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posted
こんばんはー
from modreqs

StoryBoard

  1. めちゃくちゃ細かいことですがSB\BG-kiai.jpg (1366x769)、SB\char.png (1366x769)を(1366x768)の16:9比率にしておいたほうがいいかもしれないです。
    前BNに突っ込まれたことがあるので。。。
     
  2. SB\M+2p-light_48pt\28.png
    SB\Thumbs.db
    SB\M+2p-light_48pt\Thumbs.db
    SB\M+2p-light_48pt\Char\Thumbs.db
    SB\M+2p-light_48pt\Char\cn\Thumbs.db
    これらは使われてないっぽいのでremoveしてもいいかもしれません
     
  3. 03:33:792 - 03:40:220 - EとHを除くNとIとExにおいてこの区間のhitobjectの色がコンボカラーがずれているように見えたので、hitobjectの色=コンボカラーにしてみてはいかがでしょう?意図してしてるなら一向に無視してくださって結構です!04:35:770 - 04:40:880 - この区間も同様の理由です!

General

  1. soft-hitwhistle2.wav 使ってないなら消してもいいかもしれないです?
     
  2. 03:15:990 - NとIはスピナーが入れてありますが、EとHとExには入ってないので統一してはいかがでしょう?個人的にはスピナーを入れない形にしたほうがしっくりする気がします。
     
  3. 03:17:988 - break periodが20msだけ少しずれているのが何となく気になったので03:17:968 - (197968)に書き直してみてはいかがでしょう?

Easy

  1. HPdrainがNと同じ3ですがEasyのobjectの密度を加味して3だと少し高い気がするので2でどうでしょうか?
     
  2. 00:00:818 - 緑線消したほうがいいかもしれないです
     
  3. 04:01:154 (2,3) - ds error

Hard

  1. 02:24:232 (1) - NCのけてもいいかもしれません。一番の01:03:793 (2) - にはNC入っていないので。。。

とてもすごくいいSBだと思います。曲もとてもいい感じなので頑張ってください!
Good Luck!
posted
lovely map and song take my fav and a star >w<
posted

joker- wrote:

こんばんはー
from modreqs

StoryBoard

  1. めちゃくちゃ細かいことですがSB\BG-kiai.jpg (1366x769)、SB\char.png (1366x769)を(1366x768)の16:9比率にしておいたほうがいいかもしれないです。
    前BNに突っ込まれたことがあるので。。。
    直しました!
     
  2. SB\M+2p-light_48pt\28.png
    SB\Thumbs.db
    SB\M+2p-light_48pt\Thumbs.db
    SB\M+2p-light_48pt\Char\Thumbs.db
    SB\M+2p-light_48pt\Char\cn\Thumbs.db
    これらは使われてないっぽいのでremoveしてもいいかもしれません
    windowsが勝手に作っちゃうファイルみたいで、確実にいらないので削除しました
     
  3. 03:33:792 - 03:40:220 - EとHを除くNとIとExにおいてこの区間のhitobjectの色がコンボカラーがずれているように見えたので、hitobjectの色=コンボカラーにしてみてはいかがでしょう?意図してしてるなら一向に無視してくださって結構です!04:35:770 - 04:40:880 - この区間も同様の理由です!NCの修正が入るとまた直さないといけないので放置してました。後ほど修正/^C\,\d.+[7-9].+/

General

  1. soft-hitwhistle2.wav 使ってないなら消してもいいかもしれないです? delete
     
  2. 03:15:990 - NとIはスピナーが入れてありますが、EとHとExには入ってないので統一してはいかがでしょう?個人的にはスピナーを入れない形にしたほうがしっくりする気がします。消しました
     
  3. 03:17:988 - break periodが20msだけ少しずれているのが何となく気になったので03:17:968 - (197968)に書き直してみてはいかがでしょう?ok

Easy

  1. HPdrainがNと同じ3ですがEasyのobjectの密度を加味して3だと少し高い気がするので2でどうでしょうか?ok
  2. 00:00:818 - 緑線消したほうがいいかもしれないです delete
     
  3. 04:01:154 (2,3) - ds error ok

Hard

  1. 02:24:232 (1) - NCのけてもいいかもしれません。一番の01:03:793 (2) - にはNC入っていないので。。。直しました

とてもすごくいいSBだと思います。曲もとてもいい感じなので頑張ってください!
Good Luck!
SBmod助かりました・・・!
Thank you for modding!
posted

My Angel Kanan wrote:

lovely map and song take my fav and a star >w<
Thanks! :)
posted
From my modding queue. Woah, 5 4:40 minute diffs made all by yourself and storyboard too! I can tell you put a lot of time and effort in to this so I will do the same with my mod!

Mostly looks and aesthetics mod!

Storyboard

03:20:605 - not sure if its intentional but the vertical lines are visually thinner than the horizontal lines on the Japanese text

Easy

00:10:716 (2,1,2) - try to position these so it makes an equilateral triangle, current triangle shape looks a little weird
00:16:650 (1) - i say maybe rotate this Clockwise a bit so u get this kinda feel to it: http://puu.sh/wLY1v/3972ad179b.jpg
00:20:606 (3,1) - a curve-curve placement with both curves in the same direction usually looks weird, i'd say try to design this differently so the curves are pointing in opposite directions
00:25:880 (3,3) - try to not overlap these by rotating the slider. i don't really see any other overlap patterns, so its good to avoid the overlap here and remain consistent
00:40:386 (1,2) - suggestion here, this is fine right now, but it would be pretty cool if u can utilize the curve on 00:40:386 (1) -
00:44:342 (3,1) - 1 degrees clockwise off from perfect parallel: http://puu.sh/wLYdY/d97641d4cb.jpg
01:05:441 (2) - maybe move to the left so it flows better with 01:04:122 (1) -
01:06:760 (1,2) - i think if u look it like this: http://puu.sh/wMbJH/4760196d2d.jpg it would look better to move the slider down
01:21:265 (2,1) - suggestion here, maybe blanket into the sliders curve? i think it will look pretty cool: http://puu.sh/wMbP0/82e327bad2.jpg its a waste of a pretty good curve in my opinion
01:47:639 (1,2) - this is more of a suggestion, maybe move up so its at the red line in here: http://puu.sh/wMbTB/8ac5187029.jpg it looks more organized in my opinion
01:54:891 (1) - maybe rotate this a little down? the bump of the slider here looks a little displeasing with the way it flows with 01:54:067 (2) - http://puu.sh/wMc21/f41f09f469.jpg
02:33:792 (2,1) - try a way to make these 2 look better, the curve and straight looks kinda weird: http://puu.sh/wMc8a/a89f212851.jpg
03:37:748 (2,1) - blanket looks a little bit weird: http://puu.sh/wMcfY/48ab0cb474.jpgi suggest holding Distance Snap and dragging it right, and curving the slider more

Normal

00:17:309 (2,4) - maybe put circle on the slider tail's position so its more consistent with positions
00:25:056 (2,3) - check this blanket, its visually more spaced at the top. fix pls
00:47:639 (4,5,1) - make in to equilateral triangle maybe? will looks a little more organized and pleasing to the eyes
01:51:924 (6) - move left a tiny bit: http://puu.sh/wN3EO/b7e31f7f6f.jpg
01:54:562 (6,1) - try to match the curving with these 2, it will look better
02:28:847 (5,1) - suggestion, maybe make one a flip of the other instead of angling it by hand
02:50:935 (1,2) - angling here look a little random, maybe just make it parallel like u did here: 02:52:254 (3,4) -
02:56:210 (1,3) - try matching the curving with these 2 or maybe flip it on the y-axis? it looks a little weird right now
03:45:000 (1,2,3) - try to make equilateral triangle shape here? the current shape looks scalene, with no real angling
04:32:473 (5) - suggestion, maybe curve this so it matches 04:33:132 (1) -

Hard

00:24:891 (2) - move to the right a bit to match the overlapping with 00:12:529 (5,2) -
00:26:869 (1,4,1) - same as above but move 00:28:023 (4,1) - down
00:29:507 (4,5,1) - pls move 00:29:754 (5,1,2) - to the right, this looks really weird
00:31:485 (2,4) - stack completely
00:30:990 (1) - try to move to the left a little so the slider tail forms a equilateral triangle with 00:30:990 (1,2,3) -
00:32:474 (1,2,4) - stacking seems a little off
00:40:056 (5) - try to make 00:39:562 (3,5) - have 90 degree angle, looks better in my opinion
00:47:309 (3,4,5) - im pretty sure this is fine right now, but maybe it would be better just to stack under the slider tail? you did it well here 01:01:485 (1,2,3)
01:09:891 (2,3,1) - try to form equilateral triangle with slider tail, circle and slider head. current triangle is just a tiny bit off from an equilateral triangle
01:22:254 (4,1) - i know the space here might be small, but i think 01:22:584 (1) - will look better if its moved down a little
01:58:023 (4,5,1) - take this, hold distance snap and move to the right, this way 01:57:858 (3) - overlaps more in the center and more on the slider, follows the overlap design u did here: 01:15:661 (4,1) -
Ending was mapped very well

I'm not as good as modding higher star difficulties, so there may be not as much mods or some might not be valid. Ill try my best!

Insane

00:25:716 (6,7,1) - Suggestion here, maybe move to the center of 00:24:891 (3,5) - and 00:25:056 (4) - ? it looks kinda cooler: http://puu.sh/wN8OC/fdf31d67db.jpg
00:26:210 (3) - if u take the suggestion above, you might wanna move this down a bit too
00:37:419 (5) - i say since that theres a stack here: 00:36:100 (5,2,3) - why not put this in the stack as well? will look niceer
00:39:067 (1,4) - try to find a way to avoid this overlap maybe?
01:26:869 (2) - if your trying to make this in the center of 01:27:199 (3,4) - , move it up just a tiny bit
01:58:683 (4,5,6,7,8) - check this triangle shape, try to make it look like an isosceles triangle or an equilateral. the current angling is weird
02:00:001 (3,1) - overlap here looks quite big compared to your other overlaps of similar design, i say try changing it a little so its overlapped less
02:07:913 (4,5,9) - suggestion again, maybe just stack since 02:07:913 (4,5) - are stacked
02:10:221 (1,4,1,2) - this i say just stack, the minor location offset is unnecessary
02:36:430 (1,3) - try to find a better way to incorporate these to sliders, it looks really weird and unfitting right now, you could blanket or move down and stack tail to head, its really up to you, but pls change the current design
03:52:171 (7,1) - check stacking
04:14:341 (3) - maybe move this down and to the left a little so it seems like it "flows with" the curve on 04:14:671 (1) -

Extra

00:18:957 (4,2) - maybe avoid this mini-overlap here
00:50:111 (3,5,9) - it would be cool to make these all same location since most of the stuff in this part of the song uses same location
01:16:979 (6,1) - try to blanket this better, hold Distance Snap and move 01:16:979 (6) - to the right works
01:49:946 (4) - try to place this in "center" of this slider 01:50:606 (3) - looks better since its at a specific place
02:07:584 (2,3,4,5,6,7,8,9,10,11,12) - this is just a compliment, i love how this is made and the design on it <3
02:47:968 (4,3) - stack the circle on the slider tail
03:08:738 (5,6,7,8,9,10,11,12,1) - not sure if intentional but his slider looks really handmade and wobbly
04:14:671 (1) - rotate this a little more so the slider tail is in the center of 04:15:165 (2,3) -
04:24:726 (6,1) - stack circle on to slider tail, maybe adjust slider for this so u keep this overlap: 04:24:066 (2,6) -
04:30:825 - suggestion from here, what you did during the piano solo is really good, but just a personal suggestion from me. i honestly think it would be REALLY cool if you used a very long stream to map the piano solo, I feel that its fitting and will make a great finale for the final and hardest part of the song.

I REALLY love your storyboard, and I must really commend you for doing 5 4:40 diffs all by yourself. Really really good luck on getting this ranked! Have a star! You deserve it! :)
If you want i can make you a banner for the beatmap?
posted
Hi, pls sorry so late

00:10:716 (2) end slider move right for better distance
00:17:968 (2,3) move slightly right for ^
00:21:924 (1,2) i think it's slightly are close, do far?
00:24:232 (3) move slightly left
00:40:386 (1) end slider slightly move up
01:10:716 (2,1) do slightly are close
01:47:639 (1,2) not good flow, maybe end slider 1 move down?
01:54:067 (2) maybe try this?
02:03:463 (1,2,3) slightly different range, move circle slightly right
02:07:749 (2) move right
02:20:606 (2,1) are close, do far
02:37:419 (3) move right for better distance
02:44:342 (3) end slider move slightly up for better flow
03:34:451 (2,3,1) different range, circle can move slightly left
03:46:978 (1) move slightly right for better distance
04:10:715 (1,2,3) different range, circle move slightly up
04:29:176 (1,2) imo this is a bad flow and distance, maybe try to change the end of the slider, or add the middle and bend it?
00:05:771 (1,2) because of this Distance snap complains further distances between objects, can slider NC?
00:13:600 (5) as for me, the distance the slider stands out from the other distances can move it to x:326 y:179
00:17:968 (3,4) slightly far, move circle slightly right
01:19:946 (1,2,3) different range where 2,3 far; move end slider 1 down for better distance
01:56:869 (3,4,5) different range, slider and circle do are close
03:44:836 (6,1) do slightly far
04:07:253 (4,5,1) will distance between these facilities urgently need repair as the circles are far away, and close the slider
04:37:913 (4,2) fix stack
00:29:507 (4) end slider move right
00:31:485 (2,4) be better if you do stack
00:32:804 (2,4) fix stack
03:53:572 (1) ^
00:48:957 (4) as for me it's not good location for this circle, move down and circle 2 move to x:292 y:200 to circle 4 at least once was similar in location as of 00:50:111 (3,4,5)
01:01:485 (1,2,3) you do are close but for 00:16:155 (5,6,1) or 00:28:847 (2,3,4,6,7,1) you do slightly far, maybe do far too?
01:56:375 (3,4,5) maybe move right-down for not overlapping with prev slider?
02:06:595 (2,3) i think it's slightly far, do are close
03:15:826 (6) I think it would be better if you move the circle up to make it as a good triangle
03:52:088 (6,7,1) fix stack
posted

Enkrypton wrote:

From my modding queue. Woah, 5 4:40 minute diffs made all by yourself and storyboard too! I can tell you put a lot of time and effort in to this so I will do the same with my mod!

Mostly looks and aesthetics mod!

Storyboard

03:20:605 - not sure if its intentional but the vertical lines are visually thinner than the horizontal lines on the Japanese text Values on osb file are 0.1 osu may not portrayed because it was too thin.

Easy

00:10:716 (2,1,2) - try to position these so it makes an equilateral triangle, current triangle shape looks a little weird ok
00:16:650 (1) - i say maybe rotate this Clockwise a bit so u get this kinda feel to it: http://puu.sh/wLY1v/3972ad179b.jpg I intentionally to little shift it because the tune changes.
00:20:606 (3,1) - a curve-curve placement with both curves in the same direction usually looks weird, i'd say try to design this differently so the curves are pointing in opposite directions I make intentionally directed towards the opposite direction because (1) is have different piano sound with (3).
00:25:880 (3,3) - try to not overlap these by rotating the slider. i don't really see any other overlap patterns, so its good to avoid the overlap here and remain consistent moved with around.
00:40:386 (1,2) - suggestion here, this is fine right now, but it would be pretty cool if u can utilize the curve on 00:40:386 (1) - Ctrl+H
00:44:342 (3,1) - 1 degrees clockwise off from perfect parallel: http://puu.sh/wLYdY/d97641d4cb.jpg ok
01:05:441 (2) - maybe move to the left so it flows better with 01:04:122 (1) - ok
01:06:760 (1,2) - i think if u look it like this: http://puu.sh/wMbJH/4760196d2d.jpg it would look better to move the slider down hmmm... In such a case, when you think about the angle you may have to consider with the position and orientation of slider balls as a base...?
01:21:265 (2,1) - suggestion here, maybe blanket into the sliders curve? i think it will look pretty cool: http://puu.sh/wMbP0/82e327bad2.jpg its a waste of a pretty good curve in my opinion ok
01:47:639 (1,2) - this is more of a suggestion, maybe move up so its at the red line in here: http://puu.sh/wMbTB/8ac5187029.jpg it looks more organized in my opinion (1) has moved on red line
01:54:891 (1) - maybe rotate this a little down? the bump of the slider here looks a little displeasing with the way it flows with 01:54:067 (2) - http://puu.sh/wMc21/f41f09f469.jpg ok
02:33:792 (2,1) - try a way to make these 2 look better, the curve and straight looks kinda weird: http://puu.sh/wMc8a/a89f212851.jpg ok
03:37:748 (2,1) - blanket looks a little bit weird: http://puu.sh/wMcfY/48ab0cb474.jpgi suggest holding Distance Snap and dragging it right, and curving the slider more ok

Normal

00:17:309 (2,4) - maybe put circle on the slider tail's position so its more consistent with positions ok
00:25:056 (2,3) - check this blanket, its visually more spaced at the top. fix pls ok
00:47:639 (4,5,1) - make in to equilateral triangle maybe? will looks a little more organized and pleasing to the eyes ok
01:51:924 (6) - move left a tiny bit: http://puu.sh/wN3EO/b7e31f7f6f.jpg ok
01:54:562 (6,1) - try to match the curving with these 2, it will look better ok
02:28:847 (5,1) - suggestion, maybe make one a flip of the other instead of angling it by hand keep
02:50:935 (1,2) - angling here look a little random, maybe just make it parallel like u did here: 02:52:254 (3,4) - nice...
02:56:210 (1,3) - try matching the curving with these 2 or maybe flip it on the y-axis? it looks a little weird right now make a parallel
03:45:000 (1,2,3) - try to make equilateral triangle shape here? the current shape looks scalene, with no real angling Triangle felt a little steep angle
04:32:473 (5) - suggestion, maybe curve this so it matches 04:33:132 (1) - I think that it is not necessary to have a curve so it is a short slider

Hard

00:24:891 (2) - move to the right a bit to match the overlapping with 00:12:529 (5,2) - only 00:12:529 (5,2) has moved
00:26:869 (1,4,1) - same as above but move 00:28:023 (4,1) - down It has moved a bit instead of overlapping
00:29:507 (4,5,1) - pls move 00:29:754 (5,1,2) - to the right, this looks really weird moved with around.
00:31:485 (2,4) - stack completely ^
00:30:990 (1) - try to move to the left a little so the slider tail forms a equilateral triangle with 00:30:990 (1,2,3) - ^
00:32:474 (1,2,4) - stacking seems a little off ^
00:40:056 (5) - try to make 00:39:562 (3,5) - have 90 degree angle, looks better in my opinionIt is Intended position, it is indicate changed one of section in music.
00:47:309 (3,4,5) - im pretty sure this is fine right now, but maybe it would be better just to stack under the slider tail? you did it well here 01:01:485 (1,2,3) It is staggered because of a drum sound with flow, but it's probably okay
01:09:891 (2,3,1) - try to form equilateral triangle with slider tail, circle and slider head. current triangle is just a tiny bit off from an equilateral triangle Triangle felt a little steep angle
01:22:254 (4,1) - i know the space here might be small, but i think 01:22:584 (1) - will look better if its moved down a little ok
01:58:023 (4,5,1) - take this, hold distance snap and move to the right, this way 01:57:858 (3) - overlaps more in the center and more on the slider, follows the overlap design u did here: 01:15:661 (4,1) - ok
Ending was mapped very well

I'm not as good as modding higher star difficulties, so there may be not as much mods or some might not be valid. Ill try my best!

Insane

00:25:716 (6,7,1) - Suggestion here, maybe move to the center of 00:24:891 (3,5) - and 00:25:056 (4) - ? it looks kinda cooler: http://puu.sh/wN8OC/fdf31d67db.jpg ok
00:26:210 (3) - if u take the suggestion above, you might wanna move this down a bit too keep
00:37:419 (5) - i say since that theres a stack here: 00:36:100 (5,2,3) - why not put this in the stack as well? will look niceer I made straight line by 00:36:609 ,00:36:677 (2,3) ,00:37:419 (5) . Stack certainly looks fine on the screen, but I have in mind the balance of the notes.
00:39:067 (1,4) - try to find a way to avoid this overlap maybe?
01:26:869 (2) - if your trying to make this in the center of 01:27:199 (3,4) - , move it up just a tiny bit ok
01:58:683 (4,5,6,7,8) - check this triangle shape, try to make it look like an isosceles triangle or an equilateral. the current angling is weird Triangle felt a little steep angle
02:00:001 (3,1) - overlap here looks quite big compared to your other overlaps of similar design, i say try changing it a little so its overlapped lessI think everyone don't care mostly... fixed it. 
02:07:913 (4,5,9) - suggestion again, maybe just stack since 02:07:913 (4,5) - are stacked Intentionally shift
02:10:221 (1,4,1,2) - this i say just stack, the minor location offset is unnecessary This is correct. Peripheral patterns are formed based on this position
02:36:430 (1,3) - try to find a better way to incorporate these to sliders, it looks really weird and unfitting right now, you could blanket or move down and stack tail to head, its really up to you, but pls change the current design ok
03:52:171 (7,1) - check stacking ok
04:14:341 (3) - maybe move this down and to the left a little so it seems like it "flows with" the curve on 04:14:671 (1) - bit up (1)

Extra

00:18:957 (4,2) - maybe avoid this mini-overlap here ok
00:50:111 (3,5,9) - it would be cool to make these all same location since most of the stuff in this part of the song uses same locationkeep, I think not strange.
01:16:979 (6,1) - try to blanket this better, hold Distance Snap and move 01:16:979 (6) - to the right works ok
01:49:946 (4) - try to place this in "center" of this slider 01:50:606 (3) - looks better since its at a specific place moved on the line
02:07:584 (2,3,4,5,6,7,8,9,10,11,12) - this is just a compliment, i love how this is made and the design on it <3
02:47:968 (4,3) - stack the circle on the slider tail ok
03:08:738 (5,6,7,8,9,10,11,12,1) - not sure if intentional but his slider looks really handmade and wobbly I don't use zigzag, made straight.
04:14:671 (1) - rotate this a little more so the slider tail is in the center of 04:15:165 (2,3) - I don't want to change each distance...
04:24:726 (6,1) - stack circle on to slider tail, maybe adjust slider for this so u keep this overlap: 04:24:066 (2,6) - moved a little
04:30:825 - suggestion from here, what you did during the piano solo is really good, but just a personal suggestion from me. i honestly think it would be REALLY cool if you used a very long stream to map the piano solo, I feel that its fitting and will make a great finale for the final and hardest part of the song.I don't want to use 1/3 srream because feels like hard to playing.

I REALLY love your storyboard, and I must really commend you for doing 5 4:40 diffs all by yourself. Really really good luck on getting this ranked! Have a star! You deserve it! :)
If you want i can make you a banner for the beatmap?
your mod was very helpful!
Thank your for modding!
posted

CucumberCuc wrote:

Hi, pls sorry so late

00:10:716 (2) end slider move right for better distance ok
00:17:968 (2,3) move slightly right for ^ ok
00:21:924 (1,2) i think it's slightly are close, do far? ok
00:24:232 (3) move slightly left ok
00:40:386 (1) end slider slightly move up ?
01:10:716 (2,1) do slightly are close ok
01:47:639 (1,2) not good flow, maybe end slider 1 move down? ok, changed with around notes
01:54:067 (2) maybe try this? ok
02:03:463 (1,2,3) slightly different range, move circle slightly right ok
02:07:749 (2) move right ok
02:20:606 (2,1) are close, do far ok
02:37:419 (3) move right for better distance ok
02:44:342 (3) end slider move slightly up for better flow ok
03:34:451 (2,3,1) different range, circle can move slightly left ok
03:46:978 (1) move slightly right for better distance ok
04:10:715 (1,2,3) different range, circle move slightly up ok
04:29:176 (1,2) imo this is a bad flow and distance, maybe try to change the end of the slider, or add the middle and bend it?hmm.. ok,fixed it
00:05:771 (1,2) because of this Distance snap complains further distances between objects, can slider NC? ok
00:13:600 (5) as for me, the distance the slider stands out from the other distances can move it to x:326 y:179 keep, blanket by (4).
00:17:968 (3,4) slightly far, move circle slightly right keep
01:19:946 (1,2,3) different range where 2,3 far; move end slider 1 down for better distance ok
01:56:869 (3,4,5) different range, slider and circle do are close ok
03:44:836 (6,1) do slightly far ok
04:07:253 (4,5,1) will distance between these facilities urgently need repair as the circles are far away, and close the slider ok!
04:37:913 (4,2) fix stack ok
00:29:507 (4) end slider move right ok
00:31:485 (2,4) be better if you do stack ok
00:32:804 (2,4) fix stack ok
03:53:572 (1) ^ ok
00:48:957 (4) as for me it's not good location for this circle, move down and circle 2 move to x:292 y:200 to circle 4 at least once was similar in location as of 00:50:111 (3,4,5) changed with around notes
01:01:485 (1,2,3) you do are close but for 00:16:155 (5,6,1) or 00:28:847 (2,3,4,6,7,1) you do slightly far, maybe do far too? hmm. moved a little to the right
01:56:375 (3,4,5) maybe move right-down for not overlapping with prev slider? ? keep it...
02:06:595 (2,3) i think it's slightly far, do are close ok
03:15:826 (6) I think it would be better if you move the circle up to make it as a good triangle ok
03:52:088 (6,7,1) fix stack ok
Thanks you for modding!
posted
This reminds me of my old mapping style xd
01:30:001 (3,3) - kind of a messy overlap
02:07:584 (2) - not sure if you're mapping drums or piano at this part
01:03:628 (1,2) - welp consistency on the NC here please 02:24:067 (7,8) -
welp I dont really that much to say about this diff gj xd
01:24:727 (5) - NC perhaps to indicate theres a stream incoming?
02:45:001 (3) - ^
01:33:133 (5) - maybe NC aswell here too since theres that strong vocal sound that can support it
01:34:452 (1) - you can insert a litttle bit of slider art here uwu
02:31:650 (3,5,1) - sorry or nazi buuutt uhh blanket
Welp also in this diff I dont have much to say but minor issues reee...

Nice song choice btw annnddd gl
posted

JeirYagtama wrote:

This reminds me of my old mapping style xd
01:30:001 (3,3) - kind of a messy overlap moved with around notes
02:07:584 (2) - not sure if you're mapping drums or piano at this part It has followed the piano sounds. Piano sounds is most Emphasized on this part.
01:03:628 (1,2) - welp consistency on the NC here please 02:24:067 (7,8) - oh...need to NC...
welp I dont really that much to say about this diff gj xd
01:24:727 (5) - NC perhaps to indicate theres a stream incoming? No, matched color with section of music.
02:45:001 (3) - ^ ^
01:33:133 (5) - maybe NC aswell here too since theres that strong vocal sound that can support it yes...
01:34:452 (1) - you can insert a litttle bit of slider art here uwu I don't like slider art... and I think not match this music.
02:31:650 (3,5,1) - sorry or nazi buuutt uhh blanket ok, moved with around notes
Welp also in this diff I dont have much to say but minor issues reee...

Nice song choice btw annnddd gl
Thank you for modding!
posted
fix:
SB color on the objects
posted
NM from my queue.
[Easy]
Props that you kept NC consistency so long until....
04:27:857 (4) - you may need to put one here
04:29:176 (1,2) - and here switch
rest is good
[Normal]
00:00:826 (1) - forgot add break after this note :)
00:06:100 (1) - retreat from NC since Easy has it correct
01:48:298 (1) - take off NC while 01:50:935 (3) has correct
03:44:341 (5,1) - yep, this NC issue is most visible, switch them
04:13:022 (1) - take off NC here and put 04:14:671 (3) instead
04:15:989 (1,3) - swap again here
04:17:968 (1) - here remove NC
[Hard]
00:15:826 (2) - i had problems here, because is placed between objects with literally same spacing, but previous is with 1/2 beat gap, and next with 1/1 beat. Since these sliders 00:14:012 (1,3) have a circles which are placed in straight line with slidertails, you could also apply it to 00:15:826 (2) around x:436 y:216. You could change shape of 00:16:155 (3) from left to right direction - it could look something like i presented
01:30:661 (2,3) - better if stack it like 01:31:979 (2,3) or Irreversible
02:43:518 (2) - i focused my sight on this wave and decided it looks ugly lol
02:45:167 (2,3) - i knew it is something wrong here - better and more comfortable rhythm should be like this (with solution how placement could looks)
02:55:716 (2) - lol this sv confused me and thought it was 1/4 slider - i recommend increase it to minimum 0,75x
04:07:583 (5) - maybe move this slider around here? With next objects is not enought comfortable in playing

Insane belongs to range of my modding but this one has specific spacigns on which i'm not speciallist and i can't advice too much there.

Good luck then with map.
posted
Not a mod just suggestion KDS必要がないというこです。

  • Normal

  1. 00:45:661 (1) - me personally expect it would like blanketing 00:46:815 (3) - tail to make smoother transtition
  2. 01:04:122 (1) - i would actually use angle slider instead to give more impact through the strong vocal there more like https://gyazo.com/a24de837c0053396cde86b86bddd58d7. you can also apply it for 01:14:672 (1) -
  3. 01:17:309 (1) - move the angle 1/3 after slider head instead (like the previous pic i give or so)
  4. 02:01:485 (2) - i dont really see what to emph by the cureve actually but if it was me i would just use straight slider
  5. 02:24:562 (1) - for this start just use straight slider to make even more impact through the kiai into (thats what straight tho afterall eight? ww), ye just like u do at 02:27:199 (1) -
  6. 02:52:254 (3) - move it slightly higher i think? no no im not get combo break on first try coz of that, just in case w
  7. 04:05:440 (1) - a bit stracge to see that middle angle slider at this point, just make it like the early stuff
  8. 04:08:572 (2) - ctrl+h, move it back to current place
  9. 04:17:308 (3) - the transtition line a bit lack tbh, maybe start it from around x112 y204?
  10. 04:26:869 (5) - 04:19:946 (1) - polish the angle by move them a bit further from slider head to make better look
  11. 04:33:792 (3) - maybe this shape of curve fit better 03:58:022 (2) -
  • Hard

  1. 00:39:067 (1) - ctrl+g? i see that catch the jump from (1,2) easier instead of (4,1)
  2. 00:46:485 (4) - i would actually going to same same thing like above but well its ur choise since you [atterning the jump here
  3. 01:02:309 (5,6,7) - make the plow this way will actually shmphytized the flow from (1) itself https://gyazo.com/338cff7c1c1c22ddf6a058827b436a15
  4. 01:27:529 (3) - same as the early mod ctrl+g it, simply to make more impact from symbal on next (1) slider which also make stronger impact
  5. 01:51:924 (2) - combo break ありがとうございましたw
  6. 02:15:661 (2) - i think it was wasted rhytm by this slider, make it as 2 circle for more intense maybe?
  7. 02:25:881 (1,2,3,4,1) - love this one
  8. 02:43:518 (2) - pls proper shape, you can actually get good shape by overlapping 2 1/2 slider like https://gyazo.com/25e2366eed3fdca7777c5c1f18050f7a and recreate the 1/1 slider with those slider as line
  9. 02:54:233 (3,4,1) - the flow suddenly chage and its quite bother me, try this https://gyazo.com/090e40a94ffdd53cb96b773bc517b8cd
  10. 02:57:446 - somehow it sounds like triplet, stack 02:57:364 (4,1) - and put a note between?
  11. 03:08:408 (2) - for me instead of here it werw properly readed if you place it 03:08:573 -
  12. 03:10:716 (4) - またありがとうございましたw
  13. 03:14:342 (3) - pls not with this one, spread it like at end of slider (1) or so, please
  14. 03:49:286 (4) - angle rotate by -5% yea ik its not critiacal buy i want this last kiai as perfect as it could
  • Insane

  1. このままでいいと思います

Rankお楽しみにしています。GL
posted

ReFaller wrote:

NM from my queue.
[Easy]
Props that you kept NC consistency so long until....
04:27:857 (4) - you may need to put one here
04:29:176 (1,2) - and here switch
oh... that's right...
rest is good
[Normal]
00:00:826 (1) - forgot add break after this note :)ok
00:06:100 (1) - retreat from NC since Easy has it correct hmm.. I think sould keep it if consider consistency. so I keep for now.
01:48:298 (1) - take off NC while 01:50:935 (3) has correct ok.
03:44:341 (5,1) - yep, this NC issue is most visible, switch them ok..
04:13:022 (1) - take off NC here and put 04:14:671 (3) instead ok
04:15:989 (1,3) - swap again here ^
04:17:968 (1) - here remove NC ^
[Hard]
00:15:826 (2) - i had problems here, because is placed between objects with literally same spacing, but previous is with 1/2 beat gap, and next with 1/1 beat. Since these sliders 00:14:012 (1,3) have a circles which are placed in straight line with slidertails, you could also apply it to 00:15:826 (2) around x:436 y:216. You could change shape of 00:16:155 (3) from left to right direction - it could look something like i presented ok, changed for reference your opinions
01:30:661 (2,3) - better if stack it like 01:31:979 (2,3) or Irreversible ok
02:43:518 (2) - i focused my sight on this wave and decided it looks ugly lol changed pattern and placement.
02:45:167 (2,3) - i knew it is something wrong here - better and more comfortable rhythm should be like this (with solution how placement could looks) ok
02:55:716 (2) - lol this sv confused me and thought it was 1/4 slider - i recommend increase it to minimum 0,75x ok
04:07:583 (5) - maybe move this slider around here? With next objects is not enought comfortable in playing Ctrl+G (6)

Insane belongs to range of my modding but this one has specific spacigns on which i'm not speciallist and i can't advice too much there.

Good luck then with map.
Thank you for modding!
posted

Time Capsule wrote:

Not a mod just suggestion KDS必要がないというこです。

  • Normal

  1. 00:45:661 (1) - me personally expect it would like blanketing 00:46:815 (3) - tail to make smoother transtition ok
  2. 01:04:122 (1) - i would actually use angle slider instead to give more impact through the strong vocal there more likehttps://gyazo.com/a24de837c0053396cde86b86bddd58d7. you can also apply it for 01:14:672 (1) - I feel it is not sound like using conner. It is a gently stretching sound.
  3. 01:17:309 (1) - move the angle 1/3 after slider head instead (like the previous pic i give or so) ^
  4. 02:01:485 (2) - i dont really see what to emph by the cureve actually but if it was me i would just use straight slider ok
  5. 02:24:562 (1) - for this start just use straight slider to make even more impact through the kiai into (thats what straight tho afterall eight? ww), ye just like u do at 02:27:199 (1) - ^^
  6. 02:52:254 (3) - move it slightly higher i think? no no im not get combo break on first try coz of that, just in case w I think can express it well emphasis the sound.
  7. 04:05:440 (1) - a bit stracge to see that middle angle slider at this point, just make it like the early stuff ok
  8. 04:08:572 (2) - ctrl+h, move it back to current place ?
  9. 04:17:308 (3) - the transtition line a bit lack tbh, maybe start it from around x112 y204? keep
  10. 04:26:869 (5) - 04:19:946 (1) - polish the angle by move them a bit further from slider head to make better look ok
  11. 04:33:792 (3) - maybe this shape of curve fit better 03:58:022 (2) - ok
  • Hard

  1. 00:39:067 (1) - ctrl+g? i see that catch the jump from (1,2) easier instead of (4,1) nice...
  2. 00:46:485 (4) - i would actually going to same same thing like above but well its ur choise since you [atterning the jump hereok
  3. 01:02:309 (5,6,7) - make the plow this way will actually shmphytized the flow from (1) itself https://gyazo.com/338cff7c1c1c22ddf6a058827b436a15 keep
  4. 01:27:529 (3) - same as the early mod ctrl+g it, simply to make more impact from symbal on next (1) slider which also make stronger impact ok
  5. 01:51:924 (2) - combo break ありがとうございましたw I intentionally stop the flow by overlap. It is Indicates the end of constant rhythm pattern.
  6. 02:15:661 (2) - i think it was wasted rhytm by this slider, make it as 2 circle for more intense maybe? Using four sliders
  7. 02:25:881 (1,2,3,4,1) - love this one
  8. 02:43:518 (2) - pls proper shape, you can actually get good shape by overlapping 2 1/2 slider like https://gyazo.com/25e2366eed3fdca7777c5c1f18050f7a and recreate the 1/1 slider with those slider as line keep
  9. 02:54:233 (3,4,1) - the flow suddenly chage and its quite bother me, try this https://gyazo.com/090e40a94ffdd53cb96b773bc517b8cd hmm... changed sliders direction
  10. 02:57:446 - somehow it sounds like triplet, stack 02:57:364 (4,1) - and put a note between? keep
  11. 03:08:408 (2) - for me instead of here it werw properly readed if you place it 03:08:573 - There is a bass drum sound but should not catch. The sound of string instrument is emphasized, and pattern follows it.
  12. 03:10:716 (4) - またありがとうございましたw ok
  13. 03:14:342 (3) - pls not with this one, spread it like at end of slider (1) or so, please ok
  14. 03:49:286 (4) - angle rotate by -5% yea ik its not critiacal buy i want this last kiai as perfect as it could I did not intend to do it, but fixed it
  • Insane

  1. このままでいいと思います

Rankお楽しみにしています。GL
Your mod was helpful so I gave kudos.
Thanks for modding!

//--
later
SB color fix at Normal diff

fixed
posted
Hi, from my queue

[Insane]
00:38:573 (5) - The distance between it and 00:38:243 (2,3,4) - is very little and it's placed as a stack so it can be hard to notice
00:48:793 (3,4,5,6,7) - This pattern is very tricky, I'm confused mostly about 00:48:793 (3,4,5) - this part, sounds on 4 and 5 are same so you should stack them as you did in 6 and 7. But on 00:51:430 (3,4,5,6,7) , you didn't stack anything here so stack at least 6 and 7 or remove stacks from first pattern
00:55:881 (7) - Is there any reason why pattern change direction here?
01:00:661 (3) - There's a long sound from here to 01:00:826 - so mapping it as a slider may be a better option as you did in first pattern
01:07:254 (2,5) - Think of blanketing it
01:26:869 (2,5) - ^
02:15:496 (2,3) - Is there any reason why it's stacked? Stacking 1 and 2 would have some idea behind it as stronger drums appear on 3 but I don't know why it's 2 and 3
02:44:012 (6,1) - Blanket, 02:44:012 (6,2) - as well
03:32:803 (2,3,4,5,6,7,8,9,1) - Streams like this after long sliders are very hard to read so think of changing this slider to circle to be like 03:32:143 (1,2) - and giving a click 03:33:132 - here
03:38:242 (3) - Make it same direction as 03:37:748 (1) -, will represent sound better
03:43:352 (2,3) - Gap is too big imo
03:56:539 (2,4) - Improve blanket


Hope it will be helpful :)
posted

Milar001 wrote:

Hi, from my queue

[Insane]
00:38:573 (5) - The distance between it and 00:38:243 (2,3,4) - is very little and it's placed as a stack so it can be hard to notice hm.. keep
00:48:793 (3,4,5,6,7) - This pattern is very tricky, I'm confused mostly about 00:48:793 (3,4,5) - this part, sounds on 4 and 5 are same so you should stack them as you did in 6 and 7. But on 00:51:430 (3,4,5,6,7) , you didn't stack anything here so stack at least 6 and 7 or remove stacks from first pattern removed stack
00:55:881 (7) - Is there any reason why pattern change direction here? AIM direction change because empasize sound at here.
01:00:661 (3) - There's a long sound from here to 01:00:826 - so mapping it as a slider may be a better option as you did in first pattern ok!
01:07:254 (2,5) - Think of blanketing it ok
01:26:869 (2,5) - ^ ok
02:15:496 (2,3) - Is there any reason why it's stacked? Stacking 1 and 2 would have some idea behind it as stronger drums appear on 3 but I don't know why it's 2 and 3 Because drum sound has started from (2)
02:44:012 (6,1) - Blanket, 02:44:012 (6,2) - as well ok
03:32:803 (2,3,4,5,6,7,8,9,1) - Streams like this after long sliders are very hard to read so think of changing this slider to circle to be like 03:32:143 (1,2) - and giving a click 03:33:132 - here It sounds like converging, so it is better not to movement
03:38:242 (3) - Make it same direction as 03:37:748 (1) -, will represent sound better keep
03:43:352 (2,3) - Gap is too big imo hmm..It looks okay ...
03:56:539 (2,4) - Improve blanket ok


Hope it will be helpful :)
Thanks for modding!
posted
hello 4:40 drain x 5

[Extra]
- 00:02:639 (4,5,6) - Would do 2 1/2 sliders here instead for piano this filler rhythm doesn't really fit much here imo.
- 00:05:276 (4,6) - ee idk if I like how this looks like but i guess it's fine
- 00:05:771 (7) - No glissandro slider? 1/8 buzz maybe?
- 00:06:100 (1,2) - 1/2 sliders would work on the whites since 00:06:595 - is super filler. For 00:07:913 (3) - https://i.imgur.com/OCdbYOL.png try this there's a lot of filler rhythm here holy. But hey at 00:08:738 (1,2,3,4,5) - this works idk why you varied the rhythm like 3 times in in succession though..
- 00:11:045 (6,7,1) - 1 is way stronger than 6 or 7 but it has almost no emphasis with how you patterned this. Moving it further away would be nice. // 00:14:012 (1) -
- 00:15:826 (4,5) - Stack like 00:14:507 (4,5,1,2) - ?
- 00:16:650 - So much filler rhythm, this is a calm part so lowering density would represent that well by making stuff like https://i.imgur.com/oASY6aa.png instead of 00:16:650 (1,2,3,4,5,6) - cuz there's so many circles here. 00:17:474 - even lands on a pretty strong vocal.
- 00:19:287 (1,2,3,4,5,6,7,8,1) - All circles but there are vocals you can map with sliders this is calm part :l
- 00:20:935 (2,3,4,5,6,7,8) - Half of these circles aren't even mapped to anything in particular..
- 00:27:529 (2,3) - Why skip the red tick with this slider? Vocal seems mappable if you just shortened 2 to end on red? 00:30:166 (2) - etcetc
- 00:38:243 (2,3,4,5,6,7,1,2,3) - again filler rhythm with 00:38:738 (6,7) - at least make 6 a slider if you're going for drums? If you're going for vocals there should be a lot more sliders on the reds.
- 01:10:056 (3) - 01:13:353 (1) - Why map these double kicks as a slider when before you had them as circles? 01:04:782 (3,4) - 01:59:507 (1) - problem repeats everywhere
- 01:26:210 (5) - If following vocals this end should be clickable since 01:26:540 (1,2) - is following vocals right?
- 01:47:639 (1,2) - No contrast between this spacing and 01:46:485 (1,2,3,4,5,6,7) - since the triangle pattern is already high spacing. Try to nerf it so that 1,2 gets more emphasis.
- 01:48:793 (1,2) - Now these drums are like a mixture of active and passive so the emphasis is muddle completely and 01:48:957 - gets skipped where usually it's mapped. Try: https://i.imgur.com/eCkK4ol.png 01:51:430 (1,2) - etc
- 01:52:913 (1,2) - More contrast again
- 02:07:913 (6,7,8) - This is the only audible 1/4 the rest of this stream is just 1/2..
- 02:10:716 (5,6,7) - Doesn't show the piano stopping at all, it's as if you just ignored the piano completely. Try to make a flow change or lower spacing or even just a reverse slider to show some difference
- 02:56:210 (1,3,5) - I like these sliders but 02:57:694 (2) - doesn't have a slider and 03:00:331 (2,3) - should be ctrl+g to keep the piano in focus?
- 03:04:946 (5,6) - Slider for piano tooooo or stack the circles for emphasis through movementtt
- 03:11:375 - This note is too late, timing needs to be checked here.
- 04:16:484 (3,4,5,6) - I don't really get what these back and forths are emphasizing there's nothing really in the song that these can make stand out imo

Overall the thing this diff suffers most from is rhythm. Try to be more focused with your rhythm by keeping a certain layer on sliderheads (piano etc) that will make it so that it is much more clear what you follow. 02:56:210 (1,2,3,4,5,6,1) - Does a good job of that but fails at 02:57:529 (1,2,3,4) - and 03:00:166 (1,2,3) -. 02:46:979 (1,2,3,4,5) - 4,5 should also be a slider but you use filler circles so 02:48:298 (1,2) - loses emphasis since they are also circles. Your entire map confuses me rhythmically. This stuff happens consistently and I really recommend you stop using so much filler rhythm and actually start using more sliders and more focused rhythm to map the layer of the song you want and not combine them like you are in the places I mention in my mod.

You should also work on contrast and emphasis since I also pointed out many places where you don't make notes stand out at all they just kinda blend in with the rest of the patterning.

[Insane]
- 00:03:133 (4) - More filler you can delete.
- 00:11:869 (4,5,6,1) - This isn't consistent with the spacing used at 00:14:012 (1,2,3,4,5,6,1,2,3,4,5) - they shouldn't be stacked like that imo if you don't do a stacking thing for the second one.
- 00:17:309 (4,5,6,7) - more filler circles make 00:17:474 - a slider or something // 00:19:782 (3,4) -
- 01:02:639 (7) - More contrast, more emphasis! 01:02:474 (6) - is weaker in the song but has the same emphasis as 7 :l
- For your whole kiai https://i.imgur.com/cf1vo4g.jpg is much better than 01:05:441 (1,2,3,4) - your whole rhythm in the kiai just makes no sense you should consistently follow one layer with sliderheads + circles to make it clear what you're following. This problem repeats with all kiais.
- 01:48:793 (1,2) - The end of 1 is really strong so it would be nice to have that clickable for all of them.
- 02:58:518 (5,6) - Slider for piano? Consistent layering with 02:57:694 (2,4,1) - // 03:02:968 (2,3) -
- 03:15:166 (2,3,4,5,6) - You can tidy this pattern: https://i.imgur.com/bdYbSiC.png
- 03:55:550 (3) - Random reverse you never used before? Would change this to be circle/circle/slider.

Yeah same issue with Extra, too much filler rhythm that makes it too difficult to understand what layer you're following. Vocals? Drums? Piano? Nothing? The map doesn't tell me that since you don't use sliders to properly prioritize your rhythm. Sliderhead = what you're following, tail = everything else.

[Hard]
- 00:03:133 (3) - Circle here to show the piano stopped already? Or you can just delete it entirely.
- 00:29:836 - Would prefer strong notes like this clickable since in the song they're emphasized quite a lot.
- 01:50:276 (1,2) - You used spacing emphasis for other notes like these so why not here too?
- 02:07:584 (2) - only 1/4 i hear is on 02:07:913 - so maybe continue using 1/2 and try a triple there?
- 03:08:243 (1,2,3) - idk how readable this is on a hard diff, would probably avoid personally

Much less issues in Hard regarding rhythm but.. yeah.. that's cuz you're kinda forced not to use so much filler rhythm.

[Normal]
- 00:28:353 - This note is pretty strong, maybe you could make it clickable? You kinda did for 00:30:990 - ?

I think it's not that bad I'm just not a fan of the patterning that much personally.

[Easy]
- 00:29:836 - These are pretty strong, maybe make them clickable? Two circles?

Yea same as Normal.

[ ]
Overall I really think you need to work on your rhythm for the top diffs they are really hard to follow. Use more sliders to put your layers in focus and be consistent with it, avoid filler rhythm if you can since it just dilutes the actual layers of the song into something that doesn't have as much focus.

Good luck!
posted
I'm so busy with work everyday... so crazy... :o
I checking it little by little...
posted

Mir wrote:

hello 4:40 drain x 5

[Extra]
- 00:02:639 (4,5,6) - Would do 2 1/2 sliders here instead for piano this filler rhythm doesn't really fit much here imo. there is bass drum sound at here, so i feel strange to be on slider tail.
- 00:05:276 (4,6) - ee idk if I like how this looks like but i guess it's fine Probably okay ...
- 00:05:771 (7) - No glissandro slider? 1/8 buzz maybe? annoyed sound of slider tail will remain, so i think it is good with circle.
- 00:06:100 (1,2) - 1/2 sliders would work on the whites since 00:06:595 - is super filler. For 00:07:913 (3) - https://i.imgur.com/OCdbYOL.png try this there's a lot of filler rhythm here holy. But hey at 00:08:738 (1,2,3,4,5) - this works idk why you varied the rhythm like 3 times in in succession though.. I intended to make like become lively. we will feel monotonous that same pattern succession.
- 00:11:045 (6,7,1) - 1 is way stronger than 6 or 7 but it has almost no emphasis with how you patterned this. Moving it further away would be nice. // 00:14:012 (1) - ok
- 00:15:826 (4,5) - Stack like 00:14:507 (4,5,1,2) - ? ok
- 00:16:650 - So much filler rhythm, this is a calm part so lowering density would represent that well by making stuff like https://i.imgur.com/oASY6aa.png instead of 00:16:650 (1,2,3,4,5,6) - cuz there's so many circles here. 00:17:474 - even lands on a pretty strong vocal. ok
- 00:19:287 (1,2,3,4,5,6,7,8,1) - All circles but there are vocals you can map with sliders this is calm part :l ok
- 00:20:935 (2,3,4,5,6,7,8) - Half of these circles aren't even mapped to anything in particular.. vocals follow..
- 00:27:529 (2,3) - Why skip the red tick with this slider? Vocal seems mappable if you just shortened 2 to end on red? 00:30:166 (2) - etcetc It was expressive there is drum sounds in blue line and feel like songs will hop.
- 00:38:243 (2,3,4,5,6,7,1,2,3) - again filler rhythm with 00:38:738 (6,7) - at least make 6 a slider if you're going for drums? If you're going for vocals there should be a lot more sliders on the reds. (1)make as slider. following to piano.
- 01:10:056 (3) - 01:13:353 (1) - Why map these double kicks as a slider when before you had them as circles? 01:04:782 (3,4) - 01:59:507 (1) - problem repeats everywhere I use the slider when there is sound prolongation. there is sound of vocals, guiter prolongation on the double kick, so I prioritized it. I think it changes every on lines and don't need consistency
- 01:26:210 (5) - If following vocals this end should be clickable since 01:26:540 (1,2) - is following vocals right? ok
- 01:47:639 (1,2) - No contrast between this spacing and 01:46:485 (1,2,3,4,5,6,7) - since the triangle pattern is already high spacing. Try to nerf it so that 1,2 gets more emphasis. ok
- 01:48:793 (1,2) - Now these drums are like a mixture of active and passive so the emphasis is muddle completely and 01:48:957 - gets skipped where usually it's mapped. Try: https://i.imgur.com/eCkK4ol.png 01:51:430 (1,2) - etc most emphasized sounds is piano and snare drum in here. matching bass drum sound would be monotonous impression pattern.
- 01:52:913 (1,2) - More contrast again ok
- 02:07:913 (6,7,8) - This is the only audible 1/4 the rest of this stream is just 1/2.. Fixed in my feeling. It is hard to hear the sound...
- 02:10:716 (5,6,7) - Doesn't show the piano stopping at all, it's as if you just ignored the piano completely. Try to make a flow change or lower spacing or even just a reverse slider to show some difference not only piano, should include also drum in pattern. both have sound at almost same timing, I think it is not necessary to mapping separately.
- 02:56:210 (1,3,5) - I like these sliders but 02:57:694 (2) - doesn't have a slider and 03:00:331 (2,3) - should be ctrl+g to keep the piano in focus? i feel Strange, changed at around pattern.
- 03:04:946 (5,6) - Slider for piano tooooo or stack the circles for emphasis through movementtt ok
- 03:11:375 - This note is too late, timing needs to be checked here. hmm ... I wonder this is unacceptable. adjusting timing for this only it, so obstructive to playing...?
- 04:16:484 (3,4,5,6) - I don't really get what these back and forths are emphasizing there's nothing really in the song that these can make stand out imo changed more vocal follow.

Overall the thing this diff suffers most from is rhythm. Try to be more focused with your rhythm by keeping a certain layer on sliderheads (piano etc) that will make it so that it is much more clear what you follow. 02:56:210 (1,2,3,4,5,6,1) - Does a good job of that but fails at 02:57:529 (1,2,3,4) - and 03:00:166 (1,2,3) -. 02:46:979 (1,2,3,4,5) - 4,5 should also be a slider but you use filler circles so 02:48:298 (1,2) - loses emphasis since they are also circles. Your entire map confuses me rhythmically. This stuff happens consistently and I really recommend you stop using so much filler rhythm and actually start using more sliders and more focused rhythm to map the layer of the song you want and not combine them like you are in the places I mention in my mod.

You should also work on contrast and emphasis since I also pointed out many places where you don't make notes stand out at all they just kinda blend in with the rest of the patterning.

[Insane]
- 00:03:133 (4) - More filler you can delete. drum sound exist
- 00:11:869 (4,5,6,1) - This isn't consistent with the spacing used at 00:14:012 (1,2,3,4,5,6,1,2,3,4,5) - they shouldn't be stacked like that imo if you don't do a stacking thing for the second one. sound is completely different between the first and second one. in secondly, besides piano there is drum at different timing, which is a completely different pattern from the first one.
- 00:17:309 (4,5,6,7) - more filler circles make 00:17:474 - a slider or something // 00:19:782 (3,4) - ok
- 01:02:639 (7) - More contrast, more emphasis! 01:02:474 (6) - is weaker in the song but has the same emphasis as 7 :l That’s true...
- For your whole kiai https://i.imgur.com/cf1vo4g.jpg is much better than 01:05:441 (1,2,3,4) - your whole rhythm in the kiai just makes no sense you should consistently follow one layer with sliderheads + circles to make it clear what you're following. This problem repeats with all kiais. Does this follow a vocal? I feel it looks like trying to forced follow..
- 01:48:793 (1,2) - The end of 1 is really strong so it would be nice to have that clickable for all of them. Because it is same sound here, I express it with a slider. I placed circles because It is the next sound that should be most emphasized.
- 02:58:518 (5,6) - Slider for piano? Consistent layering with 02:57:694 (2,4,1) - // 03:02:968 (2,3) - ok
- 03:15:166 (2,3,4,5,6) - You can tidy this pattern: https://i.imgur.com/bdYbSiC.png yeah.
- 03:55:550 (3) - Random reverse you never used before? Would change this to be circle/circle/slider. ok

Yeah same issue with Extra, too much filler rhythm that makes it too difficult to understand what layer you're following. Vocals? Drums? Piano? Nothing? The map doesn't tell me that since you don't use sliders to properly prioritize your rhythm. Sliderhead = what you're following, tail = everything else.

[Hard]
- 00:03:133 (3) - Circle here to show the piano stopped already? Or you can just delete it entirely. keep it as a support for drum sound that exist 00:03:298
- 00:29:836 - Would prefer strong notes like this clickable since in the song they're emphasized quite a lot. as long vocal sound with "shita", it can express with one slider.
- 01:50:276 (1,2) - You used spacing emphasis for other notes like these so why not here too? thats right
- 02:07:584 (2) - only 1/4 i hear is on 02:07:913 - so maybe continue using 1/2 and try a triple there? ok
- 03:08:243 (1,2,3) - idk how readable this is on a hard diff, would probably avoid personally ok

Much less issues in Hard regarding rhythm but.. yeah.. that's cuz you're kinda forced not to use so much filler rhythm.

[Normal]
- 00:28:353 - This note is pretty strong, maybe you could make it clickable? You kinda did for 00:30:990 - ? ok

I think it's not that bad I'm just not a fan of the patterning that much personally.

[Easy]
- 00:29:836 - These are pretty strong, maybe make them clickable? Two circles? same as hard diff

Yea same as Normal.

[ ]
Overall I really think you need to work on your rhythm for the top diffs they are really hard to follow. Use more sliders to put your layers in focus and be consistent with it, avoid filler rhythm if you can since it just dilutes the actual layers of the song into something that doesn't have as much focus.

Good luck!
I could not understand what the filler rhythm after all... but i saw some documets...
well.. it is just difference in personal feeling...?

thank you for modding!!
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