Asherz007 wrote:
Credit where it's due, this is quite enjoyable.
Guess I'll come in to impart my thoughts about this as it's in the final stages. (Betcha forgot about me? ) no lel, from ash modding q i guess
Modding queue from around 3 weeks ago lol i thought that was more than a month(?)
[General]
Nice bg res (at least 1650x1200 is within limits) so this is ok then?
normal-hitfinish appears to be mono, while the other hitsounds are stereo for some reason. kek, will find better hit-finish sound,apparently the finish hs is stolen from different type of map than the other hs so its feels pretty much garbage
osu! does this weird thing of rounding the hitwindows, so if you wanted them to be a little larger (judging by the SVs used it might be a good idea to go a little further), lower od to 7.3. fixed
0|1|2|3 (because I'm like that)diffVocal mapping is :thinking:
Also, why the doubled-up hitsounds? There might be some reason but seems a little unnecessary if you ask me.
Plenty of sounds missed, but I suppose with intention... then again, I have a huge concern where there appear to be jumps on some insignificant sounds, which isn't really representative of the music if you ask me. I know you were inspired by Evening about this, but I just can't completely follow the logic, perhaps reconsider the layering somewhat... or write something explaining what you were trying to do. well i quite using my own style on this map (and inspired by Evening's, yes) which somehow i made jumps for clear synth sound (maybe some of them is not clear?) and trying to make it 147 bpm jack map because, you know, i think its just fun to play
The first 27 seconds are perfectly mappable if you decide to do so. Considering you haven't already, I guess you don't plan on changing this. I totally agree with its mappability but, since i am a new mapper which i only choose sounds that i like and considering about my mapping style, i choose to not taking a risk to map that part since, y'know, i'm bad at mapping that sound, even 00:27:238 - 00:48:462 - is one of my weakness on mapping so it kinda boring on that part
I've been told that you didn't want the bursts to be jumptrillable... they kinda still are. I WANT the burst to be jumptrillable, just to be clear
- 00:33:769 (33769|0) - The chord changes 1/4 earlier than where this LN starts, so you could move it there. nice catch
- 00:40:503 (40503|0,40707|0) - From a PR standpoint you could put these in different columns. good suggestion nice catch about different pr those 2 note with ln (i think you meant this) but my concern about PR is that that 2 note is bit lower than 00:41:013 (41013|1) - and more lower than 00:40:299 (40299|2) - so i just treat it like lowest pitch note and place it in 0
- 00:44:177 (44177|3) - Feel like there should be a note at the end of this LN because I'm pretty sure I can hear another bell there. wow, nice catch, i will fix this but i think this sound not happened on earlier one right? (my right headset is down so i might be skipped some sound)
- 00:51:167 (51167|0,51371|1,51473|0) - I think these are ghosts... which I don't particularly like and will suggest their removal. ugh, why i don't get what you mean. I clearly follow 1/8 burst there and the last beat was more intenst so i make jumpstream
- 00:51:422 (51422|2,51422|3,51626|0,51626|1) - Also, not particularly sure what stands out so much on these beats that they have to be doubles. like i said the last beat was more intense so i put some double to make jumpstream rather than making it into 1/12 or 1/16 burst
- 00:52:748 (52748|1) - Could add LN here for the additional high sound that appears (to 00:55:503 for that staggered release) again I don't get what you mean, if you mean adding ln at 00:53:973 - and make it release at 00:55:503 - that would be tough decision since it will have quad (that i don't like based on its emphasis) or if i make one of the 3 ln released at that point it would make inconsistency to another ln so i prefer to keep
- 00:53:973 - Actually, now that I've mentioned the staggered releases, the [012] chords always release from right to left and the [123] chord from left to right; perhaps change this up a little? idk, i just imagining the left and right bar (crap idk what to call this, border between play area and bg?) as a wall and making the ln "higher" as its closer to the wall make better aesthetic, although there is not good for describing the sound but i just like it
- 01:01:115 - Like earlier for that high-pitched thing. actually i think this one will work, i would like to point out that this sound is much clearer than 1st one so i'll skip the first
- 01:12:952 - Perhaps some variation on this pattern would be nice. The same thing seems to appear 3 times in a row. just following my mapping concept, i placed the low pitched synth (or whatever its called) to the middle (1 and 2) and higher pitched on 0 and 3. But it repeated only twice i think and actually i found a ghost so i can make this more variative. And also i'd like to point out that it is alternating left-right-left-right hand pattern so, i think its fun
- 01:26:013 - (Side note: this is one hell of an uncomfortable jumpstream burst) I think there are ghosts in here, particularly towards the start and end. The start clearly has some ghosts in it (the 1/8s, just in the first couple of beats or so), whilst at the end (from 01:29:279) the sound becomes so ambiguous I'm not quite sure how you can actually keep mapping the 1/8s to what is essentially white noise. 1. Idk why this is uncomfortable js burst in your opinion, maybe based on its speed? I made it as jumptrillable as possible 2. Holy shit you made a good point about the ghost, i heard like 1/4 kicks from the start, and where you point the ambiguous sound i start to heard something between kicks, yea really weird. But lets keep this as mapping the intensity of the song as 1/8 burst so i keep this, until someone point out again
- 01:30:503 - Could have had some SVs for these jumps if you ask me. Perfect.
- 01:51:626 (111626|3) - Not really sure about the length of this. Ideally, this would be 1/2 beat, but considering the patterning, you want to cut it to 1/4, which you have done. However, I feel that this is unjustified in terms of mapping the sound, so I feel just a regular note may be more appropriate. really, i confused too. In the past i thought this sound is a part of the kick so i mapped 1/2 beat length start from the kick, but then someone point out a good point that it was separate sound from the kick. There i was confused how the hell i describe this sound. I agree it was 1/2 beat length but because of the sound faded out (by kinda lowering its pitch) at the half way so i decided to cut it into 1/4. Idk if its works but placing it into regular note wont work as its sound continues. I prefer keep
- 02:22:136 (142136|1,142136|0) - How come this one's only a double? kicks, you expect a triple? I don't want 3 note anchor
- 02:24:279 - Whatever you're following, all of it has a sound here, so a note here too might be good nice catch
- 02:31:064 - You kinda half-follow that 1/4 roll which has a sound here. oh shit yea, but mapping it as well as the ln is totally not playable so i remove ln instead
- 02:35:809 (155809|2,155809|3,155911|2,155911|1,156013|1,156013|0,156115|0,156115|2) - I can't really see any concrete reason for any of these to be doubles other than for the sake of it, really. as i said before, intensity. I don't like 1/12 or 1/16 burst so i make 1/8 jumpstream
- 03:02:340 - LNs like this feel completely inappropriate where there aren't any held sounds for it to be mapped to, not to mention you map over some other drums and snares which I would've thought to be more important. wait, i mapped held sounds, can't you hear it or you think it just not worth mapped? I think it worth ln but have bad emphasis (triple, yes). Idk if its ok but single or double ln is kinda bit boring there so, if someone poit out again I'll fix it
- 03:30:095 - The snap accuracy. I would map the start of the sound, rather than the peak of it, so move everything back 1/12. (Unless this was a genuine mistake, then fix it anyway) Makes no sense to use 1/12 in something like this that revolves completely around 1/4 and 1/8 without a trace of syncopation. (and further on as well) you're right after all kek. I'll fix
- 04:38:667 - Y'know, considering the mapping style, I was sure you would've gone for the 1/8 extended burst here...
- 04:45:197 - ...and then when you finally use it, the 1/8 sound isn't actually there anymore.
lets take the as one point, its funny how were interpretate the burst exactly in opposite way, i mean tbh if I were you and I were right, i would laugh when modding this. But you know I have reason behind this. The first burst, which is just cutted burst (you see it have gaps on ln) If i mapped that as burst it would ugly and tiring (I would say the LN was also ugly kek) I choose LN because at least it less tiring. The last on, as i said, intensity. Yeah i put 1/8 jumptrill with jumps every 1/4 since its really high intensity. See its length? If I mapped the earlier part as Burst, player may not hit the last long burst- 05:28:462 (328462|3) - The final one of these feels slightly longer, so perhaps make it 1/2 instead of 1/4. Good one
- 05:48:462 - I strongly suggest making these SVs average to 1x. As it is, it's extremely difficult to tell that these are actually 1/6. errr, whoops. Definitely a miscalculating there because it was wrongly snapped before and forgot to change the SV as well
- 06:13:564 - Suddenly the LNs have a 1/8 gap instead of 1/4? Also, having these normalise like this in the middle of the LN isn't a good idea imo, particularly when it changes speed so close to the release point.LN : Good idea, making it consistent in gap is better than consistent in length lol SV: yeah since LN have changed so it must be changed also, but as long as its 1x average i think its okay to have velocity changes near the LN release, player won't miss interpretate that since its "1x ave SV", you get my point
Enjoyable nonetheless, and I hope this helps. Wonderful mod, I really apreciate thisdefinitely worth the wait