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Laur - Pragmatism

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Total Posts
12
Topic Starter
Ambient
This beatmap was submitted using in-game submission on Saturday, 28 October 2017 at 1:33:25 PM

Artist: Laur
Title: Pragmatism
Source: Arcaea
Tags: dakinibrave rain
BPM: 174
Filesize: 4023kb
Play Time: 01:58
Difficulties Available:
  1. Dakini's Insane (4.46 stars, 386 notes)
  2. Extra (5.45 stars, 484 notes)
  3. Hard (3.19 stars, 270 notes)
  4. Normal (1.74 stars, 119 notes)
Download: Laur - Pragmatism
Information: Scores/Beatmap Listing
---------------
https://soundcloud.com/laur_10/

Didn't see that one coming.

Insane by DakiniBrave (- Rain -)

will make this prettier later.
Saileach
Rank it now >:(
Topic Starter
Ambient

- Rain - wrote:

Rank it now >:(
maybe later ;)
Akitoshi
General
  1. diff gap between normal and hard is questionable, maybe add something advanced thingy or buff ur normal or nerf ur hard
Normal
  1. 00:12:548 (3) - minor things but would u mind to point that red anchor to the 00:12:893 - exactly? xd
  2. 00:16:686 (1) - move to 482|189 for equilateral triangle with 00:15:307 (7,8,1) -
  3. 00:30:479 (3,4,5,6) - idk about this kind of 1/4 rhythm on lowest diff tbh... I would nerf this to two 1/2 reverse instead for playability for newbs
  4. 01:21:514 (4) - this feels more natural if you twist the tail part to more vertically, also this helps to avoid somewhat almost-touching their bodies with 01:20:135 (2) -
Hard
  1. 00:14:445 (2,3) - ctrl + g the rhythm would be great for hitting the piano on 00:14:790 -
  2. 00:19:962 (2,3) - same
  3. 00:56:686 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think u can add more rhythm variation from this all 1/2 based rhythm, like converting 01:00:824 (4,5,6) - to two 1/1 sliders, making 1/4 reverse on 01:01:859 (7) - etc.
Rain's Insane
  1. 00:05:652 (1,2) - maybe 1/1 slider here is better for calm intro (and avoiding 1/2 rhythm spams for this whole section 00:04:790 (2,3,1,2,3,4) - )
  2. 00:26:341 (1,2,3,4) - vs. 00:27:721 (1,2,3,4) - this spacing different is kinda scary tbh, consider to nerf the second one
  3. 01:43:583 (7) - nc dis
  4. 01:53:928 (1) - idk why u have single combo here but ye remove nc on 01:54:100 (1) -
  5. nice stacks
Extra
  1. 00:40:135 (1,3) - for some aesthetics u can do sth parallel things like this
  2. 00:43:238 (2,5) - stack
  3. 00:45:652 (1) - you can put this further than this as it reached a new bookmark and having a strong cymbals
  4. 00:58:755 (3,4) - im fine with overmaps but ye consider to replace this with simple 1/2 circles as it's a calm section
niceu
goodluck!
Saileach

Akitoshi wrote:

General

Rain's Insane
  1. 00:05:652 (1,2) - maybe 1/1 slider here is better for calm intro (and avoiding 1/2 rhythm spams for this whole section 00:04:790 (2,3,1,2,3,4) - )
  2. 00:26:341 (1,2,3,4) - vs. 00:27:721 (1,2,3,4) - this spacing different is kinda scary tbh, consider to nerf the second one
  3. 01:43:583 (7) - nc dis
  4. 01:53:928 (1) - idk why u have single combo here but ye remove nc on 01:54:100 (1) -
  5. nice stacks Thanks :3


niceu
goodluck!
Fixed all

https://puu.sh/wDLcZ/34d9790c6e.osu, easy and hard dont have a source listed :/ also you may need to reapply hitsounds.
Topic Starter
Ambient

Akitoshi wrote:

General
  1. diff gap between normal and hard is questionable, maybe add something advanced thingy or buff ur normal or nerf ur hard
Normal
  1. 00:12:548 (3) - minor things but would u mind to point that red anchor to the 00:12:893 - exactly? xd - fixed!
  2. 00:16:686 (1) - move to 482|189 for equilateral triangle with 00:15:307 (7,8,1) - - fixed!
  3. 00:30:479 (3,4,5,6) - idk about this kind of 1/4 rhythm on lowest diff tbh... I would nerf this to two 1/2 reverse instead for playability for newbs - okie fixed!
  4. 01:21:514 (4) - this feels more natural if you twist the tail part to more vertically, also this helps to avoid somewhat almost-touching their bodies with 01:20:135 (2) - - fixed!
Hard
  1. 00:14:445 (2,3) - ctrl + g the rhythm would be great for hitting the piano on 00:14:790 - - fixed!
  2. 00:19:962 (2,3) - same - ^^^
  3. 00:56:686 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think u can add more rhythm variation from this all 1/2 based rhythm, like converting 01:00:824 (4,5,6) - to two 1/1 sliders, making 1/4 reverse on 01:01:859 (7) - etc. - gotcha
Extra
  1. 00:40:135 (1,3) - for some aesthetics u can do sth parallel things like this - sounds good, changed it to that
  2. 00:43:238 (2,5) - stack - Fixed!
  3. 00:45:652 (1) - you can put this further than this as it reached a new bookmark and having a strong cymbals - sure thang.
  4. 00:58:755 (3,4) - im fine with overmaps but ye consider to replace this with simple 1/2 circles as it's a calm section - okie will do
niceu
goodluck!
holy moly that was quick, thanks for the mod Aki! :)

@- Rain - fixed the source, and hitsounds ;)
LMT
  • [Extra]
  1. 00:13:928 (1,2) - ctrl+g for piano rhythm? you can stack 1 and 2 so it looks like 00:14:790 (4,5) -
  2. 00:23:583 (1,2,3,4) - this section is kinda unique and since it's the top diff I think you could make it rhythmically more precise https://osu.ppy.sh/ss/8593529
  3. 00:39:359 (4,5) - here tho the percussions play a strong stress on the blue tick so i'd emphasise that instead of mudding it in a triple.
  4. 01:25:910 (2) - this note is overmapped I think, also since you used 01:25:566 (7) - this for percussion and 01:25:910 (2) - this for probably a faint guitar it's not very logically sound.
  5. 01:30:135 (3,4) - sliderends have actual percussion sounds on them but 01:30:480 (5) - this doesn't, also that rhythm is contradicting to this one 01:31:686 (3,4,5,6,7) - which is supposed to be the same thing-> would just make 5 a circle.
  6. 01:19:100 (2,3,4) - ^
  7. 01:24:617 (2,3,4,5) - ^
  8. 01:35:652 (2,3,4) - ^
  9. 00:18:583 (2) - this is different from 00:15:824 (2) - since there are two piano sounds here and so the stress shifts to the white tick. https://osu.ppy.sh/ss/8593653 how about this instead?
  10. 01:26:341 (5,6) - probably wub these sliders a bit since that's kinda your concept for these sounds (like 01:23:928 (9) - 01:21:514 (1) - ...)
    [Rain's Insane]
  11. 00:02:893 (1) - the overmapped sliderend is kinda noticeable since you don't do it in other places. How about going all circles here since the pitch is relatively higher than other places? https://osu.ppy.sh/ss/8593685
  12. 00:04:272 (1,2,3) - why ramping up the note density all of a sudden but then you undermap this 00:05:652 (1) - .
  13. 00:14:445 (2,3,4,5) - not very sure which rhythm you're trying to convey with this, definitely not piano, which i suggest you follow in this part. https://osu.ppy.sh/ss/8593704 try this (the 1/1 slider doesn't actually follow the piano but the note density would be too high all of a sudden so i gave you this example)
  14. 00:15:824 (2,3) - ctrl+g for piano (and vocal chants) rhythm.
  15. 00:35:393 (5) - this note is so faint, make it a sliderend if you still want 1/4 rhythm here at least.
  16. 00:39:703 (5) - same
  17. 00:40:652 (2,3,4,5,6) - i can't hear 1/4 beats here, or there might be but it's really damn faint and shouldn't be emphasised as such.
  18. 00:46:169 (2,3,4,5,6) - ^
  19. 00:42:462 (5) - this hihat is so faint compared to the 00:42:117 (3) - percussion here i don't think it deserves a circle.
    some repeating stuff.
  20. 01:23:841 (9) - same issue, look way too identical to 01:23:410 (6,7) - but they represent a completely different sound.

    i mean if you want overmapping due to intensity as a concept you want to do it in extras where there aren't enough beats to represent sections in the song properly. You have more than enough beats in the song to do that in an Insane so I don't see why you have to take advantage of the faintest of sound to place circles on.

    [Hard]
  21. 00:00:135 (1) - you probably mapped this a 1/1 to simplify the rhythm....except when there is no piano feedback on the white tick it's more confusing than it should be. Should just map those as 1/2 i'd say.
  22. 00:02:893 (1) - Then here you can map 2 circles instead of having no feedback on the white tick.
  23. 00:05:307 (5) - newer players are more aware of the sliderends as beats since that's the framework they've been working with so far. Using 3/4 rhythm here in such a calm section would take them off guard so much.
  24. 00:06:859 (5) - this note doesn't exist in the song tho.
  25. 00:28:755 (7) - same thing about the 3/4 rhythm, this would make sense in like an insane diff, but the feedback is way too startling.
  26. 01:15:307 (3,4,5,6) - i think those should be where (1,2) is since it's the synth that's unique here, the background piano isn't that unique. Just select 01:14:617 (1,2,3,4,5,6) - and ctrl+g for rhythm.
  27. 01:34:617 (7,8,9,10,1) - this is quite a big spike though i can't find anything in the music except the violin that is worth such a highlight. Violin doesn't fit with circles though :(
  28. 00:13:928 (1,2,3,4) - you actually followed the piano here but not here 00:15:307 (1,2,3) - ?
  29. 00:36:686 (6,7) - this looks like a pattern but this doesn't 00:35:997 (4,5) - ? each couple should represent the same thing from what I can hear. https://osu.ppy.sh/ss/8593868 how about this?

    [Normal]
  30. 00:40:135 (1,2) - 3/2 would be more consistent with the violin line you're following. https://osu.ppy.sh/ss/8593890
  31. 00:45:652 (1,2,3,4,5) - something more rhythmically consistent with the previous parts?
  32. 01:24:272 (1,2) - why not 3/2 here? Also you're allowed to use rhythm like https://osu.ppy.sh/ss/8593908 in normals, could use it in kiai to buff up the note density so you can have more contrast to the non-kiai parts too.
Antlia-
Mod from my queue (sorry I'm late)
remember to add in combo colors
why are there random green lines throughout the map that don't affect any of the notes

Normal

00:12:348 (3) white anchor on this slider
00:20:824 (1) Spinners in easy/normal difficulties must be at least three seconds long so that new players can realize that they're spinning
00:31:859 (1) ^
01:35:307 (1) redraw this slider

Hard

01:18:410 (1) make this a stream
this diff is really solid imo

rain's insane

this rhymes :)
00:01:514 (1) make this 2 circles

extra

00:22:203 (1) I don't think you need 1/8 kicks here
00:24:272 (3,4) these look weird, redraw them
01:18:410 (1,2,3,4) Space this stream more
01:55:393 (1) I think a nice slider would suit this better
Troll
from queue :)

[Normal]

00:20:824 (1) - i'd personally put a note on the down beat of this
00:26:341 (6) - nc?

[Hard]

01:03:583 (5,6,7,8) - spacing looks kinda off here

[Rain's Insane]

00:42:462 (5) - imo i don't think this needs to be here
00:50:307 (2,3,4,5) - i feel like this rhythm doesn't most accurately match the hitsounds or the music but it's ok i guess
01:13:066 (5) - the hitsound on this sounds relatively loud
01:37:290 (5,6) - are these intentionally off?

[Extra]

00:34:962 (2,3,4) - this rhythm is different from the rest of the measures that sound the same
01:20:824 (4,5) - i'd swap these two but it doesn't make that big of a difference
01:24:617 (2,3,4) - 01:30:135 (3,4,5) - 01:35:652 (2,3,4) - rotate tool
01:39:445 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't think this stream is supported by the music
Topic Starter
Ambient
Hello its back, I owe the modders I never replied to an apology, sorry for being TERRIBLY late to reply, sorta just lost interest for a while. applied almost everything suggested, thanks guys. ;)
Saileach

LMT wrote:

[Rain's Insane]
  1. 00:02:893 (1) - the overmapped sliderend is kinda noticeable since you don't do it in other places. How about going all circles here since the pitch is relatively higher than other places? https://osu.ppy.sh/ss/8593685 I do it in other places, i feel that since really only the clicking and the repeat have impacy, overmapping the sliderend gives enough momentum
  2. 00:04:272 (1,2,3) - why ramping up the note density all of a sudden but then you undermap this 00:05:652 (1) - . song supports it imo
  3. 00:14:445 (2,3,4,5) - not very sure which rhythm you're trying to convey with this, definitely not piano, which i suggest you follow in this part. https://osu.ppy.sh/ss/8593704 try this (the 1/1 slider doesn't actually follow the piano but the note density would be too high all of a sudden so i gave you this example)
  4. 00:15:824 (2,3) - ctrl+g for piano (and vocal chants) rhythm.
  5. 00:35:393 (5) - this note is so faint, make it a sliderend if you still want 1/4 rhythm here at least. Still like the over kicks :(
  6. 00:39:703 (5) - same

    Note, the idea behind the kiai is that if follows the drum and bass line which is the 5 note burst in this middle which is there, i do this consistently so it should be fine while also using sliders to follow the melody where possible
  7. 00:40:652 (2,3,4,5,6) - i can't hear 1/4 beats here, or there might be but it's really damn faint and shouldn't be emphasised as such.
  8. 00:46:169 (2,3,4,5,6) - ^ They are there just pretty faint and not mapping them would be breaking the point of the kiai i stated above
  9. 00:42:462 (5) - this hihat is so faint compared to the 00:42:117 (3) - percussion here i don't think it deserves a circle.
    some repeating stuff.
  10. 01:23:841 (9) - same issue, look way too identical to 01:23:410 (6,7) - but they represent a completely different sound.

    i mean if you want overmapping due to intensity as a concept you want to do it in extras where there aren't enough beats to represent sections in the song properly. You have more than enough beats in the song to do that in an Insane so I don't see why you have to take advantage of the faintest of sound to place circles on.
Not actually convinced by my own reasoning tbh, ill relook the entire map at some point and see what i can change, thanks for the mod, no reply = fix

Antlia- wrote:

rain's insane

this rhymes :)
00:01:514 (1) make this 2 circles This would make this part inconsistent :(
thanks for mod

Troll wrote:

[Rain's Insane]

00:42:462 (5) - imo i don't think this needs to be here Removed on a previous mod
00:50:307 (2,3,4,5) - i feel like this rhythm doesn't most accurately match the hitsounds or the music but it's ok i guess The idea behind the kiai is that it follows the dnb bassline while using sliders to convey the melody which the song supports the triple and the melody is the slider
01:13:066 (5) - the hitsound on this sounds relatively loud Fixed for you ambient >:(
01:37:290 (5,6) - are these intentionally off? nope
Thanks

Just keep it Rain's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 78410
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11169,23583,34617,45652,56686,67721,70135,78755,89790,100824,109100,115307
DistanceSpacing: 0.75
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:Pragmatism
TitleUnicode:Pragmatism
Artist:Laur
ArtistUnicode:Laur
Creator:Ambient
Version:Rain's Insane
Source:Arcaea
Tags:dakinibrave rain
BeatmapID:1350654
BeatmapSetID:612657

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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256,192,115393,12,0,118755,0:0:0:0:
Topic Starter
Ambient

DakiniBrave wrote:

Just keep it Rain's Insane
nah back to Dakini it is ;)
BanchoBot
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