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Igorrr - Unpleasant Sonata

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Topic Starter
L u m ii n a
This beatmap was submitted using in-game submission on Donnerstag, 3. August 2023 at 17:31:42

Artist: Igorrr
Title: Unpleasant Sonata
Tags: breakcore dnb baroque experimental
BPM: 224
Filesize: 5574kb
Play Time: 02:10
Difficulties Available:
  1. Symphony (6,77 stars, 904 notes)
Download: Igorrr - Unpleasant Sonata
Information: Scores/Beatmap Listing
---------------
A symphony must be like the world.
It must contain everything

- Gustav Mahler
-NeBu-
Symphony:

00:15:071 (1,2,3,1,2,3,1) - I don't understand those combos (there's something on 00:15:071 (1) - that you can hear, but next triple shouldnt have combo like now anyway) just NC it 00:15:206 (2) - remove next combos and new one should start 00:16:143 (2) - here - current combo may affect reading
00:18:285 (1,2,3,1,2,3,1) - ^ - I just feel they should be normal
00:23:642 (1,2,3,1,2,3) - ^
00:43:465 (5,1,2,3,4,5,6,7,8) - keep flow here, make this stream to the left
00:53:911 (2,3,1,2,3,1) - really, maybe it's just me, but I dont understand why
00:57:928 (1,2,3,1,2,3) - ^
01:09:715 (1,2,3,1,2,3) - ^
01:25:786 (4) - im not sure of this, but since there's screamy vocal in background, you can make it reverse slider up to last 5circles before break
01:40:518 (1,2) - if you ctrl+g this you may have better flow on the jump, but then up to you if you want to change rest :p

Overall, I like it despite combos, maybe I just dont understand them, but quality map, looking forward, gl!
Twiggles
form my nm queue, im not good at stream maps lol

01:07:170 (4,4) - stack better, also with 01:07:973 (5,2) -

01:17:750 (3) - nc this

01:25:786 (4) - you're losing a lot of sound after the note, maybe make a reapeating slider or continue the stream
Topic Starter
L u m ii n a

-NeBu- wrote:

Symphony:

00:15:071 (1,2,3,1,2,3,1) - I don't understand those combos (there's something on 00:15:071 (1) - that you can hear, but next triple shouldnt have combo like now anyway) just NC it 00:15:206 (2) - remove next combos and new one should start 00:16:143 (2) - here - current combo may affect reading | I wasn't sure about those combos either. I think I wanted the follow lines without having large combos.. I changed all of it.
00:18:285 (1,2,3,1,2,3,1) - ^ - I just feel they should be normal
00:23:642 (1,2,3,1,2,3) - ^
00:43:465 (5,1,2,3,4,5,6,7,8) - keep flow here, make this stream to the left | Done.
00:53:911 (2,3,1,2,3,1) - really, maybe it's just me, but I dont understand why
00:57:928 (1,2,3,1,2,3) - ^
01:09:715 (1,2,3,1,2,3) - ^
01:25:786 (4) - im not sure of this, but since there's screamy vocal in background, you can make it reverse slider up to last 5circles before break | Not sure about this.. I never wouldn't that be overmapping?
01:40:518 (1,2) - if you ctrl+g this you may have better flow on the jump, but then up to you if you want to change rest :p | I had some people testplay my map and asked them about these jumps.. they said they're fine

Overall, I like it despite combos, maybe I just dont understand them, but quality map, looking forward, gl!
Thanks for your mod x: I might change certain in the future based on your mod.
Topic Starter
L u m ii n a

kookoo11 wrote:

form my nm queue, im not good at stream maps lol

01:07:170 (4,4) - stack better, also with 01:07:973 (5,2) - | Uhm.. what?

01:17:750 (3) - nc this | Done.

01:25:786 (4) - you're losing a lot of sound after the note, maybe make a reapeating slider or continue the stream | Second mod that suggested this. I changed it now into a 1/4 stream with decreased hitsound volume.
Thanks for your mod x:
Izzywing
IRC from modhelp, this map has a lot of potential. Good luck with the spread!

https://pastebin.com/viw8ievP
Twiggles

FoxFiire wrote:

kookoo11 wrote:

form my nm queue, im not good at stream maps lol

01:07:170 (4,4) - stack better, also with 01:07:973 (5,2) - | Uhm.. what?
i don't think its perfectly stacked if you see it closely, just fidget with it and it'll snap properly, unless it doesn't want to, in which case ill be bummed
Topic Starter
L u m ii n a
i don't think its perfectly stacked if you see it closely, just fidget with it and it'll snap properly, unless it doesn't want to, in which case ill be bummed

It seems to be snapped properly for me o-o Might be one of those annoying submission errors were circles randomly move by some pixels
Celektus
[Symphony]

  1. I noticed that you placed sliders always on the repetition of the lead on every 2nd white tick which you then seem to break here 00:04:090 (2) - that variation is ok, but I think it would be even more consistent to then switch back to the old rhythm after 00:03:286 (1,2,3,1,2,1,2,3,1,2) - so essentially this one would be a circle. 00:05:697 (2) -

  2. I'd consider making this a repeat slider instead 00:09:982 (2,3,4) - since it's more of a quite Background thing. You could alternatively also reduce the spacing even more, but I think a repeat would fit better.

  3. so far no slider really had a strong sound on it's ends like this one 00:10:786 (1) - and it's also landing on a strong white tick which make the jump into 00:11:188 (2) - less optimal then if you'd split the slider and start mapping on the white tick, aka it would be more natural to start the jumps on the white tick.

  4. these should probably have some kind of clap Hitsound 00:11:590 (1,2) -

    Overall the hitsounding is a bit basic and you could look into it again, just a suggestion tho.

  5. I think the spacing into these should be smaller since the 1/4 is already a bit straining 00:15:206 (2,3,4,5,6,7) - you should look for similar spacing into 1/4ths in the map.

  6. you skipped a Piano on the red tick 00:19:357 (1) - and I think you could probably map that while still giving the white tick enough emphasis. Also the thing with patterns starting on odd ticks also applies here I'd say.

  7. I think mapping all four ticks actively would be much better here 00:25:786 (2,3) - the sounds are just very audible and you can undermap that fill otherwise.

  8. these 2 patterns kinda conflict with each other 00:30:473 (1,2) - 00:32:482 (1,2,1,2,1,2,3) - the first one makes the 2nd seem really out of nowhere so I'd say you probably need to do something similar with jump in the first pattern to make the 2nd less unexpected.

  9. that's a pretty big jump since it's into a triple 00:37:572 (5,1) - that's close to 1/2 full screen level.

  10. in my opinion 3 is stronger than 2 here 00:38:374 (1,2,3) - since it's a big white tick and has a big drum sound on it while 2 is this sorta high pitched Snare. In case you're not sure maybe make all of them equally spaced.

  11. this jump to me isn't big enough compared to how strong the sound is 00:40:652 (5,6) - not sure if ctrl + G would be a good idea

  12. there is a strong Snare sound on the Slider end, but not on the head 00:41:723 (1,2,3) - if that is important to you consider making the big white tick clicked tick relevancy applies here again imo. You would need to delete one of the slider and move the other 2 into the right odd ticks

    also that tick relevancy thing if you believe in it then I should also mention that starting streams on blue ticks is considered not correct most of the time unless your song supports it.

  13. why such a big jump here? 01:15:340 (3,4) -

  14. this seems like mapped to nothing 01:25:786 (4,5,6,7,8,9,10,11,12,13,14,15) - I can kinda hear a 1/2 rhythm, but honestly even that seems slightly overmapped so consider changing this into a slider or something else

  15. very big jump into 3 is good 01:36:366 (2,3) - but very small jump into 2 makes no sense to me 01:36:902 (1,2) - consider ctrl + G on 2

    same here 01:37:572 (2) - 01:40:652 (2,3) - and most of the other sounds like this one

    01:39:447 (4,5,6,7,1) - should be fine tho

  16. I think it's a bit hard to say this, but hear me out. this whole section is way to repetitiv and doesn't really emphasize anything really 01:44:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I highly recommend remapping this with 2 different kinds of variations that switch in between each other in any way. You especially should change it up here 01:50:429 (1,2,3,4,1,2,3,4) - and maybe increase the intensity since you can clearly here the stuttering in the pianos playing which is something that should clearly stand out
  17. make the spinner a soft-hitnormal 02:09:781 (1) - and possibly very quiet
Topic Starter
L u m ii n a

Celektus wrote:

[Symphony]

  1. I noticed that you placed sliders always on the repetition of the lead on every 2nd white tick which you then seem to break here 00:04:090 (2) - that variation is ok, but I think it would be even more consistent to then switch back to the old rhythm after 00:03:286 (1,2,3,1,2,1,2,3,1,2) - so essentially this one would be a circle. 00:05:697 (2) - | I like it the way it is 'cause of the repeating piano sounds in those parts

  2. I'd consider making this a repeat slider instead 00:09:982 (2,3,4) - since it's more of a quite Background thing. You could alternatively also reduce the spacing even more, but I think a repeat would fit better. | This will be fixed with hitsounds as soon as I find someone that is willing to hs this for me.

  3. so far no slider really had a strong sound on it's ends like this one 00:10:786 (1) - and it's also landing on a strong white tick which make the jump into 00:11:188 (2) - less optimal then if you'd split the slider and start mapping on the white tick, aka it would be more natural to start the jumps on the white tick. | I'll probably change this even though I'd like to keep 00:10:786 (1) - as some sort of transition from the easier parts into the more difficult following part.

  4. these should probably have some kind of clap Hitsound 00:11:590 (1,2) -

    Overall the hitsounding is a bit basic and you could look into it again, just a suggestion tho. | I haven't done any serious hitsounds yet. As I mentioned earlier, I suck at hitsounding

  5. I think the spacing into these should be smaller since the 1/4 is already a bit straining 00:15:206 (2,3,4,5,6,7) - you should look for similar spacing into 1/4ths in the map. | These stacks have a DS of 1,2 (1,15 to be exact) and 00:15:206 (2,3,4) - are stacked onto 00:14:000 (3) - which seems to be a cool pattern o-o

  6. you skipped a Piano on the red tick 00:19:357 (1) - and I think you could probably map that while still giving the white tick enough emphasis. Also the thing with patterns starting on odd ticks also applies here I'd say. | This is on purpose to add some variety to this map while also keeping consistancy as 00:10:786 (1) - has the same length.

  7. I think mapping all four ticks actively would be much better here 00:25:786 (2,3) - the sounds are just very audible and you can undermap that fill otherwise. | yeah you're right. I'll keep 00:25:786 (2) - 'cause 00:25:250 (1) - into a circle feels odd to play in oppionion. Changed the second slider into to circles though.

  8. these 2 patterns kinda conflict with each other 00:30:473 (1,2) - 00:32:482 (1,2,1,2,1,2,3) - the first one makes the 2nd seem really out of nowhere so I'd say you probably need to do something similar with jump in the first pattern to make the 2nd less unexpected. | 00:32:482 (1,2,1,2) - have a repeating piano sound and 00:33:018 (1,2,3) - is a really playable curve. None of the testplayers had issues reading this.

  9. that's a pretty big jump since it's into a triple 00:37:572 (5,1) - that's close to 1/2 full screen level. | oops this is a leftover from a previous pattern. changed the DS from ~2.0 to 1.5

  10. in my opinion 3 is stronger than 2 here 00:38:374 (1,2,3) - since it's a big white tick and has a big drum sound on it while 2 is this sorta high pitched Snare. In case you're not sure maybe make all of them equally spaced. | Agreed. Changed 00:38:509 (2,3,4) - into a V shaped pattern with symmetrical and equal DS'ed jumps.

  11. this jump to me isn't big enough compared to how strong the sound is 00:40:652 (5,6) - not sure if ctrl + G would be a good idea | ctrl + G changes nothing in terms of jump size since you would never follow this sliders path and yeah.. 6's head and tail have eqaul distance to 5's head. I'll think about this.

  12. there is a strong Snare sound on the Slider end, but not on the head 00:41:723 (1,2,3) - if that is important to you consider making the big white tick clicked tick relevancy applies here again imo. You would need to delete one of the slider and move the other 2 into the right odd ticks | hm.. I like it this way e.e might get fixed with hitsounds.

    also that tick relevancy thing if you believe in it then I should also mention that starting streams on blue ticks is considered not correct most of the time unless your song supports it. | Is there a rule for this? Then almost ever DnB map is "not correct"

  13. why such a big jump here? 01:15:340 (3,4) - | Why not? Seems fine to me to add some variety + Transition into the upcoming scream part

  14. this seems like mapped to nothing 01:25:786 (4,5,6,7,8,9,10,11,12,13,14,15) - I can kinda hear a 1/2 rhythm, but honestly even that seems slightly overmapped so consider changing this into a slider or something else | Previously there was nothing where the stream is and therefor other modders pointed out, that I kind missed the screamy part there and that it felt underwhelming. With certain more quiet hitsounds this will be okay I think.

  15. very big jump into 3 is good 01:36:366 (2,3) - but very small jump into 2 makes no sense to me 01:36:902 (1,2) - consider ctrl + G on 2

    same here 01:37:572 (2) - 01:40:652 (2,3) - and most of the other sounds like this one | Changed

    01:39:447 (4,5,6,7,1) - should be fine tho

  16. I think it's a bit hard to say this, but hear me out. this whole section is way to repetitiv and doesn't really emphasize anything really 01:44:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I highly recommend remapping this with 2 different kinds of variations that switch in between each other in any way. You especially should change it up here 01:50:429 (1,2,3,4,1,2,3,4) - and maybe increase the intensity since you can clearly here the stuttering in the pianos playing which is something that should clearly stand out | Already fixed
  17. make the spinner a soft-hitnormal 02:09:781 (1) - and possibly very quiet | Changed to soft and decreased the volume to 25% from 45%
Thanks for your long mod. Even though I didn't change that much it was still very helpful :)
Shyotamaze
Hi, M4M from my queue

General
  1. 00:00:072 Offset should be there since it's where the first beat is (it doesn't change much but it's more accurate imo)
  2. Add combo colours
Symphony
  1. 00:02:214 The finish hitsound spam in that part doesn't really fit with the calm intro imo, you could use whistles instead
  2. 00:04:893 (1,1) - Unrankable/borderline unrankable, try to not make a perfect overlap, same for 00:05:161 (2,2) - 00:21:500 (3,1) - 01:02:215 (1,1) - 01:03:554 (2,2) -

    Ranking Criteria wrote:

    When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
  3. 00:06:299 (1) - Unnecessary NC, remove it
  4. 00:10:786 (1,2,3,4) - The flow here is a bit too uncomfortable to play and the spacing between 00:10:786 (1) - and 00:11:188 (2) - is quite small compared to the rest of that pattern for no reason, it would've been okay if it was done on purpose to give som kind of emphasis but here emphasis isn't needed so you could CTRL+G 00:11:188 (2,4) - to fix that
  5. 00:13:732 (1,3) - Swap NC since 00:13:732 (1) - is unnecessary and 00:14:000 (3) - starts on a big white tick, same for 00:14:468 (1,2) -
  6. 00:22:304 (2) - Stack with 00:22:839 (7) - for better structure/aesthetics
  7. 00:30:206 (2,3,4,5,1,2,3,4) - That rhythm doesn't fit the music well enough imo since some big sounds are placed on sliderends, maybe try smth like this http://prntscr.com/faikgf , same for 00:38:777 (4,5,6,7,1,2,3,4) -
  8. 00:34:022 (2,4,6) - Overmapped, there are no sound in the music to justify those notes, same for 01:24:379 (2,4,6) -
  9. 00:41:322 (2,3,4,5,6,7,1,2,3) - That rhythm doesn't fit the music for the same reason as before, maybe try smth like this http://prntscr.com/faiu4i
  10. 00:53:107 (1,2,3,4,5,6,7,8,1) - A rhythm like this http://prntscr.com/faiv0f would be more accurate to the piano
  11. 01:10:518 (2,3) - CTRL+G so you don't miss the strong sound here 01:10:786
  12. 01:19:625 (2,1,2,3,4,5) - That stack destroys the blanket http://osu.ppy.sh/ss/8147778 (try to always enable stacks in the editor) so try smth else
  13. 01:49:090 (5) - Stack with 01:48:018 (5) - for better structure/aesthetics
Really nice map tbh, I didn't expect this from someone with only 42 posts haha
Good luck!
Topic Starter
L u m ii n a

Shyotamaze wrote:

Hi, M4M from my queue

General
  1. 00:00:072 Offset should be there since it's where the first beat is (it doesn't change much but it's more accurate imo) | Change it for whatever reason.
  2. Add combo colours | Done~
Symphony
  1. 00:02:214 The finish hitsound spam in that part doesn't really fit with the calm intro imo, you could use whistles instead | I know. I suck at hitsounding. These are not meant to be serious.
  2. 00:04:893 (1,1) - Unrankable/borderline unrankable, try to not make a perfect overlap, same for 00:05:161 (2,2) - 00:21:500 (3,1) - 01:02:215 (1,1) - 01:03:554 (2,2) - | Ranking Criteria sucks. None of the testplayers had issues with this. Changed it though

    Ranking Criteria wrote:

    When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
  3. 00:06:299 (1) - Unnecessary NC, remove it | Done
  4. 00:10:786 (1,2,3,4) - The flow here is a bit too uncomfortable to play and the spacing between 00:10:786 (1) - and 00:11:188 (2) - is quite small compared to the rest of that pattern for no reason, it would've been okay if it was done on purpose to give som kind of emphasis but here emphasis isn't needed so you could CTRL+G 00:11:188 (2,4) - to fix that | Changed it and also increased DS between 00:11:188 (2,3) -
  5. 00:13:732 (1,3) - Swap NC since 00:13:732 (1) - is unnecessary and 00:14:000 (3) - starts on a big white tick, same for 00:14:468 (1,2) - | Done
  6. 00:22:304 (2) - Stack with 00:22:839 (7) - for better structure/aesthetics They used to be stacked? No idea why they aren't now.. Fixed
  7. 00:30:206 (2,3,4,5,1,2,3,4) - That rhythm doesn't fit the music well enough imo since some big sounds are placed on sliderends, maybe try smth like this http://prntscr.com/faikgf , same for 00:38:777 (4,5,6,7,1,2,3,4) - | kinda changed it.. looks ugly af now.
  8. 00:34:022 (2,4,6) - Overmapped, there are no sound in the music to justify those notes, same for 01:24:379 (2,4,6) - | We listen to the same song right? I won't change this since there is enough sound to justify a stream.
  9. 00:41:322 (2,3,4,5,6,7,1,2,3) - That rhythm doesn't fit the music for the same reason as before, maybe try smth like this http://prntscr.com/faiu4i | Fixed
  10. 00:53:107 (1,2,3,4,5,6,7,8,1) - A rhythm like this http://prntscr.com/faiv0f would be more accurate to the piano | True.. but could you read a random 1/6 burst in a 1/4 stream on your first playthrough?
  11. 01:10:518 (2,3) - CTRL+G so you don't miss the strong sound here 01:10:786 | Fixed.
  12. 01:19:625 (2,1,2,3,4,5) - That stack destroys the blanket http://osu.ppy.sh/ss/8147778 (try to always enable stacks in the editor) so try smth else | Changed it to a boring reverse slider~
  13. 01:49:090 (5) - Stack with 01:48:018 (5) - for better structure/aesthetics
Really nice map tbh, I didn't expect this from someone with only 42 posts haha
Good luck!
Really helpful mod, thanks :)
Celektus

From Celektus' Hitsounding Queue


Here's a Link to an .osz with all the Hitsounds and some customs I added just for fun. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. Also If you can try and find a 192kb/s song file since 128kb/s is fine, but not perfect so why not
Topic Starter
L u m ii n a

Celektus wrote:

From Celektus' Hitsounding Queue

Here's a Link to an .osz with all the Hitsounds and some customs I added just for fun. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. Also If you can try and find a 192kb/s song file since 128kb/s is fine, but not perfect so why not
Awesome hitsounds & thanks again.
BanchoBot
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