(ノ^ヮ^)ノ*:・☆
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
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191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
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279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0
really really thanks...!!pimpG wrote:
this is the timing i sent to ChironySPOILERi'll be available for timing assistance anytime you need it826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0
Sinnoh wrote:
storyboard could probably use a mod or two
bg-kiai.jpg is really low quality reedited, it should have been improved.
the letterbox effect goes wayyy offscreen I don't understand it because it does not reproduce in my environment. Probably, because "_ Scale" and "_Vector Scale" coexisted, I think caused the problem.
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
Thanks, updatedSinnoh wrote:
recheck
General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways whistl+finish?
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times." ok, change to green
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not? I could not find it ...not exist already?
Easy
ai mod ok
Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing oh...ok
Hard
00:51:430 (2) - hitsound ok
04:07:748 (4,2,3) - messed up stacking, do a manual stack changed placement
Insane
00:19:782 (3) - Wrong hitsound ok
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra ok
Extra
ai mod ok
01:26:045 (4) - Hitsound tail ok
Thank you for modding!!Zero__wind wrote:
as promised trust
General
fine
Easy
00:52:419 (2) - missing clap on head ok
01:13:353 (2) - don't really know what's this following to, I think you should have a circle at 01:13:353 - and then start a 1/1 reverse slider from 01:13:682 - to follow vocal i tried changing pattern
01:26:540 (3) - similar to above, maybe change to a 2/1 slider and a circle at 01:27:528 -^
Normal
00:58:847 (1,2) - missing clap at their ends
01:31:815 (3) - missing two claps
01:54:562 (6) - missing whistle at end
02:06:099 (1) - missing whistle on head
02:07:417 (4) - missing clap at end
02:19:285 (1,2) - missing clap at their ends
03:06:759 (1,1) - ^
04:33:792 (3) - missing whistle on head
all fixed
Hard
00:04:782 (1) - clap at the reversing point? yes
00:04:782 (1,2,3) - maybe you can turn up the speed from 00:04:782 (1) - instead of from 00:05:441 (3) - as I feel that will fit the music, also you can use equal spacing between 00:04:782 (1,2,3) - so it'll vissualy look better ok
00:30:826 (4) - don't know what's this circle following, I think simply removing it will make the rhythm better, kinda similar to 00:27:529 (2,3,1) - ok
00:33:463 (4) - ^ or maybe you can choose to change it to a 1/2 slider slider here
00:54:891 (1,3) - why not making them parallel? just like 00:55:221 (2,4) - oh..miss
01:08:573 (2,3) - I think this jump is unreasonably big, 3 is not a really strong beat and I don't think there shold be such a big jump, better keep common spacing between 01:08:573 (2,3) - , the slider jump between 01:08:738 (3,4) - is totally fine ok
01:47:804 (2,3) - 01:50:441 (2,3) - similar to above, I think these two jumps are too big and don't fit the music well, better make them consistent with 01:53:078 (2,3) - which is more appropriateok, placement moved
02:22:417 (4,5,6) - why are they totally different with 01:01:993 (3,4,5,6) - while the music is the same? I hope you can make them consistent hm, it is certainly the same...
03:08:242 (1) - missing clap on head and whistle at end ok
04:09:561 (2) - missing clap on head ok
Insane
00:07:419 (1) - missing whistle on head ok
00:13:188 (3) - missing clap at end ok
01:03:793 (2) - why using a default clap here instead of the snaredrum? it's inconsistent with Easy Normal and Hard miss...
01:46:892 - you don't have a reason to drag the break time here, plz better make it back to natural ok
02:49:121 (4) - missing whistle ok
02:53:077 (5) - missing clap on head ok
04:00:165 (1) - tbh this slider shape looks really out of place along with the other ones, this might be the only time you drew a slider like this in the whole diff ok
04:03:297 (2) - I think a circle is totally ok, there's no important sound on the blue tick to follow ok
04:06:429 (5) - missing clap ok
Extra
01:03:792 (4) - same as Insane ok
01:26:045 (4) - should use a clap at end instead of whistle ok
02:21:264 (3,4) - I don't think there are still 1/3 piano sounds to follow, change these to two 1/2 sliders to follow the drums should be more appropriate exist 1/3 piano sounds
02:35:934 (4,5,6,1) - this flow is not really comfortable imo, you'd better try CTRL+G for 02:36:099 (5,6) - or rework in other ways changed it to a slider
02:56:209 (1) - need finish on head like other diffs ok
03:00:330 (2) - the whistle on head should be moved to the end to match with the drum ok
call me back
finally! grats!Chirony wrote:
+。:.゚٩(๑>◡<๑)۶:.。+゚
Chirony wrote:
+。:.゚٩(๑>◡<๑)۶:.。+゚