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posted

JeirYagtama wrote:

This reminds me of my old mapping style xd
Hard
01:30:001 (3,3) - kind of a messy overlap moved with around notes
02:07:584 (2) - not sure if you're mapping drums or piano at this part It has followed the piano sounds. Piano sounds is most Emphasized on this part.
01:03:628 (1,2) - welp consistency on the NC here please 02:24:067 (7,8) - oh...need to NC...
welp I dont really that much to say about this diff gj xd
Insane
01:24:727 (5) - NC perhaps to indicate theres a stream incoming? No, matched color with section of music.
02:45:001 (3) - ^ ^
01:33:133 (5) - maybe NC aswell here too since theres that strong vocal sound that can support it yes...
01:34:452 (1) - you can insert a litttle bit of slider art here uwu I don't like slider art... and I think not match this music.
02:31:650 (3,5,1) - sorry or nazi buuutt uhh blanket ok, moved with around notes
Welp also in this diff I dont have much to say but minor issues reee...

Nice song choice btw annnddd gl
Thank you for modding!
posted
fix:
SB color on the objects
posted
NM from my queue.
[Easy]
Props that you kept NC consistency so long until....
04:27:857 (4) - you may need to put one here
04:29:176 (1,2) - and here switch
rest is good
[Normal]
00:00:826 (1) - forgot add break after this note :)
00:06:100 (1) - retreat from NC since Easy has it correct
01:48:298 (1) - take off NC while 01:50:935 (3) has correct
03:44:341 (5,1) - yep, this NC issue is most visible, switch them
04:13:022 (1) - take off NC here and put 04:14:671 (3) instead
04:15:989 (1,3) - swap again here
04:17:968 (1) - here remove NC
[Hard]
00:15:826 (2) - i had problems here, because is placed between objects with literally same spacing, but previous is with 1/2 beat gap, and next with 1/1 beat. Since these sliders 00:14:012 (1,3) have a circles which are placed in straight line with slidertails, you could also apply it to 00:15:826 (2) around x:436 y:216. You could change shape of 00:16:155 (3) from left to right direction - it could look something like i presented
01:30:661 (2,3) - better if stack it like 01:31:979 (2,3) or Irreversible
02:43:518 (2) - i focused my sight on this wave and decided it looks ugly lol
02:45:167 (2,3) - i knew it is something wrong here - better and more comfortable rhythm should be like this (with solution how placement could looks)
02:55:716 (2) - lol this sv confused me and thought it was 1/4 slider - i recommend increase it to minimum 0,75x
04:07:583 (5) - maybe move this slider around here? With next objects is not enought comfortable in playing

Insane belongs to range of my modding but this one has specific spacigns on which i'm not speciallist and i can't advice too much there.

Good luck then with map.
posted
Not a mod just suggestion KDS必要がないというこです。
  • Normal

  1. 00:45:661 (1) - me personally expect it would like blanketing 00:46:815 (3) - tail to make smoother transtition
  2. 01:04:122 (1) - i would actually use angle slider instead to give more impact through the strong vocal there more like https://gyazo.com/a24de837c0053396cde86b86bddd58d7. you can also apply it for 01:14:672 (1) -
  3. 01:17:309 (1) - move the angle 1/3 after slider head instead (like the previous pic i give or so)
  4. 02:01:485 (2) - i dont really see what to emph by the cureve actually but if it was me i would just use straight slider
  5. 02:24:562 (1) - for this start just use straight slider to make even more impact through the kiai into (thats what straight tho afterall eight? ww), ye just like u do at 02:27:199 (1) -
  6. 02:52:254 (3) - move it slightly higher i think? no no im not get combo break on first try coz of that, just in case w
  7. 04:05:440 (1) - a bit stracge to see that middle angle slider at this point, just make it like the early stuff
  8. 04:08:572 (2) - ctrl+h, move it back to current place
  9. 04:17:308 (3) - the transtition line a bit lack tbh, maybe start it from around x112 y204?
  10. 04:26:869 (5) - 04:19:946 (1) - polish the angle by move them a bit further from slider head to make better look
  11. 04:33:792 (3) - maybe this shape of curve fit better 03:58:022 (2) -
  • Hard

  1. 00:39:067 (1) - ctrl+g? i see that catch the jump from (1,2) easier instead of (4,1)
  2. 00:46:485 (4) - i would actually going to same same thing like above but well its ur choise since you [atterning the jump here
  3. 01:02:309 (5,6,7) - make the plow this way will actually shmphytized the flow from (1) itself https://gyazo.com/338cff7c1c1c22ddf6a058827b436a15
  4. 01:27:529 (3) - same as the early mod ctrl+g it, simply to make more impact from symbal on next (1) slider which also make stronger impact
  5. 01:51:924 (2) - combo break ありがとうございましたw
  6. 02:15:661 (2) - i think it was wasted rhytm by this slider, make it as 2 circle for more intense maybe?
  7. 02:25:881 (1,2,3,4,1) - love this one
  8. 02:43:518 (2) - pls proper shape, you can actually get good shape by overlapping 2 1/2 slider like https://gyazo.com/25e2366eed3fdca7777c5c1f18050f7a and recreate the 1/1 slider with those slider as line
  9. 02:54:233 (3,4,1) - the flow suddenly chage and its quite bother me, try this https://gyazo.com/090e40a94ffdd53cb96b773bc517b8cd
  10. 02:57:446 - somehow it sounds like triplet, stack 02:57:364 (4,1) - and put a note between?
  11. 03:08:408 (2) - for me instead of here it werw properly readed if you place it 03:08:573 -
  12. 03:10:716 (4) - またありがとうございましたw
  13. 03:14:342 (3) - pls not with this one, spread it like at end of slider (1) or so, please
  14. 03:49:286 (4) - angle rotate by -5% yea ik its not critiacal buy i want this last kiai as perfect as it could
  • Insane

  1. このままでいいと思います
Rankお楽しみにしています。GL
posted

ReFaller wrote:

NM from my queue.
[Easy]
Props that you kept NC consistency so long until....
04:27:857 (4) - you may need to put one here
04:29:176 (1,2) - and here switch
oh... that's right...
rest is good
[Normal]
00:00:826 (1) - forgot add break after this note :)ok
00:06:100 (1) - retreat from NC since Easy has it correct hmm.. I think sould keep it if consider consistency. so I keep for now.
01:48:298 (1) - take off NC while 01:50:935 (3) has correct ok.
03:44:341 (5,1) - yep, this NC issue is most visible, switch them ok..
04:13:022 (1) - take off NC here and put 04:14:671 (3) instead ok
04:15:989 (1,3) - swap again here ^
04:17:968 (1) - here remove NC ^
[Hard]
00:15:826 (2) - i had problems here, because is placed between objects with literally same spacing, but previous is with 1/2 beat gap, and next with 1/1 beat. Since these sliders 00:14:012 (1,3) have a circles which are placed in straight line with slidertails, you could also apply it to 00:15:826 (2) around x:436 y:216. You could change shape of 00:16:155 (3) from left to right direction - it could look something like i presented ok, changed for reference your opinions
01:30:661 (2,3) - better if stack it like 01:31:979 (2,3) or Irreversible ok
02:43:518 (2) - i focused my sight on this wave and decided it looks ugly lol changed pattern and placement.
02:45:167 (2,3) - i knew it is something wrong here - better and more comfortable rhythm should be like this (with solution how placement could looks) ok
02:55:716 (2) - lol this sv confused me and thought it was 1/4 slider - i recommend increase it to minimum 0,75x ok
04:07:583 (5) - maybe move this slider around here? With next objects is not enought comfortable in playing Ctrl+G (6)

Insane belongs to range of my modding but this one has specific spacigns on which i'm not speciallist and i can't advice too much there.

Good luck then with map.
Thank you for modding!
posted

Time Capsule wrote:

Not a mod just suggestion KDS必要がないというこです。
  • Normal

  1. 00:45:661 (1) - me personally expect it would like blanketing 00:46:815 (3) - tail to make smoother transtition ok
  2. 01:04:122 (1) - i would actually use angle slider instead to give more impact through the strong vocal there more likehttps://gyazo.com/a24de837c0053396cde86b86bddd58d7. you can also apply it for 01:14:672 (1) - I feel it is not sound like using conner. It is a gently stretching sound.
  3. 01:17:309 (1) - move the angle 1/3 after slider head instead (like the previous pic i give or so) ^
  4. 02:01:485 (2) - i dont really see what to emph by the cureve actually but if it was me i would just use straight slider ok
  5. 02:24:562 (1) - for this start just use straight slider to make even more impact through the kiai into (thats what straight tho afterall eight? ww), ye just like u do at 02:27:199 (1) - ^^
  6. 02:52:254 (3) - move it slightly higher i think? no no im not get combo break on first try coz of that, just in case w I think can express it well emphasis the sound.
  7. 04:05:440 (1) - a bit stracge to see that middle angle slider at this point, just make it like the early stuff ok
  8. 04:08:572 (2) - ctrl+h, move it back to current place ?
  9. 04:17:308 (3) - the transtition line a bit lack tbh, maybe start it from around x112 y204? keep
  10. 04:26:869 (5) - 04:19:946 (1) - polish the angle by move them a bit further from slider head to make better look ok
  11. 04:33:792 (3) - maybe this shape of curve fit better 03:58:022 (2) - ok
  • Hard

  1. 00:39:067 (1) - ctrl+g? i see that catch the jump from (1,2) easier instead of (4,1) nice...
  2. 00:46:485 (4) - i would actually going to same same thing like above but well its ur choise since you [atterning the jump hereok
  3. 01:02:309 (5,6,7) - make the plow this way will actually shmphytized the flow from (1) itself https://gyazo.com/338cff7c1c1c22ddf6a058827b436a15 keep
  4. 01:27:529 (3) - same as the early mod ctrl+g it, simply to make more impact from symbal on next (1) slider which also make stronger impact ok
  5. 01:51:924 (2) - combo break ありがとうございましたw I intentionally stop the flow by overlap. It is Indicates the end of constant rhythm pattern.
  6. 02:15:661 (2) - i think it was wasted rhytm by this slider, make it as 2 circle for more intense maybe? Using four sliders
  7. 02:25:881 (1,2,3,4,1) - love this one
  8. 02:43:518 (2) - pls proper shape, you can actually get good shape by overlapping 2 1/2 slider like https://gyazo.com/25e2366eed3fdca7777c5c1f18050f7a and recreate the 1/1 slider with those slider as line keep
  9. 02:54:233 (3,4,1) - the flow suddenly chage and its quite bother me, try this https://gyazo.com/090e40a94ffdd53cb96b773bc517b8cd hmm... changed sliders direction
  10. 02:57:446 - somehow it sounds like triplet, stack 02:57:364 (4,1) - and put a note between? keep
  11. 03:08:408 (2) - for me instead of here it werw properly readed if you place it 03:08:573 - There is a bass drum sound but should not catch. The sound of string instrument is emphasized, and pattern follows it.
  12. 03:10:716 (4) - またありがとうございましたw ok
  13. 03:14:342 (3) - pls not with this one, spread it like at end of slider (1) or so, please ok
  14. 03:49:286 (4) - angle rotate by -5% yea ik its not critiacal buy i want this last kiai as perfect as it could I did not intend to do it, but fixed it
  • Insane

  1. このままでいいと思います
Rankお楽しみにしています。GL
Your mod was helpful so I gave kudos.
Thanks for modding!

//--
later
SB color fix at Normal diff

fixed
posted
Hi, from my queue

[Insane]
00:38:573 (5) - The distance between it and 00:38:243 (2,3,4) - is very little and it's placed as a stack so it can be hard to notice
00:48:793 (3,4,5,6,7) - This pattern is very tricky, I'm confused mostly about 00:48:793 (3,4,5) - this part, sounds on 4 and 5 are same so you should stack them as you did in 6 and 7. But on 00:51:430 (3,4,5,6,7) , you didn't stack anything here so stack at least 6 and 7 or remove stacks from first pattern
00:55:881 (7) - Is there any reason why pattern change direction here?
01:00:661 (3) - There's a long sound from here to 01:00:826 - so mapping it as a slider may be a better option as you did in first pattern
01:07:254 (2,5) - Think of blanketing it
01:26:869 (2,5) - ^
02:15:496 (2,3) - Is there any reason why it's stacked? Stacking 1 and 2 would have some idea behind it as stronger drums appear on 3 but I don't know why it's 2 and 3
02:44:012 (6,1) - Blanket, 02:44:012 (6,2) - as well
03:32:803 (2,3,4,5,6,7,8,9,1) - Streams like this after long sliders are very hard to read so think of changing this slider to circle to be like 03:32:143 (1,2) - and giving a click 03:33:132 - here
03:38:242 (3) - Make it same direction as 03:37:748 (1) -, will represent sound better
03:43:352 (2,3) - Gap is too big imo
03:56:539 (2,4) - Improve blanket


Hope it will be helpful :)
posted

Milar001 wrote:

Hi, from my queue

[Insane]
00:38:573 (5) - The distance between it and 00:38:243 (2,3,4) - is very little and it's placed as a stack so it can be hard to notice hm.. keep
00:48:793 (3,4,5,6,7) - This pattern is very tricky, I'm confused mostly about 00:48:793 (3,4,5) - this part, sounds on 4 and 5 are same so you should stack them as you did in 6 and 7. But on 00:51:430 (3,4,5,6,7) , you didn't stack anything here so stack at least 6 and 7 or remove stacks from first pattern removed stack
00:55:881 (7) - Is there any reason why pattern change direction here? AIM direction change because empasize sound at here.
01:00:661 (3) - There's a long sound from here to 01:00:826 - so mapping it as a slider may be a better option as you did in first pattern ok!
01:07:254 (2,5) - Think of blanketing it ok
01:26:869 (2,5) - ^ ok
02:15:496 (2,3) - Is there any reason why it's stacked? Stacking 1 and 2 would have some idea behind it as stronger drums appear on 3 but I don't know why it's 2 and 3 Because drum sound has started from (2)
02:44:012 (6,1) - Blanket, 02:44:012 (6,2) - as well ok
03:32:803 (2,3,4,5,6,7,8,9,1) - Streams like this after long sliders are very hard to read so think of changing this slider to circle to be like 03:32:143 (1,2) - and giving a click 03:33:132 - here It sounds like converging, so it is better not to movement
03:38:242 (3) - Make it same direction as 03:37:748 (1) -, will represent sound better keep
03:43:352 (2,3) - Gap is too big imo hmm..It looks okay ...
03:56:539 (2,4) - Improve blanket ok


Hope it will be helpful :)
Thanks for modding!
posted
hello 4:40 drain x 5

[Extra]
- 00:02:639 (4,5,6) - Would do 2 1/2 sliders here instead for piano this filler rhythm doesn't really fit much here imo.
- 00:05:276 (4,6) - ee idk if I like how this looks like but i guess it's fine
- 00:05:771 (7) - No glissandro slider? 1/8 buzz maybe?
- 00:06:100 (1,2) - 1/2 sliders would work on the whites since 00:06:595 - is super filler. For 00:07:913 (3) - https://i.imgur.com/OCdbYOL.png try this there's a lot of filler rhythm here holy. But hey at 00:08:738 (1,2,3,4,5) - this works idk why you varied the rhythm like 3 times in in succession though..
- 00:11:045 (6,7,1) - 1 is way stronger than 6 or 7 but it has almost no emphasis with how you patterned this. Moving it further away would be nice. // 00:14:012 (1) -
- 00:15:826 (4,5) - Stack like 00:14:507 (4,5,1,2) - ?
- 00:16:650 - So much filler rhythm, this is a calm part so lowering density would represent that well by making stuff like https://i.imgur.com/oASY6aa.png instead of 00:16:650 (1,2,3,4,5,6) - cuz there's so many circles here. 00:17:474 - even lands on a pretty strong vocal.
- 00:19:287 (1,2,3,4,5,6,7,8,1) - All circles but there are vocals you can map with sliders this is calm part :l
- 00:20:935 (2,3,4,5,6,7,8) - Half of these circles aren't even mapped to anything in particular..
- 00:27:529 (2,3) - Why skip the red tick with this slider? Vocal seems mappable if you just shortened 2 to end on red? 00:30:166 (2) - etcetc
- 00:38:243 (2,3,4,5,6,7,1,2,3) - again filler rhythm with 00:38:738 (6,7) - at least make 6 a slider if you're going for drums? If you're going for vocals there should be a lot more sliders on the reds.
- 01:10:056 (3) - 01:13:353 (1) - Why map these double kicks as a slider when before you had them as circles? 01:04:782 (3,4) - 01:59:507 (1) - problem repeats everywhere
- 01:26:210 (5) - If following vocals this end should be clickable since 01:26:540 (1,2) - is following vocals right?
- 01:47:639 (1,2) - No contrast between this spacing and 01:46:485 (1,2,3,4,5,6,7) - since the triangle pattern is already high spacing. Try to nerf it so that 1,2 gets more emphasis.
- 01:48:793 (1,2) - Now these drums are like a mixture of active and passive so the emphasis is muddle completely and 01:48:957 - gets skipped where usually it's mapped. Try: https://i.imgur.com/eCkK4ol.png 01:51:430 (1,2) - etc
- 01:52:913 (1,2) - More contrast again
- 02:07:913 (6,7,8) - This is the only audible 1/4 the rest of this stream is just 1/2..
- 02:10:716 (5,6,7) - Doesn't show the piano stopping at all, it's as if you just ignored the piano completely. Try to make a flow change or lower spacing or even just a reverse slider to show some difference
- 02:56:210 (1,3,5) - I like these sliders but 02:57:694 (2) - doesn't have a slider and 03:00:331 (2,3) - should be ctrl+g to keep the piano in focus?
- 03:04:946 (5,6) - Slider for piano tooooo or stack the circles for emphasis through movementtt
- 03:11:375 - This note is too late, timing needs to be checked here.
- 04:16:484 (3,4,5,6) - I don't really get what these back and forths are emphasizing there's nothing really in the song that these can make stand out imo

Overall the thing this diff suffers most from is rhythm. Try to be more focused with your rhythm by keeping a certain layer on sliderheads (piano etc) that will make it so that it is much more clear what you follow. 02:56:210 (1,2,3,4,5,6,1) - Does a good job of that but fails at 02:57:529 (1,2,3,4) - and 03:00:166 (1,2,3) -. 02:46:979 (1,2,3,4,5) - 4,5 should also be a slider but you use filler circles so 02:48:298 (1,2) - loses emphasis since they are also circles. Your entire map confuses me rhythmically. This stuff happens consistently and I really recommend you stop using so much filler rhythm and actually start using more sliders and more focused rhythm to map the layer of the song you want and not combine them like you are in the places I mention in my mod.

You should also work on contrast and emphasis since I also pointed out many places where you don't make notes stand out at all they just kinda blend in with the rest of the patterning.

[Insane]
- 00:03:133 (4) - More filler you can delete.
- 00:11:869 (4,5,6,1) - This isn't consistent with the spacing used at 00:14:012 (1,2,3,4,5,6,1,2,3,4,5) - they shouldn't be stacked like that imo if you don't do a stacking thing for the second one.
- 00:17:309 (4,5,6,7) - more filler circles make 00:17:474 - a slider or something // 00:19:782 (3,4) -
- 01:02:639 (7) - More contrast, more emphasis! 01:02:474 (6) - is weaker in the song but has the same emphasis as 7 :l
- For your whole kiai https://i.imgur.com/cf1vo4g.jpg is much better than 01:05:441 (1,2,3,4) - your whole rhythm in the kiai just makes no sense you should consistently follow one layer with sliderheads + circles to make it clear what you're following. This problem repeats with all kiais.
- 01:48:793 (1,2) - The end of 1 is really strong so it would be nice to have that clickable for all of them.
- 02:58:518 (5,6) - Slider for piano? Consistent layering with 02:57:694 (2,4,1) - // 03:02:968 (2,3) -
- 03:15:166 (2,3,4,5,6) - You can tidy this pattern: https://i.imgur.com/bdYbSiC.png
- 03:55:550 (3) - Random reverse you never used before? Would change this to be circle/circle/slider.

Yeah same issue with Extra, too much filler rhythm that makes it too difficult to understand what layer you're following. Vocals? Drums? Piano? Nothing? The map doesn't tell me that since you don't use sliders to properly prioritize your rhythm. Sliderhead = what you're following, tail = everything else.

[Hard]
- 00:03:133 (3) - Circle here to show the piano stopped already? Or you can just delete it entirely.
- 00:29:836 - Would prefer strong notes like this clickable since in the song they're emphasized quite a lot.
- 01:50:276 (1,2) - You used spacing emphasis for other notes like these so why not here too?
- 02:07:584 (2) - only 1/4 i hear is on 02:07:913 - so maybe continue using 1/2 and try a triple there?
- 03:08:243 (1,2,3) - idk how readable this is on a hard diff, would probably avoid personally

Much less issues in Hard regarding rhythm but.. yeah.. that's cuz you're kinda forced not to use so much filler rhythm.

[Normal]
- 00:28:353 - This note is pretty strong, maybe you could make it clickable? You kinda did for 00:30:990 - ?

I think it's not that bad I'm just not a fan of the patterning that much personally.

[Easy]
- 00:29:836 - These are pretty strong, maybe make them clickable? Two circles?

Yea same as Normal.

[ ]
Overall I really think you need to work on your rhythm for the top diffs they are really hard to follow. Use more sliders to put your layers in focus and be consistent with it, avoid filler rhythm if you can since it just dilutes the actual layers of the song into something that doesn't have as much focus.

Good luck!
posted
I'm so busy with work everyday... so crazy... :o
I checking it little by little...
posted

Mir wrote:

hello 4:40 drain x 5

[Extra]
- 00:02:639 (4,5,6) - Would do 2 1/2 sliders here instead for piano this filler rhythm doesn't really fit much here imo. there is bass drum sound at here, so i feel strange to be on slider tail.
- 00:05:276 (4,6) - ee idk if I like how this looks like but i guess it's fine Probably okay ...
- 00:05:771 (7) - No glissandro slider? 1/8 buzz maybe? annoyed sound of slider tail will remain, so i think it is good with circle.
- 00:06:100 (1,2) - 1/2 sliders would work on the whites since 00:06:595 - is super filler. For 00:07:913 (3) - https://i.imgur.com/OCdbYOL.png try this there's a lot of filler rhythm here holy. But hey at 00:08:738 (1,2,3,4,5) - this works idk why you varied the rhythm like 3 times in in succession though.. I intended to make like become lively. we will feel monotonous that same pattern succession.
- 00:11:045 (6,7,1) - 1 is way stronger than 6 or 7 but it has almost no emphasis with how you patterned this. Moving it further away would be nice. // 00:14:012 (1) - ok
- 00:15:826 (4,5) - Stack like 00:14:507 (4,5,1,2) - ? ok
- 00:16:650 - So much filler rhythm, this is a calm part so lowering density would represent that well by making stuff like https://i.imgur.com/oASY6aa.png instead of 00:16:650 (1,2,3,4,5,6) - cuz there's so many circles here. 00:17:474 - even lands on a pretty strong vocal. ok
- 00:19:287 (1,2,3,4,5,6,7,8,1) - All circles but there are vocals you can map with sliders this is calm part :l ok
- 00:20:935 (2,3,4,5,6,7,8) - Half of these circles aren't even mapped to anything in particular.. vocals follow..
- 00:27:529 (2,3) - Why skip the red tick with this slider? Vocal seems mappable if you just shortened 2 to end on red? 00:30:166 (2) - etcetc It was expressive there is drum sounds in blue line and feel like songs will hop.
- 00:38:243 (2,3,4,5,6,7,1,2,3) - again filler rhythm with 00:38:738 (6,7) - at least make 6 a slider if you're going for drums? If you're going for vocals there should be a lot more sliders on the reds. (1)make as slider. following to piano.
- 01:10:056 (3) - 01:13:353 (1) - Why map these double kicks as a slider when before you had them as circles? 01:04:782 (3,4) - 01:59:507 (1) - problem repeats everywhere I use the slider when there is sound prolongation. there is sound of vocals, guiter prolongation on the double kick, so I prioritized it. I think it changes every on lines and don't need consistency
- 01:26:210 (5) - If following vocals this end should be clickable since 01:26:540 (1,2) - is following vocals right? ok
- 01:47:639 (1,2) - No contrast between this spacing and 01:46:485 (1,2,3,4,5,6,7) - since the triangle pattern is already high spacing. Try to nerf it so that 1,2 gets more emphasis. ok
- 01:48:793 (1,2) - Now these drums are like a mixture of active and passive so the emphasis is muddle completely and 01:48:957 - gets skipped where usually it's mapped. Try: https://i.imgur.com/eCkK4ol.png 01:51:430 (1,2) - etc most emphasized sounds is piano and snare drum in here. matching bass drum sound would be monotonous impression pattern.
- 01:52:913 (1,2) - More contrast again ok
- 02:07:913 (6,7,8) - This is the only audible 1/4 the rest of this stream is just 1/2.. Fixed in my feeling. It is hard to hear the sound...
- 02:10:716 (5,6,7) - Doesn't show the piano stopping at all, it's as if you just ignored the piano completely. Try to make a flow change or lower spacing or even just a reverse slider to show some difference not only piano, should include also drum in pattern. both have sound at almost same timing, I think it is not necessary to mapping separately.
- 02:56:210 (1,3,5) - I like these sliders but 02:57:694 (2) - doesn't have a slider and 03:00:331 (2,3) - should be ctrl+g to keep the piano in focus? i feel Strange, changed at around pattern.
- 03:04:946 (5,6) - Slider for piano tooooo or stack the circles for emphasis through movementtt ok
- 03:11:375 - This note is too late, timing needs to be checked here. hmm ... I wonder this is unacceptable. adjusting timing for this only it, so obstructive to playing...?
- 04:16:484 (3,4,5,6) - I don't really get what these back and forths are emphasizing there's nothing really in the song that these can make stand out imo changed more vocal follow.

Overall the thing this diff suffers most from is rhythm. Try to be more focused with your rhythm by keeping a certain layer on sliderheads (piano etc) that will make it so that it is much more clear what you follow. 02:56:210 (1,2,3,4,5,6,1) - Does a good job of that but fails at 02:57:529 (1,2,3,4) - and 03:00:166 (1,2,3) -. 02:46:979 (1,2,3,4,5) - 4,5 should also be a slider but you use filler circles so 02:48:298 (1,2) - loses emphasis since they are also circles. Your entire map confuses me rhythmically. This stuff happens consistently and I really recommend you stop using so much filler rhythm and actually start using more sliders and more focused rhythm to map the layer of the song you want and not combine them like you are in the places I mention in my mod.

You should also work on contrast and emphasis since I also pointed out many places where you don't make notes stand out at all they just kinda blend in with the rest of the patterning.

[Insane]
- 00:03:133 (4) - More filler you can delete. drum sound exist
- 00:11:869 (4,5,6,1) - This isn't consistent with the spacing used at 00:14:012 (1,2,3,4,5,6,1,2,3,4,5) - they shouldn't be stacked like that imo if you don't do a stacking thing for the second one. sound is completely different between the first and second one. in secondly, besides piano there is drum at different timing, which is a completely different pattern from the first one.
- 00:17:309 (4,5,6,7) - more filler circles make 00:17:474 - a slider or something // 00:19:782 (3,4) - ok
- 01:02:639 (7) - More contrast, more emphasis! 01:02:474 (6) - is weaker in the song but has the same emphasis as 7 :l That’s true...
- For your whole kiai https://i.imgur.com/cf1vo4g.jpg is much better than 01:05:441 (1,2,3,4) - your whole rhythm in the kiai just makes no sense you should consistently follow one layer with sliderheads + circles to make it clear what you're following. This problem repeats with all kiais. Does this follow a vocal? I feel it looks like trying to forced follow..
- 01:48:793 (1,2) - The end of 1 is really strong so it would be nice to have that clickable for all of them. Because it is same sound here, I express it with a slider. I placed circles because It is the next sound that should be most emphasized.
- 02:58:518 (5,6) - Slider for piano? Consistent layering with 02:57:694 (2,4,1) - // 03:02:968 (2,3) - ok
- 03:15:166 (2,3,4,5,6) - You can tidy this pattern: https://i.imgur.com/bdYbSiC.png yeah.
- 03:55:550 (3) - Random reverse you never used before? Would change this to be circle/circle/slider. ok

Yeah same issue with Extra, too much filler rhythm that makes it too difficult to understand what layer you're following. Vocals? Drums? Piano? Nothing? The map doesn't tell me that since you don't use sliders to properly prioritize your rhythm. Sliderhead = what you're following, tail = everything else.

[Hard]
- 00:03:133 (3) - Circle here to show the piano stopped already? Or you can just delete it entirely. keep it as a support for drum sound that exist 00:03:298
- 00:29:836 - Would prefer strong notes like this clickable since in the song they're emphasized quite a lot. as long vocal sound with "shita", it can express with one slider.
- 01:50:276 (1,2) - You used spacing emphasis for other notes like these so why not here too? thats right
- 02:07:584 (2) - only 1/4 i hear is on 02:07:913 - so maybe continue using 1/2 and try a triple there? ok
- 03:08:243 (1,2,3) - idk how readable this is on a hard diff, would probably avoid personally ok

Much less issues in Hard regarding rhythm but.. yeah.. that's cuz you're kinda forced not to use so much filler rhythm.

[Normal]
- 00:28:353 - This note is pretty strong, maybe you could make it clickable? You kinda did for 00:30:990 - ? ok

I think it's not that bad I'm just not a fan of the patterning that much personally.

[Easy]
- 00:29:836 - These are pretty strong, maybe make them clickable? Two circles? same as hard diff

Yea same as Normal.

[ ]
Overall I really think you need to work on your rhythm for the top diffs they are really hard to follow. Use more sliders to put your layers in focus and be consistent with it, avoid filler rhythm if you can since it just dilutes the actual layers of the song into something that doesn't have as much focus.

Good luck!
I could not understand what the filler rhythm after all... but i saw some documets...
well.. it is just difference in personal feeling...?

thank you for modding!!
posted
nice mapu & sb!! (。>◡<)

edit: for extra
03:28:517 (1) - make this pink so your effects match with your colours at 03:33:792 (1) - and 04:35:770 (1) - ?
posted

Gaia wrote:

nice mapu & sb!! (。>◡<)

edit: for extra
03:28:517 (1) - make this pink so your effects match with your colours at 03:33:792 (1) - and 04:35:770 (1) - ?
you are right...!!
fixed it :3
thank you!
posted
WOAH WHAT A BEAUTIFUL MAP
**aplaud** so anyways, Thanks for using our queue! I don't think there's really anything I can mod about, I really don't see any problems! I would say in "Easy" you're overusing New Combos, but that's all! GL with rank! :D
posted
Heyo! From queue

Extra
  1. 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm
  2. 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still
  3. 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit
  4. 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here
  5. 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) -
  6. 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar
  7. 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2)
  8. 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all
  9. 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break
  10. 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump
  11. 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback
  12. 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more


Hard
  1. 00:01:815 (3,2) - Stack a bit off
  2. 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want
  3. 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad
  4. 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think
  5. 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity
  6. 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here
  7. 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit
  8. 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise
  9. 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais
  10. 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching


Good luck with the set!
posted
NM from Q

  • Easy
  1. 01:21:265 (2,1) - make a better blanket please xd
  2. 02:08:408 - add a note for emphasize piano imo
  3. 02:07:748 (2,1) - make them similar is should be more attractive i think
  4. 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3)
  5. 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap
  6. 04:09:396 (2) - here too ^
  7. 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good
  8. 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow
  • Normal
  1. open aimod for DS
  2. 00:16:155 (5) - you don't need to make a 1/1 slider tbh there is no special sound on the tail, just put a circle here 00:16:155 - it's fine imo
  3. 00:22:584 (2,1) - stack them
  4. 02:06:430 - add clap
  5. 02:28:518 (4) - move to x:335 y:52 it's better like this i find
  6. 02:32:144 (5,3) - stack them, doesn't look attractive right now :/
  7. 03:15:826 (4) - continue to follow flow, move it to x:75 y:156
  • Hard
  1. 00:01:815 (3,2) - imperfect stack
  2. 00:30:826 (4,1) - can you overlap these notes a little more so that we can see more the difference because we really cannot knowledge what is this. There are 2 possibilities, you can try this https://puu.sh/xYaJP/ee85b44174.jpg (if you fix the first suggestion you need to move circle to x:488 y:243) or this https://puu.sh/xYaQZ/eef5d5ceea.jpg
  3. 01:11:293 - should be cool to have a triplet here for emphasize piano (similar for the others kiai parts)
  • Insane
  1. 03:39:561 (6) - add nc
    nice diff!
  • Extra
  1. 00:34:122 (2) - ctrl+g should be nice at this moment for emphasize a little more the vocals
  2. 00:41:375 (7) - should be 2 notes like you did 00:38:738 (6,7) - and these notes 00:41:705 (1,2) - should be a 1/2 slider it's more logic lol
  3. 01:18:463 (5,1) - why spacing is more higher that 01:16:979 (6,1) - density is more lower than 01:16:979 (6,1)
  4. 01:49:287 (2,3,4) - these notes are kinda out of place, something like this should work better tbh https://puu.sh/xYca2/482407e2e7.png or you can make like you did before 00:18:298 (2,3,4)
  5. 01:54:562 (2,3,4) - ^
  6. 02:19:946 (4) - add nc
  7. 03:27:858 - fix the break https://puu.sh/xYcy8/227a2d4ad1.png
  8. 03:42:033 (1) - the tail of this slider shoud be on the blue tick like the insane diff


gl!~
posted

Wishkey wrote:

Heyo! From queue

Extra
  1. 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm drum sound exist in backsound.
  2. 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still ok
  3. 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit ok
  4. 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here changed pattern at 00:28:847 (2,3,4)
  5. 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) - too close? I will keep it now.
  6. 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar hmm. keep it
  7. 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2) I think that it is allowable level in this deff because there is an interval between 1 and 2.
  8. 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all ok
  9. 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break i don't want to use slider art...
  10. 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump keep
  11. 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback nice!
  12. 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more ok


Hard
  1. 00:01:815 (3,2) - Stack a bit off ok
  2. 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want keep
  3. 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad hmm... keep it...
  4. 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think i think emphasized piano sounds has been caught.
  5. 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity ok
  6. 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here ok
  7. 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit ok
  8. 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise ok
  9. 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais ok
  10. 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching


Good luck with the set!
Thank you for modding!!
posted

ShogunMoon wrote:

NM from Q

  • Easy
  1. 01:21:265 (2,1) - make a better blanket please xd ok
  2. 02:08:408 - add a note for emphasize piano imo ok
  3. 02:07:748 (2,1) - make them similar is should be more attractive i think move a bit
  4. 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3) obviously the sound is different. i think there is no consistency
  5. 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap drum sound is different.
  6. 04:09:396 (2) - here too ^
  7. 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good ok
  8. 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow ok
  • Normal
  1. open aimod for DS maybe ok?
  2. 00:16:155 (5) - you don't need to make a 1/1 slider tbh there is no special sound on the tail, just put a circle here 00:16:155 - it's fine imo ok
  3. 00:22:584 (2,1) - stack them ok
  4. 02:06:430 - add clap ok
  5. 02:28:518 (4) - move to x:335 y:52 it's better like this i find keep
  6. 02:32:144 (5,3) - stack them, doesn't look attractive right now :/ ok
  7. 03:15:826 (4) - continue to follow flow, move it to x:75 y:156 hmmm.. ok
  • Hard
  1. 00:01:815 (3,2) - imperfect stack ok
  2. 00:30:826 (4,1) - can you overlap these notes a little more so that we can see more the difference because we really cannot knowledge what is this. There are 2 possibilities, you can try this https://puu.sh/xYaJP/ee85b44174.jpg (if you fix the first suggestion you need to move circle to x:488 y:243) or this https://puu.sh/xYaQZ/eef5d5ceea.jpg ok overlapped
  3. 01:11:293 - should be cool to have a triplet here for emphasize piano (similar for the others kiai parts) feel like rhythm is difficult
  • Insane
  1. 03:39:561 (6) - add nc
    nice diff!
  • Extra
  1. 00:34:122 (2) - ctrl+g should be nice at this moment for emphasize a little more the vocals keep
  2. 00:41:375 (7) - should be 2 notes like you did 00:38:738 (6,7) - and these notes 00:41:705 (1,2) - should be a 1/2 slider it's more logic lol
    i think i shouldn't used consistency because each sounds is different.
  3. 01:18:463 (5,1) - why spacing is more higher that 01:16:979 (6,1) - density is more lower than 01:16:979 (6,1) move a bit
  4. 01:49:287 (2,3,4) - these notes are kinda out of place, something like this should work better tbh https://puu.sh/xYca2/482407e2e7.png or you can make like you did before 00:18:298 (2,3,4) it don't have long sound to use the slider in here.
  5. 01:54:562 (2,3,4) - ^
  6. 02:19:946 (4) - add nc hm... remove nc 02:21:265 (3)
  7. 03:27:858 - fix the break https://puu.sh/xYcy8/227a2d4ad1.png ok
  8. 03:42:033 (1) - the tail of this slider shoud be on the blue tick like the insane diff oh.... ok


gl!~
Thank you for modding!!
posted
#modreqs still exists right

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) -
04:23:902 (1,3,5) - First one follows stream but second is stacked?
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump.
00:07:749 (2) - hitsound
00:09:067 (2) - uh just double check hitsounds for me ok
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane
04:33:132 (1) - Can start using 1/3 streams here instead of sliders

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together

Easy
01:21:265 (2,3) - *dabs*
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!


edit: forgot to include examples of offset issue lo
01:01:815 (2,3,4,5,6) - 01:56:045 (2) - 03:28:517 (1) - 04:35:770 (1) -
I'll double check if others think the spread is fine
posted
I believe the N and H progression is fine. There is only a few places in Hard where I think spacing might be a bit too much.

The map already has Easy difficulty, You should be a bit more lenient on the progression. Adding advanced to a 5 diff 4:40 set requires a lot of work. (the set is already gigantic enough)

Good eye though! This set should be ranked.
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