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Camellia - Algorithm (Hitech Psy Self-remix) [OsuMania]

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Topic Starter
Oscyy
Since i'm in the middle of a class, i only can answer it from my rn (yeah i'm a bad college student)

If I'm not wrong, I think it it the jumpstream right before the slowjam ln right? (I'll edit this when I'm online, especially if i wrong) If it is, you heard the sound after a 1/8 burst, at some point the burst get denser (or faster) like 1/12 or maybe 1/16 i think. But instead of making it into 1/12 stair (or burst whatever it called, the one have single note on each snap) i prefer to make 1/8 jumpstream, i think that was almost equally dense. But somehow it makes much people misunderstand like "why you put chord there? There is no stronger sound etc" so you know already my reason behind it. Also I want to ask kawawa about that, i think its ok since p//s use much that mapping style but if its not ok and should be changed, i can change it into 1/12 stair

Edit : nvm, wrong section. I think this is ln section then. I'll recheck it late


Yeah i've checked it and you're totally right, my bad. I'll update this toghether with kawawa's future mod, so it don't have to popped and rebub twice
DDMythical
There is a fine line between inspiration and plagarism.

There's nothing wrong with being inspired by planet//shaper and building something off of it; However this is just a clone down to every part of it. The jack layering is extremely similar, the OD/HP Gimmick is the same, The jumptrillable dense js is the same, The SV style is extremely similar, the song choice is similar, the bpm is the same and overall there isn't anything this file does that planet//shaper doesnt already do.

I think this file needs something that differentiates it from planet//shaper before it can be ranked. I have nothing wrong with this file at the moment, Infact it's a lot of fun to play but I think this is too close to planet//shaper to be called an "imitation" or "inspired", It feels plagarised.
Topic Starter
Oscyy

DDMythical wrote:

There is a fine line between inspiration and plagarism.

There's nothing wrong with being inspired by planet//shaper and building something off of it; However this is just a clone down to every part of it. The jack layering is extremely similar, the OD/HP Gimmick is the same, The jumptrillable dense js is the same, The SV style is extremely similar, the song choice is similar, the bpm is the same and overall there isn't anything this file does that planet//shaper doesnt already do.

I think this file needs something that differentiates it from planet//shaper before it can be ranked. I have nothing wrong with this file at the moment, Infact it's a lot of fun to play but I think this is too close to planet//shaper to be called an "imitation" or "inspired", It feels plagarised.
Sorry I've been talking to Evening about this map and he is totally okay with that. He said himself those 2 maps are totally different, his map is have more playability because the jack pattern is alternating left-right-left-right and he said this one is way more complicated

Also about "similar in everything" that was NOT totally wrong actually have some right point, but if you have some similar sound and map it with similar style, isn't it bit normal in mania?

Also if you want something that p//s don't have, i think staggered release is one of them?
Kawawa
uhmm. :? :? :?
If all the 4K map has to be separated by similarity, It's not fair.

As an example.
almost 4K anime charts are mostly limited as Insane difficulty.
And structures are simliar too. However peoples does not really distinguish that.
Since there is no one who thinks seriously about it. Let's fun.
The point is the one that "how will think the map?" through which points.

I never felt It is similar with P//S.
The fact that 4K burst parts are mostly limited as 12/34 trill or similar things.
Yeah, This is inevitable thing.

but the main point is here.
I personally think the theme of the P//S map is jump hand.
And this map's theme is light jack stream.
It's not really heavy to feel, and basically it offers better playability.
I can clearly explain the two things, but anyway I will throw the mod soon. :idea:
Arzenvald
map in 7K to make it different xd
anyways omg great job
Topic Starter
Oscyy

Arzenvald wrote:

map in 7K to make it different xd
anyways omg great job
Sadly, agree with this quote kek
[-obee58-]
its probably just me since i suck and can't pass because of this section but

01:58:667 (118667|0,118667|2,118667|1,118667|3) - from here to 02:21:524 (141524|0,141524|2,141524|3) - this part feels overmapped, it's hardly any easier than the technical section before it, only a little less dense than the kiai a while later, and the song here is a bit calmer than both
seems to focus on vocals too, so u could do some LN shenanigans on those or the background bass notes if you wanted to compromise

and opposite, 03:43:156 (223156|1,223156|0,223156|3,223156|2) - this whole heavy-snare part feels a bit undermapped but that's probably just my thinking (since it also allows player to calm down before the drop stream)

really nice map btw :D i was looking for maps of this song 2~4 weeks ago and didn't find any good ones
error_exe777
somehow this slipped through

05:45:197 (345197|0,345248|1,345299|2,345350|3,345401|0,345452|1,345503|2,345554|3) - is snapped to 1/6 not 1/8

considering the maps bubbled i M A Y be wrong but im 99.999% sure i'm not

i don't know how you would go about fixing this bc 6 notes is a bloody awkward number, but:

https://osu.ppy.sh/ss/9053071
https://osu.ppy.sh/ss/9053078

these two are the best examples i can think of but whatever if you find a better one use it

good luck for rank

no kudos ofc
Topic Starter
Oscyy
ye, seems too many things to fix before next nominator check so i decided to request a pop bubble for this map to fix these problem. Also I'll reply the mod

[-obee58-] wrote:

its probably just me since i suck and can't pass because of this section but

01:58:667 (118667|0,118667|2,118667|1,118667|3) - from here to 02:21:524 (141524|0,141524|2,141524|3) - this part feels overmapped, it's hardly any easier than the technical section before it, only a little less dense than the kiai a while later, and the song here is a bit calmer than both
seems to focus on vocals too, so u could do some LN shenanigans on those or the background bass notes if you wanted to compromise overmapped thing : I agree, i'll reduce the density but vocal mapping, umm, i don't like it. Maybe i'll add some LN for bass background if its needed

and opposite, 03:43:156 (223156|1,223156|0,223156|3,223156|2) - this whole heavy-snare part feels a bit undermapped but that's probably just my thinking (since it also allows player to calm down before the drop stream) yes, this should be rest zone after those heavy jacks on earlier part

really nice map btw :D i was looking for maps of this song 2~4 weeks ago and didn't find any good ones

I do at least passed the map but your critics is valid so good job

error_exe777 wrote:

somehow this slipped through

05:45:197 (345197|0,345248|1,345299|2,345350|3,345401|0,345452|1,345503|2,345554|3) - is snapped to 1/6 not 1/8 whoops

considering the maps bubbled i M A Y those size be wrong but im 99.999% sure i'm not

i don't know how you would go about fixing this bc 6 notes is a bloody awkward number no its not, but:

https://osu.ppy.sh/ss/9053071
https://osu.ppy.sh/ss/9053078

these two are the best examples i can think of but whatever if you find a better one use it
i think i have one more option myself
good luck for rank

no kudos ofc
Thanks for both of you, i do some selfmod for inconsistency and sv emphasis. this bass-boosted headset helps me a lot holyshit
Aruel
Seems a lot of mods are came here.

Call me again when u check these mods
AncuL

Arzenvald wrote:

map in 7K to make it different xd
maybe? :eyes:

anyways you have proceed further than i expected it would be. good job and good luck!
Topic Starter
Oscyy
Right, so, I've made some changes from mods above and discussed with BN and its fine already so, yeah lets see what it works to the map
Aruel
Sorry for late

Re bubbled! good luck
Kawawa
Halo
[Paradox]
00:51:320 - to 00:51:728 - Just a feedback :: https://puu.sh/xR3au/c8239d19ac.jpg
This is a simple. but you can make them balance, up to you.

00:53:973 - 00:54:075 - 00:54:381 - To be honest those three SV points are not make much meaning.
actually they have the same SV structure as this point 00:53:360 - to 00:53:769 -
but what I mean? The difference points are length of the LN.
Due to LN's length, the SV can't work the any visual effects, because SV is already end at the mid point of the LN.
If you play it you will notice easily. so for the sake of this SV's obvious value, you need to try a few things.
the easy way is the one that you can make the some rhythm here 00:54:381 - 00:54:585 - like this 01:00:911 (60911|0,61115|1) -

01:42:340 - to 01:42:544 - I considered the surrounding structure what you made.
And you have created the rhythm of 1/8th from certain synths and some woob sounds.
I might It will be better If you add here too.

01:44:891 (104891|3,104942|2) - 01:45:095 (105095|3,105146|2) - Those two points are different pitch.
You can separate the feeling. feedback :: https://puu.sh/xR3uc/88b64dae59.jpg

01:46:881 (106881|0) - Remove this, this rhythm skip is better It does not mean much. same section with 01:33:820 -

02:04:891 (124891|3,124993|1,125095|0,125197|0,125197|2,125197|3,125299|3,125401|1,125503|0,125605|3,125605|0,125605|2) -
The streams are repeated, If It was not an intention consider the arrange them.
02:11:320 (131320|3,131422|3,131524|2,131626|0,131728|3,131830|3,131932|2,132034|0) - Same thing with above.

02:34:483 - two is better personally.

02:57:340 (177340|1) - It should be hitsounded as "C" and 02:57:238 (177238|2) - move to 1. (the column 1/2/3/4)
02:57:238 - to 02:57:442 - the bass drums were repeated 3 times, It would be better feeling to player. same section with 05:11:218 -

03:27:544 - also can add a note here(col4), around drums are notes as three through your intention 03:27:136 -

03:28:462 - to 03:30:095 - This is the highlight, but It feels too weak. I think you can change it how it goes feel highlight.
I might you could not make many notes by using the SV. but I'm not a fan that down-grade of highlight.
(same with 02:23:156 - to 02:24:789 - )

04:00:095 - Same thing with 00:53:973 -

04:25:605 (265605|2) - move to 4. It provides a rest for the next index double jack 04:25:809 (265809|2,265911|2) -

04:30:707 (270707|0) - 04:34:381 (274381|0) - move to 3, It would be better.

05:36:728 - 05:36:932 - You can add a vibration 1/4 rhythm here as well, I'm prefer to make them jack. https://puu.sh/xR4GV/b894903f5e.jpg
but up to you anyway. trill also fine.

06:06:473 - Almost you kept each 1 note on the most 1/8 rhythms. but here is fine for two.
there is a big impact as a snare drum than other 1/8 section. feedback :: https://puu.sh/xR4VG/5c8e4ab20d.jpg
It's easy than thinking. no worry.

+ 01:58:667 - to 02:21:524 - I'm not sure the thing that you noted two on the blue and red section.
I tried to understand what you expressed, but could not.
seems some notes are 2 noted as vocal on the red, and other things are just 2 noted as regular jump-hand.
The intention of your chart is unclear because it seems mixed to each other randomly.
I can do a lot of explanation here, but it seems pointless.
anyway If you can tell me a clear answer It would fine, otherwise It needs to be improved.
If you have a trouble something, then you can contact me in game.
Topic Starter
Oscyy

Kawawa wrote:

Halo owo
[Paradox]
00:51:320 - to 00:51:728 - Just a feedback :: https://puu.sh/xR3au/c8239d19ac.jpg
This is a simple. but you can make them balance, up to you. I concern about 3 notes anchor on col 1 and 4, but still i rearrange this part

00:53:973 - 00:54:075 - 00:54:381 - To be honest those three SV points are not make much meaning.
actually they have the same SV structure as this point 00:53:360 - to 00:53:769 -
but what I mean? The difference points are length of the LN.
Due to LN's length, the SV can't work the any visual effects, because SV is already end at the mid point of the LN.
If you play it you will notice easily. so for the sake of this SV's obvious value, you need to try a few things.
the easy way is the one that you can make the some rhythm here 00:54:381 - 00:54:585 - like this 01:00:911 (60911|0,61115|1) - will try reverse bump on long LN section, i've tried that before and I think it's confusing to play. But still lets try again

01:42:340 - to 01:42:544 - I considered the surrounding structure what you made.
And you have created the rhythm of 1/8th from certain synths and some woob sounds.
I might It will be better If you add here too. idk, i don't like mapping that sound into 1/8 snapped burst since this is low bpm and it will have weird feeling about that, also making it 1/12 or 1/16 is kinda awful so i made LN instead

01:44:891 (104891|3,104942|2) - 01:45:095 (105095|3,105146|2) - Those two points are different pitch.
You can separate the feeling. feedback :: https://puu.sh/xR3uc/88b64dae59.jpg critics > good point, suggestion > concern about 1st col, there is 3 notes anchor, i made my own pattern instead

01:46:881 (106881|0) - Remove this, this rhythm skip is better It does not mean much. same section with 01:33:820 - applied

02:04:891 (124891|3,124993|1,125095|0,125197|0,125197|2,125197|3,125299|3,125401|1,125503|0,125605|3,125605|0,125605|2) -
The streams are repeated, If It was not an intention consider the arrange them.
02:11:320 (131320|3,131422|3,131524|2,131626|0,131728|3,131830|3,131932|2,132034|0) - Same thing with above. made a very small rearrangement LOL

02:34:483 - two is better personally. idk where the second note go, agreed, that is so unconsistent

02:57:340 (177340|1) - It should be hitsounded as "C" and 02:57:238 (177238|2) - move to 1. (the column 1/2/3/4)
02:57:238 - to 02:57:442 - the bass drums were repeated 3 times, It would be better feeling to player. same section with 05:11:218 - good point on both suggestion

03:27:544 - also can add a note here(col4), around drums are notes as three through your intention 03:27:136 - why do i so unconsistent

03:28:462 - to 03:30:095 - This is the highlight, but It feels too weak. I think you can change it how it goes feel highlight.
I might you could not make many notes by using the SV. but I'm not a fan that down-grade of highlight.
(same with 02:23:156 - to 02:24:789 - ) making the synths into double, but i don't think this will satisfy you. I see this part is not as highlighted as you opinion because the kick is pretty strong so it kinda cover the bg syth too much, so i kinda make it less intense

04:00:095 - Same thing with 00:53:973 - trying

04:25:605 (265605|2) - move to 4. It provides a rest for the next index double jack 04:25:809 (265809|2,265911|2) - whoops, applied

04:30:707 (270707|0) - 04:34:381 (274381|0) - move to 3, It would be better. avoiding repetitive pattern

05:36:728 - 05:36:932 - You can add a vibration 1/4 rhythm here as well, I'm prefer to make them jack. https://puu.sh/xR4GV/b894903f5e.jpg
but up to you anyway. trill also fine. will do own pattern, good point

06:06:473 - Almost you kept each 1 note on the most 1/8 rhythms. but here is fine for two.
there is a big impact as a snare drum than other 1/8 section. feedback :: https://puu.sh/xR4VG/5c8e4ab20d.jpg
It's easy than thinking. no worry. applied, with own pattern

+ 01:58:667 - to 02:21:524 - I'm not sure the thing that you noted two on the blue and red section.
I tried to understand what you expressed, but could not.
seems some notes are 2 noted as vocal on the red, and other things are just 2 noted as regular jump-hand.
The intention of your chart is unclear because it seems mixed to each other randomly.
I can do a lot of explanation here, but it seems pointless.
anyway If you can tell me a clear answer It would fine, otherwise It needs to be improved.bass synth, i can hear it clearly with bass boosted headset lol
If you have a trouble something, then you can contact me in game.
Gemu-
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



Columns:

| 1 | 2 | 3 | 4 |





  1. 00:40:707 (40707|0) - Move to the column 2, similar consistency with 00:27:442 (27442|0,27646|1,27952|1) -
  2. 00:42:136 (42136|0) - Move to the column 3 and this note to the column 1 00:42:646 (42646|3) -
  3. 01:23:258 (83258|0) - Move to the column 2.
  4. 01:55:503 (115503|3) - Move to the column 3.
  5. 02:08:667 (128667|1,128769|0) - Ctrl G.
  6. 02:22:544 (142544|3) - Move to the column 3.
  7. 03:42:697 (222697|1,222748|2) - Ctrl G.
  8. 04:26:320 (266320|2,266422|3) - Ctrl G and move to the column 2 04:26:524 (266524|0) -
  9. 06:20:095 (380095|2) - Move to the column 4.
  10. 06:47:136 (407136|2) - Move to the column 1,
  11. 06:47:646 (407646|1) - ^


Wow really Amazing mapset and song I really like all of this map :33 /me dance (? xDD! I hope my mod has been helpful :33, Good Luck!
Topic Starter
Oscyy

game rock wrote:

Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



Columns:

| 1 | 2 | 3 | 4 |





  1. 00:40:707 (40707|0) - Move to the column 2, similar consistency with 00:27:442 (27442|0,27646|1,27952|1) - both part different PR, follows tick sound
  2. 00:42:136 (42136|0) - Move to the column 3 and this note to the column 1 00:42:646 (42646|3) - 00:42:136 (42136|0) - same PR with 00:42:340 (42340|0) - and 00:42:646 (42646|3) - is bit higher
  3. 01:23:258 (83258|0) - Move to the column 2. intended jack
  4. 01:55:503 (115503|3) - Move to the column 3. same as above
  5. 02:08:667 (128667|1,128769|0) - Ctrl G. 02:08:769 (128769|0) - intended jack with next note
  6. 02:22:544 (142544|3) - Move to the column 3. idk, its updated before your mod come. I think it's another intended jack thing
  7. 03:42:697 (222697|1,222748|2) - Ctrl G. don't give much difference tho. I want rolly pattern for those short roll snare
  8. 04:26:320 (266320|2,266422|3) - Ctrl G Intended jack and move to the column 2 04:26:524 (266524|0) - same reasoning
  9. 06:20:095 (380095|2) - Move to the column 4. PR, sound is not high pitched enough than 06:20:401 (380401|3) - so i put it on col 3
  10. 06:47:136 (407136|2) - Move to the column 1, I want to make alternating pattern (2-3-2-3 thing)
  11. 06:47:646 (407646|1) - ^ same as above want to keep them in the middle


Wow really Amazing mapset and song I really like all of this map :33 /me dance (? xDD! I hope my mod has been helpful :33, Good Luck!
Also I have a few suggestion about modding :
  1. Give good reasoning for your mod (not just move this, move that, but give also the reason why should i move that
  2. Make sure you understand the mapper's concept for his map. In this case my concept is making a jumpjack-fast stream map, then your mod mostly suggesting to move some note to avoid jack
Thanks for the mod anyway
Kawawa

good
_Streamy_
this is finally happing!!
Akasha-
?
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