Checked, idk what happened there, it looks like normal note in the editor, fixed now. Will update together with hitsound, some are missing after i fix the dump patternEedowChyan0w0 wrote:
AiMod find a wrong note,please check it
Checked, idk what happened there, it looks like normal note in the editor, fixed now. Will update together with hitsound, some are missing after i fix the dump patternEedowChyan0w0 wrote:
AiMod find a wrong note,please check it
Curry aja itu dikasih sama anuder lieRidho 2307 wrote:
BG nya w CURRY yah?
Kemarin udah dibenerin, belum diupload updateannyaRidho 2307 wrote:
yang itu note di col. 3 di add ulang itu buat ngatasin ai mod nya
Ridho 2307 wrote:
m4m req. via fb1234 01:06:396 (66396|3) - yang ini jadiin ln aja kek 1 1 aja udah cukup sih
01:12:518 (72518|0,73334|0,74559|3,74967|0,77824|3,78232|0) - tambahain satu note bagian sini soalnya disini ane dengar emphasisnya lumayan gede... udah diatur yg gede dimasukin ke col 1 sama 4, yg kecil ke 2 3
01:13:743 (73743|0) - add not di sini, ane saranin di col 1 aja vroh :V uhm, keknya gw tau kenapa. Tapi notenya lebih ngikutin ke suara bass(?) atau tenor gw gatau namanya
01:30:885 (90885|1,90885|3,90885|2,90885|0) - disini seharusnya cukup 3 note.... idk keknya klo 4 justru nambah hand balance
01:32:518 (92518|2,92518|3,92518|0) - add 1 note lagi sementara gw biarin 3 dulu soalnya suara yg sama di part ini aku kasih 3 juga
02:31:294 (151294|2,151294|0,151294|1,151294|3) - cukup 3 note strong kick with cymbal deserve a quad
02:25:069 (145069|3) - dari sini sampe sini 02:31:089 (151089|3) - w kurang liat konsistensinya solanya mau ini ngkiutin suara yang di butain Ln kayak 02:31:089 (151089|3) - ada yang suara begitu yang nggak di buatin Ln jadi saran ane mending dari awal kalo mau ngambil Ln nya ambil semua dong, kalo mo diabaikan abaikan semua lah.... gw gak paham maksudnya, ini yg dibikinin ln buat suara pew yg lebih jelas daripada suara bg, klo dibilang konsistensi kurang tolong kasih tau contoh yg harusnya pake ln
dari 02:31:702 (151702|3) - sampe 02:34:151 (154151|3) - itu 3 note ngapain mz? kalo saran ane mending patternnya kyk https://puu.sh/weOcY/fe6737d3e7.jpg itu yang ane block sengaja ane buat begitu buat ngikuti suara kayak bebek bebeknya apalah itu :3 gw juga gatau lel, itu 3 note setiap garis putih kecuali yg strong kic gw kasih 4. Kenapa 3? buat hand balance i guess, tapi belum merhatiin sampe suara bebeknya, mungkin ntar bakal diatur lagi
02:34:559 (154559|2,154559|3) - add 1 note lagi disini ok, tapi note that col 1 sekarang jadi 3 note jack
04:20:681 (260681|1,260681|0,261089|1,261089|0,261498|1,261498|0) - variasiin napa idk klo variasi penting disini tapi menurutku ena aja klo tangan kanan pegang ln dan tangan kiri tinggal ngikutin clapnya :v gampang lah ntar klo emang harus variasi
05:28:028 (328028|3,328436|3) - pindahin yang ini ke col. yang lain asalkan sama, soalnya nadanya beda dengan 05:27:824 (327824|3,328232|3) - sama ah ._.
05:44:049 (344049|3) - sampe 05:48:334 (348334|3) - mungkin bisa di rearrange soalnya banayak ane denger emphasisnya kecil tapi 3 note mungkin nanti dipikirin lagi, sempet kepikiran yg 3 note dikurangin jadi 2trus add satu note di 05:45:171 (345171|3) - dan di 05:46:804 (346804|0) - itu buat suara kik nya uke
add 1 note lagi di 05:48:436 (348436|2) - dan di 05:50:477 (350477|2) - disini emphasisnya mayan gede applied buat yg terakhir doang, yg pertama gak perlu buat hand balance soalnya disitu sv agak tricky
05:50:477 (350477|2,357008|3,357008|0,357008|2) - hilangin salah satu ugh, 2 note buat kick sama yg satu di 3nya buat nglengkapin trill
06:02:722 (362722|0) - add satu noye di 2 uke
dari sini 06:15:783 (375783|3,384559|1) - ampe 06:36:600 (396600|2) - note yang di garis merahnya jadiin 2, tapi garis merah yang disengajaiin kosong itu gpp soalnya ane nggak dengar suara disituwhy, suaranya sama kaya yg di biru
mungkin cuman itu dari saya....mod baliknya di tunggu yah
BG nya w CURRY yah?
hahahaha, i am here for SVsRivals_7 wrote:
general pattern first. SVs will be handled later
Protastic101 wrote:
hahahaha, i am here for SVsRivals_7 wrote:
general pattern first. SVs will be handled later
note: everything is rounded to the nearest hundredth.
Here's some handy dandy equations to figure out SVs!
Y = average of an SV sequence
S1 = Starting SV value (the one you choose)
S2 = Second SV value to make the sequence average 1x
U = Units (counted by snaps)
U1 = Total number of units
U2 = Remaining number of units
N = Normalizing SV
Finding average SV of a sequence when given both values
(S1 × U + S2 × U) ÷ U1 = Y
Finding S2 when given the average SV, U1, and S1
(U1 – S1) ÷ U2 = Y\o/[General][Cyphisonia]
- 00:48:436 - This green line feels redundant since all it does is increase the sample volume from 20% to 40% when I think you can just make the red line at 00:01:090 - 40% and the hitnormal won't even be that loud at 00:27:212 - trying to apply this and btw i changed my offset to 1116
- I dont really understand the diff name Cyphisonia . I mean, it was the name of Camellia's last album sure, but in relation to this song, I'm unable to find any connections.it was my nick, Cy. Trying to connect my nick into Camellia's album
00:51:702 - to 00:52:518 - Slowjam! The average SV here is 0.33x but I'm not really here to nitpick that since the speed up is somewhat predictable. No, exactly, as agka said it was ok if weput slowjam to a long section
I just want to suggest that you move the SV from 00:52:110 - to 00:52:518 - to start at 00:52:314 - and end at 00:52:722 - instead. idk if i put the end of sv more late, since i want the end of ln still 1.0x speed, but i'll try that. And btw if you suggest to move the sv backwards isnt it become lower average than 0.33x?
00:53:334 - Ok, so here's where the SVs get a bit confusing and hard to read. Normally, SV sequences span between two notes, or in the case of LNs, between the end and start of an LN. I would recommend doing the same thing here, so you would get something like this:In this way, everything averages out to 1x. If you wanted to make it a bit stronger, you can replace the values with 1.9x to 0.7x. still struggling in this part, people hate the slowjam even the sv after bump is 0.88, but i think that is tricky since its ln sv especially for hidden player. I think i will pick the first option without normalizing it back to 1.0x because i want this section as slowjam with bump
- 00:53:334 - 1.25x
- 00:53:436 - 0.92x
- 00:53:743 - 1x
00:53:743 - 00:53:845 - Dont really see the point of these SVs. The placement seems a little random too since you dont have a new SV at 00:53:947 - which is the start of the new LNs. I'd just leave 00:53:743 - to 00:53:947 - as a short 1x section before moving onto more SVs at the start of the next LN. ok a little bit explanation here, actually im trying to imitate zen's PLANET//SHAPER sv on the ln section before jack, basically its slowjam on ln and speeds up on the gap, and i realized it wont work here since my ln is a lot of longer, so i tried to put reverse bump instead (0.75x to 1.25x) which is bad call, the reason why i didnt put new sv on 00:53:947 - is because it is the same speed (1.25x) so putting new sv with same speed will be useless. I think i will delete bump sv on the ln gap and change the sv on the ln into 1.25x to 0.92x like the earlier one
00:55:783 - 00:55:885 - Same thing here. I would just leave this as 1x between the SV sequences.yep
00:53:947 - with these SVs, I fail to understand the placement of them. Since this is four beats long, using a traditional bump SV might be really hard to read cause of how the timing stretches out the visual effect, so instead, I would do something like a gradual increase, such as this:If you want it to be a little stronger, you could try 0.4x, 0.8x, 1.2x, 1.6x will apply gradual increase, havent decided the value yet
- 00:53:947 - 0.7x
- 00:54:355 - 0.9x
- 00:54:763 - 1.1x
- 00:55:171 - 1.3x
- 00:55:579 - 1x
00:55:987 - I would really suggest that you start your SVs where the first note of the sequence starts so that the visual effect is on time with the rhythm of the music that you're following. In this case, I would do away with the SV sequence from 00:56:089 - to 00:56:804 - as it's all just a bit confusing and they don't really average out consistently to 1x which is what the previous section used.Repeat the same at 00:57:212 - to 00:57:722 - i think i'll use 1.25x - 0.75x instead
- 00:55:987 - 00:56:294 - 1.5x
- 00:56:089 - 00:56:396 - 0.5x
- 00:56:192 - 00:56:498 - 1x
00:56:600 - Since this is 1/1 long though, you could do close to the same thing you did at 00:53:334 - or even use the same values as it did there, but I would try to keep your values consistent anyways. yep, basically its repeating
00:59:049 - and 00:59:457 - So these are a little more fun since they're only three units long, but figuring out their SV value is much the same as everything else.i can handle this
- 00:59:049 - 00:59:457 - 1.25x
- 00:59:151 - 00:59:559 - 0.88x
- 00:59:355 - 00:59:763 - 1x
and so on and so forth for the rest of this section. Basically, try to average your SVs to 1x so that the SV sequences are consistent with the average SVs of the rest of the section (1x). actually on this part i tried slowjam (ave less than 1) with bump on the begining, and its fail so far, so i think i'll try to keep the ave SV constantly slowjam (around 0.9x) if i failed again i will change the ave to 1x
01:05:477 - I would move this 1x line to 01:05:375 - where it ends on the LN so that the notes at 01:05:579 - don't suddenly speed up while halfway down the columns (or up depending on how you play) okay
01:06:804 - to 01:08:436 - I would shift all these SVs back by one beat to begin at 01:06:396 - so the effect is more immediate as opposed to occurring in the middle of the LN. uhh, ok
01:11:294 - Remove this 0.5x SV here as it's redundant since the last SV at 01:08:436 - already made the current scroll speed 0.5x.didnt notice that, deleted Instead, I would move the SVs from 01:11:396 - to 01:11:804 - back by 1/4 of a unit so it begins on a downbeat.i pick this suggestion Alternatively, you can begin it on 01:10:885 - instead so the LN ends on a 1x SV.this makes that gradual slowdown not visible (it looks like no speed changes since it starts from 1x and ends on 1x)
01:12:722 - I would make this SV a bit stronger than the one before it since the sound is much stronger here. You could try 1.6x - 0.4x instead? ok but idk if its make difference visualization while playing lol
01:19:100 (79100|2) - Not an SV suggestion, but this is a ghost note because the music has the 1/8 roll then quickly reduces its snap to 1/4 to add a bit of a disruptive feel. fixed, i didnt notice it. I think it just from 1/16 to 1/8
01:19:074 - 01:19:125 - this does mean that these SVs should be removed as there is no longer a 1/8 note there, and that 01:19:100 - should be 0.5x yep
01:32:212 - 01:32:314 - There's two toms here that I think would be nice to map. Could put them in col 2 and 1 respectively ok
01:32:518 - Can remove the 1x point from here since you already have one at 01:31:906 - deleted
01:45:681 - This should be 0.25x if you want to average to 1x because there's only three total units here, not four. whoops
01:48:845 - to 01:49:049 - Don't really see what a stutter effect would do for these notes. In my opinion, it would be better to do a bump since the sound is kind of held for 1/2 beat. Instead, I might extend 01:48:845 (108845|1) - as an LN, and do a bump, such as this:applied
- 01:48:845 - 2.2x
- 01:48:896 - 0.6x
- 01:49:049 - 1x
01:52:722 - 01:52:773 - The synth still continues through this so I dont think SVs is appropriate here. I'd try to be consistent and just make 01:52:722 - 1x and start the new sequence at the start of a new note like you did with the previous LNs. Also, consistency with 01:54:355 - 01:54:406 - where you did not use 1.25x to 0.75x SV okayAlso talked about metadata earlier2017-06-06 23:39 Protastic101: Im not entirely sure of it though since this guest tracks album is kind of confusing in the way it's made
2017-06-06 23:40 Protastic101: https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/ source 1
2017-06-06 23:40 Protastic101: https://soundcloud.com/kamelcamellia/ct ... faded-demo source 2
2017-06-06 23:40 OscarRickyH02: idk about that
2017-06-06 23:40 Protastic101: https://www.youtube.com/watch?v=eC7pJaCgcbY source 3
Another source: http://cametek.jp/summary01/
Title: Algorithm (Hitech Psy Self-remix)
Artist: Camellia
Remove from tags: Camellia, hitech, Psy
Add to tags: Exit Tunes Guest Tracks Summary & VIPs CTCD-0015 Paradox
posting this for now as Ill be away for two weeks, but I hope you kind of get an idea of what to do with the SVs. If not, forum pm me and Ill try to respond, though my internet will be very spotty orz
Abraxos wrote:
the step evening JACK//DUMPSTREAM//SHIT thing is hard to read because of lime green on white
where did you get the "feat kradness" from youtube probably
the song is originally made by camellia and sang by kradness (in KRAD PARADOX) and then remixed by camellia again so the end product is only かめりあ or camellia himself
so romanised artist is かめりあ
artist name Camellia
tags Guest Tracks Summary & VIPs 01 KRAD PARADOX kradness
my source https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/
why cyphisonia as a diff name? did you just see the album title and thought it was cool
cyphisonia should mean some form of a (literal or not) construct of wisdom which kinda answers why theres a song called "welcome to cyphisonia" literally beckoning you to enter
in any case i fail to see how your diffname can be relevant
OD lower it to 7.4-6 you have shit like 04:45:171 (285171|2,285171|3,285222|1,285273|0,285273|3,285324|2,285375|0,285375|1,285426|2,285477|0,285477|3) -
why is your background from KRAD VORTEX the remixed song is from KRAD PARADOX HAHAHAHAHAHA
apply the sv mod above before doing mine
box this please
you really have issues reconciling between layering and playability - to no wonder
00:27:212 (27212|2,27416|0,27620|1,27926|1) - i dont get every single note in this whole section, can you decide to follow either a) the vocals or b) the background synths or c) the """""percussion" or else everything looks like theyre randomly placed - emphasize on the beats that you want it was kinda piano or keyboard sound that sometimes follows vocal
00:50:426 (50426|2,50477|3,50528|2) - whats this for changed before you modded it, havent updated yet
01:19:100 (79100|2) - ghost - more like no point for it to be here anyway ^
01:25:987 -why do you model your streams like thatdo you not think that it matters? please keep in mind that this is 147 bpm and youre dealing with 1/8s i can model it better with all steams way to the left of right without ever changing direction or else i make 3 (not 2) instead for the turn and anyway, its jumptrillable so keep this
01:29:202 (89202|2,89253|1,89304|2,89355|1) - shit transition into jumptrill (i hope you know that 01:29:253 - these things are meant to be jumptrilled) again, fixed before you modded it
01:32:110 (92110|2,92110|3) - you missed beats here if you meant the tom sound, read above
01:33:641 (93641|1,93641|0) - why jump this? is it necessary? yes it is, i dont want my map boring with all jacks here and please, listen to the sound 01:33:641 (93641|1,93743|1,93845|1) - look what youve done shifted the double after, the jump is totally fine
01:34:865 (94865|3,94865|2) - again ^
i dont know about you, but sounds like 01:34:712 (94712|2,94763|1,94814|0,94865|3,94865|2,94916|1) - indicate /flow/ - what youve done with it is make something that is quite the antithesis of \flow\ - jacks for fun, really, it its short, less than 1 beat finger wont hurt with that
this isnt the best example but 01:35:579 (95579|1,95681|1,95732|0,95783|1) - this is a way better one illustrating my point
learn to ease up on the layering especially for sounds that are different from the situation or else everything will play like a fuckfest - thats how people do emphasis anyway keep, havent got better pattern
01:36:906 (96906|1,96906|0,96957|2,97008|1,97008|0,97722|2,97722|3,97773|1,97824|2,97824|3) - refer to above - there needs to be at least some form of differentiation between these two pairs of beats
to me theres already a very significant difference between each of their emphasis in the song, so its up to you to decide which one best fits ^
01:39:763 (99763|1,99865|0,99865|1,99967|0) - not sure if you look out for these ^
01:41:141 (101141|3,101192|2,101192|1,101243|0,101294|3,101345|2,101396|0,101396|1,101447|3) - 01:41:089 (101089|2,101141|3,101192|2) -01:45:069 (105069|3,105120|2,105171|3,105273|2,105375|3,105375|2,105477|3) - 01:46:753 (106753|2,106804|3,106855|2,106906|3) - 01:47:824 (107824|0,107926|0,108028|0) - 01:53:538 (113538|1,113641|1,113743|1) - plays really bad, see above for further elaboration ^
01:43:402 (103402|1,103470|2) - 1/8s not 1/6 pretty sure its 1/6 if you count the sound
01:48:641 (108641|1,108692|2,108743|1,108794|2,108845|1) - why no form of (obvious) discrimination for 01:48:845 (108845|1) - ? actually its playable
01:49:967 (109967|0,109967|1,110018|2,110069|0,110069|1,110783|3,110783|2,110834|1,110885|2,110885|3,110885|0) - same deal same reason to all those ^ sign
01:51:600 - miss out on this beat? you started the LNs on the bass beat lmao fixed
01:52:110 (112110|2,112110|3,112110|1,112518|0,112518|2,112518|1) - same pitches fixed
01:56:804 (116804|1,116804|0,116855|2,116855|3,116906|1,116906|0,116957|3,116957|2) - does not scale with density properly - 01:56:396 (116396|2,116396|0,116498|0,116600|1,116600|3,116702|3) - from this to a 1/8 jumptrill are you expecting to change those jumpstream to stream or the 1 note earlier beat into 2 note?
01:58:232 (118232|2,118334|3,118334|2) - these are then 1/6s
02:02:212 (122212|2,122314|2,122314|3,122416|3) - pretty sure you dont notice these but these are on the same hand so do you think the quad transitions are balanced nah, its fine
02:02:314 - why are almost all the chords in the center hithat
02:06:294 (126294|3,126396|3,126396|2,126498|2) - 02:07:110 (127110|1,127212|1,127212|0,127314|0) - erm yep, read above
02:09:559 (129559|3,129661|2,129661|3,129763|2) - just because they appear on each hand consecutively doesnt make them any less bad to play anyway
02:14:457 (134457|1,134559|0,134559|1,134661|0) - why is this section so plain anyway there are vocals in the background you couldve done something likefrom 02:13:334 -still, keep the quad for some reasonthis or something to keep the intensity up rather than have it be like uhhhhh QUAD uhhhhhhhh QUAD uhhhhhhhhh QUAD it apears lazy and gets boring and tiring fast
02:24:559 (144559|1,144559|0,144610|3,144610|2,144661|0,144661|1,144712|3,144712|2,144763|0,144763|1) - same deal as before same reason as well
02:24:763 - how did you put the lns why arent there any 02:29:661 - here fixed
02:34:559 (154559|0,154661|0,154763|0) - bad transition keep, triples on the beginning caused it and the triples is for kick
02:37:314 (157314|1,157314|0,157518|1,157518|2) - bad transition into vocals, the bass beats should take precedence because youre entering into a section that exclusively follows the wubs not following vocals actually
hot tip!!!
02:38:641 (158641|3,158641|2,158743|2,158743|3,159049|0,159049|1,159151|0,159151|1) - dont put these things for no reason other than "its the easiest to play out of the jumpjacks possible"
the main issue is how little manipulation you need for these things - its just wristjacking stufffrom 02:37:926 -you can (and should) capitalize on the vocals
02:37:824 - starts off somewhat bold, because vocal will apply
02:38:232 (158232|1,158232|2,158232|0,158334|3,158334|0,158436|1,158436|2,158538|3,158641|1,158641|2,158641|0) - part requires some form of manipulation due to the [14][23] thing, ends with 02:38:641 - [34][12] as a rest
its almost like musical composition but not really
you can decide which periods to have the manipulation thing but you need to remember that players need to rest no matter how much of a sadist you are
same thing applies for all kiai times unless i state differently in which case i will tell you anyway
03:14:763 (194763|2,194865|2,194967|2,195375|0,195477|0,195579|0) - dont feel like theyre justified, the bass beats and the snare are completely separate entities and should be treated as such, not lumped together in one jack keep, this is not bad either
03:16:600 (196600|3,196600|2,196651|1,196651|0,196702|2,196702|3) - you should really not do 1/8 jumptrills actually, you missed a beat anyway 03:16:753 - note added, keep the jumptrill anyway
03:17:008 - same statement about quads
03:27:212 (207212|0,207212|3,207212|2,207212|1,207620|2,207620|0,207620|1) - why are you graduating from quads to triples idk what you mean
03:27:110 (207110|2,207110|3,207212|3,207212|0,207212|2,207212|1,207416|0,207416|3,207518|2,207518|1,207620|1,207620|2,207620|0) - if these are the bass beat pairs in play then just keep the snares as triples i think ill keep
03:29:865 (209865|3,209865|2,209916|1,209916|0,209967|2,209967|3,210018|1,210018|0,210069|2,210069|3) - same, weird density jump ^
03:57:824 (237824|1,237824|0,237875|3,237926|1,237926|2,237977|0,238028|3,238028|2,238079|1,238130|0,238130|3) - i feel like you started this too early its faded in
03:58:845 (238845|2,238845|3,238896|0,238947|2,238947|1,238998|3) - it shouldve ended here to transit into the 1/12s too even there was strong kick, 1/8 sound didnt stop
04:25:375 (265375|2,265477|2,265579|2) - a little weird but i guess its fine
04:38:283 (278283|2) - same ghost yep
04:41:498 (281498|2,281498|1,281600|1,281600|2,281702|2,281702|1,281804|1,281804|2,281906|2,281906|1) - no
04:41:498 (281498|0,281498|1,281498|2,281600|1,281600|2,281600|3,281702|0,281702|2,281702|1,281804|1,281804|3,281804|2) - these are disgustingly overemphasized, to no good reason too - the sounds are weak as hell and you given them triples? i want to live in a society like that changed to double
04:45:171 - im not sure about you but im sure this part is way different in intensity from 04:47:008 - and from 04:48:436 - and from 04:49:457 - but HAHA theyre all equally emphasized so what gives? do you really want that 6* rating? hot tip if you want to - make 1/16 jumptrills already made 1/16 stairs actually, just ask bn dude, its same intensity
04:49:661 (289661|3,289661|2,289712|0,289763|1,289763|2,289814|3,289865|1,289865|0,289916|2,289967|0,289967|3,290018|1) - stream should end at 04:49:661 - listen to the music idk will keep this or change this part into 1/4 trill or jack
04:51:294 (291294|2,291294|3,291498|2,291498|1) - ignoring the percussion is misleading as fuck here just havent notice
skipping second chorus, same deal as above
third chorus
05:20:273 (320273|0,320273|2,320273|3,320324|1,320375|3,320375|2) - you over did the emphasis here just listen
05:20:885 (320885|3,320885|2,321089|2,321089|1,321089|0) - arent you missing something added
05:21:294 (321294|0,321294|1,321498|1,321498|3,321498|2) - i heard hihats are doubled - oh look 05:18:028 (318028|3,318028|2,318130|1,318130|0,318232|2,318232|1,318232|3) - idk what you meant
05:23:436 (323436|2,323436|3,323538|1,323538|3,323538|0) - missing something again? nope, double is too early
my main point is camellia himself already tried to make this part different by including distorted voice samples and you should definitely capitalize on that
just keep in mind how much emphasis you should give to each sample
05:40:681 - same thing as above, this part is different in intensity from 05:41:089 - and from 05:41:498 - but theyre all that same goddamn 1/8 jumpstream are you really expecting me to give 1/16 right now?
05:43:845 (343845|2,343896|3,343947|2) - somewhat shit transition
05:45:477 (345477|2,345528|3,345579|2) - same
05:50:477 (350477|0,350528|1,350579|0) - same keep
remember what i said about how you make streams? yeah same thing here
05:58:028 (358028|0,358079|1,358130|2,358181|1,358232|2,358232|0,358283|1,358334|0) - what the fuck is this
yeah i wont point things like this out anymore, you should know the drill kinda fixed it
blah blah ending get me out of here
this gives dumpstreams a bad rep esp. when youre just using (or should i say abusing) it for star rating and difficulty, with a very evident lack in concern for any form of emphasis and the like
im trying to learn mapping just note that this is my first mapAbraxos wrote:
nice reply lol
ill just tell you one thing: not every single pattern in the whole entirety of the map must be a bijection of the song - you have to remember that this game doesnt only revolve around you and your poor little map only
not sure why that gives you the ticket out here, ill just go through some of the points to illustrate my point then (im in purple)OscarRickyH02 wrote:
im trying to learn mapping just note that this is my first mapAbraxos wrote:
nice reply lol
ill just tell you one thing: not every single pattern in the whole entirety of the map must be a bijection of the song - you have to remember that this game doesnt only revolve around you and your poor little map only
OscarRickyH02 wrote:
Abraxos wrote:
the step evening JACK//DUMPSTREAM//SHIT thing is hard to read because of lime green on whitenot sure why you ignored everything above
where did you get the "feat kradness" from youtube probably
the song is originally made by camellia and sang by kradness (in KRAD PARADOX) and then remixed by camellia again so the end product is only かめりあ or camellia himself
so romanised artist is かめりあ
artist name Camellia
tags Guest Tracks Summary & VIPs 01 KRAD PARADOX kradness
my source https://diverse.direct/%E3%81%8B%E3%82% ... ctcd-0015/
why cyphisonia as a diff name? did you just see the album title and thought it was cool
cyphisonia should mean some form of a (literal or not) construct of wisdom which kinda answers why theres a song called "welcome to cyphisonia" literally beckoning you to enter
in any case i fail to see how your diffname can be relevant
OD lower it to 7.4-6 you have shit like 04:45:171 (285171|2,285171|3,285222|1,285273|0,285273|3,285324|2,285375|0,285375|1,285426|2,285477|0,285477|3) -
why is your background from KRAD VORTEX the remixed song is from KRAD PARADOX HAHAHAHAHAHA
apply the sv mod above before doing mine
boxing is impossible because osu doesnt allow for boxes in boxes
you really have issues reconciling between layering and playability - to no wonder
00:27:212 (27212|2,27416|0,27620|1,27926|1) - i dont get every single note in this whole section, can you decide to follow either a) the vocals or b) the background synths or c) the """""percussion" or else everything looks like theyre randomly placed - emphasize on the beats that you want it was kinda piano or keyboard sound that sometimes follows vocal if say theres 3 things in the music, and one of those 3 things is the most obvious sound that pops out at you in play - what do you think you should do?
01:25:987 -why do you model your streams like thati can model it better with all steams way to the left of right without ever changing direction or else i make 3 (not 2) instead for the turn and anyway, its jumptrillable so keep thisdo you not think that it matters? please keep in mind that this is 147 bpm and youre dealing with 1/8s
this is NOT jumptrillable mind you, 147 bpm 1/8s are perfectly playable up to a certain point in density (which is what ive been doing anyway)
i dont think you get what i mean - those things that i point out are what makes your streams somewhat "unjumptrilable" (even if they are jumptrillable which they arent)
because of that, i chose to look at how much strain it places on the hand - which hand do you think takes the most shit in the picture?
01:29:202 (89202|2,89253|1,89304|2,89355|1) - shit transition into jumptrill (i hope you know that 01:29:253 - these things are meant to be jumptrilled) again, fixed before you modded it im choosing to believe that youve fixed it ALTHOUGH the map still says pending and this change hasnt been made lul
01:33:641 (93641|1,93641|0) - why jump this? is it necessary? yes it is, i dont want my map boring with all jacks here and please, listen to the sound i should be saying that to you - youre deliberately making things bad to play just so your poor little map would "stick to the music better"
01:33:641 (93641|1,93743|1,93845|1) - look what youve done shifted the double after, the jump is totally fine:)
01:34:865 (94865|3,94865|2) - again ^
i dont know about you, but sounds like 01:34:712 (94712|2,94763|1,94814|0,94865|3,94865|2,94916|1) - indicate /flow/ - what youve done with it is make something that is quite the antithesis of \flow\ - jacks for fun, really, it its short, less than 1 beat finger wont hurt with that "for fun" yeah not really no
the length does not affect how much strain the hand takes - its how many notes you place on that particular part of the hand per period of time
this isnt the best example but 01:35:579 (95579|1,95681|1,95732|0,95783|1) - this is a way better one illustrating my point
learn to ease up on the layering especially for sounds that are different from the situation or else everything will play like a fuckfest - thats how people do emphasis anyway keep, havent got better pattern youre not that lazy, are you?
mapping is all about finding that right balance between how you intend to approach the map, and how players receive that approach of yours - please
01:36:906 (96906|1,96906|0,96957|2,97008|1,97008|0,97722|2,97722|3,97773|1,97824|2,97824|3) - refer to above - there needs to be at least some form of differentiation between these two pairs of beats
to me theres already a very significant difference between each of their emphasis in the song, so its up to you to decide which one best fits ^ cute arrow btw
01:39:763 (99763|1,99865|0,99865|1,99967|0) - not sure if you look out for these ^ indeed
will delete all the arrows you placed, but the points still stand unaddressed - feel free to look back yourself
01:43:402 (103402|1,103470|2) - 1/8s not 1/6 pretty sure its 1/6 if you count the sound count what sound; its explicitly 1/8 do i need to come over and show you
01:48:641 (108641|1,108692|2,108743|1,108794|2,108845|1) - why no form of (obvious) discrimination for 01:48:845 (108845|1) - ? actually its playable its not about playability, i find it hideous you didnt even bother to read my point - its about emphasis, and how the last note doesnt have that
01:49:967 (109967|0,109967|1,110018|2,110069|0,110069|1,110783|3,110783|2,110834|1,110885|2,110885|3,110885|0) - same deal same reason to all those ^ sign cute sign btw
01:56:804 (116804|1,116804|0,116855|2,116855|3,116906|1,116906|0,116957|3,116957|2) - does not scale with density properly - 01:56:396 (116396|2,116396|0,116498|0,116600|1,116600|3,116702|3) - from this to a 1/8 jumptrill are you expecting to change those jumpstream to stream or the 1 note earlier beat into 2 note? no why should i spoonfeed you my ideas this is your map
im just telling you the things that i feel that arent done the best that they can - and density scaling is one of them
01:58:232 (118232|2,118334|3,118334|2) - these are then 1/6s
no reply here lmao
02:02:212 (122212|2,122314|2,122314|3,122416|3) - pretty sure you dont notice these but these are on the same hand so do you think the quad transitions are balanced nah, its fine nope it isnt fine if it were fine i wouldntve told you
the problem with this pattern is how the jacks are on the same hand - which do you think is less straining:
a) 4 notes, with 2 on each hand
b) 4 notes, everything on one hand
does this make it clearer?
02:02:314 - why are almost all the chords in the center hithat the whole section has hihats so why doesnt the whole section consist of chords in the center then
02:06:294 (126294|3,126396|3,126396|2,126498|2) - 02:07:110 (127110|1,127212|1,127212|0,127314|0) - erm yep, read above yep, read above
02:09:559 (129559|3,129661|2,129661|3,129763|2) - just because they appear on each hand consecutively doesnt make them any less bad to play anyway
02:14:457 (134457|1,134559|0,134559|1,134661|0) - why is this section so plain anyway there are vocals in the background you couldve done something likefrom 02:13:334 -still, keep the quad for some reasonthis or something to keep the intensity up rather than have it be like uhhhhh QUAD uhhhhhhhh QUAD uhhhhhhhhh QUAD it apears lazy and gets boring and tiring fast
" for some reason" i dont seem to find your reply satisfactory - i wonder whys that
if that was a typo from "same"(inexcusable but besides the point) then scrolling up and down doesnt give me your reason either
02:24:559 (144559|1,144559|0,144610|3,144610|2,144661|0,144661|1,144712|3,144712|2,144763|0,144763|1) - same deal as before same reason as well yes
02:34:559 (154559|0,154661|0,154763|0) - bad transition keep, triples on the beginning caused it and the triples is for kick playability vs how your dear little map follows the music - which will you pick
02:37:314 (157314|1,157314|0,157518|1,157518|2) - bad transition into vocals, the bass beats should take precedence because youre entering into a section that exclusively follows the wubs not following vocals actually you didnt even bother to read my reply
even if you didnt "follow the vocals akually" somehow magically 02:36:906 (156906|2,156906|3,157008|2,157008|1,157110|0,157110|1,157314|1,157314|0,157518|2,157518|1) - all these chords land on the vocal syllables so whats that about
hot tip!!!
02:38:641 (158641|3,158641|2,158743|2,158743|3,159049|0,159049|1,159151|0,159151|1) - dont put these things for no reason other than "its the easiest to play out of the jumpjacks possible"
the main issue is how little manipulation you need for these things - its just wristjacking stufffrom 02:37:926 -you can (and should) capitalize on the vocals
02:37:824 - starts off somewhat bold, because vocal will apply i hope so
02:38:232 (158232|1,158232|2,158232|0,158334|3,158334|0,158436|1,158436|2,158538|3,158641|1,158641|2,158641|0) - part requires some form of manipulation due to the [14][23] thing, ends with 02:38:641 - [34][12] as a rest
its almost like musical composition but not really
you can decide which periods to have the manipulation thing but you need to remember that players need to rest no matter how much of a sadist you are
same thing applies for all kiai times unless i state differently in which case i will tell you anyway
03:14:763 (194763|2,194865|2,194967|2,195375|0,195477|0,195579|0) - dont feel like theyre justified, the bass beats and the snare are completely separate entities and should be treated as such, not lumped together in one jack keep, this is not bad either im telling you its bad tho so
again you didnt read my point
03:17:008 - same statement about quads
03:27:212 (207212|0,207212|3,207212|2,207212|1,207620|2,207620|0,207620|1) - why are you graduating from quads to triples idk what you mean why the change from quad to triple
03:27:110 (207110|2,207110|3,207212|3,207212|0,207212|2,207212|1,207416|0,207416|3,207518|2,207518|1,207620|1,207620|2,207620|0) - if these are the bass beat pairs in play then just keep the snares as triples i think ill keep why the change from quad to triple ya
03:29:865 (209865|3,209865|2,209916|1,209916|0,209967|2,209967|3,210018|1,210018|0,210069|2,210069|3) - same, weird density jump ^ <>^>^^<>>^<
03:57:824 (237824|1,237824|0,237875|3,237926|1,237926|2,237977|0,238028|3,238028|2,238079|1,238130|0,238130|3) - i feel like you started this too early its faded in exactly lol
whats the property of faded in objects? they go from light to dark yeah?
whats stopping that from applying to that section here, going from less dense to more dense?
03:58:845 (238845|2,238845|3,238896|0,238947|2,238947|1,238998|3) - it shouldve ended here to transit into the 1/12s too even there was strong kick, 1/8 sound didnt stop its because theres a strong kick you should stop the 1/8s
if you emphasize everything nothing is emphasized
if you layer everything nothing is layered
04:45:171 - im not sure about you but im sure this part is way different in intensity from 04:47:008 - and from 04:48:436 - and from 04:49:457 - but HAHA theyre all equally emphasized so what gives? do you really want that 6* rating? hot tip if you want to - make 1/16 jumptrills already made 1/16 stairs actually, just ask bn dude, its same intensity what are you on can i have some
my point is this:
"whats the property of faded in objects? they go from light to dark yeah?
whats stopping that from applying to that section here, going from less dense to more dense?"
04:51:294 (291294|2,291294|3,291498|2,291498|1) - ignoring the percussion is misleading as fuck here just havent notice :b: ice
third chorus
05:20:273 (320273|0,320273|2,320273|3,320324|1,320375|3,320375|2) - you over did the emphasis here just listen look above
05:20:885 (320885|3,320885|2,321089|2,321089|1,321089|0) - arent you missing something added
05:21:294 (321294|0,321294|1,321498|1,321498|3,321498|2) - i heard hihats are doubled - oh look 05:18:028 (318028|3,318028|2,318130|1,318130|0,318232|2,318232|1,318232|3) - idk what you meant consistency
05:23:436 (323436|2,323436|3,323538|1,323538|3,323538|0) - missing something again? nope, double is too early youre missing the voice stutters man
my main point is camellia himself already tried to make this part different by including distorted voice samples and you should definitely capitalize on that
just keep in mind how much emphasis you should give to each sample
05:40:681 - same thing as above, this part is different in intensity from 05:41:089 - and from 05:41:498 - but theyre all that same goddamn 1/8 jumpstream are you really expecting me to give 1/16 right now? lmaoe if you want sure idm im just saying the start != middle != end
you know, you dont have to always put "le 1/8 jumpstreams that can be jumptrilled !!!!!111one xdxdxdxdxdd"
05:43:845 (343845|2,343896|3,343947|2) - somewhat shit transition
05:45:477 (345477|2,345528|3,345579|2) - same
05:50:477 (350477|0,350528|1,350579|0) - same keep
remember what i said about how you make streams? yeah same thing here
05:58:028 (358028|0,358079|1,358130|2,358181|1,358232|2,358232|0,358283|1,358334|0) - what the fuck is this
yeah i wont point things like this out anymore, you should know the drill kinda fixed it
i kinda feel your reply is unsatisfactory too
Thanks btw, this mod helpfulAri Knight wrote:
Yo! Continouing the left over MOD
from Modding Qu'eue' Team | Mania Only
here you go!
|1|2|3|4|CyphisoniaSV's Capabilities [see spoiler]
- 01:04:355 (64355|2,64355|3,64355|1) - CTRL + H for Balance applied to all weirdly triangle shaped ln
- 02:09:355 (129355|2) - move to |4| and then 02:09:457 (129457|1,129457|0,129559|3) - ctrl+h plus 02:09:457 (129457|0,129457|1) - move note from |4| (cause of ctrl+H) to |2| then it look like this fixed, but i prefer no minijack on the triple part
- so many note like ^, could you make it balanced? i think
- from 03:04:151 - to 03:14:559 - and this kind of note 03:04:355 (184355|3,184355|2) - i think 3 notes is better for the bass according to 03:03:947 (183947|1,183947|3,183947|2) - < this the first one is because of the cymbal or at least the transition to the new beat, the other one just plain so i just give them doubles
- 03:50:477 (230477|1,230477|3,230477|0) - why 3 notes? consider removing 1 applied
- 03:43:947 (223947|2,223947|3,223947|0) - this ^
- 03:45:579 (225579|3,225579|1,225579|0) - this ^
- 03:47:212 (227212|0,227212|3,227212|2) - this ^
- 03:50:273 (230273|1,230273|0) - well ^ 3 notes and this 2 notes? WTH? idk what you mean
- 03:50:477 (230477|1,230477|3,230477|0) - 3 notes again? why you keep doing this? fixed
- 03:59:083 (239083|2,239117|3,239151|0,239185|1,239219|2,239253|3,239287|0,239321|1,239355|2,239389|3,239423|0) - 1/12 wow, i hope this would be ranked < not related in mod, just my thoughts same as the first 1/12 stair part
- 06:13:538 - to 06:14:967 - why don't try use short LN in 3 notes, feels good when i try changing it good idea, fixed and changed the sv too
- 06:20:885 - double ladder pattern to 06:21:498 - and 3 LN at last maybe nope, one is enough and 2 ln for consistency
- 06:42:722 (402722|3) - ctrl+H and make it to be LN like 06:39:457 (399457|3) - i think its betteryep
maybe you should ask Evening to fix it, seriously i need sight read SV in this map to be added evening is not accepting sv request currently, well i tried protastic and fixed most of the part, the rest of it i think i will selfmod again
Metadata [see spoiler]
good, no problem i think but could you think about OD and HP? i feel a bit to weird HP? no OD? probably lower it later, i need more testplayer
well thats it sorry if it wasn't enough
the map is good, awesome i think, can't wait this to be rankrfd < sorry for typos, Camellia's fans XD
well,
then, Good Luck!
Local man quits mapping because he can't take critisism???????????????????????????OscarRickyH02 wrote:
Some changes applied to the map by Abraxos's mod, thanks to him, this map is back to WIP. Still accepting mods but please, be honest. Abraxos, watch your language, i almost quit mapping
Just be honest and use proper language[-Seiryuu-] wrote:
Local man quits mapping because he can't take critisism???????????????????????????OscarRickyH02 wrote:
Some changes applied to the map by Abraxos's mod, thanks to him, this map is back to WIP. Still accepting mods but please, be honest. Abraxos, watch your language, i almost quit mapping
Grow up and take it like a man lmao, he obviously means well, otherwise he wouldn't be rechecking the mod again.
On a side note, it's not even offending in any way lol.
He is being honest and using proper language, prove me wrong my man.OscarRickyH02 wrote:
Just be honest and use proper language
Thank you for being honest but sorry i cant take f word and anything like that[-Seiryuu-] wrote:
He is being honest and using proper language, prove me wrong my man.OscarRickyH02 wrote:
Just be honest and use proper language
Yeah i already make apologize to both people who mad with my reply, cant take critisizm that hard sorryimtdb1 wrote:
imo you shouldn't take criticism that hard lol
Abraxos (sorry if I spelled the name wrong) only pointed some stuff to you that you should fix
Map is great imo and you should rank it but I dont think you should take criticism that hard
good luck! ^^
Civilization wrote:
Hiya
First of all I'd just like to point out that the BGs quality isnt great. If you would like me to make or find you a bg just pm me ingame.
Anyway here's your mod:your modWasn't much to pick out, since the map is really good.00:56:626 (56626|2,56626|3,56626|1) - I wouldn't recommend ending short LNs like this this represents fade out actually
01:03:156 (63156|0,63156|1,63156|2) - ^ yep
03:10:503 (190503|0,190503|2) - I think these jumps should turn to hands at this point actually i quite not understand what do you mean, can you give examples? or maybe i can catch up you ingame
04:02:748 (242748|0,242748|1,242748|2) - Short lns again same answer
03:59:891 (239891|3) - Also these should be jumps. again, i dont really understand what you mean
06:35:503 (395503|0) - Could be a jack good suggestion but i think i'll keep this as this is on outro, i dont want player spending another stamina for this
I would REALLY like to see this ranked. Good Luck yeah, me too
TheNewBungping wrote:
Hi
sorry for the late response
this map is so polished so I don't have much to sayParadox03:16:626 - double trill pattern like this for more flow https://osu.ppy.sh/ss/8741577 i personally like jumptrill pattern and easier to hit them that your suggestion, probably because mashing each hand is easier than trilling each hand (probably it just me, maybe some people more like your pattern) but still i keep this
03:32:170 - 03:33:190 https://osu.ppy.sh/ss/8741591 like so for better playability i dont think there is difference between our pattern but i keep mine since the sound in there and 03:32:170 - 03:33:190 is totally same sond so i prefer ctrl+h for 03:32:170 - 03:32:578
03:35:741 - 03:37:272 also here https://osu.ppy.sh/ss/8741607 im not sure why should i change it, can you tell why?
03:38:701 - 03:39:721 here too https://osu.ppy.sh/ss/8741600 same reason as your second suggestion/ your first suggestion in this section
GL, I want this map ranked, shooting a star thanks
thank you for the mod, realy helpsArzenvald wrote:
M4M
[4K]
00:48:462 (48462|1) - you may remove this LN, so you can spread out the jack section without making any weird holds
kinda yeah works better, and make a better transition to the 1/8 stream
02:11:422 (131422|0) - emphasize the synth and the cymbal https://puu.sh/x6gMO/3bb92e52ab.png cymbal > nice catch, synth > ive got an idea to re-emphasize whole section, good job
02:11:932 (131932|2,132136|3,132238|3,132544|0,132850|0,133156|0) - not going to emphasize the vocal? would be great to break the repetitive quad pattern no, one, i want to keep the quad as the identity of the map, two, your mod above give me idea to re emphasize and follow bass (kinda synth? idk how it called, its clearly appear 06:23:156 - too
03:57:493 (237493|2,237595|1,237697|3,237799|1) - can't hear 1/8 tbh actually its for fading in sound but then i realized it just 1/4 kicks, well done
05:03:054 (303054|0,303156|1) - ctrl + G to differ the jack flow with 05:02:238 (302238|0,302340|1) - , there's some other repeating jacks with different pr too, might want to recheck fixed
[greenline]
04:38:667 - toggle the kiai on? :p whoops, missed 32ms lol
about the sv, they seems sightreadable tho, can't find anything biggie tho but you might want to check it over too
dunno why the mod is short but i guess you know what are you doing with this map better, but the lack of emphasis of different kind of synth between transition could've been added to create a less-repeating quad-mashing pattern, feel free to reject and good luck! probably its because its polished with some good mod lke yours
thank you for the mod, it was helpfulAchsanLovers wrote:
here is NM req from my queueueueueueueueueueueueueueueueueueueueueueueueueueueueue
[General]still unsure about metadata tbh, source > http://cametek.jp/summary01/
so yea, i just suggest change the title to Algorithm (Hitech Psy Self-remix) and yea artist already correct ok
also the new one BG seems not connect with the songs, i still prefer the old one which one? a. BG from KRADVORTEX, no, wrong album b. last bg before this - low quality. Conclusion, maybe i'll keep this until i get more related, HQ BG
and delete Paradox in tags bcz its already in dif name not sure, since i do randomly write paradox as diffname since it has relation to algorithm. Else, its from krad paradox album so i keep, if someone mention this again i'll delete
[Paradox]
- 00:51:422 - 00:51:524 - 00:51:626 - should be single too, idk why you use double here but the sound still same as that shot sound 00:51:167 (51167|0,51218|1,51269|2,51320|0,51320|3,51371|1,51473|0,51575|2,51677|2) - intensity, i mean from 00:51:320 - the burst (or roll?) sound is more intense (i think its like 1/12 or 1/16 sound) so i give jump every 1/2 beat to give density difference
- 01:12:544 - double? ok
- 01:30:911 - hmm, why quad? not really understand but should be just only triple in here for new emphasize and some sound in there hand balance i guess, not sure tho. If someone mention this again i'll change this
- 01:46:013 - nah this should be quad for emphasize right
- 02:37:850 - ^ should be quad too, but for some high crash yeah, i missed it nice catch
- 03:52:952 - i hear some 1/8 hithat here i prefer resting time on this part so i skip that sound
- 04:02:340 - 04:02:646 - 04:03:156 - 04:03:871 - etc you foget some double cuz snare sound actually im not sure of this as well, i got few options due to the ln but 2 peoples modded this part and suggested to put double so i guess i'll try that
- 06:10:503 - quad?yea same as above
k just reject them all bcz this out of my modding skill nope :p
maybe you should ask evening for mod this, this chart just like you try to imitate planet//shapperlel its almost samei guess
good luck ~
thank you for the check and help, that was helpfulLama Poluna wrote:
Hello, from metadata help queue.
Title: Algorithm (Hitech Psy Self-remix)
Tags: かめるかめりあ KRAD kamelcamellia cametek M3-39
Source:
1) http://cametek.jp/summary01/#track
2) https://www.youtube.com/watch?v=eC7pJaCgcbY
Frim4503 wrote:
Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/560750 by modding it i did
General
- - change bg resolution yep
That’s all since all section is same and you only repeat itNormal
- 00:51:320 -this part is too hard I guess, better to change it to something like 00:52:952 - i think that pattern is equal to 1/6 jumptrill or 1/12 stair so i prefer keep this
- 03:22:544 (202544|3,202544|2,202952|1,202952|2,203360|0,203360|1) -I suggest to make it triple since it can follow the vocal and make it more variative good suggestion but i don't want to make player any exhausted by the amount of triples
- 03:39:891 -I think this stream is start from 03:39:075 - too weak and will looks like ghosty
Also I cant understand it D:
Good luck
Mod Done
Gita- wrote:
mod nyasar dari seseorang WELCOME TO OSSParadox01:30:350 (90350|0,90401|1) - swap place mungkin, biar ga berat kiri no prob sih, tapi klo di swap bakal 3 note anchor di col 1
02:23:156 (143156|2,143156|1) - move to 12 & 02:23:360 (143360|0,143360|2,143360|1) - 234 for better feeling gak ngaruh banyak sih, tapi why not
02:49:483 (169483|0) - mungkin ini kedengeran sama (secara majority) tapi beda kalo dicermati, move ke col 2 ok
03:09:075 (189075|2,189075|0,189177|0,189177|2,189279|1,189279|3,189483|1,189483|3,189585|1,189585|3,189687|0,189687|2,189891|0,189891|2,189993|0,189993|2,190095|1,190095|3,190299|3,190299|1,190401|1,190401|3,190503|2,190503|0) - https://puu.sh/xgha1.png kok sama yak? lainnya beda style (ex: 1212, 2323, 2424) lah ini 1313, 2424 twice (cuma ngerasa ga adil aja :v ) rearranged whole section
03:28:667 (208667|1) - move col 1 (beda suara) rearranged kayak mod no 2
03:39:891 - 03:40:095 - 03:40:197 - 03:40:401 - 03:40:503 - missing double (25% playback) skip, lebih mentingin faded in burst jadi dibikin single semua di awal
03:40:707 (220707|0,220707|1,220911|0,220911|2) - remove each 1 of them (not double) ^fading in burst doublenya buat transisi ke yg lebih intense
03:41:422 - missing double ^
03:41:524 (221524|0,221524|1) - not double (25% playback)
03:41:830 (221830|0,221830|2) - ^
03:42:136 (222136|2,222136|3) - ^
sebenernya double" itu buat suara burstnya, dibikin makin lama makin intense dari no double, double every 1/2, puncaknya double every 1/4
05:42:340 (342340|0,342391|1,342442|2,342493|3,342544|1,342595|0,342646|2,342697|3,342748|0,342799|1,342850|3,342901|2,342952|1,343003|0,343054|2,343105|3,343156|1,343207|0,343258|3,343309|2,343360|0,343411|1,343462|2,343513|3,343564|0,343615|1,343667|3,343718|2,343769|0,343820|1,343871|2,343922|3) - wait what?! coba ini https://puu.sh/xghPD.png (harder & more sadistic) lel, no. Prefer jumptrillable stuff biar ada restnya dikit
05:46:932 (346932|2,347034|0,347136|1) - tbh they are same sound (move it to 242) keep buat balance i guess