[Leggendaria]
i hope the diff name is relevant
SVs are pretty odd, since most aren't really snapped to even spaces so it makes for some weird effects when combined with the notes. if you were to re-do them i would recommend placing the bumps at the same place that the notes are placed, so the weird changes arent inbetween hitting notes, which is pretty cancer to hit
00:02:319 (2319|3,2319|0,2319|2,2652|0,2652|2,2652|3) - more of a nitpick but i would prefer these as different patterns since they don't really need to be emphasised and the music doesnt really call for it
√00:03:485 (3485|0,3569|1,3652|0,3735|1) - 00:03:735 (3735|1,3819|2,3902|1,3985|2) - the trills here are pretty uncomfortable to play and it would feel better if they werent so long
√00:24:485 (24485|0,24485|1,24652|1,24652|2,24819|3,24819|2,24985|1,24985|0,25152|1,25152|2,25319|2,25319|3,25485|2,25485|1,25652|0,25652|1) - you're kinda shooting yourself in the foot with these, since it prevents you from creating anything interesting or creative. imo would suit better if they were more balanced than these patterns
√00:27:985 (27985|0,28485|0,28985|0,29319|1) - you could delete these and focus on the LNs that represent the guitar when its more prominent. the ones i selected were basically just a low bass sound and deleting them would be cool to emphasise the guitar thats at the frontline if you know what i mean
√00:32:819 - same thing here ^^
√00:34:819 - i like the idea of the overlapping LNs but it would be better if you were to add a 1/1 LN here that ends at the jumptrill to show the extra wooshy sound thing:
https://osu.ppy.sh/ss/9785858 √00:37:652 - from here you used the basic [12][34] pattern jumptrill for quite a while so it becomes pretty stretched out and boring while playing. try to change the pattern in this section more often to keep the players on their toes
√00:43:152 - and why is this part not a jumptrill anymore? you suddenly started charting the kick sounds as singles which is counter intuitive tbh
√00:45:152 (45152|1,45319|2,45402|1) - this pattern is reallyyyyy odd, especially with that 1/4th shield, something like this might work better:
https://osu.ppy.sh/ss/9785898 √01:04:902 (64902|1,64985|3,64985|2,65069|1,65152|2,65152|3) - these patterns are pretty useless because you skip an entire column and it doesnt make for anything interesting or more varied. try to balance it out a bit more
√01:07:152 (67152|2) - this LN can be seperated into two seperate LNs since there is a pitch change inbetween them. i highly recommend adding this.
√01:09:819 (69819|2) - ^^ etc etc, wont mention further
√01:10:319 (70319|0,70485|1,70735|0,70985|1) - even if this is for PR it seems pretty stupid since you leave the right columns empty for a while. try to fill them
√01:17:819 - same concerns as before really, this [12][34] pattern is really boring
√01:44:152 - i recommend adding the 1/4th sound here since the guitar you're emphasising isnt very prominent and it makes it feel quite empty suddenly.
√this diff atm seems pretty generic and could do with some more interesting patterns or more variation, but i guess its got potential
[Another]
okay why are there more SVs in this diff than the top diff??? thats a really weird choice man
deleted some unnecessary SVs.speaking of SVs i have the same concerns as i stated in the top diff
00:05:902 (5902|1,5985|2,6152|1,6152|2,6319|1,6402|2) - middle columns are pretty overused and makes for an awkward pattern to hit
00:07:152 (7152|3,7152|0,7152|1) - why is this a triple? nothing suggests that it should be
00:23:152 - you know this pattern is identical to the top diff so doesnt give much of a spread of difficulty through the two diffs. i highly recommend nerfing this to make it spread better
00:34:819 - same as top diff tbh, maybe add an LN
00:35:152 - this section is now significantly less dense when compared to the top diff since the top diff uses constant jumptrills and this uses a basic stream. its a pretty jarring problem and you should at least make this diff have some doubles in the stream lol
00:55:152 - nothing in this pattern shows the drums in any sort of way which is really odd to me. please try to add some notes or something to show that the drum exists and you're not ignoring it
01:06:652 (66652|3,66652|2,66735|3,66902|2,66985|3) - this is literal cancer to hit so please move some omg
01:09:819 (69819|1,69902|2) - you see this is cool but you didnt add it in the top diff
((((( please change it
01:17:819 - same problems here, the spread is so eeKK
01:27:819 (87819|3,87819|1,87819|0,87902|2,87985|1,88069|2,88152|1,88235|2,88319|1,88402|2,88485|1) - okay
please delete yourself these patterns are really, really not fun to play and i recommend doing a similar style of mapping to how you mapped it in the top diff
01:27:735 (87735|3,87819|3) - this doesnt make for a very fun transition so i recommend deleting the note i selected, or changing the pattern like i said above
01:43:152 - like i said in top diff you're shooting yourself in the foot with these patterns
01:48:319 - again with spread pls
01:49:735 (109735|1) - this is a ghost
this diff is more interesting than the top one which is very odd
[Hyper]
00:16:152 - 00:20:152 - 00:21:485 - missing doubles for the kick, please add them
00:24:235 (24235|2,24319|3,24402|2,24485|3) - this is uncomfortable to play and kinda ruins the transition between the stream and the next part
okay most of my problems here are just spread so i think i've said enough