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Gom (HoneyWorks) - Zen Zen Zense

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MasterHerobrine
From MH's STD Modding & Guest Difficulties Queue!



[General]
There is no storyboard, so please disable Widescreen Support.
You must to map Easy difficulty, because first difficulty must have <2* SR, or remap Normal to ~1.7-1.99*.
You must to map Advanced difficulty, because there is 1.99 and 3.50 SR, too big SR to rank it. Needed any >2.5* difficulty but not more than 3*.

[Normal]
00:03:243 (2,1) - bad blanket and remake a slider please.

[Hard]
00:14:290 (4,5,6,1,2,3) - bad blanket and stack.

[Light Insane]
All rhythm is fine, but you must to look at some ranked maps and try to make good stacks/blankets and other stuff.

[Insane]
00:05:295 (3,4,5) - not good variant of placing sliders
00:15:394 (5,6,7) - ^

I looked only basic moments. Rhythm is pretty fine. There are needed some attention to sliders. There are a lot of moments that needed to slighty moved/reshaped and some another stuff. You can watch at the some ranked maps and try to get the same pattern to make life of players, that playing your map, easier and getting this ranked sooner as you can. If you want me to point EVERY thing here that are not fine, you can ask me for it in-game and make an IRC mod and choose the time to do it (because i'm really busy now). GL. Really sorry for that BADDEST M4M but I really busy now,soon I can help you to point every thing that are not fine (as I said)
Topic Starter
FiddleBlue

MasterHerobrine wrote:

From MH's STD Modding & Guest Difficulties Queue!



[General]
There is no storyboard, so please disable Widescreen Support. Done.
You must to map Easy difficulty, because first difficulty must have <2* SR, or remap Normal to ~1.7-1.99*. Holy shit, I hate mapping easy diff.
You must to map Advanced difficulty, because there is 1.99 and 3.50 SR, too big SR to rank it. Needed any >2.5* difficulty but not more than 3*.
I'm going to cry.
[Normal]
00:03:243 (2,1) - bad blanket and remake a slider please. Lmao, I forgot about that slider. Changed to a more simpler version.

[Hard]
00:14:290 (4,5,6,1,2,3) - bad blanket and stack. Fixed.

[Light Insane]
All rhythm is fine, but you must to look at some ranked maps and try to make good stacks/blankets and other stuff. K.

[Insane]
00:05:295 (3,4,5) - not good variant of placing sliders If you're talking about it being 3/4 sliders is because of the vocals. You can hear how it's extended more to support the sliders. If you're talking about the placements of it then yes. It somehow changed from the way I put them because of probably slider velocity issues. It's now fixed.
00:15:394 (5,6,7) - ^ Seems normal to me. The sliders are the same supported by the vocals and identical to the first one. The sliders' ends are blanketed by the previous slider, so they aren't random.

I looked only basic moments. Rhythm is pretty fine. There are needed some attention to sliders. There are a lot of moments that needed to slighty moved/reshaped and some another stuff. You can watch at the some ranked maps and try to get the same pattern to make life of players, that playing your map, easier and getting this ranked sooner as you can. If you want me to point EVERY thing here that are not fine, you can ask me for it in-game and make an IRC mod and choose the time to do it (because i'm really busy now). GL. Really sorry for that BADDEST M4M but I really busy now,soon I can help you to point every thing that are not fine (as I said) It's alright, I can ask someone else to mod.
Thanks for the mod!
Underdogs
queue xd
Normal


Fix this, also open up 'Check distance snap' and fix the distance snap errors. Not fixing distance snap in normals = instant unrank

  1. 00:05:926 (3,5) - stack these
  2. 00:15:079 (1,2) - ^
  3. 00:19:655 (1) - ctrl+h
  4. 00:22:654 (4,6) - stack these
  5. 00:28:097 (1,1) - Delete the note at 00:29:944 (1) - . Looks like the recovery time after spinner is too short. And make the spinner end at 00:29:944 -

    The diff overall lacks the quality from my perspective. Get more mods and it might be better than before

Hard
  1. 00:02:769 (1,2) - fix blanket
  2. 00:05:610 (2,3) - looks too complicated for a Hard. overlaps like these should be avoided because reading challenge is not a thing in Hard
  3. 00:08:609 (5,6,7) - ^
  4. 00:12:554 (4,1) - fix blanket
  5. 00:13:658 (3,4,5,6) - ^
  6. 00:15:394 (4,5) - same reason as 00:05:610 (2,3) -
  7. 00:23:775 (4,6) - these are overlapped. looks bad. maybe move these
  8. 00:27:382 (5,7) - Fix blanket

I guess that's it. Good luck
Celektus
Nothing much to say except for that you should look through the claps again. To me it seems like they should be constant 2/1, but some are missing on some slider ends think about why there might not be some at certain places and add some when you feel like they are missing.

I personally think constant 2/1 no matter what should be the case, but maybe you think leaving them at some places would be better decide for yourself while looking
Topic Starter
FiddleBlue

Winter Story wrote:

queue xd
Normal


Fix this, also open up 'Check distance snap' and fix the distance snap errors. Not fixing distance snap in normals = instant unrank

  1. 00:05:926 (3,5) - stack these
  2. 00:15:079 (1,2) - ^
  3. 00:19:655 (1) - ctrl+h
  4. 00:22:654 (4,6) - stack these
  5. 00:28:097 (1,1) - Delete the note at 00:29:944 (1) - . Looks like the recovery time after spinner is too short. And make the spinner end at 00:29:944 -

    The diff overall lacks the quality from my perspective. Get more mods and it might be better than before This is why I hate mapping easy and normal diff. xd
I'll just remap the normal difficulty.
Hard
  1. 00:02:769 (1,2) - fix blanket Fixed.
  2. 00:05:610 (2,3) - looks too complicated for a Hard. overlaps like these should be avoided because reading challenge is not a thing in Hard Made the third slider below. Hopefully this will help reading.
  3. 00:08:609 (5,6,7) - ^ Second slider is rotated and moved.
  4. 00:12:554 (4,1) - fix blanket Seems good to me. It looks parallel enough.
  5. 00:13:658 (3,4,5,6) - ^ ^
  6. 00:15:394 (4,5) - same reason as 00:05:610 (2,3) - I don't think this is the same with the last one. They're not perfectly overlapped and the circle is quite visible if the player uses a skin with no end slider circle.
  7. 00:23:775 (4,6) - these are overlapped. looks bad. maybe move these Moved so that none are overlapping.
  8. 00:27:382 (5,7) - Fix blanket Done.

I guess that's it. Good luck
Thank for your mod!
Topic Starter
FiddleBlue

Celektus wrote:

Nothing much to say except for that you should look through the claps again. To me it seems like they should be constant 2/1, but some are missing on some slider ends think about why there might not be some at certain places and add some when you feel like they are missing.

I personally think constant 2/1 no matter what should be the case, but maybe you think leaving them at some places would be better decide for yourself while looking
Thanks for your time to mod!
CucumberCuc
Hi :3

00:05:295 - 00:06:250 - 00:25:126 - remove red TP

[Normal]
Check AiMod (Ctrl+Shift+A)
Check Distance Snap
00:02:769 (1,2,3,4) different range
00:04:979 put circle?
00:05:926 (3) why not do like the past two slider and add at the end the circle?
00:06:400 move right
00:06:874 put circle
00:07:506 ^
00:09:243 ^
00:09:400 (1,2,3) different range
00:10:348 put circle
00:13:348 ^
00:14:927 ^
00:15:243 ^
00:15:400 (2,3,4) different range
00:16:190 put circle
00:16:979 ^
00:17:611 ^
00:19:348 - 00:19:506 put circles
00:21:243 ^
00:25:190 (3) slider end on red tick
00:25:478 - 00:25:636 put circles
00:27:065 ^
Most of what I write, "put circle" you don't have to do or some places to remove the circles and put the slider

[Hard]
00:06:399 (5,7) stack
00:07:188 put circle
00:07:977 (3) end on previous white tick and add circle
00:09:713 (2,3) swap them http://prntscr.com/f98aj7
00:12:554 (4) move
00:13:501 put circle
00:16:341 NC
00:21:076 (4,5,6,7) different range
00:25:795 (2,3) stack

[Light Insane]
00:04:821 do like on picture?
00:07:346 NC?
00:11:765 (1) it is to make it better, for example like the picture: http://prntscr.com/f98du1
00:13:658 (4) start slider move up
00:14:605 (8) move up and right (if you did the previous step, then put the next between the beginning and the end of the previous sliders)
00:15:237 (3,1) stack with end slider or start slider?
00:24:433 put circle
00:25:478 NC
Firebool
m4m from me
I m literally dead of this timing. Its just one timing section. Delete all of them and dont touch the first, its correct. Its Japan's music. They are always mixed there songs with electronic so its almost always one timing section. SERIOUSLY. ONE. 190 bpm. offset 243

Normal
00:07:512 - strong bit, ucan start slider here end finish it here 00:07:670 (6) -
00:09:248 - again lose strong bit , make smth like that https://yadi.sk/i/HNhrLrJj3JHvbZ
00:12:562 (7) - ^same https://yadi.sk/i/lCFF0fG63JHvtB
00:12:878 (1,2,3) - very torn try like this https://yadi.sk/i/U3QO0X393JHwD8
00:15:079 (1,2,3,4) - wtf???? 00:14:929 - where???? 00:15:245 - where????
00:16:034 (6) - convert it to slider
00:16:349 (1) - with arrow plz https://yadi.sk/i/IZgCEHeg3JHwpo
00:17:612 - where???? slider here plz
00:17:928 (1) - same, with arrow plz
00:18:401 - slider form here, finish it here 00:18:551 (2) -
00:19:348 - free place. From here like that https://yadi.sk/i/qtOCz2so3JHxg7
00:21:242 - free place. or start slider or one more single
00:22:654 (4) - delete it, all this pattern like this https://yadi.sk/i/MJsfuiSr3JHy8R
00:24:590 (1) - last pattern from here make without torn plz, more sliders

Hard
00:16:341 (7,10) - bad overlap
00:16:815 (9,1) - ^same
00:17:130 (10,2) - ^same
00:21:549 (7,3) - ^same
00:21:233 (5,4) - ^ same
too much overlaps, too much. instead of stacks u can make a line of single notes

Light Insane
00:01:348 (1) - bad wave, u should read how to create a wave https://yadi.sk/i/WtUt8TCq3JJ25e дшлу ершы
00:01:348 (1,4) - bad overlap
00:05:137 - lost note here
00:09:871 (3,5,6,1) - more space bitween 3 and 5
00:16:499 (3) - slider here and it will be better
And again a lot of overlaps

Insane
00:11:137 (4,6) - strong bits, need clap. Also I advise to allocate this place with more spacing
00:12:874 (1,2) - free place, use slider
00:18:716 (3,5) - wierd overlap
00:02:927 (3,6) - ^ 2 sliders in one place
00:09:874 (3,5,6,7) - or stack it, or put it without overlap , or more space
00:23:611 (1,2,3) - patternt like this u can make by a triangle
Norm diff but u use too much overlaps. Ctrl+a and u see that u use not an all area, its bad, so try not to overlap in a short maps
Actually all set is very torn, it will be a nce set if u fix it
Topic Starter
FiddleBlue

CucumberCuc wrote:

Hi :3 I'm surprised by your fast mod. owo

00:05:295 - 00:06:250 - 00:25:126 - remove red TP All timing points are from MiguwaraSekai's mapset. It's ranked so I trust it the most.

[Normal]
Check AiMod (Ctrl+Shift+A)
Check Distance Snap
00:02:769 (1,2,3,4) different range
00:04:979 put circle?
00:05:926 (3) why not do like the past two slider and add at the end the circle?
00:06:400 move right
00:06:874 put circle
00:07:506 ^
00:09:243 ^
00:09:400 (1,2,3) different range
00:10:348 put circle
00:13:348 ^
00:14:927 ^
00:15:243 ^
00:15:400 (2,3,4) different range
00:16:190 put circle
00:16:979 ^
00:17:611 ^
00:19:348 - 00:19:506 put circles
00:21:243 ^
00:25:190 (3) slider end on red tick
00:25:478 - 00:25:636 put circles
00:27:065 ^
Most of what I write, "put circle" you don't have to do or some places to remove the circles and put the slider
I'm going to remap Normal mod soon as it looks bad. Thanks for your time to see through it, even though I probably won't do anything you typed.
[Hard]
00:06:399 (5,7) stack it is stacked lol.
00:07:188 put circle The vocal stands out more than the sound. It's hardly recognizable. So I made a pause there to correlate with the vocal as the vocal also pause.
00:07:977 (3) end on previous white tick and add circle Same thing as above.
00:09:713 (2,3) swap them http://prntscr.com/f98aj7 Sure.
00:12:554 (4) move Thought about doing that at first, but it looks bad. I The circle is a strong sound so it requires special attention. I decided to do this via breaking the flow and a little bit of spacing.
00:13:501 put circle Sure.
00:16:341 NC Sure
00:21:076 (4,5,6,7) different range Ye. Made on purpose because the song is gradually getting louder. So more spacing.
00:25:795 (2,3) stack Difficulty lacks circle-over-slider head, so it's kind of weird to put it there as nothing seems special to change the style.

[Light Insane]
00:04:821 do like on picture? Nah, I wanted the before "zen zen zense" to be a slow part before the incoming fast part.
00:07:346 NC? Sure.
00:11:765 (1) it is to make it better, for example like the picture: http://prntscr.com/f98du1 Could've just said "make it more curve for better blanket" xD. But yeah, I agree.
00:13:658 (4) start slider move up Why?
00:14:605 (8) move up and right (if you did the previous step, then put the next between the beginning and the end of the previous sliders) ???
00:15:237 (3,1) stack with end slider or start slider? Nah, it'll look different than the first one.
00:24:433 put circle How did I missed this? lol
00:25:478 NC Nah, feels non supportive for the vocal.
Thanks for your mod!
Topic Starter
FiddleBlue

DarkFire wrote:

m4m from me
I m literally dead of this timing. Its just one timing section. Delete all of them and dont touch the first, its correct. Its Japan's music. They are always mixed there songs with electronic so its almost always one timing section. SERIOUSLY. ONE. 190 bpm. offset 243 All timing points are from MiguwaraSekai's mapset. It's ranked so I trust it the most.

Normal
00:07:512 - strong bit, ucan start slider here end finish it here 00:07:670 (6) -
00:09:248 - again lose strong bit , make smth like that https://yadi.sk/i/HNhrLrJj3JHvbZ
00:12:562 (7) - ^same https://yadi.sk/i/lCFF0fG63JHvtB
00:12:878 (1,2,3) - very torn try like this https://yadi.sk/i/U3QO0X393JHwD8
00:15:079 (1,2,3,4) - wtf???? 00:14:929 - where???? 00:15:245 - where????
00:16:034 (6) - convert it to slider
00:16:349 (1) - with arrow plz https://yadi.sk/i/IZgCEHeg3JHwpo
00:17:612 - where???? slider here plz
00:17:928 (1) - same, with arrow plz
00:18:401 - slider form here, finish it here 00:18:551 (2) -
00:19:348 - free place. From here like that https://yadi.sk/i/qtOCz2so3JHxg7
00:21:242 - free place. or start slider or one more single
00:22:654 (4) - delete it, all this pattern like this https://yadi.sk/i/MJsfuiSr3JHy8R
00:24:590 (1) - last pattern from here make without torn plz, more sliders
Will remap Normal.
Hard
00:16:341 (7,10) - bad overlap Looks fine to me. It's probably due to the stack lineancy.
00:16:815 (9,1) - ^same Did you get the timing and coordinates right?
00:17:130 (10,2) - ^same ^
00:21:549 (7,3) - ^same It's not meant to be one. It's the half lenght of the distance of 00:21:865 (1,2) - .
00:21:233 (5,4) - ^ same Both of them are not supposed to overlap.
too much overlaps, too much. instead of stacks u can make a line of single notes I don't see the problem with stacks. The song barely change so that's why it's mostly stacks, overlapping, etc.

Light Insane
00:01:348 (1) - bad wave, u should read how to create a wave https://yadi.sk/i/WtUt8TCq3JJ25e дшлу ершы Proper wave required another 1/4, so I made some adjustment to it. Hope it works.
00:01:348 (1,4) - bad overlap Isn't meant to be one, but rather using the wave as a blanket. So thanks for letting me know.
00:05:137 - lost note here Sound barely noticable. And the vocal stands out more. So the pause is intentional.
00:09:871 (3,5,6,1) - more space bitween 3 and 5 K.
00:16:499 (3) - slider here and it will be better Slider there will cause a 1/4 jump, which isn't really acceptable. Also the pause is used to give more dynamic to the vocal.
And again a lot of overlapsSeriously though, I don't see the problem with overlapping things. It's repetitive because the music is repetitive. It's also constant because the music is constant. There's no sudden drop or intense section.

Insane
00:11:137 (4,6) - strong bits, need clap. Also I advise to allocate this place with more spacing Circle 5 has clap, so putting on circle 4 and 6 doesn't feel nice. I don't think the spacing has issues.
00:12:874 (1,2) - free place, use slider Vocal is strong, so I used circle to isolate it from the rest. The circle makes it more superior than a slider, to me. Also the pause can be used as a tool to emphasize it.
00:18:716 (3,5) - wierd overlap K.
00:02:927 (3,6) - ^ 2 sliders in one place Because it's intended. Both sounds similar so I made them similar in coordinates.
00:09:874 (3,5,6,7) - or stack it, or put it without overlap , or more space It is stacked.
00:23:611 (1,2,3) - patternt like this u can make by a triangle Similar sound. Plus they're not that intense to have spacing.
Norm diff but u use too much overlaps. Ctrl+a and u see that u use not an all area, its bad, so try not to overlap in a short mapsI don't see the problem in overlapping on a short map. It's practically the same as any map whether it's a marathon, etc. You don't have to fill the whole area, that's just plain dumb.
Actually all set is very torn, it will be a nce set if u fix it
Thanks for the mod.
Fu Xuan
Hello from queue

[Hard]
  1. 00:00:558 (2) - I'd make this two 1/2 sliders tbh. To emphasize the guitar sounds
  2. 00:09:713 (2) - A reverse slider doesn't seem to fit here because 00:10:029 - is stronger than the sliderhead of 00:09:713 (2) - I'd prefer doing 1/2 slider then circle
  3. 00:12:554 (4,1) - Minor blanket nazi
  4. 00:16:341 (1) - Maybe move this to the sliderhead of 00:15:710 (5) - so it would flow much better.
[Light Insane]
  1. 00:00:400 (3) - This feels weird. Same point with the strong sound in hard. I suggest making 00:00:558 - clickable
  2. 00:05:295 (1) - I think making those 3 white tick clickable is more better. Like three 1/2 sliders
  3. 00:12:869 (1) - I suggest moving this further from 00:12:554 (4) - because sound is strong.
  4. 00:13:343 (3) - Make this a 1/2 slider maybe? You missed a white tick that has a strong beat there.
gl
Topic Starter
FiddleBlue

-Aqua wrote:

Hello from queue

[Hard]
  1. 00:00:558 (2) - I'd make this two 1/2 sliders tbh. To emphasize the guitar sounds Sure.
  2. 00:09:713 (2) - A reverse slider doesn't seem to fit here because 00:10:029 - is stronger than the sliderhead of 00:09:713 (2) - I'd prefer doing 1/2 slider then circle Sure.
  3. 00:12:554 (4,1) - Minor blanket nazi Nah, lol. It doesn't flow right to the next slider.
  4. 00:16:341 (1) - Maybe move this to the sliderhead of 00:15:710 (5) - so it would flow much better. Sure.
[Light Insane]
  1. 00:00:400 (3) - This feels weird. Same point with the strong sound in hard. I suggest making 00:00:558 - clickable I'll make it the same as Insane difficulty.
  2. 00:05:295 (1) - I think making those 3 white tick clickable is more better. Like three 1/2 sliders Hmm...I think I'll make it 3/4 sliders instead.
  3. 00:12:869 (1) - I suggest moving this further from 00:12:554 (4) - because sound is strong. Nah, the pause is there to emphasize the strong beat.
  4. 00:13:343 (3) - Make this a 1/2 slider maybe? You missed a white tick that has a strong beat there. I'm following the vocal pause. I'm trying to make it different from 00:14:290 (6,7,8) - as this one has vocal.
gl
Thanks for the mod!
Owens
Hi, from your queue!
I love this song owo
Easy
00:00:243 (1,2) - Hell no, fix this terrible blanket xD

00:00:874 (2,1) - this could be way better placed, feels weird atm
Normal
00:01:348 (1) - No NC

00:10:037 - this should be clickable

00:11:299 - this too. On thsis part, your rythm is broken, you're skipping sounds wich should be 100% clickable

00:12:562 (6) - Why this stack xD, i would Slider + circle instead of 3x circle here

00:14:456 (5) - Blanket ?

00:16:665 (4) - this SHOULDN'T be clickable and this 00:16:665 - should be. I suggest you to start slider here 00:16:507 (3) - and reverse here 00:16:665 -

00:21:084 (5) - just... don't

00:20:295 (3) - fix blanket

00:22:346 (3) - blanket this with 00:22:969 (4) - ?
Hard
Ok, you should make sure your blankets are clean man. theses: 00:00:558 (2,3) - / 00:00:874 (3,4) - / 00:02:769 (1,2) - etc.. are not clean blankets. I won't notice other blankets issues, it's almost everywhere

00:05:926 (3) - why this slider is going closer ?

00:08:451 (4) - slider here ? and reverse tick here 00:08:609 (5) - ?

00:14:921 (1,2,3) - Painfull to read for hard diff players, there is no reason to stack theses

00:21:076 (4,5,6,7) - this inconsistent spacing make feels like your notes are randomly placed like here

00:25:636 (1) - you really shouldn't stack like this in hard diff D:

00:26:747 (1,2,3,4,5) - ???
Light Insane
00:00:243 (1,2,3,4) - No

00:01:348 (1) - This shape sucks

00:02:927 (3) - There is no sound here, it's overmapping

00:08:293 (2,3,4,5) - Why always want to stack ? Screen is large, you shouldn't stack that much

00:10:187 (5,6,1) - here you should stack tho xD

00:15:079 (2,3) - uwu ? Why that close ?

00:20:602 (1,2,3,4,5,6) - / 00:21:865 (1,2,3,4,5,6,7) - looks cool, but... Light insane ?

Overall there is too much NC / Spacing concistency / Blanket issues. I didn't linked it because it's almost everywhere, try to fix it. You can catch me IG if you can't find it
Insane
00:00:243 (1,2,3,4) - .

You can blanket this 00:02:453 (5) - with 00:01:821 (2) - , so it feels less randomly placed :p

00:02:927 (3) - overmap (same as Light Insane there)

00:03:558 (6) - ^

00:04:664 (1) - you just need to put a circle here because 00:04:821 - should be 100% clickable if you map this
00:04:979 (1,2) -

00:06:241 (6) - NC

00:08:924 (5) - 1/1 slider here and circle here 00:09:240 (6) - ?

00:10:187 (5,6,7) - fine but i think you should stack

00:12:869 (1) - 1/2 slider ?

00:20:602 (1,2,3,4,5,6,7) - Why is the spacing increasing ? There you should do something like you did in Light Insane imo

00:22:812 (7) - SLider should be here 00:22:812 (7) -

00:28:414 (1) - Why is this spin shorter ?

well this diff is better, even if there still blanket issues etc..


Thats all for me, good luck!
Topic Starter
FiddleBlue

Owens wrote:

Hi, from your queue!
I love this song owo
Easy
00:00:243 (1,2) - Hell no, fix this terrible blanket xD Lol, sure.

00:00:874 (2,1) - this could be way better placed, feels weird atm Kk.
Normal
00:01:348 (1) - No NC Sure.

00:10:037 - this should be clickable it is lol.
00:11:299 - this too. On thsis part, your rythm is broken, you're skipping sounds wich should be 100% clickable ^

00:12:562 (6) - Why this stack xD, i would Slider + circle instead of 3x circle here Mm. Good idea.

00:14:456 (5) - Blanket ? It is, but I guess it needs fixing. Fixed.

00:16:665 (4) - this SHOULDN'T be clickable and this 00:16:665 - should be. I suggest you to start slider here 00:16:507 (3) - and reverse here 00:16:665 - Fixed.

00:21:084 (5) - just... don't Lol. Fixed.

00:20:295 (3) - fix blanket I would make that slider a blanket to the slider end, but then AImod will say that it's too close to the next one.

00:22:346 (3) - blanket this with 00:22:969 (4) - ? AImod is very picky. But fixed.
Hard
Ok, you should make sure your blankets are clean man. theses: 00:00:558 (2,3) - / 00:00:874 (3,4) - / 00:02:769 (1,2) - etc.. are not clean blankets. I won't notice other blankets issues, it's almost everywhere Idk. Most of them look parallel and clean to me. I'll try to see if there's blanket which aren't parallel.

00:05:926 (3) - why this slider is going closer ? A modder said that it's hard to read if I stack it with the previous slider. So I made it closer.

00:08:451 (4) - slider here ? and reverse tick here 00:08:609 (5) - ? I changed the position of 00:08:451 (4,5) - instead. Also, the reason I didn't put a reverse tick is that I wanted to emphasize the vocal. You can feel that 00:08:924 (6) - is the strongest and that 00:08:766 (5) - is different than the slider I placed on 00:08:451 (4) - .

00:14:921 (1,2,3) - Painfull to read for hard diff players, there is no reason to stack theses Nah, the reason I stacked those is that they're similar sound. I wanted to make it as a continuation, making them similar.

00:21:076 (4,5,6,7) - this inconsistent spacing make feels like your notes are randomly placed like here The vocal in 00:21:076 (4,5,6,7) - are not similar, they feel like getting stronger, so change in spacing.

00:25:636 (1) - you really shouldn't stack like this in hard diff D: Added a circle on 00:25:478 - .

00:26:747 (1,2,3,4,5) - ??? Seems ok to me.
Light Insane
00:00:243 (1,2,3,4) - No Yes.

00:01:348 (1) - This shape sucks Ik it's imperfect. But it's added because of the way the sound is. It feels as if it gradually goes louder than softer.
00:02:927 (3) - There is no sound here, it's overmapping There is lol.

00:08:293 (2,3,4,5) - Why always want to stack ? Screen is large, you shouldn't stack that much Because the map revolves around stacking lol. This map is also kinda design for me to experiment with stacking and spacing, I guess.

00:10:187 (5,6,1) - here you should stack tho xD it is lol.

00:15:079 (2,3) - uwu ? Why that close ? Because try to emphasize the build up for the "zen zen zense".

00:20:602 (1,2,3,4,5,6) - / 00:21:865 (1,2,3,4,5,6,7) - looks cool, but... Light insane ? Lol, I was frustrated when the star rating is too low so I created those, and it boosted the star rating a lot. It's fixed.

Overall there is too much NC / Spacing concistency / Blanket issues. I didn't linked it because it's almost everywhere, try to fix it. You can catch me IG if you can't find it
Insane
00:00:243 (1,2,3,4) - .Yes. I can't see it as a problem lol.

You can blanket this 00:02:453 (5) - with 00:01:821 (2) - , so it feels less randomly placed :p It is lol.

00:02:927 (3) - overmap (same as Light Insane there) There's sound.

00:03:558 (6) - ^ Fixed.

00:04:664 (1) - you just need to put a circle here because 00:04:821 - should be 100% clickable if you map this I'll just delete 00:04:979 (1,2) - .
00:04:979 (1,2) -

00:06:241 (6) - NC Sure.

00:08:924 (5) - 1/1 slider here and circle here 00:09:240 (6) - ? Nah, the music pauses there and I wanted to emphasize 00:09:240 (6) - this part. So by not adding anything there I emphasize both the silence and 00:09:240 (6) - .

00:10:187 (5,6,7) - fine but i think you should stack I'm gonna guess that you didn't turn on stacking. If you turn on stacking you can see that 00:09:871 (3,5) - are stacked. If I stacked the entire part it'll look random.

00:12:869 (1) - 1/2 slider ? Emphasizing with the silence.

00:20:602 (1,2,3,4,5,6,7) - Why is the spacing increasing ? There you should do something like you did in Light Insane imo Well this difficulty is revolving around spacing and stacking. The reason light insane isn't stacked is because of reading issues.

00:22:812 (7) - SLider should be here 00:22:812 (7) - ???

00:28:414 (1) - Why is this spin shorter ? Fixed.

well this diff is better, even if there still blanket issues etc.. Well I'm pretty sure it's due because you disable stacking. Try turning it on.


Thats all for me, good luck!
Thanks for the mod!
-LynX-
m4m :) here's my map: t/597984
when you're done with the easy diff you should probably put "re-download the mapset before xx/xx/xxxx" in the description cos you have a new diff
Normal
  1. Ranking Criteria wrote:

    Approach Rate should be between 4 and 6.
    Overall Difficulty / HP Drain Rate should be between 3 and 5.
  2. Typically normals are always mapped with a few set rules in mind: DS is (nearly) always turned on and is kept at a constant value throughout the map, objects 1/2 apart always overlap and objects 1/1 apart almost never overlap (exceptions being slider-body of the next note overlapping with the slider-end of the previous note, or when there's a weird bpm, or others). This is so that the timing to press the next object is clear to the new player, hence overlaps mean they need to keep tapping, while no overlaps mean there's a short pause before they need to start tapping again. Thus it is important to make it visually clear to the player which objects are overlapping and which are not, as object distance is the only indicator for new players as to when to press the next object. In this map, the DS fluctuates regularly, and objects which are 1/1 apart are too close to each other (although they are not overlapping). Hence, I recommend having the DS set at a fixed 1.0x or 1.1x, and remap this from the beginning.
  3. Having said that, here are where problems arise:
  4. 00:02:769 (1,2) - stacking like this is generally discouraged in normals (exceptions being when 2 circles are 1/2 apart, or when the first object is a circle then followed by a slider, also 1/2 apart), i suggest overlapping the objects but not stacking them
  5. 00:03:243 (2,3) - 1/2 apart, but no overlap. using the the 1.0x/1.1x DS and maintaining this constant DS throughout the map will fix a lot of the problems of this map
  6. 00:04:032 (1,1) - use DS, spacing too low
  7. 00:06:723 (3,1) - overlapping, but they are 1/1 apart, again, having fixed DS will solve this
  8. 00:07:354 (1,2) - 1/2 apart, not overlapping.
  9. 00:08:459 (5,6) - 1/2 apart, not overlapping
  10. and etc, you get my point. Just to make it clear, overlapping is not the key thing here, but having the fixed DS of 1.0x/1.1x is the most important aspect of mapping normals, as time-distance equality must be upheld throughout the map. After setting the fixed DS, you'll see why objects 1/2 apart always overlap while objects 1/1 or more apart (almost) never overlap.
  11. You can PM me if you're unclear about anything I just mentioned :)
Hard
  1. 00:10:502 (1,2,3) - flow is slightly weird i think, 2->3 breaks flow but i don't think it's really justified since it's just vocals going on
  2. 00:14:921 (1,2,3) - stacking this on the previous triplet is very confusing as the only way you identify the 1/1 gap is by looking at approach circles (or seeing how fast the cirlces appear), and this reading skill is not really expected of players playing a hard diff
  3. 00:15:394 (4,6) - maybe do what you did before at here 00:05:295 (1,2,3) - , overlapping them but not stacking them entirely
  4. 00:21:076 (4,5,6) - a sharp angle is preferable here
  5. 00:21:865 (1,2) - this spacing differs from previous spacings by a huge margin, but the song isnt picking up intensity at all. decrease this spacing maybe
  6. 00:25:190 (3,4,5) - when the bpm is changing constantly like this it's generally better to map sliders as they have more leniency compared to circles, and players may find it harder to tap to the exact bpm like this
Light Insane
  1. First off, if you;re going for ranked, the spread of this mapset is a bit off, normal to hard is a 1.5 stars increment but hard to light insane to insane is only a 0.7 star increment. you may need to make a new map to cater to the spread, maybe an advanced diff
  2. 00:00:400 (3,4) - yeah.. there's like no way the player can predict that this is a 1/2 gap instead of a 1/4 one. even if stacking is this map's gimmick, it's sorta too hard for the players here
  3. 00:04:821 (4,5) - hmm if you mapped "kimi" why not map the "no" too
  4. 00:13:185 (2,3,4) - 2->3 is 1/2 and 3->4 is 1/1 but spacing of latter is slightly smaller. perhaps you could stack 3 and 4
  5. 00:14:763 (1) - slider-tail has a stronger sound than the slider-head imo
  6. 00:16:499 (5) - make 5 a 1/2 slider instead, it's easier for the players this way
  7. 00:25:020 (4,5,6) - similar to the hard diff, changing bpm, circles harder to acc than sliders
Insane
  1. 00:00:400 (3,4) - same as light insane
  2. 00:01:190 (6,7,1) - nearly the same spacing, but 6->7 is 1/2 and 7->1 is 1/1
  3. 00:08:766 (4,5,6) - similar spacing issues
  4. 00:12:554 (6,1,2) - spacing
  5. 00:13:658 (4,5,1) - spacing
  6. 00:16:499 (9) - same as light insane, make this a 1/2 slider instead
  7. 00:24:590 (1,2) - same as hard, changing bpm, hard to acc

that's all from me, PM me if you have any questions :)
Topic Starter
FiddleBlue

-LynX- wrote:

m4m :) here's my map: t/597984
when you're done with the easy diff you should probably put "re-download the mapset before xx/xx/xxxx" in the description cos you have a new diff ok
Normal
  1. Ranking Criteria wrote:

    Approach Rate should be between 4 and 6.
    Overall Difficulty / HP Drain Rate should be between 3 and 5.
  2. Typically normals are always mapped with a few set rules in mind: DS is (nearly) always turned on and is kept at a constant value throughout the map, objects 1/2 apart always overlap and objects 1/1 apart almost never overlap (exceptions being slider-body of the next note overlapping with the slider-end of the previous note, or when there's a weird bpm, or others). This is so that the timing to press the next object is clear to the new player, hence overlaps mean they need to keep tapping, while no overlaps mean there's a short pause before they need to start tapping again. Thus it is important to make it visually clear to the player which objects are overlapping and which are not, as object distance is the only indicator for new players as to when to press the next object. In this map, the DS fluctuates regularly, and objects which are 1/1 apart are too close to each other (although they are not overlapping). Hence, I recommend having the DS set at a fixed 1.0x or 1.1x, and remap this from the beginning.
  3. Having said that, here are where problems arise:
  4. 00:02:769 (1,2) - stacking like this is generally discouraged in normals (exceptions being when 2 circles are 1/2 apart, or when the first object is a circle then followed by a slider, also 1/2 apart), i suggest overlapping the objects but not stacking them
  5. 00:03:243 (2,3) - 1/2 apart, but no overlap. using the the 1.0x/1.1x DS and maintaining this constant DS throughout the map will fix a lot of the problems of this map
  6. 00:04:032 (1,1) - use DS, spacing too low
  7. 00:06:723 (3,1) - overlapping, but they are 1/1 apart, again, having fixed DS will solve this
  8. 00:07:354 (1,2) - 1/2 apart, not overlapping.
  9. 00:08:459 (5,6) - 1/2 apart, not overlapping
  10. and etc, you get my point. Just to make it clear, overlapping is not the key thing here, but having the fixed DS of 1.0x/1.1x is the most important aspect of mapping normals, as time-distance equality must be upheld throughout the map. After setting the fixed DS, you'll see why objects 1/2 apart always overlap while objects 1/1 or more apart (almost) never overlap.
  11. You can PM me if you're unclear about anything I just mentioned :)
Alright, I'll remap both difficulty with these in mind.
Hard
  1. 00:10:502 (1,2,3) - flow is slightly weird i think, 2->3 breaks flow but i don't think it's really justified since it's just vocals going on Flow seems fine to me. It does break circular flow, but it's not really a big deal since it's not really uncomfortable.
  2. 00:14:921 (1,2,3) - stacking this on the previous triplet is very confusing as the only way you identify the 1/1 gap is by looking at approach circles (or seeing how fast the cirlces appear), and this reading skill is not really expected of players playing a hard diff I'm pretty sure players will stop as the music also pause here.
  3. 00:15:394 (4,6) - maybe do what you did before at here 00:05:295 (1,2,3) - , overlapping them but not stacking them entirely Sure.
  4. 00:21:076 (4,5,6) - a sharp angle is preferable here I want it to be similar to 00:20:444 (1,2,3) - . Also I don't think a sharp angle is necessary as there's a larger spacing than before to emphasize that part.
  5. 00:21:865 (1,2) - this spacing differs from previous spacings by a huge margin, but the song isnt picking up intensity at all. decrease this spacing maybe Sure.
  6. 00:25:190 (3,4,5) - when the bpm is changing constantly like this it's generally better to map sliders as they have more leniency compared to circles, and players may find it harder to tap to the exact bpm like this Fixed.
Light Insane
  1. First off, if you;re going for ranked, the spread of this mapset is a bit off, normal to hard is a 1.5 stars increment but hard to light insane to insane is only a 0.7 star increment. you may need to make a new map to cater to the spread, maybe an advanced diff I know that, I'm just currently focusing on Easy diff, but now I have three diffs to map. Ugh...
  2. 00:00:400 (3,4) - yeah.. there's like no way the player can predict that this is a 1/2 gap instead of a 1/4 one. even if stacking is this map's gimmick, it's sorta too hard for the players here I supposed a repeating 1/4 slider wouldn't hurt.
  3. 00:04:821 (4,5) - hmm if you mapped "kimi" why not map the "no" too Changed.
  4. 00:13:185 (2,3,4) - 2->3 is 1/2 and 3->4 is 1/1 but spacing of latter is slightly smaller. perhaps you could stack 3 and 4 Nah, the movement from circle 2 to 3 will be weird. Plus I don't think it can cause any harm.
  5. 00:14:763 (1) - slider-tail has a stronger sound than the slider-head imo Deleted slider and added a circle to the slider end.
  6. 00:16:499 (5) - make 5 a 1/2 slider instead, it's easier for the players this way Not really necessary if you ask me. Circle 5 is a strong sound so if it's a slider it'll downgrade it.
  7. 00:25:020 (4,5,6) - similar to the hard diff, changing bpm, circles harder to acc than sliders Fixed.
Insane
  1. 00:00:400 (3,4) - same as light insane This is 4.9* lol
  2. 00:01:190 (6,7,1) - nearly the same spacing, but 6->7 is 1/2 and 7->1 is 1/1 It's the same spacing. But I don't see why I should change it.
  3. 00:08:766 (4,5,6) - similar spacing issues I don't really see the issue here, though. Yes it's almost similar, but it's repeated throughout the map, so I'm pretty sure players will understand. Also, high or low spacing won't really do no difference. There's a 1 beat break so players basically will feel the same wherever I place the slider.
  4. 00:12:554 (6,1,2) - spacing ^
  5. 00:13:658 (4,5,1) - spacing ^
  6. 00:16:499 (9) - same as light insane, make this a 1/2 slider instead Emphasizing the strong sound.
  7. 00:24:590 (1,2) - same as hard, changing bpm, hard to acc Nah, this is Insane, so it's a little bit tougher. Sotark's difficulty also uses circle so I don't see why I shouldn't. Also, a testplayer managed to get all circles 300s.

that's all from me, PM me if you have any questions :)
Thanks for the mod!
fattypikachu
Hello from your M4M queue! ^-^

[General]
Go into each .osu file and change the AudioLeadIn to 2000. This way you allow a little bit of time before the song starts.
I'd suggest having the last green line be at 5% volume, since there's nothing that the tail would emphasize.

[Hard]
00:00:874 (3,4) - Stacking messes up the blanket. Turn on stacking, then fix.
00:02:769 (2,3,4) - ^
00:04:466 (2) - Add a repeat to (1) and place a circle at 00:04:664 - or do what you did in the Light Insane
00:07:819 (2,4) - Overlap, maybe stack on the tail of (4)?
00:09:240 (7) - This should be placed farther from (6) because of the 1/1 gap between it. Or, you could stack it on (6) like 00:11:449 (5,1) -
00:12:554 (4,1) - ^
00:10:187 (4,3) - Overlap
00:14:290 (4,5,6,1,2,3) - Separate the two stacks. It's very hard to read that correctly.
00:21:391 (6) - I'd move it closer to (5) and (7)
00:22:654 (4) - ctrl+H for better flow and to keep the earlier pattern

[Light Insane]
00:00:243 (1) - This would work better if the tail pointed to (2) instead of pointing away from it.
00:01:348 (1) - Fix the slider like this: https://puu.sh/wb10v/a8d7222dda.jpg
00:07:504 (7) - Stack on 00:07:819 (1) -
00:09:240 (6,2,4) - Stacking messes up the blanket.
00:12:869 (1) - Maybe stack on 00:13:343 (3) - ?
00:26:430 (10) - Move it farther from (9) so the 1/1 gap is more obvious
00:26:589 (11,1) - Swap NC

[Insane]
00:00:243 (1,2,3) - Move the stack somewhere else, the 1/2 gap between it and the slider is not obvious.
00:04:190 - , 00:04:190 - ,00:04:585 - , 00:04:821 - Place a green line with 5% volume since the tails aren't mapped to a sound.
00:07:819 (4,1) - Swap NC
00:09:240 (6) - ctrl+G for circular flow with 00:09:555 (1,2,3) -

Thanks for modding my map in advance! And good luck on ranking this! :)
Topic Starter
FiddleBlue

fattypikachu wrote:

Hello from your M4M queue! ^-^ Heyo!

[General]
Go into each .osu file and change the AudioLeadIn to 2000. This way you allow a little bit of time before the song starts. Didn't know this.
Thanks!

I'd suggest having the last green line be at 5% volume, since there's nothing that the tail would emphasize. Sure.

[Hard]
00:00:874 (3,4) - Stacking messes up the blanket. Turn on stacking, then fix. Fixed.
00:02:769 (2,3,4) - ^ This one is fine.
00:04:466 (2) - Add a repeat to (1) and place a circle at 00:04:664 - or do what you did in the Light Insane I deleted them in all diff, so left unchanged.
00:07:819 (2,4) - Overlap, maybe stack on the tail of (4)? Sure.
00:09:240 (7) - This should be placed farther from (6) because of the 1/1 gap between it. Or, you could stack it on (6) like 00:11:449 (5,1) - Nah, then the spacing for 00:09:240 (7,1) - will also be far.
00:12:554 (4,1) - ^ ^
00:10:187 (4,3) - Overlap Why not?
00:14:290 (4,5,6,1,2,3) - Separate the two stacks. It's very hard to read that correctly. I don't really think players would furiously tap fast to a 1/2 snap. Plus the music stops here for a while, so the players will be able to hear the stop, and hopefully, knows the different stacks.
00:21:391 (6) - I'd move it closer to (5) and (7) Alright fine. Since people have been pointing this out, the spacing is now the same as 00:20:444 (1,2) - .
00:22:654 (4) - ctrl+H for better flow and to keep the earlier pattern Not really lol.

[Light Insane]
00:00:243 (1) - This would work better if the tail pointed to (2) instead of pointing away from it. It'll overlap with the next slider lol. Plus I want the spacing between them to be close.
00:01:348 (1) - Fix the slider like this: https://puu.sh/wb10v/a8d7222dda.jpg Thanks! Now it's a better slider.
00:07:504 (7) - Stack on 00:07:819 (1) - Nah, 00:07:819 (1) - starts with a strong sound, so it's spacing is increased.
00:09:240 (6,2,4) - Stacking messes up the blanket. Fixed.
00:12:869 (1) - Maybe stack on 00:13:343 (3) - ? No thanks lol. It seems alright.
00:26:430 (10) - Move it farther from (9) so the 1/1 gap is more obvious Moved.
00:26:589 (11,1) - Swap NC I don't see why it should. 00:26:747 (1) - feels more preferable because it's snap on a white tick.

[Insane]
00:00:243 (1,2,3) - Move the stack somewhere else, the 1/2 gap between it and the slider is not obvious. I mean that's obvious lol. But then again, this is an insane difficulty which almost reach 5*, I'm pretty sure they'll know it.
00:04:190 - , 00:04:190 - ,00:04:585 - , 00:04:821 - Place a green line with 5% volume since the tails aren't mapped to a sound. Why not?
00:07:819 (4,1) - Swap NC Fixed
00:09:240 (6) - ctrl+G for circular flow with 00:09:555 (1,2,3) - Not really lol.

Thanks for modding my map in advance! And good luck on ranking this! :) Thanks!
Thanks for your mod!
-Keitaro
from my queue.

[Hard]
Well thats a slow SV for Hard, but its ok imo

00:04:032 (1,2) - Give them more space, it feels like your 1/2
00:07:977 (3,4) - same, these feels like a 1/4, since you have more space in 00:07:346 (1,2,3) - and 00:08:451 (4,5,6) -
00:12:554 (4,1,3) - possible blanket
00:13:343 (2,3) - fix blanket
00:16:815 (3,1) - bad overlap here.
00:16:815 (3,4) - circular flow is kinda meh
00:21:549 (7,1) - same, circular flow kinda meh
00:23:291 (2,6) - another overlap
00:24:116 (6,1) - possible blanket
00:25:636 (1,2,3) - well this jump feels weird since the song is slowing down.
00:30:101 (2) - dafaq, its a 99% chance of choke and missread, better dont increase the SV drastically

[Light Insane]
00:01:821 (2) - flow, place it around x:442 y:112 instead
00:02:927 (3) - well making it curve doesn't looks like a good idea imo
00:03:716 (7,1) - swap them?
00:04:427 (3) - missplaced, shoule be 00:04:506
00:06:557 (3,5) - a lil' bit overlap

[Insane]
00:01:664 (1) - A jump doesnt feels good imo, do an anti jump instead
00:01:821 (2,5) - fix blanket
00:13:185 (2) - same here
00:22:812 (7,8) - fix flow.

probaly I only mention whats the problem only once or twice, so please go around the map and fix more problems xd
anyway gl.
Topic Starter
FiddleBlue

Error- wrote:

from my queue.

[Hard]
Well thats a slow SV for Hard, but its ok imo

00:04:032 (1,2) - Give them more space, it feels like your 1/2 I supposed a bit more spaced wouldn't hurt.
00:07:977 (3,4) - same, these feels like a 1/4, since you have more space in 00:07:346 (1,2,3) - and 00:08:451 (4,5,6) - Fixed.
00:12:554 (4,1,3) - possible blanket it is lol.
00:13:343 (2,3) - fix blanket Fixed.
00:16:815 (3,1) - bad overlap here. Fixed.
00:16:815 (3,4) - circular flow is kinda meh I think it's fine.
00:21:549 (7,1) - same, circular flow kinda meh Fixed.
00:23:291 (2,6) - another overlap Kinda fixed.
00:24:116 (6,1) - possible blanket It is.
00:25:636 (1,2,3) - well this jump feels weird since the song is slowing down. Alright, made it closer.
00:30:101 (2) - dafaq, its a 99% chance of choke and missread, better dont increase the SV drastically Ok 1.5x is hopefully enough.

[Light Insane]
00:01:821 (2) - flow, place it around x:442 y:112 instead Sure.
00:02:927 (3) - well making it curve doesn't looks like a good idea imo I don't think it wouldn't affect anything though.
00:03:716 (7,1) - swap them? Nah, I think it makes it harder to read.
00:04:427 (3) - missplaced, shoule be 00:04:506 Fixed.
00:06:557 (3,5) - a lil' bit overlap Not really a problem, though. Plus it's a 45 degree angle of 00:06:241 (1,2) - . So I don't really want to move it.

[Insane]
00:01:664 (1) - A jump doesnt feels good imo, do an anti jump instead I'm don't really know the term "anti-jump" lmao. I'm assuming it's stacking the circle with the slider, and I don't really think it should since 00:01:190 (6,1) - are similar sounds.
00:01:821 (2,5) - fix blanket Fixed.
00:13:185 (2) - same here Fixed.
00:22:812 (7,8) - fix flow. I think it's alright.

probaly I only mention whats the problem only once or twice, so please go around the map and fix more problems xd
anyway gl.
Thanks for the mod!
Nitronic Techno
Hello, I'm replying on your Insane diff.
Overall, the diff was being too exotic or very flashy where things shouldn't be and it be better to ideal the masses rather than people who specialise this sort of maps. This diff felt like it was going over the top so here some thought that should help you make this map easier to understand.

Notes
  • First, This insane diff has an SV of 1.6, Compared to how you've set the map the sliders do not work with the jump. I would suggest setting the SV to more 1.9~2.1 since this music and diff will be able to model after it.

    Next, 00:00:243 (1,2,3,4) - At the start I can see a complication here as a triple here followed by 1/2 gap before the next note here but they are stack on top of each other. When played, people would have trouble understanding it and may have to take a few turns. I can see why you've may did it but keep it simple and maybe aligning the triple to be a movement triple (A movement Triple is a stack of 3 notes that when play goes into a direction to the next note.) going into your 1/2 slider, Preferably making the distance snap between the triple's notes 0.5~0.7 and then do a normal 1.0 distance snap between 3 and 4.

    00:00:874 (5,6,7) - Right here, it would be much better if the 6 was to the right of the 5, Probably making a 45 degrees angle between the slider end of 5 to the 6 then to the 7.

    00:01:664 (1,2,3,4,5) - I would suggest making the 1 and 4 at a closer distance to their before or next notes since the one's listed are in a 1/2 beat gap and it doesn't justify the snap you have set for those note. as said 2,3 and 5 can stay where they are.

    00:03:243 (4,5,6,7,8) - I would reconfigure 5~8 since they can make people a bit wary, I would suggest a star or a pentagon pattern here. The 4 should be the starting point there and that can stay where it is.

    00:04:032 (1,1,1,1) - Easy tiger, They are 1/4 slider if anything, also hint of advice, these notes here are VERY hard to comprehend the first few time. I would keep the pattern but making it 1/4 slider, to overcomplicate the music, it just lead to confusion and bad mapping.

    00:05:926 (3,1,2,3,4) - I think that after the 3/4 slider should follow a 1/2 slider or make the 2 better position between the 1 and 3, because it very forceful going out of the 3/4 sliders into 1/2 jumps. I would consider the 1,2,3,4 with a distance snap of 1.2 or 1.3 OR consider removing the 2 and making the 1 a 1/2 beat slider and adjusting 3 and 4. You can chose either but I would prefer the second option.

    00:07:030 (5,1,2,3,1,2,3,4,5,6,7) - This really need to be changed into a better aspect. First of all the 5 Should be changed 90 degrees clockwise with a 1.1 snap. It should then have the 1,2,3 with the triangle but in this way. Like this [https://osu.ppy.sh/ss/8291606] The next 7 notes should follow like this [https://osu.ppy.sh/ss/8291612] This is a suggestion but I would consider re editing this section.

    00:09:240 (8,1,2,3,4,5) - I would make the 8 and 1 Here [https://osu.ppy.sh/ss/8291640], no suggestion I think this is much better for the map if you want to keep the next part. If so, then 2,3,4,5 should be like this [https://osu.ppy.sh/ss/8291643]. This can be manageable for people to comprehend.

    00:10:187 (5,6,7) - Make it a movement triple following the direction of 00:10:029 (4,5) -

    00:10:344 (7,1) - Make the 7 a new note and in-new note the 1.

    00:10:660 (1,2,3,4,5,6) - I can see what you are doing, but it would be better if you'd made the notes in a pattern or a shape.

    00:11:765 (1,2,3,4,5,6) - Ditto.

    00:12:869 (1,2,3,4,5) - Make the 1 a 3/4 slider And then make the next 3 notes 1/2 beat sliders on white ticks.

    00:14:290 (1,2,3) - Unnecessary jump here, consider re-editing these 3 notes.

    00:16:026 (7,8,9,1,2,3,4) - Unnecessary jump between the 8 and 9. I would also make the 9 a 3/4 slider ending where the 1 is and then making the 2 the new section of notes. Then the 3 and 4 has an unnecessary jump here.

    00:17:446 (1,2,3,4) - I would lose the new notes here and continue it as a 5,6,7,8. And against avoid large jumps here.

    00:19:024 (4,5) - No! spacing is badly worked here as it looked the same as 00:18:393 (2,3,4) - .

    00:20:760 (2,3,4,5,6,7) - Make it into a shape or pattern.

    00:21:864 (1,2,3,4,5,6,7,8,9) - Same here.

    00:22:812 (7) - I stop here because all the notes here on do not correlate to anything. The bpm changes here make the note unable to play I would suggest correcting this , I think it because of an earlier change before but I would suggest check in with other people. Want to know why it doesn't correlate? Play from this time listed at 25% speed and listen closely to the music you are trying to play on.
Topic Starter
FiddleBlue

Nitronic Techno wrote:

Hello, I'm replying on your Insane diff. Finally responding to yours.
Overall, the diff was being too exotic or very flashy where things shouldn't be and it be better to ideal the masses rather than people who specialise this sort of maps. This diff felt like it was going over the top so here some thought that should help you make this map easier to understand.

Notes
  • First, This insane diff has an SV of 1.6, Compared to how you've set the map the sliders do not work with the jump. I would suggest setting the SV to more 1.9~2.1 since this music and diff will be able to model after it. I think it's fine.

    Next, 00:00:243 (1,2,3,4) - At the start I can see a complication here as a triple here followed by 1/2 gap before the next note here but they are stack on top of each other. When played, people would have trouble understanding it and may have to take a few turns. I can see why you've may did it but keep it simple and maybe aligning the triple to be a movement triple (A movement Triple is a stack of 3 notes that when play goes into a direction to the next note.) going into your 1/2 slider, Preferably making the distance snap between the triple's notes 0.5~0.7 and then do a normal 1.0 distance snap between 3 and 4. Fixed.

    00:00:874 (5,6,7) - Right here, it would be much better if the 6 was to the right of the 5, Probably making a 45 degrees angle between the slider end of 5 to the 6 then to the 7. I don't really think that 's a good idea as the circular flow is broken.

    00:01:664 (1,2,3,4,5) - I would suggest making the 1 and 4 at a closer distance to their before or next notes since the one's listed are in a 1/2 beat gap and it doesn't justify the snap you have set for those note. as said 2,3 and 5 can stay where they are. Moved circle 4 a bit closer, but circle 1 is unchanged as it's the same length of 00:01:190 (6,7) - . Both sounds almost similar so I decided to make it the same spacing.

    00:03:243 (4,5,6,7,8) - I would reconfigure 5~8 since they can make people a bit wary, I would suggest a star or a pentagon pattern here. The 4 should be the starting point there and that can stay where it is. I think a star or pentagon would be out of place. Instead I made 00:03:716 (7) - closer.

    00:04:032 (1,1,1,1) - Easy tiger, They are 1/4 slider if anything, also hint of advice, these notes here are VERY hard to comprehend the first few time. I would keep the pattern but making it 1/4 slider, to overcomplicate the music, it just lead to confusion and bad mapping. It's not really 1/4 sliders,
    if you see Sotark's difficulty from MugiwaraSekai's mapset, it's not all 1/4 sliders.
    But, changed the pattern to lead to no confusion.

    00:05:926 (3,1,2,3,4) - I think that after the 3/4 slider should follow a 1/2 slider or make the 2 better position between the 1 and 3, because it very forceful going out of the 3/4 sliders into 1/2 jumps. I would consider the 1,2,3,4 with a distance snap of 1.2 or 1.3 OR consider removing the 2 and making the 1 a 1/2 beat slider and adjusting 3 and 4. You can chose either but I would prefer the second option. I don't think the second option is a good idea as circle 2 has a vocal which I am trying to emphasize with. Also, I don't really think it's forceful, as players would probably make it as 1/2 jump since 3/4 jumps aren't really common.

    00:07:030 (5,1,2,3,1,2,3,4,5,6,7) - This really need to be changed into a better aspect. First of all the 5 Should be changed 90 degrees clockwise with a 1.1 snap. It should then have the 1,2,3 with the triangle but in this way. Like this [https://osu.ppy.sh/ss/8291606] The next 7 notes should follow like this [https://osu.ppy.sh/ss/8291612] This is a suggestion but I would consider re editing this section. Seems fine to me, most parts are back to front jumps so I don't really want to make an exception for this.

    00:09:240 (8,1,2,3,4,5) - I would make the 8 and 1 Here [https://osu.ppy.sh/ss/8291640], no suggestion I think this is much better for the map if you want to keep the next part. If so, then 2,3,4,5 should be like this [https://osu.ppy.sh/ss/8291643]. This can be manageable for people to comprehend. I guess moving slider 8 to be a blanket to 00:09:871 (3) - wouldn't hurt.

    00:10:187 (5,6,7) - Make it a movement triple following the direction of 00:10:029 (4,5) - I don't really it changes anything.

    00:10:344 (7,1) - Make the 7 a new note and in-new note the 1. K.

    00:10:660 (1,2,3,4,5,6) - I can see what you are doing, but it would be better if you'd made the notes in a pattern or a shape. Nah, I like this better.

    00:11:765 (1,2,3,4,5,6) - Ditto. What?

    00:12:869 (1,2,3,4,5) - Make the 1 a 3/4 slider And then make the next 3 notes 1/2 beat sliders on white ticks. Nah, circle 1 is a strong sound and by making it a 3/4 slider just kinda downgrades it. Also, 00:13:185 (2,3,4,5) - is following the vocal more than the music.

    00:14:290 (1,2,3) - Unnecessary jump here, consider re-editing these 3 notes. The last note is different than the first two, that's why it's spaced.

    00:16:026 (7,8,9,1,2,3,4) - Unnecessary jump between the 8 and 9. I would also make the 9 a 3/4 slider ending where the 1 is and then making the 2 the new section of notes. Then the 3 and 4 has an unnecessary jump here. The spacing between circle eight and nine is because circle nine feels stronger than circle eight. Making circle 9 as a 3/4 will diminish the vocal in 00:16:736 (1) - .

    00:17:446 (1,2,3,4) - I would lose the new notes here and continue it as a 5,6,7,8. And against avoid large jumps here. NC because vocals sound different than previous. Also, I don't think spacing is an issue.

    00:19:024 (4,5) - No! spacing is badly worked here as it looked the same as 00:18:393 (2,3,4) - . Fixed, I guess

    00:20:760 (2,3,4,5,6,7) - Make it into a shape or pattern. A shape will be completely random here as the difficulty is filled with back to front jumps. Also isn't it a pattern? lol

    00:21:864 (1,2,3,4,5,6,7,8,9) - Same here. ^

    00:22:812 (7) - I stop here because all the notes here on do not correlate to anything. The bpm changes here make the note unable to play I would suggest correcting this , I think it because of an earlier change before but I would suggest check in with other people. Want to know why it doesn't correlate? Play from this time listed at 25% speed and listen closely to the music you are trying to play on. BPM changes are on other maps with the same song that are ranked. :/ It is playable on the spot where BPM changes is either a slider head or tail. 00:24:116 (4,1,2) - These are basically the same thing except resetting the metronome every 1/2 beat. So nothing is really off even when listening to 25% speed.
Thanks for the mod!
Einja
you requested m4m, i'll mod first i guess
my map: https://osu.ppy.sh/s/629277

[general]
rip normal difficulty

[hard]
everything just feel so clustered in this diff, it could all be spaced out more and make it more neat. the sr might increase a little bit, but i'd rather have more things look more neat and arranged.

00:02:769 (1,2) - for example could be a better blanket, 00:03:085 (2) - is too bent to the point the inner curve shows more than the edge curves.

this is currently what you have: http://prntscr.com/fs48j2

this is a better blanket: http://prntscr.com/fs498i

oh yeah, you have a lot of these offblankets in the diff by the way so please scan through all of them. (00:12:554 (1,3) - being another one)

also, regarding overlaps in this, they are really random and do not look neat at all.
00:08:766 (5,2) - this for example, should be half-stacked neatly (because it isn't right now) or should be perfectly stacked or not touching at all. this makes the map really messy and uncomfortable to play ;a;.

also, i hate to say this, but it would be much neater if your curved sliders were copy pasta'd from the beginning, because the ones you currently have aren't and look handmade.

so yea, fix the clustered notes issue, offblankets and overlaps.


[light insane]
00:00:874 (3,4) - being the current jump patterns in the diff, i would highly recommend making 00:00:874 (3) - a slider since this 1/1 jump could cause bad polarity issue, because 00:01:821 (2,3) - are a 1/2 jump, yet it has much bigger spacing than 00:00:874 (3,4) -

00:07:504 (7,8) - any reason to break flow here from clockwise to counterclockwise?

00:10:029 (4,2) - once again, the same issue on hard, these weird overlaps make it uncomfortable to play, and makes the map incredibly tight.

00:12:238 (2,2) - please stack these. or at least do a 1/2 stack ;a; http://prntscr.com/fs4ce5

00:14:921 (1,2,3,1) - what's the the sudden NC and flow inconsistency? you don't do it between 00:04:466 (3,1,2,3) -



ok, i would want to mod more, but i can't since i have to leave for dinner now, good luck with your mapset!
Topic Starter
FiddleBlue

Einja wrote:

you requested m4m, i'll mod first i guess
my map: https://osu.ppy.sh/s/629277

[general]
rip normal difficulty Rip

[hard]
everything just feel so clustered in this diff, it could all be spaced out more and make it more neat. the sr might increase a little bit, but i'd rather have more things look more neat and arranged.

00:02:769 (1,2) - for example could be a better blanket, 00:03:085 (2) - is too bent to the point the inner curve shows more than the edge curves. Well sure.

this is currently what you have: http://prntscr.com/fs48j2

this is a better blanket: http://prntscr.com/fs498i

oh yeah, you have a lot of these offblankets in the diff by the way so please scan through all of them. (00:12:554 (1,3) - being another one) Lol, sure.

also, regarding overlaps in this, they are really random and do not look neat at all.
00:08:766 (5,2) - this for example, should be half-stacked neatly (because it isn't right now) or should be perfectly stacked or not touching at all. this makes the map really messy and uncomfortable to play ;a;. I don't think the flow is a problem here.Also their distance are far lol, it's hardly noticable in gameplay, but I'll make some adjustments to it.

also, i hate to say this, but it would be much neater if your curved sliders were copy pasta'd from the beginning, because the ones you currently have aren't and look handmade. I mean sure, but can you give some example on these bad sliders?

so yea, fix the clustered notes issue, offblankets and overlaps. Sure.


[light insane]
00:00:874 (3,4) - being the current jump patterns in the diff, i would highly recommend making 00:00:874 (3) - a slider since this 1/1 jump could cause bad polarity issue, because 00:01:821 (2,3) - are a 1/2 jump, yet it has much bigger spacing than 00:00:874 (3,4) - Nah, the one on 00:01:821 (2,3) - is more stronger that's why it's higher spacing than normal.

00:07:504 (7,8) - any reason to break flow here from clockwise to counterclockwise? Not really, but I don't think it's a problem.

00:10:029 (4,2) - once again, the same issue on hard, these weird overlaps make it uncomfortable to play, and makes the map incredibly tight. Fixed.

00:12:238 (2,2) - please stack these. or at least do a 1/2 stack ;a; http://prntscr.com/fs4ce5 Got fixed as I was doing above.

00:14:921 (1,2,3,1) - what's the the sudden NC and flow inconsistency? you don't do it between 00:04:466 (3,1,2,3) - 00:14:921 (1,2,3) - are added because this time the vocal comes with instrument, so that's why I mapped them instead of ignoring. 00:15:394 (1,2,3) - These are basically the same as the first one except they're curved.



ok, i would want to mod more, but i can't since i have to leave for dinner now, good luck with your mapset! Enjoy your dinner, lol.
Thanks for the mod!
kricher
m4m t/609674
will do my best to mod your map but i dont think i will be useful because i see you already have a ton of mods

HARD

there are a lot of overlaps on this difficulty. i understand that its the theme of the diff but check if its readable for new players since it is a 3.5 stars diff

00:01:348 (5) - i would make this a slider that ends either at the blue or white tick whichever you see fit. it feels better for me with this wierd guitar sound
00:13:658 (3) - i would split this like https://osu.ppy.sh/ss/8527982 (check only the timing and not the slider placements they are just for an example)
that way i think it fits the vocal and the drum-like sound on the background
00:17:446 (1) - i would make this less curvy.looks better to me but you are free to choose whatever style you want
00:19:655 - this is how i would time this part https://osu.ppy.sh/ss/8528014 since you are focusing on the vocals and not on the instruments


INSANE

i see you focus on the instruments on the background a bit more in this one

00:00:874 (3) - i would make this a slider because the little break feels wierd but thats your choice
00:06:084 - listen carefuly here there is a drum hit i would suggest mapping
00:13:501 - here too but you focus on vocals on that part so i guess you can choose not to map this one (there are a lot of parts like this for example 00:16:183 - so if you want to map them map all of them)
00:14:921 (1,2,3) - make those not overlap because they look like 1/4s



EXPERT

00:01:348 (7) - i think ive talked about this on the previous diffs
00:02:611 - there is a guitar sound over here which you can map if you want .its quite silent so its optimap mapping it but if you choose so i suggest you stack it under the previous note
00:04:032 (1,1,1,1) - really like this part
00:20:918 (3,5,7) - increase the distance a bit so those dont overlap
00:22:022 (2,4,6) - ^^
00:22:812 (7,8,9) - i dont think there is a reason to have such a difference on the distances


nice mapset overal
hope ive been useful
gl
Topic Starter
FiddleBlue

kricher wrote:

m4m t/609674
will do my best to mod your map but i dont think i will be useful because i see you already have a ton of mods
Which M4M did you come from lol.
HARD

there are a lot of overlaps on this difficulty. i understand that its the theme of the diff but check if its readable for new players since it is a 3.5 stars diff

00:01:348 (5) - i would make this a slider that ends either at the blue or white tick whichever you see fit. it feels better for me with this wierd guitar sound Didn't see the 3/4 gap there. Fixed.
00:13:658 (3) - i would split this like https://osu.ppy.sh/ss/8527982 (check only the timing and not the slider placements they are just for an example)
that way i think it fits the vocal and the drum-like sound on the background Nah, the red tick in which the slider ends is for emphasizing the vocal that seems to be going out instead of in.
00:17:446 (1) - i would make this less curvy.looks better to me but you are free to choose whatever style you want It's fine.
00:19:655 - this is how i would time this part https://osu.ppy.sh/ss/8528014 since you are focusing on the vocals and not on the instruments Changed, but the opposite of that.


INSANE

i see you focus on the instruments on the background a bit more in this one

00:00:874 (3) - i would make this a slider because the little break feels wierd but thats your choice I think it's fine for this one as the spacing and the lack of sound on that part hint on it.
00:06:084 - listen carefuly here there is a drum hit i would suggest mapping Emphasizing the vocal here since it's the iconic part.
00:13:501 - here too but you focus on vocals on that part so i guess you can choose not to map this one (there are a lot of parts like this for example 00:16:183 - so if you want to map them map all of them) Nah, feels uncomfortable and guitar in the background isn't really recognizable so I don't think it's necessary for them. Might change if more modders point it out.
00:14:921 (1,2,3) - make those not overlap because they look like 1/4s Nah, there's no 1/4 gap that aren't really stacked on the difficulty, so I think players can tell the difference.



EXPERT

00:01:348 (7) - i think ive talked about this on the previous diffs It's fine.
00:02:611 - there is a guitar sound over here which you can map if you want .its quite silent so its optimap mapping it but if you choose so i suggest you stack it under the previous note As you said, it's quite subtle which is why I ignore it.
00:04:032 (1,1,1,1) - really like this part Haha thx!
00:20:918 (3,5,7) - increase the distance a bit so those dont overlap Overlaps are fine. Plus, I think it might be a bit more intense if they're spaced more.
00:22:022 (2,4,6) - ^^ ^
00:22:812 (7,8,9) - i dont think there is a reason to have such a difference on the distances I agree


nice mapset overal
hope ive been useful
gl
Thanks for the mod!
paydayzcool
Hi there, M4M from your queue: p/6132808#p6132808

Your timing is completely off. Get rid of any other timing point except the first one and set it to 190BPM. After this, set the offset to 245.

Hard
Keep your spacing consistent (use distance snap).
The patterns and note placements look like it's a hyper diff.
00:14:290 (4,5,6,1,2,3) - This pattern is not really readable. After the first triple, a newer player would continue tapping and miss.

Insane
00:08:766 (5,6) - Put notes like these further apart on the playfield to make it more obvious to the player that they should click the note further away later.
00:14:921 (1,2,3) - Why not make this a small array of jumps?

Expert
00:01:190 (6,7,1) - Note that the spacing between these notes are the same, making it appear to players that they should all be clicked at a regular pace when in reality, the 1 is further away from the 7 on the timeline. please change this.

Didn't have too much to say because the map was so short :?
Hope this all helped!
Topic Starter
FiddleBlue
wtf?????!?!??!?!!?!?!!?!
Damn you're fast xd

paydayzcool wrote:

Hi there, M4M from your queue: p/6132808#p6132808

Your timing is completely off. Get rid of any other timing point except the first one and set it to 190BPM. After this, set the offset to 245.Timings are from a ranked map. There are other map with the same timing as this, so it's fine.

Hard
Keep your spacing consistent (use distance snap). Duly noted.
The patterns and note placements look like it's a hyper diff. Sorry, I'm unfamiliar with the term hyper. Is it a difficulty between hard and insane?
00:14:290 (4,5,6,1,2,3) - This pattern is not really readable. After the first triple, a newer player would continue tapping and miss. Fine fine fine fine. Fixed

Insane
00:08:766 (5,6) - Put notes like these further apart on the playfield to make it more obvious to the player that they should click the note further away later. I think it's fine. Sure you can barely see the difference, but there's the approach rate and music that hint on the 1/1 gap.
00:14:921 (1,2,3) - Why not make this a small array of jumps? Difference and iconic sounds, so I want them to be viewed differently.

Expert
00:01:190 (6,7,1) - Note that the spacing between these notes are the same, making it appear to players that they should all be clicked at a regular pace when in reality, the 1 is further away from the 7 on the timeline. please change this.Well making the distance longer would just make the second jump more intense than first where it isn't, and if shortened then players will be more convinced that it's a 1/2 jump. Can't really go either way.

Didn't have too much to say because the map was so short :? Less mapping means less modding.
Hope this all helped!
Thanks for the mod!
cosmic
Hi o/
Insane
00:09:713 (2,3,4,5,6) - Too hard to read. Imo it's just a bad idea to stack 1/2, back and forth jumps on a triple stack

I think the stacking in this diff, and the back and forth jumps are overkill and it makes it hard to read at times.

Also the mapping is very concentrated to left center of the map



It's not that fun just to be playing in the same place entire time, especially on a short map like this. You have the circles and the sliders where they need to be in accordance to the song, but the way they are placed on the gird could use a little work. I suggest looking at tv size maps and just insanes in general to see how they are mapped for reference.

here are good references:
https://osu.ppy.sh/b/647685&m=0
https://osu.ppy.sh/b/1060683
https://osu.ppy.sh/b/881353

Expert
same as insane, but its cleaner, so i think a remap would be nice for this as well.

sorry for short mod, there wasn't that much to say, bc everything felt pretty much ok except for how the objects were placed on the grid. It felt sloppy and rushed to me, not keeping in mind movement flow. It's not a hard fix, but I do think looking at references would help, and remapping them would be a good idea.
Good Luck!
Topic Starter
FiddleBlue

cosmiccc wrote:

Hi o/
Insane
00:09:713 (2,3,4,5,6) - Too hard to read. Imo it's just a bad idea to stack 1/2, back and forth jumps on a triple stack Fixed, I guess

I think the stacking in this diff, and the back and forth jumps are overkill and it makes it hard to read at times. Aiming? Probably, but not reading.The back and forth jumps are all 1/2, the classic gap for jumps, so they won't really have hard time to read.

Also the mapping is very concentrated to left center of the map Coincidence, I guess



It's not that fun just to be playing in the same place entire time, especially on a short map like this. You have the circles and the sliders where they need to be in accordance to the song, but the way they are placed on the gird could use a little work. I suggest looking at tv size maps and just insanes in general to see how they are mapped for reference. Even though the diff has jumps that are back and forth, it's not that repeated throughout the diff. The rest of it is almost like any insane difficulty, but it does need improvement, so I'll do some adjustment.

here are good references:
https://osu.ppy.sh/b/647685&m=0
https://osu.ppy.sh/b/1060683
https://osu.ppy.sh/b/881353

Expert
same as insane, but its cleaner, so i think a remap would be nice for this as well. Don't really see any problem with it, jumps are readible. Plus, I'm too lazy to remap. :P

sorry for short mod, there wasn't that much to say, bc everything felt pretty much ok except for how the objects were placed on the grid. It felt sloppy and rushed to me, not keeping in mind movement flow. It's not a hard fix, but I do think looking at references would help, and remapping them would be a good idea.
Good Luck!
Thanks for mod!
Jennifer

  • quick check from #modreq (mostly visual and nitpicking sorry)

    [hard]
  1. 00:07:977 (3,6) - this doesnt look too visually pleasing; the blanket with 00:07:819 (2,3) - looks a bit odd as well, try fixing this with something like this, making both blankets equal; although you need to adjust some notes afterwards
  2. 00:17:446 (1) - this slider curvature is slightly unfitting with the map, might want to nerf
  3. 00:25:478 (4,1,2,3,4) - try to avoid something cramped like this, you can still blanket them fine without the mess

    [insane]
  4. 00:07:030 (5,7,1) - this is a bit weird, move the notes around maybe to avoid weird overlaps and such
  5. 00:10:660 (2,3,4,5) - you should pay more attention to the distance of objects, making them equal would look much nicer
  6. 00:25:347 (5,6,7,8,9) - i would take slider shape of 5 and copy that into 9 and flip them (even rotate with ctrl+shift+f), right now 5 and 9 are a bit unorganized
bob80905
Eyy, M4M

Easy
  1. 00:00:874 (2) - Recommend cutting this slider short. Difficult for newbies to determine slider length, and also if you want to be consistent, the first slider portrays every pitch. This slider should end on the next pitch change.
  2. 00:01:348 (3) - Recommend you make this a repeat slider that repeats at 1.664. The following pitch changes are so fast that they can't be safely portrayed in an Easy difficulty, so here I'd recommend following the beat of the guitar.
  3. 00:02:137 (4) - Recommend making this a repeat slider too, to simplify the portrayal of the sounds from the music to game-play by just holding a button. This is probably confusing, so here's a few links. https://osu.ppy.sh/ss/8634062 and https://osu.ppy.sh/ss/8634068 is what I'd recommend starting out with. You leave out sounds that I think are important/can be portrayed in an Easy, so that's why I recommend changing.
  4. 00:02:769 (4,1) - If you're going to do the changes above, then I think this should be a tiny bit more spaced. 1/1 spaces shouldn't touch if you're doing 1/2 jumps. (ofc only if you implement my suggestion.)
  5. 00:28:017 (2) - Putting this in the center would be cool.

Normal
  1. 00:01:190 (1,2) - There are 2 reasons why you should move this to the right. First, to get closer to equal spacing. Second, because you tend to put the edges of the circles separated by a 1/2 beat on top of each other, for a slight overlap. This isn't so much the case with slider 2's tail end, and is inconsistent. Move these 2 objects to the right (just a tiny bit.)
  2. 00:06:873 (4) - I think it'd be more rhythmically accurate to remove this reverse and keep this as a normal slider, then add a reverse slider at the red tick, and continue on from there.
  3. 00:18:393 (4) - Consider extending the length of this reverse slider. I think it's too short and you're going too technical here, and keeping it simple will probably be best for a Normal diff. Likethis
  4. 00:24:590 (4,5) - Again, your tendency is to slightly overlap the edges of circles that are separated by 1/2 beats, but here it's not the case, move these closer to slider 3

Hard
  1. 00:01:664 (1) - Here's where you start alternating between 3 circles and a single reverse slider. For consistent alternation, consider replacing 00:03:085 (2) - with 3 circles and the following 3 circles with a reverse slider.
  2. 00:07:819 (2,3) - See if you can blanket these ?
  3. You should put 00:08:924 (6) - this circle stack it over the tail end of slider 3. First, for the aesthetics of stacking, and second, because of time-distance equality. 5 and 6 are closer on the time-line than 6 and 7, but 6 is in the middle of them, so 6 should be moved closer to 5.
  4. If you can, try changing the pattern so that 00:09:555 (1) - doesn't overlap with 00:08:924 (6) - (If you listened to my previous point.)
  5. Since 00:05:295 (1) -, you've been on the left territory of the grid, so I'd recommend on 00:12:238 (3) - you carry through with the flow and go to the right side. To do this, I'd select 00:12:554 (4,1,2,3) - and press ctrl H, maybe overlapping circle 4 with slider 1 (if you do this stack 00:15:710 (5) - with 00:16:341 (1) - )
  6. Stack 00:17:130 (4) - with 00:17:919 (2) -, for aesthetics, and time distance equality.
  7. 00:18:393 (3,4,5) - This pattern looks bad for me, change if you can. Idk, personal opinion. Same with this 00:25:478 (4,1,2,3) -
  8. Consider moving the tail end of 00:29:944 (1,2) - to the center of the screen.

Insane
  1. 00:05:926 (3) - Why don't you make this a slider that ends at the blue tick? You can keep everything else where it is.
  2. 00:07:819 (1) - I think this should be pointing in the opposite direction. Moving the cursor towards a reverse slider head going in the opposite direction is pretty weird imo.
  3. 00:08:609 (4,5) - For these, I think it's more rhythmically accurate to have 4 and the head of slider 5 be one slider, with the tail of slider 5 being a circle.
  4. 00:12:554 (4) - Consider stacking this with 00:12:869 (1) -. Indicates a pause in the song, and it's pretty cool imo. (if you do this, might want to move 00:12:396 (3) - down a bit.)
  5. 00:16:657 (6,7) - I don't think this belongs here, at all.
  6. Why don't you take 00:22:969 (1,3) - and continue moving it slightly to the left of 00:22:022 (2,4) -? You can make a pattern there, and it's better than the random awkward overlap you have now. If you think 00:22:812 (6) - is too close, you can always move it down/change the angle of 00:22:969 (1,3).
  7. Consider stacking 00:24:116 (6) - with 00:24:433 (1) - (pretty difficult I know, but it is insane... and it is a pause in the song...).
  8. How about a NC here? 00:26:430 (10) - and delete it from 00:26:747 (1) -
  9. You should move 00:29:944 (1) - to x=129 and y=166, because getting to the slider is smoother.

Expert
  1. For 00:01:348 (7) - You have 00:01:664 (1) - equidistant from 00:01:348 (7) - in relation to 00:01:190 (6) -. 6 is closer in the timeline to 7. Yet you have these equidistant. This makes, in my opinion, for an awkward pattern. What I would do is stack 00:01:348 (7) - with 00:01:664 (1) - because that indicates a pause in the song and violates the time distance equality rule (it's more interesting than what you have now imo, which still violates the rule). Or you could put 7 somewhere else, because I don't think that's a good place to put circle 7. Also, if you keep 7 there, it breaks the flow you created completely. If you stack 7 with 1, at least there's a pause in the flow, and it's not broken.
  2. 00:08:924 (7,8) - You probably know what I'm going to say. Stack these.
  3. For almost the same reason as my first point, I would move 00:13:185 (2) - somewhere else, consider x=62 y=199. More distance, more cool.
  4. Concerning the position of 00:13:974 (5) - , check the following screenshots for my recommendation. https://osu.ppy.sh/ss/8634459 https://osu.ppy.sh/ss/8634463 https://osu.ppy.sh/ss/8634470
  5. 00:16:736 (1,2,3) - Dooood I don't think this works. 00:16:736 (1) - doesn't belong. If you delete this, recommend moving 00:16:815 (2,3) - further away, to indicate time passing in the song.
  6. 00:30:101 (2) - Put the tail end in the center of the screen?
Topic Starter
FiddleBlue

Jennglebells wrote:


  • quick check from #modreq (mostly visual and nitpicking sorry)

    [hard]
  1. 00:07:977 (3,6) - this doesnt look too visually pleasing; the blanket with 00:07:819 (2,3) - looks a bit odd as well, try fixing this with something like this, making both blankets equal; although you need to adjust some notes afterwards Fixed blanket, but no change to the overlaps. I think it's fine.
  2. 00:17:446 (1) - this slider curvature is slightly unfitting with the map, might want to nerf I think it's fine, but i supposed lessening the curve would be ok.
  3. 00:25:478 (4,1,2,3,4) - try to avoid something cramped like this, you can still blanket them fine without the mess It's fine, it's still readable.

    [insane]
  4. 00:07:030 (5,7,1) - this is a bit weird, move the notes around maybe to avoid weird overlaps and such Their not weird lol. 00:07:819 (1) - is spaced since it's a strong sound.
  5. 00:10:660 (2,3,4,5) - you should pay more attention to the distance of objects, making them equal would look much nicer 00:10:344 (1,2,3,4) - are same spacing, and 00:11:449 (5) - is spaced more since it's a strong sound.
  6. 00:25:347 (5,6,7,8,9) - i would take slider shape of 5 and copy that into 9 and flip them (even rotate with ctrl+shift+f), right now 5 and 9 are a bit unorganized They're the same slider lol. Slider nine is a 45 degree rotation of slider 5. xD
Thx for mod!
Topic Starter
FiddleBlue

bob80905 wrote:

Eyy, M4M

Easy
  1. 00:00:874 (2) - Recommend cutting this slider short. Difficult for newbies to determine slider length, and also if you want to be consistent, the first slider portrays every pitch. This slider should end on the next pitch change. I think slider distance is recognizable, and that it's a different shape from before hinting players that it's different. Also it feels weird to ignore the sound on the red tick.
  2. 00:01:348 (3) - Recommend you make this a repeat slider that repeats at 1.664. The following pitch changes are so fast that they can't be safely portrayed in an Easy difficulty, so here I'd recommend following the beat of the guitar. Wut lol? There's no slider on 00:01:348: xd
  3. 00:02:137 (4) - Recommend making this a repeat slider too, to simplify the portrayal of the sounds from the music to game-play by just holding a button. This is probably confusing, so here's a few links. https://osu.ppy.sh/ss/8634062 and https://osu.ppy.sh/ss/8634068 is what I'd recommend starting out with. You leave out sounds that I think are important/can be portrayed in an Easy, so that's why I recommend changing.
  4. 00:02:769 (4,1) - If you're going to do the changes above, then I think this should be a tiny bit more spaced. 1/1 spaces shouldn't touch if you're doing 1/2 jumps. (ofc only if you implement my suggestion.)
  5. 00:28:017 (2) - Putting this in the center would be cool.
Ok, I stopped replying because it seems you're implying to the old easy version. Sorry :(
Normal
  1. 00:01:190 (1,2) - There are 2 reasons why you should move this to the right. First, to get closer to equal spacing. Second, because you tend to put the edges of the circles separated by a 1/2 beat on top of each other, for a slight overlap. This isn't so much the case with slider 2's tail end, and is inconsistent. Move these 2 objects to the right (just a tiny bit.) Spacing are consistent though, so I don't see an issue for it to be moved.
  2. 00:06:873 (4) - I think it'd be more rhythmically accurate to remove this reverse and keep this as a normal slider, then add a reverse slider at the red tick, and continue on from there. Sure.
  3. 00:18:393 (4) - Consider extending the length of this reverse slider. I think it's too short and you're going too technical here, and keeping it simple will probably be best for a Normal diff. Likethis Nah, stuff like this is repeated in the map, also I don't think simplifying this would be great since it hardly emphasize anything.
  4. 00:24:590 (4,5) - Again, your tendency is to slightly overlap the edges of circles that are separated by 1/2 beats, but here it's not the case, move these closer to slider 3 Stacked, not overlap. Also I don't think it needs to be moved since that placement is done by distance snapping.

Hard
  1. 00:01:664 (1) - Here's where you start alternating between 3 circles and a single reverse slider. For consistent alternation, consider replacing 00:03:085 (2) - with 3 circles and the following 3 circles with a reverse slider.Wut? It's the same lol. A repeated 1/2 slider with three circles after for both parts.
  2. 00:07:819 (2,3) - See if you can blanket these ? They are, just a bit spaced than normal.
  3. You should put 00:08:924 (6) - this circle stack it over the tail end of slider 3. First, for the aesthetics of stacking, and second, because of time-distance equality. 5 and 6 are closer on the time-line than 6 and 7, but 6 is in the middle of them, so 6 should be moved closer to 5.Well I put that there for a reason. Circle 6 is a strong sound hence the large spacing. I don't think the 1/1 gap would be a problem since the song stops for a while and there's the approach circle to help them.
  4. If you can, try changing the pattern so that 00:09:555 (1) - doesn't overlap with 00:08:924 (6) - (If you listened to my previous point.) Don't see the point on changing the pattern just for overlapping stuff xd
  5. Since 00:05:295 (1) -, you've been on the left territory of the grid, so I'd recommend on 00:12:238 (3) - you carry through with the flow and go to the right side. To do this, I'd select 00:12:554 (4,1,2,3) - and press ctrl H, maybe overlapping circle 4 with slider 1 (if you do this stack 00:15:710 (5) - with 00:16:341 (1) - ) Nah, there's been a couple of the circular flow being reversed between them, also that slider going to the other side instead of facing the circle is to emphasize the strong sound of that circle.
  6. Stack 00:17:130 (4) - with 00:17:919 (2) -, for aesthetics, and time distance equality.They're very much apart so I don't think overlapping them would be necessary.
  7. 00:18:393 (3,4,5) - This pattern looks bad for me, change if you can. Idk, personal opinion. Same with this 00:25:478 (4,1,2,3) - First one is to emphasize the sounds on 00:18:708 (5,6) - , second is to emphasize the vocal on 00:25:636 (1,2,3) - .
  8. Consider moving the tail end of 00:29:944 (1,2) - to the center of the screen. Not necessary lol

Insane
  1. 00:05:926 (3) - Why don't you make this a slider that ends at the blue tick? You can keep everything else where it is. Not enough space, plus I kinda want it to be different than the one on Expert diff.
  2. 00:07:819 (1) - I think this should be pointing in the opposite direction. Moving the cursor towards a reverse slider head going in the opposite direction is pretty weird imo. Well it is a strong sound so I kinda want to emphasize that. Plus I think flow is okay.
  3. 00:08:609 (4,5) - For these, I think it's more rhythmically accurate to have 4 and the head of slider 5 be one slider, with the tail of slider 5 being a circle. Nah, I think the rhythm is alright. Plus, it would break back and front jumps.
  4. 00:12:554 (4) - Consider stacking this with 00:12:869 (1) -. Indicates a pause in the song, and it's pretty cool imo. (if you do this, might want to move 00:12:396 (3) - down a bit.) Lol sure.
  5. 00:16:657 (6,7) - I don't think this belongs here, at all. Circle 7 yes, no sound on circle 6. But it's overmapped since that'll leave a 1/2 gap instead of 3/4 gap which is very rare on this map.
  6. Why don't you take 00:22:969 (1,3) - and continue moving it slightly to the left of 00:22:022 (2,4) -? You can make a pattern there, and it's better than the random awkward overlap you have now. If you think 00:22:812 (6) - is too close, you can always move it down/change the angle of 00:22:969 (1,3). Fixed.
  7. Consider stacking 00:24:116 (6) - with 00:24:433 (1) - (pretty difficult I know, but it is insane... and it is a pause in the song...). I guess it's fine.
  8. How about a NC here? 00:26:430 (10) - and delete it from 00:26:747 (1) - 00:26:747 (1) - is a strong sound so I think right now it's fine.
  9. You should move 00:29:944 (1) - to x=129 and y=166, because getting to the slider is smoother. Sure

Expert
  1. For 00:01:348 (7) - You have 00:01:664 (1) - equidistant from 00:01:348 (7) - in relation to 00:01:190 (6) -. 6 is closer in the timeline to 7. Yet you have these equidistant. This makes, in my opinion, for an awkward pattern. What I would do is stack 00:01:348 (7) - with 00:01:664 (1) - because that indicates a pause in the song and violates the time distance equality rule (it's more interesting than what you have now imo, which still violates the rule). Or you could put 7 somewhere else, because I don't think that's a good place to put circle 7. Also, if you keep 7 there, it breaks the flow you created completely. If you stack 7 with 1, at least there's a pause in the flow, and it's not broken. Holy shit, just say that the 3/4 gap makes it awkward lol. I won't change spacing between circle 6 to 7, and circle 1 to slider 2, since they sound quite similar. However distance from circle 7 to circle 1 is changed.
  2. 00:08:924 (7,8) - You probably know what I'm going to say. Stack these. Nay, slider is placed there so that 00:09:240 (8,3) - can be a blanket.
  3. For almost the same reason as my first point, I would move 00:13:185 (2) - somewhere else, consider x=62 y=199. More distance, more cool.
  4. Concerning the position of 00:13:974 (5) - , check the following screenshots for my recommendation. https://osu.ppy.sh/ss/8634459 https://osu.ppy.sh/ss/8634463 https://osu.ppy.sh/ss/8634470 Nah, starting from 00:14:921 (1) - onwards will not overlaps on the one before as it's a new section. So doing this emphasize the changes.
  5. 00:16:736 (1,2,3) - Dooood I don't think this works. 00:16:736 (1) - doesn't belong. If you delete this, recommend moving 00:16:815 (2,3) - further away, to indicate time passing in the song. Bruuuuuuh, listen it in 25% playback, there's a sound.
  6. 00:30:101 (2) - Put the tail end in the center of the screen? No thx lol
Thx for mod!
paydayzcool

FiddleBlue wrote:

wtf?????!?!??!?!!?!?!!?!
Damn you're fast xd It's so that I don't forget to mod :P.

paydayzcool wrote:

The patterns and note placements look like it's a hyper diff. Sorry, I'm unfamiliar with the term hyper. Is it a difficulty between hard and insane? Yes that's right. A hyper diff is one which is harder than hard, easier than Insane, but keep the spread of a mapset linear.
LeQuack
M4M from my Queue

Easy
  1. 00:02:769 (4,1) - Overlap doesn't look good
  2. 00:07:504 (4,5) - Overlaps like this shouldn't be in Easy diffs as it can be hard for newer players to read
  3. 00:08:924 (6) - Ending on a white tick and starting on a red tick can be hard for newer players to understand (Unless they are right next to each other) i would recommend placing a note on 00:08:766 - as this would help with that and matches with the vocals
  4. 00:11:291 - Note here for the same reason as above
  5. 00:11:765 (3) - I don't thin k this suits at all as there is no sound on 00:12:159 - try this instead
  6. 00:16:341 - Note here
  7. 00:22:969 (1,2) - Overlap here isn't nice

Normal
  1. There are a few spacing inconsistencies at the start of the song that you might want to fix (aimod doesn't detect them)
  2. 00:29:944 (1,2) - I would recommend having a repeat slider here instead as generally the rule is 4 notes rest after a spinner but as you can't do that here a slider would at least mean that players don't have to hit the slider at the exact right time due to how slider scoring works
  3. 00:24:116 (3,4) - Fix spacing here, try having (4) and (5) at x:285 y:232

Hard
  1. 00:03:558 (3,4,5,1) - I think these should all be spaced the same
  2. 00:13:658 (3) - Try ctrl-g on this
  3. 00:14:290 (4,5,6) - I don't think these should be in the blanket of (3) as the spacing is similar to 00:12:869 (1,2,3) - which are played differently
  4. 00:19:655 (2) - I wold NC here insteda of previous slider

Insane
  1. 00:00:874 (3,4) - I would stack these as right now they are spaced similarly to 00:01:821 (2,3) - but are played differently
  2. 00:07:819 (1) - I would move this up, the overlap with (7) doesn't look good
  3. 00:13:658 (4,5) - Move these so the (4) overlaps with the (3) reason is like the first one where the spacing looks like 00:11:449 (5,1) - but is played differently
  4. 00:25:954 (9) - I would have a note4 on the red tick and a slider on the white tick for a better feeling pattern and to follow the vocals at 00:26:112 -

Expert
  1. 00:03:716 (7,8) - I would ctrl-g for better movement and emphasis
  2. 00:07:504 (7,8,1) - The (1) should be spaced more then the (&) imo because the vocals grow stronger
  3. 00:12:869 (1,2) - Overlap
  4. 00:16:657 - Add a note here as right now players won't be able to read this
  5. 00:19:024 (4,5) - I would overlap
  6. 00:27:858 (2) - Ugly slider

Sorry that mod was a bit late GL :D
Topic Starter
FiddleBlue

LeQuack wrote:

M4M from my Queue

Easy
  1. 00:02:769 (4,1) - Overlap doesn't look good It's fine, they're pretty apart, plus the slider is a below the other one, so new players can see it.
  2. 00:07:504 (4,5) - Overlaps like this shouldn't be in Easy diffs as it can be hard for newer players to read Stacking 1/1 beat gap is pretty common in easy difficulty, and the reverse slider is visible, so I don't think this is a problem.
  3. 00:08:924 (6) - Ending on a white tick and starting on a red tick can be hard for newer players to understand (Unless they are right next to each other) i would recommend placing a note on 00:08:766 - as this would help with that and matches with the vocals It's more of following the guitar in that one. Anyway I didn't follow yours, but I fixed it.
  4. 00:11:291 - Note here for the same reason as above Fixed.
  5. 00:11:765 (3) - I don't thin k this suits at all as there is no sound on 00:12:159 - try this instead There's sound on both white ticks.
  6. 00:16:341 - Note here Kinda fixed this part, and I think currently it doesn't need.
  7. 00:22:969 (1,2) - Overlap here isn't nice Fixed.

Normal
  1. There are a few spacing inconsistencies at the start of the song that you might want to fix (aimod doesn't detect them) Spacing is consistent since I used distance snapping.
  2. 00:29:944 (1,2) - I would recommend having a repeat slider here instead as generally the rule is 4 notes rest after a spinner but as you can't do that here a slider would at least mean that players don't have to hit the slider at the exact right time due to how slider scoring works For normal, it's 2 notes. So it's fine.
  3. 00:24:116 (3,4) - Fix spacing here, try having (4) and (5) at x:285 y:232 Yours is too near when stacked, but it's now closer than last time.

Hard
  1. 00:03:558 (3,4,5,1) - I think these should all be spaced the same Fourth circle is stronger than the rest, hence why spacing increases.
  2. 00:13:658 (3) - Try ctrl-g on this Sure.
  3. 00:14:290 (4,5,6) - I don't think these should be in the blanket of (3) as the spacing is similar to 00:12:869 (1,2,3) - which are played differently I'm pretty sure players can detech the 1/1 gap by the song and approach circle.
  4. 00:19:655 (2) - I wold NC here insteda of previous slider NC because the slider is in the beginning of a measure, and I think putting an NC there would be too short.

Insane
  1. 00:00:874 (3,4) - I would stack these as right now they are spaced similarly to 00:01:821 (2,3) - but are played differently The first part has less spacing even though it's a 1/1 gap is because of how the music lacks sound and it feels as if the music came to a complete stop. Second one is because of strong sounds hence why it's spacing longer than the first one.
  2. 00:07:819 (1) - I would move this up, the overlap with (7) doesn't look good I think it's fine. Overlapping here doesn't seem to be a big deal since players can read it.
  3. 00:13:658 (4,5) - Move these so the (4) overlaps with the (3) reason is like the first one where the spacing looks like 00:11:449 (5,1) - but is played differently The 1/1 is recognizable, though. Test it with my friends and they can see the difference.
  4. 00:25:954 (9) - I would have a note4 on the red tick and a slider on the white tick for a better feeling pattern and to follow the vocals at 00:26:112 - I would say the guitar sound is emphasize through the 1/1 pause.

Expert
  1. 00:03:716 (7,8) - I would ctrl-g for better movement and emphasis I don't think it emphasizes better as then circle 7 will be more superior as it's spaced futher than circle 8, which is wrong. For movement, I think it's alright since the map is full of back to front jumps.
  2. 00:07:504 (7,8,1) - The (1) should be spaced more then the (&) imo because the vocals grow stronger let's just say that this is emphasize through the reverse movement from before and that it's also used to emphasize the sound on 00:07:977 (2) - which is 2x the spacing, kinda emphasize the circle too as in "because of it the spacing increases" like a space shuttle or some sort, idk it's hard to explain.
  3. 00:12:869 (1,2) - Overlap I don't think it's necessary.
  4. 00:16:657 - Add a note here as right now players won't be able to read this I think it's fine, tested on a couple of people and they can do it.
  5. 00:19:024 (4,5) - I would overlap It'll be odd that only this part it's overlapped where the rest similar parts aren't.
  6. 00:27:858 (2) - Ugly slider Fixed ;(

Sorry that mod was a bit late GL :D
Thanks for the mod!
josh1024
From M4M:

Gonna be out next week so I here now.

Easy
  1. 00:01:664 (3) suggest you start this 1/2 beat later, ignoring the first sound cuz it rly isn't that loud.
  2. 00:05:295 (1) this combo lasts 4 measure and 00:10:344 (1) only 2. you prbbly want combos of equal length.
  3. 00:17:130 (4,5) 5 could blanket 4 better.
  4. 00:28:176 (1) suggest you end this 1 beat earlier, matching the guitar.
Normal
  1. 00:03:716 (3) may as well make this a 1/2 beat slider. 00:03:874 missed a sound here.
  2. You may wanna rethink the rhythm of the vocal.
  3. 00:06:873 for example, this syllable isn't loud yet you mapped it w/ a slider start.
  4. 00:08:293 and you ignore the strong sound.
  5. 00:29:944 (1,2) I prefer 2 circles but it's up to you.
Hard
  1. 00:04:032 (1,2) I prefer making slider 1 reverse to map triplet and add a circle after it, which ends things cleanly.
  2. 00:08:766 (5,6,7) nc on 7. gap 56 and 67 are too similar and a nc makes reading easier...
  3. 00:11:449 (5,1) ...also bcuz you used nc for 1 beat gap here.
  4. 00:18:551 (4) consider deleting this cuz there's no sound here.
  5. 00:19:340 (1) from here I don't see obvious logic in nc placement. perhaps make it clearer.
Hard is the hardest diff I can play so I'll have to stop here.
nazzinoz
Hello! My mod from your m4m queue:
Testplay
https://osu.ppy.sh/ss/8847744
Mod
[General]
I think the way you use New Combo is so disorderly. It should be every big ticks, or every 2 big ticks if possible.
[Easy]
  1. 00:00:874 (2,3) - This will follow the rhythm better:
  2. 00:06:557 (3,5) - Ugly blanket
  3. 00:12:238 (3,1) - ^
  4. 00:12:869 (1,2) - Stack them correctly (Current DS is 0.01x)
  5. 00:28:176 (1) - End it at 00:30:101 -
[Normal]
  1. 00:13:343 - Strong sound, don't skip
  2. 00:25:636 - ^
[Hard]
  1. 00:08:924 (6,7) - There is no signal for player to realize they are 1 beat space, then people click (7) at 00:09:082 - and miss. Just make them stack like 00:11:449 (5,1) -
  2. 00:22:812 - Strong sound, don't skip
[Insane]
  1. 00:13:343 (3,4) - 1/1 beat space => Stack them or make them more DS
  2. 00:25:954 (9,10) - ^
[Expert]
  1. 00:01:348 (7,1) - ^
  2. 00:02:453 (5,1) - ^
  3. 00:07:504 (7,1) - Don't stack jump like this, even when they are not in the same combo. This is okay: https://osu.ppy.sh/ss/8847945
  4. 00:09:713 (2,4) - 00:10:818 (3,4,5,6) - 00:11:923 (2,3,4,5) - 00:20:760 (2,4) - ... OMG too many ^

Good luck with your map! :)
Topic Starter
FiddleBlue

josh1024 wrote:

From M4M:

Gonna be out next week so I here now.

Easy
  1. 00:01:664 (3) suggest you start this 1/2 beat later, ignoring the first sound cuz it rly isn't that loud. Both sounds are still noticeable, also this will make the distance from the previous circle to be a 3/4.
  2. 00:05:295 (1) this combo lasts 4 measure and 00:10:344 (1) only 2. you prbbly want combos of equal length. Fixed.
  3. 00:17:130 (4,5) 5 could blanket 4 better. They are.
  4. 00:28:176 (1) suggest you end this 1 beat earlier, matching the guitar.Then the final guitar sound will be understated. I would say it's better for the last sound to be emphasized otherwise it feels incomplete.
Normal
  1. 00:03:716 (3) may as well make this a 1/2 beat slider. 00:03:874 missed a sound here. Sure.
  2. You may wanna rethink the rhythm of the vocal. Rhythm is following the music instead of vocal.
  3. 00:06:873 for example, this syllable isn't loud yet you mapped it w/ a slider start. ^
  4. 00:08:293 and you ignore the strong sound. No instruments playing there.
  5. 00:29:944 (1,2) I prefer 2 circles but it's up to you. Slider is because the second sound is held.
Hard
  1. 00:04:032 (1,2) I prefer making slider 1 reverse to map triplet and add a circle after it, which ends things cleanly.Slider end wouldn't be snapped to the sound. Since the distance between them isn't 1/2, a slider would be better as it has high leniency in accuracy than circles.
  2. 00:08:766 (5,6,7) nc on 7. gap 56 and 67 are too similar and a nc makes reading easier... Sure.
  3. 00:11:449 (5,1) ...also bcuz you used nc for 1 beat gap here. This one is because of the vocal.
  4. 00:18:551 (4) consider deleting this cuz there's no sound here. There is lol.
  5. 00:19:340 (1) from here I don't see obvious logic in nc placement. perhaps make it clearer. It's because the objects are in a new measure.
Hard is the hardest diff I can play so I'll have to stop here.

noz1995 wrote:

Hello! My mod from your m4m queue:
Testplay
https://osu.ppy.sh/ss/8847744 I guess expert is hard for 50k players xD.
Mod
[General]
I think the way you use New Combo is so disorderly. It should be every big ticks, or every 2 big ticks if possible. Not necessarily! NC can be used to indicate changes in the music that isn't on a new measure.
[Easy]
  1. 00:00:874 (2,3) - This will follow the rhythm better: Well it does follow the music, but then the strong sounds will be ignored.
  2. 00:06:557 (3,5) - Ugly blanket :( Fixed.
  3. 00:12:238 (3,1) - ^ Well I don't mind it overlapping a bit if it's blanket nicely.
  4. 00:12:869 (1,2) - Stack them correctly (Current DS is 0.01x) Can't really find the place you're suggesting. Probably an old version. Unless it's 00:15:394 (1,2,3) - , well they're not stacked. :P
  5. 00:28:176 (1) - End it at 00:30:101 -
[Normal]
  1. 00:13:343 - Strong sound, don't skip Following the music, not the vocal.
  2. 00:25:636 - ^ Fixed
[Hard]
  1. 00:08:924 (6,7) - There is no signal for player to realize they are 1 beat space, then people click (7) at 00:09:082 - and miss. Just make them stack like 00:11:449 (5,1) - Made it an NC as a hint.
  2. 00:22:812 - Strong sound, don't skip Following the music, not the vocal.
[Insane]
  1. 00:13:343 (3,4) - 1/1 beat space => Stack them or make them more DS Nah, maps are usually 1/1 or 1/2 gaps between objects. Judging by how the approach circle is closing, or the fade-in in hidden would hint the players that it's 1/1 gap and not 1/2.
  2. 00:25:954 (9,10) - ^ ^
[Expert]
  1. 00:01:348 (7,1) - ^ ^ plus the addition of the spacing closer than before.
  2. 00:02:453 (5,1) - ^ ^ plus NC
  3. 00:07:504 (7,1) - Don't stack jump like this, even when they are not in the same combo. This is okay: https://osu.ppy.sh/ss/8847945 Why lol?
  4. 00:09:713 (2,4) - 00:10:818 (3,4,5,6) - 00:11:923 (2,3,4,5) - 00:20:760 (2,4) - ... OMG too many ^ Again why? Patterns like this are repeated throughout the difficulty, so I don't think readability would be an issue.

Good luck with your map! :)
Thanks for mod!
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