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Madeon - You're On (ft. Kyan)

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Topic Starter
Pyross01
This beatmap was submitted using in-game submission on dimanche 2 juillet 2017 at 19:58:22

Artist: Madeon
Title: You're On (ft. Kyan)
Tags: Adventure EDM Electro French touch
BPM: 100
Filesize: 4913kb
Play Time: 02:52
Difficulties Available:
  1. Easy (1,37 stars, 162 notes)
  2. Hard (2,91 stars, 400 notes)
  3. Normal (2,06 stars, 256 notes)
Download: Madeon - You're On (ft. Kyan)
Information: Scores/Beatmap Listing
---------------
Osu needs more Madeon.
TheKingHenry
Hello mod from my queue~
Hard
  1. Since it seems like you are fairly new to mapping, I'll try to keep my mod on the overall things to improve, since it will help you more. So basically apply things I say everywhere where it needed, not only on what I use as an example of it.
  2. First some rhythmical things: 00:02:250 (1) - Bad emphasis rhythmically, when the sliderend ends on very strong sound. Sliderend is not clickable and for strong sounds it is recommended to always have something clickable. Similar case of kinda bad emphasis is for example when at 00:12:450 - you ignore the very strong instrumental sound, to follow the vocals instead. Another structural thing is the NCing. You should almost always NC the strong beats (and most of the time that's the beats on the white ticks) since that makes most sense. For example 01:49:650 (4,1,2,3) - 4 should be NCd instead (01:48:450 (1,2,3,4) - is actually that way already lol). And then finally, rhythmically questionable/wrong patterns like 01:54:750 (1,2,3) - where mapping it rhythmically correct would actually require couple of timing points (it's basically 1/3 for the beat but it's slightly slower than the actual BPM which then continues normally from that point on)
  3. Gameplay-wise, while I guess multiple things could be tuned, only these unintuitive rhythm patterns kinda bothered me 00:06:450 (3,4,5,6,1) -
  4. Then for the visuals, which probably (as is common) need most work. Blankets, triplets, symmetry etc. That kind of stuff. Actually there were already blankety things like 00:04:050 (4,5) - but they mostly need fixing (you want to have equal visual distance for the blanket area, and due the strong curve on the slider, it doesn't work. You see what I mean?) Actually short sliders curved strongly doesn't look too good usually anyways. Overlaps are fine if executed with care and idea behind it, but for example 00:28:050 (3,4,5) - just feels lil' cramped. Stream shapes need visualising as well (if you can call 100bpm 1/4 streams lul) like 00:46:950 (3,4,5,6,7,8) - would look a lot better with smooth, even curve instead of this. Stacking stuff is kinda related to overlaps too I guess. 01:19:950 (1,3,4) - stuff like this doesn't look good. But for now on visuals, just make everything look as good as you can to your own eyes, and you'll get better at it with time.
Good luck!
Topic Starter
Pyross01

TheKingHenry wrote:

Hello mod from my queue~
Hard
  1. Since it seems like you are fairly new to mapping, I'll try to keep my mod on the overall things to improve, since it will help you more. So basically apply things I say everywhere where it needed, not only on what I use as an example of it.
  2. First some rhythmical things: 00:02:250 (1) - Bad emphasis rhythmically, when the sliderend ends on very strong sound. Sliderend is not clickable and for strong sounds it is recommended to always have something clickable. Similar case of kinda bad emphasis is for example when at 00:12:450 - you ignore the very strong instrumental sound, to follow the vocals instead. Another structural thing is the NCing. You should almost always NC the strong beats (and most of the time that's the beats on the white ticks) since that makes most sense. For example 01:49:650 (4,1,2,3) - 4 should be NCd instead (01:48:450 (1,2,3,4) - is actually that way already lol). And then finally, rhythmically questionable/wrong patterns like 01:54:750 (1,2,3) - where mapping it rhythmically correct would actually require couple of timing points (it's basically 1/3 for the beat but it's slightly slower than the actual BPM which then continues normally from that point on)
  3. Gameplay-wise, while I guess multiple things could be tuned, only these unintuitive rhythm patterns kinda bothered me 00:06:450 (3,4,5,6,1) -
  4. Then for the visuals, which probably (as is common) need most work. Blankets, triplets, symmetry etc. That kind of stuff. Actually there were already blankety things like 00:04:050 (4,5) - but they mostly need fixing (you want to have equal visual distance for the blanket area, and due the strong curve on the slider, it doesn't work. You see what I mean?) Actually short sliders curved strongly doesn't look too good usually anyways. Overlaps are fine if executed with care and idea behind it, but for example 00:28:050 (3,4,5) - just feels lil' cramped. Stream shapes need visualising as well (if you can call 100bpm 1/4 streams lul) like 00:46:950 (3,4,5,6,7,8) - would look a lot better with smooth, even curve instead of this. Stacking stuff is kinda related to overlaps too I guess. 01:19:950 (1,3,4) - stuff like this doesn't look good. But for now on visuals, just make everything look as good as you can to your own eyes, and you'll get better at it with time.
Good luck!
Thank you for the mod!
Fursum
Hello from my queue.

[Normal]
If you want to map vocals on the blue ticks, you can use a 1/4 slider leading to the blue tick. That way you can map blue ticks with 1/2 note density.

[Hard]

Missing Background.

00:19:090 - Long sliders would fit nicely here.

01:07:390 - ^

01:17:290 - ^

02:04:690 - ^

00:28:690 (5,6) - Spacing is a bit too big. And same with the next 1/1 gap.

00:29:890 (7,8) - ^

00:21:340 - Missing a sound, you can stack with this 00:21:490 (1).

00:46:990 (4,5,6,7,8,9,1) - Streams shouldn't be this long on Hard. Try using sliders here.

00:50:890 - Break isn't that necessary, its more intense than the previous segment even.

00:59:590 (4) - Move this 1/4 forward to the next blue tick, adjust the spacing accordingly.

01:03:940 (2,3,4,5) - If you stack these it would be more consistent with these 01:01:990 (2,3,5,6)

01:19:690 - I suggest using a circle instead of slider end.

01:26:140 (4,5) - This is misleading, you have the same pattern but 1/2 spacing instead just before this. I don't thing same combo color is enough for that.

01:55:165 (2,3) - Try an extended slider here instead of 1/8 mapping. Example:



02:14:290 (1,1) - You need atleast one beat gap between spinner and the next note.

02:34:990 (1) - Spinner should be atleast 2 beats.

02:42:790 (4,5,6) - Bad stack.

02:17:290 - Kiai should start here, not at 02:16:690

You can end Kiai at 02:34:690 and start again at 02:36:490
Topic Starter
Pyross01
Replying to Fursum's mod
Open this
First of all, thank you for your mod :

00:19:090 - Long sliders would fit nicely here.
:arrow: Do you mean a slider that is covering the whole "Tell me, your side, you're on" ?

00:46:990 (4,5,6,7,8,9,1) - Streams shouldn't be this long on Hard. Try using sliders here.
:arrow: It's just a "100bpm stream", so I think it's not that hard to play.

00:50:890 - Break isn't that necessary, its more intense than the previous segment even.
:arrow: someone told me that before and I mapped it since your mod.

You can end Kiai at 02:34:690 and start again at 02:36:490
:arrow: Far better thanks

And that's it :D
Fursum
00:19:090 - Something like this


Regarding the stream, from the ranking criteria:



Don't kudosu this
Topic Starter
Pyross01
Is the stream (which is not a stream anymore) better like that ?
Fursum
yeah it works
flake
hi nm

General

I think you should lower the volume. Volume can also affect the song, depending on how soft or how loud it is.

Hard

I think that you should use Distance Snap on this diff, since it has some confusing rhythms for a hard and so on. Best if you keep it simpler, but Time - Distance equality must be noticeable for a Hard. Though this depends on you.

00:18:790 - circle

avoid placing circles in an area like these 01:07:090 (1,2,1,2) - . New players probably still use the default skin as of this time, so it can be unreadable if it's hidden underneath a slider.

01:55:690 (3) - did you really have to do this? You could have done something like this:



I guess that's all I can help you with, I'm not exactly good at modding low difficulties, though I hope it has helped you. gl
Topic Starter
Pyross01
Replying to crystalinfusion's mod
avoid placing circles in an area like these 01:07:090 (1,2,1,2) - . New players probably still use the default skin as of this time, so it can be unreadable if it's hidden underneath a slider.
I just increased the stack leniency so the circle which is underneath the slider is visible.

Thanks for the mod
Mini Gaunt
From my mod queue
Hard
General

00:00:490 - BPM should start here 00:02:290
Turn off Widescreen Support on all diffs as you dont have a storyboard
Map

00:04:090 (5,6) - Stack (6) on the slider end of (5)
00:04:090 (5) - NC
00:05:140 (8,1) - Don't stack these
00:07:540 (6,1) - No stacking here
00:09:640 (6) - This should end on a white tick
02:26:890 (4) - Why use the slider here?
02:37:990 (3,4,5,6,1,2,3,4,5,6,7) - This is a pretty large spacing increase after only stacking these 1/4ths
02:43:090 (6) - NC
02:52:390 (2,3,4) this kind of spacing does not reflect the intensity of the music considering the rest of the map


Good luck with the mapset!
My Angel Kitten
from my queue~

General
because your mapset not completed yet, i will mod just normal diff. And next time, you have to complete your mapset and every diff be completed! after you finished your map, you can ask for mod for modding your map..
Normal
- 00:03:490 (4,5) - blanket
- 00:04:090 (5) - why you didnt make it slider? its vocal like here 00:03:490 (4) -
- 00:04:840 (1) - imo on blue thick, put it on white, its better if you follow like i said on top
- 00:06:490 (4) - here too
- 00:08:890 (3) - ^
- 00:09:190 (4,5) - blanket
- 00:11:590 (2) - put it like this better https://puu.sh/w7KJS/1062f02eda.png
- 00:12:040 (3,4) - make it same distance as here 00:07:240 (6,7) -
- 00:13:090 (2,3) - blanket
- 00:13:990 (4,1) - ^
- 00:13:990 (4,1) - til 00:13:990 (4,1) - why empty
- 00:19:090 (1,2) - blanket https://puu.sh/w7KTm/14ce051c2a.png
- 00:21:490 (3,1) - ^
- 00:23:890 (1,2,3) - ^
- 00:27:190 (2,3) - ^
- 00:28:090 (4,1) - ^
- 00:22:690 (3,4,5) - its same vocal like before, keep consistency
- 00:32:290 (4,5) - different again?
- 00:33:490 (6,7,1) - blanket (okay i stop to say wherever is blanket, you can check it)
- 01:10:090 (1) - remove nc
- 01:10:690 (2) - add nc
- 01:58:090 (1) - change slider
thats all for me, sorry for bad english
goodluck~
Topic Starter
Pyross01
Thanks for the two helpfull mods!
Einja
from my queue
good song choice tho
[general]
why the red combo colour? the bg doesn't have red

in the title, put ft. Kyan in parentheses

disable widescreen support, unless ur gonna use a video/sb (go to song setup > design)

pure white combo colour is unrankable



[normal]
check your aimod (ctrl + shift + a), you need to fix all your distance snap issues in normal, otherwise, it won't be rankable.

you have a lot of inconsistent ds in your map, sometimes it's 1.3, and then it changes to 1.0

00:19:090 (1,2,3) - this for example, you're suddeny using 1.0 ds here while you were using 1.3 before, ds needs to be consistent in normal, and easy, {sometimes hard}.

00:21:490 (3,2) - avoid overlaps like this in normal, it can confuse new players and mess them up.

01:10:090 (8,1) - don't stack stuff in normal, no matter how far it is away unless a break is in between it.

01:29:590 (2,4) - imperfect stack



that's all for me now, sorry for such a short mod (i have to go eat dinner soon ;a;) good luck with your map!
Solitaire
From the beginner mod queue:

Hard
Objects 00:04:840 (3,4) are stacked, yet have no relation other than the notes are next to each other in the timeline.

00:06:940 (5) - This slider starts on a sound that is less important than the one it ends (according to 00:09:640 (6) )
00:11:140 (3) - ^
00:21:490 (2) - ^
There are more examples than this, but I'll let you find them.

00:17:590 (1,2,3,4,5,6) - This is a very uninteresting rhythm, try to implement sliders.

00:24:671 - Space this note from the slider before it.

00:29:290 (5,2) - I think these circles should be sliders because the note is held. (kinda mappers choice, though)

Objects 00:39:490 (1,2) should be spaced more from 00:38:890 (2) because they are a whole beat away from each other on the timeline.

There is a sound at 01:16:540 that is ignored because of the sound at 01:16:690.

01:55:090 (2) - The sound you are trying to imply actually ends at 01:55:390, and there is an unrelated sound at 01:55:540.

01:55:690 (3) - This slider is slightly off center.

02:24:490 (2) - This note is placed in the same spot relative to the slider (according to 02:21:640 (8,1) ) yet is 1/2 a beat away from the slider.

Sorry for the short mod! Hope it was helpful.
Antlia-
M4M from your Queue
General

Add some hit sounds, preferably custom(here are some you can use)
there are mods below where I only point a reoccurring problem once, remember to go through to see if there is an identical problem.
Easy

00:02:890 (2) don't draw sliders with the anchors 1,000 miles away from the body

00:19:090 (1) this slider is crazy and too hard for new players
00:33:490 (3) crazy slider again
01:26:890 (1) Red anchor???
02:12:571 (1) move the start of the spinner so that it starts where it currently ends
02:23:890 (1) this isn't 2007, make a nicer slider
02:52:090 end the kiai here
Normal

adjust snapping to 1/4
00:07:090 (5) this slider feels weirdly snapped(put it on a blue tick) many sliders in this section have the same problem
00:19:090 (1,2) I like how these sliders help signal that the music is entering it's chorus
I like this diff, it's really nice
Hard

ar 7 pls
00:34:090 (1,2,3,4,5,6,7,8,9) wtf is this pattern supposed to be
01:11:590 (3,4) stack these
01:49:990 (2) turn this into one circle
02:17:290 (2,3,4) add logic and symmetry to these jumps
Good luck on getting this map ranked, it's really good! Shoot a star pls
Plaudible
Clearing up old requests :) glad to see someone mapping a madeon song, by far one of my favorite artists
Madeon - You're On (ft. Kyan)

General
  1. Timing feels slightly off, try offset 476.
  2. No need for "Madeon" and "you're on" in the tags, they're already in the title and don't serve a purpose in searching for this.
  3. Building on that though, perhaps consider adding the album name "Adventure" for example to tags, and genre tags so that people could find this based on the genre, like "edm" or "house", etc.
  4. I absolutely love the music video for this song, however, it's a bit problematic since it's a full length song and high quality. It accounts for 27 MB of data to your map file and really takes up a lot of space out of your 31 MB map. Personally, I suggest you leave the video out as a result.
  5. Curious, what's "fond noir.png" for?
  6. BG could be cropped better in terms of dimensions. But besides that, perhaps pull a BG from the video instead if you do take it out so you can symbolize it a bit better. Lots of cool things, like this scene maybe http://puu.sh/wxSj0/e6bdb48549.jpg or http://puu.sh/wxSjF/69ed6426db.jpg.
  7. Given that I do love the song, the problem with a lot of Madeon songs is that they're pretty simple rhythmically, and so you don't really have much to work with when mapping. For this reason, perhaps consider doing a TV size version or cut version of the song, since it does get pretty repetitive given its length.

Easy

  1. By the looks of it I'm guessing you're NCing every measure? It's a bit much, try 2 measures. Most of the combos don't go past 3, and it's a bit spammy atm.
  2. It's essential to distance snap everything in an easy difficulty, as a newbie needs rhythm extremely simplified so that it is interpretable for them. I'm sure you know this, but you can't sacrifice this rule for aesthetics like blankets such as at 00:11:890 (1,2) - or 00:02:890 (1,2) -
  3. 00:02:890 (2) - Woah xD personally not a fan of the shape here. If you're going for a wavy slider, there's two great ways to do this: http://puu.sh/wxStb/5b9e5f50f4.jpg or http://puu.sh/wxStO/579880c78c.jpg, rotate as necessary.
  4. 00:10:090 (2) - Conceptually this slider isn't bad, but try not to use extravagant shapes in places where they aren't too fitting. This one sticks out quite a lot since it's very different in terms of design than the rest of your sliders. Simplify this a bit. It'd be cool if you could make this part symbolic of the background http://puu.sh/wxSxW/40d0df621a.jpg
  5. 00:17:276 (2,1) - Personal opinion, blankets this close look a bit weird aesthetically, I'd make them less close.
  6. 00:19:076 (1) - This is cool by design and I'm glad you use it, but you can clean this up just a bit. I'm guessing what you were wanting is closer to this? http://puu.sh/wxSMO/70a4c5b6e1.jpg. The trick here is to use the approach circle as a guideline for your blanket, and you can make more precise and clean patterns like this. For example, this is how I made it: http://puu.sh/wxSNW/cfc40b20da.jpg.
  7. 00:33:476 (3,3) - Again here, these might be a bit too complex for newer players. The kink in the middle is weird to read - in lower difficulties for sure, you want to be able to have a clear path from start to finish in a slider.
  8. 00:55:676 (1,1) - Having some sharp flow in an easy is fine, though for the most part you want something very consistent and something that flows easily so new players can follow the patterns better. My issue with this, first, is that the loop slider is a bit too tight, and that the flow into 00:58:090 (1) - is too sharp for a newer player. The blanket's cool, but make it less sharp, perhaps blanket another part of the loop slider.
  9. 01:28:690 (2,3,4,5) - Be careful with putting lots of circles together like this, in an easy they're quite a difficulty spike. Make sure they're where you want the song to be played strongest at.
  10. So, overall in a beatmap, you should focus on making sure that in gameplay intensity is relative to the song. That is to say, the chorus is the hardest part mostly, and that other parts fall in line as weaker. For example, at 01:48:490 (1,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,1) - , this section could arguably be a lot less dense. Leave 1/1 gaps where they can be done so that the chorus would feel more intense.

Normal

  1. Stack leniency is a bit too high here, and is unrankable. Keep it between 0.3 and 0.9.
  2. 00:02:890 (2) - Going back to my spiel on intensity, this is really intensive compared to the chorus and such given that it's the introduction, open up some gaps if you can. Notes like 00:05:590 (2) - you can do without. This goes throughout the difficulty - a lot of the calmer parts have constant rhythm and that doesn't reflect the song too well, imo.
  3. Just some other conceptual thoughts from the easy mod apply here as well so keep those in mind.
  4. Overall, not bad! :)

gonna stop there for now, good luck on your mapping journeys! ^^
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