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posted
NM from Q

  • Easy
  1. 01:21:265 (2,1) - make a better blanket please xd
  2. 02:08:408 - add a note for emphasize piano imo
  3. 02:07:748 (2,1) - make them similar is should be more attractive i think
  4. 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3)
  5. 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap
  6. 04:09:396 (2) - here too ^
  7. 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good
  8. 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow
  • Normal
  1. open aimod for DS
  2. 00:16:155 (5) - you don't need to make a 1/1 slider tbh there is no special sound on the tail, just put a circle here 00:16:155 - it's fine imo
  3. 00:22:584 (2,1) - stack them
  4. 02:06:430 - add clap
  5. 02:28:518 (4) - move to x:335 y:52 it's better like this i find
  6. 02:32:144 (5,3) - stack them, doesn't look attractive right now :/
  7. 03:15:826 (4) - continue to follow flow, move it to x:75 y:156
  • Hard
  1. 00:01:815 (3,2) - imperfect stack
  2. 00:30:826 (4,1) - can you overlap these notes a little more so that we can see more the difference because we really cannot knowledge what is this. There are 2 possibilities, you can try this https://puu.sh/xYaJP/ee85b44174.jpg (if you fix the first suggestion you need to move circle to x:488 y:243) or this https://puu.sh/xYaQZ/eef5d5ceea.jpg
  3. 01:11:293 - should be cool to have a triplet here for emphasize piano (similar for the others kiai parts)
  • Insane
  1. 03:39:561 (6) - add nc
    nice diff!
  • Extra
  1. 00:34:122 (2) - ctrl+g should be nice at this moment for emphasize a little more the vocals
  2. 00:41:375 (7) - should be 2 notes like you did 00:38:738 (6,7) - and these notes 00:41:705 (1,2) - should be a 1/2 slider it's more logic lol
  3. 01:18:463 (5,1) - why spacing is more higher that 01:16:979 (6,1) - density is more lower than 01:16:979 (6,1)
  4. 01:49:287 (2,3,4) - these notes are kinda out of place, something like this should work better tbh https://puu.sh/xYca2/482407e2e7.png or you can make like you did before 00:18:298 (2,3,4)
  5. 01:54:562 (2,3,4) - ^
  6. 02:19:946 (4) - add nc
  7. 03:27:858 - fix the break https://puu.sh/xYcy8/227a2d4ad1.png
  8. 03:42:033 (1) - the tail of this slider shoud be on the blue tick like the insane diff


gl!~
posted

Wishkey wrote:

Heyo! From queue

Extra
  1. 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm drum sound exist in backsound.
  2. 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still ok
  3. 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit ok
  4. 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here changed pattern at 00:28:847 (2,3,4)
  5. 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) - too close? I will keep it now.
  6. 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar hmm. keep it
  7. 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2) I think that it is allowable level in this deff because there is an interval between 1 and 2.
  8. 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all ok
  9. 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break i don't want to use slider art...
  10. 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump keep
  11. 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback nice!
  12. 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more ok


Hard
  1. 00:01:815 (3,2) - Stack a bit off ok
  2. 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want keep
  3. 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad hmm... keep it...
  4. 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think i think emphasized piano sounds has been caught.
  5. 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity ok
  6. 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here ok
  7. 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit ok
  8. 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise ok
  9. 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais ok
  10. 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching


Good luck with the set!


Thank you for modding!!
posted

ShogunMoon wrote:

NM from Q

  • Easy
  1. 01:21:265 (2,1) - make a better blanket please xd ok
  2. 02:08:408 - add a note for emphasize piano imo ok
  3. 02:07:748 (2,1) - make them similar is should be more attractive i think move a bit
  4. 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3) obviously the sound is different. i think there is no consistency
  5. 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap drum sound is different.
  6. 04:09:396 (2) - here too ^
  7. 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good ok
  8. 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow ok
  • Normal
  1. open aimod for DS maybe ok?
  2. 00:16:155 (5) - you don't need to make a 1/1 slider tbh there is no special sound on the tail, just put a circle here 00:16:155 - it's fine imo ok
  3. 00:22:584 (2,1) - stack them ok
  4. 02:06:430 - add clap ok
  5. 02:28:518 (4) - move to x:335 y:52 it's better like this i find keep
  6. 02:32:144 (5,3) - stack them, doesn't look attractive right now :/ ok
  7. 03:15:826 (4) - continue to follow flow, move it to x:75 y:156 hmmm.. ok
  • Hard
  1. 00:01:815 (3,2) - imperfect stack ok
  2. 00:30:826 (4,1) - can you overlap these notes a little more so that we can see more the difference because we really cannot knowledge what is this. There are 2 possibilities, you can try this https://puu.sh/xYaJP/ee85b44174.jpg (if you fix the first suggestion you need to move circle to x:488 y:243) or this https://puu.sh/xYaQZ/eef5d5ceea.jpg ok overlapped
  3. 01:11:293 - should be cool to have a triplet here for emphasize piano (similar for the others kiai parts) feel like rhythm is difficult
  • Insane
  1. 03:39:561 (6) - add nc
    nice diff!
  • Extra
  1. 00:34:122 (2) - ctrl+g should be nice at this moment for emphasize a little more the vocals keep
  2. 00:41:375 (7) - should be 2 notes like you did 00:38:738 (6,7) - and these notes 00:41:705 (1,2) - should be a 1/2 slider it's more logic lol
    i think i shouldn't used consistency because each sounds is different.
  3. 01:18:463 (5,1) - why spacing is more higher that 01:16:979 (6,1) - density is more lower than 01:16:979 (6,1) move a bit
  4. 01:49:287 (2,3,4) - these notes are kinda out of place, something like this should work better tbh https://puu.sh/xYca2/482407e2e7.png or you can make like you did before 00:18:298 (2,3,4) it don't have long sound to use the slider in here.
  5. 01:54:562 (2,3,4) - ^
  6. 02:19:946 (4) - add nc hm... remove nc 02:21:265 (3)
  7. 03:27:858 - fix the break https://puu.sh/xYcy8/227a2d4ad1.png ok
  8. 03:42:033 (1) - the tail of this slider shoud be on the blue tick like the insane diff oh.... ok


gl!~


Thank you for modding!!
posted
#modreqs still exists right

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) -
04:23:902 (1,3,5) - First one follows stream but second is stacked?
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump.
00:07:749 (2) - hitsound
00:09:067 (2) - uh just double check hitsounds for me ok
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane
04:33:132 (1) - Can start using 1/3 streams here instead of sliders

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together

Easy
01:21:265 (2,3) - *dabs*
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!


edit: forgot to include examples of offset issue lo
01:01:815 (2,3,4,5,6) - 01:56:045 (2) - 03:28:517 (1) - 04:35:770 (1) -
I'll double check if others think the spread is fine
posted
I believe the N and H progression is fine. There is only a few places in Hard where I think spacing might be a bit too much.

The map already has Easy difficulty, You should be a bit more lenient on the progression. Adding advanced to a 5 diff 4:40 set requires a lot of work. (the set is already gigantic enough)

Good eye though! This set should be ranked.
posted

Sinnoh wrote:

#modreqs still exists right #modreq is my house

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis ok
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456 ok
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much ok
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv I don't like slider art...
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano ok
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap A little discomfort... I don't have to catch the sound
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) - ok
04:23:902 (1,3,5) - First one follows stream but second is stacked? correct place
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump. ok, position moved.
00:07:749 (2) - hitsound oh...ok
00:09:067 (2) - uh just double check hitsounds for me ok ^
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction ok
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed ok
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next hmm.. ok low spacing
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane You're right...
04:33:132 (1) - Can start using 1/3 streams here instead of sliders not exist sound in reverse position

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin hmm I don't think so.
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap ok
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this ok
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place it can expressed a drum pattern
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two ok
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together ok

Easy
01:21:265 (2,3) - *dabs* oh...ok
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!

Thank you for modding!
hitsound is only a part so I will keep it
offset is later

i tried to made Hard a little easier.
Is spread fine?

Anyway, updated
posted
yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
posted

Chirony wrote:


Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane


i tried to made Hard a little easier.
Is spread fine? yes

pimpG wrote:

yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
Yes please, can you also do it for the mania set, it cuts directly after the first kiai https://osu.ppy.sh/s/629560
posted

Sinnoh wrote:

Chirony wrote:


Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane

I fixed only a part of Extra.
I’d rather not use 1/3 stream because I don't play well...


i tried to made Hard a little easier.
Is spread fine? yes
relieved...


Thank you!
posted
(ノ^ヮ^)ノ*:・☆
posted
this is the timing i sent to Chirony

collapsed text
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0

i'll be available for timing assistance anytime you need it
posted

pimpG wrote:

this is the timing i sent to Chirony

collapsed text
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0

i'll be available for timing assistance anytime you need it


really really thanks...!!
i fixed everything related this.

timeline(red, green)
03:33:144 (4) - end snap @Normal
04:34:451 (2) - remap @Easy
discord log
Sinnoh - Today at 2:54 AM
tada
pimpG - Today at 2:54 AM
nice
Chirony - Today at 2:54 AM
thanks
pimpG - Today at 2:54 AM
is the osz working?
sinnoh
Sinnoh - Today at 2:54 AM
yes
pimpG - Today at 2:55 AM
so, for the most part, the original timing was fine
except for the parts you mentioned and a few others
i agree that the timing is actually fluctuating, not exactly spot on, but the original timing was averaging them very well
the timing i made is especially for the extra diff
Sinnoh - Today at 2:57 AM
gr8, good thing I won't get popped for timing this time
pimpG - Today at 2:57 AM
i didn't see any problems in the insane diff
the hard diff actually have a problem
lets see
gonna send you two ingame
hard1
Sinnoh - Today at 2:58 AM
osu crashed :ok_hand:
pimpG - Today at 2:59 AM
the repeat slider starts before the timeline and it repeats until after the timeline
pimpG - Today at 3:00 AM
so we either don't use the timeline or an optional timing will be required
ops
Chirony - Today at 3:00 AM
hmm Is this permitted...?
pimpG - Today at 3:00 AM
we either don't use the timeline or it will require a remap
not allowed to have unsnapped notes
Chirony - Today at 3:01 AM
i see...
Sinnoh - Today at 3:02 AM
?

pimpG - Today at 3:02 AM
hard1
Sinnoh - Today at 3:02 AM
yeah
will that timeline work
pimpG - Today at 3:03 AM
i will see how it sounds without the timeline
Chirony - Today at 3:04 AM

pimpG - Today at 3:04 AM
i got a better idea
better timing idea for this part*
so you won't need to remap
yeah it works
gonna send you two the fixing ingame
Sinnoh - Today at 3:09 AM
yatta
pimpG - Today at 3:10 AM
so i basically averaged this part
this change seems to not affect negatively the other diffs
normal1
some sliders ends are being unsnapped
but those can be fixed editing the .osu file
Sinnoh - Today at 3:12 AM
or with slider velocity
pimpG - Today at 3:12 AM
yeah
but sv affects taiko, so i suggest .osu file edit
hmm
idk really
but it's a fix anyway
Chirony - Today at 3:13 AM
277,125,213144,2,0,P|358:157|376:241,1,180,2|4,0:0|0:3,0:0:0:0:
pimpG - Today at 3:14 AM
is this the fixed slider code?
or just the slider code unfixed?
Chirony - Today at 3:14 AM
unfixed
pimpG - Today at 3:15 AM
it's easy to fix but i need to remember where exactly we need to change the values
Sinnoh - Today at 3:16 AM
the 180
pimpG - Today at 3:16 AM
probably
Sinnoh - Today at 3:16 AM
yup
pimpG - Today at 3:17 AM
you can tell us the fix if you are more used to change it
Chirony - Today at 3:19 AM
hmm
Sinnoh - Today at 3:20 AM
1sec
pimpG - Today at 3:20 AM
178
change the 180 to ^
and save the file
Sinnoh - Today at 3:22 AM
yeah don't bother doing that until you find a bn
o
rigght
don't bother doing that till it's ready to bubble
just tedious if you need to change and redo
pimpG - Today at 3:23 AM
yeah, we need to agree 1st
normal seems ok according to aimod
so easy1
Sinnoh - Today at 3:24 AM
03:33:144 (1) - can just snap
pimpG - Today at 3:24 AM
one slider can be fixed the same way we just did with normal
the other has a repeat
so it's real trouble
Sinnoh - Today at 3:24 AM
lol

pimpG - Today at 3:24 AM
can just snap what?
Sinnoh - Today at 3:25 AM
what you said
pimpG - Today at 3:25 AM
so lets see what we can do about the repeat slider
the coding thing will not work for it, i think
Sinnoh - Today at 3:26 AM
nope
need to use different rhythm
pimpG - Today at 3:27 AM
i think a remap is reasonable in this case
Sinnoh - Today at 3:28 AM
it's an easy, it's fine just remap lol
pimpG - Today at 3:28 AM
considering that insane and extra actually have this section mapped
what do you think chirony
Chirony - Today at 3:29 AM
yeah i remap it
pimpG - Today at 3:29 AM
cool
how many timing tweaks did we made?
Sinnoh - Today at 3:29 AM
1
pimpG - Today at 3:29 AM
must be done in all diffs
Sinnoh - Today at 3:29 AM
1 section
pimpG - Today at 3:30 AM
now do we all agree that the timing is fine?
Sinnoh - Today at 3:30 AM
probably
Chirony - Today at 3:30 AM
yes
pimpG - Today at 3:30 AM
it's not perfect but it doesn't needs to be
perfect would hurt playablility
but it's very close imo. the ranking criteria allows averaging the timing if it helps
i'll find the text
in the rc
Sinnoh - Today at 3:31 AM
ya i know what you mean
pimpG - Today at 3:34 AM
https://puu.sh/y9jLU/ac8a78ded0.png

so yeah
i will be available for timing assistance anytime until this map gets qualified
oh you asked me to time the mania map
sure
Sinnoh - Today at 3:36 AM
it's the same thing just the second half lower offset
o wait
mania
if it's too much effort don't bother
pimpG - Today at 3:36 AM
nah it's not difficult at all
Sinnoh - Today at 3:36 AM
like, it's almost graved iirc
pimpG - Today at 3:37 AM
but it's easy, if it will help the mapper to think about reviving it
then i can do
Sinnoh - Today at 3:38 AM
o wait bn already said call me back on it lol
pimpG - Today at 3:38 AM
where
Sinnoh - Today at 3:38 AM
p/6258549
oh, call me back for a mod
pimpG - Today at 3:40 AM
so the timing is ok there already?
Sinnoh - Today at 3:40 AM
no lol
pimpG - Today at 3:40 AM
no prob
Sinnoh - Today at 3:41 AM
also, the mapper of that set did a bit of a remix so timing might be changed
remix as is they added a bunch of pianos and genryuu kaiko ticking to add a 6* diff
pimpG - Today at 3:42 AM
0.0
i gotta see that
anyway chirony i'm gonna post the timing in the thread
but it's the same you two already have
just fix stuff the way we discussed here
Sinnoh - Today at 3:43 AM
gotta claim the kudosu :3
pimpG - Today at 3:43 AM
or it never happened!
Chirony - Today at 3:44 AM
yeah! really thanks
pimpG - Today at 3:45 AM
see you two around
pimpG - Today at 3:45 AM
gonna time the other map now
Sinnoh - Today at 3:45 AM
aight, ty
pimpG - Today at 3:45 AM
anytime

updated.
posted
storyboard could probably use a mod or two

bg-kiai.jpg is really low quality
the letterbox effect goes wayyy offscreen
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
posted
hmm.. i think solved the following problems.
should be no other problem so SBcheck was done by joker- before...

Sinnoh wrote:

storyboard could probably use a mod or two

bg-kiai.jpg is really low quality reedited, it should have been improved.
the letterbox effect goes wayyy offscreen I don't understand it because it does not reproduce in my environment. Probably, because "_ Scale" and "_Vector Scale" coexisted, I think caused the problem.
not good with sb, have irl stuff so will get back to this later. Ask someone else to check the storyboard first
posted
recheck

General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times."
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not?

Easy
ai mod

Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing

Hard
00:51:430 (2) - hitsound
04:07:748 (4,2,3) - messed up stacking, do a manual stack

Insane
00:19:782 (3) - Wrong hitsound
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra

Extra
ai mod
01:26:045 (4) - Hitsound tail
posted

Sinnoh wrote:

recheck

General
03:13:022 (5) - i can't figure out what hitsounds should be here since it's done in 3 different ways whistl+finish?
Combo colour 1 is lumosity 240, "Avoid using combo colors with ~220 luminosity or higher during kiai times." ok, change to green
AI bat is telling me there's a tonne of unused storyboard files, can you confirm if this is correct or not? I could not find it ...not exist already?

Easy
ai mod ok

Normal
02:04:533 (3) - 02:10:220 (4) - snaps were broken with timing oh...ok

Hard
00:51:430 (2) - hitsound ok
04:07:748 (4,2,3) - messed up stacking, do a manual stack changed placement

Insane
00:19:782 (3) - Wrong hitsound ok
00:48:793 (3,4,5,6,7) - hitsound inconsistent with extra ok

Extra
ai mod ok
01:26:045 (4) - Hitsound tail ok


Thanks, updated
posted
what does Thumbs.db do
other than that good to go
posted
this file seems to be created automatically by Windows, so my PC setting is bad...

i will remove it as soon as i get home
posted
ok, removed Thumbs.db
updated!
posted
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