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Inori Minase - MELODY FLAG

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Topic Starter
Chirony

Enkrypton wrote:

From my modding queue. Woah, 5 4:40 minute diffs made all by yourself and storyboard too! I can tell you put a lot of time and effort in to this so I will do the same with my mod!

Mostly looks and aesthetics mod!

Storyboard

03:20:605 - not sure if its intentional but the vertical lines are visually thinner than the horizontal lines on the Japanese text Values on osb file are 0.1 osu may not portrayed because it was too thin.

Easy

00:10:716 (2,1,2) - try to position these so it makes an equilateral triangle, current triangle shape looks a little weird ok
00:16:650 (1) - i say maybe rotate this Clockwise a bit so u get this kinda feel to it: http://puu.sh/wLY1v/3972ad179b.jpg I intentionally to little shift it because the tune changes.
00:20:606 (3,1) - a curve-curve placement with both curves in the same direction usually looks weird, i'd say try to design this differently so the curves are pointing in opposite directions I make intentionally directed towards the opposite direction because (1) is have different piano sound with (3).
00:25:880 (3,3) - try to not overlap these by rotating the slider. i don't really see any other overlap patterns, so its good to avoid the overlap here and remain consistent moved with around.
00:40:386 (1,2) - suggestion here, this is fine right now, but it would be pretty cool if u can utilize the curve on 00:40:386 (1) - Ctrl+H
00:44:342 (3,1) - 1 degrees clockwise off from perfect parallel: http://puu.sh/wLYdY/d97641d4cb.jpg ok
01:05:441 (2) - maybe move to the left so it flows better with 01:04:122 (1) - ok
01:06:760 (1,2) - i think if u look it like this: http://puu.sh/wMbJH/4760196d2d.jpg it would look better to move the slider down hmmm... In such a case, when you think about the angle you may have to consider with the position and orientation of slider balls as a base...?
01:21:265 (2,1) - suggestion here, maybe blanket into the sliders curve? i think it will look pretty cool: http://puu.sh/wMbP0/82e327bad2.jpg its a waste of a pretty good curve in my opinion ok
01:47:639 (1,2) - this is more of a suggestion, maybe move up so its at the red line in here: http://puu.sh/wMbTB/8ac5187029.jpg it looks more organized in my opinion (1) has moved on red line
01:54:891 (1) - maybe rotate this a little down? the bump of the slider here looks a little displeasing with the way it flows with 01:54:067 (2) - http://puu.sh/wMc21/f41f09f469.jpg ok
02:33:792 (2,1) - try a way to make these 2 look better, the curve and straight looks kinda weird: http://puu.sh/wMc8a/a89f212851.jpg ok
03:37:748 (2,1) - blanket looks a little bit weird: http://puu.sh/wMcfY/48ab0cb474.jpgi suggest holding Distance Snap and dragging it right, and curving the slider more ok

Normal

00:17:309 (2,4) - maybe put circle on the slider tail's position so its more consistent with positions ok
00:25:056 (2,3) - check this blanket, its visually more spaced at the top. fix pls ok
00:47:639 (4,5,1) - make in to equilateral triangle maybe? will looks a little more organized and pleasing to the eyes ok
01:51:924 (6) - move left a tiny bit: http://puu.sh/wN3EO/b7e31f7f6f.jpg ok
01:54:562 (6,1) - try to match the curving with these 2, it will look better ok
02:28:847 (5,1) - suggestion, maybe make one a flip of the other instead of angling it by hand keep
02:50:935 (1,2) - angling here look a little random, maybe just make it parallel like u did here: 02:52:254 (3,4) - nice...
02:56:210 (1,3) - try matching the curving with these 2 or maybe flip it on the y-axis? it looks a little weird right now make a parallel
03:45:000 (1,2,3) - try to make equilateral triangle shape here? the current shape looks scalene, with no real angling Triangle felt a little steep angle
04:32:473 (5) - suggestion, maybe curve this so it matches 04:33:132 (1) - I think that it is not necessary to have a curve so it is a short slider

Hard

00:24:891 (2) - move to the right a bit to match the overlapping with 00:12:529 (5,2) - only 00:12:529 (5,2) has moved
00:26:869 (1,4,1) - same as above but move 00:28:023 (4,1) - down It has moved a bit instead of overlapping
00:29:507 (4,5,1) - pls move 00:29:754 (5,1,2) - to the right, this looks really weird moved with around.
00:31:485 (2,4) - stack completely ^
00:30:990 (1) - try to move to the left a little so the slider tail forms a equilateral triangle with 00:30:990 (1,2,3) - ^
00:32:474 (1,2,4) - stacking seems a little off ^
00:40:056 (5) - try to make 00:39:562 (3,5) - have 90 degree angle, looks better in my opinionIt is Intended position, it is indicate changed one of section in music.
00:47:309 (3,4,5) - im pretty sure this is fine right now, but maybe it would be better just to stack under the slider tail? you did it well here 01:01:485 (1,2,3) It is staggered because of a drum sound with flow, but it's probably okay
01:09:891 (2,3,1) - try to form equilateral triangle with slider tail, circle and slider head. current triangle is just a tiny bit off from an equilateral triangle Triangle felt a little steep angle
01:22:254 (4,1) - i know the space here might be small, but i think 01:22:584 (1) - will look better if its moved down a little ok
01:58:023 (4,5,1) - take this, hold distance snap and move to the right, this way 01:57:858 (3) - overlaps more in the center and more on the slider, follows the overlap design u did here: 01:15:661 (4,1) - ok
Ending was mapped very well

I'm not as good as modding higher star difficulties, so there may be not as much mods or some might not be valid. Ill try my best!

Insane

00:25:716 (6,7,1) - Suggestion here, maybe move to the center of 00:24:891 (3,5) - and 00:25:056 (4) - ? it looks kinda cooler: http://puu.sh/wN8OC/fdf31d67db.jpg ok
00:26:210 (3) - if u take the suggestion above, you might wanna move this down a bit too keep
00:37:419 (5) - i say since that theres a stack here: 00:36:100 (5,2,3) - why not put this in the stack as well? will look niceer I made straight line by 00:36:609 ,00:36:677 (2,3) ,00:37:419 (5) . Stack certainly looks fine on the screen, but I have in mind the balance of the notes.
00:39:067 (1,4) - try to find a way to avoid this overlap maybe?
01:26:869 (2) - if your trying to make this in the center of 01:27:199 (3,4) - , move it up just a tiny bit ok
01:58:683 (4,5,6,7,8) - check this triangle shape, try to make it look like an isosceles triangle or an equilateral. the current angling is weird Triangle felt a little steep angle
02:00:001 (3,1) - overlap here looks quite big compared to your other overlaps of similar design, i say try changing it a little so its overlapped lessI think everyone don't care mostly... fixed it. 
02:07:913 (4,5,9) - suggestion again, maybe just stack since 02:07:913 (4,5) - are stacked Intentionally shift
02:10:221 (1,4,1,2) - this i say just stack, the minor location offset is unnecessary This is correct. Peripheral patterns are formed based on this position
02:36:430 (1,3) - try to find a better way to incorporate these to sliders, it looks really weird and unfitting right now, you could blanket or move down and stack tail to head, its really up to you, but pls change the current design ok
03:52:171 (7,1) - check stacking ok
04:14:341 (3) - maybe move this down and to the left a little so it seems like it "flows with" the curve on 04:14:671 (1) - bit up (1)

Extra

00:18:957 (4,2) - maybe avoid this mini-overlap here ok
00:50:111 (3,5,9) - it would be cool to make these all same location since most of the stuff in this part of the song uses same locationkeep, I think not strange.
01:16:979 (6,1) - try to blanket this better, hold Distance Snap and move 01:16:979 (6) - to the right works ok
01:49:946 (4) - try to place this in "center" of this slider 01:50:606 (3) - looks better since its at a specific place moved on the line
02:07:584 (2,3,4,5,6,7,8,9,10,11,12) - this is just a compliment, i love how this is made and the design on it <3
02:47:968 (4,3) - stack the circle on the slider tail ok
03:08:738 (5,6,7,8,9,10,11,12,1) - not sure if intentional but his slider looks really handmade and wobbly I don't use zigzag, made straight.
04:14:671 (1) - rotate this a little more so the slider tail is in the center of 04:15:165 (2,3) - I don't want to change each distance...
04:24:726 (6,1) - stack circle on to slider tail, maybe adjust slider for this so u keep this overlap: 04:24:066 (2,6) - moved a little
04:30:825 - suggestion from here, what you did during the piano solo is really good, but just a personal suggestion from me. i honestly think it would be REALLY cool if you used a very long stream to map the piano solo, I feel that its fitting and will make a great finale for the final and hardest part of the song.I don't want to use 1/3 srream because feels like hard to playing.

I REALLY love your storyboard, and I must really commend you for doing 5 4:40 diffs all by yourself. Really really good luck on getting this ranked! Have a star! You deserve it! :)
If you want i can make you a banner for the beatmap?
your mod was very helpful!
Thank your for modding!
Topic Starter
Chirony

CucumberCuc wrote:

Hi, pls sorry so late

Easy
00:10:716 (2) end slider move right for better distance ok
00:17:968 (2,3) move slightly right for ^ ok
00:21:924 (1,2) i think it's slightly are close, do far? ok
00:24:232 (3) move slightly left ok
00:40:386 (1) end slider slightly move up ?
01:10:716 (2,1) do slightly are close ok
01:47:639 (1,2) not good flow, maybe end slider 1 move down? ok, changed with around notes
01:54:067 (2) maybe try this? ok
02:03:463 (1,2,3) slightly different range, move circle slightly right ok
02:07:749 (2) move right ok
02:20:606 (2,1) are close, do far ok
02:37:419 (3) move right for better distance ok
02:44:342 (3) end slider move slightly up for better flow ok
03:34:451 (2,3,1) different range, circle can move slightly left ok
03:46:978 (1) move slightly right for better distance ok
04:10:715 (1,2,3) different range, circle move slightly up ok
04:29:176 (1,2) imo this is a bad flow and distance, maybe try to change the end of the slider, or add the middle and bend it?hmm.. ok,fixed it

Normal
00:05:771 (1,2) because of this Distance snap complains further distances between objects, can slider NC? ok
00:13:600 (5) as for me, the distance the slider stands out from the other distances can move it to x:326 y:179 keep, blanket by (4).
00:17:968 (3,4) slightly far, move circle slightly right keep
01:19:946 (1,2,3) different range where 2,3 far; move end slider 1 down for better distance ok
01:56:869 (3,4,5) different range, slider and circle do are close ok
03:44:836 (6,1) do slightly far ok
04:07:253 (4,5,1) will distance between these facilities urgently need repair as the circles are far away, and close the slider ok!
04:37:913 (4,2) fix stack ok

Hard
00:29:507 (4) end slider move right ok
00:31:485 (2,4) be better if you do stack ok
00:32:804 (2,4) fix stack ok
03:53:572 (1) ^ ok

Insane
00:48:957 (4) as for me it's not good location for this circle, move down and circle 2 move to x:292 y:200 to circle 4 at least once was similar in location as of 00:50:111 (3,4,5) changed with around notes
01:01:485 (1,2,3) you do are close but for 00:16:155 (5,6,1) or 00:28:847 (2,3,4,6,7,1) you do slightly far, maybe do far too? hmm. moved a little to the right
01:56:375 (3,4,5) maybe move right-down for not overlapping with prev slider? ? keep it...
02:06:595 (2,3) i think it's slightly far, do are close ok
03:15:826 (6) I think it would be better if you move the circle up to make it as a good triangle ok
03:52:088 (6,7,1) fix stack ok
Thanks you for modding!
JierYagtama
This reminds me of my old mapping style xd
Hard
01:30:001 (3,3) - kind of a messy overlap
02:07:584 (2) - not sure if you're mapping drums or piano at this part
01:03:628 (1,2) - welp consistency on the NC here please 02:24:067 (7,8) -
welp I dont really that much to say about this diff gj xd
Insane
01:24:727 (5) - NC perhaps to indicate theres a stream incoming?
02:45:001 (3) - ^
01:33:133 (5) - maybe NC aswell here too since theres that strong vocal sound that can support it
01:34:452 (1) - you can insert a litttle bit of slider art here uwu
02:31:650 (3,5,1) - sorry or nazi buuutt uhh blanket
Welp also in this diff I dont have much to say but minor issues reee...
Nice song choice btw annnddd gl
Topic Starter
Chirony

JeirYagtama wrote:

This reminds me of my old mapping style xd
Hard
01:30:001 (3,3) - kind of a messy overlap moved with around notes
02:07:584 (2) - not sure if you're mapping drums or piano at this part It has followed the piano sounds. Piano sounds is most Emphasized on this part.
01:03:628 (1,2) - welp consistency on the NC here please 02:24:067 (7,8) - oh...need to NC...
welp I dont really that much to say about this diff gj xd
Insane
01:24:727 (5) - NC perhaps to indicate theres a stream incoming? No, matched color with section of music.
02:45:001 (3) - ^ ^
01:33:133 (5) - maybe NC aswell here too since theres that strong vocal sound that can support it yes...
01:34:452 (1) - you can insert a litttle bit of slider art here uwu I don't like slider art... and I think not match this music.
02:31:650 (3,5,1) - sorry or nazi buuutt uhh blanket ok, moved with around notes
Welp also in this diff I dont have much to say but minor issues reee...
Nice song choice btw annnddd gl
Thank you for modding!
Topic Starter
Chirony
fix:
SB color on the objects
ReFaller
NM from my queue.
[Easy]
Props that you kept NC consistency so long until....
04:27:857 (4) - you may need to put one here
04:29:176 (1,2) - and here switch
rest is good
[Normal]
00:00:826 (1) - forgot add break after this note :)
00:06:100 (1) - retreat from NC since Easy has it correct
01:48:298 (1) - take off NC while 01:50:935 (3) has correct
03:44:341 (5,1) - yep, this NC issue is most visible, switch them
04:13:022 (1) - take off NC here and put 04:14:671 (3) instead
04:15:989 (1,3) - swap again here
04:17:968 (1) - here remove NC
[Hard]
00:15:826 (2) - i had problems here, because is placed between objects with literally same spacing, but previous is with 1/2 beat gap, and next with 1/1 beat. Since these sliders 00:14:012 (1,3) have a circles which are placed in straight line with slidertails, you could also apply it to 00:15:826 (2) around x:436 y:216. You could change shape of 00:16:155 (3) from left to right direction - it could look something like i presented
01:30:661 (2,3) - better if stack it like 01:31:979 (2,3) or Irreversible
02:43:518 (2) - i focused my sight on this wave and decided it looks ugly lol
02:45:167 (2,3) - i knew it is something wrong here - better and more comfortable rhythm should be like this (with solution how placement could looks)
02:55:716 (2) - lol this sv confused me and thought it was 1/4 slider - i recommend increase it to minimum 0,75x
04:07:583 (5) - maybe move this slider around here? With next objects is not enought comfortable in playing

Insane belongs to range of my modding but this one has specific spacigns on which i'm not speciallist and i can't advice too much there.

Good luck then with map.
Chihara Minori
Not a mod just suggestion KDS必要がないというこです。

  • Normal

  1. 00:45:661 (1) - me personally expect it would like blanketing 00:46:815 (3) - tail to make smoother transtition
  2. 01:04:122 (1) - i would actually use angle slider instead to give more impact through the strong vocal there more like https://gyazo.com/a24de837c0053396cde86b86bddd58d7. you can also apply it for 01:14:672 (1) -
  3. 01:17:309 (1) - move the angle 1/3 after slider head instead (like the previous pic i give or so)
  4. 02:01:485 (2) - i dont really see what to emph by the cureve actually but if it was me i would just use straight slider
  5. 02:24:562 (1) - for this start just use straight slider to make even more impact through the kiai into (thats what straight tho afterall eight? ww), ye just like u do at 02:27:199 (1) -
  6. 02:52:254 (3) - move it slightly higher i think? no no im not get combo break on first try coz of that, just in case w
  7. 04:05:440 (1) - a bit stracge to see that middle angle slider at this point, just make it like the early stuff
  8. 04:08:572 (2) - ctrl+h, move it back to current place
  9. 04:17:308 (3) - the transtition line a bit lack tbh, maybe start it from around x112 y204?
  10. 04:26:869 (5) - 04:19:946 (1) - polish the angle by move them a bit further from slider head to make better look
  11. 04:33:792 (3) - maybe this shape of curve fit better 03:58:022 (2) -

  • Hard

  1. 00:39:067 (1) - ctrl+g? i see that catch the jump from (1,2) easier instead of (4,1)
  2. 00:46:485 (4) - i would actually going to same same thing like above but well its ur choise since you [atterning the jump here
  3. 01:02:309 (5,6,7) - make the plow this way will actually shmphytized the flow from (1) itself https://gyazo.com/338cff7c1c1c22ddf6a058827b436a15
  4. 01:27:529 (3) - same as the early mod ctrl+g it, simply to make more impact from symbal on next (1) slider which also make stronger impact
  5. 01:51:924 (2) - combo break ありがとうございましたw
  6. 02:15:661 (2) - i think it was wasted rhytm by this slider, make it as 2 circle for more intense maybe?
  7. 02:25:881 (1,2,3,4,1) - love this one
  8. 02:43:518 (2) - pls proper shape, you can actually get good shape by overlapping 2 1/2 slider like https://gyazo.com/25e2366eed3fdca7777c5c1f18050f7a and recreate the 1/1 slider with those slider as line
  9. 02:54:233 (3,4,1) - the flow suddenly chage and its quite bother me, try this https://gyazo.com/090e40a94ffdd53cb96b773bc517b8cd
  10. 02:57:446 - somehow it sounds like triplet, stack 02:57:364 (4,1) - and put a note between?
  11. 03:08:408 (2) - for me instead of here it werw properly readed if you place it 03:08:573 -
  12. 03:10:716 (4) - またありがとうございましたw
  13. 03:14:342 (3) - pls not with this one, spread it like at end of slider (1) or so, please
  14. 03:49:286 (4) - angle rotate by -5% yea ik its not critiacal buy i want this last kiai as perfect as it could

  • Insane

  1. このままでいいと思います

Rankお楽しみにしています。GL
Topic Starter
Chirony

ReFaller wrote:

NM from my queue.
[Easy]
Props that you kept NC consistency so long until....
04:27:857 (4) - you may need to put one here
04:29:176 (1,2) - and here switch
oh... that's right...
rest is good
[Normal]
00:00:826 (1) - forgot add break after this note :) ok
00:06:100 (1) - retreat from NC since Easy has it correct hmm.. I think sould keep it if consider consistency. so I keep for now.
01:48:298 (1) - take off NC while 01:50:935 (3) has correct ok.
03:44:341 (5,1) - yep, this NC issue is most visible, switch them ok..
04:13:022 (1) - take off NC here and put 04:14:671 (3) instead ok
04:15:989 (1,3) - swap again here ^
04:17:968 (1) - here remove NC ^
[Hard]
00:15:826 (2) - i had problems here, because is placed between objects with literally same spacing, but previous is with 1/2 beat gap, and next with 1/1 beat. Since these sliders 00:14:012 (1,3) have a circles which are placed in straight line with slidertails, you could also apply it to 00:15:826 (2) around x:436 y:216. You could change shape of 00:16:155 (3) from left to right direction - it could look something like i presented ok, changed for reference your opinions
01:30:661 (2,3) - better if stack it like 01:31:979 (2,3) or Irreversible ok
02:43:518 (2) - i focused my sight on this wave and decided it looks ugly lol changed pattern and placement.
02:45:167 (2,3) - i knew it is something wrong here - better and more comfortable rhythm should be like this (with solution how placement could looks) ok
02:55:716 (2) - lol this sv confused me and thought it was 1/4 slider - i recommend increase it to minimum 0,75x ok
04:07:583 (5) - maybe move this slider around here? With next objects is not enought comfortable in playing Ctrl+G (6)

Insane belongs to range of my modding but this one has specific spacigns on which i'm not speciallist and i can't advice too much there.

Good luck then with map.
Thank you for modding!
Topic Starter
Chirony

Time Capsule wrote:

Not a mod just suggestion KDS必要がないというこです。

  • Normal

  1. 00:45:661 (1) - me personally expect it would like blanketing 00:46:815 (3) - tail to make smoother transtition ok
  2. 01:04:122 (1) - i would actually use angle slider instead to give more impact through the strong vocal there more likehttps://gyazo.com/a24de837c0053396cde86b86bddd58d7. you can also apply it for 01:14:672 (1) - I feel it is not sound like using conner. It is a gently stretching sound.
  3. 01:17:309 (1) - move the angle 1/3 after slider head instead (like the previous pic i give or so) ^
  4. 02:01:485 (2) - i dont really see what to emph by the cureve actually but if it was me i would just use straight slider ok
  5. 02:24:562 (1) - for this start just use straight slider to make even more impact through the kiai into (thats what straight tho afterall eight? ww), ye just like u do at 02:27:199 (1) - ^^
  6. 02:52:254 (3) - move it slightly higher i think? no no im not get combo break on first try coz of that, just in case w I think can express it well emphasis the sound.
  7. 04:05:440 (1) - a bit stracge to see that middle angle slider at this point, just make it like the early stuff ok
  8. 04:08:572 (2) - ctrl+h, move it back to current place ?
  9. 04:17:308 (3) - the transtition line a bit lack tbh, maybe start it from around x112 y204? keep
  10. 04:26:869 (5) - 04:19:946 (1) - polish the angle by move them a bit further from slider head to make better look ok
  11. 04:33:792 (3) - maybe this shape of curve fit better 03:58:022 (2) - ok

  • Hard

  1. 00:39:067 (1) - ctrl+g? i see that catch the jump from (1,2) easier instead of (4,1) nice...
  2. 00:46:485 (4) - i would actually going to same same thing like above but well its ur choise since you [atterning the jump hereok
  3. 01:02:309 (5,6,7) - make the plow this way will actually shmphytized the flow from (1) itself https://gyazo.com/338cff7c1c1c22ddf6a058827b436a15 keep
  4. 01:27:529 (3) - same as the early mod ctrl+g it, simply to make more impact from symbal on next (1) slider which also make stronger impact ok
  5. 01:51:924 (2) - combo break ありがとうございましたw I intentionally stop the flow by overlap. It is Indicates the end of constant rhythm pattern.
  6. 02:15:661 (2) - i think it was wasted rhytm by this slider, make it as 2 circle for more intense maybe? Using four sliders
  7. 02:25:881 (1,2,3,4,1) - love this one
  8. 02:43:518 (2) - pls proper shape, you can actually get good shape by overlapping 2 1/2 slider like https://gyazo.com/25e2366eed3fdca7777c5c1f18050f7a and recreate the 1/1 slider with those slider as line keep
  9. 02:54:233 (3,4,1) - the flow suddenly chage and its quite bother me, try this https://gyazo.com/090e40a94ffdd53cb96b773bc517b8cd hmm... changed sliders direction
  10. 02:57:446 - somehow it sounds like triplet, stack 02:57:364 (4,1) - and put a note between? keep
  11. 03:08:408 (2) - for me instead of here it werw properly readed if you place it 03:08:573 - There is a bass drum sound but should not catch. The sound of string instrument is emphasized, and pattern follows it.
  12. 03:10:716 (4) - またありがとうございましたw ok
  13. 03:14:342 (3) - pls not with this one, spread it like at end of slider (1) or so, please ok
  14. 03:49:286 (4) - angle rotate by -5% yea ik its not critiacal buy i want this last kiai as perfect as it could I did not intend to do it, but fixed it

  • Insane

  1. このままでいいと思います

Rankお楽しみにしています。GL
Your mod was helpful so I gave kudos.
Thanks for modding!

//--
later
SB color fix at Normal diff

fixed
ShinodaYuu
Hi, from my queue

[Insane]
00:38:573 (5) - The distance between it and 00:38:243 (2,3,4) - is very little and it's placed as a stack so it can be hard to notice
00:48:793 (3,4,5,6,7) - This pattern is very tricky, I'm confused mostly about 00:48:793 (3,4,5) - this part, sounds on 4 and 5 are same so you should stack them as you did in 6 and 7. But on 00:51:430 (3,4,5,6,7) , you didn't stack anything here so stack at least 6 and 7 or remove stacks from first pattern
00:55:881 (7) - Is there any reason why pattern change direction here?
01:00:661 (3) - There's a long sound from here to 01:00:826 - so mapping it as a slider may be a better option as you did in first pattern
01:07:254 (2,5) - Think of blanketing it
01:26:869 (2,5) - ^
02:15:496 (2,3) - Is there any reason why it's stacked? Stacking 1 and 2 would have some idea behind it as stronger drums appear on 3 but I don't know why it's 2 and 3
02:44:012 (6,1) - Blanket, 02:44:012 (6,2) - as well
03:32:803 (2,3,4,5,6,7,8,9,1) - Streams like this after long sliders are very hard to read so think of changing this slider to circle to be like 03:32:143 (1,2) - and giving a click 03:33:132 - here
03:38:242 (3) - Make it same direction as 03:37:748 (1) -, will represent sound better
03:43:352 (2,3) - Gap is too big imo
03:56:539 (2,4) - Improve blanket


Hope it will be helpful :)
Topic Starter
Chirony

Milar001 wrote:

Hi, from my queue

[Insane]
00:38:573 (5) - The distance between it and 00:38:243 (2,3,4) - is very little and it's placed as a stack so it can be hard to notice hm.. keep
00:48:793 (3,4,5,6,7) - This pattern is very tricky, I'm confused mostly about 00:48:793 (3,4,5) - this part, sounds on 4 and 5 are same so you should stack them as you did in 6 and 7. But on 00:51:430 (3,4,5,6,7) , you didn't stack anything here so stack at least 6 and 7 or remove stacks from first pattern removed stack
00:55:881 (7) - Is there any reason why pattern change direction here? AIM direction change because empasize sound at here.
01:00:661 (3) - There's a long sound from here to 01:00:826 - so mapping it as a slider may be a better option as you did in first pattern ok!
01:07:254 (2,5) - Think of blanketing it ok
01:26:869 (2,5) - ^ ok
02:15:496 (2,3) - Is there any reason why it's stacked? Stacking 1 and 2 would have some idea behind it as stronger drums appear on 3 but I don't know why it's 2 and 3 Because drum sound has started from (2)
02:44:012 (6,1) - Blanket, 02:44:012 (6,2) - as well ok
03:32:803 (2,3,4,5,6,7,8,9,1) - Streams like this after long sliders are very hard to read so think of changing this slider to circle to be like 03:32:143 (1,2) - and giving a click 03:33:132 - here It sounds like converging, so it is better not to movement
03:38:242 (3) - Make it same direction as 03:37:748 (1) -, will represent sound better keep
03:43:352 (2,3) - Gap is too big imo hmm..It looks okay ...
03:56:539 (2,4) - Improve blanket ok


Hope it will be helpful :)
Thanks for modding!
Mir
hello 4:40 drain x 5

[Extra]
- 00:02:639 (4,5,6) - Would do 2 1/2 sliders here instead for piano this filler rhythm doesn't really fit much here imo.
- 00:05:276 (4,6) - ee idk if I like how this looks like but i guess it's fine
- 00:05:771 (7) - No glissandro slider? 1/8 buzz maybe?
- 00:06:100 (1,2) - 1/2 sliders would work on the whites since 00:06:595 - is super filler. For 00:07:913 (3) - https://i.imgur.com/OCdbYOL.png try this there's a lot of filler rhythm here holy. But hey at 00:08:738 (1,2,3,4,5) - this works idk why you varied the rhythm like 3 times in in succession though..
- 00:11:045 (6,7,1) - 1 is way stronger than 6 or 7 but it has almost no emphasis with how you patterned this. Moving it further away would be nice. // 00:14:012 (1) -
- 00:15:826 (4,5) - Stack like 00:14:507 (4,5,1,2) - ?
- 00:16:650 - So much filler rhythm, this is a calm part so lowering density would represent that well by making stuff like https://i.imgur.com/oASY6aa.png instead of 00:16:650 (1,2,3,4,5,6) - cuz there's so many circles here. 00:17:474 - even lands on a pretty strong vocal.
- 00:19:287 (1,2,3,4,5,6,7,8,1) - All circles but there are vocals you can map with sliders this is calm part :l
- 00:20:935 (2,3,4,5,6,7,8) - Half of these circles aren't even mapped to anything in particular..
- 00:27:529 (2,3) - Why skip the red tick with this slider? Vocal seems mappable if you just shortened 2 to end on red? 00:30:166 (2) - etcetc
- 00:38:243 (2,3,4,5,6,7,1,2,3) - again filler rhythm with 00:38:738 (6,7) - at least make 6 a slider if you're going for drums? If you're going for vocals there should be a lot more sliders on the reds.
- 01:10:056 (3) - 01:13:353 (1) - Why map these double kicks as a slider when before you had them as circles? 01:04:782 (3,4) - 01:59:507 (1) - problem repeats everywhere
- 01:26:210 (5) - If following vocals this end should be clickable since 01:26:540 (1,2) - is following vocals right?
- 01:47:639 (1,2) - No contrast between this spacing and 01:46:485 (1,2,3,4,5,6,7) - since the triangle pattern is already high spacing. Try to nerf it so that 1,2 gets more emphasis.
- 01:48:793 (1,2) - Now these drums are like a mixture of active and passive so the emphasis is muddle completely and 01:48:957 - gets skipped where usually it's mapped. Try: https://i.imgur.com/eCkK4ol.png 01:51:430 (1,2) - etc
- 01:52:913 (1,2) - More contrast again
- 02:07:913 (6,7,8) - This is the only audible 1/4 the rest of this stream is just 1/2..
- 02:10:716 (5,6,7) - Doesn't show the piano stopping at all, it's as if you just ignored the piano completely. Try to make a flow change or lower spacing or even just a reverse slider to show some difference
- 02:56:210 (1,3,5) - I like these sliders but 02:57:694 (2) - doesn't have a slider and 03:00:331 (2,3) - should be ctrl+g to keep the piano in focus?
- 03:04:946 (5,6) - Slider for piano tooooo or stack the circles for emphasis through movementtt
- 03:11:375 - This note is too late, timing needs to be checked here.
- 04:16:484 (3,4,5,6) - I don't really get what these back and forths are emphasizing there's nothing really in the song that these can make stand out imo

Overall the thing this diff suffers most from is rhythm. Try to be more focused with your rhythm by keeping a certain layer on sliderheads (piano etc) that will make it so that it is much more clear what you follow. 02:56:210 (1,2,3,4,5,6,1) - Does a good job of that but fails at 02:57:529 (1,2,3,4) - and 03:00:166 (1,2,3) -. 02:46:979 (1,2,3,4,5) - 4,5 should also be a slider but you use filler circles so 02:48:298 (1,2) - loses emphasis since they are also circles. Your entire map confuses me rhythmically. This stuff happens consistently and I really recommend you stop using so much filler rhythm and actually start using more sliders and more focused rhythm to map the layer of the song you want and not combine them like you are in the places I mention in my mod.

You should also work on contrast and emphasis since I also pointed out many places where you don't make notes stand out at all they just kinda blend in with the rest of the patterning.

[Insane]
- 00:03:133 (4) - More filler you can delete.
- 00:11:869 (4,5,6,1) - This isn't consistent with the spacing used at 00:14:012 (1,2,3,4,5,6,1,2,3,4,5) - they shouldn't be stacked like that imo if you don't do a stacking thing for the second one.
- 00:17:309 (4,5,6,7) - more filler circles make 00:17:474 - a slider or something // 00:19:782 (3,4) -
- 01:02:639 (7) - More contrast, more emphasis! 01:02:474 (6) - is weaker in the song but has the same emphasis as 7 :l
- For your whole kiai https://i.imgur.com/cf1vo4g.jpg is much better than 01:05:441 (1,2,3,4) - your whole rhythm in the kiai just makes no sense you should consistently follow one layer with sliderheads + circles to make it clear what you're following. This problem repeats with all kiais.
- 01:48:793 (1,2) - The end of 1 is really strong so it would be nice to have that clickable for all of them.
- 02:58:518 (5,6) - Slider for piano? Consistent layering with 02:57:694 (2,4,1) - // 03:02:968 (2,3) -
- 03:15:166 (2,3,4,5,6) - You can tidy this pattern: https://i.imgur.com/bdYbSiC.png
- 03:55:550 (3) - Random reverse you never used before? Would change this to be circle/circle/slider.

Yeah same issue with Extra, too much filler rhythm that makes it too difficult to understand what layer you're following. Vocals? Drums? Piano? Nothing? The map doesn't tell me that since you don't use sliders to properly prioritize your rhythm. Sliderhead = what you're following, tail = everything else.

[Hard]
- 00:03:133 (3) - Circle here to show the piano stopped already? Or you can just delete it entirely.
- 00:29:836 - Would prefer strong notes like this clickable since in the song they're emphasized quite a lot.
- 01:50:276 (1,2) - You used spacing emphasis for other notes like these so why not here too?
- 02:07:584 (2) - only 1/4 i hear is on 02:07:913 - so maybe continue using 1/2 and try a triple there?
- 03:08:243 (1,2,3) - idk how readable this is on a hard diff, would probably avoid personally

Much less issues in Hard regarding rhythm but.. yeah.. that's cuz you're kinda forced not to use so much filler rhythm.

[Normal]
- 00:28:353 - This note is pretty strong, maybe you could make it clickable? You kinda did for 00:30:990 - ?

I think it's not that bad I'm just not a fan of the patterning that much personally.

[Easy]
- 00:29:836 - These are pretty strong, maybe make them clickable? Two circles?

Yea same as Normal.

[ ]
Overall I really think you need to work on your rhythm for the top diffs they are really hard to follow. Use more sliders to put your layers in focus and be consistent with it, avoid filler rhythm if you can since it just dilutes the actual layers of the song into something that doesn't have as much focus.

Good luck!
Topic Starter
Chirony
I'm so busy with work everyday... so crazy... :o
I checking it little by little...
Topic Starter
Chirony

Mir wrote:

hello 4:40 drain x 5

[Extra]
- 00:02:639 (4,5,6) - Would do 2 1/2 sliders here instead for piano this filler rhythm doesn't really fit much here imo. there is bass drum sound at here, so i feel strange to be on slider tail.
- 00:05:276 (4,6) - ee idk if I like how this looks like but i guess it's fine Probably okay ...
- 00:05:771 (7) - No glissandro slider? 1/8 buzz maybe? annoyed sound of slider tail will remain, so i think it is good with circle.
- 00:06:100 (1,2) - 1/2 sliders would work on the whites since 00:06:595 - is super filler. For 00:07:913 (3) - https://i.imgur.com/OCdbYOL.png try this there's a lot of filler rhythm here holy. But hey at 00:08:738 (1,2,3,4,5) - this works idk why you varied the rhythm like 3 times in in succession though.. I intended to make like become lively. we will feel monotonous that same pattern succession.
- 00:11:045 (6,7,1) - 1 is way stronger than 6 or 7 but it has almost no emphasis with how you patterned this. Moving it further away would be nice. // 00:14:012 (1) - ok
- 00:15:826 (4,5) - Stack like 00:14:507 (4,5,1,2) - ? ok
- 00:16:650 - So much filler rhythm, this is a calm part so lowering density would represent that well by making stuff like https://i.imgur.com/oASY6aa.png instead of 00:16:650 (1,2,3,4,5,6) - cuz there's so many circles here. 00:17:474 - even lands on a pretty strong vocal. ok
- 00:19:287 (1,2,3,4,5,6,7,8,1) - All circles but there are vocals you can map with sliders this is calm part :l ok
- 00:20:935 (2,3,4,5,6,7,8) - Half of these circles aren't even mapped to anything in particular.. vocals follow..
- 00:27:529 (2,3) - Why skip the red tick with this slider? Vocal seems mappable if you just shortened 2 to end on red? 00:30:166 (2) - etcetc It was expressive there is drum sounds in blue line and feel like songs will hop.
- 00:38:243 (2,3,4,5,6,7,1,2,3) - again filler rhythm with 00:38:738 (6,7) - at least make 6 a slider if you're going for drums? If you're going for vocals there should be a lot more sliders on the reds. (1)make as slider. following to piano.
- 01:10:056 (3) - 01:13:353 (1) - Why map these double kicks as a slider when before you had them as circles? 01:04:782 (3,4) - 01:59:507 (1) - problem repeats everywhere I use the slider when there is sound prolongation. there is sound of vocals, guiter prolongation on the double kick, so I prioritized it. I think it changes every on lines and don't need consistency
- 01:26:210 (5) - If following vocals this end should be clickable since 01:26:540 (1,2) - is following vocals right? ok
- 01:47:639 (1,2) - No contrast between this spacing and 01:46:485 (1,2,3,4,5,6,7) - since the triangle pattern is already high spacing. Try to nerf it so that 1,2 gets more emphasis. ok
- 01:48:793 (1,2) - Now these drums are like a mixture of active and passive so the emphasis is muddle completely and 01:48:957 - gets skipped where usually it's mapped. Try: https://i.imgur.com/eCkK4ol.png 01:51:430 (1,2) - etc most emphasized sounds is piano and snare drum in here. matching bass drum sound would be monotonous impression pattern.
- 01:52:913 (1,2) - More contrast again ok
- 02:07:913 (6,7,8) - This is the only audible 1/4 the rest of this stream is just 1/2.. Fixed in my feeling. It is hard to hear the sound...
- 02:10:716 (5,6,7) - Doesn't show the piano stopping at all, it's as if you just ignored the piano completely. Try to make a flow change or lower spacing or even just a reverse slider to show some difference not only piano, should include also drum in pattern. both have sound at almost same timing, I think it is not necessary to mapping separately.
- 02:56:210 (1,3,5) - I like these sliders but 02:57:694 (2) - doesn't have a slider and 03:00:331 (2,3) - should be ctrl+g to keep the piano in focus? i feel Strange, changed at around pattern.
- 03:04:946 (5,6) - Slider for piano tooooo or stack the circles for emphasis through movementtt ok
- 03:11:375 - This note is too late, timing needs to be checked here. hmm ... I wonder this is unacceptable. adjusting timing for this only it, so obstructive to playing...?
- 04:16:484 (3,4,5,6) - I don't really get what these back and forths are emphasizing there's nothing really in the song that these can make stand out imo changed more vocal follow.

Overall the thing this diff suffers most from is rhythm. Try to be more focused with your rhythm by keeping a certain layer on sliderheads (piano etc) that will make it so that it is much more clear what you follow. 02:56:210 (1,2,3,4,5,6,1) - Does a good job of that but fails at 02:57:529 (1,2,3,4) - and 03:00:166 (1,2,3) -. 02:46:979 (1,2,3,4,5) - 4,5 should also be a slider but you use filler circles so 02:48:298 (1,2) - loses emphasis since they are also circles. Your entire map confuses me rhythmically. This stuff happens consistently and I really recommend you stop using so much filler rhythm and actually start using more sliders and more focused rhythm to map the layer of the song you want and not combine them like you are in the places I mention in my mod.

You should also work on contrast and emphasis since I also pointed out many places where you don't make notes stand out at all they just kinda blend in with the rest of the patterning.

[Insane]
- 00:03:133 (4) - More filler you can delete. drum sound exist
- 00:11:869 (4,5,6,1) - This isn't consistent with the spacing used at 00:14:012 (1,2,3,4,5,6,1,2,3,4,5) - they shouldn't be stacked like that imo if you don't do a stacking thing for the second one. sound is completely different between the first and second one. in secondly, besides piano there is drum at different timing, which is a completely different pattern from the first one.
- 00:17:309 (4,5,6,7) - more filler circles make 00:17:474 - a slider or something // 00:19:782 (3,4) - ok
- 01:02:639 (7) - More contrast, more emphasis! 01:02:474 (6) - is weaker in the song but has the same emphasis as 7 :l That’s true...
- For your whole kiai https://i.imgur.com/cf1vo4g.jpg is much better than 01:05:441 (1,2,3,4) - your whole rhythm in the kiai just makes no sense you should consistently follow one layer with sliderheads + circles to make it clear what you're following. This problem repeats with all kiais. Does this follow a vocal? I feel it looks like trying to forced follow..
- 01:48:793 (1,2) - The end of 1 is really strong so it would be nice to have that clickable for all of them. Because it is same sound here, I express it with a slider. I placed circles because It is the next sound that should be most emphasized.
- 02:58:518 (5,6) - Slider for piano? Consistent layering with 02:57:694 (2,4,1) - // 03:02:968 (2,3) - ok
- 03:15:166 (2,3,4,5,6) - You can tidy this pattern: https://i.imgur.com/bdYbSiC.png yeah.
- 03:55:550 (3) - Random reverse you never used before? Would change this to be circle/circle/slider. ok

Yeah same issue with Extra, too much filler rhythm that makes it too difficult to understand what layer you're following. Vocals? Drums? Piano? Nothing? The map doesn't tell me that since you don't use sliders to properly prioritize your rhythm. Sliderhead = what you're following, tail = everything else.

[Hard]
- 00:03:133 (3) - Circle here to show the piano stopped already? Or you can just delete it entirely. keep it as a support for drum sound that exist 00:03:298
- 00:29:836 - Would prefer strong notes like this clickable since in the song they're emphasized quite a lot. as long vocal sound with "shita", it can express with one slider.
- 01:50:276 (1,2) - You used spacing emphasis for other notes like these so why not here too? thats right
- 02:07:584 (2) - only 1/4 i hear is on 02:07:913 - so maybe continue using 1/2 and try a triple there? ok
- 03:08:243 (1,2,3) - idk how readable this is on a hard diff, would probably avoid personally ok

Much less issues in Hard regarding rhythm but.. yeah.. that's cuz you're kinda forced not to use so much filler rhythm.

[Normal]
- 00:28:353 - This note is pretty strong, maybe you could make it clickable? You kinda did for 00:30:990 - ? ok

I think it's not that bad I'm just not a fan of the patterning that much personally.

[Easy]
- 00:29:836 - These are pretty strong, maybe make them clickable? Two circles? same as hard diff

Yea same as Normal.

[ ]
Overall I really think you need to work on your rhythm for the top diffs they are really hard to follow. Use more sliders to put your layers in focus and be consistent with it, avoid filler rhythm if you can since it just dilutes the actual layers of the song into something that doesn't have as much focus.

Good luck!
I could not understand what the filler rhythm after all... but i saw some documets...
well.. it is just difference in personal feeling...?

thank you for modding!!
Gaia
nice mapu & sb!! (。>◡<)

edit: for extra
03:28:517 (1) - make this pink so your effects match with your colours at 03:33:792 (1) - and 04:35:770 (1) - ?
Topic Starter
Chirony

Gaia wrote:

nice mapu & sb!! (。>◡<)

edit: for extra
03:28:517 (1) - make this pink so your effects match with your colours at 03:33:792 (1) - and 04:35:770 (1) - ?
you are right...!!
fixed it :3
thank you!
intiaz
WOAH WHAT A BEAUTIFUL MAP
**aplaud** so anyways, Thanks for using our queue! I don't think there's really anything I can mod about, I really don't see any problems! I would say in "Easy" you're overusing New Combos, but that's all! GL with rank! :D
Wishkey
Heyo! From queue

Extra
  1. 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm
  2. 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still
  3. 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit
  4. 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here
  5. 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) -
  6. 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar
  7. 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2)
  8. 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all
  9. 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break
  10. 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump
  11. 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback
  12. 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more
Hard
  1. 00:01:815 (3,2) - Stack a bit off
  2. 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want
  3. 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad
  4. 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think
  5. 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity
  6. 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here
  7. 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit
  8. 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise
  9. 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais
  10. 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching
Good luck with the set!
Shunao
NM from Q

  • Easy
  1. 01:21:265 (2,1) - make a better blanket please xd
  2. 02:08:408 - add a note for emphasize piano imo
  3. 02:07:748 (2,1) - make them similar is should be more attractive i think
  4. 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3)
  5. 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap
  6. 04:09:396 (2) - here too ^
  7. 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good
  8. 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow
  • Normal
  1. open aimod for DS
  2. 00:16:155 (5) - you don't need to make a 1/1 slider tbh there is no special sound on the tail, just put a circle here 00:16:155 - it's fine imo
  3. 00:22:584 (2,1) - stack them
  4. 02:06:430 - add clap
  5. 02:28:518 (4) - move to x:335 y:52 it's better like this i find
  6. 02:32:144 (5,3) - stack them, doesn't look attractive right now :/
  7. 03:15:826 (4) - continue to follow flow, move it to x:75 y:156
  • Hard
  1. 00:01:815 (3,2) - imperfect stack
  2. 00:30:826 (4,1) - can you overlap these notes a little more so that we can see more the difference because we really cannot knowledge what is this. There are 2 possibilities, you can try this https://puu.sh/xYaJP/ee85b44174.jpg (if you fix the first suggestion you need to move circle to x:488 y:243) or this https://puu.sh/xYaQZ/eef5d5ceea.jpg
  3. 01:11:293 - should be cool to have a triplet here for emphasize piano (similar for the others kiai parts)
  • Insane
  1. 03:39:561 (6) - add nc
    nice diff!
  • Extra
  1. 00:34:122 (2) - ctrl+g should be nice at this moment for emphasize a little more the vocals
  2. 00:41:375 (7) - should be 2 notes like you did 00:38:738 (6,7) - and these notes 00:41:705 (1,2) - should be a 1/2 slider it's more logic lol
  3. 01:18:463 (5,1) - why spacing is more higher that 01:16:979 (6,1) - density is more lower than 01:16:979 (6,1)
  4. 01:49:287 (2,3,4) - these notes are kinda out of place, something like this should work better tbh https://puu.sh/xYca2/482407e2e7.png or you can make like you did before 00:18:298 (2,3,4)
  5. 01:54:562 (2,3,4) - ^
  6. 02:19:946 (4) - add nc
  7. 03:27:858 - fix the break https://puu.sh/xYcy8/227a2d4ad1.png
  8. 03:42:033 (1) - the tail of this slider shoud be on the blue tick like the insane diff
gl!~
Topic Starter
Chirony

Wishkey wrote:

Heyo! From queue

Extra
  1. 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm drum sound exist in backsound.
  2. 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still ok
  3. 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit ok
  4. 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here changed pattern at 00:28:847 (2,3,4)
  5. 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) - too close? I will keep it now.
  6. 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar hmm. keep it
  7. 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2) I think that it is allowable level in this deff because there is an interval between 1 and 2.
  8. 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all ok
  9. 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break i don't want to use slider art...
  10. 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump keep
  11. 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback nice!
  12. 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more ok
Hard
  1. 00:01:815 (3,2) - Stack a bit off ok
  2. 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want keep
  3. 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad hmm... keep it...
  4. 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think i think emphasized piano sounds has been caught.
  5. 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity ok
  6. 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here ok
  7. 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit ok
  8. 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise ok
  9. 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais ok
  10. 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching
Good luck with the set!
Thank you for modding!!
Topic Starter
Chirony

ShogunMoon wrote:

NM from Q

  • Easy
  1. 01:21:265 (2,1) - make a better blanket please xd ok
  2. 02:08:408 - add a note for emphasize piano imo ok
  3. 02:07:748 (2,1) - make them similar is should be more attractive i think move a bit
  4. 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3) obviously the sound is different. i think there is no consistency
  5. 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap drum sound is different.
  6. 04:09:396 (2) - here too ^
  7. 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good ok
  8. 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow ok
  • Normal
  1. open aimod for DS maybe ok?
  2. 00:16:155 (5) - you don't need to make a 1/1 slider tbh there is no special sound on the tail, just put a circle here 00:16:155 - it's fine imo ok
  3. 00:22:584 (2,1) - stack them ok
  4. 02:06:430 - add clap ok
  5. 02:28:518 (4) - move to x:335 y:52 it's better like this i find keep
  6. 02:32:144 (5,3) - stack them, doesn't look attractive right now :/ ok
  7. 03:15:826 (4) - continue to follow flow, move it to x:75 y:156 hmmm.. ok
  • Hard
  1. 00:01:815 (3,2) - imperfect stack ok
  2. 00:30:826 (4,1) - can you overlap these notes a little more so that we can see more the difference because we really cannot knowledge what is this. There are 2 possibilities, you can try this https://puu.sh/xYaJP/ee85b44174.jpg (if you fix the first suggestion you need to move circle to x:488 y:243) or this https://puu.sh/xYaQZ/eef5d5ceea.jpg ok overlapped
  3. 01:11:293 - should be cool to have a triplet here for emphasize piano (similar for the others kiai parts) feel like rhythm is difficult
  • Insane
  1. 03:39:561 (6) - add nc
    nice diff!
  • Extra
  1. 00:34:122 (2) - ctrl+g should be nice at this moment for emphasize a little more the vocals keep
  2. 00:41:375 (7) - should be 2 notes like you did 00:38:738 (6,7) - and these notes 00:41:705 (1,2) - should be a 1/2 slider it's more logic lol
    i think i shouldn't used consistency because each sounds is different.
  3. 01:18:463 (5,1) - why spacing is more higher that 01:16:979 (6,1) - density is more lower than 01:16:979 (6,1) move a bit
  4. 01:49:287 (2,3,4) - these notes are kinda out of place, something like this should work better tbh https://puu.sh/xYca2/482407e2e7.png or you can make like you did before 00:18:298 (2,3,4) it don't have long sound to use the slider in here.
  5. 01:54:562 (2,3,4) - ^
  6. 02:19:946 (4) - add nc hm... remove nc 02:21:265 (3)
  7. 03:27:858 - fix the break https://puu.sh/xYcy8/227a2d4ad1.png ok
  8. 03:42:033 (1) - the tail of this slider shoud be on the blue tick like the insane diff oh.... ok
gl!~
Thank you for modding!!
Xinnoh
#modreqs still exists right

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) -
04:23:902 (1,3,5) - First one follows stream but second is stacked?
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump.
00:07:749 (2) - hitsound
00:09:067 (2) - uh just double check hitsounds for me ok
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane
04:33:132 (1) - Can start using 1/3 streams here instead of sliders

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together

Easy
01:21:265 (2,3) - *dabs*
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!


edit: forgot to include examples of offset issue lo
01:01:815 (2,3,4,5,6) - 01:56:045 (2) - 03:28:517 (1) - 04:35:770 (1) -
I'll double check if others think the spread is fine
timemon
I believe the N and H progression is fine. There is only a few places in Hard where I think spacing might be a bit too much.

The map already has Easy difficulty, You should be a bit more lenient on the progression. Adding advanced to a 5 diff 4:40 set requires a lot of work. (the set is already gigantic enough)

Good eye though! This set should be ranked.
Topic Starter
Chirony

Sinnoh wrote:

#modreqs still exists right #modreq is my house

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis ok
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456 ok
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much ok
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv I don't like slider art...
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano ok
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap A little discomfort... I don't have to catch the sound
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) - ok
04:23:902 (1,3,5) - First one follows stream but second is stacked? correct place
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump. ok, position moved.
00:07:749 (2) - hitsound oh...ok
00:09:067 (2) - uh just double check hitsounds for me ok ^
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction ok
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed ok
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next hmm.. ok low spacing
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane You're right...
04:33:132 (1) - Can start using 1/3 streams here instead of sliders not exist sound in reverse position

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin hmm I don't think so.
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap ok
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this ok
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place it can expressed a drum pattern
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two ok
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together ok

Easy
01:21:265 (2,3) - *dabs* oh...ok
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!
Thank you for modding!
hitsound is only a part so I will keep it
offset is later

i tried to made Hard a little easier.
Is spread fine?

Anyway, updated
pimp
yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
Xinnoh

Chirony wrote:

Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane


i tried to made Hard a little easier.
Is spread fine? yes

pimpG wrote:

yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
Yes please, can you also do it for the mania set, it cuts directly after the first kiai https://osu.ppy.sh/s/629560
Topic Starter
Chirony

Sinnoh wrote:

Chirony wrote:

Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane

I fixed only a part of Extra.
I’d rather not use 1/3 stream because I don't play well...


i tried to made Hard a little easier.
Is spread fine? yes
relieved...


Thank you!
Shunao
(ノ^ヮ^)ノ*:・☆
pimp
this is the timing i sent to Chirony

SPOILER
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0
i'll be available for timing assistance anytime you need it
Topic Starter
Chirony

pimpG wrote:

this is the timing i sent to Chirony

SPOILER
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0
i'll be available for timing assistance anytime you need it
really really thanks...!!
i fixed everything related this.

timeline(red, green)
03:33:144 (4) - end snap @Normal
04:34:451 (2) - remap @Easy
discord log
Sinnoh - Today at 2:54 AM
tada
pimpG - Today at 2:54 AM
nice
Chirony - Today at 2:54 AM
thanks
pimpG - Today at 2:54 AM
is the osz working?
sinnoh
Sinnoh - Today at 2:54 AM
yes
pimpG - Today at 2:55 AM
so, for the most part, the original timing was fine
except for the parts you mentioned and a few others
i agree that the timing is actually fluctuating, not exactly spot on, but the original timing was averaging them very well
the timing i made is especially for the extra diff
Sinnoh - Today at 2:57 AM
gr8, good thing I won't get popped for timing this time
pimpG - Today at 2:57 AM
i didn't see any problems in the insane diff
the hard diff actually have a problem
lets see
gonna send you two ingame
hard1
Sinnoh - Today at 2:58 AM
osu crashed :ok_hand:
pimpG - Today at 2:59 AM
the repeat slider starts before the timeline and it repeats until after the timeline
pimpG - Today at 3:00 AM
so we either don't use the timeline or an optional timing will be required
ops
Chirony - Today at 3:00 AM
hmm Is this permitted...?
pimpG - Today at 3:00 AM
we either don't use the timeline or it will require a remap
not allowed to have unsnapped notes
Chirony - Today at 3:01 AM
i see...
Sinnoh - Today at 3:02 AM
?

pimpG - Today at 3:02 AM
hard1
Sinnoh - Today at 3:02 AM
yeah
will that timeline work
pimpG - Today at 3:03 AM
i will see how it sounds without the timeline
Chirony - Today at 3:04 AM

pimpG - Today at 3:04 AM
i got a better idea
better timing idea for this part*
so you won't need to remap
yeah it works
gonna send you two the fixing ingame
Sinnoh - Today at 3:09 AM
yatta
pimpG - Today at 3:10 AM
so i basically averaged this part
this change seems to not affect negatively the other diffs
normal1
some sliders ends are being unsnapped
but those can be fixed editing the .osu file
Sinnoh - Today at 3:12 AM
or with slider velocity
pimpG - Today at 3:12 AM
yeah
but sv affects taiko, so i suggest .osu file edit
hmm
idk really
but it's a fix anyway
Chirony - Today at 3:13 AM
277,125,213144,2,0,P|358:157|376:241,1,180,2|4,0:0|0:3,0:0:0:0:
pimpG - Today at 3:14 AM
is this the fixed slider code?
or just the slider code unfixed?
Chirony - Today at 3:14 AM
unfixed
pimpG - Today at 3:15 AM
it's easy to fix but i need to remember where exactly we need to change the values
Sinnoh - Today at 3:16 AM
the 180
pimpG - Today at 3:16 AM
probably
Sinnoh - Today at 3:16 AM
yup
pimpG - Today at 3:17 AM
you can tell us the fix if you are more used to change it
Chirony - Today at 3:19 AM
hmm
Sinnoh - Today at 3:20 AM
1sec
pimpG - Today at 3:20 AM
178
change the 180 to ^
and save the file
Sinnoh - Today at 3:22 AM
yeah don't bother doing that until you find a bn
o
rigght
don't bother doing that till it's ready to bubble
just tedious if you need to change and redo
pimpG - Today at 3:23 AM
yeah, we need to agree 1st
normal seems ok according to aimod
so easy1
Sinnoh - Today at 3:24 AM
03:33:144 (1) - can just snap
pimpG - Today at 3:24 AM
one slider can be fixed the same way we just did with normal
the other has a repeat
so it's real trouble
Sinnoh - Today at 3:24 AM
lol

pimpG - Today at 3:24 AM
can just snap what?
Sinnoh - Today at 3:25 AM
what you said
pimpG - Today at 3:25 AM
so lets see what we can do about the repeat slider
the coding thing will not work for it, i think
Sinnoh - Today at 3:26 AM
nope
need to use different rhythm
pimpG - Today at 3:27 AM
i think a remap is reasonable in this case
Sinnoh - Today at 3:28 AM
it's an easy, it's fine just remap lol
pimpG - Today at 3:28 AM
considering that insane and extra actually have this section mapped
what do you think chirony
Chirony - Today at 3:29 AM
yeah i remap it
pimpG - Today at 3:29 AM
cool
how many timing tweaks did we made?
Sinnoh - Today at 3:29 AM
1
pimpG - Today at 3:29 AM
must be done in all diffs
Sinnoh - Today at 3:29 AM
1 section
pimpG - Today at 3:30 AM
now do we all agree that the timing is fine?
Sinnoh - Today at 3:30 AM
probably
Chirony - Today at 3:30 AM
yes
pimpG - Today at 3:30 AM
it's not perfect but it doesn't needs to be
perfect would hurt playablility
but it's very close imo. the ranking criteria allows averaging the timing if it helps
i'll find the text
in the rc
Sinnoh - Today at 3:31 AM
ya i know what you mean
pimpG - Today at 3:34 AM
https://puu.sh/y9jLU/ac8a78ded0.png

so yeah
i will be available for timing assistance anytime until this map gets qualified
oh you asked me to time the mania map
sure
Sinnoh - Today at 3:36 AM
it's the same thing just the second half lower offset
o wait
mania
if it's too much effort don't bother
pimpG - Today at 3:36 AM
nah it's not difficult at all
Sinnoh - Today at 3:36 AM
like, it's almost graved iirc
pimpG - Today at 3:37 AM
but it's easy, if it will help the mapper to think about reviving it
then i can do
Sinnoh - Today at 3:38 AM
o wait bn already said call me back on it lol
pimpG - Today at 3:38 AM
where
Sinnoh - Today at 3:38 AM
p/6258549
oh, call me back for a mod
pimpG - Today at 3:40 AM
so the timing is ok there already?
Sinnoh - Today at 3:40 AM
no lol
pimpG - Today at 3:40 AM
no prob
Sinnoh - Today at 3:41 AM
also, the mapper of that set did a bit of a remix so timing might be changed
remix as is they added a bunch of pianos and genryuu kaiko ticking to add a 6* diff
pimpG - Today at 3:42 AM
0.0
i gotta see that
anyway chirony i'm gonna post the timing in the thread
but it's the same you two already have
just fix stuff the way we discussed here
Sinnoh - Today at 3:43 AM
gotta claim the kudosu :3
pimpG - Today at 3:43 AM
or it never happened!
Chirony - Today at 3:44 AM
yeah! really thanks
pimpG - Today at 3:45 AM
see you two around
pimpG - Today at 3:45 AM
gonna time the other map now
Sinnoh - Today at 3:45 AM
aight, ty
pimpG - Today at 3:45 AM
anytime
updated.
Xinnoh
storyboard could probably use a mod or two

bg-kiai.jpg is really low quality
the letterbox effect goes wayyy offscreen
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
Topic Starter
Chirony
hmm.. i think solved the following problems.
should be no other problem so SBcheck was done by joker- before...

Sinnoh wrote:

storyboard could probably use a mod or two

bg-kiai.jpg is really low quality reedited, it should have been improved.
the letterbox effect goes wayyy offscreen I don't understand it because it does not reproduce in my environment. Probably, because "_ Scale" and "_Vector Scale" coexisted, I think caused the problem.
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
Xinnoh
recheck

General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times."
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not?

Easy
ai mod

Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing

Hard
00:51:430 (2) - hitsound
04:07:748 (4,2,3) - messed up stacking, do a manual stack

Insane
00:19:782 (3) - Wrong hitsound
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra

Extra
ai mod
01:26:045 (4) - Hitsound tail
Topic Starter
Chirony

Sinnoh wrote:

recheck

General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways whistl+finish?
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times." ok, change to green
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not? I could not find it ...not exist already?

Easy
ai mod ok

Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing oh...ok

Hard
00:51:430 (2) - hitsound ok
04:07:748 (4,2,3) - messed up stacking, do a manual stack changed placement

Insane
00:19:782 (3) - Wrong hitsound ok
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra ok

Extra
ai mod ok
01:26:045 (4) - Hitsound tail ok
Thanks, updated
Xinnoh
what does Thumbs.db do
other than that good to go
Topic Starter
Chirony
this file seems to be created automatically by Windows, so my PC setting is bad...

i will remove it as soon as i get home
Topic Starter
Chirony
ok, removed Thumbs.db
updated!
Xinnoh
Topic Starter
Chirony
(☆´3`)ノthanks~♪
Zero__wind
as promised

General
fine

Easy
00:52:419 (2) - missing clap on head
01:13:353 (2) - don't really know what's this following to, I think you should have a circle at 01:13:353 - and then start a 1/1 reverse slider from 01:13:682 - to follow vocal
01:26:540 (3) - similar to above, maybe change to a 2/1 slider and a circle at 01:27:528 -

Normal
00:58:847 (1,2) - missing clap at their ends
01:31:815 (3) - missing two claps
01:54:562 (6) - missing whistle at end
02:06:099 (1) - missing whistle on head
02:07:417 (4) - missing clap at end
02:19:285 (1,2) - missing clap at their ends
03:06:759 (1,1) - ^
04:33:792 (3) - missing whistle on head

Hard
00:04:782 (1) - clap at the reversing point?
00:04:782 (1,2,3) - maybe you can turn up the speed from 00:04:782 (1) - instead of from 00:05:441 (3) - as I feel that will fit the music, also you can use equal spacing between 00:04:782 (1,2,3) - so it'll vissualy look better
00:30:826 (4) - don't know what's this circle following, I think simply removing it will make the rhythm better, kinda similar to 00:27:529 (2,3,1) -
00:33:463 (4) - ^ or maybe you can choose to change it to a 1/2 slider
00:54:891 (1,3) - why not making them parallel? just like 00:55:221 (2,4) -
01:08:573 (2,3) - I think this jump is unreasonably big, 3 is not a really strong beat and I don't think there shold be such a big jump, better keep common spacing between 01:08:573 (2,3) - , the slider jump between 01:08:738 (3,4) - is totally fine
01:47:804 (2,3) - 01:50:441 (2,3) - similar to above, I think these two jumps are too big and don't fit the music well, better make them consistent with 01:53:078 (2,3) - which is more appropriate
02:22:417 (4,5,6) - why are they totally different with 01:01:993 (3,4,5,6) - while the music is the same? I hope you can make them consistent
03:08:242 (1) - missing clap on head and whistle at end
04:09:561 (2) - missing clap on head

Insane
00:07:419 (1) - missing whistle on head
00:13:188 (3) - missing clap at end
01:03:793 (2) - why using a default clap here instead of the snaredrum? it's inconsistent with Easy Normal and Hard
01:46:892 - you don't have a reason to drag the break time here, plz better make it back to natural
02:24:561 (1) - should use finish on head instead of clap
02:49:121 (4) - missing whistle
02:53:077 (5) - missing clap on head
04:00:165 (1) - tbh this slider shape looks really out of place along with the other ones, this might be the only time you drew a slider like this in the whole diff
04:03:297 (2) - I think a circle is totally ok, there's no important sound on the blue tick to follow
04:06:429 (5) - missing clap

Extra
01:03:792 (4) - same as Insane
01:26:045 (4) - should use a clap at end instead of whistle
02:21:264 (3,4) - I don't think there are still 1/3 piano sounds to follow, change these to two 1/2 sliders to follow the drums should be more appropriate
02:35:934 (4,5,6,1) - this flow is not really comfortable imo, you'd better try CTRL+G for 02:36:099 (5,6) - or rework in other ways
02:56:209 (1) - need finish on head like other diffs
03:00:330 (2) - the whistle on head should be moved to the end to match with the drum

call me back
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