. 00:57:634 (6,1) - hyper here.
  19. 00:59:203 (6,1) - increase spacing.
  20. 00:59:987 (4,5,6) - would have dash from 4 to 5 and hyper from 5 to 6
  21. 01:00:771 (7) - would ctrl + g. i like the anti-flow better. (and ctrl + h after to just fix spacing after 7)
  22. 01:03:320 (4,5) - 5 is a stronger beat so use higher spacing.
  23. 01:04:105 (9,1) - see if you can get a hyper here, or use 2x spacing if you cant.
  24. 01:05:085 (4) - strong drum again, would use hyper
  25. 01:08:222 (3) - ctrl + g
  26. 01:11:359 (3) - should not be a repeat, there is a new note starting on the red tick, would use 1/4 sliders for all 01:11:163 (2,3,4,5) -
  27. 01:11:163 (2,3,4,5) - consider adding a dash to each white tick, would help with some extra spacing to emphasise the drum hits
  28. 01:12:536 (3,4) - this jump makes not sense, 01:12:536 (3) - is also an equally strong sound but does not have a dash or a hyper. i would remove the hyper.
  29. 01:13:320 (5,6) - both these sliders have the same sound but diffrent spacing. would increase spacing between them to match that between 01:13:222 (4,5) -
  30. 01:14:105 (5,6) - ^
  31. 01:14:693 (2,3) - dont repeat, strong notes on the white tick where you have a slider tail. use 1/4 beat sliders
  32. 01:16:457 (5,6,7,8) - either move this section to the left so you get a hyper or ctrl + h and move it to x:376
  33. 01:18:712 - i would add a beat here
  34. 01:16:850 - 01:40:382 - problem with spacing here too i would go trough and try to add some variety in the spacing add some more dashes and have a more clear dash distance as dashes are almost walks too
stopping here cause of bpm issues. contact me somewhere when this is fixed and i can redo the mod. Still belive my points are valid as they take up issues on spacing more than issues on rhythm
Topic Starter
Seija

Divine Cake wrote:

Responding to NM

General
  1. Ending times are diffrent spinner on exhaust ends 1/4 tick later than the rest // Whoops, i didn't notice that D:
  2. bpm should be 152.95 not 153 if you take a look at 01:40:379 - you can see that the beats are hitting pretty much excatly in the middle between your notes (that's where i noticed it and is the reason this mod still is here) check celerih's std map for timing point // hmm, dunno, i'm using critical star timing points... in his map is 153, i'll check it anyways


EXHAUST
I would suggest trying to play this map without dashing on anything other than hypers. the main issue for me is the lack of dashes and spacing variety. and is what i've tried to point out. // k, i'll fix that

  1. 00:01:556 (2) - has a pretty strong beat on the head, but i can make this without using a dash, would buff distance so i have to dash, maybe have a hyper. // Added HDash~
  2. 00:03:908 (3) - is stronger than the rest of 00:03:712 (2,3,4,5,6) - would increase spacing between 2 and 3 and reduce between 3 and 4
    //fix fix~
  3. 00:07:242 (5) - is on a preatty weak note but has higher spacing than 00:07:438 (6) - would move 5 closer to 4 // Done~
  4. 00:08:549 (6) - no sound here. // rip note
  5. 00:08:614 (1,2,3,4,5,6,7,8) - seems emphasised a bit wrong. i would have direction change after 4 not 5 // whoa, nice pattern, done~
  6. 00:10:771 (6,1) - preffer hypers between these. you also have used hyper between 00:11:556 (6,1) - so use one of them atleast // fixed,
    i guess
  7. 00:12:046 (4,5,6) - maybe add some hypers? might be a bit over-emphasised // Done, well, i didn't added hdashes in that section because i don't want to buff the diff c:
  8. 00:14:006 - pointless green line? delete // Whoops
  9. 00:14:105 - 00:39:203 - this section feels like it has mostly the wrong spacing emphasis. if its not a hyper i can walk to (almost) all fruits. however i feel you managed to hit the right spacing emphasis with 00:20:379 (1,2,3,4,1,2,3,4,5) - i would try to immitate that segment for the rest of this section too. going through everything that i think should be changed would take too long here but pm me IG if you want irc mod for it i'll try to add more distances in that section, and if i find you in game, i'll pm you
  10. 00:39:595 (5) - direction change before 5 again not after same as 00:09:006 - // fixed~
  11. 00:40:281 (4,5) - would add a small gap here to highlight the drum // Distance increased~
  12. 00:40:673 (8,1) - new white tick i would add a small spacing here too // Done~
  13. 00:42:340 (1,2,3,4,5,6,7,8) - direction change on the right place here. should be the same for all others. I might miss some but you should usually have a direction change or jump on each white tick as they tend to have stronger beats on them. // i'll think if i change the patterns, buffing rains is bad D:
  14. 00:50:183 (1,2) - should be a hyper here // Added~
  15. 00:52:536 (3) - would preffer if you used something like 2x for the spacing here. the drum hit is under emphasised. same goes for the other hits like this
  16. one like: 00:54:105 (3) - // Applied~
  17. 00:57:242 (4) - should be higher spacing here too as the drum is pretty strong. i would use a hyper. same for 00:58:810 (4) - // Added HDash~
  18. 00:57:634 (6,1) - hyper here. // Done~
  19. 00:59:203 (6,1) - increase spacing. // x2~
  20. 00:59:987 (4,5,6) - would have dash from 4 to 5 and hyper from 5 to 6 // Okie~
  21. 01:00:771 (7) - would ctrl + g. i like the anti-flow better. (and ctrl + h after to just fix spacing after 7) // Hey, i like that
  22. 01:03:320 (4,5) - 5 is a stronger beat so use higher spacing. // Distance increased~
  23. 01:04:105 (9,1) - see if you can get a hyper here, or use 2x spacing if you cant. // Added hdash
  24. 01:05:085 (4) - strong drum again, would use hyper // same here
  25. 01:08:222 (3) - ctrl + g // Done~
  26. 01:11:359 (3) - should not be a repeat, there is a new note starting on the red tick, would use 1/4 sliders for all 01:11:163 (2,3,4,5) - // Okie, changed~
  27. 01:11:163 (2,3,4,5) - consider adding a dash to each white tick, would help with some extra spacing to emphasise the drum hits // Done~
  28. 01:12:536 (3,4) - this jump makes not sense, 01:12:536 (3) - is also an equally strong sound but does not have a dash or a hyper. i would remove the hyper. // x2
  29. 01:13:320 (5,6) - both these sliders have the same sound but diffrent spacing. would increase spacing between them to match that between 01:13:222 (4,5) - // Distance increased, i guess xD
  30. 01:14:105 (5,6) - ^ // x2
  31. 01:14:693 (2,3) - dont repeat, strong notes on the white tick where you have a slider tail. use 1/4 beat sliders // Okie~
  32. 01:16:457 (5,6,7,8) - either move this section to the left so you get a hyper or ctrl + h and move it to x:376 // Ctrl h and moved to 376~
  33. 01:18:712 - i would add a beat here // Added note~
  34. 01:16:850 - 01:40:382 - problem with spacing here too i would go trough and try to add some variety in the spacing add some more dashes and have a more clear dash distance as dashes are almost walks too // yeah, i'll fix that,i just remapped the entire diff so yeah, let's fix the distances
stopping here cause of bpm issues. contact me somewhere when this is fixed and i can redo the mod. Still belive my points are valid as they take up issues on spacing more than issues on rhythm // welp, i'm gonna check the bpm, and yes, i need a lot of help with spacing, dunno how to map rains this is one of the most useful mods, thank you!
Thanks for the mod!
-rage
from my queue.

[General]
  1. I don't think there would be any real reason as to why all diffs have different backgrounds, but thats just me
  2. Hitsounds are VERY silent, especially in some parts like the long streams in Exhaust and Gravity its very hard to follow the rhythm when the hitsounds are silent
[Basic]
  1. 00:15:681 (4) - could make this more horizontal to have a little more movement. even though it's a cup, just makes for boring patterns if the notes are too stacked.
  2. 00:45:494 (1) - ^
  3. 00:47:064 (3) - ^
  4. 00:48:633 (1) - ^
  5. 01:25:508 (4,5,1,2,3,4) - could probably have better note placement here since it's all left-right simple pattern and its all to the left side.
[Novice]
Not 1 Hyper Dash? i think salad diffs are supposed to at least have a few, should really consider checking this diff for pattern issues and lack of Hyper Dashes
  1. Maybe put CS3 considering Advanced also has CS3.5. i think you should keep it balanced.
  2. 00:03:912 (2,3) - weird usage of rhythm here...i would suggest just using 2 sliders instead of 1 circle followed by a slider because it sounds a bit off the way it is.
  3. 00:19:996 (5) - could move this more to the right since the notes in between are seperated by 1 full beat so it just makes it seem like there's no movement at all.
  4. 00:21:173 (2,3) - pattern a little too hard for a salad? maybe put those 2 sliders closer together.
  5. 01:23:154 (1) - should be more horizontal, feels too stacked and has no movement.
[Advanced]
Good diff, but still a slight lack of Hyper Dashes.
  1. 00:01:166 (1) - why silence the end of the tail? why not place a circle here instead since you didn't want to emphasize the full slider.
  2. 00:08:816 (5) - should move this more to the right to have a little bit more movement.
  3. 00:39:218 - in this kiai, paterns start to get very repetetive, having a constant circle-to-slider pattern with barely any Hypers here just makes it a little boring rhythm wise, should be revised.
[Exhaust]
  1. The Beginning section 9before the first kiai) has a few pattern issues when it comes to hyperdashes, for the most part the hyper dashes are well placed to fit rhythm but then you have --> 00:21:957 (1,2,3) - i like the fact that this is HDashed, but it's the only one in the middle of the stronger beats. should revise this section to make the Hyper dashes more balanced.
  2. 01:14:524 (1,2,3,4) - i would avoid using patterns like this for a rain, you had very smooth flow with the streams and i feel like this stops the flow tremedously.
  3. 01:17:171 - there is a huge lack of hyperdashes in this kiai section, you seem to cover those hyperdashes with streams well but jump wise it's very lacking, especially in the part of the song where it should get a little more intense.
[Gravity]
  1. 00:08:423 (3,4,5,6) - this could just be replaced by a 1/4 stream since the slight change of rhythm is barely noticable and kinda throws you off with this kind of patern usage.
  2. 01:15:308 (1,2,3,4,5,6,7,8) - very weird pattern to follow honestly, it makes it seem like 1,2,3 is a different rhythm to hit since its seperated by 4 and goes back to the same note placement. this should be revised.
  3. 01:16:289 (3,4,5,6,7,8) - i don't think a pattern like this is very necessary, you could just have a simple 1/2 slider jump.
  4. 01:43:945 (5,6,7) - makes no sense to only have 3 notes here and it makes it hard to follow the stream patern and the rhythm.

Overall, Hyperdash issues and some patern issues across all difficulties, but nice set all around. don't hesitate to ask me for help if you need any! Good luck :)
Topic Starter
Seija

lulu lemon wrote:

from my queue.

[General]
  1. I don't think there would be any real reason as to why all diffs have different backgrounds, but thats just me // it's boring when a map have only 1 bg (?
  2. Hitsounds are VERY silent, especially in some parts like the long streams in Exhaust and Gravity its very hard to follow the rhythm when the hitsounds are silent // time to replace the hitnormal sound
[Basic]
  1. 00:15:681 (4) - could make this more horizontal to have a little more movement. even though it's a cup, just makes for boring patterns if the notes are too stacked. //changed with a straight line~
  2. 00:45:494 (1) - ^ // x2
  3. 00:47:064 (3) - ^ // x3
  4. 00:48:633 (1) - ^ // done~
  5. 01:25:508 (4,5,1,2,3,4) - could probably have better note placement here since it's all left-right simple pattern and its all to the left side.
    //k changed~
[Novice]
Not 1 Hyper Dash? i think salad diffs are supposed to at least have a few, should really consider checking this diff for pattern issues and lack of Hyper Dashes // uhm, salads don't have hdashes (hareimu say that in one of the previous mods D:)
  1. Maybe put CS3 considering Advanced also has CS3.5. i think you should keep it balanced.//Okie~
  2. 00:03:912 (2,3) - weird usage of rhythm here...i would suggest just using 2 sliders instead of 1 circle followed by a slider because it sounds a bit off the way it is. //lol, it's true, changed~
  3. 00:19:996 (5) - could move this more to the right since the notes in between are seperated by 1 full beat so it just makes it seem like there's no movement at all. //Distance Increased~
  4. 00:21:173 (2,3) - pattern a little too hard for a salad? maybe put those 2 sliders closer together. //Nerfed~
  5. 01:23:154 (1) - should be more horizontal, feels too stacked and has no movement. Done~
[Advanced]
Good diff, but still a slight lack of Hyper Dashes. i suck at mapping
  1. 00:01:166 (1) - why silence the end of the tail? why not place a circle here instead since you didn't want to emphasize the full slider. /Changed the slider with a circle~
  2. 00:08:816 (5) - should move this more to the right to have a little bit more movement. //Okie~
  3. 00:39:218 - in this kiai, paterns start to get very repetetive, having a constant circle-to-slider pattern with barely any Hypers here just makes it a little boring rhythm wise, should be revised. //i'll change it if i gain motivation again x'D
[Exhaust]
  1. The Beginning section 9before the first kiai) has a few pattern issues when it comes to hyperdashes, for the most part the hyper dashes are well placed to fit rhythm but then you have --> 00:21:957 (1,2,3) - i like the fact that this is HDashed, but it's the only one in the middle of the stronger beats. should revise this section to make the Hyper dashes more balanced. //okie, i'll check it
  2. 01:14:524 (1,2,3,4) - i would avoid using patterns like this for a rain, you had very smooth flow with the streams and i feel like this stops the flow tremedously. //Ayy, i made that pattern because i thought the streams was repetitive and boring xD, i'll change it~
  3. 01:17:171 - there is a huge lack of hyperdashes in this kiai section, you seem to cover those hyperdashes with streams well but jump wise it's very lacking, especially in the part of the song where it should get a little more intense. aaa let's buff this section then (i'm afraid of buffing the diff so much D:)
[Gravity]
  1. 00:08:423 (3,4,5,6) - this could just be replaced by a 1/4 stream since the slight change of rhythm is barely noticable and kinda throws you off with this kind of patern usage. //Welp, 1/4's are boring and easy in a stream section :c
  2. 01:15:308 (1,2,3,4,5,6,7,8) - very weird pattern to follow honestly, it makes it seem like 1,2,3 is a different rhythm to hit since its seperated by 4 and goes back to the same note placement. this should be revised. //aaaaaaaa no :c i like that pattern, it follows the rhythm so well, a 4 note stream is boring :c
  3. 01:16:289 (3,4,5,6,7,8) - i don't think a pattern like this is very necessary, you could just have a simple 1/2 slider jump. // ^
  4. 01:43:945 (5,6,7) - makes no sense to only have 3 notes here and it makes it hard to follow the stream patern and the rhythm. // Changed~

Overall, Hyperdash issues and some patern issues across all difficulties, but nice set all around. don't hesitate to ask me for help if you need any! Good luck :)
// Thank you!
I'm really, really sorry for the very late reply D:
thanks for the mod!
Tokufi
Tokufi's Hitsound and Metadata Mods~!

General
  1. Try to find a different hitsound for "hit" because at the moment it sounds non-existent and awkward because it is essentially the same hitsound for whistle but softer. Also, make the whistle hitsound louder.
  2. Add tags: World/Electronica Naoyuki Sato
Placeholder until you finish redoing your hitsounds :) No Kudos for now.
BanchoBot
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