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Ray - BabyLady LOVE

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Topic Starter
HibikiDesu
This beatmap was submitted using in-game submission on Monday, May 15, 2017 at 8:24:47 PM

Artist: Ray
Title: BabyLady LOVE
Source: Nekopara OVA
Tags: Nekopara TV Size
BPM: 177
Filesize: 6848kb
Play Time: 01:28
Difficulties Available:
  1. Extra: Chocola (5.26 stars, 330 notes)
Download: Ray - BabyLady LOVE
Information: Scores/Beatmap Listing
---------------
NEKOPARA

Looking for a 6 diff mapset so if anybody wants to make a GD go ahead. Im going for rank though so please have at least 1 ranked map or rankable quality mapping

Extra: Chocola by Me
Smolboi's Insane: Vanilla by Smolboi
Hard: Cinnamon by Me
UnNVus's Normal: Azuki by UnNVus
Misery's Easy: Maple by Maple
aetwuns
give me kudos

box with thing in it
12:51 HibikiDesu: also btw i uplaoded the map
12:51 *HibikiDesu is editing [https://osu.ppy.sh/b/1294293 Ray - BabyLady LOVE [Neko]]
12:51 HibikiDesu: if you want to take a look
12:52 HibikiDesu: there are some changes i made since i uploaded that version btw
12:52 HibikiDesu: so be aware of that
12:52 Smolboi: 00:45:557 (3) - this slider deflates my boner
12:53 HibikiDesu: how so?
12:53 Smolboi: it doesn't flow properly from 2
12:54 HibikiDesu: how not?
12:54 HibikiDesu: it goes back on itself from slider 1 and 2
12:55 Smolboi: http://i.imgur.com/JwQtv0E.jpg
12:55 Smolboi: that would reinflate my boner
12:56 HibikiDesu: ok then
12:57 HibikiDesu: done
12:57 *Smolboi is listening to [https://osu.ppy.sh/b/533634 Hanatan - Tengaku]
12:57 Smolboi: oops
12:57 HibikiDesu: good song
12:58 Smolboi: both the sets are zzzzzzzzz tho
12:58 Smolboi: i should of save logged the last chat
12:58 Smolboi: for kudos
12:58 Smolboi: hold on shit
12:58 Smolboi: lemme nitpick something
12:58 HibikiDesu: alright
12:58 Smolboi: i need kudos for airboi
12:59 HibikiDesu: if you want i could update
12:59 HibikiDesu: i
12:59 HibikiDesu: i am partway into final kia
12:59 Smolboi: 00:12:337 (4,5) - look at the follow point comming from 4
12:59 Smolboi: not a straight line
12:59 Smolboi: triggered
13:00 HibikiDesu: lol
13:00 Smolboi: move 5 up a bit
13:02 Smolboi: and i guess use some more jump patterns?
13:02 Smolboi: you use hexagon a lot
13:02 Smolboi: try some pentagons
13:02 Smolboi: maybe some squares
13:03 HibikiDesu: alright
13:03 Smolboi: atleast there's no trapezoids
13:03 Smolboi: thank god
13:03 HibikiDesu: lol
13:03 HibikiDesu: whats wrong with those?
13:03 Smolboi: nothing
13:03 Smolboi: it's just hilarious how much you use them
13:04 Smolboi: like BD squares
13:04 Smolboi: or monstrata triangles
13:04 HibikiDesu: i only used like 1 or 2 trapezoids in my last map -_-
13:04 Smolboi: 2 trapezoids to many
LwL
hai

mod
00:05:233 (5,1) - should be higher spaced, 1 is rly deemphasized this way even though it's way stronger than most of what comes before it

00:14:386 (4,5) - think it might be nice if this broke the flow instead of being that mini-jump in the same direction as the slider (my initial idea was just placing the slider where the slider now ends, and the circle where the slider previously was, or just stacking the circle on the slider), seems like it's prominent enough to deserve some emphasis that way

00:15:403 (3,5,2) - move (5) so it's spaced equally between the end of (3) and (2), looks way nicer. I feel like there's a lot of random overlaps of this sort in the map tbh

00:16:081 (5,6,1,2) - 5 and 6 are way stronger than 1 and 2, spacing should reflect that. Maybe also make (6) a slider since the sound on (1) isn't all that prominent anyway and (6) is on a held sound

00:17:437 (5,6,1,2) - same thing about the emphasis, just that 5 and 1 are the strong ones

00:19:386 (2) - am I deaf or is there nothing here

00:20:488 (1) - might be better as a slider since it's a held sound, would emphasize it nicely and the sound on 00:20:658 (2) is barely relevant anyway

00:24:047 (7,1) - stack with sliderend

00:26:589 (3,1) - ^

00:25:064 (3) - Sound on the sliderend is kinda stronger than on the start, also the held sound ends at the red tick. Think this would be better if it was a
1/2 slider + circle or maybe two sliders

00:29:640 (5,6) - nothing really changed compared to the previous sliders, suddenly emphasizing 6 like this feels wrong, I think just continuing the pattern of 00:28:962 (3,4) - for this would fit really well

00:32:352 (5,6) - ^

00:42:860 (5,6) - All 4 sounds here are pretty strong vocals, so making them all into circles would fit better imo (and then have a larger jump to the next slider than between the circles), something like you used at 00:17:437 (5,6,1,2) feels far more appropriate here than where you used it imo.

00:47:267 (7,3) - stack

00:49:810 (6) - Sound on sliderend is much stronger than on sliderstart, I'd suggest making 00:49:640 (5) - into a 1/2 slider and then another 1/2 slider where (6) ends now.

01:01:166 (1,2,3,1,2,3,1) - I like the gradually increasing spacing, but given just how much the sounds on the NCs stand out, I don't think a regular triangle is really the right pattern choice for this, as it feels like they should stand out far more. maybe something like this, just an idea

01:08:793 (5) - this is actually on the blue tick after it, just make 01:08:623 (4) - a 3/4 slider so you don't end up with some super confusing rhythm

01:09:301 (1,2) - I think this (and most of the other 1/1 vocal sliders like this in the kiai) would fit better as 1/2 slider+ circle, as the vocals are all pretty intense, so they all deserve a click imo, plus the vocal you currently start on always either ends on the red tick (if it started on a white one) or there's a beat in the middle of the slider afterwards, so making them 1/2 would fit the actual length of the vocal or not skip the beat, respectively.

Seems like the map flows rly well btw

hope it helped, GL and stuff~
Topic Starter
HibikiDesu

LwL wrote:

hai

mod
00:05:233 (5,1) - should be higher spaced, 1 is rly deemphasized this way even though it's way stronger than most of what comes before it

00:14:386 (4,5) - think it might be nice if this broke the flow instead of being that mini-jump in the same direction as the slider (my initial idea was just placing the slider where the slider now ends, and the circle where the slider previously was, or just stacking the circle on the slider), seems like it's prominent enough to deserve some emphasis that way Done

00:15:403 (3,5,2) - move (5) so it's spaced equally between the end of (3) and (2), looks way nicer. I feel like there's a lot of random overlaps of this sort in the map tbh This note placement is intentional as (5) follows the same rotation as sliders (3) and (4) before it. It is also the start of a semi octagonal jump pattern which is why it does not perfectly line up with (2)

00:16:081 (5,6,1,2) - 5 and 6 are way stronger than 1 and 2, spacing should reflect that. Maybe also make (6) a slider since the sound on (1) isn't all that prominent anyway and (6) is on a held sound I dont hear how they are stronger. This jump pattern is being used as a filler rhythm in between the vocals that i was stressing with sliders so i don't really see the need to increase the spacing within the pattern

00:17:437 (5,6,1,2) - same thing about the emphasis, just that 5 and 1 are the strong ones same as above

00:19:386 (2) - am I deaf or is there nothing here I was using this as a transitional thing in to come out of the 1/1 slider but i see your point and will consider removing if it becomes a problem

00:20:488 (1) - might be better as a slider since it's a held sound, would emphasize it nicely and the sound on 00:20:658 (2) is barely relevant anyway I am using sliders to emphasize the vocals mostly and i do not think that the sound on one is strong enough to require more than a NC

00:24:047 (7,1) - stack with sliderend fixed, slightly messes up the perfect geometrical pattern (7) is in but i dont think its noticeable enough

00:26:589 (3,1) - ^ Don't actually know how i missed that tbh

00:25:064 (3) - Sound on the sliderend is kinda stronger than on the start, also the held sound ends at the red tick. Think this would be better if it was a
1/2 slider + circle or maybe two sliders I liked the idea of repeating the flow of slider (1) but I will look into ways to change the second slider

00:29:640 (5,6) - nothing really changed compared to the previous sliders, suddenly emphasizing 6 like this feels wrong, I think just continuing the pattern of 00:28:962 (3,4) - for this would fit really well circles replaced with a slider

00:32:352 (5,6) - ^ ^

00:42:860 (5,6) - All 4 sounds here are pretty strong vocals, so making them all into circles would fit better imo (and then have a larger jump to the next slider than between the circles), something like you used at 00:17:437 (5,6,1,2) feels far more appropriate here than where you used it imo.Replaced sliders with circles in a trapezoidal shape

00:47:267 (7,3) - stack I ended up stacking (3) on the slider end of slider (6) and moving (2) to correct for equal spacing

00:49:810 (6) - Sound on sliderend is much stronger than on sliderstart, I'd suggest making 00:49:640 (5) - into a 1/2 slider and then another 1/2 slider where (6) ends now. I replaced (5) with a 1/2 slider and then placed a circle on the slider end of (2)

01:01:166 (1,2,3,1,2,3,1) - I like the gradually increasing spacing, but given just how much the sounds on the NCs stand out, I don't think a regular triangle is really the right pattern choice for this, as it feels like they should stand out far more. maybe something like this, just an idea I usually like to avoid obtuse angles like that, but this is an interesting idea. I will experiment with it

01:08:793 (5) - this is actually on the blue tick after it, just make 01:08:623 (4) - a 3/4 slider so you don't end up with some super confusing rhythm I chose to make (5) a 1/2 kick slider thingy that points at (6)

01:09:301 (1,2) - I think this (and most of the other 1/1 vocal sliders like this in the kiai) would fit better as 1/2 slider+ circle, as the vocals are all pretty intense, so they all deserve a click imo, plus the vocal you currently start on always either ends on the red tick (if it started on a white one) or there's a beat in the middle of the slider afterwards, so making them 1/2 would fit the actual length of the vocal or not skip the beat, respectively. The 1/1 sliders are kind of like a gimmick in this map. I wanted to really emphasize a flow-y and circular motion on the vocals which i felt was best used through 1/1 sliders

Seems like the map flows rly well btw

hope it helped, GL and stuff~
Thank you :)
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