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Tyrfing - Verflucht [OsuMania]

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KcHecKa
Normal:
00:05:315 (5315|1) - move to 1
starting at 00:13:815 (13815|0,13815|1) - i would try to follow more closely to the rhythm of the music instead of just using 1/4th notes.
(ends at 00:21:815- )

why are the hitsounds so inaudible

The gap between normal and Hyper seems a bit too big imo

Another:

what was the point of choosing to go with 3 notes on 01:32:481 (92481|1,92481|2,92481|0) - and 01:33:815 (93815|0,93815|3,93815|2) -
pretty much makes the same sound as the other parts imo
[ Blaze ]


hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l


Normal
00:13:398 (13398|1) - add 1 note to column 2
00:56:148 (56148|1) - move to 00:56:315 (56315|1) -

Hyper
00:04:231 (4231|0,4315|1,4481|2) - ctrl+h
00:13:148 (13148|0,13231|1,13315|2,13398|3) - https://osu.ppy.sh/ss/8801441
00:13:981 (13981|0) - move to 2
00:15:981 (15981|1) - ctrl+h
00:19:981 (19981|3) - move to 2
00:44:481 (44481|3,44565|0) - ctrl+h
00:44:815 (44815|1) - move to 1
00:45:148 (45148|0) - ctrl+h
01:05:648 (65648|0,65815|0,65981|0,66148|0) - anchor,and the sound was change from this 01:06:065 (66065|3,66148|
0,66231|2,66315|1,66398|3,66481|0,66565|2,66648|1,66731|3,66815|0,66898|3,66981|1,67065|2) -
01:16:648 (76648|0) - https://osu.ppy.sh/ss/8801540
01:17:815 (77815|3,77898|0,77981|3,78065|0,78148|3,78231|0,78315|3,78398|0,78481|3,78565|0,78648|3,78731|0,78815|3) -
seriously,this part is so insane lol,anchor like dis must be rearrange
01:19:148 (79148|2,79231|1,79315|2,79398|1,79481|2,79565|1,79648|2,79731|1) - ^
01:38:815 (98815|2,98815|1) - move to 01:38:981 (98981|1,98981|2) -

Another
00:04:815 (4815|2,4981|2,5148|2,5315|2,5481|2) - so creepy lmao,rearrange the anchor
00:17:315 (17315|1,17481|1,17648|1,17815|1) - same problem
00:39:315 (39315|2,39481|2,39648|2,39815|2) - ^
00:48:481 (48481|2,48648|2,48815|2,48981|2) - ^
00:58:065 (58065|2) - move to 4
01:14:731 (74731|0) - move to 2
01:24:398 (84398|2,84565|2,84731|2,84898|2,85065|2) - nightmare pattern XD ,rearrange

I like the song btw,so I hope this can go into ranked status! :)
good luck!
Topic Starter
[Ashley]

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l


Normal
00:13:398 (13398|1) - add 1 note to column 2
00:56:148 (56148|1) - move to 00:56:315 (56315|1) -
OK

Hyper
00:04:231 (4231|0,4315|1,4481|2) - ctrl+h
00:13:148 (13148|0,13231|1,13315|2,13398|3) - https://osu.ppy.sh/ss/8801441
00:13:981 (13981|0) - move to 2
00:15:981 (15981|1) - ctrl+h
00:19:981 (19981|3) - move to 2
00:44:481 (44481|3,44565|0) - ctrl+h
00:44:815 (44815|1) - move to 1
00:45:148 (45148|0) - ctrl+h
01:05:648 (65648|0,65815|0,65981|0,66148|0) - anchor,and the sound was change from this 01:06:065 (66065|3,66148|
0,66231|2,66315|1,66398|3,66481|0,66565|2,66648|1,66731|3,66815|0,66898|3,66981|1,67065|2) -
01:16:648 (76648|0) - https://osu.ppy.sh/ss/8801540
01:17:815 (77815|3,77898|0,77981|3,78065|0,78148|3,78231|0,78315|3,78398|0,78481|3,78565|0,78648|3,78731|0,78815|3) -
seriously,this part is so insane lol,anchor like dis must be rearrange rearranged
01:19:148 (79148|2,79231|1,79315|2,79398|1,79481|2,79565|1,79648|2,79731|1) - ^
01:38:815 (98815|2,98815|1) - move to 01:38:981 (98981|1,98981|2) -

Another
00:04:815 (4815|2,4981|2,5148|2,5315|2,5481|2) - so creepy lmao,rearrange the anchor
00:17:315 (17315|1,17481|1,17648|1,17815|1) - same problem
00:39:315 (39315|2,39481|2,39648|2,39815|2) - ^
00:48:481 (48481|2,48648|2,48815|2,48981|2) - ^
00:58:065 (58065|2) - move to 4
01:14:731 (74731|0) - move to 2
01:24:398 (84398|2,84565|2,84731|2,84898|2,85065|2) - nightmare pattern XD ,rearrange idk how to edit these pattern better.

I like the song btw,so I hope this can go into ranked status! :)
good luck!
Thank you for mod~
RoroTheDeer

Another

00:09:731 (9731|1) - There's a sound here but no notes
00:10:065 (10065|1) - ^
00:42:565 (42565|1,42648|1,42731|1) - ^

00:45:481 (45481|1) - This could be a double LN as there are two synth sounds playing

01:07:398 (67398|2) - The pitch changes during this LN

01:24:315 (84315|1) - I didn't really enjoy playing that pattern, but I could offer this to you as a suggestion: https://osu.ppy.sh/ss/8812280

Other than that, I couldn't really find much else! Really liked the SVs as well.

Good luck!
Topic Starter
[Ashley]

Insp1r3 wrote:

Another

00:09:731 (9731|1) - There's a sound here but no notes
00:10:065 (10065|1) - ^
00:42:565 (42565|1,42648|1,42731|1) - ^
OK
00:45:481 (45481|1) - This could be a double LN as there are two synth sounds playing how 2 edit?

01:07:398 (67398|2) - The pitch changes during this LN rejected

01:24:315 (84315|1) - I didn't really enjoy playing that pattern, but I could offer this to you as a suggestion: https://osu.ppy.sh/ss/8812280 ok

Other than that, I couldn't really find much else! Really liked the SVs as well.

Good luck!
Deep Sea
Hello acacac

†LEGGENDARIA
00:03:648 - https://osu.ppy.sh/ss/8866071
00:04:565 - add note to 2
00:05:148 - https://osu.ppy.sh/ss/8866078
00:13:565 - 00:13:815 - add notes in this part, if you want of course
00:14:565 - 00:15:065 - 00:15:231 - 00:15:898 - 00:16:398 - 00:16:565 - 00:17:231 - 00:17:731 - 00:17:898 - 00:18:565 - 00:19:231 - 00:19:898 - 00:20:398 -
00:20:565 - 00:21:231 - 00:21:731 - add notes, there are sounds here
00:30:731 - add note
00:43:731 (43731|2) - move to 4
00:44:148 - https://osu.ppy.sh/ss/8866121
00:56:315 - add here one ln too in 1 column
00:56:565 (56565|0) - move to 3 and move to 2 00:56:731 (56731|2) -
01:07:148 - 01:17:815 - it would be great to emphasize the guitar and its rhythm here

Gooood diff, is my favorite song, i wish you good luck !!!
Topic Starter
[Ashley]

[Shana Lesus] wrote:

Hello acacac

†LEGGENDARIA
00:03:648 - https://osu.ppy.sh/ss/8866071 ok
00:04:565 - add note to 2 added
00:05:148 - https://osu.ppy.sh/ss/8866078 ok
00:13:565 - 00:13:815 - add notes in this part, if you want of course I think i should add a LN lol
00:14:565 - 00:15:065 - 00:15:231 - 00:15:898 - 00:16:398 - 00:16:565 - 00:17:231 - 00:17:731 - 00:17:898 - 00:18:565 - 00:19:231 - 00:19:898 - 00:20:398 -
00:20:565 - 00:21:231 - 00:21:731 - add notes, there are sounds here okay
00:30:731 - add note added
00:43:731 (43731|2) - move to 4 ok
00:44:148 - https://osu.ppy.sh/ss/8866121 ok
00:56:315 - add here one ln too in 1 column added
00:56:565 (56565|0) - move to 3 and move to 2 00:56:731 (56731|2) - ?
01:07:148 - 01:17:815 - it would be great to emphasize the guitar and its rhythm here thinking

Gooood diff, is my favorite song, i wish you good luck !!! Thank you!
Thanks for your mod. :)
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k PATTERN - | 1 | 2 | 3 | 4 |

[Normal]
  1. Recommend to change the Overall Difficulty to 7
  2. 00:02:315 (2315|0) - what if change this note to LN to recognize the guitar sound only. If you accept, the limit of LN is in the red line (use 1/4 beat snap division, so you can see it)
  3. 00:02:815 (2815|3) - as i said about the guitar sound i mentioned. If you accept, the limit of LN is in the white line.
  4. 00:03:148 - i guess put one note here for the sync.
  5. 00:08:481 - if you accept my suggestions in add one note, add also this one at column 1.
  6. 00:31:815 (31815|3,32481|0) - Ctrl+H to have a different variation of this note 00:26:481 (26481|3,27148|0) -
  7. 00:45:981 (45981|1,46148|2,46315|3,46481|2,46648|1) - hmm... i guess change this pattern since the rhythm seems not fit to the note pattern you used. . I have suggestion. Move this note 00:46:148 (46148|2) - to column 4 and this note 00:46:315 (46315|3) - to column 1
  8. 00:53:315 (53315|2,53481|3,53648|2,53815|3) - hmm..it seem it breaks the hand balance of this kind of note (usually beginners can be issue about this kind of note). What if you move this note 00:53:648 (53648|2,53815|3) - to column 2-3 to make it balance.
  9. 01:18:981 (78981|1) - remove this note since it's not the same sound of this note 01:18:815 (78815|0) - . Actually it fits more if you move this note to 01:19:148 -
  10. 01:24:481 (84481|0,84648|1,84815|0,84981|1) - as i said about the hand balance. I guess you can figure it out which notes to move to make it balance.
  11. 01:31:481 - add one note here for sync.
  12. 01:34:148 - this one too.
[Hyper]
  1. I just notice the the SV that use in Hyper is not accurate because you use 0.10x (I don't mention it and i guess you can find it) but the SV that use in Another is 0.50x. So please change from 0.10x to 0.50x to make it more accurate.
[Another]
  1. 00:24:481 (24481|2,24648|1,24815|0,24981|1,25065|3,25148|2,25315|1,25481|1,25648|1) - Since you use jack notes here, make it more better like this one (http://osu.ppy.sh/ss/8875363)
  2. 00:33:315 (33315|3) - move this note to column 1. It seems not fit to have that jacks since it's not rhythm to the sound. Use jacks with rhythm like this one 00:26:148 (26148|1,26315|1) - . I guess you can find some notes that can fit and not fit to the rhythm.
[Leggendaria]
  1. 00:00:482 - hmm...Your SV here seems not accurate to get 300. Just add 1.70x at 00:00:502 - (Use 1/16 beat snap division so you can see it) to make it accurate.
Thanks for Mod my map and goodluck to your mapset :)
Topic Starter
[Ashley]
No reply=accepted/changed/added etc.

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k PATTERN - | 1 | 2 | 3 | 4 |

[Normal]
  1. Recommend to change the Overall Difficulty to 7
  2. 00:02:315 (2315|0) - what if change this note to LN to recognize the guitar sound only. If you accept, the limit of LN is in the red line (use 1/4 beat snap division, so you can see it)
  3. 00:02:815 (2815|3) - as i said about the guitar sound i mentioned. If you accept, the limit of LN is in the white line.
  4. 00:03:148 - i guess put one note here for the sync. I think there is already have one note & one LN...
  5. 00:08:481 - if you accept my suggestions in add one note, add also this one at column 1.
  6. 00:31:815 (31815|3,32481|0) - Ctrl+H to have a different variation of this note 00:26:481 (26481|3,27148|0) -
  7. 00:45:981 (45981|1,46148|2,46315|3,46481|2,46648|1) - hmm... i guess change this pattern since the rhythm seems not fit to the note pattern you used. . I have suggestion. Move this note 00:46:148 (46148|2) - to column 4 and this note 00:46:315 (46315|3) - to column 1
  8. 00:53:315 (53315|2,53481|3,53648|2,53815|3) - hmm..it seem it breaks the hand balance of this kind of note (usually beginners can be issue about this kind of note). What if you move this note 00:53:648 (53648|2,53815|3) - to column 2-3 to make it balance.
  9. 01:18:981 (78981|1) - remove this note since it's not the same sound of this note 01:18:815 (78815|0) - . Actually it fits more if you move this note to 01:19:148 -
  10. 01:24:481 (84481|0,84648|1,84815|0,84981|1) - as i said about the hand balance. I guess you can figure it out which notes to move to make it balance.
  11. 01:31:481 - add one note here for sync.
  12. 01:34:148 - this one too.
[Hyper]
  1. I just notice the the SV that use in Hyper is not accurate because you use 0.10x (I don't mention it and i guess you can find it) but the SV that use in Another is 0.50x. So please change from 0.10x to 0.50x to make it more accurate.
[Another]
  1. 00:24:481 (24481|2,24648|1,24815|0,24981|1,25065|3,25148|2,25315|1,25481|1,25648|1) - Since you use jack notes here, make it more better like this one (http://osu.ppy.sh/ss/8875363)
  2. 00:33:315 (33315|3) - move this note to column 1. It seems not fit to have that jacks since it's not rhythm to the sound. Use jacks with rhythm like this one 00:26:148 (26148|1,26315|1) - . I guess you can find some notes that can fit and not fit to the rhythm.
[Leggendaria]
  1. 00:00:482 - hmm...Your SV here seems not accurate to get 300. Just add 1.70x at 00:00:502 - (Use 1/16 beat snap division so you can see it) to make it accurate. wow this help me a lot
Thanks for Mod my map and goodluck to your mapset :)
Thanks for ur mod :)
Botan

started: 8:34pm columns 1|2|3|4

NM
  1. Because multiple sections of the map doesn't follow the rhythm of the music I found it very difficult to play comfortably. Can't hear the hitsound-normal either, maybe use a sound that is bright enough (or loud enough) for us to get feedback? It would make keeping in time a lot easier for sections like 00:13:815 to 00:24:481.

00:07:648 (7648|2) - Consider making this an LN? It's the same sound as 00:08:148 (8148|0), which you mapped an LN for.
00:18:315 - Map a LN here for that same guitar sound ^
00:18:815 - Same as ^
00:23:648 - Same as ^
00:24:148 - Same as ^
01:05:981 (65981|0,66148|3,66315|1,66481|0) - The rhythm is really simplified throughout the entire map, 1/4 rhythm used when the music is going crazy. I think we should map this part true to what we hear though. You can hear the synth playing doubles, map it that way.
01:27:315 (87315|0,87398|1,87481|3,87565|2,87648|0,87731|1) - This was very difficult to play, I don't think it's suitable for this skill range.
01:44:065 - As I mentioned above, there is a sound here so instinctively we want to tap but there's no note!
Maybe this was a bit too hard for me but I could not find any rhythm in this chart.
finished: 8:56pm
Mirea
MOD REQUEST FROM MODDING QU'EUE'
1|2|3|4


Hyper
00:03:398 - missing note? similar with 00:04:065 (4065|3) -

00:13:481 (13481|0) - i suggest to move it to col 3 or col 4 for hand balance
also to avoid these 00:13:315 (13315|0,13481|0) -
because u didnt do that stacks with them 00:13:148 (13148|3,13315|0) -

01:13:648 (73648|1) - move to col 3? no need to make them at the same column > 01:13:648 (73648|1,73815|1) -
cause u didnt map it like that with them 01:12:315 (72315|0,72481|2) -

01:23:148 (83148|3,84315|1) - also i dont understand these 1/1 LNs stands for,
even u mapped it for the violin, it should be 1/2 LN, the violin doesnt sound that long as u map tho

01:24:815 (84815|0) - should be stopped at 01:24:981 -

01:24:981 - add 1/2 LN for loud violin

01:23:148 - until 01:27:148 - well actually it feels really awkward for me when u suddenly
didnt map those 1/4 drum as u did below
like, it suddenly got replaced with those LNs with no reason
i prefer to map it like the same stanza in the previous one > 00:35:148 - to 00:44:481 -
it would be more consistent, imo

im so sorry i can only mod 1 diff rn, because there so many request in queue and only me who active in team due to my partners are busy with their real life

so yeah thats all,
Goodluck <3
Topic Starter
[Ashley]

chouyaa wrote:

MOD REQUEST FROM MODDING QU'EUE'
1|2|3|4


Hyper
00:03:398 - missing note? similar with 00:04:065 (4065|3) - ok

00:13:481 (13481|0) - i suggest to move it to col 3 or col 4 for hand balance
also to avoid these 00:13:315 (13315|0,13481|0) -
because u didnt do that stacks with them 00:13:148 (13148|3,13315|0) - ok

01:13:648 (73648|1) - move to col 3? no need to make them at the same column > 01:13:648 (73648|1,73815|1) -
cause u didnt map it like that with them 01:12:315 (72315|0,72481|2) - ok

01:23:148 (83148|3,84315|1) - also i dont understand these 1/1 LNs stands for,
even u mapped it for the violin, it should be 1/2 LN, the violin doesnt sound that long as u map tho ok

01:24:815 (84815|0) - should be stopped at 01:24:981 - ok

01:24:981 - add 1/2 LN for loud violin ok

01:23:148 - until 01:27:148 - well actually it feels really awkward for me when u suddenly
didnt map those 1/4 drum as u did below
like, it suddenly got replaced with those LNs with no reason
i prefer to map it like the same stanza in the previous one > 00:35:148 - to 00:44:481 -
it would be more consistent, imo Sorry for my laze, it seems helps me a lot. Thank you.

im so sorry i can only mod 1 diff rn, because there so many request in queue and only me who active in team due to my partners are busy with their real life :arrow: Well, I understand you.

so yeah thats all,
Goodluck <3
Thanks for ur mod :)
Monheim
yo
LEGGENDARIA
start svs are a bit eh
00:24:481 (24481|0,24481|1) - why is this 1.1???
00:39:981 (39981|3) - should be a jump
00:41:648 (41648|2) - ^
00:42:231 (42231|0) - ^
00:42:398 (42398|0) - ^
00:44:231 (44231|1) - ghost
00:45:815 (45815|1,45815|2,45981|1,45981|3,46148|0,46148|3,46315|2,46315|3) - goes to 00:48:481 (48481|1,48481|0,48815|0,48815|3,49148|3,49148|1) - for no reason. stay consistant with you jumpstream.
01:07:148 (67148|3,67148|2) - remove all the minijacks from this section
01:21:648 (81648|0,81648|1,81731|2,81731|3,81815|1,81898|0,81981|2,81981|1,82065|3) - should be jumptrill
01:28:648 (88648|0,88648|3) - remove one of these
good luck
Couil
sup, M4M req from my q

LEGGENDARIA
00:03:315 (3315|3,3398|3) - This minijack seems a bit out of place, you should probably not use mini-jacks until they become somewhat consistent in the song.
00:03:981 (3981|2,3981|0) - Ehm, why is this a jump? Should probably change it to a single (since you don't do it later in the map even though it's the same sound).
00:04:481 - Why is this a hand? Sounds like the same sound as previous jumps to me.
00:05:815 - ^
00:08:481 (8481|0,8565|1,8648|1,8731|0) - This becomes 4 mini jacks on one hand, would suggest changing it up since it's really awkward imo.
00:11:398 - Missed a note.
00:13:398 (13398|2,13398|3,13481|3,13481|0,13481|1) - This pattern is so awkward, maybe make the last jump in the jump trill a single to make it easier to hit?
00:16:648 (16648|1,16648|3) - ehm, why is this a jump? Seems out of place.
00:25:815 (25815|3,25815|2) - Think a LN on one of these would fit the song better.
00:27:815 (27815|1,27815|0,28148|1,28148|0,28315|2,28315|3,28648|0,28648|1,28815|1,28815|2) - ^
00:29:981 (29981|1,29981|0,30065|2,30065|3,30148|0,30148|1) - If you're going to map this as a trill i would suggest making this 00:30:065 (30065|2,30065|3) a single, since it's weaker than the other notes in the trill.
00:30:231 (30231|3) - no sound?
00:30:565 (30565|1) - ^
00:30:981 (30981|2) - Double?
00:31:148 (31148|3,31148|2,31315|1,31315|2,31481|1,31481|3,31648|2,31648|0) - This whole pattern seems really random, why the LNs all of a sudden? I would really suggest keeping it as you did before. Otherwise it looks really really odd, imo.
00:33:065 (33065|2) - No sound? (well there's a sound but not a the same as you mapped here 00:32:898 (32898|1) - )
00:33:898 (33898|2) - ^
00:34:398 (34398|1) - ^
00:34:481 (34481|3) - This LN should probably end here 00:34:815
00:36:231 (36231|1) - no sound? If not then you've missed a note here 00:39:898
00:37:565 (37565|0) - ^
00:38:898 (38898|0) - ^
00:41:398 (41398|1,41481|3,41481|0) - ehh, shouldn't this be a jump trill? Same sound as previous.
00:41:565 - Shouldn't there be a note here?
00:42:481 (42481|2,42815|1) - Why are these LNs?
00:49:565 (49565|1,49648|0,49731|1,49898|1,49981|0,50148|1,50231|0,50398|1,50481|0,50565|1) - This is super left handed, maybe re-structure?
00:56:148 (56148|2,56148|3) - This should probably be a single LN to go with 00:56:315 (56315|0)
01:02:315 (62315|1,62398|0,62565|0,62648|1,62815|1,62898|0,62981|1,63148|1,63231|0,63315|1,63481|0,63481|1) - Again, this is very left handed, re-structure?
01:03:565 (63565|3,63648|2,63815|2,63898|3,64065|2,64148|3,64231|2,64398|2,64481|3,64565|2,64731|2,64815|3) - Very right handed, re-structure?
01:06:065 - Missing note?
01:16:565 (76565|3,76648|0,76731|2,76815|3,76898|1,76981|2,77065|0) - Why are these short LNs?
01:20:231 (80231|1) - Think it would feel better if you removed this note.
01:25:148 (85148|1) - Why is this a LN?

Sorry couldn’t mod the important part (way too cluttered for me to be able to mod or map it)

Another
00:29:148 (29148|0,29148|3,29315|2,29398|3,29481|2,29565|1,29731|1) - I don't get this pattern, why don't you just continue with the pattern you had before this?
00:29:981 (29981|0,30065|3,30148|0,30231|2,30315|1,30315|0,30398|3,30481|1,30481|2,30565|0,30648|3,30648|2,30815|1,30815|0,30898|3,30981|1,30981|2,31065|0) - Why is this whole section almost a jumpstream? its the same sounds as before, and you used jacks and singles for it. I would suggest you keep it that way in this section as well.
00:31:148 (31148|3,31315|0,31481|3,31648|0) - The LNs here makes no sense. The first one could warrant a LN but the rest should be normal notes.
00:32:481 (32481|0,32481|1) - This should be a single instead of a double, because it got the same intensity as the next notes.
00:33:148 - The jump should be here instead of here 00:32:981
00:33:648 (33648|0,34148|1) - These should be doubles to strengthen the louder guitar sounds. (as you did previously)
00:37:565 (37565|3) - Should remove this note imo, the loud bass sounds are the forefront here and should be emphasized.
00:42:565 (42565|2,42648|0,42731|1,42815|2,42898|1) - Are you sure about these notes? Feels weird imo to go from noting the loud bass sounds to mapping the keyboard(?).
00:55:565 (55565|2) - Pretty sure this is supposed to be a 1/4 LN and note a 1/2.
00:56:148 (56148|2) - Two 1/4 LNs here? Feels and looks odd to only have 1 LN here.
01:00:481 (60481|0,60481|3,60565|2) - Why isn’t this a jump-trill, you used it in a previous section. 01:00:481 (60481|0,60481|3,60565|2)
01:02:815 (62815|1,62815|2,62898|3) - ^
01:01:815 - Isn’t this supposed to be a triple?
Think there should be an LN on these places: 01:09:898 + 01:10:148 + 01:12:731 + 01:12:815 + 01:16:565 + 01:16:815
01:22:481 - Double here?
01:43:148 - Why is this a triple?
01:43:565 (103565|3,103648|1,103648|0,103731|3) - This pattern implies a repeating sound, would change on of the singles to make the change of tone more clear.
01:44:148 (104148|0,104148|1) - This is really quiet, would change it to a single to represent that.
01:47:148 (107148|1,107148|0,107231|3,107231|2,107315|1,107315|0,107398|2,107398|3,107481|0,107481|1,107565|3,107565|2,107648|1,107648|0,107731|2,107731|3,107815|0,107815|1,107898|3,107898|2,107981|1,107981|0,108065|2,108065|3,108148|0,108148|1,108315|0,108315|3,108398|1,108398|2,108481|0,108481|3,108565|1,108565|2,108648|0,108648|3,108731|2,108731|1,108815|3,108815|0,108898|2,108898|1,108981|3,108981|0,109065|2,109065|1,109148|3,109148|0,109315|1,109315|2,109398|3,109398|0,109481|1,109481|2,109565|0,109565|3,109648|2,109648|1,109815|3,109815|2,109815|1,109815|0) - This whole section just feel out of place to me, it feels like you wanted to inflate the SR by spamming jump-trills. These would’ve prolly fit in a more isolated sounding part, but this one got a constant background noise that doesn’t warrant this kind of patterning, imo.
Only gonna do 2 diffs since i've already done written quite a lot.

Hope you find any of my suggestions helpful, gl ranking it! (oh and sorry for the late response :? )
Topic Starter
[Ashley]

Couil wrote:

sup, M4M req from my q

LEGGENDARIA
00:03:315 (3315|3,3398|3) - This minijack seems a bit out of place, you should probably not use mini-jacks until they become somewhat consistent in the song. ok
00:03:981 (3981|2,3981|0) - Ehm, why is this a jump? Should probably change it to a single (since you don't do it later in the map even though it's the same sound). ok
00:04:481 - Why is this a hand? Sounds like the same sound as previous jumps to me. Oh, It's my mistake.
00:05:815 - ^
00:08:481 (8481|0,8565|1,8648|1,8731|0) - This becomes 4 mini jacks on one hand, would suggest changing it up since it's really awkward imo. changed.
00:11:398 - Missed a note. added.
00:13:398 (13398|2,13398|3,13481|3,13481|0,13481|1) - This pattern is so awkward, maybe make the last jump in the jump trill a single to make it easier to hit? changed by ctrl+h
00:16:648 (16648|1,16648|3) - ehm, why is this a jump? Seems out of place. my mistake.
00:25:815 (25815|3,25815|2) - Think a LN on one of these would fit the song better. good idea!
00:27:815 (27815|1,27815|0,28148|1,28148|0,28315|2,28315|3,28648|0,28648|1,28815|1,28815|2) - ^
00:29:981 (29981|1,29981|0,30065|2,30065|3,30148|0,30148|1) - If you're going to map this as a trill i would suggest making this 00:30:065 (30065|2,30065|3) a single, since it's weaker than the other notes in the trill.
00:30:231 (30231|3) - no sound?
00:30:565 (30565|1) - ^
00:30:981 (30981|2) - Double?
00:31:148 (31148|3,31148|2,31315|1,31315|2,31481|1,31481|3,31648|2,31648|0) - This whole pattern seems really random, why the LNs all of a sudden? I would really suggest keeping it as you did before. Otherwise it looks really really odd, imo.
00:33:065 (33065|2) - No sound? (well there's a sound but not a the same as you mapped here 00:32:898 (32898|1) - )
00:33:898 (33898|2) - ^
00:34:398 (34398|1) - ^
00:34:481 (34481|3) - This LN should probably end here 00:34:815
00:36:231 (36231|1) - no sound? If not then you've missed a note here 00:39:898
00:37:565 (37565|0) - ^
00:38:898 (38898|0) - ^
00:41:398 (41398|1,41481|3,41481|0) - ehh, shouldn't this be a jump trill? Same sound as previous.
00:41:565 - Shouldn't there be a note here?
00:42:481 (42481|2,42815|1) - Why are these LNs?
00:49:565 (49565|1,49648|0,49731|1,49898|1,49981|0,50148|1,50231|0,50398|1,50481|0,50565|1) - This is super left handed, maybe re-structure? re-structured
00:56:148 (56148|2,56148|3) - This should probably be a single LN to go with 00:56:315 (56315|0) deleted one LN
01:02:315 (62315|1,62398|0,62565|0,62648|1,62815|1,62898|0,62981|1,63148|1,63231|0,63315|1,63481|0,63481|1) - Again, this is very left handed, re-structure? ^
01:03:565 (63565|3,63648|2,63815|2,63898|3,64065|2,64148|3,64231|2,64398|2,64481|3,64565|2,64731|2,64815|3) - Very right handed, re-structure? ^
01:06:065 - Missing note? oh, there has missing a note. added.
01:16:565 (76565|3,76648|0,76731|2,76815|3,76898|1,76981|2,77065|0) - Why are these short LNs?
01:20:231 (80231|1) - Think it would feel better if you removed this note. removed.
01:25:148 (85148|1) - Why is this a LN? ^

Sorry couldn’t mod the important part (way too cluttered for me to be able to mod or map it)

Another
00:29:148 (29148|0,29148|3,29315|2,29398|3,29481|2,29565|1,29731|1) - I don't get this pattern, why don't you just continue with the pattern you had before this? just mistakes. now rearranged.
00:29:981 (29981|0,30065|3,30148|0,30231|2,30315|1,30315|0,30398|3,30481|1,30481|2,30565|0,30648|3,30648|2,30815|1,30815|0,30898|3,30981|1,30981|2,31065|0) - Why is this whole section almost a jumpstream? its the same sounds as before, and you used jacks and singles for it. I would suggest you keep it that way in this section as well. okay.
00:31:148 (31148|3,31315|0,31481|3,31648|0) - The LNs here makes no sense. The first one could warrant a LN but the rest should be normal notes.
00:32:481 (32481|0,32481|1) - This should be a single instead of a double, because it got the same intensity as the next notes.
00:33:148 - The jump should be here instead of here 00:32:981 okay
00:33:648 (33648|0,34148|1) - These should be doubles to strengthen the louder guitar sounds. (as you did previously) rejected.
00:37:565 (37565|3) - Should remove this note imo, the loud bass sounds are the forefront here and should be emphasized. hmm...
00:42:565 (42565|2,42648|0,42731|1,42815|2,42898|1) - Are you sure about these notes? Feels weird imo to go from noting the loud bass sounds to mapping the keyboard(?).
00:55:565 (55565|2) - Pretty sure this is supposed to be a 1/4 LN and note a 1/2.
00:56:148 (56148|2) - Two 1/4 LNs here? Feels and looks odd to only have 1 LN here.
01:00:481 (60481|0,60481|3,60565|2) - Why isn’t this a jump-trill, you used it in a previous section. 01:00:481 (60481|0,60481|3,60565|2)
01:02:815 (62815|1,62815|2,62898|3) - ^
01:01:815 - Isn’t this supposed to be a triple? No.
Think there should be an LN on these places: 01:09:898 + 01:10:148 + 01:12:731 + 01:12:815 + 01:16:565 + 01:16:815 No, I don't want to put LN on these places.
01:22:481 - Double here? okay
01:43:148 - Why is this a triple? It's my mistake.
01:43:565 (103565|3,103648|1,103648|0,103731|3) - This pattern implies a repeating sound, would change on of the singles to make the change of tone more clear.
01:44:148 (104148|0,104148|1) - This is really quiet, would change it to a single to represent that. well.
01:47:148 (107148|1,107148|0,107231|3,107231|2,107315|1,107315|0,107398|2,107398|3,107481|0,107481|1,107565|3,107565|2,107648|1,107648|0,107731|2,107731|3,107815|0,107815|1,107898|3,107898|2,107981|1,107981|0,108065|2,108065|3,108148|0,108148|1,108315|0,108315|3,108398|1,108398|2,108481|0,108481|3,108565|1,108565|2,108648|0,108648|3,108731|2,108731|1,108815|3,108815|0,108898|2,108898|1,108981|3,108981|0,109065|2,109065|1,109148|3,109148|0,109315|1,109315|2,109398|3,109398|0,109481|1,109481|2,109565|0,109565|3,109648|2,109648|1,109815|3,109815|2,109815|1,109815|0) - This whole section just feel out of place to me, it feels like you wanted to inflate the SR by spamming jump-trills. These would’ve prolly fit in a more isolated sounding part, but this one got a constant background noise that doesn’t warrant this kind of patterning, imo. hmm...
Only gonna do 2 diffs since i've already done written quite a lot.

Hope you find any of my suggestions helpful, gl ranking it! (oh and sorry for the late response :? )
Thanks for ur mod :)
_VianK_
mods come to you from this queue https://osu.ppy.sh/forum/p/6222952

1|2|3|4

hyper

start with here 00:03:148 - i suggest to cover the kick in the white line

00:13:815 - i think it will be better if u cover the synth with LN for reference use this map https://osu.ppy.sh/s/549200

00:23:148 - https://puu.sh/xnbO8/f642e8172a.png
Kotori-Chan
If only i knew how to mod mania ~
Really nice song and map is very fun to play <33333
Good luck with this !!!
Fahrie6775
Hello '0')~

Mod coming from my queue =w=
only Normal and Hyper ;-;

Normal
01:18:985 - is this missing note? since u mapped like this 00:35:152 -
01:24:319 - ^
01:45:819 (105819|0,105819|3) - umm i didn't hear any "loud" sound here... but im understand the reason u use double notes here 01:47:152 (107152|0,107152|3) -

Hyper
00:38:485 (38485|3,38569|2,38652|1,38735|0,38819|2) - umm this is weird, or No?
00:56:485 (56485|3,56485|0,56819|1,56819|3) - ^ , u use doube for the "drum" things here, but since this 00:57:152 - u ignored them
01:20:152 - umm the "drum" things,it should be double notes right? or No?
01:21:485 (81485|0,81485|1,82485|0,82485|3) - u use double notes for the drop, but since this 01:24:152 - u ignored them, or No?

well mapped, GL ranked :oops:
Topic Starter
[Ashley]

Fahrie6775 wrote:

Hello '0')~

Mod coming from my queue =w=
only Normal and Hyper ;-;

Normal
01:18:985 - is this missing note? since u mapped like this 00:35:152 - added
01:24:319 - ^ ^
01:45:819 (105819|0,105819|3) - umm i didn't hear any "loud" sound here... but im understand the reason u use double notes here 01:47:152 (107152|0,107152|3) - double note changed to single note...It's just my mistake.

Hyper
00:38:485 (38485|3,38569|2,38652|1,38735|0,38819|2) - umm this is weird, or No? Changed to a different pattern
00:56:485 (56485|3,56485|0,56819|1,56819|3) - ^ , u use doube for the "drum" things here, but since this 00:57:152 - u ignored them fixed
01:20:152 - umm the "drum" things,it should be double notes right? or No? kept
01:21:485 (81485|0,81485|1,82485|0,82485|3) - u use double notes for the drop, but since this 01:24:152 - u ignored them, or No? fixed

well mapped, GL ranked :oops:
thanks for your mods! :oops:
error_exe777
dear lord, remember when i modded this? at least i know what im doing now

General
Difficulties: all done
Spread: there is like, barely any difference between top diff and another, especially in kiai sections. you may wanna change something
Hitsounds: god what are you doing lmaooo. first of all, .ogg hitsounds are unrankable. second of all, why are there duplicate hitsounds? idk but please delete or change all the .ogg ones at least
Metadata: okay
AiMod: nothing
Other: background is slightly odd but i guess its okay

Mod
[Leggendaria]

i hope the diff name is relevant

SVs are pretty odd, since most aren't really snapped to even spaces so it makes for some weird effects when combined with the notes. if you were to re-do them i would recommend placing the bumps at the same place that the notes are placed, so the weird changes arent inbetween hitting notes, which is pretty cancer to hit

00:02:319 (2319|3,2319|0,2319|2,2652|0,2652|2,2652|3) - more of a nitpick but i would prefer these as different patterns since they don't really need to be emphasised and the music doesnt really call for it

00:03:485 (3485|0,3569|1,3652|0,3735|1) - 00:03:735 (3735|1,3819|2,3902|1,3985|2) - the trills here are pretty uncomfortable to play and it would feel better if they werent so long

00:24:485 (24485|0,24485|1,24652|1,24652|2,24819|3,24819|2,24985|1,24985|0,25152|1,25152|2,25319|2,25319|3,25485|2,25485|1,25652|0,25652|1) - you're kinda shooting yourself in the foot with these, since it prevents you from creating anything interesting or creative. imo would suit better if they were more balanced than these patterns

00:27:985 (27985|0,28485|0,28985|0,29319|1) - you could delete these and focus on the LNs that represent the guitar when its more prominent. the ones i selected were basically just a low bass sound and deleting them would be cool to emphasise the guitar thats at the frontline if you know what i mean

00:32:819 - same thing here ^^

00:34:819 - i like the idea of the overlapping LNs but it would be better if you were to add a 1/1 LN here that ends at the jumptrill to show the extra wooshy sound thing: https://osu.ppy.sh/ss/9785858

00:37:652 - from here you used the basic [12][34] pattern jumptrill for quite a while so it becomes pretty stretched out and boring while playing. try to change the pattern in this section more often to keep the players on their toes

00:43:152 - and why is this part not a jumptrill anymore? you suddenly started charting the kick sounds as singles which is counter intuitive tbh

00:45:152 (45152|1,45319|2,45402|1) - this pattern is reallyyyyy odd, especially with that 1/4th shield, something like this might work better: https://osu.ppy.sh/ss/9785898

01:04:902 (64902|1,64985|3,64985|2,65069|1,65152|2,65152|3) - these patterns are pretty useless because you skip an entire column and it doesnt make for anything interesting or more varied. try to balance it out a bit more

01:07:152 (67152|2) - this LN can be seperated into two seperate LNs since there is a pitch change inbetween them. i highly recommend adding this.

01:09:819 (69819|2) - ^^ etc etc, wont mention further

01:10:319 (70319|0,70485|1,70735|0,70985|1) - even if this is for PR it seems pretty stupid since you leave the right columns empty for a while. try to fill them

01:17:819 - same concerns as before really, this [12][34] pattern is really boring

01:44:152 - i recommend adding the 1/4th sound here since the guitar you're emphasising isnt very prominent and it makes it feel quite empty suddenly.

this diff atm seems pretty generic and could do with some more interesting patterns or more variation, but i guess its got potential

[Another]

okay why are there more SVs in this diff than the top diff??? thats a really weird choice man

speaking of SVs i have the same concerns as i stated in the top diff

00:05:902 (5902|1,5985|2,6152|1,6152|2,6319|1,6402|2) - middle columns are pretty overused and makes for an awkward pattern to hit

00:07:152 (7152|3,7152|0,7152|1) - why is this a triple? nothing suggests that it should be

00:23:152 - you know this pattern is identical to the top diff so doesnt give much of a spread of difficulty through the two diffs. i highly recommend nerfing this to make it spread better

00:34:819 - same as top diff tbh, maybe add an LN

00:35:152 - this section is now significantly less dense when compared to the top diff since the top diff uses constant jumptrills and this uses a basic stream. its a pretty jarring problem and you should at least make this diff have some doubles in the stream lol

00:55:152 - nothing in this pattern shows the drums in any sort of way which is really odd to me. please try to add some notes or something to show that the drum exists and you're not ignoring it

01:06:652 (66652|3,66652|2,66735|3,66902|2,66985|3) - this is literal cancer to hit so please move some omg

01:09:819 (69819|1,69902|2) - you see this is cool but you didnt add it in the top diff :(((((( please change it

01:17:819 - same problems here, the spread is so eeKK

01:27:819 (87819|3,87819|1,87819|0,87902|2,87985|1,88069|2,88152|1,88235|2,88319|1,88402|2,88485|1) - okay please delete yourself these patterns are really, really not fun to play and i recommend doing a similar style of mapping to how you mapped it in the top diff

01:27:735 (87735|3,87819|3) - this doesnt make for a very fun transition so i recommend deleting the note i selected, or changing the pattern like i said above

01:43:152 - like i said in top diff you're shooting yourself in the foot with these patterns

01:48:319 - again with spread pls

01:49:735 (109735|1) - this is a ghost

this diff is more interesting than the top one which is very odd

[Hyper]

00:16:152 - 00:20:152 - 00:21:485 - missing doubles for the kick, please add them

00:24:235 (24235|2,24319|3,24402|2,24485|3) - this is uncomfortable to play and kinda ruins the transition between the stream and the next part

okay most of my problems here are just spread so i think i've said enough

overall the diffs on their own are pretty nice but the spread is very wack. you will need to try to make the density gradient more linear than it is now.

good luck!
genkicho
this still alive? if yes i gonna send my mod (you req long time ago @ my que..)
Topic Starter
[Ashley]

genkicho wrote:

this still alive? if yes i gonna send my mod (you req long time ago @ my que..)
Waiting for the weekend...
Topic Starter
[Ashley]

error_exe777 wrote:

dear lord, remember when i modded this? at least i know what im doing now

General
Difficulties: all done
Spread: there is like, barely any difference between top diff and another, especially in kiai sections. you may wanna change something
Hitsounds: god what are you doing lmaooo. first of all, .ogg hitsounds are unrankable. second of all, why are there duplicate hitsounds? idk but please delete or change all the .ogg ones at least
Metadata: okay
AiMod: nothing
Other: background is slightly odd but i guess its okay

Mod
[Leggendaria]

i hope the diff name is relevant

SVs are pretty odd, since most aren't really snapped to even spaces so it makes for some weird effects when combined with the notes. if you were to re-do them i would recommend placing the bumps at the same place that the notes are placed, so the weird changes arent inbetween hitting notes, which is pretty cancer to hit

00:02:319 (2319|3,2319|0,2319|2,2652|0,2652|2,2652|3) - more of a nitpick but i would prefer these as different patterns since they don't really need to be emphasised and the music doesnt really call for it

00:03:485 (3485|0,3569|1,3652|0,3735|1) - 00:03:735 (3735|1,3819|2,3902|1,3985|2) - the trills here are pretty uncomfortable to play and it would feel better if they werent so long

00:24:485 (24485|0,24485|1,24652|1,24652|2,24819|3,24819|2,24985|1,24985|0,25152|1,25152|2,25319|2,25319|3,25485|2,25485|1,25652|0,25652|1) - you're kinda shooting yourself in the foot with these, since it prevents you from creating anything interesting or creative. imo would suit better if they were more balanced than these patterns

00:27:985 (27985|0,28485|0,28985|0,29319|1) - you could delete these and focus on the LNs that represent the guitar when its more prominent. the ones i selected were basically just a low bass sound and deleting them would be cool to emphasise the guitar thats at the frontline if you know what i mean

00:32:819 - same thing here ^^

00:34:819 - i like the idea of the overlapping LNs but it would be better if you were to add a 1/1 LN here that ends at the jumptrill to show the extra wooshy sound thing: https://osu.ppy.sh/ss/9785858

00:37:652 - from here you used the basic [12][34] pattern jumptrill for quite a while so it becomes pretty stretched out and boring while playing. try to change the pattern in this section more often to keep the players on their toes

00:43:152 - and why is this part not a jumptrill anymore? you suddenly started charting the kick sounds as singles which is counter intuitive tbh

00:45:152 (45152|1,45319|2,45402|1) - this pattern is reallyyyyy odd, especially with that 1/4th shield, something like this might work better: https://osu.ppy.sh/ss/9785898

01:04:902 (64902|1,64985|3,64985|2,65069|1,65152|2,65152|3) - these patterns are pretty useless because you skip an entire column and it doesnt make for anything interesting or more varied. try to balance it out a bit more

01:07:152 (67152|2) - this LN can be seperated into two seperate LNs since there is a pitch change inbetween them. i highly recommend adding this.

01:09:819 (69819|2) - ^^ etc etc, wont mention further

01:10:319 (70319|0,70485|1,70735|0,70985|1) - even if this is for PR it seems pretty stupid since you leave the right columns empty for a while. try to fill them

01:17:819 - same concerns as before really, this [12][34] pattern is really boring

01:44:152 - i recommend adding the 1/4th sound here since the guitar you're emphasising isnt very prominent and it makes it feel quite empty suddenly.

this diff atm seems pretty generic and could do with some more interesting patterns or more variation, but i guess its got potential

[Another]

okay why are there more SVs in this diff than the top diff??? thats a really weird choice man deleted some unnecessary SVs.

speaking of SVs i have the same concerns as i stated in the top diff

00:05:902 (5902|1,5985|2,6152|1,6152|2,6319|1,6402|2) - middle columns are pretty overused and makes for an awkward pattern to hit

00:07:152 (7152|3,7152|0,7152|1) - why is this a triple? nothing suggests that it should be

00:23:152 - you know this pattern is identical to the top diff so doesnt give much of a spread of difficulty through the two diffs. i highly recommend nerfing this to make it spread better

00:34:819 - same as top diff tbh, maybe add an LN

00:35:152 - this section is now significantly less dense when compared to the top diff since the top diff uses constant jumptrills and this uses a basic stream. its a pretty jarring problem and you should at least make this diff have some doubles in the stream lol

00:55:152 - nothing in this pattern shows the drums in any sort of way which is really odd to me. please try to add some notes or something to show that the drum exists and you're not ignoring it

01:06:652 (66652|3,66652|2,66735|3,66902|2,66985|3) - this is literal cancer to hit so please move some omg

01:09:819 (69819|1,69902|2) - you see this is cool but you didnt add it in the top diff :(((((( please change it

01:17:819 - same problems here, the spread is so eeKK

01:27:819 (87819|3,87819|1,87819|0,87902|2,87985|1,88069|2,88152|1,88235|2,88319|1,88402|2,88485|1) - okay please delete yourself these patterns are really, really not fun to play and i recommend doing a similar style of mapping to how you mapped it in the top diff

01:27:735 (87735|3,87819|3) - this doesnt make for a very fun transition so i recommend deleting the note i selected, or changing the pattern like i said above

01:43:152 - like i said in top diff you're shooting yourself in the foot with these patterns

01:48:319 - again with spread pls

01:49:735 (109735|1) - this is a ghost

this diff is more interesting than the top one which is very odd

[Hyper]

00:16:152 - 00:20:152 - 00:21:485 - missing doubles for the kick, please add them

00:24:235 (24235|2,24319|3,24402|2,24485|3) - this is uncomfortable to play and kinda ruins the transition between the stream and the next part

okay most of my problems here are just spread so i think i've said enough

overall the diffs on their own are pretty nice but the spread is very wack. you will need to try to make the density gradient more linear than it is now.

good luck!
Lazy to reply mod lol, but almost all of these mods are applied.
Thank you for mods :)
genkicho
NM From my que

col 1234

Leggendaria
00:17:485 (17485|0) - make it double (?)
00:24:402 (24402|2) - delete then make 00:24:485 triple
00:32:485 how about this
00:56:152 how about this
01:37:819 too many notes at 2, how about this

not muchh to mod :/ theyre all jumptrill+jumpstreams :/
Topic Starter
[Ashley]

genkicho wrote:

NM From my que

col 1234

Leggendaria
00:17:485 (17485|0) - make it double (?) ok
00:24:402 (24402|2) - delete then make 00:24:485 triple ok
00:32:485 how about this ok
00:56:152 how about this ok
01:37:819 too many notes at 2, how about this ok

not muchh to mod :/ theyre all jumptrill+jumpstreams :/
forgot to reply. Thank you for your mods.
DoNotMess
DnM's NM queue~
sorry it took 2 months to notice wtf...
1|2|3|4
Leggendaria (damn i love iidx)
00:13:485 (13485|3,13485|2) - 1 note is enough in this part because there is no kick here
00:15:069 (15069|0) - instead of making all of them stream - based, maybe u can follow the actual instrument here for example, this one is kinda ghost note so it would be better to erase it and make it has more flow instead of all stream
00:16:402 (16402|2) - ^
00:17:735 (17735|1) - ^ and so on
00:25:152 (25152|1,25152|0,25319|0,25319|1,25485|0,25485|1,25652|1,25652|0) - these 4 notes has different pitch compared to before if u listen carefully, i would suggest something like this https://puu.sh/yS1kz/d2d2658403.png by keeping column 1 as anchor for the guitar
00:25:985 - add 1 for anchor for the guitar like u did before
00:41:402 (41402|3,41485|0) - these should be 2 notes for the kick
00:43:235 (43235|3,43402|3,43569|3,43735|2,43902|2) - why stop the doubles here...
00:44:235 - u also miss the note here according to the segment before
00:44:485 - i would suggest something like this https://puu.sh/yS1oc/7bb5258934.png since u mapped the sound like in 00:45:152 (45152|1,45319|3,45402|2) -
00:56:069 - there should be another ln here since this is the same as in 00:45:319 (45319|3,45402|2) -
01:28:485 - add 1 note for crash and song part change to kiai
in this kiai section i would strongly suggest u do something different , i would probably do something like this https://puu.sh/yS1rD/51f72c8e82.png this part, i mapped both the kick and that melody as 2 to represent the kiai stronger flow and harder towards the rest to make it more interesting
01:38:819 - this ln seems like missing the sound from the 01:38:902 - and 01:39:069 - , i would suggest to turn it something like this https://puu.sh/yS1tN/99f55ae9a6.png to map those missing sounds
01:49:319 (109319|3,109319|2,109402|1,109402|0,109485|2,109485|3,109569|0,109569|1,109652|2,109652|3) - this could be different trill from the previous one.... i would suggest 14 23 thing

map more iidx <3
good luck!
Topic Starter
[Ashley]

DoNotMess wrote:

DnM's NM queue~
sorry it took 2 months to notice wtf...
1|2|3|4
Leggendaria (damn i love iidx)
00:13:485 (13485|3,13485|2) - 1 note is enough in this part because there is no kick here
00:15:069 (15069|0) - instead of making all of them stream - based, maybe u can follow the actual instrument here for example, this one is kinda ghost note so it would be better to erase it and make it has more flow instead of all stream
00:16:402 (16402|2) - ^
00:17:735 (17735|1) - ^ and so on
00:25:152 (25152|1,25152|0,25319|0,25319|1,25485|0,25485|1,25652|1,25652|0) - these 4 notes has different pitch compared to before if u listen carefully, i would suggest something like this https://puu.sh/yS1kz/d2d2658403.png by keeping column 1 as anchor for the guitar
00:25:985 - add 1 for anchor for the guitar like u did before
00:41:402 (41402|3,41485|0) - these should be 2 notes for the kick
00:43:235 (43235|3,43402|3,43569|3,43735|2,43902|2) - why stop the doubles here... I dont know lol
00:44:235 - u also miss the note here according to the segment before
00:44:485 - i would suggest something like this https://puu.sh/yS1oc/7bb5258934.png since u mapped the sound like in 00:45:152 (45152|1,45319|3,45402|2) -
00:56:069 - there should be another ln here since this is the same as in 00:45:319 (45319|3,45402|2) -
01:28:485 - add 1 note for crash and song part change to kiai
in this kiai section i would strongly suggest u do something different , i would probably do something like this https://puu.sh/yS1rD/51f72c8e82.png this part, i mapped both the kick and that melody as 2 to represent the kiai stronger flow and harder towards the rest to make it more interesting
01:38:819 - this ln seems like missing the sound from the 01:38:902 - and 01:39:069 - , i would suggest to turn it something like this https://puu.sh/yS1tN/99f55ae9a6.png to map those missing sounds
01:49:319 (109319|3,109319|2,109402|1,109402|0,109485|2,109485|3,109569|0,109569|1,109652|2,109652|3) - this could be different trill from the previous one.... i would suggest 14 23 thing

map more iidx <3
good luck!
Thank you for your mods.
Frim4503

Col : 1|2|3|4|5|6|7
M4M from your queue
If you like my mod, please support this https://osu.ppy.sh/s/684463 by modding it

General

  1. -change your bg to 1366x768 to follow with the current RC

Leggendaria

  1. 00:13:485 – 00:13:569 - trying to add ¼ LN here to follow the music better. Then add ½ LN here 00:13:652 – or you can make this LN 00:13:485 (13485|3) – double. Feel too weak for this section
  2. 00:15:069 (15069|3) –better to remove this to follow the synt. Also in the next section, you just remove this part 00:16:402 -00:17:735 - ? do this to other similar part
  3. 00:24:652 -https://puu.sh/z4kto/99d4f7211a.png try something like this. I believe this follow the song better
  4. 00:25:985 (25985|1) –make this double. Same sound like 00:26:152 (26152|3,26152|2,26319|1,26319|3) –
  5. 00:26:152 (26152|3,26319|1) –move to 2 and 3 to make this stair
  6. 01:18:985 (78985|3,78985|2,79069|0,79069|1,79152|2,79152|3,79235|0,79235|1,79319|2,79319|3,79402|0,79402|1,79485|2,79485|3,79569|0,79569|1,79652|3,79652|2,79735|1,79735|0,79819|3,79819|2) –ctrl+H to make mirror effect with prev part
  7. 01:19:985 (79985|1,80069|2) -^same
  8. 01:27:819 -https://puu.sh/z4kGh/ed8a46afe6.png change to this since you make something similar in prev part 01:27:152 –


Good luck
Mod Done
Topic Starter
[Ashley]

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
M4M from your queue
If you like my mod, please support this https://osu.ppy.sh/s/684463 by modding it

General

  1. -change your bg to 1366x768 to follow with the current RC

Leggendaria

  1. 00:13:485 – 00:13:569 - trying to add ¼ LN here to follow the music better. Then add ½ LN here 00:13:652 – or you can make this LN 00:13:485 (13485|3) – double. Feel too weak for this section Good suggestion
  2. 00:15:069 (15069|3) –better to remove this to follow the synt. Also in the next section, you just remove this part 00:16:402 -00:17:735 - ? do this to other similar part ok
  3. 00:24:652 -https://puu.sh/z4kto/99d4f7211a.png try something like this. I believe this follow the song better ok
  4. 00:25:985 (25985|1) –make this double. Same sound like 00:26:152 (26152|3,26152|2,26319|1,26319|3) – I don't know how to do it.
  5. 00:26:152 (26152|3,26319|1) –move to 2 and 3 to make this stair ???
  6. 01:18:985 (78985|3,78985|2,79069|0,79069|1,79152|2,79152|3,79235|0,79235|1,79319|2,79319|3,79402|0,79402|1,79485|2,79485|3,79569|0,79569|1,79652|3,79652|2,79735|1,79735|0,79819|3,79819|2) –ctrl+H to make mirror effect with prev part ok
  7. 01:19:985 (79985|1,80069|2) -^same ok
  8. 01:27:819 -https://puu.sh/z4kGh/ed8a46afe6.png change to this since you make something similar in prev part 01:27:152 – maybe no way


Good luck
Mod Done
Thank you for your mod. I think this mapset will qualified asap. :)
ABD007
M4M

[Leggendaria]
01:19:985 (79985|2,80069|1) - remove these note as you did it on 01:25:319 -
01:44:485 - Add 1 more note at here would be nice
01:16:819 - It's not good to ignore a strong sound at here


00:03:152 (3152|3) - soft-hitclap should be at here, not at 00:03:152 (3152|0) - because you put a finish.wav on it. It feels too odds when you put a same hitsound at the same note in mania

[Another]
00:28:152 (28152|3,28152|2,28319|0) - Based on these note, which do you think have a better loud sound? Imo, ofc here 00:28:319 -. But in this case, you opposite it. I'd recommend ctrl+g at here


00:34:485 - should have a finish at here
00:56:485 (56485|0) - why need to enable the soft-hitfinish at here even though you already make it as finish.wav?
00:56:819 - Okay, from here, you already put a hitsound inconsistently lel, an example, at here you have a 2 soft-hitclap at here while at here 00:57:152 - you have only 1 of it.
00:57:819 - here too, you have 2 hitclap , you should make it 1 only. Please making it consistently :) You should check it ><
01:28:485 (88485|1) - No need to enable hitclap at here as you already making it as finish
01:39:152 (99152|0) - here too ^
01:49:819 (109819|2) - no need to enable hitfinish at here as you already make it finish.wav.

Seems like good at other difficult in this mapset. But you should pay attention at hitsound :) Yeah, some of mania player will turn off their hitsound ( 0% ) to play it but, there are some player need to listen the hitsound properly to get a good combo or acc. Good luck with ranking!
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